Tired of Spell Slots? Try Savage Worlds Magic!

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  • เผยแพร่เมื่อ 24 เม.ย. 2023
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ความคิดเห็น • 38

  • @quickanddirtyroleplaying
    @quickanddirtyroleplaying ปีที่แล้ว +33

    Powers in all versions of Savage Worlds have rank requirements. This prevents starting characters at Novice rank from selecting powers at Seasoned or higher ranks.
    Also, for those who want to have greater access to using their powers, there's a variant called "No Power Points" where powers don't cost Power Points, but instead have a skill penalty equal to half of the power's Power Point cost.

    • @OGNoNameNobody
      @OGNoNameNobody 10 หลายเดือนก่อน

      No Points is best, because the SW _Majick_ system does not really support the idea of 'Cantrip's.

    • @jcraigwilliams70
      @jcraigwilliams70 9 หลายเดือนก่อน

      ​@nonamenobody9083 as presented in the Fantasy Companion, cantrips seem ok to me....

    • @beginanewt
      @beginanewt 9 หลายเดือนก่อน +1

      ​@nonamenobody9083 I just got the fantasy companion and its worth it. I believe future printings of swade will also include the cantrip rules but I could be wrong. Either way Ill be using them

  • @sasquatchthesquatch3357
    @sasquatchthesquatch3357 ปีที่แล้ว +10

    With all the support for SWADE in the eberron community it surprises me to here you just now had the chance to play it!

  • @dm4life579
    @dm4life579 ปีที่แล้ว +19

    SW is the only system that made initiative fun.

    • @michaelconnor1542
      @michaelconnor1542 5 หลายเดือนก่อน +1

      I disagree, I find it more tedious than most.

  • @BryonAutry
    @BryonAutry ปีที่แล้ว +12

    First Fantasy AGE and now Savage Worlds? You are working your way through my personal favorite systems to run and play, it seems, and that's awesome!
    Savage Worlds is the system I default to for any custom games I want to run, that don't already have a system attached to them. It is so easy to run, play, and adapt settings to. I especially like to use Savage worlds for modern day superhero games, specifically because of how the system handles powers. I still prefer to use Fantasy Age for fantasy games that aren't tied to an official D&D setting, though.

  • @bebakerus
    @bebakerus 10 หลายเดือนก่อน +7

    Scaling is less of an issue when hit points are no longer a thing.

  • @quickanddirtyroleplaying
    @quickanddirtyroleplaying ปีที่แล้ว +14

    I see player creativity and increased agency as positives. Players, if this intimidates you, get the practice in. You'll find yourselves more immersed in the game world rather than having to track everything like if you're piloting a mech in a video game.

    • @user-jq1mg2mz7o
      @user-jq1mg2mz7o ปีที่แล้ว +7

      player creativity and agency aren't just positives, they're the whole dang point of the medium of RPGs! I should revisit Savage Worlds

    • @TinyTactician
      @TinyTactician 6 หลายเดือนก่อน

      my players have mentioned that they struggle and are sometime frustrated by open ended systems/mechanics.
      i think its all about what you enjoy. but definitely should try everything once

  • @andyreichert499
    @andyreichert499 ปีที่แล้ว +5

    I'm playing in a couple of Pathfinder for Savage Worlds games. It brings in some of the trappings that DnD players would be used to. I really love the system, especially the magic system. The flavor and the modifiers you can use when casting spells gives you a lot of flexibility but avoids becoming overly complicated or specific like a DnD spellcaster does.

  • @PEGShane
    @PEGShane 8 หลายเดือนก่อน +1

    Thanks for the detailed review! I enjoyed it! :)

  • @liamcage7208
    @liamcage7208 ปีที่แล้ว +4

    Sounds interesting.
    Icemancer ? --> Cyromancer is what you were looking for.

    • @TheGeekPantheon
      @TheGeekPantheon  ปีที่แล้ว

      Thank you! I knew there was a correct term.

  • @kevinvoiceactor9694
    @kevinvoiceactor9694 6 หลายเดือนก่อน +1

    Love the video. I think it is important to point out that there are power modifiers in Savage Worlds that can even further customize your powers to suit the narrative you want to provide. Power Modifiers such as "Lingering Damage" add to the flavor of an Acid Bolt, for instance.
    With some Power Modifiers such as "Fatigue" one can even play a debuff-only spellcaster who defeats their foes specifically by wearing them out rather than focusing on damaging them!

  • @jorysanders9440
    @jorysanders9440 ปีที่แล้ว +1

    Great video!
    As someone who is getting back to DMing and loves but has limited time for crunch I appreciate the idea of a more simple, customizable spell system. Though easily handwaved by some, to me the worldbuilding implications for a system like 5e's spell-list are massive--it's a lot to ask of a DM to have all of those mechanics down if they truly want to create a sense of immersion in the world at their table, the way some of my favorite actual-play GMs do. This sounds like it would be more easy to run casually, which is just my vibe rn for better or worse.
    I also recently discovered that savage pathfinder is a thing, which is great bc Golarion might be my fav setting

  • @mavfan21
    @mavfan21 10 หลายเดือนก่อน +1

    Great video! I took what I liked about SW "powers" and bolted it onto my d20 games. I rewrite spells as needed to make them more generic and then PCs can upgrade them as they see fit, with higher rolls to cast (oh yeah, I added roll to cast and dropped spell slots) or by using hero dice (surge dice, an idea I stole from ICRPG/Altered State).

  • @qsviewsrpgs4571
    @qsviewsrpgs4571 4 หลายเดือนก่อน

    Expertly explained. I love the flexibility that Savage Worlds allows, it really lends to the imagination of the PC (and the GM actually) to run wild with some crazy ideas and put them to the best affect within a campaign.

  • @jackal242
    @jackal242 9 หลายเดือนก่อน +1

    Savage Worlds is taking off. It's sold out on Amazon.

  • @ivanupton6586
    @ivanupton6586 5 หลายเดือนก่อน

    At about the 5 minute mark, the "spending power points to change the trappings" is only available to 1 Arcane background (magic) and only with a particular Edge (wizard)

  • @keithcompton6916
    @keithcompton6916 ปีที่แล้ว

    Love the system!

  • @TimeLapsePrints
    @TimeLapsePrints 9 หลายเดือนก่อน

    I’m getting back into SW after a long time away and I had nearly forgotten the flexibility… time to work up a Halfling Tyromancy Arcane Background! Mmm… cheeese…

  • @ZaWyvern
    @ZaWyvern 10 หลายเดือนก่อน

    Synergy can be a big part of powers as well. As a GM I'd be reluctant to allow a player to alter their trapping without a good explanation of the logic behind it. Not that it has to be realistic, just make enought sense to be believable. But yeah, so secondary effects from the power should be thought of as well. An obvious one is firebolt catching something flammable on fire as well. Nothing around? Well, spend a benny and "oh, there are half filled, leaking casks of grog and moonshine. And the bad guy accidentally stumbled into them as he tries to evade the bolt! To no avail."
    Also, there is a good guide for converting Vancian type spells to Savage Worlds Pathfinder. Gives a base power and trappings.

  • @TimeLapsePrints
    @TimeLapsePrints 9 หลายเดือนก่อน

    I’ve had a player use swarm of bees!!

  • @svenk5221
    @svenk5221 4 หลายเดือนก่อน

    I bought the SW Core Book 14 years ago at a convention but I dismissed it because (you won´t believe it) I didn´t like the title and the art design of the book back in the day and thought a game that tried to be everything can't be good at anything. Boy, was I wrong! I read it two weeks ago because I wanted to play Deadlands. I just gmed a homebrew Horror Oneshot with t and as a huge Free LEague fan, it´s the best rule set I have ever played with. Quick encounters, dramatic encounters, chase rules, fear rules, everything is just perfect to raise tension and fun at the table without needing to prepare. It´s unbelievable. I always missed the option to create interesting characters for Year Zero engine games when it comes to rules. The handicaps and edges give players something to work towards and give so much more depth to character creation. Can´t recommend this enough.

  • @garfjaconsen1161
    @garfjaconsen1161 ปีที่แล้ว +1

    No! NOT THE BEES!

  • @michaelconnor1542
    @michaelconnor1542 11 หลายเดือนก่อน +1

    Might I introduce you to a little game called Hero 5th edition. Not 6th, it breaks the game.
    It is also known as Champions. Don't let the core book scare you, it's THICK. The play rules are pretty clear and don't take a lot of pages.
    Most of the extra are how to build powers/magic/mutations. With many many examples.

    • @mattweaver3922
      @mattweaver3922 5 หลายเดือนก่อน

      Yet with Savage Worlds you have the same flexibility in a book a third of the size and the system as a whole is MUCH easier to Grasp and then use in Games.

    • @michaelconnor1542
      @michaelconnor1542 5 หลายเดือนก่อน

      @mattweaver3922 ya. But it is more quirky than reliable.
      The system has been around for decades and isn't as flexible as it appears. You have to ignore things.
      It worked great for deadlands.
      Also the "shrugging" off of wounds, mechanic made necessary due to only three wounds.
      I will admit. For a die based stat system, it does it well. However suffers from a lack of definition.
      Here, I will give you a game system that is infinity easier to play and run in. In fact two. Both with much smaller books.
      R Talsorian's Mekton, Cyberpunk, and Witcher. Stat+skill+d10.
      Or Traveller stat mod+skill lvl+ 2d6
      Basically, my big issue with sw, though I do rcognize it looks decent, is it doesn't seen to have a true element of danger.
      I want to at least believe my character could die. The mechanics also are kind of clunky. There is a reason our deadlands games never lasted long.
      Now, this all is my opinion, including...
      SW is very cinematic, and when a game goes too cinematic, it loses the edge. Like I stated before, no sense that my character will die or even just fail.
      Some of my best games have ended with my character dying or failing, sometimes both. Sometimes from a choice I made, sometimes because of one bad die roll. All fueling the narrative.
      But when I can Basically throw a chip and change the entire result? Feels more hollow to me. Believe me, I have played games with that ability. Seventh Sea original, is one. Only ever did it once. All other chops were turn in for xp, and due to good rp and narrative flaws doubled.
      Lastly, I can almost guarantee the powers, spells, and abilities are broken into categories of like.
      In Hero, there is no spell or psionic "category". You have a base, everything has internal logic, and you build them to do and act how you want.
      Yes it is a lot. But oh so glorious.

  • @mikemleczko5565
    @mikemleczko5565 9 หลายเดือนก่อน +1

    had no idea how it worked and now it seems like exactly what I'm after. so tired of slot systems and you question it and loyalist jump at you yelling

  • @cowboybigfoot6577
    @cowboybigfoot6577 ปีที่แล้ว

    Commenting

  • @TheZenBullet
    @TheZenBullet ปีที่แล้ว +1

    Mutants and Masterminds is also an effects based system that lets the GM set the power level for players
    It's obvi a supers game but I've used it for fantasy, it is one of my favorite lightweight systems
    Combat is a breeze

  • @f.a.santiago1053
    @f.a.santiago1053 ปีที่แล้ว +4

    I've been creating a game based on this level of reflavoring "powers" and character concepts and have been largely laughed at by my D&D fanboy friends... It's very discouraging...

    • @forsaken7976
      @forsaken7976 ปีที่แล้ว +5

      Just keep at it and you’ll eventually come up with something that makes them be like “woah that’s cool, I can’t do that in dnd”. 💪

  • @DevilBlackDeath
    @DevilBlackDeath 8 หลายเดือนก่อน +1

    It is welcome to have those spells but it also promotes that very "gamey" personality DnD already promotes. The more I look at alternatives the more it feels like DnD is basically an "ameritrash" (not bashing those, I own and love multiple) board game where you throw dice until enemy figures die with usually little to no strategy other than "throw all the high level crap at the enemies". And I'd honestly rather just play an actual board game.
    While Savage Worlds is not necessarily perfect, anything that gives the player more freedom, especially more flavour or agency freedom, is just a better roleplaying experience IMO.

  • @DRiveraNat20
    @DRiveraNat20 28 วันที่ผ่านมา

    This video would be much better with visuals rather than your talking head. No shade at you specifically, but visuals really help.