Accurate. Spirit is one thing, vigor is like... well, you better stay AWAY from combat then. One thing I like about Savage Worlds is there is no true dump stat. If anything, it might be Strength unless you are a melee fighter.
about to start my groups first campaign in savage worlds after playing dnd 5e for years! our setting is a high fantasy western gothic adventure in a secluded and mysterious town. i’m gonna be recycling an old scrapped dnd character, a morally dubious “doctor” with a questionable past and even more questionable cures. so excited to give the game a try! thank you for this overview!!
Thats a nice well-rounded character. I like it when players keep to d8 and below at initial creation, gives a nice amount of different skills with plenty of room for improvement as you Advance.
As someone once said, in Savage Worlds, characters don't get more powerful as they Advance, they get more interesting. I find that characters should have one thing they are good at least. You can't be good at everything.
Love the direct approach that is missing from some savage worlds content. Doing research for a Metro 2033 campaign and am looking forward to more videos.
Can you cover adventure and encounter creation? Do you generate things on the fly using random tables? Pre-planned encounters? What's your preference with Savage Worlds?
@@grumplo3321 Pinnacle is currently printing their fifth print run which will be the most up to date with errata. If you preorder the print version from their site they'll send a Pdf to you.
Did I miss something? Leave a comment below of what questions you still have about character creation!
Leaving Vigor at d4 is one of those "are you SURE about that?" decisions.
Accurate. Spirit is one thing, vigor is like... well, you better stay AWAY from combat then. One thing I like about Savage Worlds is there is no true dump stat. If anything, it might be Strength unless you are a melee fighter.
Honestly, for first time players I tell people just go all d6.
about to start my groups first campaign in savage worlds after playing dnd 5e for years! our setting is a high fantasy western gothic adventure in a secluded and mysterious town. i’m gonna be recycling an old scrapped dnd character, a morally dubious “doctor” with a questionable past and even more questionable cures. so excited to give the game a try! thank you for this overview!!
Thats a nice well-rounded character. I like it when players keep to d8 and below at initial creation, gives a nice amount of different skills with plenty of room for improvement as you Advance.
As someone once said, in Savage Worlds, characters don't get more powerful as they Advance, they get more interesting.
I find that characters should have one thing they are good at least. You can't be good at everything.
Love the direct approach that is missing from some savage worlds content. Doing research for a Metro 2033 campaign and am looking forward to more videos.
Can you cover adventure and encounter creation? Do you generate things on the fly using random tables? Pre-planned encounters? What's your preference with Savage Worlds?
Extremely helpful, thank you very much.
These videos only serve to tease me. Cant find a single copy anywhere other than PDFs
You mean because Pinnacle is currently out of stock?
@@TheSavageGoose Every game shop I have been to unfortunately. One of them said they might be out of print right now :(
@@grumplo3321 Pinnacle is currently printing their fifth print run which will be the most up to date with errata. If you preorder the print version from their site they'll send a Pdf to you.
😱 Promo-SM
good info but genAI used in video = dislike
All good. Thanks for watching!