My main complaint with Shadow of the Erdtree is that my Xbox's insides literally melted after I killed Saint of the Bud. I still can't afford to get a replacement. Messmer is my new favorite boss in the game 👍
I've never quite understood the complaint around delayed attacks, while also complaining the bosses are just circle QTEs. Would they rather be able to just press dodge as soon as the boss twitches? Isn't it more interesting to have to learn the timings? And having slower attacks allows for bigger openings for your own slow attacks. It seems like reviewers like Feeble basically treat the game as a boss rush, because if you want to talk about artificial difficulty, the final Enir Ilim staircase section with the light pillars is the best example. I don't even think it's possible to outrun the light pillars from the guy on the roof. A friendly suggestion, but I recommend you try pressing jump against Rellana more often. There are more moves you can jump than moves you can't. You can jump both sideways spinning combo starters, the sword beam, the twirly slash combo ender, the double fire slash, the one handed stab, the two handed stab, and the x-slash (but only from range). Also no man, sorry, you cannot defend Elden Ring fire bouncing physics. Bayle's line fire is just a BS are Fire Giant's, maybe even worse since he does it more often. Just got to the Radahn section and wow, while I agree with most of what you said so far... "one small sting on amazing fight" is SOOO off base. Pre-patch this attack used to completely define the entire fight. It's not like Rellana's uppercut that can't be done 2x in a row. He can do x-slash into x-slash so you're literally never safe. You had to always play around it to run behind his leg to be in position to dodge. On medium roll he only had like 5 actually safe attack windows. Combined with the super low downtime on most of his attacks and he could literally chain 10+ attacks of various different combos in a row and not let you get in a single hit. The bloodflame slash was also another awful time wasting attack. Though based on how much worse he was in the review copy, I am 100% convinced Tanimura just didn't have time to finish the fight before the DLC released, and they've been working on him until patch 1.14. I'm glad they took the L and actually bothered finishing him now. I think Feeble's challenge running has ruined his enjoyment of the DLC. It's definitely something I felt going into the DLC, after no hitting all the rememberance bosses in the base game, I kind of expected to do that with the DLC, and was getting very tilted at the start. But then I just remembered I had to treat it as a new game, so I went back to using everything the game provided me (inclunding some of the new Spirits). Feeble basically wants to rawdog a hitless run his first playthrough, without using any of the defensive tools the game provides to make learning bosses easier, while having 10 minute fights because he also refuses to even change the infusion of his weapon to match boss elemental weaknesses.
It comes from every boss doing at least one move or more thats delayed. It gets old very fast. Instead of people dealing with it or learning just hit trade and win. Why learn a boss when you can just kill it and be done? It gets boring when every boss does an AOE attack as well. Its not even about getting good any more. Its about using the best strat to get pass the boss and why learn any thing when you can just brute force your way to victory?
I'm glad I'm not the only one that was getting tilted like you describe. I got so good at base game ER that the DLC was a real wake up call. I had to have some humility and learn the bosses again. Seriously, made me feel better reading this thanks!
While I believe you could tone down the tone for this critics, I agree with most of your points. Most of this complaints are similar to those from the base game back in 2022, and they feel as old and non relevant as they were back then. Obviously every boss has an issue, like any Soulsborne boss, but after 3 playthroughs, nearly 4, I think they hold up overall.
I must ask how many attacks are fair before you get to heal or punish? If a boss attacked fifty times in a row but gave you a window to punish or heal would it be fair? How about twenty? Where is that number? These bosses do high amounts of damage which leads to hit trading being the best strat. What happened to hard but fair?
Lol yes let's go to territory that never explored. I will say if there is an opening and you know where it is it's fair. Like it would be funny to have a big strong boss holding a rapier sword. Or whatever it's called cause then it would be reasonable he could swing that thing all day.
Beat everything with no summons or ashes. But it was way too much work and wasn't satisfying to finish. So yes, it was too hard. Dark Souls 3 was perfect. Elden Ring has taken the enemy attacks too far. The player now has too little chance to hit back. It's beatable but it isn't fun.
Hard disagree. Most of Dark Souls 3 bosses were too easy, with exceptions of some endgame bosses and a dlc bosses. Few DS3 bosses have as complex movesets as a typical remembrance boss in Elden Ring, which for me makes the game more replayable since I'm always excited how these bosses will play on different builds. In DS3 most bosses - with few exception - can be trivialized by dodging to the left since the midroll is that good, and don't really adapt all that well to different playstyles. Replaying DS3 after Elden Ring really opened my eyes to how much the fight design evolved in ER.
My only issue is the damage seems overblown, like just a 1.5-3.0% damage reduction makes it not much an issue. Maybe a hitbox here and there being ever-so-slightly jank, but over all the bosses aren't too bad, and the DLC is just...well, its Bloodborne DLC part 2, just fun to overcome.
if they just turned the damage down it’d be tolerable but since you die in 3 hits it seems like the bosses are poorly designed unless you fight them for hours
Just gonna throw it out there FK and Synthetic Man are the worst but also, a lot of the bosses are kinda ass... They aren't really up to Fromsoft standards, are very janky and inconsistent despite their simplicity when compared with the base game and none of them refine the combat system in the way previous DLC's have. Are they as bad as people were saying at launch? Absolutely not, but criticizing them doesn't mean you're bad lol.
Really great , continue your good work .
My main complaint with Shadow of the Erdtree is that my Xbox's insides literally melted after I killed Saint of the Bud. I still can't afford to get a replacement. Messmer is my new favorite boss in the game 👍
I've never quite understood the complaint around delayed attacks, while also complaining the bosses are just circle QTEs. Would they rather be able to just press dodge as soon as the boss twitches? Isn't it more interesting to have to learn the timings? And having slower attacks allows for bigger openings for your own slow attacks.
It seems like reviewers like Feeble basically treat the game as a boss rush, because if you want to talk about artificial difficulty, the final Enir Ilim staircase section with the light pillars is the best example. I don't even think it's possible to outrun the light pillars from the guy on the roof.
A friendly suggestion, but I recommend you try pressing jump against Rellana more often. There are more moves you can jump than moves you can't. You can jump both sideways spinning combo starters, the sword beam, the twirly slash combo ender, the double fire slash, the one handed stab, the two handed stab, and the x-slash (but only from range).
Also no man, sorry, you cannot defend Elden Ring fire bouncing physics. Bayle's line fire is just a BS are Fire Giant's, maybe even worse since he does it more often.
Just got to the Radahn section and wow, while I agree with most of what you said so far... "one small sting on amazing fight" is SOOO off base. Pre-patch this attack used to completely define the entire fight. It's not like Rellana's uppercut that can't be done 2x in a row. He can do x-slash into x-slash so you're literally never safe. You had to always play around it to run behind his leg to be in position to dodge. On medium roll he only had like 5 actually safe attack windows. Combined with the super low downtime on most of his attacks and he could literally chain 10+ attacks of various different combos in a row and not let you get in a single hit. The bloodflame slash was also another awful time wasting attack. Though based on how much worse he was in the review copy, I am 100% convinced Tanimura just didn't have time to finish the fight before the DLC released, and they've been working on him until patch 1.14. I'm glad they took the L and actually bothered finishing him now.
I think Feeble's challenge running has ruined his enjoyment of the DLC. It's definitely something I felt going into the DLC, after no hitting all the rememberance bosses in the base game, I kind of expected to do that with the DLC, and was getting very tilted at the start. But then I just remembered I had to treat it as a new game, so I went back to using everything the game provided me (inclunding some of the new Spirits). Feeble basically wants to rawdog a hitless run his first playthrough, without using any of the defensive tools the game provides to make learning bosses easier, while having 10 minute fights because he also refuses to even change the infusion of his weapon to match boss elemental weaknesses.
It comes from every boss doing at least one move or more thats delayed. It gets old very fast.
Instead of people dealing with it or learning just hit trade and win. Why learn a boss when you can just kill it and be done?
It gets boring when every boss does an AOE attack as well. Its not even about getting good any more. Its about using the best strat to get pass the boss and why learn any thing when you can just brute force your way to victory?
I'm glad I'm not the only one that was getting tilted like you describe. I got so good at base game ER that the DLC was a real wake up call. I had to have some humility and learn the bosses again. Seriously, made me feel better reading this thanks!
While I believe you could tone down the tone for this critics, I agree with most of your points. Most of this complaints are similar to those from the base game back in 2022, and they feel as old and non relevant as they were back then. Obviously every boss has an issue, like any Soulsborne boss, but after 3 playthroughs, nearly 4, I think they hold up overall.
bro please do not give synethic man attention, feeble king is one thing but synthetic man is actually an unchangeable monster
I agree with your arguments but could you tone down the insults? I takes away from your points.
Nah just it up
this guy sounds like pastra but really sleepy
I hate that you're right
I must ask how many attacks are fair before you get to heal or punish? If a boss attacked fifty times in a row but gave you a window to punish or heal would it be fair? How about twenty? Where is that number?
These bosses do high amounts of damage which leads to hit trading being the best strat.
What happened to hard but fair?
Lol yes let's go to territory that never explored.
I will say if there is an opening and you know where it is it's fair.
Like it would be funny to have a big strong boss holding a rapier sword. Or whatever it's called cause then it would be reasonable he could swing that thing all day.
Also there are no hit runs... Meaning you could legit idk get better and kill boss without trading.
Beat everything with no summons or ashes. But it was way too much work and wasn't satisfying to finish. So yes, it was too hard. Dark Souls 3 was perfect. Elden Ring has taken the enemy attacks too far. The player now has too little chance to hit back. It's beatable but it isn't fun.
Hard disagree. Most of Dark Souls 3 bosses were too easy, with exceptions of some endgame bosses and a dlc bosses. Few DS3 bosses have as complex movesets as a typical remembrance boss in Elden Ring, which for me makes the game more replayable since I'm always excited how these bosses will play on different builds. In DS3 most bosses - with few exception - can be trivialized by dodging to the left since the midroll is that good, and don't really adapt all that well to different playstyles. Replaying DS3 after Elden Ring really opened my eyes to how much the fight design evolved in ER.
My only issue is the damage seems overblown, like just a 1.5-3.0% damage reduction makes it not much an issue. Maybe a hitbox here and there being ever-so-slightly jank, but over all the bosses aren't too bad, and the DLC is just...well, its Bloodborne DLC part 2, just fun to overcome.
if they just turned the damage down it’d be tolerable but since you die in 3 hits it seems like the bosses are poorly designed unless you fight them for hours
This is just rage bait, for reviews.
Just gonna throw it out there FK and Synthetic Man are the worst but also, a lot of the bosses are kinda ass... They aren't really up to Fromsoft standards, are very janky and inconsistent despite their simplicity when compared with the base game and none of them refine the combat system in the way previous DLC's have.
Are they as bad as people were saying at launch? Absolutely not, but criticizing them doesn't mean you're bad lol.