Hi. About chickens, they in fact do lay eggs without breeding that's what we eat, the unfertilized eggs they constantly lay if they are fed a lot. It's why we domesticated them in the first place. Honestly a more realistic change would be for feeding them a few times to make them lay an egg
so fertilized eggs should be only on the nests and non pickable while infertile eggs would drop as a item over the nest (i try to fit in your idea but to be honest it’s not big deal to eat the embryo when the egg is freshly picked from the nest)
I mean they already hurt some of the classic and iconic Minecraft features over the past couple of years, so I wouldn't be surprised if they at least try at some point.
@@jwalster9412 It's all Mojang. Microsoft has been very hands-off with Minecraft's development, as per Mojang developers. They're the ones with the strict development standards.
I wouldn't mind that much, as long as they didnt change the shape. I would prefer them to make new creeper for other biomes, keeping the original one like they did with wolves
if you make the spiders non-scary australia will ban the game. this has happened before. Teaching kids that spiders are ok and safe is NOT a thing mojang would want to do. because many spiders are indeed unsafe and dangerous. (a peppa pig episode was banned in australia because it told people spiders are safe and friendly)
At the very least, make it attack or bite and poison you like Cave Spiders. Spiders are territorial enough and don't like being killed. Also, the way spiders hunt / have a home as ideas in this video feel too much like wolf spiders. I'd rather not have a brown recluse nest biome but it's the worst idea easily
Huh, interesting. I'd say having spiders be neutral mobs still would be good. They only attack if you attack them, though, not if they're in the dark. Because spiders WILL bite if they think they're in danger.
For the chicken, you could also add preening as their side thing to do (like how sheep eat grass occasionally). Where they clean themselves with their beaks, and when they do this they have a chance to drop a couple feathers in the process.
I’ve wanted this for a while now, although with the caveat that they need some sort of condition-such as standing on top of Haybales-to actually drop the feathers, otherwise thats just even more item entities that chickens drop. (Preferably I’d also want this for Eggs, which is actually possible with Datapacks now, yayyy!)
@RRandomStuff perhaps even shorter despawn timer, rather than 5 minutes if not on hay, finding a wild chicken and then waiting for the feather after doing hay takes way less time then just, murder
I remember in like Minecraft 1.6 I had a mod that added this and we ended up with a barrel of like 16k chicken feathers because we were constantly walking past and picking up an entire inventory of feathers
I dont understand why mojang is so strict concerning how real life animals are depicted in the game. If they are worried that kids are going to copy their game behaviour regarding animals on real life then they would have to redo most animals. For example the polar bear is one of the only animals that would actively hunt humans yet the game depicts them as neutral? Or you can literally tame wild horses by just climbing on them? Do that in real life and you will get your jaw dislocation
@marshalllee6376 yeah my comment is kinda shit i guess my point is that mojangs design philosophy doesn't make much sense since it restricts most of the new mob design while also not applying at all with the older ones anyways
I see an issue with your rework of the spider. While it shows that spiders shouldn’t be feared, it doesn’t emphasize the need for caution. In regions like South America and Australia, there are large populations of venomous spiders. Making spiders fully passive might suggest that it’s safe to approach them. I’d suggest making them neutral mobs that attack back if provoked or if the player stays inside their hitbox for a while. Afterward, they would return to their neutral state, and adding biome-specific venomous variants.
I mean Cave Spiders exist. Why not just rename them to "venomous spider" and have them be a more aggressive variant that has that sort of defensive behavior? Its not like that *isn't* a feature in Minecraft already, Polar Bears don't actively seek out the player but instead attack if you get too close to them or their cubs.
I honestly hate your logic, and I've seen other people use it as well. NOBODY is stupid enough to look at a Minecraft spider and think, "Minecraft spider is friendly, therefore real-life spider is friendly". If that was the case, then GTA and Payday would have made bank robbering skyrockets, and PETA would be correct about Pokemon causing animal abuse. Neither are true. Plus, I can apply your same logic to other parts of Minecraft. In Minecraft, you can walk around a horse with ZERO issues, but in real life, if you walk behind a horse, there's a chance you could be kicked in the head and instantly killed. So is Minecraft teaching people that horses can't kill you? No, because nobody is dumb enough to think, "Minecraft horse is same as real horse". Your false kind of logic is what lead to the Firefly being removed from Minecraft, "pEoPlE wIlL fEeD tHeIr FrOgS firEfLiEs!".
@@tjpprojects7192 Australia banned an episode of Peppa Pig because it said that spiders are friendly. "Nobody is stupid enough" is a very bad logic applied to 3 years old media, and Minecraft target more 3 years old than adults ^^
Idk about the spider change, its common knowledge that spiders only bite if you freak out. I would have kept spiders the same with them defending themselves and just get rid of attacking at night.
They could bite you and run away, kind of like how the baby hoglin works in modern minecraft. They could even give a potion effect, maybe even have different variants for different effects. One for blindness, one for poison, one for slowness, etc. and maybe you could farm it off of them with shears or something idk
I remember, before I learned that Silverfishes were an actual animal, I thought they were like a complete made up fantasy thing that was supposed to be like some kind of rat. I also thought they were actual fishes and breathed underwater, so I put them in a fish tank and got mad when they drowned :(
I also feel chicken nests should act as roosting locations. So that way in the night chickens would have a similar behavior to villagers and go to their nests at night.
If you want it realistic, you wouldn't see the chicken leaving the nest until the eggs are taken or hatched. Otherwise, they would sleep in coops/on perches.
Sculk "zombies" don't really mesh with the lore of sculk, which isn't actually an infection that takes over mobs, but more of a weird superorganism that feeds on souls and takes over blocks.
it still work in the idea if u think sculk create the warden from "soulmass" so it helps sculk collecting more souls how about if sculk tried other ways of creating warriors from the organism infestation like fungus
tbh as for silverfish: 1. not endangered 2. spread disease and risk food contamidation 3. are sign of unclean living space 4. most don't know they are real 5. would you rather have some fantasy cockroaches?
@@FunnyFanyi was gonna go out and shoot some pandas in the zoo and ride some dolphins on my escape but thankfully i played minecraft and realized that both of these things were wrong :)
I actually thought of something for Squid, too. I think modern Mojang would make it leave behind a cloud when you go near it, and you would have to collect the cloud with bottles like dragon breath to get ink instead of killing them.
This is actually a good rework for them because oh my gosh it is beyond annoying to get ink sacks I would much rather just spamclick bottles on an inkcloud to get 8 of them then kill 10 squids
I think for skeletons to be "Illager Constructs" it would be fitting if they kept the humanoid body but maybe had animal-skull heads? This would provide a more unique appearance to them, and you could say they were assembled out of various bones. The most classic of skulls used could be Horse skulls (my favourite) but you could also make them vary between each skeleton for that ramshackle-undead feel that'd make them feel a bit different from regular fantasy skeletons (which are largely human).
I actually had a similar idea to this, where instead of constructs, skeletons could be the "failed" experiments of the illagers. Basically, think of them finding out about the undead magic, but failing to master it, and what comes out of it is a bunch of "re-animated undeads" rather than "reanimated pillagers".
I think teaching children that spiders are completely harmless it's actually more problematic because of places where venomous spiders are a problem. Take Brazil for an example which ranks 4th in number of Minecraft players and is also where 2 very dangerous species of spider can be found throughout most of the country. The ministry of health would ban it immediately
Hey. Got news for ya: the U.S. (#1 minecraft users) has the most venomous spiders on the planet as well and both are extremely common: The Black Widow and Brown Recluse. The existence of venomous spiders, doesnt negate the lesson of learning to appreciate - not fear- them. People dont get bit because they were trying to cuddle one - they get bit when they aren't aware of their habitat and hiding places (such as shoving a foot in an old boot or a hand into a old stack of wood). People dont look up this kind of info about spiders because they are afraid of them and dont want to see or talk about them. Likewise we also dont talk about or prepare for things like Death, or snakes. Knowledge cant operate in the same room as fear.
@Etainytaintbf there’s no spider in real life that will chase you down and try to kill you. All spiders only bite in self-defence, and some are more dangerous in doing so than others. He could’ve perhaps made them neutral and like llamas; in biting ones and inflicting poison when hurt, and then running off? Would teach people to respect them and leave them be but also not to kill them for no reason.
@@theworthysoul The thing about spiders is what they consider to be threatening can be inscrutable to children, and they can be hard to notice because we live at such different scales. Because making mistakes around spiders is so dangerous in Australia, it's really important to make sure children are cautious of them. My alternative thought would be to make spiders within range hostile based on what items you have in your hand and/or offhand (like how animals are attracted to their food item, just opposite) but have it last a few seconds after you switch before they calm back down. Obviously this would apply for every weapon or tool that would normally be used to harm them, and then a breadth of unexpected items in addition to keep people on their toes.
@@theworthysoulthere actually are spiders that will chase you down, granted they are mostly desert spiders and they chase you for the shade but they 100% will attack you if they feel threatened
A thought: Hostile frogs that are two blocks tall. If Spiders get a pass for being hostile because they're much bigger than normal spiders, giant evil frogs would be cool.
thats not flight, in fact turkeys can do that weird fluttery jump too, flight specifically requires they be able to STAY in the air, which chickens and turkeys cannot
The issue with spiders being friendly is there is precedent of games getting banned in Australia (especially considering their larger that house spider size) Giving them an incredibly small agro range might distance itself enough Alternatively you could make poisonous spiders appear similar to the new spider so some spiders are dangerous and others not Then have giant spiders (or crawlers) as a completely different third mob
I Think More Accurately Is Anything Being Banned If It Says Spiders Are Friendly. Understandably. I Live In What Is More Accurately Called Hell And I Have On Multiple Occasions Found Spiders The Size Of Large Plates Right Above Me As I Enter A Room. No Bueno.
@e-xmile1044its rediculous because generally spiders are rather friendly even venemous ones. They dont bite unless they feel threatened. And often times they will try to run away and only bite when they feel they cannot escape danger. I can see why australia would have an aboundance of caution on the subject. But teaching people to not touch animals they cant identify would solve the issue truly.
The peppa pig episode was banned because it stated "spiders can't hurt you", which is obviously a dangerous and wrong thing to teach childen in australia. Minecraft does not make such statements and handles stuff like this well looking at bees.
One problem with the new chicken model is that those tail feathers, are rooster tail feathers, hen feathers are smaller and straighter than the big curved rooster tails, this goes against the gender neutral rule, but it could probably be fixed by picking a design somewhere in between the two.
@@asmallphd9648 also the cow produces milk with or without having a child, honestly I think the gender neutral rule kind of just causes more issues with realism specifically for the animals, I've always thought the inaccuracy was weird, but I grew up and around on farms, so I get it if it doesn't bother some people :\
Separate entities for Hens and Roosters? Hens lay the eggs, and the Rooster roosts and fertilizes the eggs. Roosters would also Cuckoo every morning when the sun rises (probably conveniently when the player gets out of a bed after sleeping through the night). I’m going all Education Edition on this, I know…
Fun fact: an episode of Peppa Pig was *banned from airing* in in Australia for the same mistake that you make here, in a lot of the world spiders are dangerous and kids should learn to avoid them, this change to spiders could even lead to the same fate for Minecraft
Hi, bird owner here, i own cockatiels, so it may not be accurate, but I know MY birds “shed” (maybe there’s a different word for shedding feathers, but I don’t really care) feathers every once in a while, so the feather drops could just be the exact same as the old egg drops, also, spiders DEFINITELY WILL attack humans if they feel threatened, so I think making them attack after being hit would work, similar to bees or polar bears.
Not all spiders, i do live where there are some dangerous spiders, but, majority of spiders we have don't really do anything, at best, run away when feeling threatend. The Only time I've had a Spider square up to me was a random house spider and i didn't even do anything to it. It was so far away from me on my wall and i ignored it and lil bro came over to me in a fighting stance and i flipped out because, idk, it was freaky to have a random spider that is peaceful randomly try and start beef with me when i didn't do anything.😭 The only time I've been bit by was a spider was once and it was actually like, 3 months ago and i noticed the bite when i woke up, just, big ol knot where i would sit. Idek why honestly, they got on my bed and got rolled onto, not my fault they went somewhere they shouldn't. But, that's really it. Not every spider will fight. Making only some would make much more sense and have some just run away too, because just like humans, we run, fight or freeze up, spiders are often the same from my experience.
@@yeet6362 think it like this, you are a comically small creature and suddenly there's a fucking colossal titan in front of you, what you do? I'd run away, same thing with small insects but some spiders probably know their venom is potent or that specific spider was hatemaxxing on you.
@yeet6362 My house has a problem with wolf tarantulas, usually they don't do anything and we just take them out on containers, but this one time when I was 12 (around when the problem started btw) I was in bed, trying to go to sleep with my emo cringy thoughts and felt observed. My room was a long rectangle and the bed was at the end of it, 3 sides of it touching the walls. There was a light switch on the wall in front of my face, I turned on the light and turned around to see if there was someone, as I am turning around I see a spider, the size of my hand right in front of my bed. I jumped out of bed and called someone to help me, as I'm entering the room again I see the giant ass spider running towards me attack mode. It didn't bite me, but still to this day I feel the fear of seeing that creature running towards me.
I find it funny how the chicken update was amazing, all positive changes. Then the spider update entirely changed what they are and honestly put them on the level of pandas. They became "They exist ig" tier
@Sebosek. Because that doesn't really fit the average Minecraft experience, the spider is already simple and perfect. Want strings? Here, kill some spiders on look for them in the mineshafts, want spider eye? Here, look! Spiders...and Witches ig. Having to go specifically to the caves to harvest string and spider eyes is more complicated, same thing with the cylce of the spider. Having it just spawn during the night is easier and fits with the fantasy theme of Minecraft, i don't see anyone complaining about changing the overall structure of the spider so it means it's virtually perfect.
@Kevoc_Studiohe did that because spiders are based on a real animal and nowadays Mojang’s philosophy is not making real animals hostile mobs. That said, I’d quite like if his friendly spider was added on top of the current one, as a more realistic spider, while the current one remains as an aggressive, less realistic fantasy creature.
2:25 The Creeper is still a player-caused destruction. It only sets off if the player is too close or ignites it. Or in a rare case where another mob attacks it, I think? Also damn Mojang, making players feel bad for EXISTING with "bad things are the player's fault" much?
14:55 cut to the goat, *the* oldest farm animal and they didnt give it a meat drop (to be fair it is mostly inspired by the mountain goat, which is not actually a goat, but still)
To be fair, adding yet another mob with a unique meat drop seems rather pointless at this point in time as that’s just another item to clutter ones inventory without any significant benefit to it (akin to how Hoglins were planned to have a unique meat drop which was later switched to pork chops. I don’t know if any of the existing meat items in the game would make sense for a goat to drop).
19:25 I think they should stay spiders so kids learn that not all spiders are OK. Like how Australia blocked that one Peppa Pig episode about spiders because there are a lot of dangerous ones over there.
I think there should be multiple versions of spiders so kids can be educated on how to differentiate them, and be aware of which ones you shouldn't go near compared to ones that wouldn't harm you. Maybe some versions can have certain markings on their abdomens compared to the friendlier spiders, indicating that they're more dangerous.
Of the Top 10 Deadliest Spiders and Top 10 Deadliest Snakes, Australia is home to like 9 of one and all 10 of the other (I think it was the snakes we have the full Top 10 Deadliest list). Red Backs (US cousin is the Black Widow), Sydney Funnel Webs and Whitetails are the 3 most common you'll come across in urban environments like Sydney and Canberra, the first two deal enough neurotoxin in their bites to kill large mammals (like us) if not treated with anti-venom within the hour (half hour is preferred) and the third one still causes necrosis even if the anti-venom is administered... - if you see signs of one of these around, tread *carefully* away from them and call in pest control when possible, as these mongrels will attack if given the chance of striking distance. Go more rural like the Riverina in NSW, and you'll find Huntsmen under logs (or up high on the old 10ft ceilings in old houses with bad cracks in the foundations and joints), who will usually skitter away if disturbed but are otherwise good for dealing with large bugs (even as spooky as they are with their size), or Cellar Spiders/Daddy-Long-Legs that weave webs around air vents and windows for the flies and mosquitoes that sometimes sneak in to the house - leave them well alone and they'll leave you alone.
Bees are not the only bugs. Silverfish are a real bug, and endermites are arthropods, but I think it would be close enough that moans would consider it.
Respectfully, from the perspective of a Spider enthusiast, the spider rework was terrible, not only was it so separated from spider morphology and behavior that it stripped the mob from it's potential as an educational tool, it is also based in a poor understanding of how spiders work, from webbing to hunting. I think the best way to make spiders work as an educational tool would be to make variants based on actual real world spiders that showcase the difference in their behavior. And there are so many cool mechanics you can do with that. Weavers could make huge nests that would attract flying mobs (like phantoms) towards them to be trapped and eaten (maybe dropping the loot)? they'd retaliate if attacked but not bother with you even if you settle next to their nest, weavers also have quite intricate designs in real life so you can get whimsical with them and make them glow around the edges (which can also explain why they can attract phantoms to their web), you can even turn nesting into a mechanic by introducing male variants of the species, which would be small and helpless but if you escort them to the nest of a female spider they could lay an egg sack that then you can harvest and place somewhere else so it can spawn a new spider with her respective nest generated. (Or you can kill the spider and harvest the web, you do you.) Jumping spiders would be the cutesy ones, they also have quite intricate designs in real life so you can get creative with them, plus their big eyes would make them very approachable even if you make them big, you'd find them roaming around and pouncing on wildlife (maybe chicken) the same way wolves attack sheep, them being neutral to the player otherwise, making them tameable would be a no brainer, which could be done with meat or honey, as there is a species of jumping spider that developed a mutualistic relationship with acacia trees, feeding on the buds of nectar the tree produces. Actually making this variant native to the taiga would also make that biome way more interesting. Also they could drop string whenever they pounce on a prey, as jumping spiders tend to create drag lines whenever they make a jump. For the cave spiders if you want to be educational I think separating them from the real spiders is a bad idea, as others have pointed out, so I'd just make them more similar to actually venomous spiders like the black widow, funnel spider or brown recluse, while keeping the red eyes for fear factor. I think tarantulas should be huge and spawn them in nests covered with cobweb, making them a scary predator during the night and then making them return home at dawn, which would be covered in cobweb, a player who finds a nest during the day may be able to harvest the cobweb in stealth without waking the tarantula up, but if they accidentally hit it, the tarantula will wake up and attack both with it's fangs and by shooting the sharp hairs they have on their back (as they do in real life), alternatively if a player manages to sneak in a nest during the night, while the tarantula is out they might be able to steal a tarantula egg, that they may turn into an endless source of cobweb. There are so many more variants and I think they are all cool, and regarding something you said in the video, there is a species of spider that actually learned how to swim and builds a nest underwater that uses webbing in order to create a pocket of water, seeing those hunting fish and making nests that the player can use as respiration pockets during underwater cave exploration would be so cool, and of course making them fluorescent would add even more life to that biome.
TRUEEEEEE. I just feel real life has so many inspirations for Spider variants and it's behaviour, it's so weird ppl are still think of them like they were an actual fantasy creature
2:25 the creeper *actually does* follow that rule, what mojang means is that like if a creeper blows up it will only blow up if a player is near meaning it was the player’s fault and it won’t blow up near anything else because that would cause the world to destroy itself
@@JuliDD Suggesting that maybe mojang "just cope" isn't quite enough. The rulebook clearly says that mobs like the creeper are allowed, they just can't destroy the world without the player being there to do something.
@@denadeniil I think he's suggesting that part about the player being there to cause the mob griefing to happen was added specifically because creepers that already existed and they can't do anything about it, and otherwise they wouldn't have written it there because they simply wouldn't make creepers destroy blocks nowadays if they had the option
I still think the old passive mobs still deserve animation, texture, and model expansions. Like maybe biome variants for the cow and chicken, like they did with the wolf. Like in spruce forest you could have the regular cow, plains has bison, savannah has buffalo, and jungle has Bali cattle and so on and so forth. Like I feel they deserve it.
This video has been… enlightening, and not in a particularly good way. I’ve always wondered why Mojang has been floundering when it comes to mob design for years now, and it just turns out that Mojang’s design philosophy is flawed. They’re not focusing on the right things; they desperately need to focus on functionality and usage instead of worrying about these borderline arbitrary constraints that only limit creativity.
This times 100. He said it best when talking about old mob design. Why is there a cow in the game? Because it’s a survival game, you need food to survive. Why is there a skeleton in the game? Because it’s a survival game, you gotta have something to threaten your survival. Mobs were added to fill a purpose in the game, instead of being added and then a purpose found for them later if at all. They’ve gotta add back distinct mechanics to the game that actually give you a reason to interact with these mobs. Hell if you want to keep the naturalist angle for some of the real world creatures, give us a beast-totem system like potions or enchanting where you have to go find the creature in the wild and interact with it somehow to connect with the animal to get some kind of ability assigned to a totem item for later or something like that. Literally anything that provides actual GAMEPLAY as being the primary focus.
Yes, even if players _did_ start mass-murdering these creatures like that, they're... not real. You can already do things that are pretty messed up when you really think about it, there are still things you can do to these animals that in reality would be quite abusive-even if it's just locking them in a dark box forever-and creatures not having useful drops or mechanics really does just make them pointless. Sure they might have a visual appeal and make good pets or add a bit of life to certain environments, but in a videogame they should serve at least _some_ purpose. Being hypocritical about the design philosophies and putting so much focus on additions that end up being useless _because_ of those philosophies only really hurts the game long-term, especially when so few updates happen and those updates tend to add so little overall. Just give them useful drops and mechanics already. They're not real, they are quite literally just pixels on a screen. Killing them, even in the millions, has no actual effect on real animals. And in the game with an infinite world where these things just spawn randomly in certain conditions anyways, it's not _possible_ for them to be endangered in-universe. You could still let them have some educational value about the real animals while letting them have an actual in-game purpose.
This was a _fantastic_ video. You've satisfyingly explored a question I've had for a long time. Entertainingly! And even implemented the ideas, gave great historical context, and considered rather balanced gameplay implications. man Top tier work!
Im blown away by the effort you put into this video. It was incredibly engaging and well presented. Really thoughtfully crafted. So much discussion and inspiration included. Redisigning and recoding the mods takes skills I dont fully understand and you did it many many many times! Including research, purpose and entertainment value. Props to you and appreciate being able to view this for free!
I think it'd be neat if Spiders attacked Silverfish. That way they'd be great companions (pets?) for caving and mining since they'd detter them and potentially apply weaving to enemies? Also, non-lethal ways of obtaining food would be neat. Chicken have eggs, pigs have truffles (providing oil) and sheep and cows could provide cheese (sheep wool could be used to make a cheese cloth). In general, we could really use a food update bc we are missing so many basic foods
Yes! And silverfish are bugs, as are endermites! It could even be a good idea to have them be neutral but tameable, like wolves! After all, people do keep pet tarantulas, so it’s not out of the realm of believability either!
@@GoatHerdt tameable spiders would be a bad idea for the real world as spiders can still be dangerous. Would be much better if you could do a "spider in a bucket" and carry them with you.
we really dont need more useless food that's objectively worse than other choices in the game. we dont need the hunger mechanic in general but that's a whole other conversation...
@@realtwovotaming might be a bit weird tbf as most spiders, besides jumping spiders, have little interest or capability in interacting with humans. Buckets sound fine though. Also if they just specified the kind of spider, it wouldn’t be an issue. For example, tarantulas, huntsman spiders, wolf spiders, orb weavers or jumping spiders are rarely ‘dangerous’.
i'd love to see your take on a reverse "new mobs -> old rules" video simplifying stuff without losing recognizability could be quite hard and making new mobs useful is pretty cool to think on
@@_aWiseMan Honestly between the height and color, it always felt like wither skeletons could be enderman skeletons, even if that doesn't make any sense with how they behave.
For squids, the change would probably be like collecting dragons breath You gotta scare a squid, or feed it fish to make it ink, then collect that ink with an empty bottle
We already have a perfect example of a mob that teaches the player to nurture it and harvest it's drops without killing it - sheep. Sure, you can kill it and get 1-2 wool, or you could keep it for infinite wool. Same principle can be applied to a ton of mobs - turtles, squids, goats, armadillo.
Though you might not be wholly in favour of it, having the skeleton being related to the Illagers is actually a really smart idea due to the direct correlation of their weaponry: Bows and Crossbows!
Some things *have* been overhauled, like Villager trading and Zombie Pigmen becoming Piglins and Zombified Piglins, as well as the ocelot becoming useless.
Question Ive been playing this game For Years WHEN HAS THE OCELOT BEEN USEFUL?!?! Has it ever been useful? besides keeping creepers away? i dont think besides getting a cute cat that does nothing i dont think the ocelot has ever been used by anyone besides being on creative and putting them down next to creepers
@@blackholeJ_Media they had a use, that is becoming cats. but now they are quite literally useless- without a use. the use doesn't have to be creative to considered a use,
@@dasoftieguy if you did actually want to know the difference: poisonous things poison you when you bite them, venomous things poison you when they bite you
I never realized how wimpy certain aspects of Minecraft are. (Still love it though.) I hope the current devs realize how much less popular it would have gotten if it had been designed with their modern rules from the start. I love your Creeper ideas.
This video is SO interesting! I love your thought process and designs and you managed to mimic modern minecraft so well. Specifically your talk about creepers no longer matching the landscape really got me-and the texture change looked amazing. Real camouflage! But it also made me realize just how out of place all of the old mobs look in the new minecraft, which is so oddly… dystopian and a little sad! Minecraft has slowly gotten more “alive” in its concept over the years, which is really interesting when you realize just how lonely and sort of post-apocalyptic old Minecraft was. I’d be really interested in seeing a backwards version of this, making modern mobs into old Minecraft mobs. Really well put together video overall!
I hope he'll do a reverse video as well. I don't really like the game anymore because of how they do the updates (a bunch of basically useless things that I wish I could really use in stuff, but they are designed to not be useful in the least, like the dino thing), but if I ever have the time I really want to make a mod that turns everything more similar to the game I fell in love with.
@essurio I know there’s an ongoing mod project that has the goal of going a sort of “alternate timeline” for updates that kept the beta feel, it’s called “Better Than Adventure”
@stm7810 In a game like Minecraft, complexity ought to arise primarily from the player and their interactions with the world. Minecraft's more recent design philosophy has made their world itself more alive, but it has done so in a way that largely exists for its own sake, with little to no player input. It's interesting, but is often not as fun. Also, 2 things. First, enchantments were added while Notch was still present in a leadership role in Mojang, what are you even trying to say? Second, "transphobic billionaire" is not germane to the conversation, what is being discussed is the philosophy of game design, not the moral worth of the guy who began producing the game.
For those who are wondering, real life silverfish are kind of like the weird cousins of piranhas, they have teeth, but they are more herbivorous than carnivorous, but if you are looking to get one, be wary that they are agressive and territorial, dont add other fish to that tank!
I really enjoy how you pointed out what “rules” are really just community perception/pattern recognition and what Mojang actually has as solid rules Also IS THAT THE ANTONBLAST SOUNDTRACK I HEAR????? Based af, but I honestly think that soundtrack jams so hard its hard to focus on the actual video lmao
I like the idea that creepers are supposed to be camouflaged. But the leaf texture doesn't work in caves or in snowy biomes. You could make them always assume the color of the block behind it (relative to the player looking at it). That would make them much more fun and annoying.
@@GlowBerryPumpkin I must say, I don't care too much about it being "leafy". And it could keep the same texture, just change the average color of it to be the same as the block behind it. Plus it would also be green when standing on a grass surface, not just in a jungle
I think the animals kind of look too realistic, I mean look at the armadillo it’s literally just a cube with four legs, a head and ears but I love the concept of having mobs if they’d been made in the minecraft we know and love today, nice video def subbing.
Changes I'd make to the squid to make it better: 1 - make the head thing smaller and add a 2d thing around it to represent the fin like things squids have. 2 - make the tentacles longer and add a joint in the middle so the animations can be marginally more complex. 3 - actually give them the correct damn number of tentacles and make 2 of them longer with 2 joints instead of 1. 4 - make glow squid make bioluminescent ink that can be picked up with a bucket to make the glow stuff instead of killing them, like you said in the vid, to make kids think about these animals as more than just things to get a resource from.
And I guess you could add octopus that do the exact same thing just without the 2 longer tentacles and without the head fin thing but I think that just squids is sufficient.
Also ADD SOMETHING ACTUALLY SCARY TO THE OCEAN. The oceans feel safe in Minecraft right now with dolphins and colorful fish and the only scary ish things are just zombies with a big fork and big spiky fish near monuments. I don't know what you would add, but it needs it. PS I haven't played Minecraft in like 6 years and have only recently started learning about it again, maybe there is an ocean monster now, I don't know.
I think the idea is that wither skeletons are the remains of the people whose souls are in the soul sand. Soul sand has souls in it, wither skeletons are, well withered skeletons. And the wither is a combination of them both
this idea is great, maybe the wither skeletons only appear close to the soul sand areas in the fortress and have a chance to reappear when a soul sand block is placed in the nether
I feel like some of the older mobs being more simple fantasy tropes actually helps more than it hurts. Zombies and Skeletons immediately explain why you're alone in Singleplayer: all the other humans are either dead or undead, having succumbed to some kind of infection. It raises an interesting question about why you're immune, or why Villagers can be cured whilst human zombies can't. It also sets up for the dynamic in the Nether, where you see Piglins avoid their zombified counterparts or turn into zombies just by entering the Overworld. Now pair all this information with the mineshafts, temples, ancient city, and all these other structures that speak to there once being something So, the Zombie and Skeleton definitely don't need revamps to be "More Minecrafty." Mojang took the basic premise of living alone with nothing but the undead to keep you company, and made it a core part of the lore.
i think its very telling of mojangs design rules that this is just making the hostile mobs kinda worse, which isnt your fault, you were very creative with these and your ideas are well done, i especially love the visual redesign for creepers, but still also gotta love a fellow cunning ham stan, a cunningstan if you will
@@elliswebster7041Nostalgia bias and being grandfathered in. The mob designs we have now have had years to collect reputation so people will miss them if they were changed. It doesn’t matter what the skeleton, creeper, or zombie looked like at the start, they all would’ve been treated the same now, regardless of design.
"These are farm animals for a reason and adding them to the game without the main purpose being to kill and eat them just wouldn't make much sense." Man, I love goats, they're such interesting non-farm animals that no one would ever decide to raise for the explicit purpose of getting food out of them, I love how Mojang made the brilliant decision to make it so that no one would ever mistake a goat for being a normal farm animal.
ah yes. real life animals must be friendly. the stupidest rule in all of minecraft design that can be summed up with one dumb mob...the Polar bear. and yes I am taking this moment to vent because its been a thing thats been bothering me for literal months. Theres this thing with bears, a fun little rhyme. if its black fight back, if its brown lay down, and if its white, good night. Polar bears are genuinely the closest thing we have to a confirmed to be real horror movie monster. they can and will track down humans by scent for M I L E S, and are nearly impossible to put down before they get to you first, which means that if you see a polar bear then it has already seen you, smelled you, and probably has been stalking you for miles to make you into its next meal. I genuinely love these creatures but by GOD did they do them dirty in minecraft by making them only hostile when a cub is nearby, because polar bears only need an empty stomach to go full ride or die on hunting someone down, they are legitimate man eaters that we probably would've driven to extinction a long time ago if they were more prolific across continents and we had to deal with them more often, they are not the soft white teddy bears with teeth that the game makes them out to be. I appreciate the sentiment that they have with wanting to portray real life animals in a realistic way, but as a wise man once said, there is no church in the jungle and nature doesn't nurture kindness. not all animals are cute cuddly friends and a lot of them are extremely dangerous, and it would do people a lot more good to show them as accurately as possible even if it means they are aggressive enemies (Im looking at you tiger sharks). EITHER WAY! this video was awesome and I loved the concepts put forward here. very interesting thought experiment.
@@qingxinn_ I doubt that. Some of them literally eat their own cubs when they don't have seals around. Polar bears don't target humans because humans aren't near them, but if they were, they would ABSOLUTELY ravage the shit out of them.
I see a lot of praise (and rightly so, don’t get me wrong) but I see the design documents Mojang is currently working off of are the antithesis of Minecrafts original design and its charm.
I know I'm not your chickenkeeping friend, but as a chickenkeeper myself... great job!! I'm now deeply sad minecraft chickens arent actually like this. The texture you made is adorable and I love the nesting mechanic. My one note would be to add things like hay bales and leaves to what they can nest in or on. Chickens will nest basically anywhere cozy. Maybe you could even add a priority list to what blocks they'll seek out, so players have even further control over where chickens will move to build nests with hay at the top, grass in the middle and leaves at the bottom.
ah, yes, my favorite educational game, Minecraft, where humans only need a 1x1 space with no food access to live and are happy to be part of forced labor.
Very inaccurate comment. Villagers actually need a 1x2 space to live, and they're not even humans to begin with because their heads are 2 pixels taller.
I can't believe you redesigned a 9(?) whole mobs, with an additional few reworks to their behaviour! Most would just go for like 2 or 3, but you went for that many!? And all of the ideas are so well thought out, aaaa! The concept for the video was great and the execution for said concept was phenomenal! Amazing work! This video screams of passion!
And yet people in the comments are nitpicking the littlest things like the spider stuff and how sculk wouldnt work for zombies... BRO, say that to mojang about their actual mobs. I completely agree with you, this is such a great video and the author put sooo much effort whereas most people wouldn't!!!
A small criticism of this video's beginning and a little bit of the end. The reason a lot of the "rules" for mob designs are violated by a lot of the early mobs is because when Minecraft was under Notch's eye he wanted minecraft to be more fantastical rather than realistic, a great examples would be potions, The Wither, The Ender Dragon, Portals, Blazes, The Guardian, and even some mobs released after Notch left like the Shulker.
12:27 Honestly, it’s not very “Modern Minecraft,” to have things connect back to other mechanics in the game these days unless it’s a block or an ore. These days they kinda just make single use items and one and done additions.
idk man, after the trails & tales update, a lot of features tie back into past features. like how the trial chambers have stuff like new pottery sherds and new armor trims (and the pale garden has a new ore for the armor trims), and they reworked how bad omen works as well
@ovite1240 I mean. They’re just pottery sherds.. That adds nothing to improve the mechanic, it’s just another picture for the pot.. Also, resin is an ore, ore was one of my stipulations. Usually new items and mobs are used to do one or two things unlike this man did with the chicken. Maybe you can count Bad Omen tying back to contraptions, but contraptions like exp grinders in general are a community creation and not intended design.
I mean, carrots on a stick only ever had one single use, and that's a 1.4 thing. Dead bushes (Beta 1.6) are only decoration, and mundane and thick potions (1.0) don't have _any_ use to this day.
Hi. About chickens, they in fact do lay eggs without breeding that's what we eat, the unfertilized eggs they constantly lay if they are fed a lot. It's why we domesticated them in the first place. Honestly a more realistic change would be for feeding them a few times to make them lay an egg
Tbh that would be kinda fun to do. MC farm sim
he should have made chickens into composters that drop eggs instead of bone meal
I felt awful when he tried to make egg = chick
How did I never make this connection I know they do lmao
so fertilized eggs should be only on the nests and non pickable while infertile eggs would drop as a item over the nest
(i try to fit in your idea but to be honest it’s not big deal to eat the embryo when the egg is freshly picked from the nest)
Microsoft thirsting over the idea of fundamentally changing the creeper but not being able to because it's too iconic
I mean they already hurt some of the classic and iconic Minecraft features over the past couple of years, so I wouldn't be surprised if they at least try at some point.
@@jwalster9412 It's all Mojang. Microsoft has been very hands-off with Minecraft's development, as per Mojang developers. They're the ones with the strict development standards.
I wouldn't mind that much, as long as they didnt change the shape. I would prefer them to make new creeper for other biomes, keeping the original one like they did with wolves
People really will keep forever blaming Microsoft for Mojang's decisions, huh?
@@arkauasame thing for Popcap and Ea.
Ea wasn't the only ones in fault.
I really love your creeper changes. "Boomflower" as a name fits in so well with Minecraft's sort of whimsical nature
same here, almost want it added beside the creeper now
Yeah, at least better than freaking gunpowder
@Anonymus_celebrityId be down for it being a creeper variant
if you make the spiders non-scary australia will ban the game. this has happened before. Teaching kids that spiders are ok and safe is NOT a thing mojang would want to do. because many spiders are indeed unsafe and dangerous. (a peppa pig episode was banned in australia because it told people spiders are safe and friendly)
his spider remodel has six legs... ew....
spiders are ARACHNIDS meaning they have EIGHT LEGS DID THIS GUY GRADUATE KINDERGARTEN!??!?!
At the very least, make it attack or bite and poison you like Cave Spiders. Spiders are territorial enough and don't like being killed.
Also, the way spiders hunt / have a home as ideas in this video feel too much like wolf spiders. I'd rather not have a brown recluse nest biome but it's the worst idea easily
I remember that, cuz I’m sure British spider are safe but we have redbacks and funnel webs just chilling in our yard
Make it so they can be tamed but if they aren't tamed they act normally
Huh, interesting. I'd say having spiders be neutral mobs still would be good. They only attack if you attack them, though, not if they're in the dark. Because spiders WILL bite if they think they're in danger.
For the chicken, you could also add preening as their side thing to do (like how sheep eat grass occasionally). Where they clean themselves with their beaks, and when they do this they have a chance to drop a couple feathers in the process.
that's actually genius
I’ve wanted this for a while now, although with the caveat that they need some sort of condition-such as standing on top of Haybales-to actually drop the feathers, otherwise thats just even more item entities that chickens drop. (Preferably I’d also want this for Eggs, which is actually possible with Datapacks now, yayyy!)
@RRandomStuff perhaps even shorter despawn timer, rather than 5 minutes if not on hay, finding a wild chicken and then waiting for the feather after doing hay takes way less time then just, murder
Genius, that's so smart!
I remember in like Minecraft 1.6 I had a mod that added this and we ended up with a barrel of like 16k chicken feathers because we were constantly walking past and picking up an entire inventory of feathers
I dont understand why mojang is so strict concerning how real life animals are depicted in the game. If they are worried that kids are going to copy their game behaviour regarding animals on real life then they would have to redo most animals. For example the polar bear is one of the only animals that would actively hunt humans yet the game depicts them as neutral? Or you can literally tame wild horses by just climbing on them? Do that in real life and you will get your jaw dislocation
So are they strict or not cuz u said they are strict then said times they were flexible with their own rules
@marshalllee6376 yeah my comment is kinda shit i guess my point is that mojangs design philosophy doesn't make much sense since it restricts most of the new mob design while also not applying at all with the older ones anyways
@@Daniel-jm7ts doesn’t really restrict new design either they have axolotls fight the undead and camels have a super dash ability
To be fair it could just be that they didn’t know polar bears hunt humans in real life and thought they acted like any other bear.
Google ai wants to show me jaw dislocations cause of this comment
I see an issue with your rework of the spider. While it shows that spiders shouldn’t be feared, it doesn’t emphasize the need for caution. In regions like South America and Australia, there are large populations of venomous spiders. Making spiders fully passive might suggest that it’s safe to approach them.
I’d suggest making them neutral mobs that attack back if provoked or if the player stays inside their hitbox for a while. Afterward, they would return to their neutral state, and adding biome-specific venomous variants.
And the spiders in the video have six legs… like cmon
I mean Cave Spiders exist.
Why not just rename them to "venomous spider" and have them be a more aggressive variant that has that sort of defensive behavior? Its not like that *isn't* a feature in Minecraft already, Polar Bears don't actively seek out the player but instead attack if you get too close to them or their cubs.
I honestly hate your logic, and I've seen other people use it as well. NOBODY is stupid enough to look at a Minecraft spider and think, "Minecraft spider is friendly, therefore real-life spider is friendly". If that was the case, then GTA and Payday would have made bank robbering skyrockets, and PETA would be correct about Pokemon causing animal abuse. Neither are true. Plus, I can apply your same logic to other parts of Minecraft. In Minecraft, you can walk around a horse with ZERO issues, but in real life, if you walk behind a horse, there's a chance you could be kicked in the head and instantly killed. So is Minecraft teaching people that horses can't kill you? No, because nobody is dumb enough to think, "Minecraft horse is same as real horse". Your false kind of logic is what lead to the Firefly being removed from Minecraft, "pEoPlE wIlL fEeD tHeIr FrOgS firEfLiEs!".
@tjpprojects7192 I mean.....parrots were originally meant to be tamed witb cookies, but chocolate was posionous for birds, so they removed it..
@@tjpprojects7192 Australia banned an episode of Peppa Pig because it said that spiders are friendly.
"Nobody is stupid enough" is a very bad logic applied to 3 years old media, and Minecraft target more 3 years old than adults ^^
Idk about the spider change, its common knowledge that spiders only bite if you freak out. I would have kept spiders the same with them defending themselves and just get rid of attacking at night.
Same
you're just a swarm of spiders wearing a skin suit
@TENOZILIA you can't reveal my secrets like that
👍
They could bite you and run away, kind of like how the baby hoglin works in modern minecraft. They could even give a potion effect, maybe even have different variants for different effects. One for blindness, one for poison, one for slowness, etc. and maybe you could farm it off of them with shears or something idk
I remember, before I learned that Silverfishes were an actual animal, I thought they were like a complete made up fantasy thing that was supposed to be like some kind of rat.
I also thought they were actual fishes and breathed underwater, so I put them in a fish tank and got mad when they drowned :(
This is hilarious and very wholesome :)
@skorp5677 even the drowning silverfish part?
I also feel chicken nests should act as roosting locations. So that way in the night chickens would have a similar behavior to villagers and go to their nests at night.
i think in general giving mobs sleep cycles would be a good change ngl
If you want it realistic, you wouldn't see the chicken leaving the nest until the eggs are taken or hatched. Otherwise, they would sleep in coops/on perches.
@@nachgebenThat would be pretty good, make egg farming way easier
Smart
I would love that. I enjoy building farms and zoos :)
Sculk "zombies" don't really mesh with the lore of sculk, which isn't actually an infection that takes over mobs, but more of a weird superorganism that feeds on souls and takes over blocks.
Roided out mold basically
I could see skulk infesting the bodies of dead villagers, much like the fungus in Last of Us. Although that does make curing villagers a bit odd.
it still work in the idea if u think sculk create the warden from "soulmass" so it helps sculk collecting more souls how about if sculk tried other ways of creating warriors from the organism infestation like fungus
true. but what do mobs have? souls. i can personally see it working just fine
@@niydfass1060 couldnt you just make mushroom-infected zombies then? mushroom biomes are already a thing + mooshrooms
The “red stuff” under a chicken’s beak is called a wattle
I imagine someone saying "rattle" with a geeky voice lol
Based profile. Like.
tbh as for silverfish:
1. not endangered
2. spread disease and risk food contamidation
3. are sign of unclean living space
4. most don't know they are real
5. would you rather have some fantasy cockroaches?
Honestly replacing silverfish with roaches woud be a good move
That's Assuming Rational Thinking.
Mojang (or microsoft) Is Not Rational.
@@eternadash "fireflies are poison to frogs :("
"chocolate kills birds :("
"pandas are endangered :("
*The literal undead hordes, deadly eldritch abominations, freakish nightmare creatures, and actual dragon:*
@@genericuser984those are meant to deter harmful behaviours irl, not for making the game "realistic"
@@FunnyFanyi was gonna go out and shoot some pandas in the zoo and ride some dolphins on my escape but thankfully i played minecraft and realized that both of these things were wrong :)
I actually thought of something for Squid, too.
I think modern Mojang would make it leave behind a cloud when you go near it, and you would have to collect the cloud with bottles like dragon breath to get ink instead of killing them.
Make that ink toxic so it's harder to get.
This is actually a good rework for them because oh my gosh it is beyond annoying to get ink sacks I would much rather just spamclick bottles on an inkcloud to get 8 of them then kill 10 squids
that would probably be more efficient use of time too (if you didn't want to build a squid farm)
Wouldnt they have done that for the glow squid?
@@RngGm Mojang probably wanted to keep the glow squid consistant with the regular squid.
The fact that GOATS of all things don't drop mutton is proof that even farm animals aren't safe from Mojang refusing to give them drops.
I think for skeletons to be "Illager Constructs" it would be fitting if they kept the humanoid body but maybe had animal-skull heads? This would provide a more unique appearance to them, and you could say they were assembled out of various bones. The most classic of skulls used could be Horse skulls (my favourite) but you could also make them vary between each skeleton for that ramshackle-undead feel that'd make them feel a bit different from regular fantasy skeletons (which are largely human).
I actually had a similar idea to this, where instead of constructs, skeletons could be the "failed" experiments of the illagers. Basically, think of them finding out about the undead magic, but failing to master it, and what comes out of it is a bunch of "re-animated undeads" rather than "reanimated pillagers".
that sounds awesome!!
That would be terrifying! Can you imagine a horse skull on a relatively human shaped body?!
@@lyanbs4770 along this vein, maybe skeletons could have randomized features like tropical fish
i like this idea, and you could swap out the skulls for different kinds of skeletons, like strays could have polar bear skulls, etc.
I think teaching children that spiders are completely harmless it's actually more problematic because of places where venomous spiders are a problem. Take Brazil for an example which ranks 4th in number of Minecraft players and is also where 2 very dangerous species of spider can be found throughout most of the country. The ministry of health would ban it immediately
Same for Australia, we have funnel webs and redbacks commonly enough you’ll probably find at least one in your backyard here
Yea I heard some episodes of kids shows were banned in South America and Australia because of this lol
Hey. Got news for ya: the U.S. (#1 minecraft users) has the most venomous spiders on the planet as well and both are extremely common:
The Black Widow and Brown Recluse.
The existence of venomous spiders, doesnt negate the lesson of learning to appreciate - not fear- them. People dont get bit because they were trying to cuddle one - they get bit when they aren't aware of their habitat and hiding places (such as shoving a foot in an old boot or a hand into a old stack of wood).
People dont look up this kind of info about spiders because they are afraid of them and dont want to see or talk about them.
Likewise we also dont talk about or prepare for things like Death, or snakes. Knowledge cant operate in the same room as fear.
maybe minecraft shouldn't bear the expectation of teaching children things about the real world
there was an episode of Peppa Pig that was banned in Australia because it taught that spiders are safe
3 days later and they update the pig
"Spiders are now fully passive."
Australia: MINECRAFT IS NOW ILLEGAL
omg yes it bothered me so much that he pretended like dangerous spiders don't exist lol
@Etainytaintbf there’s no spider in real life that will chase you down and try to kill you. All spiders only bite in self-defence, and some are more dangerous in doing so than others.
He could’ve perhaps made them neutral and like llamas; in biting ones and inflicting poison when hurt, and then running off?
Would teach people to respect them and leave them be but also not to kill them for no reason.
@@theworthysoul The thing about spiders is what they consider to be threatening can be inscrutable to children, and they can be hard to notice because we live at such different scales. Because making mistakes around spiders is so dangerous in Australia, it's really important to make sure children are cautious of them.
My alternative thought would be to make spiders within range hostile based on what items you have in your hand and/or offhand (like how animals are attracted to their food item, just opposite) but have it last a few seconds after you switch before they calm back down. Obviously this would apply for every weapon or tool that would normally be used to harm them, and then a breadth of unexpected items in addition to keep people on their toes.
@@theworthysoulthere actually are spiders that will chase you down, granted they are mostly desert spiders and they chase you for the shade but they 100% will attack you if they feel threatened
@@blademasterzerowhat makes them feel threatened? Mr. More Scared Of Me Than I Am Of You
A thought: Hostile frogs that are two blocks tall.
If Spiders get a pass for being hostile because they're much bigger than normal spiders, giant evil frogs would be cool.
Hell yeah, me and the homies getting murked by Beelzebufo tryna get our hands on Mangrove Boat With Chest
the stone toads from metroid prime would be such a cool minecraft mob.
Alex mobs warped toads i really like because they eat the same mod's annoying mosquitoes
My mind immediately went to dont starve and how they can empty your inventory if they swarm you (aka spring time 8/7)
That'd be sick lol. Giant frogs are terrifying!
12:06 chickens do fly, my neighbour's chicken flew over the fence to my house and she was very nice
thats not flight, in fact turkeys can do that weird fluttery jump too, flight specifically requires they be able to STAY in the air, which chickens and turkeys cannot
The issue with spiders being friendly is there is precedent of games getting banned in Australia (especially considering their larger that house spider size)
Giving them an incredibly small agro range might distance itself enough
Alternatively you could make poisonous spiders appear similar to the new spider so some spiders are dangerous and others not
Then have giant spiders (or crawlers) as a completely different third mob
I Think More Accurately Is Anything Being Banned If It Says Spiders Are Friendly.
Understandably. I Live In What Is More Accurately Called Hell And I Have On Multiple Occasions Found Spiders The Size Of Large Plates Right Above Me As I Enter A Room. No Bueno.
What games have been banned due to spiders?
@@SirDemone idk, but for example: There's one episode of peppa pig banned due to spiders being shown as friendly creatures.
@e-xmile1044its rediculous because generally spiders are rather friendly even venemous ones. They dont bite unless they feel threatened. And often times they will try to run away and only bite when they feel they cannot escape danger. I can see why australia would have an aboundance of caution on the subject. But teaching people to not touch animals they cant identify would solve the issue truly.
The peppa pig episode was banned because it stated "spiders can't hurt you", which is obviously a dangerous and wrong thing to teach childen in australia. Minecraft does not make such statements and handles stuff like this well looking at bees.
One problem with the new chicken model is that those tail feathers, are rooster tail feathers, hen feathers are smaller and straighter than the big curved rooster tails, this goes against the gender neutral rule, but it could probably be fixed by picking a design somewhere in between the two.
the chicken lays egg
@@asmallphd9648 also the cow produces milk with or without having a child, honestly I think the gender neutral rule kind of just causes more issues with realism specifically for the animals, I've always thought the inaccuracy was weird, but I grew up and around on farms, so I get it if it doesn't bother some people :\
Separate entities for Hens and Roosters? Hens lay the eggs, and the Rooster roosts and fertilizes the eggs. Roosters would also Cuckoo every morning when the sun rises (probably conveniently when the player gets out of a bed after sleeping through the night).
I’m going all Education Edition on this, I know…
@@martinmethod427 Breaks the gender neutral rule
@WASDLeftClick yeah thats what i was thinking
Fun fact: an episode of Peppa Pig was *banned from airing* in in Australia for the same mistake that you make here, in a lot of the world spiders are dangerous and kids should learn to avoid them, this change to spiders could even lead to the same fate for Minecraft
Yeah we fear those guys for a reason, they venom bite ya
He turned spiders into insects!? Why do they have six legs?
he literally did a "screw it this is too hard" when modeling it and ripped off two of its legs so theyd fit better
they all lost their fourth pair of legs at some point and kept trucking along i spose
And the cave spiders are four-legged, I suspect this guy might just hate arachnids.
He just hates spiders
Also making spiders that big not at all a threat was not the play. It would be better to make them hostile if you were in their nest.
Hi, bird owner here, i own cockatiels, so it may not be accurate, but I know MY birds “shed” (maybe there’s a different word for shedding feathers, but I don’t really care) feathers every once in a while, so the feather drops could just be the exact same as the old egg drops, also, spiders DEFINITELY WILL attack humans if they feel threatened, so I think making them attack after being hit would work, similar to bees or polar bears.
Yeah all birds shed feathers, and preen themselves regularly to get rid of old feathers and open the new ones.
It's like you losing your hair ^^
Not all spiders, i do live where there are some dangerous spiders, but, majority of spiders we have don't really do anything, at best, run away when feeling threatend.
The Only time I've had a Spider square up to me was a random house spider and i didn't even do anything to it. It was so far away from me on my wall and i ignored it and lil bro came over to me in a fighting stance and i flipped out because, idk, it was freaky to have a random spider that is peaceful randomly try and start beef with me when i didn't do anything.😭
The only time I've been bit by was a spider was once and it was actually like, 3 months ago and i noticed the bite when i woke up, just, big ol knot where i would sit. Idek why honestly, they got on my bed and got rolled onto, not my fault they went somewhere they shouldn't.
But, that's really it. Not every spider will fight. Making only some would make much more sense and have some just run away too, because just like humans, we run, fight or freeze up, spiders are often the same from my experience.
@@yeet6362 think it like this, you are a comically small creature and suddenly there's a fucking colossal titan in front of you, what you do? I'd run away, same thing with small insects but some spiders probably know their venom is potent or that specific spider was hatemaxxing on you.
@yeet6362 My house has a problem with wolf tarantulas, usually they don't do anything and we just take them out on containers, but this one time when I was 12 (around when the problem started btw) I was in bed, trying to go to sleep with my emo cringy thoughts and felt observed. My room was a long rectangle and the bed was at the end of it, 3 sides of it touching the walls. There was a light switch on the wall in front of my face, I turned on the light and turned around to see if there was someone, as I am turning around I see a spider, the size of my hand right in front of my bed.
I jumped out of bed and called someone to help me, as I'm entering the room again I see the giant ass spider running towards me attack mode. It didn't bite me, but still to this day I feel the fear of seeing that creature running towards me.
@@yeet6362that spider woke up and tought it was playing shadow of the collosus
The fact that all the music used is credited in the description is enough to earn a like.
(the video was good too, especially the chicken part)
I find it funny how the chicken update was amazing, all positive changes. Then the spider update entirely changed what they are and honestly put them on the level of pandas. They became "They exist ig" tier
welcome to the modern mob design
How was spider "They exist ig" you literally have cobweb farming from them. Have day night cycle, fight with angry bees and making cobweb their home.
@Sebosek. Because that doesn't really fit the average Minecraft experience, the spider is already simple and perfect. Want strings? Here, kill some spiders on look for them in the mineshafts, want spider eye? Here, look! Spiders...and Witches ig. Having to go specifically to the caves to harvest string and spider eyes is more complicated, same thing with the cylce of the spider. Having it just spawn during the night is easier and fits with the fantasy theme of Minecraft, i don't see anyone complaining about changing the overall structure of the spider so it means it's virtually perfect.
@Kevoc_Studiohe did that because spiders are based on a real animal and nowadays Mojang’s philosophy is not making real animals hostile mobs.
That said, I’d quite like if his friendly spider was added on top of the current one, as a more realistic spider, while the current one remains as an aggressive, less realistic fantasy creature.
The guy making the vid is living in the virtual world instead of the real one. Let him believe what he wants.
0:53 I'll have you know that I cared about the bat change DEEPLY
Same
same with the vex too
I haven't played Minecraft in a while that sucks I liked the old bat 😭
Same
Yeah new bat and new vex suck.
2:25 The Creeper is still a player-caused destruction. It only sets off if the player is too close or ignites it. Or in a rare case where another mob attacks it, I think?
Also damn Mojang, making players feel bad for EXISTING with "bad things are the player's fault" much?
Btw, Iron Golems and Dogs probably avoid creepers (Or better say: Ignore)
14:55 cut to the goat, *the* oldest farm animal and they didnt give it a meat drop
(to be fair it is mostly inspired by the mountain goat, which is not actually a goat, but still)
oh hey its ferano game
@obi6127 OBI NO WAY
To be fair, adding yet another mob with a unique meat drop seems rather pointless at this point in time as that’s just another item to clutter ones inventory without any significant benefit to it (akin to how Hoglins were planned to have a unique meat drop which was later switched to pork chops. I don’t know if any of the existing meat items in the game would make sense for a goat to drop).
ferano appearance...
@@saltwatersiren No way that's the second one 😭
19:25 I think they should stay spiders so kids learn that not all spiders are OK. Like how Australia blocked that one Peppa Pig episode about spiders because there are a lot of dangerous ones over there.
I think there should be multiple versions of spiders so kids can be educated on how to differentiate them, and be aware of which ones you shouldn't go near compared to ones that wouldn't harm you.
Maybe some versions can have certain markings on their abdomens compared to the friendlier spiders, indicating that they're more dangerous.
@@spookyblook id love to see a spider that runs on water like the fishing spiders we get near where i live!
@@spookyblooki agree with this.
@@spookyblooka gigantic huntsman spider like the ones we have down here would be horrifying…
i love it lol
Of the Top 10 Deadliest Spiders and Top 10 Deadliest Snakes, Australia is home to like 9 of one and all 10 of the other (I think it was the snakes we have the full Top 10 Deadliest list).
Red Backs (US cousin is the Black Widow), Sydney Funnel Webs and Whitetails are the 3 most common you'll come across in urban environments like Sydney and Canberra, the first two deal enough neurotoxin in their bites to kill large mammals (like us) if not treated with anti-venom within the hour (half hour is preferred) and the third one still causes necrosis even if the anti-venom is administered... - if you see signs of one of these around, tread *carefully* away from them and call in pest control when possible, as these mongrels will attack if given the chance of striking distance.
Go more rural like the Riverina in NSW, and you'll find Huntsmen under logs (or up high on the old 10ft ceilings in old houses with bad cracks in the foundations and joints), who will usually skitter away if disturbed but are otherwise good for dealing with large bugs (even as spooky as they are with their size), or Cellar Spiders/Daddy-Long-Legs that weave webs around air vents and windows for the flies and mosquitoes that sometimes sneak in to the house - leave them well alone and they'll leave you alone.
bro you said they wont change the animals and the next update will add two pig variants 💀 mojang is watchin u
We mean, wolves also got different variations, too.
But the old wolf is still there. Similar to how the old pig is still there.
@@thevenomspinobut they only added visual changes, not complete redesigns of the entire thing
Hot take: I like how the creeper is designed. Minecraft is a game about creation, so it make sense for it's most iconic enemy to be a destroyer
Cool, that isn't relevant to the video. The entire point of the video is to show how Mojang's own design rules don't make sense with the earlier mobs.
@@ambientNexus Makes sense since Minecraft was just Notch messing around with Java and had no idea it would blow up
You should play dragon quest builders 2
we need more destroyers tbh
@@ambientNexuswhy so condescending?
Bees are not the only bugs. Silverfish are a real bug, and endermites are arthropods, but I think it would be close enough that moans would consider it.
But undermites aren't real
@venom_candy I never said that, I just meant that they're another bug the spiders could eat
i mean sure but silverfish dont spawn abundantly or really naturally. same with endermites
@@Beelzemon. That doesn't mean spiders can't target them. You could also bring a spider with you into the stronghold
@@Beelzemon.try mining, they’re EVERYWHERE, if you mining stone and it’s slow, go grab silk touch because that one is silverfish
i love how days after this video came out they added pig variants, and are hinting to variants of the other farm animals. incredible timing
17:00 - Just because you forgot to add a 4th set of legs doesn't make spiders insects, Kazoo.
also put the legs on the abdomen instead of cephalothorax lol
@@hotboxhearse Yes why..?
5:40 skulkers (skulk is a verb like “shamblers” too y’know)
Bit too similar to Shulkers imo (not that Skulk wasn't to begin with, but hey ho)
It feels like now minecraft is trying to be some sort of alternate life simulator instead of a fun video game like it started out as
Respectfully, from the perspective of a Spider enthusiast, the spider rework was terrible, not only was it so separated from spider morphology and behavior that it stripped the mob from it's potential as an educational tool, it is also based in a poor understanding of how spiders work, from webbing to hunting.
I think the best way to make spiders work as an educational tool would be to make variants based on actual real world spiders that showcase the difference in their behavior. And there are so many cool mechanics you can do with that.
Weavers could make huge nests that would attract flying mobs (like phantoms) towards them to be trapped and eaten (maybe dropping the loot)? they'd retaliate if attacked but not bother with you even if you settle next to their nest, weavers also have quite intricate designs in real life so you can get whimsical with them and make them glow around the edges (which can also explain why they can attract phantoms to their web), you can even turn nesting into a mechanic by introducing male variants of the species, which would be small and helpless but if you escort them to the nest of a female spider they could lay an egg sack that then you can harvest and place somewhere else so it can spawn a new spider with her respective nest generated. (Or you can kill the spider and harvest the web, you do you.)
Jumping spiders would be the cutesy ones, they also have quite intricate designs in real life so you can get creative with them, plus their big eyes would make them very approachable even if you make them big, you'd find them roaming around and pouncing on wildlife (maybe chicken) the same way wolves attack sheep, them being neutral to the player otherwise, making them tameable would be a no brainer, which could be done with meat or honey, as there is a species of jumping spider that developed a mutualistic relationship with acacia trees, feeding on the buds of nectar the tree produces. Actually making this variant native to the taiga would also make that biome way more interesting. Also they could drop string whenever they pounce on a prey, as jumping spiders tend to create drag lines whenever they make a jump.
For the cave spiders if you want to be educational I think separating them from the real spiders is a bad idea, as others have pointed out, so I'd just make them more similar to actually venomous spiders like the black widow, funnel spider or brown recluse, while keeping the red eyes for fear factor.
I think tarantulas should be huge and spawn them in nests covered with cobweb, making them a scary predator during the night and then making them return home at dawn, which would be covered in cobweb, a player who finds a nest during the day may be able to harvest the cobweb in stealth without waking the tarantula up, but if they accidentally hit it, the tarantula will wake up and attack both with it's fangs and by shooting the sharp hairs they have on their back (as they do in real life), alternatively if a player manages to sneak in a nest during the night, while the tarantula is out they might be able to steal a tarantula egg, that they may turn into an endless source of cobweb.
There are so many more variants and I think they are all cool, and regarding something you said in the video, there is a species of spider that actually learned how to swim and builds a nest underwater that uses webbing in order to create a pocket of water, seeing those hunting fish and making nests that the player can use as respiration pockets during underwater cave exploration would be so cool, and of course making them fluorescent would add even more life to that biome.
Agreed
TRUEEEEEE. I just feel real life has so many inspirations for Spider variants and it's behaviour, it's so weird ppl are still think of them like they were an actual fantasy creature
You had me at tameable spiders 🥺
Also they have 8 legs instead of 6...
And have the legs connect to the right place? Also tameable jumping spiders is an AMAZING idea!
2:25 the creeper *actually does* follow that rule, what mojang means is that like if a creeper blows up it will only blow up if a player is near meaning it was the player’s fault and it won’t blow up near anything else because that would cause the world to destroy itself
i was looking for this, that bothered me so much
He addresses that in the video
@@JuliDD Suggesting that maybe mojang "just cope" isn't quite enough.
The rulebook clearly says that mobs like the creeper are allowed, they just can't destroy the world without the player being there to do something.
@@denadeniil I think he's suggesting that part about the player being there to cause the mob griefing to happen was added specifically because creepers that already existed and they can't do anything about it, and otherwise they wouldn't have written it there because they simply wouldn't make creepers destroy blocks nowadays if they had the option
@@JuliDD And i am suggesting that there is no proof that this is true.
Watching this video made me realize
I would hate modern Minecraft's approach to old mobs
I still think the old passive mobs still deserve animation, texture, and model expansions. Like maybe biome variants for the cow and chicken, like they did with the wolf. Like in spruce forest you could have the regular cow, plains has bison, savannah has buffalo, and jungle has Bali cattle and so on and so forth. Like I feel they deserve it.
Tbf it's kinda obvious the guy still needs experience and there's better ways to approach those changes.
@@mousedeer7837 Yes I'd love biome variants of the standard passive mobs, been thinking of making concept sketches myself 😅
I think it's clear that they don't know how to handle the game
i liked the creeper rework
This video has been… enlightening, and not in a particularly good way.
I’ve always wondered why Mojang has been floundering when it comes to mob design for years now, and it just turns out that Mojang’s design philosophy is flawed.
They’re not focusing on the right things; they desperately need to focus on functionality and usage instead of worrying about these borderline arbitrary constraints that only limit creativity.
This times 100. He said it best when talking about old mob design. Why is there a cow in the game? Because it’s a survival game, you need food to survive. Why is there a skeleton in the game? Because it’s a survival game, you gotta have something to threaten your survival. Mobs were added to fill a purpose in the game, instead of being added and then a purpose found for them later if at all. They’ve gotta add back distinct mechanics to the game that actually give you a reason to interact with these mobs. Hell if you want to keep the naturalist angle for some of the real world creatures, give us a beast-totem system like potions or enchanting where you have to go find the creature in the wild and interact with it somehow to connect with the animal to get some kind of ability assigned to a totem item for later or something like that. Literally anything that provides actual GAMEPLAY as being the primary focus.
Yes, even if players _did_ start mass-murdering these creatures like that, they're... not real. You can already do things that are pretty messed up when you really think about it, there are still things you can do to these animals that in reality would be quite abusive-even if it's just locking them in a dark box forever-and creatures not having useful drops or mechanics really does just make them pointless. Sure they might have a visual appeal and make good pets or add a bit of life to certain environments, but in a videogame they should serve at least _some_ purpose.
Being hypocritical about the design philosophies and putting so much focus on additions that end up being useless _because_ of those philosophies only really hurts the game long-term, especially when so few updates happen and those updates tend to add so little overall. Just give them useful drops and mechanics already. They're not real, they are quite literally just pixels on a screen. Killing them, even in the millions, has no actual effect on real animals. And in the game with an infinite world where these things just spawn randomly in certain conditions anyways, it's not _possible_ for them to be endangered in-universe. You could still let them have some educational value about the real animals while letting them have an actual in-game purpose.
I know right!
This is why the nether update has been the only good update recently. Because it added things that have actual purpose
@@WyxianGames Are you trying to say that bees, frogs, and armadillos are all useless even though they have very useful things about them?
This was a _fantastic_ video.
You've satisfyingly explored a question I've had for a long time. Entertainingly! And even implemented the ideas, gave great historical context, and considered rather balanced gameplay implications. man
Top tier work!
That creeper redesign is actually good
i like it too
now we need to see new mobs in the old design philosophy. like warden just spawns in your basement and beats your ass.
LOL
Oh so RL Craft?
Hahaha
Na, the Warden would still be exclusive to a structure, it'd just spawn from a spawner.
Im blown away by the effort you put into this video. It was incredibly engaging and well presented. Really thoughtfully crafted. So much discussion and inspiration included. Redisigning and recoding the mods takes skills I dont fully understand and you did it many many many times! Including research, purpose and entertainment value. Props to you and appreciate being able to view this for free!
I think it'd be neat if Spiders attacked Silverfish. That way they'd be great companions (pets?) for caving and mining since they'd detter them and potentially apply weaving to enemies?
Also, non-lethal ways of obtaining food would be neat. Chicken have eggs, pigs have truffles (providing oil) and sheep and cows could provide cheese (sheep wool could be used to make a cheese cloth). In general, we could really use a food update bc we are missing so many basic foods
Yes! And silverfish are bugs, as are endermites! It could even be a good idea to have them be neutral but tameable, like wolves! After all, people do keep pet tarantulas, so it’s not out of the realm of believability either!
@@GoatHerdt tameable spiders would be a bad idea for the real world as spiders can still be dangerous. Would be much better if you could do a "spider in a bucket" and carry them with you.
we really dont need more useless food that's objectively worse than other choices in the game. we dont need the hunger mechanic in general but that's a whole other conversation...
Surprised they don’t already tbh. Spiders are effective silverfish predators in real life. Mojang should add more predator-prey interactions.
@@realtwovotaming might be a bit weird tbf as most spiders, besides jumping spiders, have little interest or capability in interacting with humans.
Buckets sound fine though. Also if they just specified the kind of spider, it wouldn’t be an issue.
For example, tarantulas, huntsman spiders, wolf spiders, orb weavers or jumping spiders are rarely ‘dangerous’.
Spiders are not insects, and they all have 8 legs.
THANK YOU, this has me so mad
and all the legs are on the abdomen
This guy clearly has no idea what he’s talking about
i'd love to see your take on a reverse "new mobs -> old rules" video
simplifying stuff without losing recognizability could be quite hard and making new mobs useful is pretty cool to think on
0:21 **Zombie Pigman would like to know your location**
my thoughts exactly
6:14
@@prodin_20 I am aware, but he didn't mention it until then, and I still thought it was funny within the context of the timestamp lol
zombie pigmen aren't very iconic
THAT'S WHAT I'M SAYING BRO!
8:25 actually this wouldn't work because Piglins and Wither Skeletons canonically have beef with eachother.
Because the wither skeletons are specifically human skeletons. They hold their grudges. That's what's implied
@@_aWiseMan "even when only bones remain, my blood will still beat with my hatred of you"
@@bmprimer7809okay why does that quote go kinda hard
@@_aWiseMan Honestly between the height and color, it always felt like wither skeletons could be enderman skeletons, even if that doesn't make any sense with how they behave.
@@GoGoForItcolour? racist pigmen is Canon?
Making chickens periodically molt would be a good way to make getting feathers efficient. They do that IRL, like all birds, so it makes sense.
For squids, the change would probably be like collecting dragons breath
You gotta scare a squid, or feed it fish to make it ink, then collect that ink with an empty bottle
We already have a perfect example of a mob that teaches the player to nurture it and harvest it's drops without killing it - sheep. Sure, you can kill it and get 1-2 wool, or you could keep it for infinite wool. Same principle can be applied to a ton of mobs - turtles, squids, goats, armadillo.
That creeper design is actually really good
it's very recognizable but some aesthetic changes like making the colors less bright would go a long way imo
Though you might not be wholly in favour of it, having the skeleton being related to the Illagers is actually a really smart idea due to the direct correlation of their weaponry: Bows and Crossbows!
Some things *have* been overhauled, like Villager trading and Zombie Pigmen becoming Piglins and Zombified Piglins, as well as the ocelot becoming useless.
Question Ive been playing this game For Years WHEN HAS THE OCELOT BEEN USEFUL?!?! Has it ever been useful? besides keeping creepers away? i dont think besides getting a cute cat that does nothing i dont think the ocelot has ever been used by anyone besides being on creative and putting them down next to creepers
Ocelot has been just as useful as the wolves. Time for BTO, naj?
At that point, if BTW adds gregtech but not advanced, BTO is literally quantum computing in minecraft@@littlehorn0063
Ocelots were untamed cats in the older versions. So if you wanted a cat you had to find ocelots.
@@blackholeJ_Media they had a use, that is becoming cats. but now they are quite literally useless- without a use. the use doesn't have to be creative to considered a use,
26:10 I've always been a little upset they never added moose or deer, it just feels like it fits into the roster perfectly
Deer and Moose to replace the normal farm animals in the winter Biomes is such an easy idea. i have no idea why they haven't done it already.
@@kazmark_gl8652 Because modern mojang is more concerned with adding bloat instead of expanding core game elements.
Unrelated to the video content but your background music shows that you have excellent taste in games my friend
You actually could make Cave Spiders resemble real-life poisonous spiders so kids learn to differentiate them
Venomous
Make it so Cave Spiders attack you when you enter their webs and not a moment sooner. It would be WAY more realistic!
@KudoRedfox mb, english is not my first language so thats still something i find confusing lol
@@dasoftieguy if you did actually want to know the difference: poisonous things poison you when you bite them, venomous things poison you when they bite you
@@FrozenFennekin No yeah like- if you ask me i do know, i just honestly forget to write it properly
i hope they add more creatures that spawn everywhere in the overworld, nowadays everything is just like in one specific biome or structure
I never realized how wimpy certain aspects of Minecraft are. (Still love it though.) I hope the current devs realize how much less popular it would have gotten if it had been designed with their modern rules from the start.
I love your Creeper ideas.
Silverfish rework: Remove them
But shiverfish are real
@@randynimmons7583 not when I'm done with 'em
@@F1zzee ^ this guy gets it
Consider,
1. fill a hole with them
2. add poison and regen
3. watch them dig a hole
I forgot those existed
This video is SO interesting! I love your thought process and designs and you managed to mimic modern minecraft so well. Specifically your talk about creepers no longer matching the landscape really got me-and the texture change looked amazing. Real camouflage! But it also made me realize just how out of place all of the old mobs look in the new minecraft, which is so oddly… dystopian and a little sad! Minecraft has slowly gotten more “alive” in its concept over the years, which is really interesting when you realize just how lonely and sort of post-apocalyptic old Minecraft was. I’d be really interested in seeing a backwards version of this, making modern mobs into old Minecraft mobs. Really well put together video overall!
I hope he'll do a reverse video as well. I don't really like the game anymore because of how they do the updates (a bunch of basically useless things that I wish I could really use in stuff, but they are designed to not be useful in the least, like the dino thing), but if I ever have the time I really want to make a mod that turns everything more similar to the game I fell in love with.
@essurio I know there’s an ongoing mod project that has the goal of going a sort of “alternate timeline” for updates that kept the beta feel, it’s called “Better Than Adventure”
Another channel called ImNotaCasualty has actually made that video, though it's not as in-depth as this one
@stm7810 In a game like Minecraft, complexity ought to arise primarily from the player and their interactions with the world. Minecraft's more recent design philosophy has made their world itself more alive, but it has done so in a way that largely exists for its own sake, with little to no player input. It's interesting, but is often not as fun. Also, 2 things. First, enchantments were added while Notch was still present in a leadership role in Mojang, what are you even trying to say? Second, "transphobic billionaire" is not germane to the conversation, what is being discussed is the philosophy of game design, not the moral worth of the guy who began producing the game.
For those who are wondering, real life silverfish are kind of like the weird cousins of piranhas, they have teeth, but they are more herbivorous than carnivorous, but if you are looking to get one, be wary that they are agressive and territorial, dont add other fish to that tank!
I really enjoy how you pointed out what “rules” are really just community perception/pattern recognition and what Mojang actually has as solid rules
Also IS THAT THE ANTONBLAST SOUNDTRACK I HEAR????? Based af, but I honestly think that soundtrack jams so hard its hard to focus on the actual video lmao
I expected you to just go "new minecraft bad old minecraft good" but you actually did a good job designing the mobs! Great video
I like the idea that creepers are supposed to be camouflaged. But the leaf texture doesn't work in caves or in snowy biomes. You could make them always assume the color of the block behind it (relative to the player looking at it). That would make them much more fun and annoying.
Im not sure how hard that would be to implement, and creepers would lose their leafy texture 99% of the time, unless they are in the jungle.
@@GlowBerryPumpkin I must say, I don't care too much about it being "leafy". And it could keep the same texture, just change the average color of it to be the same as the block behind it. Plus it would also be green when standing on a grass surface, not just in a jungle
Literally becoming an octopus camouflage😂
I think the animals kind of look too realistic, I mean look at the armadillo it’s literally just a cube with four legs, a head and ears but I love the concept of having mobs if they’d been made in the minecraft we know and love today, nice video def subbing.
tbf irl armadillos are just blobs with four legs, a head and ears too
that is just what real armadillos are kinda like, certainly more round than in minecraft but that's the only major thing
That chicken redesign is so sick for gameplay, please make it a mod along with the crawlers and new creeper pleaaase
Changes I'd make to the squid to make it better:
1 - make the head thing smaller and add a 2d thing around it to represent the fin like things squids have.
2 - make the tentacles longer and add a joint in the middle so the animations can be marginally more complex.
3 - actually give them the correct damn number of tentacles and make 2 of them longer with 2 joints instead of 1.
4 - make glow squid make bioluminescent ink that can be picked up with a bucket to make the glow stuff instead of killing them, like you said in the vid, to make kids think about these animals as more than just things to get a resource from.
And I guess you could add octopus that do the exact same thing just without the 2 longer tentacles and without the head fin thing but I think that just squids is sufficient.
Also ADD SOMETHING ACTUALLY SCARY TO THE OCEAN. The oceans feel safe in Minecraft right now with dolphins and colorful fish and the only scary ish things are just zombies with a big fork and big spiky fish near monuments. I don't know what you would add, but it needs it.
PS I haven't played Minecraft in like 6 years and have only recently started learning about it again, maybe there is an ocean monster now, I don't know.
I think the idea is that wither skeletons are the remains of the people whose souls are in the soul sand. Soul sand has souls in it, wither skeletons are, well withered skeletons. And the wither is a combination of them both
this idea is great, maybe the wither skeletons only appear close to the soul sand areas in the fortress and have a chance to reappear when a soul sand block is placed in the nether
Chickens in real life indeed do shed feathers every now and then, it's molting, just an idea
I feel like some of the older mobs being more simple fantasy tropes actually helps more than it hurts. Zombies and Skeletons immediately explain why you're alone in Singleplayer: all the other humans are either dead or undead, having succumbed to some kind of infection.
It raises an interesting question about why you're immune, or why Villagers can be cured whilst human zombies can't. It also sets up for the dynamic in the Nether, where you see Piglins avoid their zombified counterparts or turn into zombies just by entering the Overworld.
Now pair all this information with the mineshafts, temples, ancient city, and all these other structures that speak to there once being something
So, the Zombie and Skeleton definitely don't need revamps to be "More Minecrafty." Mojang took the basic premise of living alone with nothing but the undead to keep you company, and made it a core part of the lore.
The silverfish tangent at the end fading away while still going is fucking hilarious 27:43
i think its very telling of mojangs design rules that this is just making the hostile mobs kinda worse, which isnt your fault, you were very creative with these and your ideas are well done, i especially love the visual redesign for creepers, but still
also gotta love a fellow cunning ham stan, a cunningstan if you will
@stm7810
all of these redesigns wouldn't be as iconic as the og mobs, even if they were added this way since the beginning.
@stm7810
These mobs are Iconic for a reason
@@Hemoggwhat’s the reason?
@@elliswebster7041Nostalgia bias and being grandfathered in. The mob designs we have now have had years to collect reputation so people will miss them if they were changed. It doesn’t matter what the skeleton, creeper, or zombie looked like at the start, they all would’ve been treated the same now, regardless of design.
@@elliswebster7041 The reason is that they are fun just as they are.
"These are farm animals for a reason and adding them to the game without the main purpose being to kill and eat them just wouldn't make much sense."
Man, I love goats, they're such interesting non-farm animals that no one would ever decide to raise for the explicit purpose of getting food out of them, I love how Mojang made the brilliant decision to make it so that no one would ever mistake a goat for being a normal farm animal.
They didn’t add goat meat because it’s kinda pointless since it’s easier to get the normal, easier to find meat mobs that already exist.
ah yes. real life animals must be friendly. the stupidest rule in all of minecraft design that can be summed up with one dumb mob...the Polar bear. and yes I am taking this moment to vent because its been a thing thats been bothering me for literal months.
Theres this thing with bears, a fun little rhyme. if its black fight back, if its brown lay down, and if its white, good night. Polar bears are genuinely the closest thing we have to a confirmed to be real horror movie monster. they can and will track down humans by scent for M I L E S, and are nearly impossible to put down before they get to you first, which means that if you see a polar bear then it has already seen you, smelled you, and probably has been stalking you for miles to make you into its next meal. I genuinely love these creatures but by GOD did they do them dirty in minecraft by making them only hostile when a cub is nearby, because polar bears only need an empty stomach to go full ride or die on hunting someone down, they are legitimate man eaters that we probably would've driven to extinction a long time ago if they were more prolific across continents and we had to deal with them more often, they are not the soft white teddy bears with teeth that the game makes them out to be.
I appreciate the sentiment that they have with wanting to portray real life animals in a realistic way, but as a wise man once said, there is no church in the jungle and nature doesn't nurture kindness. not all animals are cute cuddly friends and a lot of them are extremely dangerous, and it would do people a lot more good to show them as accurately as possible even if it means they are aggressive enemies (Im looking at you tiger sharks).
EITHER WAY! this video was awesome and I loved the concepts put forward here. very interesting thought experiment.
heavily agree
a seal wrote this
agreed!
but making them completely enemy mods is unrealistic too 😭 polar bears are dangerous, but don't rlly target humans
@@qingxinn_ I doubt that. Some of them literally eat their own cubs when they don't have seals around. Polar bears don't target humans because humans aren't near them, but if they were, they would ABSOLUTELY ravage the shit out of them.
Completely unrelated but your avatar sona thingy has a really cool character design
Damn, i should pet 7 tarantulas in a cave.
16:17 spiders have 8 legs you know
It just a game (of nostalgia) It don't need to be make sense. Beside squidward is meant to be an octopus but has 6 tentacles
Why are people being so picky on the guy NOT working for mojang lol say that to the bees
Stop
I see a lot of praise (and rightly so, don’t get me wrong) but I see the design documents Mojang is currently working off of are the antithesis of Minecrafts original design and its charm.
You should release this as a mod!! I love how thoughtful these are
23:48 Back when names were first added in Beta gunpowder was actually called sulfur.
this video illustrates how Mojang's arbitrary rules suffocate a lot of good game design
That's what I came to the comments to say.
Boom flower seeds are such a cool idea I feel like could be implemented right now with no other changes
Added to the sniffer's pool of dig-ups
I know I'm not your chickenkeeping friend, but as a chickenkeeper myself... great job!! I'm now deeply sad minecraft chickens arent actually like this. The texture you made is adorable and I love the nesting mechanic. My one note would be to add things like hay bales and leaves to what they can nest in or on. Chickens will nest basically anywhere cozy. Maybe you could even add a priority list to what blocks they'll seek out, so players have even further control over where chickens will move to build nests with hay at the top, grass in the middle and leaves at the bottom.
....It would be extra funny though if they'll peck you if you get closer to their nest while roosting
@@johndexterzarate6663 YOU'RE SO RIGHT ACTUALLY i've been bitten by one too many a broody hen to say that wouldn't be accurate
ah, yes, my favorite educational game, Minecraft, where humans only need a 1x1 space with no food access to live and are happy to be part of forced labor.
Something something live in a pod eat ze bugs
Very inaccurate comment. Villagers actually need a 1x2 space to live, and they're not even humans to begin with because their heads are 2 pixels taller.
@sewerside01142 it's 1x2 in volume, 1x1 in area. And does that mean East Asians aren't people cus their heads are big?
@@tibimarin Shit, you got me there.
u could also have made creepers drop phosphor because leaves use alot of phosphor for photosynthesis
"ever been removed or even changed" MY ZOMBIE PIGMEN LIVE ON, NEVER FORGET!
yeah, they just got plastic surgery
13:25 Are we going to talk about how Berdly's theme plays when chickens are being killed in various ways?
Lavagrave
*throws chicken into powdered snow*
I mean, you have to melt the frozen chicken to get normal chicken
Watch what happens when i cast a spell i dont know...
@Billbobs678 alternate, ending she snow graves herself
this made me realize how much i hate modern minecraft farming. like it's just complicated and not fun
I can't believe you redesigned a 9(?) whole mobs, with an additional few reworks to their behaviour!
Most would just go for like 2 or 3, but you went for that many!? And all of the ideas are so well thought out, aaaa!
The concept for the video was great and the execution for said concept was phenomenal!
Amazing work! This video screams of passion!
And yet people in the comments are nitpicking the littlest things like the spider stuff and how sculk wouldnt work for zombies... BRO, say that to mojang about their actual mobs. I completely agree with you, this is such a great video and the author put sooo much effort whereas most people wouldn't!!!
17:53 this is such an adorable concept ❤😭, I love how cute the spider looks in it's little web home
his name is dave
@@doot4246spider dave better behave
A small criticism of this video's beginning and a little bit of the end. The reason a lot of the "rules" for mob designs are violated by a lot of the early mobs is because when Minecraft was under Notch's eye he wanted minecraft to be more fantastical rather than realistic, a great examples would be potions, The Wither, The Ender Dragon, Portals, Blazes, The Guardian, and even some mobs released after Notch left like the Shulker.
Minecraft pigs look really cute with ears
They should update pigs to make them look like piglins
12:27 Honestly, it’s not very “Modern Minecraft,” to have things connect back to other mechanics in the game these days unless it’s a block or an ore. These days they kinda just make single use items and one and done additions.
idk man, after the trails & tales update, a lot of features tie back into past features. like how the trial chambers have stuff like new pottery sherds and new armor trims (and the pale garden has a new ore for the armor trims), and they reworked how bad omen works as well
@ovite1240 I mean. They’re just pottery sherds.. That adds nothing to improve the mechanic, it’s just another picture for the pot.. Also, resin is an ore, ore was one of my stipulations.
Usually new items and mobs are used to do one or two things unlike this man did with the chicken. Maybe you can count Bad Omen tying back to contraptions, but contraptions like exp grinders in general are a community creation and not intended design.
I mean, carrots on a stick only ever had one single use, and that's a 1.4 thing. Dead bushes (Beta 1.6) are only decoration, and mundane and thick potions (1.0) don't have _any_ use to this day.
Umm... They just kinda remake pigs...
Now you need to make "What if new mobs were made in the old style?"
24:36 *Silly Billy starts playing*
scary barry
jeepers creepers
FNF