a note on chronobauble: the slow makes avoiding Mithrix's melee attacks easier by a bunch and a note on Dio's best friend: it's slightly better on engineer because it gives your turrets a second life, but it gets outclassed by a brainstalks right away.
It's particularly good for engineer on the final boss, since stalks has no elites to proc off of. That ground pound aoe pretty much one shots the turrets, so getting them a second lease on life is really nice.
@@Abandonsoyciety I don’t think so because it counts your total health(which is max health + max shield), using a shrine of blood however instantly detonates it
-(though in all honesty the hardest thing to unlocking rex is to get abyssal depths to spawn)- -(no you don’t use bazaar to force it because you still have to save up for artificer)-
49:50 First time I got the Voodoo Doll, I ended up holding it for 8 minutes with 250+ uses. Daggers, Wisps, Fuel Cells, Gestures, and Soulbound Catalyst. I eventually discovered that the game will not let you deploy it after some number of uses per stage. (Edit: this was after the 'nerf' that prevented infinite spamming of it.)
Idk why but Headhunter came into my mind just that time, saw the item so many times yet just tought about that now, both the effect and the appearance are identical
@@timothytosser288 Ngl, I would only bother going for the bands with a survivor like huntress, commando or mercenary, where you can just skip the barrier, or if you're later in a run and have high enough movement speed that you don't even need the dash. Otherwise, I wouldn't say that accruing up to 5-7.5 minutes extra just for two items, even if they are the bands, isn't worth it.
It's probably a B anyway, it's good early on but after you have 100+ projectiles flying at you, mobility is better, plus other reds are better. Maybe a C
@@satsuryokoi7477 it scales with attack speed, and if you're captain you should probably get attack speed anyways. Drones also get microbots so its better with more drones
To back up Tougher Times, i had like 3 or so of them and in that level where you unlock Acrid, the Tougher Times bears were literally nullifying the damage you take when outside of the safe zones. God tier white item.
Well, the whole list, and I only have one disagreement, Mr. Streamer: Tonic *annihilating* final boss (even with some afflictions) has to be something that isn't F tier 🤔There is just too much raw power packed in it
This happens once in a blue moon, but I love Forgive Me Please's interaction with Soulbound Catalyst (which rapidly reduces FMP's cooldown as it's an on-kill effect), throw in a Gesture or two and there are constantly 3 dolls on the floor proccing things. If you somehow manage to get all that + ceremonial knives, you can just go afk and your equipment plays the game for you
The fact that so many characters have a different play style makes this list more general rather than must takes, I would say aegis is top tear for rex but for most others its really not great, I still think its a great guide
i agree, white scrap is the single most op item in the game, it has massive damage and can proc your other items, making it way too op. if you get it on stage 1 you know you are getting god run
@@azavier-a jokes aside, when you factor in the bug that's currently in the game where you can magically duplicate scrap at a cauldron, a single green scrap isn't that bad if you get a blue portal.
Yeah, I love these tier lists and for the most part I agree with what he says but it's hard to rank an item in relation to their synergy with other items. I would easily put Forgive Me Please higher on the list simply for it's synergies. 3 fuel cells, maybe 5 of Wisp and Gasoline, and if you're fortunate, a Ceremonial dagger, will be enough to obliterate anything.
he did say "otherwise I'll make it A-tier or even S-tier if you have a tons of on-kill items" Point is, this item's usefulness is rng based that it's inconsistent af. What are the odds that you can find shit tons of will-o-wisp from a chest, or a ceremonial dagger? It's luck based, unlike equips like royal cap or gnarled.
@@COOPERx223x It also synergizes wonderfully with Soulbound Catalyst to reduce its own cooldown down to just 5sec IIRC, and that's without having to do anything. If you kill monsters while it's active, you can pretty much use it non-stop. In fact, it gets so ridiculous, I wouldn't advise taking a Gesture with those 2 items, otherwise RIP to your PC.
Great list! I would rank the Deskplant a bit higher, however (no really, hear me out). Since the Deskplant counts as an on-kill effect, it gets triggered by the Forgive Me Please equipment. This means that you essentially get a placeable super-concentrated fungus that quickly reaches insane healing values, as the Deskplant seeds are stacked on top of one another. Just barely touching the healing AoE will instantly heal you up. It's very powerful. This *might* be an argument for moving N'kuhana up a tier as well, but that's another discussion.
Yea, especially if playing on Command, you can EASILY get your FMP to be a beast stage 2 if ya get a bazaar. You should easily have enough items to use the pods to snag a red, and if ya have the ability to do so, snag a fuel cell(stop at 3). Grab Dagger first, then next red grab Soulbound Catalyst. This is the one and ONLY case where Gesture can screw you over however. Sometimes, for unknown reasons, Gesture can glitch the Doll to such a degree you can no longer spawn them. And besides, it won't activate the doll any faster than the player does only their own since you can only ever have 3 Dolls per player. Also, another note, Equipment Drones will never activate it. On Command, FMP just becomes the absolute best equipment due to it's sheer versatility, especially on Mul-T. Swap back and forth between your equipments for constant uptime. And for items to take for FMP? Easy! Dagger/Catalyst first and foremost. Later on Resonance Disc will just always be at max. Ghor's Tome and Will'o'Wisp. One Topaz Brooch(yes, only 1. With 3 constant upkeep kills, it will cap insanely fast), Tooth(imagine Desk Plant, but orbs). Oh and just grab proc chain items or max stacks of good items as Mr. Streamer man said, Dagger has a 1.0 proc coefficient, so regardless of your own, it will benefit the best. Oh and the daggers deal 300% damage, going up to 600% if ya get a second. This means you'll always have Band firing off everywhere. Never take behemoth though, the dagger proc the explosion on decay, and well, you spawn 9 every second at minimum. 72 over the lifespan of your FMP. That's such an insane number of explosions that it can easily start lagging once enemies stop spawning.
@@sakurawillows8364 I just finished a Command run with Forgive Me Please and about 60 Will-o'-the-wisps and 100 Crowbars. It was up there with the most broken runs I've ever had - just non-stop wisp explosions that covered the entire map and one-shot everything. Obviously, in a non-Command run it won't be that strong, but it can still get pretty wild in the right set-up. It's often really nice for those runs where you have fantastic clear and on-kill effects but lack in single-target, too. It definitely needs some other items to work well, though - it's not just great out of the box - so it can range from being useless to the best equipment in the game. It does tend to get stronger the later into the game you are, though, while other items can plateau somewhat. I do love that it's something you can really decide to build around, even outside of Command runs!
@@loobkoob yea, on command it goes from mediocre late game equipment to top tier equipment by your second red. And if ya want, you can just sit on a level or in the void fields to get unlimited lunar coins. Cause yea. FMP can drop lunar coins. It's kinda sad that it doesn't proc Frost Relic, cause THAT would be broken.
@Weizhe Xu true. But then again, how many enemies are gonna be alive long enough for burn to matter as much. If you don't have dagger, sure, burn helps, but with even 1 dagger it's extremely unlikely for enemies to be alive long enough for the burn dot to matter
Just so you guys know, I absolutely recommend getting tonic if you happen to have a clover, even with no gestures or cells. The affliction chance being reduced to *4%* means that you are pretty unlikely to receive a single affliction, let alone 2 (two removes your OSP)
“The less thinking the item makes you do, the better” then proceeds to explain the calculations and percentages behind why an energy drink is worse than a goat hoof
Doll is easily A-tier, just a few broaches and you get insane survivability from it, especially when you get a few fuel cells since you can have 3 at once, not too shabby with wisp either and definitely good for crowd control in midgame (or lategame if you get lucky with a wisp printer or something)
@@sharethevoix I disagree, as you *will* eventually stop using your damaging moves, giving you that heal at the end. With say, 2 stacks that you forgot to scrap that's still at bare minimum a 10% heal when you pause.
Have you ever considered making an ability tier list? Like ranking all the characters abilities against each other? It would probably be incredibly difficult because all the abilities are built around the character's kit so they aren't easy to compare.
Does it matter what difficulty anyone plays on play whatever difficulty you want, have fun rather than being scrutinised by the toxic side of this community Wish woolie would stop instigating the tryhards by saying that kind of stuff
@@axelnova123 you pointed out that he was being a hypocrite and I agree with you, the first part of my comment wasn't directed at you, I was saying it to anyone who happened to see it
Streamer man: Fire band is lower than ice because enemies move around too much to get the use unless they are big and/or slow. Streamer man as well: Chronobauble slow does nothing, shut up shut up Shut Up SHUT UP SHUT UP!!!
He's right though. I've never seen my Chronobauble slow make a difference on monsoon. I use it only to help trigger death mark. You should be the one moving, slowing your enemies really does nothing super great.
@@THEGRUMPTRUCK It keeps medium boys like Ass contraptions, Void Reavers, Elder Lemurians and Greater Wisps in the Kjaro band, as well as aiding to keep Jellyfish, Imps, All Beetles, Bison away. Sure, death mark is legit amazing with the chrono, but it still has some niche to have one in a run. The less enemies move, the more success you'll have landing high damage moves like Artificer Freeze Spears, Captain Airstrike, Huntress Ballista, Multi Scrap Launch and Rebar Punch, Acrid Spittle and Engineer Grenades/Mines. Is it a lackluster item? Yeah, no doubt. But unless you play exclusively Rex, Commando Huntress or Loader, you can notice the difference.
Really surprised by the spinel tonic ranking, I think it is a valid equipment item even if you don’t have an endless setup. It functions just fine if you use it sparingly with its explosive effect, long duration and low risk drawback. Reminder that alternative to infinitely looping the equipment with cooldown items just a single 57 leaf clover brings its chance to reduce stats down to only 4% per use. So if you’re only using it a couple times per stage it’s actually pretty unlikely to ever receive a single negative stack before obliterating or fighting Mithrix. The fact that the negative effect is removed on use means that you have some freedom with its usage even if you get it early while working towards better cooldown options (or just better luck).
Commando can proc it with Frag grenade, I’ve seen it happen. I think it just has to hit more than 1 enemy so that the... what is it, 280%? I forgot. But basically if you can hit multiple enemies, it’ll equate to dealing over 400% damage and thus will proc bands.
UMM ACTSHUALLY MR STREAMER... Lol jk, but I do want to clear up a little discrepancy. The energy drink isn't just changing the flat speed at which you sprint (it kinda is, but not really) it affects the speed _multiplier_ you get when sprinting. Think of it as increasing the "speed gap" between sprinting and walking, goat hoof marginally increases _both_ speeds, but the energy drink is increases the boost in speed you get from going from a walk to a sprint. If you wanna test it out, try comparing the speed of sprinting with 13 goat hooves, then try 10 hooves and 3 energy drinks.
Phew, what a huge effort. Thanks for putting this all together to sort things out. Especially pointing out the changes to medkit and tooth, I've been scrapping those as garbage, might keep the kits around longer now. (I get hit too often, poor multi) Nice to see most of what I thought I knew is right. Those ring changes though, that's gonna take some adjusting to. Much obliged!
Taser has sucky damage but it shouldn’t be used for that. Locking down a bunch of golems so you can focus on the boss or stun clay Templars the second they start shooting to set up your air strike and charge a shot is really useful
It should also be noted that purity is INSANE on thermal harpoons + visions of heresay engi. with 1 stack of purity, visions has a .5 second reload time, and your thermal harpoons ALSO have a .5 second cooldown. You can essentially hold down m1 and fire constant barrages of visions, and you can spam m2 m1 over and over to fire near endless harpoons because of the incredibly low cooldown. Just firing 1 harpoon at a time makes you have that split second of downtime that recharges it. It's pretty damn insane, and it also makes mobile turrets with visions MUCH more desirable.
If anyone hasn’t you should try the fuel cell + gesture + tonic combo. Although it takes up your equipment slot permanently, on characters like commando and huntress it is completely worth that sacrifice for the constant bonuses it gives. Any run I do with those characters I try to get that combo
I'd say the doll (forgive me please) could get a better ranking, one ceremonial dagger a few topaz brooches and enough drowneds/fuel cells and you get permanent barrier, plus the game plays itself
was i suppose to be weezing during this video, the time and effort you put into making this video not only educational but fucking hilarious is unsurpassed
Honestly from my experience with the “new” bands I’ve found them to be far less effective even if they are reliably consistent. The difference between a hard cap 10 second cool down and infinite proc chance and chaining seems crucial to determining their power compared to their previous iteration
While I like the change to differentiate them from all the other on-hit items, their numbers are definitely low. Their 10 second cooldown does as much damage as a single AtG Missile (!!!)
@@rinder5 I agree. The new bands are great for the game's variety. However, their damage numbers need to get buffed hard enough to counterbalance the hard limit on their uptime.
Yah I think it’s pretty crazy to rate them on the same level as ATG. Think about how many ATG procs you get in 10 seconds. I think the bands are significantly worse than they were before personally.
Except the void field damage won't happen while in the bubble, which you have to do to charge them. And enemies don't spawn in between waves. So unless in multiplayer, or playing Engi and sticking your trrets in the damage field while they have healing, it isn't beneficial
I pretty much would only take it there if I was going for the hyperbolic time chamber strat for fun (artifact of sacrifice while just infinitely killing enemies in there to gain items due to time being completely stopped and enemies spawning forever). Besides that... nah.
Now 16:15 ... I really mean it when I say the Bauble needs to be at least B Tier if you plan on doing the Boss... Maybe A Tier even. The Boss get's actually slowed to a halt by Bauble, making it very easy for Chars like Captain or Rex to hit their nukes and kite him to oblivion. Srsly. you will not get hit by his strong attacks at all, only his Gatling and if you mess up the Shockwave
Supermassive leech is amazing on MUL-T with a gesture. Had a Royal Capacitor in the other equipment slot, and did the nail gun / rebar puncher switch strategy, so everytime you switch the leech is activated, pretty good if you don't have that much healing yet.
So I've done some compilations on FMP data and how it actually works... Wisps scale at 280% per stack, so using this if at 1 stack it does 280 and hits 8 times you end up with 2240% damage. This is like if the Capacitor could hit multiple enemies. ...this is at A SINGLE WISP WITHOUT GASOLINE OR CEREMONIAL DAGGERS. Now throw on a single Brooch for 15x8 barrier, Tome for 8 chances of Gold for faster items a stage, Bandolier for CDR so you can use powerful skills more often, Desk Plant for a healing zone YOU CREATE WHEN AND WHERE YOU WANT or just use Monster Teeth for healing from it 2x8=16% health. A single Souldbound Catalyst also reduces the use time by 4x8 or 32 seconds over 8 seconds. 40 second CDR making it a 20 second use item if you don't kill anything. This is with a single stack of items on what would be a weak run. If you're going to get anywhere then FMP will help you, it will speed up your runs, reduce grinding, and give you on demand healing. It is literally every equipment in one save for Blast Shield. Provided you have the items... no different then a clover except you have complete control at that point. If FMP doesn't help you... then you lack the ability to kill multiple enemies effectively and will be overwhelmed quickly but with a single Tome you don't have to fight to get money to get those items to kill enemies.
I have to say, I absolutely love your streams and videos Woolie. I don't just love the information part of it, your just an awesome dude in general! Two Thumbs up!!!
Woolie: “unless you’re constantly one shotting enemies, you won’t have much to do with the crowbar besides your equipment slot. Hopoo: hehe railgunner go *BWEEEEEEEEEEEEEEEE*
one *massive thing to add* shield gens are a *big oof* against mithrix on his last phase.. as you have to play pretty much dark souls against him letting him regen his shield if you are unlucky
When in doubt, play with the artifacts of Swarm, Sacrifice, and Command. Items will drop often enough that you have a lot of room to experiment without getting obliterated for not choosing wisely. This goes for any difficulty imo. Last night I effectively made Loader One Punch Man with how many crowbars, will o the wisps, syringes, and boss rounds I had.
When you play with certain artifacts most of the tierlist here changes EXCEPT for Royal Capacitor I personally play with Vengeance,Command and Disonance.
That's what pains me so much about this game. In RoR 1 you could have so many different builds, even without Command. Depending on the items and drones you got, you could have vastly different runs where you really had to adapt to your RNG, even well into the late-game. Every run felt uniquely different. In RoR 2 it always boils down to on-hit spam. Getting capped crit and a bunch of on-hit, then circle-strafing around enemies is the only way to play this game, that's it. It's the meta, and if you don't play this way you'll die after the first loop, except on Drizzle. No way to make a drone or tanking build viable. DoT builds finally got some form of viability, but it's still inferior to on-hit spam. And burst damage builds are only viable for a short time with Loader, until enemies gain huge amounts of HP due to their crazy scaling.
I don't get it. It's like, imagination's not even there, the Primordial Cube is an enemy grenade, you throw it against an area near a boss and it picks up every spawn from an event on the way, you kill one of them and as little as 5 stacks of WotW make it deadly against.... well everything. You use it to throw it at the air, guess what, now all the lemurians and bugs are now actual grenades. You use it against a group of those god damn Vagrants and now every one of those health shots is pulling in a single spot and away from you. You use it on Mitrix and it slows him down enough to actually fire at him. Hell if you're Acrid you kill everything with it and a simple shot of acid. There's not a survivor that can't make grenades out of enemies with it and some items, let alone having the benefit of saving guys like the Loader that have no real AOE and Artificer that just get better with everyone in a single place.
You can cheese it so hard by getting 5 shaped glass he will one shot you no matter what so at less make him have 5k health and one shot him with a capacitor
That’s why it’s not a-tier! Item dependency is bad for tier-rankings, hence why forgive me please is D-tier even though with some on-kill effects it is disgustingly powerful
Well, for the goat hoof and energy drink thing. Since the first stack of goat hoof only gives 20.3% bonus on sprint, while energy drink gives 30%, there is 9.7% of difference. Therefore, even tho goat hoof has more sprint bonus on each stack, you need dozens of stacks to actually surpass the sprint acceleration provided by energy drink. so yeah, might as well use energy drink for huntress.
It felt kinda unfair that you ranked "Forgive Me Please" so low considering its one and ONLY use is to proc on-death effects, one would assume you would rank it depending on how many on-death effects you have, rather than saying it's useless unless you have them.
Only 100k? I had a run on Rex that went 5 hours where I had hundreds of shield gens and infusions rockin millions of health. Casual. Also 100+ Tougher times and Perm Jade Oni. Void Reavers, Mithrix, and Obliterating were the only real ways to end that run.
Forgive me please is so underrated: pair it with gesture, soulbound catalyst, and ceremonial daggers and all you have to do is exist and everything dies. But you can take it a step further and get a single topaz brooch (maybe 2) and you have perma overshields or stack infusions since everytime you cast it it adds like 8 charges to your infusion and you can have 3 at a time out at the same time
@@bugjams Captain truly is the best character in the game, he makes mass fireworks a viable build. No one can match the might of 6 waves of mass fireworks.
@@hiiambarney4489 its ok. Dio's normally revives you and also provides you with invulnerability for a second or two. If you don't use up Dio's, every time you summon a turret it is equipped with your all your items which includes Dio's. So it just makes them survive quite a bit more than usual and stacking dio's isn't that bad as well. Still not an S tier item for engi but it's really helpful especially if you lack defensive and sustaining items for the turrets to survive longer.
Nice list all and all, though I highly disagree with "Forgive Me Please". With just few "Will o Wisps" or "Gasolines" it becomes quite viable not to mention with with "Ceremonial daggers". And there's the fact that that it synergies with itself i you have "Soulbound Catalyst". But true, just by itself, it is useless. Still, good job.
With regards to the Shattering Justice, it's important to note that armor value can be negative, and that armor value going negative increases the damage the target takes. So Shattering Justice is basically a dps buff on everything, unless you're a poor, low attack-speed Loader who can't hit fast enough to stack the debuff 5 times.
bleed op
I concur
shatterspleen is best girl change my mind
shatterspleen for the win
indeed
did you bleed before mr streamer? of course it is op
*Whites* 1:12
*_D-Tier_* 1:15
--Bustling Fungus 1:15
--Focus Crystal 1:53
*_C-Tier_* 2:12
--Bundle of Fireworks 2:14
--Crowbar 2:32
--Energy Drink 3:28
--Fresh Meat 4:36
--Gasoline 4:47
--Personal Shield Generator 5:04
--Rusted Key 6:31
--Stun Grenade 7:07
--Warbanner 7:23
*_B-Tier_* 7:43
--Cautious Slug 7:45
--Monster Tooth 8:01
--Repulsion Armor Plate 8:26
--Sticky Bomb 8:52
*_A-Tier_* 9:13
--Armor-Piercing Rounds 9:13
--Backup Magazine 9:47
--Medkit 9:57
--Soldier's Syringe 10:39
--Topaz Broach 11:19
*_S-Tier_* 11:36
--Len-Maker's Glasses 11:40
--Paul's Goat Hoof 12:14
--Tougher Times 12:50
--Tri-Tip Dagger 13:39
*Greens* 14:21
*_D-Tier_* 14:21
--Lepton Daisy 14:26
--Squid Polyp 15:03
*_C-Tier_* 15:39
--Bandolier 15:39
--Chronobauble 16:02
--Old War Stealthkit 16:23
--Red Whip 16:38
--Rose Buckler 16:51
*_B-Tier_* 17:10
--Berzerker's Pauldron 17:13
--Infusion 17:32
--Leeching Seed 17:56
--Razorwire 18:20
--War Horn 19:01
*_A-Tier_* 19:25
--Death Mark 19:26
--Ghor's Tome 20:00
--Kjaro's (Fire) Band 20:44
--Old Guillotine 21:27
--Wax Quail 22:01
*_S-Tier_* 22:26
--AtG Missile Mk. 1 22:31
--Fuel Cell 22:53
--Harvester's Scythe 23:10
--Hopoo Feather 24:01
--Predatory Instincts 24:24
--Runald's (Ice) Band 24:45
--Ukulele 26:26
--Will-o'-the-wisp 26:43
*Reds* 27:01
*_C-Tier_* 27:04
--Dio's Best Friend 27:05
--Frost Relic 27:48
--H3AD-5T v2 28:11
--Happiest Mask 28:39
--Interstellar Desk Plant 28:50
--N'kuhana's Opinion 29:19
--Wake of Vultures 29:50
*_B-Tier_* 30:19
--Aegis 30:22
*_A-Tier_* 30:55
--Alien Head 30:57
--Brainstalks 31:05
--Brilliant Behemoth 31:29
--Resonance Disc 31:48
--Unstable Tesla Coil 32:04
--Hardlight Afterburner 32:20
*_S-Tier_* 32:44
--57 Leaf Clover 32:46
--Ceremonial Dagger 33:51
--Rejuvenation Rack 34:15
--Sentient Meat Hook 34:19
--Shattering Justice 34:49
--Soulbound Catalyst 35:11
*Boss (Yellow)* 35:32
*_D-Tier_* 35:33
--Pearl 35:35
--Queen's Gland 35:56
*_C-Tier_* 36:14
--Genesis Loop 36:16
--Halcyon Seed 36:54
--Little Disciple 37:04
*_B-Tier_* 37:30
--Molten Perforator 37:32
--Titanic Knurl 37:54
*_A-Tier_* 38:13
--Mired Urn 38:16
*_S-Tier_* 38:32
--Irradiant Pearl 38:34
--Shatterspleen 39:17
*Lunar (Blue)* 39:54
*_F-Tier_* 46:47
--Spinal Tonic (equip) 46:47
*_D-Tier_* 39:54
--Corpsebloom 39:56
--Purity 40:17
--Effigy of Grief (equip) 48:20
--Glowing Meteorite (equip) 48:37
*_C-Tier_* 41:00
--Mercurial Rachis 41:01
--Shaped Glass 41:20
--Shades of Heresy 41:58
--Transcendence 42:10
--Visions of Heresy 42:43
--Hellfire Tincture (equip) 50:11
*_B-Tier_* 43:05
--Brittle Crown 43:07
--Defiant Gouge 43:36
*_A-Tier_* 44:17
--Beads of Fealty 44:18
--Focused Convergence 44:46
*_S-Tier_* 45:22
--Gesture of the Drowned 45:24
*Equipment (Orange & Blue)* 45:52
*_F-Tier_* 46:30
--Radar Scanner 46:34
--Spinal Tonic (Lunar) 46:47
*_D-Tier_* 47:38
--Blast Shower 47:39
--Eccentric Vase 48:07
--Effigy of Grief (Lunar) 48:20
--Glowing Meteorite (Lunar) 48:37
--The Back-up 48:47
--The Crowdfunder 49:02
--Forgive Me Please 49:21
*_C-Tier_* 49:56
--Foreign Fruit 49:59
--Hellfire Tincture (Lunar) 50:11
--Jade Elephant 50:43
--Volcanic Egg 50:55
*_B-Tier_* 51:06
--Disposable Missile Launcher 51:08
--Milky Chrysalis 51:16
--Ocular HUD 51:29
--Primordial Cube 51:43
--Sawmerang 52:01
--Super Massive Leech 52:23
*_A-Tier_* 52:52
--Gnarled Woodsprite 52:54
--Gorag's Opus 53:11
--Preon Accumulator 53:27
--Recycler 53:49
*_S-Tier_* 54:09
--Royal Capacitor 54:14
please pin this comment
JESUS
CheesecakeMonkey22 goat
Great comment, just a head's up Dio's is listed at 26:05 not 27:05.
CheesecakeMonkey22 thanks brudda
a note on chronobauble: the slow makes avoiding Mithrix's melee attacks easier by a bunch
and a note on Dio's best friend: it's slightly better on engineer because it gives your turrets a second life, but it gets outclassed by a brainstalks right away.
It's particularly good for engineer on the final boss, since stalks has no elites to proc off of. That ground pound aoe pretty much one shots the turrets, so getting them a second lease on life is really nice.
@@Trademark989 I wondered if the final boss dies does he use your dio? Or does he just give you back your items by then so it doesn't proc?
@@angelgutierrez9581 he revives but you get your shit back
@@rodbot oh wow that's kinda a cool interaction
@@rodbot you poor soul to have gone through that.
Mired Urn is F tier in multiplayer, you start stealing health from each other and slow each other down as well
I think hopoo are looking to change that in the next update
Some would argue that, that makes it S-Tier :)
@@mitios4590 You are an agent of chaos
Also on engineer, my turrets stole health from me and slowed me. Going near them was like asking to die
procs razors though so its good with engi
The Halcyon Seed is literally just the "Final Boss when you fight them vs. when you unlock them in your team" meme.
He forgot the actual best equipment in the game.
The Fuel Array.
How could he
technically it’s the only item that gives you a survivor so yes
Does having the fuel array and picking up a glass shard instakill you?
@@Abandonsoyciety I don’t think so because it counts your total health(which is max health + max shield), using a shrine of blood however instantly detonates it
-(though in all honesty the hardest thing to unlocking rex is to get abyssal depths to spawn)-
-(no you don’t use bazaar to force it because you still have to save up for artificer)-
Fungus is good for one other thing: You're doing Void Fields stage 1 and need to heal between events.
Or ya just a engineer
also early blood shrines
@@wolfpupgaming5922 but we want to have fun XD
And *Medkit* is still better to have.
But yea, it's very good for blood shrines
I see it as free scrap lmao I mainly play merc.
I've noticed Chronobauble being pretty effective on Mythrix, so that helps quite a bit with keeping him at a comfortable distance.
ESPECIALLY on Eclipse runs. 40% movement speed Mithrix is legit horrifying. Chrono is an item I always try to have for Eclipse runs.
Also rlly good for proccing death mark
Or be like me and hang on to a wall with loader with razor wire and hellfire tincture and stack medkits and slugs because I'm scurred
Just noticed this myself
@@alphabetsalphabets5242 that sounds like it's really effective
FUN FACT: Captain + Capped Bleed + Capped Crit + Shatterspleen = 16 bleeds per shot.
Fun fact huntress can do 12 per attack with her secondary while scaling infinitely better with attack speed she is the queen of bleed
@@skelet8337, huntress is pretty weak overall, so... ¯\_(ツ)_/¯
Spider Jerusalem since when?
@@asteriskthegamingstar1891, since always. No dmg nor hp.
@@spiderjerusalem8505 she becomes almost inmortal with nuhkanaas and the behemoth
When Woolie says "consistency", he means reliability^^
49:50 First time I got the Voodoo Doll, I ended up holding it for 8 minutes with 250+ uses. Daggers, Wisps, Fuel Cells, Gestures, and Soulbound Catalyst. I eventually discovered that the game will not let you deploy it after some number of uses per stage.
(Edit: this was after the 'nerf' that prevented infinite spamming of it.)
Me: Mom can we have Headhunter?
Mom: We have Headhunter at home.
Headhunter at home: Wake of Vultures
Path of Exile
Idk why but Headhunter came into my mind just that time, saw the item so many times yet just tought about that now, both the effect and the appearance are identical
@Nextshot it's actuelly a refference to headhunter since some devs at hopoo are poe fans.
Still sane, exile?
Oh you don't have nets, exile? Stupid beast *throws a HH*
Woolie: Time is extremely important!!
Also Woolie: 9:44
Lmao yes, 15 minutes in stage 2.
@@kelvinferreira3767 no ten
Well double bands is worth it.
@@timothytosser288 Ngl, I would only bother going for the bands with a survivor like huntress, commando or mercenary, where you can just skip the barrier, or if you're later in a run and have high enough movement speed that you don't even need the dash. Otherwise, I wouldn't say that accruing up to 5-7.5 minutes extra just for two items, even if they are the bands, isn't worth it.
Woolie really forgot the defense microbots, I just can't believe him
It's probably a B anyway, it's good early on but after you have 100+ projectiles flying at you, mobility is better, plus other reds are better. Maybe a C
@@satsuryokoi7477 It scales with attack speed
@@satsuryokoi7477 it scales with attack speed, and if you're captain you should probably get attack speed anyways. Drones also get microbots so its better with more drones
@@satsuryokoi7477 haha drone army go brrrrr
@@satsuryokoi7477 with enough attack speed they make you actually immortal, A tier
To back up Tougher Times, i had like 3 or so of them and in that level where you unlock Acrid, the Tougher Times bears were literally nullifying the damage you take when outside of the safe zones. God tier white item.
Woolie, the term you're looking for is "diminishing returns"
Well, the whole list, and I only have one disagreement, Mr. Streamer:
Tonic *annihilating* final boss (even with some afflictions) has to be something that isn't F tier 🤔There is just too much raw power packed in it
Yeah, honestly, even without stacking equipment cooldown, tonic can easily save the run, should be at least D-C tier
CRABBAR I DEMAND MORE TERRARIA
If you get gesture of the drowned and 3 power cells spinel tonic is always active and is really broken
I don't think Mithrix takes tonic afflict
He does take shaped glass though
You can even throw afflictions into scrappers to get rid of them. Although it breaks the scrapper in the process.
0:58 I'll just pretend that you defeat the final boss in drizzle mode for the first time never happend.
People can play on whatever difficulty they want to.
@@mrragecage9312 it was just a joke chief
Lol I did too 😅
@@mrragecage9312, kinda WeirdChamp dude
Why would you respect such a poor design?
Ah but Mired Urn has to be an S tier for engineer
His turrets gain the succ ability
What other character can succ themselves??
Have you used it with razor wire it is broken
Acrid and probably mercenary, he must be stretchy enough ¯\_( ͡° ͜ʖ ͡°)_/¯
@@spiderjerusalem8505 sure does look like mercenary knows a thing or two about sword skills :)
@@wordswords7685 GachiGASM
@@wordswords7685 GachiGASM
This happens once in a blue moon, but I love Forgive Me Please's interaction with Soulbound Catalyst (which rapidly reduces FMP's cooldown as it's an on-kill effect), throw in a Gesture or two and there are constantly 3 dolls on the floor proccing things. If you somehow manage to get all that + ceremonial knives, you can just go afk and your equipment plays the game for you
The fact that so many characters have a different play style makes this list more general rather than must takes, I would say aegis is top tear for rex but for most others its really not great, I still think its a great guide
scrap op, procs way too much and it scales proc chance and damage pls nerf hopoo
i agree, white scrap is the single most op item in the game, it has massive damage and can proc your other items, making it way too op. if you get it on stage 1 you know you are getting god run
@@azavier-a jokes aside, when you factor in the bug that's currently in the game where you can magically duplicate scrap at a cauldron, a single green scrap isn't that bad if you get a blue portal.
true true
@@rock9203 That's still there? I thought that was patched in a hotfix
Why nerf items i see no points there isnt any online battle so people cant complain so why nerf?
Yeah, it does feel good to get smacked by an overloading brass contraption
Just play captain fam. Dont have to worry about the bell boys again
Very good solution to limit yourself to 1 character
49:40 small impact area
laughs in 50 will o the wisps
>kill single wisp
>230fps -> 6fps
>6fps->230fps
>no more enemies
@@donk8961 *galaxy brain*
Yeah, I love these tier lists and for the most part I agree with what he says but it's hard to rank an item in relation to their synergy with other items. I would easily put Forgive Me Please higher on the list simply for it's synergies. 3 fuel cells, maybe 5 of Wisp and Gasoline, and if you're fortunate, a Ceremonial dagger, will be enough to obliterate anything.
he did say "otherwise I'll make it A-tier or even S-tier if you have a tons of on-kill items"
Point is, this item's usefulness is rng based that it's inconsistent af. What are the odds that you can find shit tons of will-o-wisp from a chest, or a ceremonial dagger? It's luck based, unlike equips like royal cap or gnarled.
@@COOPERx223x It also synergizes wonderfully with Soulbound Catalyst to reduce its own cooldown down to just 5sec IIRC, and that's without having to do anything. If you kill monsters while it's active, you can pretty much use it non-stop. In fact, it gets so ridiculous, I wouldn't advise taking a Gesture with those 2 items, otherwise RIP to your PC.
That League analogy for Shattering Justice was beautiful, Mr. Streamer.
Dio's Best Friend: *Exists*
Void Reaver's late game kamikaze: "I'm gonna end this bear's whole career"
The one dislike is the Squid Poglyp.
Subbed to squid polyp just so I can unsub from squid polyp.
97 stacks of Poglyp at this time.
Squid Polyp gang will remember this
Great list! I would rank the Deskplant a bit higher, however (no really, hear me out). Since the Deskplant counts as an on-kill effect, it gets triggered by the Forgive Me Please equipment. This means that you essentially get a placeable super-concentrated fungus that quickly reaches insane healing values, as the Deskplant seeds are stacked on top of one another. Just barely touching the healing AoE will instantly heal you up. It's very powerful. This *might* be an argument for moving N'kuhana up a tier as well, but that's another discussion.
Yea, especially if playing on Command, you can EASILY get your FMP to be a beast stage 2 if ya get a bazaar. You should easily have enough items to use the pods to snag a red, and if ya have the ability to do so, snag a fuel cell(stop at 3). Grab Dagger first, then next red grab Soulbound Catalyst. This is the one and ONLY case where Gesture can screw you over however. Sometimes, for unknown reasons, Gesture can glitch the Doll to such a degree you can no longer spawn them. And besides, it won't activate the doll any faster than the player does only their own since you can only ever have 3 Dolls per player. Also, another note, Equipment Drones will never activate it. On Command, FMP just becomes the absolute best equipment due to it's sheer versatility, especially on Mul-T. Swap back and forth between your equipments for constant uptime.
And for items to take for FMP? Easy! Dagger/Catalyst first and foremost. Later on Resonance Disc will just always be at max. Ghor's Tome and Will'o'Wisp. One Topaz Brooch(yes, only 1. With 3 constant upkeep kills, it will cap insanely fast), Tooth(imagine Desk Plant, but orbs). Oh and just grab proc chain items or max stacks of good items as Mr. Streamer man said, Dagger has a 1.0 proc coefficient, so regardless of your own, it will benefit the best. Oh and the daggers deal 300% damage, going up to 600% if ya get a second. This means you'll always have Band firing off everywhere. Never take behemoth though, the dagger proc the explosion on decay, and well, you spawn 9 every second at minimum. 72 over the lifespan of your FMP. That's such an insane number of explosions that it can easily start lagging once enemies stop spawning.
@@sakurawillows8364 I just finished a Command run with Forgive Me Please and about 60 Will-o'-the-wisps and 100 Crowbars. It was up there with the most broken runs I've ever had - just non-stop wisp explosions that covered the entire map and one-shot everything. Obviously, in a non-Command run it won't be that strong, but it can still get pretty wild in the right set-up. It's often really nice for those runs where you have fantastic clear and on-kill effects but lack in single-target, too.
It definitely needs some other items to work well, though - it's not just great out of the box - so it can range from being useless to the best equipment in the game. It does tend to get stronger the later into the game you are, though, while other items can plateau somewhat. I do love that it's something you can really decide to build around, even outside of Command runs!
@@loobkoob yea, on command it goes from mediocre late game equipment to top tier equipment by your second red. And if ya want, you can just sit on a level or in the void fields to get unlimited lunar coins. Cause yea. FMP can drop lunar coins. It's kinda sad that it doesn't proc Frost Relic, cause THAT would be broken.
@Weizhe Xu true. But then again, how many enemies are gonna be alive long enough for burn to matter as much. If you don't have dagger, sure, burn helps, but with even 1 dagger it's extremely unlikely for enemies to be alive long enough for the burn dot to matter
Woolie barely thought about item synergies in this tier list, and it shows.
Just so you guys know, I absolutely recommend getting tonic if you happen to have a clover, even with no gestures or cells. The affliction chance being reduced to *4%* means that you are pretty unlikely to receive a single affliction, let alone 2 (two removes your OSP)
“The less thinking the item makes you do, the better” then proceeds to explain the calculations and percentages behind why an energy drink is worse than a goat hoof
Doll is easily A-tier, just a few broaches and you get insane survivability from it, especially when you get a few fuel cells since you can have 3 at once, not too shabby with wisp either and definitely good for crowd control in midgame (or lategame if you get lucky with a wisp printer or something)
You can really FEEL the sass when he's talking about something his chat has been spamming him with over the last few months
Yeah, it's childish as hell
@@jametron6135 Him
I haven't played ROR2 in a couple of months, so imagine my surprise when medkit and dagger outclass energy drink. Damn, what a huge update.
whenever you use one of rex's abilities that damages you, medkit will count that and heal back that damage.
AFTER a delay of not taking damage
If you want to minmax your DPS as REX, then the medkit will never really see much usage
@@sharethevoix I disagree, as you *will* eventually stop using your damaging moves, giving you that heal at the end. With say, 2 stacks that you forgot to scrap that's still at bare minimum a 10% heal when you pause.
Have you ever considered making an ability tier list? Like ranking all the characters abilities against each other? It would probably be incredibly difficult because all the abilities are built around the character's kit so they aren't easy to compare.
When you revealed Aegis was B-Tier, I literally pulled it from a chest. Thank you?
Beatle guards are only useful as a battery when you have a mired urn.
Portable battery meta here we come
If you have caped crit it gives insane healing
10:48 he turns his head right when he says "no actually"
thanks for the great video. It’s really nice to see you still making risk of rain content and i have been watching sense the game came out.
"hard earned *COUGH* lunar coins"
...he knows
I thought the same thing!
is there some kind of cheese for lunar coins?
@@Barrel7899 Supposedly it's very easy to just go into the game files and change the number of coins you have.
@@aidandavid6681 oh dang
Imagine cheating in this game
"I play monsoon difficulty exclusively" okay Mr.streamer, then explain the captain unlock on drizzle.
Does it matter what difficulty anyone plays on
play whatever difficulty you want, have fun rather than being scrutinised by the toxic side of this community
Wish woolie would stop instigating the tryhards by saying that kind of stuff
@@sydious_s_snake Bruh
Mithrix on Monsoon is a nightmare. Besides, he got Captain super fast so that he could show off its monsoon runs.
@@axelnova123 you pointed out that he was being a hypocrite and I agree with you, the first part of my comment wasn't directed at you, I was saying it to anyone who happened to see it
@@sydious_s_snake I know, the comment was a joke
Streamer man: Fire band is lower than ice because enemies move around too much to get the use unless they are big and/or slow.
Streamer man as well: Chronobauble slow does nothing, shut up shut up Shut Up SHUT UP SHUT UP!!!
He's right though. I've never seen my Chronobauble slow make a difference on monsoon. I use it only to help trigger death mark. You should be the one moving, slowing your enemies really does nothing super great.
@@THEGRUMPTRUCK It keeps medium boys like Ass contraptions, Void Reavers, Elder Lemurians and Greater Wisps in the Kjaro band, as well as aiding to keep Jellyfish, Imps, All Beetles, Bison away. Sure, death mark is legit amazing with the chrono, but it still has some niche to have one in a run. The less enemies move, the more success you'll have landing high damage moves like Artificer Freeze Spears, Captain Airstrike, Huntress Ballista, Multi Scrap Launch and Rebar Punch, Acrid Spittle and Engineer Grenades/Mines.
Is it a lackluster item? Yeah, no doubt. But unless you play exclusively Rex, Commando Huntress or Loader, you can notice the difference.
That synergy is barely relevant at all.
Tbh they should make chronobauble slow attack speed as well. maybe like, 10% or something.
I'm always excited for my first Chronobauble, and then a little disappointed by the subsequent ones.
Really surprised by the spinel tonic ranking, I think it is a valid equipment item even if you don’t have an endless setup. It functions just fine if you use it sparingly with its explosive effect, long duration and low risk drawback. Reminder that alternative to infinitely looping the equipment with cooldown items just a single 57 leaf clover brings its chance to reduce stats down to only 4% per use. So if you’re only using it a couple times per stage it’s actually pretty unlikely to ever receive a single negative stack before obliterating or fighting Mithrix. The fact that the negative effect is removed on use means that you have some freedom with its usage even if you get it early while working towards better cooldown options (or just better luck).
Just had my 1st +1hr run thanks to you, Woolie! Your content on this game is the best I've found. Thanks!
Good stuff! Glad to hear it :)
24:53 "The ice band is now the most consistent type of damage"
Commando mains: *cries in not being able to proc*
Buff Phase Round please.
Buff Frag Grenade. Make it explode on impact
You can proc it with grenades
Commando can proc it with Frag grenade, I’ve seen it happen. I think it just has to hit more than 1 enemy so that the... what is it, 280%? I forgot. But basically if you can hit multiple enemies, it’ll equate to dealing over 400% damage and thus will proc bands.
I shouldn't have to use the crappy grenades in order to use a band. The threshold/cooldown should be adjusted per-survivor.
@@bugjams Center of explosion does 700%
55 minute tier list video. HHHNNNGGGGG, (grabs popcorn)
UMM ACTSHUALLY MR STREAMER...
Lol jk, but I do want to clear up a little discrepancy. The energy drink isn't just changing the flat speed at which you sprint (it kinda is, but not really) it affects the speed _multiplier_ you get when sprinting. Think of it as increasing the "speed gap" between sprinting and walking, goat hoof marginally increases _both_ speeds, but the energy drink is increases the boost in speed you get from going from a walk to a sprint.
If you wanna test it out, try comparing the speed of sprinting with 13 goat hooves, then try 10 hooves and 3 energy drinks.
This! I always prioritize Goat Hooves but I'll take 3 hooves and 2 energy drinks over 5 hooves any day.
energy drink would give you better results because of that multiplier
Phew, what a huge effort. Thanks for putting this all together to sort things out. Especially pointing out the changes to medkit and tooth, I've been scrapping those as garbage, might keep the kits around longer now. (I get hit too often, poor multi) Nice to see most of what I thought I knew is right. Those ring changes though, that's gonna take some adjusting to. Much obliged!
You know you're a veteran when you instinctively salute that printer. If you know you know
9:48 every survivors second ability is quite powerfull
plays captain once....
Taser has sucky damage but it shouldn’t be used for that. Locking down a bunch of golems so you can focus on the boss or stun clay Templars the second they start shooting to set up your air strike and charge a shot is really useful
@@lydia8226 and it resets the shotgun animation after firing meaning you can shoot way faster
tonic with just 3 fuel cells and a single gesture is my new favorite goal every run
15:57 Playing with mercenary I actually love having 5+ bandoleers for perma invincibility (you can pick the reset up while invincible)
It should also be noted that purity is INSANE on thermal harpoons + visions of heresay engi. with 1 stack of purity, visions has a .5 second reload time, and your thermal harpoons ALSO have a .5 second cooldown. You can essentially hold down m1 and fire constant barrages of visions, and you can spam m2 m1 over and over to fire near endless harpoons because of the incredibly low cooldown. Just firing 1 harpoon at a time makes you have that split second of downtime that recharges it. It's pretty damn insane, and it also makes mobile turrets with visions MUCH more desirable.
Imagine if rusted key gets buffed:"for every stack of this item, you get 1 chest per stage"?
Got my first skin running Forgive me Please, Desk Plant, and Aegis literally couldn't die
Add a Soulbound Catalyst and Infusion. It works, astoundingly.
@@Seeker_of_Truth_and_Beauty *bruh*
Add a Nhkana's and kill everything around you too.
U forgot ceremonial daggers
If anyone hasn’t you should try the fuel cell + gesture + tonic combo. Although it takes up your equipment slot permanently, on characters like commando and huntress it is completely worth that sacrifice for the constant bonuses it gives. Any run I do with those characters I try to get that combo
I'd say the doll (forgive me please) could get a better ranking, one ceremonial dagger a few topaz brooches and enough drowneds/fuel cells and you get permanent barrier, plus the game plays itself
was i suppose to be weezing during this video, the time and effort you put into making this video not only educational but fucking hilarious is unsurpassed
Legendary(Red) Items 27:02
•S
: 57 Leaf Clover, Ceremonial Dagger, Rejuvenation Rack, Sentient Meat Hook, Shattering Justice, Soulbound Catalyst.
•A
: Alien Head, Brainstalks, Brilliant Behemoth, Resonance Disc, Unstable Tesla Coil, Hardlight Afterburner.
•B
: Aegis.
•C: Dio's Best Friend, Frost Relic, H3AD-5T v2, Happiest Mask, Interstellar Desk Plant, N'kuhana's Opinion, Wake of Vultures.
Boss(Yellow) Items 35:32
•S: Irradiant Pearl, Shatterspleen.
•A: Mired Urn.
•B: Molten Perforator, Titanic Knurl.
•C: Genesis Loop, Halcyon Seed, Little Disciple.
•D: Pear, Queen's Gland.
Lunar(Blue) Items 39:54
•S: Gesture of the Drowned.
•A: Beads of Fealty, Focused Convergence.
•B: Brittle Crown, Defiant Gouge.
•C: Mercurial Rachis, Shaped Glass, Strides of Heresy, Transcendence, Visions of Heresy.
•D: Corpsebloom, Purity.
Equipment(Orange) Items 45:52
•S: Royal Capacitor.
•A: Gnarled Woodsprite, Gorag's Opus, Preon Accumulator, Recycler.
•B: Disposable Missile Launcher, Milky Chrysalis, Ocular HUD, Primordial Cube, Sawmerang, Super Massive Leech.
•C: Foreign Fruit, Helfire Tincture, Jade Elephant, Volcanic Egg.
•D: Blast Shower, Eccentric Vase, Effigy of Grief, Glowing Meteorite, The Back-up, The Crowdfunder, Forgive Me Please.
•F: Radar Scanner, Spinel Tonic.
41:20 "This one PANES my quite a bit"
Honestly from my experience with the “new” bands I’ve found them to be far less effective even if they are reliably consistent. The difference between a hard cap 10 second cool down and infinite proc chance and chaining seems crucial to determining their power compared to their previous iteration
Gotta get that blast shower with some fuel cells and the drowned item.
While I like the change to differentiate them from all the other on-hit items, their numbers are definitely low. Their 10 second cooldown does as much damage as a single AtG Missile (!!!)
@@rinder5 I agree. The new bands are great for the game's variety. However, their damage numbers need to get buffed hard enough to counterbalance the hard limit on their uptime.
Yah I think it’s pretty crazy to rate them on the same level as ATG. Think about how many ATG procs you get in 10 seconds. I think the bands are significantly worse than they were before personally.
Should you do void fields
Do you have razor wire y/n
Except the void field damage won't happen while in the bubble, which you have to do to charge them. And enemies don't spawn in between waves. So unless in multiplayer, or playing Engi and sticking your trrets in the damage field while they have healing, it isn't beneficial
You could always take a few peeks outside the cell zone to wipe out mobs around, while not losing much on tp charge
I pretty much would only take it there if I was going for the hyperbolic time chamber strat for fun (artifact of sacrifice while just infinitely killing enemies in there to gain items due to time being completely stopped and enemies spawning forever). Besides that... nah.
@@lordalex027 that's a good strat honestly. Especially if ya have enough regen thaf it doesn't matter
@@CrabBar oh hey Crab! good to see you here! ☺️
coming with the pro strats as usual, I see.
"Here we are with the last item in all the lists and its an S item"
Squid Polup pops up
Now 16:15 ... I really mean it when I say the Bauble needs to be at least B Tier if you plan on doing the Boss... Maybe A Tier even. The Boss get's actually slowed to a halt by Bauble, making it very easy for Chars like Captain or Rex to hit their nukes and kite him to oblivion. Srsly. you will not get hit by his strong attacks at all, only his Gatling and if you mess up the Shockwave
I didn't realize this video was almost an hour long til I was 35 minutes in
Oh my God I had no idea I sat that long watching this until I read this comment... I better get of yt stat
Supermassive leech is amazing on MUL-T with a gesture. Had a Royal Capacitor in the other equipment slot, and did the nail gun / rebar puncher switch strategy, so everytime you switch the leech is activated, pretty good if you don't have that much healing yet.
So I've done some compilations on FMP data and how it actually works... Wisps scale at 280% per stack, so using this if at 1 stack it does 280 and hits 8 times you end up with 2240% damage. This is like if the Capacitor could hit multiple enemies.
...this is at A SINGLE WISP WITHOUT GASOLINE OR CEREMONIAL DAGGERS.
Now throw on a single Brooch for 15x8 barrier, Tome for 8 chances of Gold for faster items a stage, Bandolier for CDR so you can use powerful skills more often, Desk Plant for a healing zone YOU CREATE WHEN AND WHERE YOU WANT or just use Monster Teeth for healing from it 2x8=16% health. A single Souldbound Catalyst also reduces the use time by 4x8 or 32 seconds over 8 seconds. 40 second CDR making it a 20 second use item if you don't kill anything.
This is with a single stack of items on what would be a weak run.
If you're going to get anywhere then FMP will help you, it will speed up your runs, reduce grinding, and give you on demand healing. It is literally every equipment in one save for Blast Shield. Provided you have the items... no different then a clover except you have complete control at that point. If FMP doesn't help you... then you lack the ability to kill multiple enemies effectively and will be overwhelmed quickly but with a single Tome you don't have to fight to get money to get those items to kill enemies.
I love your willow the wisp explanation
I have to say, I absolutely love your streams and videos Woolie. I don't just love the information part of it, your just an awesome dude in general! Two Thumbs up!!!
When stacking medkits is better than stacking shaped glass. This is truly interesting
The desk plant has been able to cover entire sections of the map in circles when I've used it. Seems atleast b tier
Yeah, the new plant is actually p nice. Covering the tele with a permanent heal area is real nice
Woolie: above 6 syringes is overkill
Me: carries 23 syringes
55 minutes! you spoil us mr. streamer!
Woolie: “unless you’re constantly one shotting enemies, you won’t have much to do with the crowbar besides your equipment slot.
Hopoo: hehe railgunner go *BWEEEEEEEEEEEEEEEE*
the burn you can get from the molten perferator is actually useful for being a more consistent form of gasoline, it actually adds to your deathmark
one *massive thing to add* shield gens are a *big oof* against mithrix on his last phase.. as you have to play pretty much dark souls against him letting him regen his shield if you are unlucky
It seems to me that Woolie should make a separate video about Mithrix boss fight strats, including items to avoid when fighting him
Liked before watching, so make it good Mr. Streamer
“In this game the less thinking your items make you do the better”
That’s... kinda depressing for the game itself, I wish weird builds were viable
When in doubt, play with the artifacts of Swarm, Sacrifice, and Command. Items will drop often enough that you have a lot of room to experiment without getting obliterated for not choosing wisely. This goes for any difficulty imo.
Last night I effectively made Loader One Punch Man with how many crowbars, will o the wisps, syringes, and boss rounds I had.
Oh they are. Jade Elephant constant uptime on Mul-T with capped bleeds is what I call the BattleBot build.
When you play with certain artifacts most of the tierlist here changes EXCEPT for Royal Capacitor
I personally play with Vengeance,Command and Disonance.
That's what pains me so much about this game. In RoR 1 you could have so many different builds, even without Command. Depending on the items and drones you got, you could have vastly different runs where you really had to adapt to your RNG, even well into the late-game. Every run felt uniquely different.
In RoR 2 it always boils down to on-hit spam. Getting capped crit and a bunch of on-hit, then circle-strafing around enemies is the only way to play this game, that's it. It's the meta, and if you don't play this way you'll die after the first loop, except on Drizzle. No way to make a drone or tanking build viable. DoT builds finally got some form of viability, but it's still inferior to on-hit spam. And burst damage builds are only viable for a short time with Loader, until enemies gain huge amounts of HP due to their crazy scaling.
Amazing job! Thanks for all the content man
48:47 Not sure what it is about it but this line is extremely satisfying to my ears, thanks mr streamer
I don't get it. It's like, imagination's not even there, the Primordial Cube is an enemy grenade, you throw it against an area near a boss and it picks up every spawn from an event on the way, you kill one of them and as little as 5 stacks of WotW make it deadly against.... well everything. You use it to throw it at the air, guess what, now all the lemurians and bugs are now actual grenades. You use it against a group of those god damn Vagrants and now every one of those health shots is pulling in a single spot and away from you. You use it on Mitrix and it slows him down enough to actually fire at him. Hell if you're Acrid you kill everything with it and a simple shot of acid. There's not a survivor that can't make grenades out of enemies with it and some items, let alone having the benefit of saving guys like the Loader that have no real AOE and Artificer that just get better with everyone in a single place.
The cube is S tier as a merc, being able to slice through a clump of enemies and set off a chain reaction is great.
Spinel tonic afflictions are fun against the final boss, though...
I also realized that having the final boss yoink someone's shaped glass made him easier to deal with, but still dangerous.
He doesn't grab them
You can cheese it so hard by getting 5 shaped glass he will one shot you no matter what so at less make him have 5k health and one shot him with a capacitor
3 purities on merc make him literally unkillable. Its insane.
With the added benefit of dealing 0 damage!
@@Eskinor unkillable defense>>>>
I actually really liked a lot of your comedy in this video very well done
glad this vid exists and that i watched it. im new to the ror2 scene and so hearing u say "take something else" really impacted me thx
both bands feels so good to use now specially with loader
I am a bit mad as a Commando player, that I need a Capacitor to use them consistently, as I don't like using the Frags.
Buff Phase Rounds pls.
@@Seeker_of_Truth_and_Beauty but when you use it it deals capacitor times 4 damage so 12000%damage one 1 stack per band and they stack insanely well
RIP Shaped glass meta, you will be missed.
Laughs in console
wqwe qwet true 😔
@@wqweqwet1804 laughs as captain
It won't be missed
@@wqweqwet1804 laughs in 1.0
Little Disciple should be placed in the A-Tier. With enough attack speed this baby is pumping out more damage than a Tesla Coil
That’s why it’s not a-tier!
Item dependency is bad for tier-rankings, hence why forgive me please is D-tier even though with some on-kill effects it is disgustingly powerful
crazy how much you do for the community
i love how every time i was like But Wait... you then said exactly what i was thinking #ENGYMAIN. love the vids.
Well, for the goat hoof and energy drink thing. Since the first stack of goat hoof only gives 20.3% bonus on sprint, while energy drink gives 30%, there is 9.7% of difference. Therefore, even tho goat hoof has more sprint bonus on each stack, you need dozens of stacks to actually surpass the sprint acceleration provided by energy drink. so yeah, might as well use energy drink for huntress.
It felt kinda unfair that you ranked "Forgive Me Please" so low considering its one and ONLY use is to proc on-death effects, one would assume you would rank it depending on how many on-death effects you have, rather than saying it's useless unless you have them.
uh mr. streamer but i stacked 110 shield generators on my swarms/sacrifice/commandy run and became immortal with 100k+ health. wdym its bad?
Only 100k? I had a run on Rex that went 5 hours where I had hundreds of shield gens and infusions rockin millions of health. Casual. Also 100+ Tougher times and Perm Jade Oni. Void Reavers, Mithrix, and Obliterating were the only real ways to end that run.
I love your special emphasis voices. The one in the shaped glass bit and the one for sawmerang both crack me up
Forgive me please is so underrated: pair it with gesture, soulbound catalyst, and ceremonial daggers and all you have to do is exist and everything dies. But you can take it a step further and get a single topaz brooch (maybe 2) and you have perma overshields or stack infusions since everytime you cast it it adds like 8 charges to your infusion and you can have 3 at a time out at the same time
Yhea forgive me please definitely should be higher on the tier list. You can do some stupid things with it.
Sir you haven’t even seen the squid polyps true power
Bring 2 resupply pods on Captain to Mithrix and watch him cry as you instantly spawn 6 Poglyps before his very eye.
eat hot chip and lie no that level of power would tear the very universe asunder
@@bugjams Captain truly is the best character in the game, he makes mass fireworks a viable build. No one can match the might of 6 waves of mass fireworks.
@@bugjams Or one resupply pod and one healing pod for three t a n k y Poglyps
Dio's Best Friend is pretty poggers on Engi imo
What does it do? I rarely play Engi, so sorry for bothering.
@@hiiambarney4489 its ok. Dio's normally revives you and also provides you with invulnerability for a second or two. If you don't use up Dio's, every time you summon a turret it is equipped with your all your items which includes Dio's.
So it just makes them survive quite a bit more than usual and stacking dio's isn't that bad as well. Still not an S tier item for engi but it's really helpful especially if you lack defensive and sustaining items for the turrets to survive longer.
@@Zapidalacz Dio's with a Genesis Loop is even better. :D
@@KainYusanagi I actually never thought of that combo. Nice one, gotta try that someday. Preferably with few shaped glass :D
@@Zapidalacz Eh, a single Crowbar will outscale Shaped Glass' damage bonus, though? At least against enemies that matter.
Nice list all and all, though I highly disagree with "Forgive Me Please". With just few "Will o Wisps" or "Gasolines" it becomes quite viable not to mention with with "Ceremonial daggers". And there's the fact that that it synergies with itself i you have "Soulbound Catalyst". But true, just by itself, it is useless. Still, good job.
With regards to the Shattering Justice, it's important to note that armor value can be negative, and that armor value going negative increases the damage the target takes. So Shattering Justice is basically a dps buff on everything, unless you're a poor, low attack-speed Loader who can't hit fast enough to stack the debuff 5 times.
You got to love this guy he really goes into detail for every item