Particularly Mushroom posted about the Ricco Harbor 1up before you. So a lot of people know about this shroom. Unless you mean overlooked as in known, but people don’t get it then yes it is overlooked. If you mean forgotten or unknown then no. Plenty of people know about this hidden 1up.
Despite the reward being nearly useless, it's awesome that they even did this in the first place. There was no reason for them to include this but they did and I love that they did.
When I was younger, I was so sure that there was a secret relating to those huge doors labeled 1, 2, and 3 right where you spawn in at Rico Harbor. I spent so much time in that general area that I did end up discovering this secret. When he told me "this is your reward" and was SO CERTAIN I had figured it out, that I was almost disappointed when it was just a 1-up. My own expectations made this moment a let down for me as a kid LOL.
I replayed sunshine for the first time as an adult recently. I didn’t intend to initially, but upon figuring out that every npc had a bunch of different lines and even story arcs throughout the missions, I made a point to talk to every single npc in every. single. mission. A buddy of mine actually gave me flack for doing this at the time. Funnily enough, in 100%ing sunshine, the 8th shine on Ricco Harbor was the last shine I needed to get in the entire game. So after playing the whole thing talking to every npc, at the very end of my play through, I talked to these three kids. Getting this 1-up was a cathartic feeling because it felt like the final reward of this wild time-consuming parameter I put on my play through. And after all that time spent getting to know the Piantas and Nokis of Isle Delfino and their stories, I gotta say: Worth it.
From what I understand from the video, the 1up doesn't even unlock if you talk to them in the wrong order, so you got really lucky! You could've done ALL THAT and still not even know about this 1up :O But seriously, that sounds awesome. I'll have to talk to everyone more often next time I do a playthrough!
That's a part of why I love Sunshine so much, all the differing dialogue among all of the pianta's and noki's throughout all the missions. Really makes the world of Isle Delphino more alive
I knew about it, but I'm also the kind of guy that talks to every NPC in JRPGs - multiple times because they might change dialogue based on daytime or after some big event happens :) Sunshine has such nice vacation vibes, I really just enjoyed staying longer in the game world. Also getting all blue coins took forever.
@@brendiesel386 There's so many JRPGs, I wouldn't even know where to start. Based on your tolerance of older game mechanics, you could go all the way back to SNES with Chrono Trigger, Final Fantasy IV-VI, Mario RPG and basically any non-xbox console since then has like a dozen or more good ones. As previous poster said, the Grandia 1 and 2 are great. Theres some great Suikoden games, great Final Fantasy games, Wild Arms, Tales of, Xenoblade, Dragon Quest, Ys, Mana series, Golden Sun and so on. It's basically impossible to play all of them, so you might check out some from different console generations and gameplay mechanics and see what you like and then check out other games like those.
I actually found this one on my most recent playthrough. I wanted to talk to every NPC in every mission, because pretty much every NPC says something different in each mission. I was _really_ surprised to find out that there was actually a prize for talking to these ones.
When placing an NPC in a game it is always smart to give them dialogue even if you don't intend for the player to interact to avoid crashes. Likely they decided to make this dialogue have merit by making them interactable intentionally and rewarding the player for doing it. A thank you for going out of your way to observe the game as much as you could.
@@Tempe401 I'm two years late, but: computers don't do well when they expect something to be there and it's not. So, if the game goes looking for a dialogue file and there isn't one, it is liable to crash, or display something else (usually weird text because it's drawing from the code where it thinks the dialogue should be). The solutions to this are either to have placeholder dialogue which the game uses when it can't find specific dialogue, or give everyone dialogue.
I remember not knowing about this 1-Up and then seeing it in another YTer's Sunshine LP. Was pretty cool, gives you a reason to try to talk to NPCs once in a while.
Hidden 1-Ups in Mario games can be really obscure, but they're satisfying once you find them which is what makes it fun. I beat this game and collected all 120 shines, and I never really cared to talk to the NPCs, let alone the three floating piantas in Ricco Harbor Shine 8. It just makes me happy that people are still finding things in Mario games several years after they have came out
There was an interview that was done by Nintendo talking about all the locations of the hidden 1-UPs in Super Mario 64. It is really interesting to read about. I did not save the link because I thought that no one else would want to read the information as well.
This is by far the best 1-up I've seen so far on this channel. And that I even have an opinion about what my favourite 1-up is shows how great my social life is.
I’ll always think the most hidden 1-Up In Mario history is the Whomps Fortress tower wall one, at least with the dusty dune ones in Galaxy were placed on an are that looked a little out of place, but the Whomps Fortress one is only marked by a shadow, a shadow that every other platform on the tower has underneath it
Nintendo definitely had an explanation on why it was placed there exactly in the game. They even said that the one inside of the castle walls by going to the corners was definitely more hidden to find than that particular 1-UP in the game. That is summarized from the interview, probably exactly the same way they were thinking about saying summed it if given the opportunity to.They conducted an entire interview about where all of them were located in the game. It was definitely very interesting to read. I was thinking about saving it, but I thought that no one else was interested in that particular topic.
I have a habit of wanting to talk to literally every npc in games even ones you'd have to cheat to get to so I eventually found this myself too, though the fact I've played through the game multiple times and was just messing around definitely helps. That said its good to see a video of it and it makes me want to play it again lol.
Eyyy, so awesome to see you cover this, Swanky! Haven't seen anybody cover this secret 1-Up since I saw Particular Mushroom's video about it a few years sgo 🥰
Whether it's 1UPs, Easter eggs, or just other little things, stuff that's hidden away this well always brings a smile to my face; it's a prize for the presumably microscopic amount of people who found this on their own - and the fact that it's hidden so well makes you wonder how many more tiny secrets like these are hidden in games in general, just waiting to be talked about by someone in a comfy corner of the internet.
Technically some of the stars in Super Mario Galaxy were completely hidden from the view of the player, until we managed to successfully move them to where to see them to where they now in the game. We 100% knew for a fact that the location would be permanent, even if the game was to eventually be remade in the future. This was done in the same year that the game came out as well. We were not sure if some of the requirements were to play the stages perfectly to lock it into place, since we did that when we cleared the stars when we came across them. We were a lot.more skilled at the game than we are now. We swore a Nintendo Rep was going to move the stars, and was completely surprised that they were already moved already.
yup, I actually did know about the duck ring 1-up! I actually discovered it on my own several years ago when I was just screwing around in Ricco Harbor, and was like "huh, I never noticed these piantas in the water before." 20 minutes later trying to figure out how to talk to them, and boom. I felt like I was the first to discover this, even though that's probably not true
I just spin jumped to the platforms on the side, it felt incredibly janky and didn't feel at all like it was something I was supposed to be doing but it worked.
I think that I found an interview that included them talking about why this 1-UP was placed in the game. I did not have the game at the time, so it did not occur for me to even save it at all.
The interview also mentioned that he was going to on a vacation very soon after the interview was planned to happen, so it clearly shows that they are human; and also he was not sure if someone else could answer some of the questions as confidently as he could. I was looking for this exact video to post this comment to shortly after I found it.
I do not believe that the reason was that it was a misisng star objective. Nintendo definitely had a response for this, saying something like they knew that is what the player base would likely be thinking upon see them floating around in the water. It does kind of bug me a little bit that Nintendo agrees to do interviews while knowing that the people who finds them finds them way before anybody really cares about the subject matter. They probably are all time sensitive to be done though, considering that it is the employees being interviewed about the questions; but some other employees might not even be able to answer some of the questions. The staff who made Twilight Princess is a perfect example of this. They were already preparing material to used for an explanation about how exactly they made the game. Some of the other employees in the building had absolutely no idea what was even going on. They publically admitted that they needed help every step of the way to make the game, since the final product makes it appear like they did not need any help. I found the website once, and it is not a static website; I think. A static website is a website that is displayed only a portion of the time, just in case you did not know already. Temporary items selling websites fall under a very similar, but different category; which I do nor know the technical term for.
Holy crap I never expected to see my childhood disappointment appear in this video. One of my friends said the riders give you a shine shine sprite but when I got the one up, I was disappointed. Ahhh.......childhood memories
I actually found this out once! :D I just found it suspicious that there were three duck-ring riding Piantas only in this last mission in Ricco Harbor, and I tried to talk to all of them because I just want to find everything that a game has to offer and don't want to miss out on anything. And I was surprised that I was actually rewarded with a 1-Up just for taking the time to talk to all of them! I just tried to find a spot where they would come close enough and I could talk to all of them, so I kept watching their moving patterns carefully.
I got it once. But I can't remember if I got it spontaneously or if it was because I saw something about it in a TH-cam video. I'm pretty sure I found it from running around and trying to talk to all the characters in the level. Either way, though, it is a cool find!
Dang, I'm in the 1% group here. I did know about this because back when I was looking for all the blue coins and Shine Sprites, I tried everything out just to talk to all the NPC, trying to bonk, ground pound and spray everything whenever I was stuck in progress, and this was one of those where I wanted to talk to the swimming NPC... xD Now just looking back, man we kids sure had way too much time back then.
Did you manage to trigger the script(s) that Nintendo coded inside of the swimmer on a specific route in Pokemon Red and Blue? The script is real inside of the game, by the way. The scripts relate to the sedra fight thar gets triggered when you have no pokemon. They even coded in exactly what happens when the fight occurs as well, but that is only coded to appear under very, very scrict conditions inside of the game.
Actually your exact comment might be coded inside another NPC somewhere in Red and Blue that I might have stumbled upon by a complete accident. Also somewhere they might have coded another NPC to say that they always wanted to make a 3D game involving water, but they were not sure exactly how they were going to do it at the time. They definitely finish fully coding the swimmer way ahead of schedule, so they definitely had some spare time to chat about future projects that they wanted to potentially make in the future. Possibly they already explained the entire game of Super Mario Sunshine in advance way before they actually made it a reality. It was definitely they were actively talking about while developing Pokemon Red and Blue. I forgot where exactly I read it at but it looked definitely authentic. Possibly another TH-camr also questioned how early they actually finished fully coding all of the game normal scripts that he felt that something was off. He came across something related a message talking about a high up mountain with danger inside, which probably made him question it considering that the message was talking about everything in the future that someone actively playing the game would need to know. Any script mentioned like that had to be one of the very first things mentioned when talking about the game in detail.
I believe that Nintendo already defelcted any comment on regarding if Pokemon Red and Blue had any other text inside of the game besides the normal text. I definitely found mention of them possibly talking about the Idea really early on after eventually digging through all the other source material with them talking about the game while still in development. I believe that someone from Nintendo was shocked to discover that the message was written in a way to tell them how to code the mountain in the game as well, at least how it was supposed to function in the game at least.
I actually found this one way back by accident. I was bored... REALLY bored. I wanted to see what the third one said, since the first two each said something different. You know what the truly hard part was? I didn't recognize where it showed the 1-up appear and it took me FOREVER to find it! 😳 🤣
I believe that I found footage of this exactly on TH-cam somewhere. I do not think that Nintnedo would block the video at all since the video likely reminds them of how hard it was to choose where to place the 1-up spawn from completing the sequence, and also it is informative to anyone who might stumble upon it by accident.
Part of their daily routine is going through TH-cam looking for videos and comments for something of interest to them. For some reason a Nintendo rep was talking about it to some degree in an interview that I was glancing at since I found it by a complete accident. It must have atleast intrigued me a little bit to at least look at since I have exited out of certain interviews before that I came across since they did not interest me at all in the slightest.
Life system in general was a relic from the arcade machine era where you had to limit players in some way so they would put more quarters in. It had no reason to exist on home gaming but it persisted for way too long
honestly 1ups do not need to be useless all the devs need to do is limit the amount you can hold (two or three) you start any level with one with the chance to collect more through the level and the count resets per level and dying restarts you at a checkpoint sans 1 1up dying with no 1ups means you restart the level from the start that way running out of 1ups doesnt just mean a mild inconvenience of seeing the title screen again and you wont have 98 1ups by the final boss
I can just imagine the level designers all sitting in a room together, and one says "let's put these random kids swimming in duck floats in the level, and they come to shore on February 29th, and once you talk to all of them you get a 1up", and everyone else agreed
I did get that one. Didn’t know about it I just wanted to talk to the Piantas. I figured you couldn’t talk to them at first but then I saw one near the shore. I tried it and then tried all three
I remember discovering it on my own, but it's been such a long time that I couldn't remember if there initially was a blue coin when you talked to all three of them.
Video idea:In breath of the wild, there is a boko camp directly south of the dueling peaks tower. (Right across the river) For some reason, the bokos never respawn, even after a blood moon.
Part of me thinks this must have at one point been a secret shine sprite or a blue coin but it was so obscure that that they cut it in favor of something easier
As soon as I saw the title of the video, I knew exactly what this was going to be about. Funnily enough, I never really knew that this was a thing as a kid. I did try to talk to them, but just thought they were out of bounds, so didn't bother. Fast forward to a few months ago, it wasn't until I revisited the level in 3D All-Stars that I realised that you can just wait for them to get close enough to solid ground to speak to them lmao. P.S. yes, you can talk to the Blue Pianta in the same area as the first two, but it takes an absurdly long time to do so
Imagine sunshine had a perfect run kinda thing where you had to collect every one up possible? This one up would’ve been so annoying for those tryna do the run thing lol
Every time I spawned back to the main map at Delfino plaza I would always get the same three mushrooms they were there after a mission and after failing one as well
I never knew this and I just recently 100 percented on All Stars after not having played it since I was a child. And I spent countless hours in my childhood in Ricco Harbor
I normally ignore paid promos in videos. This is one of the rare times I'm glad I didn't. _I need to play this Chrono Cross crossover event right-bloody-now._ (The only thing better would be a _Chrono Trigger_ one, but I after two decades, I'll take anything!)
& here I was, thinking that it would be so inconvenient if you could talk to them from in the water! No wonder why! Anyway, neat video! Thanks for uploading!
I wasn't even aware that the duck-ring riders even existed. Because most people who go into that episode of Rico Harbor only want to get it done and never return because it's asinine.
Man, can you imagine if it spawned a blue coin? What a pain it would be. I'm glad it was just a one-up, though maybe it should've brought in a couple more mushrooms. Like... maybe 5?
Lovely video, that's for sure, but the announcement being like a mine and 20 seconds on a 6 min video? That's like 20 % in such a small video, I'm alright for announcements and all, but I would like longer videos and maybe then such long announcements
I knew you could talk to them at least, the way I found out was weird tho, I forget the exact details, but I think I bonked on the side of the ship and fell into the water next to one in a weird way, and for a split second the “b” prompt to talk to them appeared and then went away. So i stayed around that area trying to find a way to talk to one until finally one came to the side of the pier.
In the official Nintendo power strategy guide, they don't mention this one up at all. It seems even the play testers and guide experts over looked this too.
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Particularly Mushroom posted about the Ricco Harbor 1up before you. So a lot of people know about this shroom. Unless you mean overlooked as in known, but people don’t get it then yes it is overlooked. If you mean forgotten or unknown then no. Plenty of people know about this hidden 1up.
TRIGGERED
HOW CAN I PREDICT SATURDAY VIDEO MAKE UP YOUR ABOUT YOUR SCHEDULE
@Keebe The Kirby plush U ABOUT TO RUINED MY DAY
@Keebe The Kirby plush NOT LISTENING TO YOU
Despite the reward being nearly useless, it's awesome that they even did this in the first place. There was no reason for them to include this but they did and I love that they did.
I feel like a dev secretly added this one night and no one noticed.
@@wildbub Yeah probably.
When I was younger, I was so sure that there was a secret relating to those huge doors labeled 1, 2, and 3 right where you spawn in at Rico Harbor. I spent so much time in that general area that I did end up discovering this secret. When he told me "this is your reward" and was SO CERTAIN I had figured it out, that I was almost disappointed when it was just a 1-up. My own expectations made this moment a let down for me as a kid LOL.
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I replayed sunshine for the first time as an adult recently. I didn’t intend to initially, but upon figuring out that every npc had a bunch of different lines and even story arcs throughout the missions, I made a point to talk to every single npc in every. single. mission. A buddy of mine actually gave me flack for doing this at the time.
Funnily enough, in 100%ing sunshine, the 8th shine on Ricco Harbor was the last shine I needed to get in the entire game. So after playing the whole thing talking to every npc, at the very end of my play through, I talked to these three kids. Getting this 1-up was a cathartic feeling because it felt like the final reward of this wild time-consuming parameter I put on my play through. And after all that time spent getting to know the Piantas and Nokis of Isle Delfino and their stories, I gotta say: Worth it.
From what I understand from the video, the 1up doesn't even unlock if you talk to them in the wrong order, so you got really lucky! You could've done ALL THAT and still not even know about this 1up :O But seriously, that sounds awesome. I'll have to talk to everyone more often next time I do a playthrough!
That's a part of why I love Sunshine so much, all the differing dialogue among all of the pianta's and noki's throughout all the missions. Really makes the world of Isle Delphino more alive
I knew about it, but I'm also the kind of guy that talks to every NPC in JRPGs - multiple times because they might change dialogue based on daytime or after some big event happens :)
Sunshine has such nice vacation vibes, I really just enjoyed staying longer in the game world. Also getting all blue coins took forever.
me too
i talk to npcs more than once and at different times to see if they have new dialogue
got any recs for rpgs?
@@brendiesel386 Grandia 1, and Grandia 2 both available on Nintendo Switch if you're interested
@@brendiesel386 There's so many JRPGs, I wouldn't even know where to start. Based on your tolerance of older game mechanics, you could go all the way back to SNES with Chrono Trigger, Final Fantasy IV-VI, Mario RPG and basically any non-xbox console since then has like a dozen or more good ones. As previous poster said, the Grandia 1 and 2 are great. Theres some great Suikoden games, great Final Fantasy games, Wild Arms, Tales of, Xenoblade, Dragon Quest, Ys, Mana series, Golden Sun and so on. It's basically impossible to play all of them, so you might check out some from different console generations and gameplay mechanics and see what you like and then check out other games like those.
I actually found this one on my most recent playthrough. I wanted to talk to every NPC in every mission, because pretty much every NPC says something different in each mission. I was _really_ surprised to find out that there was actually a prize for talking to these ones.
When placing an NPC in a game it is always smart to give them dialogue even if you don't intend for the player to interact to avoid crashes. Likely they decided to make this dialogue have merit by making them interactable intentionally and rewarding the player for doing it.
A thank you for going out of your way to observe the game as much as you could.
How does it avoids crashes?
@@Tempe401 I'm two years late, but: computers don't do well when they expect something to be there and it's not. So, if the game goes looking for a dialogue file and there isn't one, it is liable to crash, or display something else (usually weird text because it's drawing from the code where it thinks the dialogue should be).
The solutions to this are either to have placeholder dialogue which the game uses when it can't find specific dialogue, or give everyone dialogue.
@@trianglemoebius I forgot about this comment, thank you for the explanation
I remember not knowing about this 1-Up and then seeing it in another YTer's Sunshine LP.
Was pretty cool, gives you a reason to try to talk to NPCs once in a while.
Hidden 1-Ups in Mario games can be really obscure, but they're satisfying once you find them which is what makes it fun. I beat this game and collected all 120 shines, and I never really cared to talk to the NPCs, let alone the three floating piantas in Ricco Harbor Shine 8. It just makes me happy that people are still finding things in Mario games several years after they have came out
There was an interview that was done by Nintendo talking about all the locations of the hidden 1-UPs in Super Mario 64. It is really interesting to read about. I did not save the link because I thought that no one else would want to read the information as well.
6:25 Bro the 1up will not simply sit there until one collects it - it disappears if you leave the level. Why would Swanky lie to us??? Monster.
This is by far the best 1-up I've seen so far on this channel. And that I even have an opinion about what my favourite 1-up is shows how great my social life is.
I knew about it because of Scykoh's playthrough of the game. Thanks to him, I also know how to play the levels in reverse order.
haha same
And we
_still_
_get_
_the_
_fruit_
*_back!!_*
I've played Mario Sunshine since it came out and I never knew about this. Gonna go check it out now!
I’ll always think the most hidden 1-Up In Mario history is the Whomps Fortress tower wall one, at least with the dusty dune ones in Galaxy were placed on an are that looked a little out of place, but the Whomps Fortress one is only marked by a shadow, a shadow that every other platform on the tower has underneath it
Nintendo definitely had an explanation on why it was placed there exactly in the game. They even said that the one inside of the castle walls by going to the corners was definitely more hidden to find than that particular 1-UP in the game. That is summarized from the interview, probably exactly the same way they were thinking about saying summed it if given the opportunity to.They conducted an entire interview about where all of them were located in the game. It was definitely very interesting to read. I was thinking about saving it, but I thought that no one else was interested in that particular topic.
@@joshernsteen2066 do you still have it?
I do not still have it. I never even saved it to begin with.
I have a habit of wanting to talk to literally every npc in games even ones you'd have to cheat to get to so I eventually found this myself too, though the fact I've played through the game multiple times and was just messing around definitely helps. That said its good to see a video of it and it makes me want to play it again lol.
Eyyy, so awesome to see you cover this, Swanky! Haven't seen anybody cover this secret 1-Up since I saw Particular Mushroom's video about it a few years sgo 🥰
Yeah I was about to comment that I heard about it from PM
I also knew about this from Particular Mushroom. His videos were so good, I miss them.
Whether it's 1UPs, Easter eggs, or just other little things, stuff that's hidden away this well always brings a smile to my face; it's a prize for the presumably microscopic amount of people who found this on their own - and the fact that it's hidden so well makes you wonder how many more tiny secrets like these are hidden in games in general, just waiting to be talked about by someone in a comfy corner of the internet.
Technically some of the stars in Super Mario Galaxy were completely hidden from the view of the player, until we managed to successfully move them to where to see them to where they now in the game. We 100% knew for a fact that the location would be permanent, even if the game was to eventually be remade in the future. This was done in the same year that the game came out as well. We were not sure if some of the requirements were to play the stages perfectly to lock it into place, since we did that when we cleared the stars when we came across them. We were a lot.more skilled at the game than we are now. We swore a Nintendo Rep was going to move the stars, and was completely surprised that they were already moved already.
“But the truth is, all three of these characters are switches”
Woah woah woah SwankyBox, the sexual preferences of the Piantas isn’t *my* business!
i like your pfp :) pride
My sexual preference is Nintendo 64
@@BBWahoo Super Mario 69
@@Metroid250 My preference is pokemon, no not beastality! I mean Pokemon BDS..P
Underrated joke
Yeah, I remember getting this because I always talk to everyone the first time I play a game. Never thought of it as an obscure 1-up
yup, I actually did know about the duck ring 1-up! I actually discovered it on my own several years ago when I was just screwing around in Ricco Harbor, and was like "huh, I never noticed these piantas in the water before." 20 minutes later trying to figure out how to talk to them, and boom. I felt like I was the first to discover this, even though that's probably not true
It's baffling that this existed all this time and I had no idea.
Hated that stage for so long because I didn't know yoshi could turn enemies into platforms. I thought I had to precisely jump on fish to fish.
Same
I just spin jumped to the platforms on the side, it felt incredibly janky and didn't feel at all like it was something I was supposed to be doing but it worked.
Frankly, I had no idea this 1-up even existed until a couple of months ago, where I found out that it's a speedrun sub-category for the game.
Wow, I never knew about this. What an elaborate, and also strange way to hide a 1up
I think that I found an interview that included them talking about why this 1-UP was placed in the game. I did not have the game at the time, so it did not occur for me to even save it at all.
The interview also mentioned that he was going to on a vacation very soon after the interview was planned to happen, so it clearly shows that they are human; and also he was not sure if someone else could answer some of the questions as confidently as he could. I was looking for this exact video to post this comment to shortly after I found it.
EXCUSE ME!? After all these years I didn't know that you could talk to the inner tube Piantas! That was definitely a hidden gem I missed as a kid!
I imagine that 1up was probably a star objective that never made it in.
I do not believe that the reason was that it was a misisng star objective. Nintendo definitely had a response for this, saying something like they knew that is what the player base would likely be thinking upon see them floating around in the water. It does kind of bug me a little bit that Nintendo agrees to do interviews while knowing that the people who finds them finds them way before anybody really cares about the subject matter. They probably are all time sensitive to be done though, considering that it is the employees being interviewed about the questions; but some other employees might not even be able to answer some of the questions. The staff who made Twilight Princess is a perfect example of this. They were already preparing material to used for an explanation about how exactly they made the game. Some of the other employees in the building had absolutely no idea what was even going on. They publically admitted that they needed help every step of the way to make the game, since the final product makes it appear like they did not need any help. I found the website once, and it is not a static website; I think. A static website is a website that is displayed only a portion of the time, just in case you did not know already. Temporary items selling websites fall under a very similar, but different category; which I do nor know the technical term for.
And that's why having 1000 lives but still wanting to get these crazy hidden ones will always be one of my Pixel Portals.
man swanky your unique videos on these hidden little quests in games are always enjoyable to watch
Holy crap I never expected to see my childhood disappointment appear in this video. One of my friends said the riders give you a shine shine sprite but when I got the one up, I was disappointed. Ahhh.......childhood memories
gotta love those "for the hell of it" prizes.
I was pulling at a hair as you said "will make you pull your hair out"
I had to look around for cameras 😂
I actually found this out once! :D I just found it suspicious that there were three duck-ring riding Piantas only in this last mission in Ricco Harbor, and I tried to talk to all of them because I just want to find everything that a game has to offer and don't want to miss out on anything. And I was surprised that I was actually rewarded with a 1-Up just for taking the time to talk to all of them!
I just tried to find a spot where they would come close enough and I could talk to all of them, so I kept watching their moving patterns carefully.
Wow I never knew about this! I love the NPCs in this game, they are always so funny and unique. Nice video
I got it once. But I can't remember if I got it spontaneously or if it was because I saw something about it in a TH-cam video. I'm pretty sure I found it from running around and trying to talk to all the characters in the level. Either way, though, it is a cool find!
Chuckster area is not bad, ya'll just gotta get good.
I did it first try. (Didn't even know it was a meme at the time)
Dang, I'm in the 1% group here. I did know about this because back when I was looking for all the blue coins and Shine Sprites, I tried everything out just to talk to all the NPC, trying to bonk, ground pound and spray everything whenever I was stuck in progress, and this was one of those where I wanted to talk to the swimming NPC... xD
Now just looking back, man we kids sure had way too much time back then.
Did you manage to trigger the script(s) that Nintendo coded inside of the swimmer on a specific route in Pokemon Red and Blue? The script is real inside of the game, by the way. The scripts relate to the sedra fight thar gets triggered when you have no pokemon. They even coded in exactly what happens when the fight occurs as well, but that is only coded to appear under very, very scrict conditions inside of the game.
Actually your exact comment might be coded inside another NPC somewhere in Red and Blue that I might have stumbled upon by a complete accident. Also somewhere they might have coded another NPC to say that they always wanted to make a 3D game involving water, but they were not sure exactly how they were going to do it at the time. They definitely finish fully coding the swimmer way ahead of schedule, so they definitely had some spare time to chat about future projects that they wanted to potentially make in the future. Possibly they already explained the entire game of Super Mario Sunshine in advance way before they actually made it a reality. It was definitely they were actively talking about while developing Pokemon Red and Blue. I forgot where exactly I read it at but it looked definitely authentic. Possibly another TH-camr also questioned how early they actually finished fully coding all of the game normal scripts that he felt that something was off. He came across something related a message talking about a high up mountain with danger inside, which probably made him question it considering that the message was talking about everything in the future that someone actively playing the game would need to know. Any script mentioned like that had to be one of the very first things mentioned when talking about the game in detail.
I believe that Nintendo already defelcted any comment on regarding if Pokemon Red and Blue had any other text inside of the game besides the normal text. I definitely found mention of them possibly talking about the Idea really early on after eventually digging through all the other source material with them talking about the game while still in development. I believe that someone from Nintendo was shocked to discover that the message was written in a way to tell them how to code the mountain in the game as well, at least how it was supposed to function in the game at least.
Swanky Box. Or "The 1 Up Hunter"
Knew of that one, now just trying to remember some others I discovered that may not be well known
Thank GOD this wasn't for a Blue Coin lol
I actually found this one way back by accident. I was bored... REALLY bored. I wanted to see what the third one said, since the first two each said something different. You know what the truly hard part was? I didn't recognize where it showed the 1-up appear and it took me FOREVER to find it! 😳 🤣
I believe that I found footage of this exactly on TH-cam somewhere. I do not think that Nintnedo would block the video at all since the video likely reminds them of how hard it was to choose where to place the 1-up spawn from completing the sequence, and also it is informative to anyone who might stumble upon it by accident.
Part of their daily routine is going through TH-cam looking for videos and comments for something of interest to them. For some reason a Nintendo rep was talking about it to some degree in an interview that I was glancing at since I found it by a complete accident. It must have atleast intrigued me a little bit to at least look at since I have exited out of certain interviews before that I came across since they did not interest me at all in the slightest.
Life system in general was a relic from the arcade machine era where you had to limit players in some way so they would put more quarters in. It had no reason to exist on home gaming but it persisted for way too long
honestly
1ups do not need to be useless
all the devs need to do is
limit the amount you can hold (two or three)
you start any level with one
with the chance to collect more through the level
and the count resets per level
and dying restarts you at a checkpoint sans 1 1up
dying with no 1ups means you restart the level from the start
that way
running out of 1ups doesnt just mean a mild inconvenience of seeing the title screen again
and you wont have 98 1ups by the final boss
I remember this
I was really bad at Yoshi jumps, so I wandered around and explored for a bit before I found this
I knew this. My brother and I played this game to death as kids.
there's actually a 4th duck ring rider, and if you talk to them it lets you unlock luigi
I love this type of secret !
Sunshine is the one 3D Mario game where 1-ups start becoming EXTREMELY useful
I can just imagine the level designers all sitting in a room together, and one says "let's put these random kids swimming in duck floats in the level, and they come to shore on February 29th, and once you talk to all of them you get a 1up", and everyone else agreed
I was today years old when I found out about this one up
Bro I never even knew those npc's existed
This is my favorite kind of video from you! Educational trivia
I knew about it from before, but only because of videos like this. Possibly a Particular Mushroom video on the topic, or maybe the Easter Egg Hunter.
I'm glad to say I found it because I loved talking to all the piantas, nokis, and others.
Expect nothing less of Mario Sunshine’s weirdness.
Actually found this out through ParticularMushroom's video on this topic... and the grounded spin hover.
Well here's something else this video taught me that I never knew, that you can actually spray away the Stu spawners.
Bro my reality completely broke upon witnessing 0:24 for the first time, I'm not ready for the rest of the video
These are the kinda Easter eggs that I love. An event that a vast majority of players will never encounter
I didn't know about this One-Up.
I did get that one. Didn’t know about it I just wanted to talk to the Piantas. I figured you couldn’t talk to them at first but then I saw one near the shore. I tried it and then tried all three
Your promo for 'Another Eden' is literally the first thing I've heard of this project, and I'm instantly intrigued. This isn't supposed to happen!!
Already knew this, another TH-camr already did a video on this, much more known than you say it is.
I remember discovering it on my own, but it's been such a long time that I couldn't remember if there initially was a blue coin when you talked to all three of them.
I played Sunshine a lot as a kid and I didn't even know about this. That's amazing!
Video idea:In breath of the wild, there is a boko camp directly south of the dueling peaks tower. (Right across the river) For some reason, the bokos never respawn, even after a blood moon.
Part of me thinks this must have at one point been a secret shine sprite or a blue coin but it was so obscure that that they cut it in favor of something easier
Oh wow that is so cool! I didn’t even know you can talk to the Duck Ring Riders.
Im glad i was part of the 1% that knew about this.
As soon as I saw the title of the video, I knew exactly what this was going to be about. Funnily enough, I never really knew that this was a thing as a kid. I did try to talk to them, but just thought they were out of bounds, so didn't bother. Fast forward to a few months ago, it wasn't until I revisited the level in 3D All-Stars that I realised that you can just wait for them to get close enough to solid ground to speak to them lmao.
P.S. yes, you can talk to the Blue Pianta in the same area as the first two, but it takes an absurdly long time to do so
My mind was blown when I discovered this as a kid. I just wanted to see what they all said. I was one of those kids that had to talk to everyone.
1up Mushrooms feel like a out dated concept, glad there are none in Super Mario Odyssey.
Honestly would never have known this! :O Very cool! I loved playing this game as a kid. So many memories.
Imagine sunshine had a perfect run kinda thing where you had to collect every one up possible? This one up would’ve been so annoying for those tryna do the run thing lol
"You ACTUALLY MANAGED to talk to the three duck-ring riders?" Nintendo is just making fun of you at that point
25 seconds in and I just learned that punching butterflies gives lives in Mario 64. Who even first thought to try that in the first place?
Every time I spawned back to the main map at Delfino plaza I would always get the same three mushrooms they were there after a mission and after failing one as well
I never knew this and I just recently 100 percented on All Stars after not having played it since I was a child. And I spent countless hours in my childhood in Ricco Harbor
I actually DID know about this from watching someone ELSE play through this game who was actually trying to do everything (including that).
I normally ignore paid promos in videos. This is one of the rare times I'm glad I didn't.
_I need to play this Chrono Cross crossover event right-bloody-now._
(The only thing better would be a _Chrono Trigger_ one, but I after two decades, I'll take anything!)
Thought I knew almost everything you could do in that game never woulda guessed this
& here I was, thinking that it would be so inconvenient if you could talk to them from in the water! No wonder why!
Anyway, neat video! Thanks for uploading!
Aw man I never knew this it’s always refreshing learning something new about one of my old favorites
I wasn't even aware that the duck-ring riders even existed. Because most people who go into that episode of Rico Harbor only want to get it done and never return because it's asinine.
I already knew about this because of a Particular Mushroom video
Man, can you imagine if it spawned a blue coin? What a pain it would be. I'm glad it was just a one-up, though maybe it should've brought in a couple more mushrooms. Like... maybe 5?
Lovely video, that's for sure, but the announcement being like a mine and 20 seconds on a 6 min video? That's like 20 % in such a small video, I'm alright for announcements and all, but I would like longer videos and maybe then such long announcements
This is amazing! I didn't even know the duck riders existed 🤯😅
Super Mario galaxy is another good example of a Mario game we’re you’ll need life’s because there missions that can and will take all your life’s
I like to talk to everyone in this game, but I don’t think I ever figured out how to talk to the blue duck-rider one. Cheers!
Wow, I actually knew this! I played SMS since I was 3 years old... it really made knowledgeable!
Dude you gotta do more Sunshine content I love that game
Imagine if the Ricco Harbor Swiming Piantas hid a blue coin instead of a 1-Up.
Wow thats a really cool easteregg, i actually didnt know about this at all
I knew you could talk to them at least, the way I found out was weird tho, I forget the exact details, but I think I bonked on the side of the ship and fell into the water next to one in a weird way, and for a split second the “b” prompt to talk to them appeared and then went away.
So i stayed around that area trying to find a way to talk to one until finally one came to the side of the pier.
You should make a video about the 1-ups in super Mario world that are obtained by hitting multiple invisible triggers in the levels
I actually already knew about this. I talked to them before.
0:51 its about time its about clocks we stay counting we show hours put in the numbers put in the electricity and get placed everywhere
That’s a really cool surprise
Never knew it was there!!
In the official Nintendo power strategy guide, they don't mention this one up at all. It seems even the play testers and guide experts over looked this too.
I knew about this ages ago. I was bored one day playing this and spent way too much time trying to talk to them haha