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60 hours into survival mode on PS5 version. It’s so brutal but this is how the game should be played. When Giant mosquitoes can take you out in seconds the world is actually dangerous.
Also, a little tip depending on how you wanna play, get the underground railroad mod. (I think that's what it's called) It adds just 9 fast travel points across the commonwealth that you have to find and unlock to use. It doesnt invalidate the on foot traveling, but it also cuts down on walking time whenever you're trying to bring things back home.
Bros acting like it should be played like a soulslike. You know what the „normal“ difficult is for and why its called NORMAL? Because its not too hard and not too easy
@@gamerkeks1602 Maybe not like soulslike but Survival makes it a little more realistic, where you need to take cover as not to get destroyed in an instant and its more believable if you have no armor at the beginning. As long as enemies without armor get dropped as fast as im, im ok with that.
Survival makes the game way more enjoyable and i definitely think its the true way to play . "Normal" mode is for normies that suck at video games .@gamerkeks1602
Small tip if you are sleeping in a bed just to save as soon as you confirm the sleep, immeadiately cancel it. If done right the game will save without losing any time so you dont have to worry about getting thirsty or hungry when you wanna save.
@@Halldog7 it's the sleeping, but it don't overwrite the previous ones. i even had w cases when i exited the game to the menu then desktop and it didn't do exitsave, loosing 30 minutes gameplay. So i sleep before exiting every time.
@@Halldog7 Nope, not unless you add in mods to restore normal saving functions which is pretty stupid as all other saves besides hard saves are far more buggy and can lead to breaking the game.
Here’s a fun way to kill that pesky deathclaw fairly early on survival: get the fusion core from the mole rat den behind red rocket, go to the robotics disposal ground and grab the fat man, mini nuke, and hot rod paint mag. If you walk a straight path toward usaf Olivia from the disposal ground you’ll find a power armor frame with random armor still on it by the downed vertibird. Take all this loot back to sanctuary and fix up your new power armor then head into concord. Fight your way to the through the raiders and save up the critical hit you earn from blasting them. Once the deathclaw appears use the fatman and your saved crit to nuke em in the belly. Congratulations.
this sounds like overkill prep work but I am so excited to try something this. something about having a fresh vault dweller seeing the state of the world, immediately decking out for all out war, and nuking the first abomination it sees has me reeling 😂😂😂
@@diskeyeslol, I have been playing this game forever and I always use the hide and hit method...I go inside the building across the street from the museum as soon as the death claw appears.
Another good tip is pick up all the different types of plants you find throughout the world like stillbean, ash flowers, and glowing mushrooms because you ignor them in the base game but in survival mode you need them to make medicine on the medical table and fast travel is off but you can get around this by ether joining the brotherhood or railroad via vertibird signal flares and you can then travel vast distances safely be it you've been there already
Beat the game twice at launch and put it down before the DLC's. After coming back and playing this on Survival with higher frames feels like a brand new game. Along with the fact that on survival you have to look at the world more being as though your constantly looking for food or water. Great video
Personally i don't even install Automatron till later, those robot patrols are way too frequent and affect everything in my opinion. No wonder there is mod to change their attack frequency.
Local leader most important to negate having to go all the way back to sanctuary, it basically extends your reach to the nearest settlement to places you need to loot. I recommend it after hitting Converga, then linking tenpines, farm, and red rocket.
Ok, for right at the vault tek guy. Set stats to 10 intelligence, 10 Luck and 4 Strength. Just for the run through the vault after waking up. Most xp and luck for looting. STR just to bask roaches with.
Haven't seen it mentioned here yet, but Solar Powered is amazing for survival. Rads melt off between 6am and 6pm while you're walking around the wasteland. This is especially amazing for Far Harbour region of the game. Adamantium Skeleton is also really useful for survival, especially if you're already investing deep into Endurance.
Maybe I’m just nuts but concord is never been hard on survival. But to those that think it’s hard just utilize the command button for dogmeat and make him attack and hold the raiders until you get the power armor that way when there worried about dogmeat you can take them out
You get power armor so it's not that difficult. Plus the mini gun is overkill. People must be building characters too balanced they need to be purists or glitch the game to get all 10 in every special stat or more if that's your thing, not mine personally.
Concord: 1) First house on the right as you enter town resets every day or so, leave the door open when you loot it and check back every time you come through. Door shut = house has reset. Has a Quantum, cap stash, bobby pins, advanced safe, and chem box. Cap stash does not respawn 2) Want an early sniper? Face the museum, turn left and head down the street, last house on the right. Guaranteed pipe bolt action sniper on 2nd floor next to dead raider, plus a novice safe and chem box. 3) Check the Concord Civic Access by going through either the hole the deathclaw came from or the hatch behind the bus stop. Some mole rats, radroaches and a single mirelurk to kill all with a chance to be legendary. Also a fusion core near the mirelurk. Other: 1) Save tools! Specifically save Adjustable Wrenches, Ball Peen Hammers, Combination Wrenches, Screwdrivers and Wrenches. Calvin at Vault 81 will pay 15 caps/tool, with decent Charisma you can buy them from vendors for 1 or 2 caps and make big profit selling them off to Calvin. He's right next to the Depot in the Vault 2) Cigar Boxes, Packs of Cigarettes, and Cigarette Cartons have very little weight and sell for good caps as well 3) Aquaboy/girl is the closest thing to fast travel in survival. Rank 1 will prevent you taking rad dmg from water. Once you reach the river separating Cambridge from Boston you can get most anywhere by swimming. Great for crossing the water from Mystic Pines in Lexington to Covenant
I'm about 20 hours in my survival mode run with a balanced scavenger/crafter build that has high INT, low CHA and LCK. Survival mode absolutely changed the way I played the game for the better. Here are some things that weren't mentioned in the video: DON'T EVEN THINK OF USING MOLOTOVS Codsworth is a great companion for early game Survival Mode. I never used him as a companion before, and he has a surprising amount of voice lines for various locations (which I love for immersion). He will also continually produce purified water, just talk with him periodically. You can craft your own adhesive by making vegetable starch (3 Corn, 3 Mutfruit, 3 Tato, 1 Purified Water) at a cooking station for 5 Adhesive. Save space in your inventory to plant these crops when you make it to the next settlement location. I kind of regret not investing a little more in CHA to create supply lines between settlements (CHA 6), but for now I keep stashes by major landmarks by the roads. It's a little disorganized but making your own dead drops is kind of charming in it's own way.
@@ChopstickNinja9898he might mean he has a stash at a settlement location, I do this too, idc about building up the minutemen or starting a lot of settlements on the character I started playing but I guess a charisma build would be fun I think with luck or something idk..
Codsworth is worthless! He exposes your cover and darts right in to a certain death. He does not recover by himself and sits unresponsive with all your loot before he leaves for home after days ingame. You can’t stimpack him, you need expensive repair items. Lone Wanderer is the way to go in survival. Luck is super important in every fallout game. It has some of the best perks in the game. It has never been a dumpstat. You will benefit from at least some of the perks regardless of play-style.
I recommend beantown brewery as the first inside location to loot it has enough bottles to give you over 100 purified water and is super close to overland station and diamond city, it always gives a lot of exp of you go there with Travis for his mission line, which make it an easy first tango with raiders because you can have 2 companions
Also worth noting is that when consuming food is that you’ll only get any passive buffs they provide if your character isn’t already hungry when you use them (eg; grilled Radstag providing carry weight)
I wonder how hunger works, if it takes 18 minutes to get pecky and 36 minutes to get hungry can i eat at 32 minutes, not yet hungry and still remove pecky and not get pecky for 18 minutes? Also for thirst if i drink just before getting thirsty do i get almost double out from the same water? Or you will get again pecky and parched in 3-4 minutes if you prolonged the drinking eating? So is it an invisible bar or just status?
Just started my first playthrough in FO4 and went straight to Survival, its definitely rough not knowing any of the areas but I like that I can't just pause the game, spam stimpacks, and be full HP and continue brainlessly killing. For first time players I definitely recommend getting the Survival Options mod to still enable manual saves here and there. Not knowing any of the areas means when looking for a bed you can run into very powerful enemies and lose a lot of progress, which I am personally just not a fan of. So once I reach a point that I think "I would really not wanna repeat all that again if I die now" I do save. It's not as big of a safety net as autosave but can still minimize frustration. But it is definitely very fun. (I am doing a power armor melee/guns hybrid build)
Yeah highly recommend survival options. I play this mode on permadeath and it’s super useful having those saves when my biggest cause of death by far is accidentally shooting people when trying to speed up dialogue. Why they decided to map both to the same key will always remain a mystery.
so far im having a pretty good time with the gameplay, but the one thing killing it for me is conversations and exploration. I came back to this game the other day after not playing for years (and never actually finished back then) and I figured Id try out survival this time. The issue is that thirst, hunger, exhaustion, and illness aren't paused during dialogue, so if I take the time to actually talk to npc's during quests, then I have to waste decent amounts of water and food to avoid dying mid conversation, especially if I have an illness that depletes health. Time since I last slept increases too (at a rapid rate right now cus of an illness), so I lose strength and become over encumbered, forcing me to slow walk to hopefully find a bed somewhere while being constantly damaged from the status. If there is ANY combat after long conversations or exploring in areas without beds available, I'm basically screwed and have to start over. It feels like I'm forced to just skip through dialogue and never explore interesting areas because I'm punished too severely for trying to engage in the actual story lines. Is there something I'm missing to alleviate this? or is the answer just that this mode is only meant for people who have already experienced everything before?
Survival takes your annoyance towards the Minutemen and amplifies it! Having to talk to Preston Garvey to complete a quest or being given a Settlement Defense quest is so much more annoying when you can’t fast travel
I'll spend a ton of time at sanctuary doing as much crafting, building, leveling that i can. I definitely agree with waiting to go to Concord. I typically will go once I'm level 3 or 4 at least
I'd say covega is harder to clear, the ghouls, and everything at covega makes concord seem easy, because I usually don't use power armor after concord. Better to save those fusion cores at the start..
@@norzza the only bad part about concord is our friendly neighborhood chameleon T.T. He was my first death and he humbled me on how survival was going to be
I usually go clear Sunshine Tidings for the meat book hitting every location between there and Sanctuary. Go back to Sanctuary to drop off loot then head to Concord. If you do you’ll be at about level 5-6 and if you didn’t sleep you’ll have the 50% damage bonus from adrenaline.
You don't have to fight the Deathclaw in Concord, if you just go there for the gear and don't talk to Garvey yet. If you're capable of fighting the raiders, get the goodies and come back to finish the quest later.
Best tip I have found: Travis, Diamond City radio guy. Run the quest right up until you are to meet him at Beantown Brewery. Meet him at the door of the brewery but do Not go in and finish the quest. He will follow you, and makes not only a great distraction for your enemies, but uses his own shotgun to great effect, without ever having to provide him with ammo or using a stimpak on him; he recuperates at the end of a battle.
Aquaboy is OP early game. Sneak 3 or you'll regret it. Speed run the main story until the Brotherhood shows up, do one mission for them, then you have survival fast travel. Glorious little smoke grenades that let you call in a vertibird airlift to or from wherever you want. Buy them from proctor teagan on the prydwen every 48hrs. They're very cheap. Plus, you get a free T-60 suit. Focus on upgrading that suit when you can. Only travel during the day.
I love survival mode and I wouldn't recommend siding with the Minutemen because fast travel is not available so getting to your settlements to protect them if attacked and is annoying and since you must outfit and adequately supply each settlement its very expensive resources wise
@@watsenju1103 I don't know about non faction wise because I don't bother but you can unlock them through the brotherhood of steel because they will want you to go to them to get supplies through ether force or diplomacy but once you do they are allied with the brotherhood and can build
Building settlements and supply lines is crucial for survival mode BECAUSE you can't fast travel. Settlements give you places to rest, offload loot and save while supply lines make traveling safer and makes materials available between all connected settlements so you can upgrade and repair at any of your bases.
Plus if you do things right your settlements will defend themselves without you needing to rush across the map to save the day, and even if they fail it doesnt have much impact on the game.
I learned not to go to Concord on Survival Mode the hard way. Died multiple times at various stages, but mostly the Death Claw immediately killing me. I was hard headed though, and after clearing the interior of the museum for the 4th time, I decided to make a dash to the Red Rocket to safety save on a bed there and went back. I got really lucky, the Death Claw got stuck in the geometry of the grate it usually pops out of and was able to come back out with the minigun and just quickly kill it. Honestly just wanted to get the Minutemen over to Sactuary Hills so I could get some more quick EXP on the Sturgis settlement building quest and whatnot. Wouldn't do it again though. Already dreading the Corvega Plant, think I'll wait a while before tackling that.
If you just follow the train track, just past Concord from north to south, it can give accees to 3- 5 settlements (Tenpines bluff, Skylight Drive In, gray garden, oberland station, and Egret tours marina), all along one easy to follow relatively safe path, which can give you a line of relative safety and resource dumps for the rest of the game.
I put 6 in strength for the carrying capacity perk, 3 in perception because of the bobblehead in concord, 6 in charisma for leader, 7 in intelligence for crafting perks, 2 in the others. I use the special book on intellingence for robotics. I focus lockping and hacking as well as crafting perks to max xp gain. With some exceptions like the carrying capacity perk, leader perk and trading perk. For settlement building. I find the most important resource to be XP so I grab everything I can cook and every drug I can mix to max that. The lockpicking and hacking also gives nice XP. I sell every drug I don't need like radaway and such as it gives nice caps and I can just use docs. I also sell any ammo I don't need as I can just buy it later if necessary or just find more. Also, Concord is easy, just take it carefully instead of running and gunning. This is a good tip generally for survival mode. With the deathclaw, just use raiders and dogmeat as distractions and don't stock firing the minigun, making sure to hit it's weak belly. Also! VATS is nice but try to save it for when you're overwhelmed. Make it an ace card. This is useful and makes the game more challenging by using ironsights :)
Tip for power armor for folks who want to use it earlier in the game. Walking(Toggled on/off, not the default speed) drains power at a dramatically slower rate. While you are indeed slower because you're walking, it is entirely possible to keep using power armor early game if you walk between places and then toggle off walk while fighting. Using anything with AP does drain the power faster though. So long as you take your time and explore, you can generally find 3-5 fusion cores within orbit of sanctuary so it is possible to use power armor early game. That said just realize in a world of survival difficulty where everyone does massive damage, you're not an invincible tank, just the guy able to take an extra couple of hits. Basically going from 1-3 hits to die to 3-5 hits.
You forgot to talk about herbal remedies. Herbal stimulant Herbal antimicrobial Herbal anodyne These prevent various addictions if taken before you get them. They also last a long time and even longer with Chemist.
Build industrial water purifiers at sanctuary asap if possible you get tons of purified water and you can sell them at drumlin diner and trash can Carla often visits sanctuary so you can sell it all and buy medicine and ammo.
I initially started a survival playthrough a couple years ago and decided to hop back on to see where my progress was. I was at lvl 25. Decided to start a new game from stratch and dont remember the game being this hard early game. Im struggling big time.
In Concord, after I get armor and mini gun and kill person on roof I jump down and run through the street on the left and go all the way down and sneak up behind the raiders to the deathclaw. Once the deathclaw begins to break through the ground I run back through the road behind the raiders back to the church and hide. After the deathclaw kills the raiders it's a little easier to finish it off.
If you're gonna go to Nuka World for the first time, keep a Commonwealth save handy in case you're underprepared and need to return, since you can't return on the train until after you beat Colter, who can be a MAJOR pain in Survival, even if you remove the arena's Fusion Core
Ammo is life... and money if sold. Loot unwanted guns too for their clip ammo (then drop if not needed). Also Scrounger let's you find more ammo, from level 5 it includes 45 and 308 ammo.
Decontamination Arch: This device from the Wasteland Workshop DLC can indeed remove radiation damage for free and can be used multiple times. This is a valuable tool in Survival Mode where managing radiation is crucial. Drinking Dirty Water: Consuming dirty water carries a risk of becoming sick, which is a significant concern in Survival Mode. This aligns with the general advice to avoid sources of contamination to maintain health. Weight Capacity: In Survival Mode, the player's weight capacity is reduced compared to the normal game, and ammunition now has weight. This requires careful inventory management to avoid becoming over-encumbered, which can lead to fatigue and other penalties. Healing: Healing with food is slower in Survival Mode because health regeneration from food is less effective than using Stimpaks. This makes it important to carry and use Stimpaks for quicker recovery during combat situations. Lead Belly Perk: While useful at the start of the game to avoid radiation from food and water, the Lead Belly perk becomes less critical in the mid to late game. By then, players can farm and cook their meals, which removes radiation from the food. Vertibirds for Fast Travel: Since fast travel is disabled in Survival Mode, using Vertibirds is a viable alternative. Joining the Brotherhood of Steel provides access to Vertibird flare signals, although they can be buggy at times. Additionally, completing the Minutemen quest "With Our Powers Combined" allows the Minutemen to use Vertibirds, providing another fast travel option if the player is enemies with the Brotherhood of Steel Strong Back is a Strength perk in Fallout 4 that provides various benefits related to carrying capacity and movement while overencumbered. In Survival Mode, its effects are slightly different: Rank 1-3 work the same, increasing carry weight and allowing you to run while overencumbered by consuming Action Points. Rank 4 does not allow fast travel while overencumbered, as fast travel is disabled in Survival Mode. Instead, it prevents you from taking damage from being overencumbered. This is a valuable benefit, as being overencumbered in Survival Mode normally causes gradual health loss. Rank 5 (from the Far Harbor DLC) reduces the Action Point cost of running while overencumbered by 50%, making it easier to move at full speed when carrying a heavy load. So in Survival Mode, the Strong Back perk is essential for managing encumbrance without suffering health penalties. Higher ranks allow you to carry more, run further while overloaded, and negate the damage normally taken from being overencumbered. This perk is highly recommended for players struggling with strict weight limits and lack of fast travel in Survival.
I'm currently level 18 on very hard & after watching this vid & many others it's very super tempting to start all over again on Survival. Don't know if I should tho...
@@norzza wait wut ??!! I didn't know that was possible !! isn't this like cheating ? like getting a massive head start ? But thank you for the tip !! you saved me a shit load of gameplay hrs !
In my humble opinion, it’s a much more authentic experience to completely start over on survival mode. The early game is the most nerve-racking part and just switching over around level 20 is a great way to bypass that difficulty and challenge, but also bypass the fun
Returned to the game after years of not playing, decided to try survival to mix things up a bit and it's been a great time. The difficulty is brutal at times but it forces an immersion level i haven't felt in it previously. The whole game became a lot less "mindless" to me, every little choice matters, I noticed many details and cool things I never saw before even after tons of hours. If you enjoy a challenge I think it's one of the best ways to play and I highly recommend it.
I'm playing survival mode with 3 endurance and no armor. I never survive being hit twice 😂. It makes playing a sneaky sniper very intense. Early in my playthrough I was forever trying to find antibiotics.
Only mods i use for immersion are bavkspacks (cuz im cheap and dont wanna buy them) and camp supplies. Its a little cheaty because i use it to save sometimes, but i think it also adds to the immersion of needing to catch some z's while on the road.
10 Endurance, 9 Charisma, 5 Luck for idiot savant. Special book raise Charisma to 10. You'll never fail a persuasion check. Max all attributes to 11 with bobbleheads. Pick up idiot savant 2 @ level 11. Run around grabbing all the magazines as you level. You'll cap all specials at about 56. Grab Cait for any lock picking needs.
I feel like no one mentions that can bulld a water fountain for quick purified water to drink and fill bottles can be built easily and from the start of the game. Also you can auto save by sleeping then backing out to not pass the time but will still trigger your thirst/food and sickness tic
@@pker3293 with the aquaboy you can use armor, but i usually don't have high enough stats anways. And Polymer Labs can be reached and done at any level for the hazmat suit. :)
Lead belly is one of the worst perks to invest on in survival. Hell, endurance is pretty useless early on because you mostly die in one hit no matter what. I recommend go for 9 or even 10 str at start so you can carry a lot of junk with you. Saves a HUGE amount of time. And, build wired fences like your life depends on it. Because it kinda does 😂
All heals are slow, few hp per second. If you use multiple of the same one like stimpack it will be super slow but will heal you more. However if you have more types of healing and use more your healing will be much much faster, if 3 healing items it will be approx 3x faster. So favor for quick use more healing things, and if in dangerous situation use more sources.
This game is still amazing i finished the vanilla game on xbox one , now i have it on pc and it's gotten boring because i put to many mods and have made the game too easy and so has the console commands i wanted to try this maybe the realism will spark my interest again
I use a backpack but don’t let my companions carry stuff. Basically just gives their carry weight to you so you don’t have to constantly talk to them to give/get stuff. Especially useful with Dogmeat because she always runs away while trying to talk to her.
Try doing luck and agility as main skills, and play around with the other stats for flavour, I have plans on making one soon, no idea how I'm going to approach it yet..(Edit: You might want 9 luck 9 agility is what i mean by main skills, later get the BOBBLEHEADS.)
@@DeltaCDN if your thinking of high AP big damage weapons, pipe revolver/ Kellogg's pistol, I'd keep luck at 6 and have gun fu. For low AP cost weapons with quick magazines and light receivers, 4 agility is plenty and pile the luck to at least 9. Something in between like righteous authority 7 in luck and agility is plenty.
I wonder how hunger works, if it takes 18 minutes to get pecky and 36 minutes to get hungry can i eat at 32-34 minutes, not yet hungry and still remove pecky and not get pecky for 18 minutes? Also for thirst if i drink just before getting thirsty (22-25 minutes) do i get almost double out from the same water? And in case of hunger from food? Or you will get again pecky and parched in 3-4 minutes if you prolonged the drinking/eating? So is it an invisible bar or just status? If it's only a status think it would make sense for me if low on water/food to only eat every 30 minutes and drink every ~24 minutes, just before stage 2 hits. What about sleeping? Again if you do only 2 hours of sleep not yet thirsty nor hungry only stage 1, then eat/drink and again sleep for 2h you save on food water?
btw anyone who wanted to use savant you cant re save and scum :p but you can with quest like the minute men you can make a bed right next to quest drop off
Waterboy is 100% necessary especially for early game. Get the magazine that increases swim speed and all of those waterways will be like a safe highway. They can take you near almost everywhere you want to go! And any time you are near water you have a quick escape from danger.
@zcodoedoe are you a bot? What's wrong with people making comments? Oh wait this is the internet and that's what people do. My comment is my opinion, if you don't like it f off. The points are wasted imo because you don't necessarily need those perks, you could put them elsewhere instead of using the water, next you'll tell me VANS is a good idea too..
@@DeltaCDN I dont take aquaboy to get fresh water. Its to travel in the safety of water. Your comment about filing up bottles had nothing to do with my post. Thats why the guy asked if youre a bot, your reply was way out in left field.
@thebenc1537 waterboy covers a wide range of things, drinking water is one of them, it's probably the first. So me saying you don't need those perks is not wrong.
Or you can spend the time to build a conveyor belt and storage and duplicate the your special book to get all stats to 10, and allow your self to slowly get tired, hungry & thirsty to rebuild your stats back to 10, especially since those 3 cannot be the direct cause of your death, and continue and if you do it right your endurance will be 22 and you’ll have all perks available at the beginning
As soon as you suggested Endurance 3 for Lead Belly I stopped watching. I’ve never had a survival run where food is a problem. Terrible waste of perk points.
@@sirgoodwin2 Kill critter. Cook meat. No rads, no chance of disease. Between all the flies, roaches, mole rats, mongrels, and radstags in and around Sanctuary you shouldn’t have to eat anything with rads. Grab all the empty bottles in the vault and around the area, build a water pump and you will have oodles of purified water. Nearly every other perk will be more useful in a survival run than lead belly. I’ve never taken it and I’ve never had to eat radioactive food more than a couple times in many, many runs.
@@schoolofdank5736 Exactly. Food and water are not a problem, inventory management and the need to carefully plan your approach to dangerous situations is the real challenge.
Watching this because i WANT to give survival mode a chance, but i honestly hate it. If someone had a gun to my head and said "complete the game in survival mode or ill shoot...", Id take the gun and pull the trigger myself and save them the murder charge. Theres things id tone down, like how often you get hungry, thirsty etc... you should not under any circumstances be punished this hard for healing, id keep the regen rate but take away the ailments you get for doing so. And taking away the ability to freely save is just so dumb i cant wrap my head around that one. I think NVs Hardcore is a little too easy, but 4s Survival is too hard. Id like it somewhere inbetween. Vanilla that is.
At some point in survival mode you're not really punished much at all when you're familiar with the game. With points into medic you can heal a ton for the cost of 1 purified water. Early game you can build a fountain and use any bottles you find to make a large early supply. Food is easy enough to come by - especially if you explore north-east of Sanctuary and find the magazine which doubles meat looted from animals killed. Only medicines I really care search for are antibiotics. I did craft them on my first character but found enough exploring with the second that I haven't even had the need to spec into Chemist. Honestly the biggest issues with survival are the cheap insta-kill mechanics such as missile launcher, mines, etc
Dont sink points into strength early game if you are not running melee. Its a waste of points early game. Use scrapper so you get parts from scrapping armor and weapons. Then you dont have to rely on finding and holding junk and only pick up junk like extinguishers,microscopes and bio scanners. I dont even put a point into strength early or late game in survival anymore.
I'm the opposite junks needed for all crafting, good xp too. Also looting can be sold which let's you buy anything you weren't lucky to find, and some very good legendary stuff too. And looting is fun. Not nailed down i need it. :) Scrapper only good for complex modded and advanced weapons, they mostly appear only mid game, except few exceptions. I mean from lvl 15-20+ so it's very good but not urgent. Reversing this many basic weapon only gives wood or steel or plastic regardless of perk. My SPECIAL save is having Endurance 1 only. 85 hp at lvl1 instead of 105 for END5... you still need to heal anyways, it's like having a gun with 4 or 5 magazine, you reload it anyways. The glorious thing about Fallout 4 you can play it in many styles. :D
@@PickleRick244 to have caps? To buy things? Like buying the fatman shooting 1 extra nuke for free, etc. I also sell most ammo, but when you find your first ec2 plasma 5.56 and .50 weapons you might need some extra. If you like building you might need some shipments, Diamond City apartment costs 2k, etc. Also those armor gas masks can be scrapped too, even the unmodable ones. And i give üy providioners and guards some of the armor too. Why not? And looting, hoarding feels good.
@MolnarG007 if I'm not looting pointless crap then my strength points are better somewhere else especially early game.....like scrapper. I finish on survival using only a 215-230 carry weight. I'm not a pick everything up and hope for the best kind of guy.
Please is there a mod for saving more easily (first time ever on fallout 4) that still works after update ? >>> because survival gets annoying because of the saves
I can’t remember the name but I used a mod that give you unlimited sleeping bags that u can use for saving. I love survival but cheating a bit with sleeping bags made it more fun for me.
@@panzerfaust187 100% agree !! I love to take a random direction and just explore but when you loose like 1hours of progress just because a random radscorpion decided to pop under you and randomly oneshot you in the middle of nowhere !! it gets annoying sometimes ! can't wait for mods to come back just for the achievment with mods and better save system in survival !!!
Very much so. At the same time it really depends on the run. I like the 1 int idiot savant game, but I'm sacrificing several very essential perks (gun nut, science!, hacker, etc.). Personally I know what guns and armor I need and where to find them, so I don't need them as much. Idiot savant is great to get those 1-50 levels.
I abandoned a level 45 survival mode run and restarted with a (10) INT and (6) CHR build and its been so much more fun. -high int = more exp for everything from killing to crafting - high char = more ammo - I love the .44 snub nosed - it hits like a truck and so getting ammo from vendors is crucial as its rare ammo type - don't worry too much about carry weight - you can dump stuff to dogmeat and craft pocketed armour and wear power armour eat radstag meat
I’m level 25 rn with 2 INT no wonder I felt my xp gains been low😆 I need to go to the glowing sea and just re took the castle I’m not gonna even bother restarting I’m into deep now
You can cheese it by scrapping everything in Sanctuary (including trees, etc) then go into build mode and build shelves that take only 2 wood or steel. If you don’t want to go that route, invest in sneak (maybe ninja) and play safer.
Unarmed build: 8 STR, 2 PER, 3 END, 1 CHR, 5 INT, 9 AGI, 1 LCK. (NOT COUNTING THE SPECIAL BOOK OR BOBBLEHEADS) You can build it into using stealth and or carrying a heavy weapon as well, but right now I'm playing it mostly Unarmed using a powerfist from swan, and also with some stealth potential because survival forces you to be stealthy sometimes or just straight up run from fights or avoid them. The build can and should use power armor at times but for a starting character this may not always be possible unless you follow a guide and have the best start😂 As for armor and food plus chems I have combat armor, mining helmet with the bright light mod attached, and the vault suit dyed black with the number 31 on it because we all about control and management😂. Chems and food just make buffjet, psychobuff, and cook and carry lots of mutt chops, or noodle cup. I also like to carry one grilled radstag incase I need a few extra pounds to get home with all my loot. Blitz perk from 9 agility is OP at thr start and knuckles with the bladed mod is easy to get at a low level so you'll have the best possible weapon to start with.
Put the special stat from the special book in strength at the start so you get the rooted perk, and eventually the pain train perk after you get the BOBBLEHEAD.
Strength 4 endurance 7 Charisma 7 Intelligence 7 My best grognak non VATs build. Chems (psycho buff, buff tats, fury, and yaoi gui roasts, and dirty wastelanders galore with party boy. Can summon an insane amount of strength and melee damage and HP. I put the special book into Charisma for 8 to make companions better. Codsworth is good to start, later you want strong for his perk. The armour legs that make you move faster.
I will never understand all these “immersion” cats who play modded games, but don’t use iHud. There is literally NOTHING more immersion breaking than a HUD.
You dont have to travel to vault 81 to fill your empty bottles. Wtf did you smoke? Just build a Water Pump in one of your Settlements and you can fill it up there. Did you even played the Game???
He meant as soon as you come out of your cryopod, you can stock up with the bottles around the vault before you leave for sanctuary. Just a good headstart tip!
@@DovahKemp Red Rocket is right at the Corner, only Enemies are a few Molerats that Dogmeat can take care of. You can salvage everything you need for a Waterpump there. Returning to the Vault just for Water is unnecessary tedious
@@sas_soldier8884 I don’t man the way I understood it was I needed the script extender on PC to do mods… you know where I I can find a video on how to uninstall and reinstall maybe ?
Wtf? Creating a lame character with 3-6 special stats spread? You gotta be kidding me. Perfectly balanced character gameplay is not what we're playing survival mode for
Put your best survival mode tips below! ⬇
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Use a female character and take the black widow perk
If you don't care about playing either male or female
60 hours into survival mode on PS5 version. It’s so brutal but this is how the game should be played. When Giant mosquitoes can take you out in seconds the world is actually dangerous.
Also, a little tip depending on how you wanna play, get the underground railroad mod. (I think that's what it's called) It adds just 9 fast travel points across the commonwealth that you have to find and unlock to use.
It doesnt invalidate the on foot traveling, but it also cuts down on walking time whenever you're trying to bring things back home.
Bros acting like it should be played like a soulslike. You know what the „normal“ difficult is for and why its called NORMAL? Because its not too hard and not too easy
@@gamerkeks1602 Maybe not like soulslike but Survival makes it a little more realistic, where you need to take cover as not to get destroyed in an instant and its more believable if you have no armor at the beginning. As long as enemies without armor get dropped as fast as im, im ok with that.
Survival makes the game way more enjoyable and i definitely think its the true way to play . "Normal" mode is for normies that suck at video games .@gamerkeks1602
Australia…Australia never changes
Small tip if you are sleeping in a bed just to save as soon as you confirm the sleep, immeadiately cancel it. If done right the game will save without losing any time so you dont have to worry about getting thirsty or hungry when you wanna save.
This is a great tip! Thank you
Note you still can become ill. Grrrrr.
I noticed you don’t actually get to do a manual save when sleeping. It is just an autosave. Is there no way to do an actual manual save in survival?
@@Halldog7 it's the sleeping, but it don't overwrite the previous ones. i even had w cases when i exited the game to the menu then desktop and it didn't do exitsave, loosing 30 minutes gameplay. So i sleep before exiting every time.
@@Halldog7 Nope, not unless you add in mods to restore normal saving functions which is pretty stupid as all other saves besides hard saves are far more buggy and can lead to breaking the game.
Here’s a fun way to kill that pesky deathclaw fairly early on survival: get the fusion core from the mole rat den behind red rocket, go to the robotics disposal ground and grab the fat man, mini nuke, and hot rod paint mag. If you walk a straight path toward usaf Olivia from the disposal ground you’ll find a power armor frame with random armor still on it by the downed vertibird. Take all this loot back to sanctuary and fix up your new power armor then head into concord. Fight your way to the through the raiders and save up the critical hit you earn from blasting them. Once the deathclaw appears use the fatman and your saved crit to nuke em in the belly. Congratulations.
this sounds like overkill prep work but I am so excited to try something this. something about having a fresh vault dweller seeing the state of the world, immediately decking out for all out war, and nuking the first abomination it sees has me reeling 😂😂😂
Hahaha I always just go in one of the buildings and poke at him until he dies. But this is genius
@@diskeyesThat’s what I did with it as well as what I do with the Savage Deathclaw in the Witchcraft building
@@diskeyeslol, I have been playing this game forever and I always use the hide and hit method...I go inside the building across the street from the museum as soon as the death claw appears.
@@gregwright615 why go through all that work for a core and power armour when that same mission gives you it for free ?
Another good tip is pick up all the different types of plants you find throughout the world like stillbean, ash flowers, and glowing mushrooms because you ignor them in the base game but in survival mode you need them to make medicine on the medical table and fast travel is off but you can get around this by ether joining the brotherhood or railroad via vertibird signal flares and you can then travel vast distances safely be it you've been there already
Beat the game twice at launch and put it down before the DLC's. After coming back and playing this on Survival with higher frames feels like a brand new game. Along with the fact that on survival you have to look at the world more being as though your constantly looking for food or water. Great video
Definitely agree, the slower pace and taking in the world is what I love about survival mode.
I miss the fast travel from new Vegas mods fix this but then you lose achievement support and idk if there’s a survival achievement
Personally i don't even install Automatron till later, those robot patrols are way too frequent and affect everything in my opinion.
No wonder there is mod to change their attack frequency.
Local leader most important to negate having to go all the way back to sanctuary, it basically extends your reach to the nearest settlement to places you need to loot. I recommend it after hitting Converga, then linking tenpines, farm, and red rocket.
Ok, for right at the vault tek guy. Set stats to 10 intelligence, 10 Luck and 4 Strength. Just for the run through the vault after waking up. Most xp and luck for looting. STR just to bask roaches with.
You can redo stats before leaving the vault
Wtf these Roaches are easy to kill and the Game even gives you a free Autosave.
@@ahabduennschitz7670 it's for max exp from the roaches
@@ahabduennschitz7670 what free auto safe in survival? You need to sleep to save
@@jueviolegrace8109 I somehow have a Single save that is right in there at the beginning on survival
Haven't seen it mentioned here yet, but Solar Powered is amazing for survival. Rads melt off between 6am and 6pm while you're walking around the wasteland. This is especially amazing for Far Harbour region of the game.
Adamantium Skeleton is also really useful for survival, especially if you're already investing deep into Endurance.
concord is gg easy... you can cheese the death claw by running into the building across from the church :3
Maybe I’m just nuts but concord is never been hard on survival. But to those that think it’s hard just utilize the command button for dogmeat and make him attack and hold the raiders until you get the power armor that way when there worried about dogmeat you can take them out
You get power armor so it's not that difficult. Plus the mini gun is overkill. People must be building characters too balanced they need to be purists or glitch the game to get all 10 in every special stat or more if that's your thing, not mine personally.
the raiders aren't that bad to kill, its that damn death claw that humbled me Lmao
@@ourmilitary841you can run into the house outside the museum and the deathclaw will just stand outside and let you shoot him lol
Yeah I lowkey let Preston kill everyone, didn’t even hop off the roof til everyone was dead
I remember doing the Deathclaw fight several times in Survival. He was one-hitting me big time, I think I caught a Legendary one or something lol
Concord:
1) First house on the right as you enter town resets every day or so, leave the door open when you loot it and check back every time you come through. Door shut = house has reset. Has a Quantum, cap stash, bobby pins, advanced safe, and chem box. Cap stash does not respawn
2) Want an early sniper? Face the museum, turn left and head down the street, last house on the right. Guaranteed pipe bolt action sniper on 2nd floor next to dead raider, plus a novice safe and chem box.
3) Check the Concord Civic Access by going through either the hole the deathclaw came from or the hatch behind the bus stop. Some mole rats, radroaches and a single mirelurk to kill all with a chance to be legendary. Also a fusion core near the mirelurk.
Other:
1) Save tools! Specifically save Adjustable Wrenches, Ball Peen Hammers, Combination Wrenches, Screwdrivers and Wrenches. Calvin at Vault 81 will pay 15 caps/tool, with decent Charisma you can buy them from vendors for 1 or 2 caps and make big profit selling them off to Calvin. He's right next to the Depot in the Vault
2) Cigar Boxes, Packs of Cigarettes, and Cigarette Cartons have very little weight and sell for good caps as well
3) Aquaboy/girl is the closest thing to fast travel in survival. Rank 1 will prevent you taking rad dmg from water. Once you reach the river separating Cambridge from Boston you can get most anywhere by swimming. Great for crossing the water from Mystic Pines in Lexington to Covenant
I'm about 20 hours in my survival mode run with a balanced scavenger/crafter build that has high INT, low CHA and LCK. Survival mode absolutely changed the way I played the game for the better. Here are some things that weren't mentioned in the video:
DON'T EVEN THINK OF USING MOLOTOVS
Codsworth is a great companion for early game Survival Mode. I never used him as a companion before, and he has a surprising amount of voice lines for various locations (which I love for immersion). He will also continually produce purified water, just talk with him periodically.
You can craft your own adhesive by making vegetable starch (3 Corn, 3 Mutfruit, 3 Tato, 1 Purified Water) at a cooking station for 5 Adhesive. Save space in your inventory to plant these crops when you make it to the next settlement location.
I kind of regret not investing a little more in CHA to create supply lines between settlements (CHA 6), but for now I keep stashes by major landmarks by the roads. It's a little disorganized but making your own dead drops is kind of charming in it's own way.
dont the items disappear in the stashes after some time?
@@ChopstickNinja9898he might mean he has a stash at a settlement location, I do this too, idc about building up the minutemen or starting a lot of settlements on the character I started playing but I guess a charisma build would be fun I think with luck or something idk..
I hate settlements, I just use red rockets and random benches to dump things.
Less waking too as settlements are quite spread out.
Codsworth is worthless! He exposes your cover and darts right in to a certain death. He does not recover by himself and sits unresponsive with all your loot before he leaves for home after days ingame. You can’t stimpack him, you need expensive repair items.
Lone Wanderer is the way to go in survival.
Luck is super important in every fallout game. It has some of the best perks in the game. It has never been a dumpstat. You will benefit from at least some of the perks regardless of play-style.
Just curious, why don’t you like molotov cocktails? Never played survival but I’m curious
I recommend beantown brewery as the first inside location to loot it has enough bottles to give you over 100 purified water and is super close to overland station and diamond city, it always gives a lot of exp of you go there with Travis for his mission line, which make it an easy first tango with raiders because you can have 2 companions
Also worth noting is that when consuming food is that you’ll only get any passive buffs they provide if your character isn’t already hungry when you use them (eg; grilled Radstag providing carry weight)
I was wondering why I wasn't seeing a stack of buffs when I ate my cooked food to fill my hunger gauge! Thank you
Oh? Oh!
I wonder how hunger works, if it takes 18 minutes to get pecky and 36 minutes to get hungry can i eat at 32 minutes, not yet hungry and still remove pecky and not get pecky for 18 minutes?
Also for thirst if i drink just before getting thirsty do i get almost double out from the same water?
Or you will get again pecky and parched in 3-4 minutes if you prolonged the drinking eating?
So is it an invisible bar or just status?
Just started my first playthrough in FO4 and went straight to Survival, its definitely rough not knowing any of the areas but I like that I can't just pause the game, spam stimpacks, and be full HP and continue brainlessly killing.
For first time players I definitely recommend getting the Survival Options mod to still enable manual saves here and there. Not knowing any of the areas means when looking for a bed you can run into very powerful enemies and lose a lot of progress, which I am personally just not a fan of. So once I reach a point that I think "I would really not wanna repeat all that again if I die now" I do save. It's not as big of a safety net as autosave but can still minimize frustration.
But it is definitely very fun. (I am doing a power armor melee/guns hybrid build)
Yeah highly recommend survival options. I play this mode on permadeath and it’s super useful having those saves when my biggest cause of death by far is accidentally shooting people when trying to speed up dialogue. Why they decided to map both to the same key will always remain a mystery.
so far im having a pretty good time with the gameplay, but the one thing killing it for me is conversations and exploration. I came back to this game the other day after not playing for years (and never actually finished back then) and I figured Id try out survival this time.
The issue is that thirst, hunger, exhaustion, and illness aren't paused during dialogue, so if I take the time to actually talk to npc's during quests, then I have to waste decent amounts of water and food to avoid dying mid conversation, especially if I have an illness that depletes health. Time since I last slept increases too (at a rapid rate right now cus of an illness), so I lose strength and become over encumbered, forcing me to slow walk to hopefully find a bed somewhere while being constantly damaged from the status. If there is ANY combat after long conversations or exploring in areas without beds available, I'm basically screwed and have to start over.
It feels like I'm forced to just skip through dialogue and never explore interesting areas because I'm punished too severely for trying to engage in the actual story lines. Is there something I'm missing to alleviate this? or is the answer just that this mode is only meant for people who have already experienced everything before?
Survival takes your annoyance towards the Minutemen and amplifies it! Having to talk to Preston Garvey to complete a quest or being given a Settlement Defense quest is so much more annoying when you can’t fast travel
I'll spend a ton of time at sanctuary doing as much crafting, building, leveling that i can.
I definitely agree with waiting to go to Concord. I typically will go once I'm level 3 or 4 at least
For sure, concord is quite tough on survival mode.
I'd say covega is harder to clear, the ghouls, and everything at covega makes concord seem easy, because I usually don't use power armor after concord. Better to save those fusion cores at the start..
@@norzza the only bad part about concord is our friendly neighborhood chameleon T.T. He was my first death and he humbled me on how survival was going to be
I usually go clear Sunshine Tidings for the meat book hitting every location between there and Sanctuary. Go back to Sanctuary to drop off loot then head to Concord.
If you do you’ll be at about level 5-6 and if you didn’t sleep you’ll have the 50% damage bonus from adrenaline.
You don't have to fight the Deathclaw in Concord, if you just go there for the gear and don't talk to Garvey yet. If you're capable of fighting the raiders, get the goodies and come back to finish the quest later.
Best tip I have found: Travis, Diamond City radio guy. Run the quest right up until you are to meet him at Beantown Brewery. Meet him at the door of the brewery but do Not go in and finish the quest. He will follow you, and makes not only a great distraction for your enemies, but uses his own shotgun to great effect, without ever having to provide him with ammo or using a stimpak on him; he recuperates at the end of a battle.
I love the backpack you can fit all your food, water and chems in it realistically.
Aquaboy is OP early game. Sneak 3 or you'll regret it. Speed run the main story until the Brotherhood shows up, do one mission for them, then you have survival fast travel. Glorious little smoke grenades that let you call in a vertibird airlift to or from wherever you want. Buy them from proctor teagan on the prydwen every 48hrs. They're very cheap. Plus, you get a free T-60 suit. Focus on upgrading that suit when you can. Only travel during the day.
I love survival mode and I wouldn't recommend siding with the Minutemen because fast travel is not available so getting to your settlements to protect them if attacked and is annoying and since you must outfit and adequately supply each settlement its very expensive resources wise
Do you still unlock settlements without doing minutemen missions?
@@watsenju1103 I don't know about non faction wise because I don't bother but you can unlock them through the brotherhood of steel because they will want you to go to them to get supplies through ether force or diplomacy but once you do they are allied with the brotherhood and can build
@@watsenju1103 yes you just walk to them and they’ll ask for help from some threat and kill them and you can build there
Building settlements and supply lines is crucial for survival mode BECAUSE you can't fast travel.
Settlements give you places to rest, offload loot and save while supply lines make traveling safer and makes materials available between all connected settlements so you can upgrade and repair at any of your bases.
Plus if you do things right your settlements will defend themselves without you needing to rush across the map to save the day, and even if they fail it doesnt have much impact on the game.
I learned not to go to Concord on Survival Mode the hard way. Died multiple times at various stages, but mostly the Death Claw immediately killing me. I was hard headed though, and after clearing the interior of the museum for the 4th time, I decided to make a dash to the Red Rocket to safety save on a bed there and went back. I got really lucky, the Death Claw got stuck in the geometry of the grate it usually pops out of and was able to come back out with the minigun and just quickly kill it. Honestly just wanted to get the Minutemen over to Sactuary Hills so I could get some more quick EXP on the Sturgis settlement building quest and whatnot. Wouldn't do it again though. Already dreading the Corvega Plant, think I'll wait a while before tackling that.
If you just follow the train track, just past Concord from north to south, it can give accees to 3- 5 settlements (Tenpines bluff, Skylight Drive In, gray garden, oberland station, and Egret tours marina), all along one easy to follow relatively safe path, which can give you a line of relative safety and resource dumps for the rest of the game.
I put 6 in strength for the carrying capacity perk, 3 in perception because of the bobblehead in concord, 6 in charisma for leader, 7 in intelligence for crafting perks, 2 in the others. I use the special book on intellingence for robotics. I focus lockping and hacking as well as crafting perks to max xp gain. With some exceptions like the carrying capacity perk, leader perk and trading perk. For settlement building.
I find the most important resource to be XP so I grab everything I can cook and every drug I can mix to max that. The lockpicking and hacking also gives nice XP.
I sell every drug I don't need like radaway and such as it gives nice caps and I can just use docs. I also sell any ammo I don't need as I can just buy it later if necessary or just find more.
Also, Concord is easy, just take it carefully instead of running and gunning. This is a good tip generally for survival mode. With the deathclaw, just use raiders and dogmeat as distractions and don't stock firing the minigun, making sure to hit it's weak belly.
Also! VATS is nice but try to save it for when you're overwhelmed. Make it an ace card. This is useful and makes the game more challenging by using ironsights :)
Tip for power armor for folks who want to use it earlier in the game.
Walking(Toggled on/off, not the default speed) drains power at a dramatically slower rate. While you are indeed slower because you're walking, it is entirely possible to keep using power armor early game if you walk between places and then toggle off walk while fighting. Using anything with AP does drain the power faster though.
So long as you take your time and explore, you can generally find 3-5 fusion cores within orbit of sanctuary so it is possible to use power armor early game.
That said just realize in a world of survival difficulty where everyone does massive damage, you're not an invincible tank, just the guy able to take an extra couple of hits. Basically going from 1-3 hits to die to 3-5 hits.
You forgot to talk about herbal remedies.
Herbal stimulant
Herbal antimicrobial
Herbal anodyne
These prevent various addictions if taken before you get them. They also last a long time and even longer with Chemist.
Not addictions, but ailments.
Build industrial water purifiers at sanctuary asap if possible you get tons of purified water and you can sell them at drumlin diner and trash can Carla often visits sanctuary so you can sell it all and buy medicine and ammo.
I initially started a survival playthrough a couple years ago and decided to hop back on to see where my progress was. I was at lvl 25. Decided to start a new game from stratch and dont remember the game being this hard early game. Im struggling big time.
btw you can also use the special book to max out a stat above 10 if you save it by -1 stat and using it you can get 11 in a stat permanently
In Concord, after I get armor and mini gun and kill person on roof I jump down and run through the street on the left and go all the way down and sneak up behind the raiders to the deathclaw. Once the deathclaw begins to break through the ground I run back through the road behind the raiders back to the church and hide. After the deathclaw kills the raiders it's a little easier to finish it off.
If you're gonna go to Nuka World for the first time, keep a Commonwealth save handy in case you're underprepared and need to return, since you can't return on the train until after you beat Colter, who can be a MAJOR pain in Survival, even if you remove the arena's Fusion Core
Ammo is life... and money if sold. Loot unwanted guns too for their clip ammo (then drop if not needed).
Also Scrounger let's you find more ammo, from level 5 it includes 45 and 308 ammo.
I give you. credit for using a Tropic Thunder clip, hilarious!
That movie is hilarious!
Decontamination Arch: This device from the Wasteland Workshop DLC can indeed remove radiation damage for free and can be used multiple times. This is a valuable tool in Survival Mode where managing radiation is crucial.
Drinking Dirty Water: Consuming dirty water carries a risk of becoming sick, which is a significant concern in Survival Mode. This aligns with the general advice to avoid sources of contamination to maintain health.
Weight Capacity: In Survival Mode, the player's weight capacity is reduced compared to the normal game, and ammunition now has weight. This requires careful inventory management to avoid becoming over-encumbered, which can lead to fatigue and other penalties.
Healing: Healing with food is slower in Survival Mode because health regeneration from food is less effective than using Stimpaks. This makes it important to carry and use Stimpaks for quicker recovery during combat situations.
Lead Belly Perk: While useful at the start of the game to avoid radiation from food and water, the Lead Belly perk becomes less critical in the mid to late game. By then, players can farm and cook their meals, which removes radiation from the food.
Vertibirds for Fast Travel: Since fast travel is disabled in Survival Mode, using Vertibirds is a viable alternative. Joining the Brotherhood of Steel provides access to Vertibird flare signals, although they can be buggy at times. Additionally, completing the Minutemen quest "With Our Powers Combined" allows the Minutemen to use Vertibirds, providing another fast travel option if the player is enemies with the Brotherhood of Steel
Strong Back is a Strength perk in Fallout 4 that provides various benefits related to carrying capacity and movement while overencumbered. In Survival Mode, its effects are slightly different:
Rank 1-3 work the same, increasing carry weight and allowing you to run while overencumbered by consuming Action Points.
Rank 4 does not allow fast travel while overencumbered, as fast travel is disabled in Survival Mode. Instead, it prevents you from taking damage from being overencumbered. This is a valuable benefit, as being overencumbered in Survival Mode normally causes gradual health loss.
Rank 5 (from the Far Harbor DLC) reduces the Action Point cost of running while overencumbered by 50%, making it easier to move at full speed when carrying a heavy load.
So in Survival Mode, the Strong Back perk is essential for managing encumbrance without suffering health penalties. Higher ranks allow you to carry more, run further while overloaded, and negate the damage normally taken from being overencumbered. This perk is highly recommended for players struggling with strict weight limits and lack of fast travel in Survival.
I'm currently level 18 on very hard & after watching this vid & many others it's very super tempting to start all over again on Survival. Don't know if I should tho...
You could just turn survival mode on, don't need to start again 😀
@@norzza wait wut ??!! I didn't know that was possible !! isn't this like cheating ? like getting a massive head start ? But thank you for the tip !! you saved me a shit load of gameplay hrs !
In my humble opinion, it’s a much more authentic experience to completely start over on survival mode. The early game is the most nerve-racking part and just switching over around level 20 is a great way to bypass that difficulty and challenge, but also bypass the fun
Returned to the game after years of not playing, decided to try survival to mix things up a bit and it's been a great time. The difficulty is brutal at times but it forces an immersion level i haven't felt in it previously. The whole game became a lot less "mindless" to me, every little choice matters, I noticed many details and cool things I never saw before even after tons of hours. If you enjoy a challenge I think it's one of the best ways to play and I highly recommend it.
Very hard is tougher than survival,
I'm playing survival mode with 3 endurance and no armor. I never survive being hit twice 😂. It makes playing a sneaky sniper very intense. Early in my playthrough I was forever trying to find antibiotics.
I always start much higher with strength at 6. Jacking up Carry weight is Crucial in survival .
This mode is king , gets so tense sometimes love it❤
Only mods i use for immersion are bavkspacks (cuz im cheap and dont wanna buy them) and camp supplies. Its a little cheaty because i use it to save sometimes, but i think it also adds to the immersion of needing to catch some z's while on the road.
10 Endurance, 9 Charisma, 5 Luck for idiot savant.
Special book raise Charisma to 10.
You'll never fail a persuasion check. Max all attributes to 11 with bobbleheads. Pick up idiot savant 2 @ level 11.
Run around grabbing all the magazines as you level.
You'll cap all specials at about 56.
Grab Cait for any lock picking needs.
I feel like no one mentions that can bulld a water fountain for quick purified water to drink and fill bottles can be built easily and from the start of the game. Also you can auto save by sleeping then backing out to not pass the time but will still trigger your thirst/food and sickness tic
I build that water fountain at every settlement
@@billcox8870 same it just works
i dont think its available without dlc
@@anthonywilliams8277 I don't know if that is the case because I have all the DLC
@@billcox8870 i saying the water fountain is DLC only and i dont own any of them. even though ive played since launch lol
I always grab Aqua Boy/Girl perk. Lets me treat the river through Boston as a highway and escape route
or just grab a hazmat suit for free. Easiest to get is at Polymer labs.
@@MolnarG007 true, i was also thinking bout aqua girl then found the hazmat suit and didnt look at the perk ever since.
@@pker3293 with the aquaboy you can use armor, but i usually don't have high enough stats anways. And Polymer Labs can be reached and done at any level for the hazmat suit. :)
Lead belly is one of the worst perks to invest on in survival. Hell, endurance is pretty useless early on because you mostly die in one hit no matter what. I recommend go for 9 or even 10 str at start so you can carry a lot of junk with you. Saves a HUGE amount of time. And, build wired fences like your life depends on it. Because it kinda does 😂
All heals are slow, few hp per second. If you use multiple of the same one like stimpack it will be super slow but will heal you more.
However if you have more types of healing and use more your healing will be much much faster, if 3 healing items it will be approx 3x faster.
So favor for quick use more healing things, and if in dangerous situation use more sources.
This game is still amazing i finished the vanilla game on xbox one , now i have it on pc and it's gotten boring because i put to many mods and have made the game too easy and so has the console commands i wanted to try this maybe the realism will spark my interest again
I use a backpack but don’t let my companions carry stuff. Basically just gives their carry weight to you so you don’t have to constantly talk to them to give/get stuff. Especially useful with Dogmeat because she always runs away while trying to talk to her.
Call companion: take out your weapon and go to stealth, crouch. They B line to you!
Hi great info... will you be doing any build guide for survival mode? I want to do pistols and rifles, not sure which perk to get first
Try doing luck and agility as main skills, and play around with the other stats for flavour, I have plans on making one soon, no idea how I'm going to approach it yet..(Edit: You might want 9 luck 9 agility is what i mean by main skills, later get the BOBBLEHEADS.)
@@DeltaCDN if your thinking of high AP big damage weapons, pipe revolver/ Kellogg's pistol, I'd keep luck at 6 and have gun fu.
For low AP cost weapons with quick magazines and light receivers, 4 agility is plenty and pile the luck to at least 9.
Something in between like righteous authority 7 in luck and agility is plenty.
I wonder how hunger works, if it takes 18 minutes to get pecky and 36 minutes to get hungry can i eat at 32-34 minutes, not yet hungry and still remove pecky and not get pecky for 18 minutes?
Also for thirst if i drink just before getting thirsty (22-25 minutes) do i get almost double out from the same water? And in case of hunger from food?
Or you will get again pecky and parched in 3-4 minutes if you prolonged the drinking/eating?
So is it an invisible bar or just status?
If it's only a status think it would make sense for me if low on water/food to only eat every 30 minutes and drink every ~24 minutes, just before stage 2 hits.
What about sleeping? Again if you do only 2 hours of sleep not yet thirsty nor hungry only stage 1, then eat/drink and again sleep for 2h you save on food water?
btw anyone who wanted to use savant you cant re save and scum :p but you can with quest like the minute men you can make a bed right next to quest drop off
Waterboy is 100% necessary especially for early game. Get the magazine that increases swim speed and all of those waterways will be like a safe highway. They can take you near almost everywhere you want to go! And any time you are near water you have a quick escape from danger.
Wasted imo, just fill up bottles at a water pump, don't even need water farms.
@@DeltaCDNyou didn’t read his comment or what? Are you a bot?
@zcodoedoe are you a bot? What's wrong with people making comments? Oh wait this is the internet and that's what people do. My comment is my opinion, if you don't like it f off. The points are wasted imo because you don't necessarily need those perks, you could put them elsewhere instead of using the water, next you'll tell me VANS is a good idea too..
@@DeltaCDN I dont take aquaboy to get fresh water. Its to travel in the safety of water. Your comment about filing up bottles had nothing to do with my post. Thats why the guy asked if youre a bot, your reply was way out in left field.
@thebenc1537 waterboy covers a wide range of things, drinking water is one of them, it's probably the first. So me saying you don't need those perks is not wrong.
Can you virtually ignore the story and play for exploration from the get go?
Yea basically
Or you can spend the time to build a conveyor belt and storage and duplicate the your special book to get all stats to 10, and allow your self to slowly get tired, hungry & thirsty to rebuild your stats back to 10, especially since those 3 cannot be the direct cause of your death, and continue and if you do it right your endurance will be 22 and you’ll have all perks available at the beginning
And set game difficulty to baby. And use console command to be in god mode. Yep it is a way to play. I never had issues playing with Endurance 1.
I stop that on perk special selection, i know all is possible but that was bad
Got ambushed by one Raider right at the start. Died in 3 hits. Still, very helpful guide
As soon as you suggested Endurance 3 for Lead Belly I stopped watching. I’ve never had a survival run where food is a problem. Terrible waste of perk points.
Its a survival apocalypse setting where you are rarely dying from food and water shortage/radiation.
Are you out of your mind? lead belly is amazing and reduces the need for radaways and antibiotics
@@sirgoodwin2 Kill critter. Cook meat. No rads, no chance of disease. Between all the flies, roaches, mole rats, mongrels, and radstags in and around Sanctuary you shouldn’t have to eat anything with rads. Grab all the empty bottles in the vault and around the area, build a water pump and you will have oodles of purified water. Nearly every other perk will be more useful in a survival run than lead belly. I’ve never taken it and I’ve never had to eat radioactive food more than a couple times in many, many runs.
@@schoolofdank5736 Exactly. Food and water are not a problem, inventory management and the need to carefully plan your approach to dangerous situations is the real challenge.
Right? But it's fun to see other people's vision in survival mode, but seeing this video I understand that I have way more experience in survival haha
It's fun to just experiment your own play through.
Remember the Aqua perks, early on the game. It allows you to dive in rivers for moving stealthy.
Im finally playing survival.
It's brutal, and im playing with mods 😂.
After this, ill do it unmodded maybe.
Watching this because i WANT to give survival mode a chance, but i honestly hate it. If someone had a gun to my head and said "complete the game in survival mode or ill shoot...", Id take the gun and pull the trigger myself and save them the murder charge. Theres things id tone down, like how often you get hungry, thirsty etc... you should not under any circumstances be punished this hard for healing, id keep the regen rate but take away the ailments you get for doing so. And taking away the ability to freely save is just so dumb i cant wrap my head around that one. I think NVs Hardcore is a little too easy, but 4s Survival is too hard. Id like it somewhere inbetween. Vanilla that is.
At some point in survival mode you're not really punished much at all when you're familiar with the game. With points into medic you can heal a ton for the cost of 1 purified water. Early game you can build a fountain and use any bottles you find to make a large early supply. Food is easy enough to come by - especially if you explore north-east of Sanctuary and find the magazine which doubles meat looted from animals killed. Only medicines I really care search for are antibiotics. I did craft them on my first character but found enough exploring with the second that I haven't even had the need to spec into Chemist. Honestly the biggest issues with survival are the cheap insta-kill mechanics such as missile launcher, mines, etc
Beat the game twice on survival and never used lead belly
The option to refill bottles has disappeared in my survival playthrough?!?!?!? need help.
Dont sink points into strength early game if you are not running melee. Its a waste of points early game. Use scrapper so you get parts from scrapping armor and weapons. Then you dont have to rely on finding and holding junk and only pick up junk like extinguishers,microscopes and bio scanners. I dont even put a point into strength early or late game in survival anymore.
I'm the opposite junks needed for all crafting, good xp too. Also looting can be sold which let's you buy anything you weren't lucky to find, and some very good legendary stuff too.
And looting is fun. Not nailed down i need it. :)
Scrapper only good for complex modded and advanced weapons, they mostly appear only mid game, except few exceptions. I mean from lvl 15-20+ so it's very good but not urgent. Reversing this many basic weapon only gives wood or steel or plastic regardless of perk.
My SPECIAL save is having Endurance 1 only. 85 hp at lvl1 instead of 105 for END5... you still need to heal anyways, it's like having a gun with 4 or 5 magazine, you reload it anyways.
The glorious thing about Fallout 4 you can play it in many styles. :D
@MolnarG007 nah. I'm still gonna use scrapper so I can get scrap guns and not have to loot pointless scrap.
@@MolnarG007 I literally only sell ammo. There's no need for me to sell weapons or armor. Why?
@@PickleRick244 to have caps? To buy things? Like buying the fatman shooting 1 extra nuke for free, etc. I also sell most ammo, but when you find your first ec2 plasma 5.56 and .50 weapons you might need some extra. If you like building you might need some shipments, Diamond City apartment costs 2k, etc. Also those armor gas masks can be scrapped too, even the unmodable ones. And i give üy providioners and guards some of the armor too. Why not? And looting, hoarding feels good.
@MolnarG007 if I'm not looting pointless crap then my strength points are better somewhere else especially early game.....like scrapper. I finish on survival using only a 215-230 carry weight. I'm not a pick everything up and hope for the best kind of guy.
I use leadbelly,finish concord by lvl 2 as I'm on my way to my grenade launcher and sink 0 points into strength somebody better come out and stop me 😊
how do I kill rocket launcher guys. I'm doing greentech genetics and there's like 3 and they instakill me 😭
Good guide 👍
Good comment!
I struggle in early game often but build an water farm early and after I found the explosive minigun ... The game is too easy even in survival
Time for unarmed build? Or charisma build make the game more challenging.
Please is there a mod for saving more easily (first time ever on fallout 4) that still works after update ? >>> because survival gets annoying because of the saves
I can’t remember the name but I used a mod that give you unlimited sleeping bags that u can use for saving. I love survival but cheating a bit with sleeping bags made it more fun for me.
@@panzerfaust187 100% agree !! I love to take a random direction and just explore but when you loose like 1hours of progress just because a random radscorpion decided to pop under you and randomly oneshot you in the middle of nowhere !! it gets annoying sometimes !
can't wait for mods to come back just for the achievment with mods and better save system in survival !!!
Try the quicksave mod for survival mode the sleeping save mechanic is a joke in my opinion because the game likes to crash sometimes
are you n_orte?is this your second channel?
I'd honestly never heard of that channel until your comment. But their content looks super interesting. I'm gonna check them out, thanks :)
Is idiot savant worth it for survival?
Very much so. At the same time it really depends on the run. I like the 1 int idiot savant game, but I'm sacrificing several very essential perks (gun nut, science!, hacker, etc.). Personally I know what guns and armor I need and where to find them, so I don't need them as much. Idiot savant is great to get those 1-50 levels.
I abandoned a level 45 survival mode run and restarted with a (10) INT and (6) CHR build and its been so much more fun.
-high int = more exp for everything from killing to crafting
- high char = more ammo - I love the .44 snub nosed - it hits like a truck and so getting ammo from vendors is crucial as its rare ammo type
- don't worry too much about carry weight - you can dump stuff to dogmeat and craft pocketed armour and wear power armour eat radstag meat
I’m level 25 rn with 2 INT no wonder I felt my xp gains been low😆 I need to go to the glowing sea and just re took the castle I’m not gonna even bother restarting I’m into deep now
@@EternalNightingale With low int Savant is kinda necessary because it gives you that missed xp back
I’m level 3 in survival mode and getting my ass whooped , any tips on how to level up quick / places to go
You can cheese it by scrapping everything in Sanctuary (including trees, etc) then go into build mode and build shelves that take only 2 wood or steel. If you don’t want to go that route, invest in sneak (maybe ninja) and play safer.
.....Leadbelly its no working on survival mod
man all this was covered 6 years ago.
the game is seeing a resurgence of players after that "next gen" update. worth making slightly updated content for at the moment
Unarmed build: 8 STR, 2 PER, 3 END, 1 CHR, 5 INT, 9 AGI, 1 LCK. (NOT COUNTING THE SPECIAL BOOK OR BOBBLEHEADS)
You can build it into using stealth and or carrying a heavy weapon as well, but right now I'm playing it mostly Unarmed using a powerfist from swan, and also with some stealth potential because survival forces you to be stealthy sometimes or just straight up run from fights or avoid them. The build can and should use power armor at times but for a starting character this may not always be possible unless you follow a guide and have the best start😂
As for armor and food plus chems I have combat armor, mining helmet with the bright light mod attached, and the vault suit dyed black with the number 31 on it because we all about control and management😂. Chems and food just make buffjet, psychobuff, and cook and carry lots of mutt chops, or noodle cup. I also like to carry one grilled radstag incase I need a few extra pounds to get home with all my loot.
Blitz perk from 9 agility is OP at thr start and knuckles with the bladed mod is easy to get at a low level so you'll have the best possible weapon to start with.
Put the special stat from the special book in strength at the start so you get the rooted perk, and eventually the pain train perk after you get the BOBBLEHEAD.
Strength 4
endurance 7
Charisma 7
Intelligence 7
My best grognak non VATs build.
Chems (psycho buff, buff tats, fury, and yaoi gui roasts, and dirty wastelanders galore with party boy.
Can summon an insane amount of strength and melee damage and HP.
I put the special book into Charisma for 8 to make companions better.
Codsworth is good to start, later you want strong for his perk.
The armour legs that make you move faster.
I will never understand all these “immersion” cats who play modded games, but don’t use iHud. There is literally NOTHING more immersion breaking than a HUD.
Damn, Lone Wanderer is such a massive buff, but I don’t know if I can play this game without Dog Meat at my side. 🤔😢
Dogmeat doesn’t count against Lone Wanderer. He’s the only companion that works with Lone Wanderer.
I just stay on very hard this mode me spend a extra 60 I didn’t need to spend on a new controller 😂😂
The fact Bethesda made it “save on bed only” has to be one of the dumbest decisions ever made.
Pip boy light on when you're trying to sneak. Don't do that in survival!
Video. Good voice
Survival is broken
bad tips on fallout 4 only plz
The advise if survival mode is too much to handle 9:33 hehehe
You dont have to travel to vault 81 to fill your empty bottles. Wtf did you smoke?
Just build a Water Pump in one of your Settlements and you can fill it up there.
Did you even played the Game???
He meant as soon as you come out of your cryopod, you can stock up with the bottles around the vault before you leave for sanctuary. Just a good headstart tip!
@@DovahKemp Red Rocket is right at the Corner, only Enemies are a few Molerats that Dogmeat can take care of. You can salvage everything you need for a Waterpump there.
Returning to the Vault just for Water is unnecessary tedious
My guess water pump gives dirty water, so Vault 111's clean water is a good source. Didn't tried the survival yet myself.
anyone know how i can just play the game on pc now? after update i cant play
re-install
@@ShrinK_MD ya trouble is I’m not sure how to un install the script extender lol 😂
F4se has been updated now it should work. But why would you even download it if you don’t understand how to turn it off
@@sas_soldier8884 I don’t man the way I understood it was I needed the script extender on PC to do mods… you know where I I can find a video on how to uninstall and reinstall maybe ?
@@HolisticHealthDave just go through your fallout files and remove anything with f4se in it. If not try reading the f4se mod page for instructions
Wtf? Creating a lame character with 3-6 special stats spread? You gotta be kidding me. Perfectly balanced character gameplay is not what we're playing survival mode for
Lol 🙃 just get gun and schoot easy survival mode is
Noob video