TF2's movement gets a lot of praise, but not enough for the entire system. Today I look how TF2's movement design is simple yet genius (hey, that's what the thumbnail says!).
Very well done. If you would like some advice, I'd say clear up those pauses where you're probably looking at your script to see the next word like during the rocket jump cost section. Otherwise this I very well done, I look forward to more content.
Very well done. If you would like some advice, I'd say clear up those pauses where you're probably looking at your script to see the next word like during the rocket jump cost section. Otherwise this I very well done, I look forward to more content.
I love this game, hearing the pan hit sound make my day