The Sentry Strafing Technique is honestly so cool, and in my opinion, is far more important for Demoknight than it is for Scout, given the former can only damage buildings with their melee.
Crit-a-Cola is generally paired with the Shortstop to minimize its damage vulnerability, but it has 2 interesting uses with the FaN: you can 1 shot Medics and 2 shot Heavies at point blank.
Good video, but your game-play footage is so much louder than you commentary. Anyways I agree that the Shortstop is pretty dang underwhelming, I like the concept of the weapon a lot, but it definitely could use some minor buffs. I dont think it would take much to make the Shortstop good, make the Reload a little faster and make it do a little more damage and it should be good. Also get rid of the shove and maybe bring back the 20% bonus healing. I suppose here would be my exact changes to the Shortstop: 1. Buff the 1.5s reload to 1.3s: So it's now slightly faster than the Force-A-Nature but still slower than Stock or the Soda Popper. 2. Buff the damage ramp up from 150% to 175%. This means point-blank it will do 84 damage instead of 72, it will still be the weakest Scout primary, in-terms of raw damage, but now it's somewhat respectable. Buffing the ramp up will only increase the Shortstops point-blank damage, the medium and long range damage will be unchanged. This is because increasing the base damage or giving it more pellets might prove to be too powerful when using the Crit-a-Cola. 3. Replace the shove with 20% bonus healing while deployed.
New 30 days banger just dropped you love to see it
NO WAY
The Sentry Strafing Technique is honestly so cool, and in my opinion, is far more important for Demoknight than it is for Scout, given the former can only damage buildings with their melee.
Scout is one of the easiest classes to spot a cheater playing
man you gotta add some background noise i feel like im in a hostage situation
real
Crit-a-Cola is generally paired with the Shortstop to minimize its damage vulnerability, but it has 2 interesting uses with the FaN: you can 1 shot Medics and 2 shot Heavies at point blank.
Tbh, idk why I never thought of using the short stop and crit. But tbh I never really deviate from stock and either stock or pretty boys
Decent video, keep it up
BONK!
Good video, but your game-play footage is so much louder than you commentary. Anyways I agree that the Shortstop is pretty dang underwhelming, I like the concept of the weapon a lot, but it definitely could use some minor buffs. I dont think it would take much to make the Shortstop good, make the Reload a little faster and make it do a little more damage and it should be good. Also get rid of the shove and maybe bring back the 20% bonus healing.
I suppose here would be my exact changes to the Shortstop:
1. Buff the 1.5s reload to 1.3s: So it's now slightly faster than the Force-A-Nature but still slower than Stock or the Soda Popper.
2. Buff the damage ramp up from 150% to 175%. This means point-blank it will do 84 damage instead of 72, it will still be the weakest Scout primary, in-terms of raw damage, but now it's somewhat respectable. Buffing the ramp up will only increase the Shortstops point-blank damage, the medium and long range damage will be unchanged. This is because increasing the base damage or giving it more pellets might prove to be too powerful when using the Crit-a-Cola.
3. Replace the shove with 20% bonus healing while deployed.
oh man this voice 😆
nice Video Mr under rated
pls add some music to these videos
Try to play mge only for a year
"arguably the most basic of the nine classes in tf2"???
I'd say it's probably because Scout's gameplan is pretty much "run, shoot, repeat". Though Sniper and Heavy are arguably more linear, I'd say.