5 TIPS for BETTER Combat in Savage Worlds!

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
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ความคิดเห็น • 30

  • @TheSavageGoose
    @TheSavageGoose  11 หลายเดือนก่อน

    What are your BEST tips for making Savage Worlds Combat FAST, FURIOUS, and FUN?!

    • @LRD_McManly
      @LRD_McManly 11 หลายเดือนก่อน +3

      I second the Quick Encounters - I run a lot of single-session adventures and these help me pack a lot of value into a small amount of time. The players like them a lot, and it also means that when we get into a Full Combat they know that it's about to get DANGEROUS

  • @coltainward3511
    @coltainward3511 10 หลายเดือนก่อน +4

    As someone new to TTRPG and will be GMing, I definitely need your podcast and am already awaiting the next episodes. Thanks for the hard work and informative videos!

    • @TheSavageGoose
      @TheSavageGoose  10 หลายเดือนก่อน +1

      You know, I keep thinking about a podcast. I'd need my friend MavErik to help out though.

    • @coltainward3511
      @coltainward3511 10 หลายเดือนก่อน +2

      @@TheSavageGoose I definitely meant videos and not podcast, I just happens to be talking about podcasts and typed that our by mistake. But I wouldn't so no to a podcast either!

  • @colerape
    @colerape 9 หลายเดือนก่อน +2

    Thanks for the updated Combat Survival Guide! Can't emphasize Tests and Support strongly enough. I can see requiring a PC to announce multiple actions at the beginning of the turn, but it is important not to be rigid about this as the situation may change during a PCs turn and allowing them to change with the circumstances will keep them happy. Remember when a Player asks to do something say YES. You can add caveats but generally try to encourage them by agreeing to the actions they want to do but treat them to realistic modifiers. And remember as the GM you are able to swag -4 to +4 penalties and bonuses just try to be fair/consistent.

  • @nateshandy2070
    @nateshandy2070 11 หลายเดือนก่อน +2

    Keeping the number of Wild Cards in play to a minimum is also an important strategy if you are a newcomer. Wild Cards inherently take more 'tracking' than an Extra, and several Wild Card enemies in a fight will ALWAYS be a drag on the pace.
    I ran Necessary Evil a few years back and almost every player ended up with an extra character due to use of the Love Interest card, circumstances, or whatever. Fights were usually slow. Had a similar situation when I ran Saga of the Goblin Horde. The PCs are goblin 'bosses' and have their own Extras to boss around. Which sounds like fun! And it would have been, but I had a group that was both large and tacically-minded, so they didn't just use their guys to surround enemies and give each other Gang-Up bonuses, they split them up and had them do all kinds of nonsense.
    Savage Worlds IS, fast and fun, you just have to keep a few things in mind to keep it that way.

    • @TheSavageGoose
      @TheSavageGoose  10 หลายเดือนก่อน

      Reason #2 I remove the love interest card from the adventure deck

    • @nateshandy2070
      @nateshandy2070 10 หลายเดือนก่อน

      @@TheSavageGoose I've got a player in my Pathfinder game who actively COVETS it. She finally got hold of it and has kept it for a few weeks now, waiting for the right NPC to play it on. (Despite the fact that her character is ALREADY ENGAGED.) I certainly do not plan to make her regret playing it when that happens. Nope, no way.

    • @TheSavageGoose
      @TheSavageGoose  10 หลายเดือนก่อน

      You let players keep Adventure cards between sessions? Can you expand how you use Adventure cards on your games?

    • @nateshandy2070
      @nateshandy2070 10 หลายเดือนก่อน +1

      I've used the Deck in the past and I found the RAW too chaotic, BUT I still wanted to use it. So I took some inspiration from the way Wildcards were using it. Both of my games have a chart that I roll on at the beginning of each session. One item is a draw from the Adventure Deck, another is Conviction. Another item is a "windfall" (the character finds, steals, or earns some money), and the last (experimental that I've been using in Pathfinder) is "Foresight" (put a pin in that).
      Basically the player keeps their "thing" until it's used. HOWEVER:
      1) Only one Adventure Card at a time. If you get that result again, you draw, and decide which to keep.
      2) "Foresight" is a draw from the Action Deck. You can use it to replace your own Action card, that of another player (though they get to pick which to use, so players can't screw each other over), or that of an enemy (which the enemy HAS to use, so that low cards are still useful).

    • @TheSavageGoose
      @TheSavageGoose  10 หลายเดือนก่อน

      Ah, interesting. One of the videos I've been working on is about the Adventure deck so I have wanted to hear how everyone uses it. After years of using the adventure deck, I have been finding it less and less fun RAW, especially since our games are only 2 hours long. I feel like RAW makes it a bit intrusive to the game.

  • @JonEnge
    @JonEnge 6 หลายเดือนก่อน +1

    Survival Guide is such a great tool and I had no idea! Thanks, Goose!

  • @MatthewAvey
    @MatthewAvey 10 หลายเดือนก่อน +2

    I really enjoy your channel. You give quick and informative info. And you always give it fast, fun & furious! Can't wait to see more!

    • @TheSavageGoose
      @TheSavageGoose  10 หลายเดือนก่อน

      Thanks for the support

  • @Scubasgamecorner
    @Scubasgamecorner 11 หลายเดือนก่อน +2

    This was great information. Any chance in the near future that you could make some videos that go through a few different combat encounters? maybe some melee and ranged and perhaps using magic/powers with miniatures etc.... that would be so helpful.

    • @TheSavageGoose
      @TheSavageGoose  11 หลายเดือนก่อน +2

      I like the idea. I'll add it to the list of ideas. Trying the cherry pick a few good easy topics to discuss and will start doing some deep dives soon.

    • @Scubasgamecorner
      @Scubasgamecorner 11 หลายเดือนก่อน

      @@TheSavageGoose Excellent news

    • @marcel_schweder-composer
      @marcel_schweder-composer 10 หลายเดือนก่อน

      I second that. Examples of gameplay are always very helpful.

  • @김홍익-o2p
    @김홍익-o2p 6 หลายเดือนก่อน +1

    Thank you for advise

  • @marcel_schweder-composer
    @marcel_schweder-composer 10 หลายเดือนก่อน +1

    Great channel, great tips! Thank you! 👍

    • @TheSavageGoose
      @TheSavageGoose  10 หลายเดือนก่อน +1

      Thanks for your supportive comments!

  • @christopherleiby8685
    @christopherleiby8685 11 หลายเดือนก่อน +1

    Great tips

  • @kalleendo7577
    @kalleendo7577 11 หลายเดือนก่อน +1

    Awesome!

  • @morryDad
    @morryDad 10 หลายเดือนก่อน

    you interrupt on an opposed Agility roll, not Athletics.

    • @TheSavageGoose
      @TheSavageGoose  10 หลายเดือนก่อน +5

      According to my PDF of SWAdE, which is the latest one, it says Athletics.