Question. I've never played a fallout game before, but I want to play the 4 so I was wondering if there are mods on xbox that would change the map, I just don't like the green inventory.
One of the best tips is to continually tap the VATS button when exploring. If not targeting anything it will click, but if it makes no clicking sound then it means an enemy is in that direction. Also, if you're struggling to target an enemy then click VATS and then come out of it and you'll immediately then have your gun pointed at the enemy. As someone who's not so great at the game I'd also recommend chems as being completely OP. Using PsychoJet absolutely allows you to beat really strong enemies. Having the 2nd chem resistant perk making you immune to addiction really is a get out of jail perk for those strong enemy fights
Yep, I use this constantly. Also, at long ranges you´re more likely to hit without VATS, so using VATS as a viewfinder and shooting manually works way better for me. Even if you can´t really see them too well in the scope, you can get good hits.
If you are in a settlement that you do not have a supply line attached to yet, you can drop your junk and dismantle it in settlement mode. It will drastically decrease the amount of weight of the junk allowing you to carry much more. Get scrapper perk early. Most raider locations have weapon and armor crafting tables in them. When you clear it out, you can pick up all the armor and weapons and break them down into their components, drastically decreasing the weight of each item. Scrapper makes this much more efficient. This is a very good way of collecting upgrade materials needed for your own weapons and armor upgrades. Works wonders in Survival.
Scrapper is meh as you can just replace it by buying a screw or copper shipment/junk Gun nut too IMO. I guess it depends if your build really needs them but you can usually find weapons with better mods on a vendor before you can make them. Eg) like an advanced reciever or supressor etc. Just buy the weapon and rip the mods out and sell it back or toss it. Science is good for upgrading power armor but for weapons same applies.
When this game came out I wanted to play it so bad but never got to it because life and having toddlers. Now I’m playing it and it’s a damn banger of a game. Has me hooked like I was with Skyrim.
Here is a tip no one ever talks about. By Drumland diner is a truck carrying a few vending machines, one of those machines is a nuka cola machine. The machine is bugged to reset its inventory every day. So after 24 in-game hours, you can collect more nuka colas.
While you are doing that take a try for the perfect pie. I got one two days ago, different machine. This is my second perfect pie. There are also 2 cigarette machines in the container. Go in from the back.
Hacking terminals is wild. I remember being a kid and not understanding it, just pressing random words and backing in and out. Now I know how to do the word game and love the challenge.
If you transfer items to your companion you'll eventually be stopped with your companion can't carry anymore, however if you just drop those items on the ground, you can assign your companion to pick it up and you can go above and beyond what is supposed to be their max capacity.
If you are carrying too much, make your way to the nearest weapon or armor workbench, scrap a few weapons or armor pieces to get your weight limit back down, the components are stored on your character. Yes, they weigh less than the assembled weapon or armor piece. Gather every piece of bone you come across to make cutting fluid at chem stations, recipes for items needed are listed in the chem station, it's not just trash or decorations for your settlements. Three oil for every cutting fluid made. Scrapping pipe rifles gives you one copper each, plus other components. Get the scrapper perk early. Copper is essential for making turrets as well as general settlement building. Remember adhesive, oil and copper are the three most needed items when upgrading weapons. Creating a Vaut Tech manager terminal in your settlements allows you to assign jobs to unemployed settlers and allows you to track companions anywhere on the map. The terminal can be found in the electrical tab in the build menu under Misc items. edited to add.
I love the terminal. Built one for the first time in the latest playthrough and I cannot for the life of me not have one to remotely assign settlers to open jobs.
I’ve played nothing but Fallout 4 on ps5 for the last two weeks. I’m playing through Nuka World now. I’ve spent so many hours building out settlements and that whole system has been my favorite part of the game. One of my absolute favorite games
When in really focused on settlement building and I enjoy it. I wish I had more tools available to really cleanup some sites. I dislike places like Hangman’s Alley since there is an invincible building that can’t be moved.
I remember when that game came out people really shat on the settlement aspect but I love it. I don't have any super fancy builds like people online but it's nice scrapping everything for resources and making farms and supply lines. It's not for everyone and that's okay, it's very optional.
oddly i started watching walkthroughs of "last of us" a while back and presto, they make a tv series of it, and i finally got my son to let me use his steam and bingo, they make a tv series of fallout too. so, what do you want me to play next?
it feels like 2013 all over again with all of these tips and tricks. every now and then i come across something i didnt know. im enjoying my 50th play through right now!
Inventory space is at a premium in Survival Mode. Using Lone Wanderer and Dogmeat is good, but Dogmeat is very limited in his inventory. BUT - there is a (bug? exploit?) where if you equip a collar or other clothing item onto Dogmeat, it busts his inventory cap and he can suddenly carry a ton of stuff. Fingers crossed it’s not one of the fixes in the upgrade this week!
This works. But i think it’s PlayStation only. It seems that Xbox and PC have normal carry weight of 150. Whereas with PlayStation, it’s 25, or 150 if equipped.
@@ErosXCaos interesting. Maybe the LOWER carry weight on PlayStation is the bug! But it makes sense that your dog isn’t carrying 150 pounds of weaponry.
Inspirational and companions is better than lone wanderer for total weight without glitches of course. Some campanions suck of course. - Currie and Codsworth probably the best. Codsworth is savage when buffed and tanks very well. Curie has most HP of any companion when synthed and a default laser rifle. - nick is decent as is danse, mcready, deacon. - cait and hancock probably worst IMO because they use shotguns by default, you have to give them better weps and ammo which sucks.
I suggest that no matter what build you're going for, start with idiot savant. You can cheese about 20 levels easily by scrapping everything in sanctuary and a couple of the surrounding settlements, building wood posts, scrapping them again and repeating till you run out of wood.
I found Trashcan Carla in one of my power armors... even though I removed all the fusion cores. Apparently she sells fusion cores and can use them in your power armor. So I'm using console commands to lock doors to my house - placing power armors a bit away from outer walls. But I've heard that's not 100% safe either... villagers can spawn in your house when the cell loads :(
Big vet of fallout 4 and this is a great video. I forgot about the peeking ability. I would argue though that while walls dont up your defense meter they do create blockades for raiding parties, stopping bullets and path blocking.
Dogmeat doesn't need for you to give him a teddy bear. He will either find one on his own or conjure it up out of thin air when he feels like playing with one. And BYW it's HIS teddy bear so you can't take it from him unless you gave it to him.
4:23 if there's no containers around, just throw the item on the floor and point at it. Your companion will pick it up. Tedious if you have multiple objects to pick up. But certainly lightens the load for you.
Just throwing it on the floor and pointing at it will do nothing, you have to walk away from it, so its out of your reach and command your companion to pick it up
If you want your companion to always go back to their base location where you first acquired them, when the menu pops up where to send them just hit cancel and they will go back to their original location so for example, Nick goes back to his office. Piper back to the newspaper, and so on.
@brandonmunsen6035 In the first 20 seconds of the video, NorZZa says, " Let me know any tips that I missed in the comments down below so we all help each other out." He specifically says this starting at the 0:14 mark if you didn't hear it. Now,For the reason that I typed my original comment. At the 2:07 point of the video,NorZZa says: "Now if you're at a workbench you can press T on PC, or I believe it's Triangle on Playstation, and o think it's X on Xbox to immediately transfer all of your junk into that container, and you should be doing this st all of your settlements so you're not actually carrying all of that heavy stuff" NorZZa continues, but hopefully, you get the gist of it. I made my comment because 1) He asked the viewers to let him know via the comments if there are any tips he missed so we can help each other. I know my comment wasn't a missed tip, but I meant to just let other viewers know the correct button for storing all junk on Xbox. 2) There has been a huge spike in the numbers of both returnin and especially new players since the release of the Fallout Amazon series. Not all of those new players understand the intricacies of Fallout 4, especially when they're starting out, so people look for videos like this to help get the hang of playing the game. 3) As your reply stated, the button is clearly shown as an option in the menu when you're in the Workbench building options. That's true. With that being said, a lot of new players miss small details like the "Press Y to Store All Junk" because they're overwhelmed with all of the brand new choices and things that Fallout 4 just kind of drops the player into. Youre correct, my comment isn't and wasn't meant to be a tip. It's more of a correction to help steer brand new players in the right place juuuuuuuust in case they don't see the clearly labeled option in game. ;)
If you leave junk items in your workbench storage, the resources they're made of will be used when crafting furniture or upgrades. A fair amount of junk items contain 2,3 and even 4 different resources. Due to that fact, i personally just go stand in a room of my home,drop 10-15 items, then press and hold select (which is the button to press and hold to go into the creation mode on xbox while youre near a workbench), then i justhighlight and scrap the items i dropped individuallyto make sure i get ever single last resource.@jsynthagod3257
i guess im lucky i got fallout 4 last friday. had no idea about the tv show really, I mean ive heard about it but not enough to remember. i just got 4 because it was on sale on PS4. got addicted immediately.
If you find vault 75 in fallout 4 there’s a bobble head that gives you an extra try at terminals love that thing allows me to try 5 times instead of 4 heavenly bobble head
Dogmeat is great for that. You can dupe weapons fairly easy with him. Just kill the enemy, get close to the body. The weapon will be on the ground but also in the little loot tab (with ammo and clothes etc). Just tell dogmeat to pick up the weapon - interact with him from a distance and then point at the weapon - and quickly look at the body to see the loot tab again; dog will fetch the weapon and keep it in his inventory and you can also take the weapon from the loot tab, thus creating 2 copies of said weapon. Especially useful for fat mans, minigus and other heavy weapons. You can sell the guns and extra ammo for a nice ammount of caps early on
Best tip to improve weight esp in survival is dont pick up any junk and just buy all junk from vendors, unless is few specific things of course. Eg) clean out Carla junk tab and dump in Sancuray Clean out Trudy and dump in Drive In etc etc. Once you do that a few times there is very little need to pick up much junk at all you will get a good mix. * You can even make general vendors right at settlement and just buy and drop right away. Took me many playthrus to realize this is much better way of doing junk.
Settlers, provisioners need only 1 ammo, give them minigun, etc. i like to give 1 Molotov cocktail to the provisioners. Armor possible too. (Equip all.) Human companions can use power armour and don't deplete it's fusion core, this way last longer in tough combat (Prep Power armor, put core inside then command your companion and point at the armor). They use stimpacks too if you have many on themselves, if it's in their inventory (not worth it unless really big combat, then give 1-2) All healing is hp per second, per source. A food, a stimpack and some water for example = 3 source 3x faster heal... this can save you in battle. I even put some purified water, grilled stuff and stimpack on favoured list to quick use, so i can pam pam pam use 3 quickly.
a lot of the provisioners and settlers hang on to that one piece of ammo, but i found not all of them do, but companions pick up whatever they fancy anyway, regardless of ammo count (i think)
@@HarryNicNicholas 1. All NPC steal. Settlers, companions, everyone. From your boxes, workshop, even your power armor if you leave the FC in it. But settlers and provisioners use 1 ammo infinite amount of time, that don't disappear, even if that's a Fatman. If you are near them better if they don't have grenade, fatman, etc. If something missing look your settler's inventory. 2. Companions can use weapons only they use their ammo normally. Sometimes your companion pick up things on his own, but rarely. Beware giving him weapon to carry make sure they don't have ammo, and the companion will try to pick up that ammo to use the better weapon then his default. Superb feeling when he carries your fatman, and in the middle of a battle in a smaller room he pulls it out and you realise he found a nuke somewhere.... KABOOOM. 3. If you want something never to be stolen (Legendaries, etc. you must safekeep it in a settlement with no settlers or for example in Sanctuary in the root cellar behind one of the houses.
@@MolnarG007 The one ammo trick doesn't work for the missile launcher or fat man, on PlayStation. I'm not sure about the minigun. I thought it didn't work on the minigun, but I have to check that to be certain, because I only tested the others. I have never had them steal from my lockers I put next to my main workshop. Maybe its because the locker is from DLC? I have been safely putting stuff in them for hundreds of hours.
@@Tijuanabill sometimes not 1 ammo but 5-6, but it never lowers, never used. Of course also possible it won't work on a few specific weapon if they changed the code. But 99% it will. High fire rate weapons are always good choose (their aim isn't superb), but to be frank anything you find and gives a punch is ok. Like a shotgun hoping they will hit a few times. Theft: total random. probably like 1%. Not only i found stolen thing on settler and provision er and follower but also on trader (Trashcan Carla) and it is related to settlement attacks (they grab things to defend themselves). Enemy also sometimes loots your stuff and use it. Seen it. Rare of course. Worst when you get a legendary stolen and noone has it. Probably a lucky raider living his life with it. The Root Cellar is 100% safe, second best option is to store personal things in Red rocket and never have settlers in it. Funny thing on long run their self weaponising can be used: if you just put random weapons and armor in workshop and crates after a few attack they will wear and use all sort of things. (Of course manually equipping them one by one is guaranteed and instant) I love to send more supply lines along the same way roughly, so there are roads, pathes where provisioners "patrol", will shoot and throw molotovs or somehing if find enemy. Them and sometimes using the flare gun facing the nearest settlement (few tiles distance on map) calling few minuteman is really immersive, taking back the wasteland....
@@MolnarG007 I think the key is getting the "equipped" box lit up. You have to give them that 1 ammo, after they already equipped the gun, which makes the ammo appear equipped, like its an item. If you don't do that, then the ammo is consumable, as I understand it. I too had a dream. I wanted supply routes to all be robots dual wielding laser Gatling guns. But the first time they all turned in to Protectrons with no guns, I gave up that dream.
- don't leave legendary weapons/armor in the workbench since people in the places will take them to use (I use the home in Diamond City as a place to put my weapons/armor/power armor, pretty much anything I want to keep so it's my house, & companions are at the Mechanist lair DLC settlement since it doesn't get attacked) - you can glitch craft stuff for "free" at workbenches as long as you can craft the thing above or below it. highlight the item next to what you want and press right then immediately up or down (depending on what you want, it will use any junk you do have for it, but if you need a perk or are missing parts it'll still make it, mostly used this for money highlight Jet and make mentats at the chem workbench you do also get some xp was mostly for early game or when I didn't have enough caps for a legendary item at a vendor) - give settlers one bullet for a gun you give them cause they have infinate ammo (my guards have mini-guns, could also work with the laser one and a fusion core with 1 charge) - Ada (or a robot you build) is one of the better companions as it doesn't care what you do, and you can put any parts you find off enemy robots (from the DLC) or make your own parts if you build a settlement in the air (also make it so you have to jump off the ground to get on a ladder up, enemies/non-player characters can't jump) it stops enemies from going into it, as spawn points are on the ground sometimes in the middle of the settlement
@@majinnbuu9363 I used to hoard things in games. Saving my mega elixirs, mini nukes. Saving it for that one time you need it, only to never use it. I can ignore things in games now, but it took training. My builds got better too as I wasn't trying to make do it all characters anymore, I could specialise hard. I make 1str builds with 1 Charisma. Someone sneaky doesn't need armour, nor have to worry about getting hit. They don't need to carry much either. Silenced pistol that's it.
@@aceholepictures the settlers? I know followers used ammo, but did the change it so even the guys that don't follow you around do as well, since I had gave everyone in santuary mini-guns and 1 bullet , (saw an attack where they took out the raiders in less than a minute that way, also took a long time to find like 20 mini-guns)
Wait there is also a settler management computer you can put at your settlement that shows over view of your settlements and has a category for unassigned settlers and shows you each settler current assignment as well as how many are doing what. This is dlc and not a mod
Ive always said it as Mute Fruit like Mutant, not Mutt Fruit. but i cant recall ever hearing it said out loud either. Love the video, hoppin back in after the show came out!
You can find a recipe for crafting Cutting Fluid at the Red Rocket near Sanctuary. Cutting fluid can be scrapped to produce Oil, which is needed for crafting/building lots of things
Note about Idiot Savant: going up to the second perk is worth it even for high Intelligence characters! You'll still take more XP overall even if you don't trigger the perk as often as a low Intelligence character, but only if you don't take the last perk.
I haven't seen any video that talks about how much money you can make from selling Jet. Nearly all of your settlements produce fertilizer, because nearly all of them will have a brahman. If you use a scrap mod, you will get truckloads of fertilizer from scrapping leaves and bushes, and you get plastic from scrapping trash piles. But even if you just buy a shipment of fertilizer and a shipment of plastic, and put them together, the net gain is more than the cost.
rofl go play new vegas with verylastkiss new new vegas mod pack, runs better and looks far better than F04 and that game is 14 years old lol not to mention todd didn't make the game.
If you have the vault tec DLC You can place a overseer console down which will allow you to track your companions. (Gives you a special quest that will put a tracker on your map to find where your companions are) As well as auto assign settlers who have no assignments to whatever job you want that's available
A nice tip: There's no limit to SPECIAL abilities, so make sure you don't take SPECIAL bobblehead before you have 10 in the corresponding ability, this way you will have 11. If on survival difficulty, definitely take "Ghoulish" + "rad Resistant" so you wont have to poison yourself with Radaway, also have "Solar Powered" and "Night Person" the first gives you back your health during daylight the second makes you super sneaky and gives you crazy XP boost. And also every "Luck" based perks, they are just as cheats when you have high Luck. Luck does not just raise your critical rate and loot, it also makes more Legendary ennemies spawn more often, with like 12 to 13 luck in survival difficulty you will encounter crazy amount of Legendary, almost 1 or 2 per encounters, you will have crazy amount of legendary gear and weapons pretty soon. And don't hesitate to equip settlers with legendary stuff, they benefit from it just like you do.
one of the best "cheats" I've come to use is the wireless cheat, you'll need to look up the videos to learn how to do it, but not having wires and power poles running everywhere makes a settlement so much cleaner.
top tip: purified water is as good as money, apart from it having weight all you need is four or five big purifiers at say, sanctuary, the castle and thingy-bob island (what's it called, spectacle?) and you make caps like nobody's business. also rather than spending all day trading in order to replace ammo, i have storage drawers next to the workbench and i put excess ammo, aid and weapons there to cut down weight, it's got to the point where my weapons container has about a thousand items in - it gets to the point where you have too much to sell even.
By the time I'm level 10, my sell container contains more than I can sell at any one time. I put a sell container in each Settlement that gets visited by a roving trader (Sanctuary, Ten Pines, County Crossing, The Slog, Greentop Nursery, etc. Or has a trader on site like Abernathy's wife.
As a total (and struggling) Fallout n00b, thanks for this. Way more complicated than I thought it would be, and 'meeting my maker' frequently early game. Getting confused with the various armor options and the variety of (basically useless) weapons I'm coming across. It's a learning curve I guess, so I'll keep plugging away
The two most amazing advanced tips is make sure to put at least 2 or 3 shops in your settlement and try and level up the local leader perk to get the higher tier shops . Also learn to duplicate components . You want to drop let’s say all your wood . Then with right timing you press scrap and immediately split second later hit store. If both boxes open to store and scrap you did it right and hit yes on both . Then go to workshop grab wood again and do it again . Each time you do this it doubles your amounts . Once you get to over 60 k of any specific component go to each vendor and sell the amount of wood to clean the vendor of their caps . It’s also a way to get extra junk , ammo , weapons , stimpacks etc without really ever spending one cap Cause you’ll just use keep duplicating components to cover the cost . Takes practice and patience but very easy way to get a ton of stuff quick
Looting weapons also loots the ammo they’re loaded with and puts the ammo automatically into your inventory, so even if you don’t want the enemies’ weapons, let them and drop them to get the ammo
I don't know how efficient it is for time spent, but I try to do a lot of water resources in Sanctuary. Power and the bigger water purifiers do work while I'm out exploring. Same with scavenger stations. But like I said it might not matter much, though I do like purified water. Drugs. I don't usually use any myself but I buy all the fertilizer, sleep and craft all I can to sell jet. Once I can build robots, I use themto connect my settlements. The can be a formidable opponent to raiders.
A minor helmet with flash light is great for building settlements at night. Next best thing to a bright spot light on power armour. Also you can program a spot light turret to follow the player around using console. Helpfull as you have working light while building.
You can get the lovers embrace buff with Dogmeat, or any companion you don't have a romance with, by sleeping in the assigned bed for a companion you do have a romance with.
Try building a population management system. In not sure if it's part of a DLC or not, but it's way better than the bell. It let's you actually find/tag companions, assign work, etc. all from what is essentially a terminal.
High charma gives better sell/buy prices and options when speaking with npc's. I suggest starting at 6 and keep charma boosting clothing to quickly change into and boost to 10 charma. First perk to take? Take aqua boy/girl. Swim for fast and safe travel on or or under the surface with no rads or drowning worries.
In case you lost your companion.... there's a item from Vault building DLC in the settlement builder mode that put a marker on your companion to see where he/she went. Useful for sometimes/many time Curie will automatically when back to Vault 88 even when you send her to a different place.
OK, we can peek. What's the mechanic ? What do we have to do to peek left or peek right ? I can just see myself this evening. pushing buttons like mad to see if that is what makes me peek. If history is any guide, I will be beating a dead horse. The animal fanatics among us will need to learn, and the horse fanatics should already know, the old saying "beating a dead horse" is saying that whatever it is you are doing is getting you no where.
@@edmartin875 just go close to the end of a wall like he did and ADS/right mouse click. you can only peek that way on the vanilla but u can always mod it tho🤣
Power armor doesn’t burn fusion cores when NPCs use it, so I command human companions to get in my power armor when traveling as a way of bringing it with me without using any fusion cores. Then if I need it for a mission or a tough fight, I tell them to get out of it and I use it while needed.
In the early game, caltrops and bear traps are good cheap perimeter defenses for your settlement, just don’t place them where friendly NPCs (like Trashcan Carla) walk or they will become hostile They won’t kill invaders but will cripple legs and slow them down
For players new to the game, a trick I discovered recently was Ghouls are phobic to water. I was fighting some higher levels ghouls recently (glowing one, withered ghoul) and died several times because they all ganged up on me, even with my power armour. fortunately I had a good save point to get away from them because they had me trapped (in a basement). I lured them down to a water front area and took them out one by one, then drank some water to restore my health. I'm level 24 so the irradiated water didn't effect me much. If you're lower level, you might need some Rad x or Rad away when drinking the water or wading in it.
Its on a massive sale now and will clearly increase in price in a few days when the current get version releases so now is the time to grab it if you want.
Settlers can grab any weapon and ammo from containers I had a war room with gunner loot and I came back one time they had all the cool looking guns, nades and ammo/nukes
@@dadadajasperThat's true, except in Dogmeat's case. You can bring a companion as well as Dogmeat. But yeah, LW only works when it's just you and the doggo.
@@dadadajasper I remember it being so in the initial release. Not sure if they got rid of it for the update. Maybe you have to have the human companion first?
For finding companions theres actually a terminal you can get that will tell you where they are and allow you to mark them on your radar. I think it may be a part of the vault 88 dlc though, not sure. it all kind of blends together lol
No deadass, cause I was gonna come on here and mention getting Ada as your companion, because she can carry a TON of stuff, you can upgrade every part of her, and her fighting capabilities continue to impress. But, she’s a part of automatron.
For those in the early game pre war money is an amazing source of cloth. I went to the super duper mart and I was able to build enough bed for the entirety of sanctuary
Rob the bank across the street from Super Duper Mart. There is 3 inside the vault . 3 cash registers with some in each and outside on the ground under the hole in the vault wall will be 100 + up to 5 more. It's common to come away from the bank with 140-150 pre-war money. There is another bank south of Back Street Apparel that has little in the front but if you can get into the Master locked vault you will find a treasure room.
Appreciate the video. Useful info for newer people especially.. but power armor actually kinda sucks, you lose ALL benefits from your regular armor, you can put deep pockets on all regular armor and actually have more carry weight without power armor. It's useful for rad resistance in some areas, can get you stuck underwater because you can't swim in power armor, but you CAN drown.
The Vault-Tec DLC provides a terminal that has an option to find VIPs aka. Companions. It puts a marker on the map for them. It would be nice to have something like that on a pipboy, but this is the vanilla version of that function.
Thing with the companion weight . Don’t put stuff in containers they won’t pick everything up just what they think is worth it based on their trait . If you place on ground and tell them to take it they will take it regardless
6:15 yes always take your fusion core out lol. I was working on a settlement far away from Sanctuary where I always left my power armor and this provisioner just strolls by in the distance wearing my power armor. Had to take that back quick but I would've totally lost him if I didn't see him randomly
It is still a good idea to use idiot Savant with high Intelligence. It won't pop as often, but the chance of it happening is still decent. I know from personal experience and from other people I know. And even though companions can use grenades, it's probably safer to not have them do so.
One of the most weird or ridiculous points about taking mods off weapons is they don't allow you to just unscrew it or whatever. You have to spend resources to make a new mod for it. THEN the mod is available to carry away.
Great video, ty. OooI think the Teddy bear is standard for Dogmeat and or, any dog npc in the game, even wild mongrels will pull one out and start playing with it.
I never thought of removing weapon and armour mods and storing them, just been scrapping them all and then making what I need 😮 great vid, but jeez you talk fast lol
Depends on what power armour you have buy shipment and keep for repairs Always wall my settlements and use power door to my power room Turn 1/4 of settlement for cages get experience boaster just mine nuke whole thing
Dog house for dogmeat! Looked for him for like 10 minutes, at Sanctuary. Even with the bell he did not come. He was sitting by a old dog house that was behind a "broken" house, even after I built him another one. Now I scrapted that one and he should be found at the one i built. 😊 Don't want to loose the best companion... good dog ❤
Ceramics are hard to come by??? There is ash trays and coffee cups everywhere... Adhesive definitely, I would say early on it's adhesive, circuitry, oil, and (very early) gears. Also crystal if you want recruiting beacons, and the generators to power them.
The most important Perks are Idiot Savant Rank 2 and 1 weapon damage perk to max. Idiot savant chance for the best proc and exp benefit is Intelligence of 2 or 15+. Late game past lvl 50+ is when you should consider intelligence of 15 or higher to get the most out of it. Simply pick one weapon to specialize in. You have 6 to choose from. Gunslinger, commando, melee, unarmed, rifleman, or heavy weapons. You should get these upgraded as soon as they become available. Bullet spongy enemies is a thing in this game so keeping on top of doing the max amount of damage is important to prevent using 10s to 100s of rounds on 1 target. Every other perk in the game is gravy.
Passive perks, when it’s available to use a point on but you don’t have it, don’t complain about it, learn how the system works and your play style, your reward is better the more realistic or thought out it is
Some great tips and some I didn’t know even though I’ve been playing since the beginning. I’m glad there’s a renewed interest in fallout probably because the show is so good. I’d like to know which companions like which actions, whenever I have one I ditch them because they all hate me
Most aren't into you doing evil stuff. Or being a Smart Ass during dialog. That why Dogmeat is the perfect Companion. He loves you no matter what you do or say.
Why no mention of the dlc settler management computer. Way better than the bell. Shows unassigned settlers and you can assign them from the computer but also shows how many you have doing each job etc and what each one is doing
Tip : don’t level a special stat to 10 because you can find a bobble head to do so, so just keep it to 9 until you find the bobble head, this saves you and extra 10 skill points.
I thought Dogmeat always played with a teddy bear, whether I gave him one or not. But it's possible I just always have junk loaded on him, and teddy bears are always on my buy list, for the cloth.
You can send Drinkin’ Buddy to a settlement instead of sending hin to the Hotel Rexford, and he can convert Nuka Cola drinks into Ice Cold variants that have more potent buffs. He’ll also produce Ice Cold beer 🍻
Definitely keep your power armor locked up! I recently got ambushed in Sanctuary Hills while Trashcan Carla was there. She got in one of my power armor frames and I can't get it back without reloading. I just let her keep it. 🤣🤣
If you give dog meat something to wear-collar, armor, bandana, whatever- go into his inventory equip, unequip, equip again. Then give him whatever it is you want him to carry. It'll say you can't carry anymore, just click it again and he's carrying capacity will be increased by like 20 times. He can carry more shit than I can.
Quick tip: if you want idiot savant but hate having low intelligence, at max intelligence and idiot savant 3, you only lose - on average - five percent xp gain every time it’s triggered. That way you get most of the benefits of the perk whilst also being high intelligence.
Whose your favourite Fallout 4 Companion?
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Question. I've never played a fallout game before, but I want to play the 4 so I was wondering if there are mods on xbox that would change the map, I just don't like the green inventory.
@@GodOfWrath7if you go on settings in the game you’ll be able to change the colour of both the inventory and the UI
@deadricdestroyer22 but like, are there mods that make the inventory like modern instead of that computer code green thing
Dog meat. Such a good doggo.
No companions for me. Not even dogs.
One of the best tips is to continually tap the VATS button when exploring. If not targeting anything it will click, but if it makes no clicking sound then it means an enemy is in that direction. Also, if you're struggling to target an enemy then click VATS and then come out of it and you'll immediately then have your gun pointed at the enemy. As someone who's not so great at the game I'd also recommend chems as being completely OP. Using PsychoJet absolutely allows you to beat really strong enemies. Having the 2nd chem resistant perk making you immune to addiction really is a get out of jail perk for those strong enemy fights
You also can use this to spot mines
this is the best tip in fallout 4. its hard to remember not to do it as much when playing 76 because every time you tap the button it drains stamina
Yep, I use this constantly. Also, at long ranges you´re more likely to hit without VATS, so using VATS as a viewfinder and shooting manually works way better for me. Even if you can´t really see them too well in the scope, you can get good hits.
My strength melee build is just permanently on bufftats or psychobuff with overdrive and/or jet fuel when in longer fights
If you are in a settlement that you do not have a supply line attached to yet, you can drop your junk and dismantle it in settlement mode. It will drastically decrease the amount of weight of the junk allowing you to carry much more.
Get scrapper perk early. Most raider locations have weapon and armor crafting tables in them. When you clear it out, you can pick up all the armor and weapons and break them down into their components, drastically decreasing the weight of each item. Scrapper makes this much more efficient. This is a very good way of collecting upgrade materials needed for your own weapons and armor upgrades. Works wonders in Survival.
Scrapper is meh as you can just replace it by buying a screw or copper shipment/junk
Gun nut too IMO. I guess it depends if your build really needs them but you can usually find weapons with better mods on a vendor before you can make them. Eg) like an advanced reciever or supressor etc.
Just buy the weapon and rip the mods out and sell it back or toss it.
Science is good for upgrading power armor but for weapons same applies.
I have 2,000 hrs in this game, never thought to use the workbenches to break down loot when clearing locations. Thank you, mysterious stranger 😂
Selling the power cores right before they die may be the biggest hack of this vid NGL! Thanks bro!
when you go to sell them give them to the buyer then take them back before finalizing the trade - they will recharge back to full
@@jacquiollard8784 Wow, I didn't know that. Good tip for everyone but GREAT tip for Power Armor users
@@jacquiollard8784WHAT!?!
@@jacquiollard8784banger tip will try
@@jacquiollard8784explain it
When this game came out I wanted to play it so bad but never got to it because life and having toddlers. Now I’m playing it and it’s a damn banger of a game. Has me hooked like I was with Skyrim.
Same I've already put in about 13 hours, mostly just exploring, scavenging and building up settlements. Should probably start looking for the kid.
@@sjbrooksy45 ::from the top of scrap-bilt settlement watchtower:: Who the fuck is Shaun?
That's exactly my story
Welcome Home!!!
Exactly the same here! Started it last week and been having a blast
Here is a tip no one ever talks about. By Drumland diner is a truck carrying a few vending machines, one of those machines is a nuka cola machine. The machine is bugged to reset its inventory every day.
So after 24 in-game hours, you can collect more nuka colas.
While you are doing that take a try for the perfect pie. I got one two days ago, different machine. This is my second perfect pie. There are also 2 cigarette machines in the container. Go in from the back.
@@edmartin875 _"This is my second perfect pie."_
They exist?? lol
@@Dr_WrongNuka-World junkyard has a port-a-diner that spawns a perfect pie 100% of the time.
@@OGBondo 😲😀😃😁😆😆
You can get pies?
Hacking terminals is wild. I remember being a kid and not understanding it, just pressing random words and backing in and out. Now I know how to do the word game and love the challenge.
I'm into FO4 recently. Can you please guide me this password word game? Currently doing like you only,,,lol
Never knew you could switch to component view in inventory and select items you want to highlight there, thanks!
If you transfer items to your companion you'll eventually be stopped with your companion can't carry anymore, however if you just drop those items on the ground, you can assign your companion to pick it up and you can go above and beyond what is supposed to be their max capacity.
If you are carrying too much, make your way to the nearest weapon or armor workbench, scrap a few weapons or armor pieces to get your weight limit back down, the components are stored on your character. Yes, they weigh less than the assembled weapon or armor piece. Gather every piece of bone you come across to make cutting fluid at chem stations, recipes for items needed are listed in the chem station, it's not just trash or decorations for your settlements. Three oil for every cutting fluid made. Scrapping pipe rifles gives you one copper each, plus other components. Get the scrapper perk early. Copper is essential for making turrets as well as general settlement building. Remember adhesive, oil and copper are the three most needed items when upgrading weapons. Creating a Vaut Tech manager terminal in your settlements allows you to assign jobs to unemployed settlers and allows you to track companions anywhere on the map. The terminal can be found in the electrical tab in the build menu under Misc items. edited to add.
Do you Need the DLCs for the terminal?
I love the terminal. Built one for the first time in the latest playthrough and I cannot for the life of me not have one to remotely assign settlers to open jobs.
I’ve played nothing but Fallout 4 on ps5 for the last two weeks. I’m playing through Nuka World now. I’ve spent so many hours building out settlements and that whole system has been my favorite part of the game. One of my absolute favorite games
I spent 3 weeks exploring and building sanctuary and still havent visited diamond city yet🤣
People hate on the settlement building, but I love it. I've never finished the game always start new characters and get stuck building at some point.
When in really focused on settlement building and I enjoy it. I wish I had more tools available to really cleanup some sites. I dislike places like Hangman’s Alley since there is an invincible building that can’t be moved.
I remember when that game came out people really shat on the settlement aspect but I love it. I don't have any super fancy builds like people online but it's nice scrapping everything for resources and making farms and supply lines. It's not for everyone and that's okay, it's very optional.
Makes me so happy seeing so many new people discover this game haha. I have over a thousand hours easily but I still find things I didn’t know
oddly i started watching walkthroughs of "last of us" a while back and presto, they make a tv series of it, and i finally got my son to let me use his steam and bingo, they make a tv series of fallout too. so, what do you want me to play next?
those a rookie numbers~!
Me on fallout AND Skyrim🤣 ESPECIALLY Skyrim💕
it feels like 2013 all over again with all of these tips and tricks. every now and then i come across something i didnt know. im enjoying my 50th play through right now!
Same here! Can’t even count how many times I restarted from the beginning and still miss items or places.
Inventory space is at a premium in Survival Mode. Using Lone Wanderer and Dogmeat is good, but Dogmeat is very limited in his inventory. BUT - there is a (bug? exploit?) where if you equip a collar or other clothing item onto Dogmeat, it busts his inventory cap and he can suddenly carry a ton of stuff. Fingers crossed it’s not one of the fixes in the upgrade this week!
This works. But i think it’s PlayStation only. It seems that Xbox and PC have normal carry weight of 150. Whereas with PlayStation, it’s 25, or 150 if equipped.
@@ErosXCaos interesting. Maybe the LOWER carry weight on PlayStation is the bug! But it makes sense that your dog isn’t carrying 150 pounds of weaponry.
Don't know if they fix(ed) it, last week on PC I unequipped and reequipped dogmeat's bandana and goggles and could dump a ton more stuff.
Still works and in fact I actually put this exact same exploit in a comment here before seeing yours LOL
Inspirational and companions is better than lone wanderer for total weight without glitches of course.
Some campanions suck of course.
- Currie and Codsworth probably the best. Codsworth is savage when buffed and tanks very well. Curie has most HP of any companion when synthed and a default laser rifle.
- nick is decent as is danse, mcready, deacon.
- cait and hancock probably worst IMO because they use shotguns by default, you have to give them better weps and ammo which sucks.
I suggest that no matter what build you're going for, start with idiot savant. You can cheese about 20 levels easily by scrapping everything in sanctuary and a couple of the surrounding settlements, building wood posts, scrapping them again and repeating till you run out of wood.
I found Trashcan Carla in one of my power armors... even though I removed all the fusion cores. Apparently she sells fusion cores and can use them in your power armor.
So I'm using console commands to lock doors to my house - placing power armors a bit away from outer walls. But I've heard that's not 100% safe either... villagers can spawn in your house when the cell loads :(
You can pick pocket the fusion core from her and that will kick her out of the power armor
Big vet of fallout 4 and this is a great video. I forgot about the peeking ability. I would argue though that while walls dont up your defense meter they do create blockades for raiding parties, stopping bullets and path blocking.
And you can build them to channel the enemy through kill-zones that you can set up.
Dogmeat doesn't need for you to give him a teddy bear. He will either find one on his own or conjure it up out of thin air when he feels like playing with one. And BYW it's HIS teddy bear so you can't take it from him unless you gave it to him.
Giving him one makes him play with it right away though
4:23 if there's no containers around, just throw the item on the floor and point at it. Your companion will pick it up. Tedious if you have multiple objects to pick up. But certainly lightens the load for you.
Just throwing it on the floor and pointing at it will do nothing, you have to walk away from it, so its out of your reach and command your companion to pick it up
And dogmeat will just bring back to you and drop it..
If you want your companion to always go back to their base location where you first acquired them, when the menu pops up where to send them just hit cancel and they will go back to their original location so for example, Nick goes back to his office. Piper back to the newspaper, and so on.
Any way to send Preston back to whatever hell he spawned from - it must be marked on a map somewhere :)
On Xbox, for Fallout 4, the button command is: Press the Y Button to "Store All Junk" when you are in the menu for any Workshop
Thank you, superstar!
@brandonmunsen6035 In the first 20 seconds of the video, NorZZa says, " Let me know any tips that I missed in the comments down below so we all help each other out." He specifically says this starting at the 0:14 mark if you didn't hear it.
Now,For the reason that I typed my original comment.
At the 2:07 point of the video,NorZZa says: "Now if you're at a workbench you can press T on PC, or I believe it's Triangle on Playstation, and o think it's X on Xbox to immediately transfer all of your junk into that container, and you should be doing this st all of your settlements so you're not actually carrying all of that heavy stuff"
NorZZa continues, but hopefully, you get the gist of it. I made my comment because 1) He asked the viewers to let him know via the comments if there are any tips he missed so we can help each other. I know my comment wasn't a missed tip, but I meant to just let other viewers know the correct button for storing all junk on Xbox.
2) There has been a huge spike in the numbers of both returnin and especially new players since the release of the Fallout Amazon series. Not all of those new players understand the intricacies of Fallout 4, especially when they're starting out, so people look for videos like this to help get the hang of playing the game.
3) As your reply stated, the button is clearly shown as an option in the menu when you're in the Workbench building options. That's true. With that being said, a lot of new players miss small details like the "Press Y to Store All Junk" because they're overwhelmed with all of the brand new choices and things that Fallout 4 just kind of drops the player into.
Youre correct, my comment isn't and wasn't meant to be a tip. It's more of a correction to help steer brand new players in the right place juuuuuuuust in case they don't see the clearly labeled option in game. ;)
Do i need to scrap things like wonderglue to get adhesive ? Or does it automatically break it down when it’s in my workshop
If you leave junk items in your workbench storage, the resources they're made of will be used when crafting furniture or upgrades. A fair amount of junk items contain 2,3 and even 4 different resources. Due to that fact, i personally just go stand in a room of my home,drop 10-15 items, then press and hold select (which is the button to press and hold to go into the creation mode on xbox while youre near a workbench), then i justhighlight and scrap the items i dropped individuallyto make sure i get ever single last resource.@jsynthagod3257
On vr its pressing the thumbstick btw. ;)
i guess im lucky i got fallout 4 last friday. had no idea about the tv show really, I mean ive heard about it but not enough to remember. i just got 4 because it was on sale on PS4. got addicted immediately.
If you leave your romantic companion at a settlement, you will still get perk if you sleep there even with another companion
Sometimes, not always.
If you find vault 75 in fallout 4 there’s a bobble head that gives you an extra try at terminals love that thing allows me to try 5 times instead of 4 heavenly bobble head
Why the hell do you even need tries?! Just look for the brackets and eliminate every wrong choice. Never failed a hack EVER in Bethesda Fallouts.
I just try 3 times and cancel out and try again
@@peterrabb7288 You've never failed...Your brain must work differently than mine.
@@edmartin875 I start with aggressive words, majority of times I get it straight away.
Companions can also loot bodies and pick up loose items upon command too
Dogmeat is great for that. You can dupe weapons fairly easy with him.
Just kill the enemy, get close to the body. The weapon will be on the ground but also in the little loot tab (with ammo and clothes etc). Just tell dogmeat to pick up the weapon - interact with him from a distance and then point at the weapon - and quickly look at the body to see the loot tab again; dog will fetch the weapon and keep it in his inventory and you can also take the weapon from the loot tab, thus creating 2 copies of said weapon.
Especially useful for fat mans, minigus and other heavy weapons. You can sell the guns and extra ammo for a nice ammount of caps early on
THERES A FLASHLIGHT?!?! 🤬
Omg! 🤣🤣🤣
AND you can change the color of it!
There’s been a flashlight on you pip boy since Fallout 3. lol
8 years later 🤣
Nah this is a day 1 thing cmon now
Screws are also very important
Grab all the desk fans.
Best tip to improve weight esp in survival is dont pick up any junk and just buy all junk from vendors, unless is few specific things of course.
Eg) clean out Carla junk tab and dump in Sancuray Clean out Trudy and dump in Drive In etc etc. Once you do that a few times there is very little need to pick up much junk at all you will get a good mix.
* You can even make general vendors right at settlement and just buy and drop right away.
Took me many playthrus to realize this is much better way of doing junk.
Settlers, provisioners need only 1 ammo, give them minigun, etc. i like to give 1 Molotov cocktail to the provisioners. Armor possible too. (Equip all.)
Human companions can use power armour and don't deplete it's fusion core, this way last longer in tough combat (Prep Power armor, put core inside then command your companion and point at the armor). They use stimpacks too if you have many on themselves, if it's in their inventory (not worth it unless really big combat, then give 1-2)
All healing is hp per second, per source. A food, a stimpack and some water for example = 3 source 3x faster heal... this can save you in battle.
I even put some purified water, grilled stuff and stimpack on favoured list to quick use, so i can pam pam pam use 3 quickly.
a lot of the provisioners and settlers hang on to that one piece of ammo, but i found not all of them do, but companions pick up whatever they fancy anyway, regardless of ammo count (i think)
@@HarryNicNicholas 1. All NPC steal. Settlers, companions, everyone. From your boxes, workshop, even your power armor if you leave the FC in it. But settlers and provisioners use 1 ammo infinite amount of time, that don't disappear, even if that's a Fatman. If you are near them better if they don't have grenade, fatman, etc. If something missing look your settler's inventory. 2. Companions can use weapons only they use their ammo normally. Sometimes your companion pick up things on his own, but rarely. Beware giving him weapon to carry make sure they don't have ammo, and the companion will try to pick up that ammo to use the better weapon then his default. Superb feeling when he carries your fatman, and in the middle of a battle in a smaller room he pulls it out and you realise he found a nuke somewhere.... KABOOOM. 3. If you want something never to be stolen (Legendaries, etc. you must safekeep it in a settlement with no settlers or for example in Sanctuary in the root cellar behind one of the houses.
@@MolnarG007 The one ammo trick doesn't work for the missile launcher or fat man, on PlayStation. I'm not sure about the minigun. I thought it didn't work on the minigun, but I have to check that to be certain, because I only tested the others.
I have never had them steal from my lockers I put next to my main workshop. Maybe its because the locker is from DLC? I have been safely putting stuff in them for hundreds of hours.
@@Tijuanabill sometimes not 1 ammo but 5-6, but it never lowers, never used.
Of course also possible it won't work on a few specific weapon if they changed the code. But 99% it will. High fire rate weapons are always good choose (their aim isn't superb), but to be frank anything you find and gives a punch is ok. Like a shotgun hoping they will hit a few times.
Theft: total random. probably like 1%. Not only i found stolen thing on settler and provision er and follower but also on trader (Trashcan Carla) and it is related to settlement attacks (they grab things to defend themselves). Enemy also sometimes loots your stuff and use it. Seen it. Rare of course. Worst when you get a legendary stolen and noone has it. Probably a lucky raider living his life with it.
The Root Cellar is 100% safe, second best option is to store personal things in Red rocket and never have settlers in it.
Funny thing on long run their self weaponising can be used: if you just put random weapons and armor in workshop and crates after a few attack they will wear and use all sort of things. (Of course manually equipping them one by one is guaranteed and instant)
I love to send more supply lines along the same way roughly, so there are roads, pathes where provisioners "patrol", will shoot and throw molotovs or somehing if find enemy.
Them and sometimes using the flare gun facing the nearest settlement (few tiles distance on map) calling few minuteman is really immersive, taking back the wasteland....
@@MolnarG007 I think the key is getting the "equipped" box lit up. You have to give them that 1 ammo, after they already equipped the gun, which makes the ammo appear equipped, like its an item. If you don't do that, then the ammo is consumable, as I understand it.
I too had a dream. I wanted supply routes to all be robots dual wielding laser Gatling guns. But the first time they all turned in to Protectrons with no guns, I gave up that dream.
- don't leave legendary weapons/armor in the workbench since people in the places will take them to use (I use the home in Diamond City as a place to put my weapons/armor/power armor, pretty much anything I want to keep so it's my house, & companions are at the Mechanist lair DLC settlement since it doesn't get attacked)
- you can glitch craft stuff for "free" at workbenches as long as you can craft the thing above or below it. highlight the item next to what you want and press right then immediately up or down (depending on what you want, it will use any junk you do have for it, but if you need a perk or are missing parts it'll still make it, mostly used this for money highlight Jet and make mentats at the chem workbench you do also get some xp was mostly for early game or when I didn't have enough caps for a legendary item at a vendor)
- give settlers one bullet for a gun you give them cause they have infinate ammo (my guards have mini-guns, could also work with the laser one and a fusion core with 1 charge)
- Ada (or a robot you build) is one of the better companions as it doesn't care what you do, and you can put any parts you find off enemy robots (from the DLC) or make your own parts
if you build a settlement in the air (also make it so you have to jump off the ground to get on a ladder up, enemies/non-player characters can't jump) it stops enemies from going into it, as spawn points are on the ground sometimes in the middle of the settlement
If it's sat in a bench it shows your not using it.
Sell it
@@Christina-g4s I kinda collect them then they added display stands
@@majinnbuu9363 I used to hoard things in games.
Saving my mega elixirs, mini nukes.
Saving it for that one time you need it, only to never use it.
I can ignore things in games now, but it took training.
My builds got better too as I wasn't trying to make do it all characters anymore, I could specialise hard.
I make 1str builds with 1 Charisma.
Someone sneaky doesn't need armour, nor have to worry about getting hit.
They don't need to carry much either.
Silenced pistol that's it.
The ammo thing doesn't work anymore unless it's their original gun
@@aceholepictures the settlers? I know followers used ammo, but did the change it so even the guys that don't follow you around do as well, since I had gave everyone in santuary mini-guns and 1 bullet , (saw an attack where they took out the raiders in less than a minute that way, also took a long time to find like 20 mini-guns)
Always take idiot savant. It will still proc no matter your int, its just a higher chance if your int is low.
My advice for Idiot Savant is to only use if using the Silent Savant mod.
The bell advise to summon my settlers I had no clue.. makes life easy lol
I just wished they walked over faster. They move so slow lol
yes me too
Wait there is also a settler management computer you can put at your settlement that shows over view of your settlements and has a category for unassigned settlers and shows you each settler current assignment as well as how many are doing what. This is dlc and not a mod
@@2old2game5 again.. great info!
@@brandonmunsen6035 respect is harder it seems, try again
Ive always said it as Mute Fruit like Mutant, not Mutt Fruit. but i cant recall ever hearing it said out loud either. Love the video, hoppin back in after the show came out!
It is pronounced mute-fruit. There is dialogue at max affinity with Curie where she says it.
@@IamHomelander yep. The Graygarden robots say it too.
@@duketogo25Must be a very quiet fruit.
Mute fruit as in mutant sized fruit.
It's huge!
You can find a recipe for crafting Cutting Fluid at the Red Rocket near Sanctuary. Cutting fluid can be scrapped to produce Oil, which is needed for crafting/building lots of things
Note about Idiot Savant: going up to the second perk is worth it even for high Intelligence characters! You'll still take more XP overall even if you don't trigger the perk as often as a low Intelligence character, but only if you don't take the last perk.
I haven't seen any video that talks about how much money you can make from selling Jet. Nearly all of your settlements produce fertilizer, because nearly all of them will have a brahman. If you use a scrap mod, you will get truckloads of fertilizer from scrapping leaves and bushes, and you get plastic from scrapping trash piles. But even if you just buy a shipment of fertilizer and a shipment of plastic, and put them together, the net gain is more than the cost.
Jet and water, basically free money
Not everyone wants to be wasteland Heisenberg
Nice! Fallout 4 was my first and favorite Fallout.
Awesome! are you excited for the next gen update?
Go play new Vegas
rofl go play new vegas with verylastkiss new new vegas mod pack, runs better and looks far better than F04 and that game is 14 years old lol
not to mention todd didn't make the game.
If you have the vault tec DLC You can place a overseer console down which will allow you to track your companions. (Gives you a special quest that will put a tracker on your map to find where your companions are) As well as auto assign settlers who have no assignments to whatever job you want that's available
A nice tip:
There's no limit to SPECIAL abilities, so make sure you don't take SPECIAL bobblehead before you have 10 in the corresponding ability, this way you will have 11.
If on survival difficulty, definitely take "Ghoulish" + "rad Resistant" so you wont have to poison yourself with Radaway, also have "Solar Powered" and "Night Person" the first gives you back your health during daylight the second makes you super sneaky and gives you crazy XP boost.
And also every "Luck" based perks, they are just as cheats when you have high Luck.
Luck does not just raise your critical rate and loot, it also makes more Legendary ennemies spawn more often, with like 12 to 13 luck in survival difficulty you will encounter crazy amount of Legendary, almost 1 or 2 per encounters, you will have crazy amount of legendary gear and weapons pretty soon.
And don't hesitate to equip settlers with legendary stuff, they benefit from it just like you do.
Luck does not increase your legendary chance. Idk where you read that but its false. Legendary chance is only affected by level and difficulty.
one of the best "cheats" I've come to use is the wireless cheat, you'll need to look up the videos to learn how to do it, but not having wires and power poles running everywhere makes a settlement so much cleaner.
I think the wiring looks good
top tip: purified water is as good as money, apart from it having weight all you need is four or five big purifiers at say, sanctuary, the castle and thingy-bob island (what's it called, spectacle?) and you make caps like nobody's business.
also rather than spending all day trading in order to replace ammo, i have storage drawers next to the workbench and i put excess ammo, aid and weapons there to cut down weight, it's got to the point where my weapons container has about a thousand items in - it gets to the point where you have too much to sell even.
By the time I'm level 10, my sell container contains more than I can sell at any one time. I put a sell container in each Settlement that gets visited by a roving trader (Sanctuary, Ten Pines, County Crossing, The Slog, Greentop Nursery, etc. Or has a trader on site like Abernathy's wife.
Increasing the build limit at settlements by scrapping weapons in workshop mode is very useful. Thankyou.
Ha - great tip with the bell; I'm always wandering around settlements, trying to figure out who's working and who isn't
Use the siren, way more fun!
Just build the settlement control terminal, it shows you who has as job and wich workplaces are vaccant and you can give the settlers jobs from there.
As a total (and struggling) Fallout n00b, thanks for this. Way more complicated than I thought it would be, and 'meeting my maker' frequently early game. Getting confused with the various armor options and the variety of (basically useless) weapons I'm coming across. It's a learning curve I guess, so I'll keep plugging away
The two most amazing advanced tips is make sure to put at least 2 or 3 shops in your settlement and try and level up the local leader perk to get the higher tier shops . Also learn to duplicate components . You want to drop let’s say all your wood . Then with right timing you press scrap and immediately split second later hit store. If both boxes open to store and scrap you did it right and hit yes on both . Then go to workshop grab wood again and do it again . Each time you do this it doubles your amounts . Once you get to over 60 k of any specific component go to each vendor and sell the amount of wood to clean the vendor of their caps . It’s also a way to get extra junk , ammo , weapons , stimpacks etc without really ever spending one cap Cause you’ll just use keep duplicating components to cover the cost . Takes practice and patience but very easy way to get a ton of stuff quick
Looting weapons also loots the ammo they’re loaded with and puts the ammo automatically into your inventory, so even if you don’t want the enemies’ weapons, let them and drop them to get the ammo
I don't know how efficient it is for time spent, but I try to do a lot of water resources in Sanctuary. Power and the bigger water purifiers do work while I'm out exploring. Same with scavenger stations. But like I said it might not matter much, though I do like purified water.
Drugs. I don't usually use any myself but I buy all the fertilizer, sleep and craft all I can to sell jet.
Once I can build robots, I use themto connect my settlements. The can be a formidable opponent to raiders.
It is all about Water and Jet
A minor helmet with flash light is great for building settlements at night. Next best thing to a bright spot light on power armour. Also you can program a spot light turret to follow the player around using console. Helpfull as you have working light while building.
You can get the lovers embrace buff with Dogmeat, or any companion you don't have a romance with, by sleeping in the assigned bed for a companion you do have a romance with.
That last tip with the bell , definitely a great one. I hate looking for my companions lol
Try building a population management system. In not sure if it's part of a DLC or not, but it's way better than the bell. It let's you actually find/tag companions, assign work, etc. all from what is essentially a terminal.
@@xr8ebit’s part of the Vault-Tec Workshop (Vault 88) DLC
High charma gives better sell/buy prices and options when speaking with npc's. I suggest starting at 6 and keep charma boosting clothing to quickly change into and boost to 10 charma.
First perk to take? Take aqua boy/girl. Swim for fast and safe travel on or or under the surface with no rads or drowning worries.
In case you lost your companion.... there's a item from Vault building DLC in the settlement builder mode that put a marker on your companion to see where he/she went. Useful for sometimes/many time Curie will automatically when back to Vault 88 even when you send her to a different place.
300 hours in i never know u can peek in the game😂
Lmaoooo
Same I was like damn 😮
Bro same I’d get mad cuz the enemies can do it and I didn’t think I could
OK, we can peek. What's the mechanic ? What do we have to do to peek left or peek right ? I can just see myself this evening. pushing buttons like mad to see if that is what makes me peek. If history is any guide, I will be beating a dead horse. The animal fanatics among us will need to learn, and the horse fanatics should already know, the old saying "beating a dead horse" is saying that whatever it is you are doing is getting you no where.
@@edmartin875 just go close to the end of a wall like he did and ADS/right mouse click. you can only peek that way on the vanilla but u can always mod it tho🤣
Power armor doesn’t burn fusion cores when NPCs use it, so I command human companions to get in my power armor when traveling as a way of bringing it with me without using any fusion cores.
Then if I need it for a mission or a tough fight, I tell them to get out of it and I use it while needed.
In the early game, caltrops and bear traps are good cheap perimeter defenses for your settlement, just don’t place them where friendly NPCs (like Trashcan Carla) walk or they will become hostile
They won’t kill invaders but will cripple legs and slow them down
For players new to the game, a trick I discovered recently was Ghouls are phobic to water. I was fighting some higher levels ghouls recently (glowing one, withered ghoul) and died several times because they all ganged up on me, even with my power armour. fortunately I had a good save point to get away from them because they had me trapped (in a basement).
I lured them down to a water front area and took them out one by one, then drank some water to restore my health. I'm level 24 so the irradiated water didn't effect me much.
If you're lower level, you might need some Rad x or Rad away when drinking the water or wading in it.
Aquagirl/boy, no rads, no drown, @rank 2 _(@lvl21iirc)_ insta-hide when under water.. Lifesaver when ambush mob'd, perfectly safe way to travel..
Never played Fallout 4, been thinking of checking it out tho after watching the TV show
I highly recommend checking it out!
Its on a massive sale now and will clearly increase in price in a few days when the current get version releases so now is the time to grab it if you want.
@@Stinkyremy Cheers for letting me know 😀👍
@@norzza Thank you for the recommendation. Got it today.😀👍
That's what made me get the game. FallOut 4 was $5 on PS4 luckily
Trade with Cait, enter her apparal. Press Y to unequip her outfit. Now she is in her knickers. You are welcome.
Settlers can grab any weapon and ammo from containers I had a war room with gunner loot and I came back one time they had all the cool looking guns, nades and ammo/nukes
Console commands and lock the container... if you're able to.
EDIT: I had the same problem.
@@turtle2720 While I have never had a NPC theft problem.
Another reason why dogmeat is an excellent companion: the Lone Wanderer perk still works when you have Dogmeat as companion.
When Dogmeat is your ONLY companion.
@@edmartin875 you can only have 1 companion with you
@@dadadajasperThat's true, except in Dogmeat's case. You can bring a companion as well as Dogmeat. But yeah, LW only works when it's just you and the doggo.
@@MazDanRX795 how'd you manage that? Every time I take another companion I have to send Dogmeat to a settlement and vise versa.
@@dadadajasper I remember it being so in the initial release. Not sure if they got rid of it for the update. Maybe you have to have the human companion first?
For finding companions theres actually a terminal you can get that will tell you where they are and allow you to mark them on your radar. I think it may be a part of the vault 88 dlc though, not sure. it all kind of blends together lol
No deadass, cause I was gonna come on here and mention getting Ada as your companion, because she can carry a TON of stuff, you can upgrade every part of her, and her fighting capabilities continue to impress. But, she’s a part of automatron.
When you do the settlement build cap glitch use Gamma Guns as they are the most effective item for that trick.
How would you have loads?
@@aceholepictures there's one enemy type that carries gamma guns. I'm sure you can figure it out from there.
For those in the early game pre war money is an amazing source of cloth. I went to the super duper mart and I was able to build enough bed for the entirety of sanctuary
I'd rather sell the pre war money in exchange for a shipment of cloth.
Connie in abanathy farm sells it cheap
Rob the bank across the street from Super Duper Mart. There is 3 inside the vault . 3 cash registers with some in each and outside on the ground under the hole in the vault wall will be 100 + up to 5 more. It's common to come away from the bank with 140-150 pre-war money.
There is another bank south of Back Street Apparel that has little in the front but if you can get into the Master locked vault you will find a treasure room.
Appreciate the video. Useful info for newer people especially.. but power armor actually kinda sucks, you lose ALL benefits from your regular armor, you can put deep pockets on all regular armor and actually have more carry weight without power armor. It's useful for rad resistance in some areas, can get you stuck underwater because you can't swim in power armor, but you CAN drown.
The population management system! It's kind of hidden in the settlement building menu, but it's one of the first things I put in a new settlement
Here's a tip. You can pick up and throw items. I only use it to create a distraction before a ninja kill. Hold x on ps to pick up and hold □ to throw
The Vault-Tec DLC provides a terminal that has an option to find VIPs aka. Companions. It puts a marker on the map for them. It would be nice to have something like that on a pipboy, but this is the vanilla version of that function.
Dogmeat can steal the cryolator out of the case still. The trick is to stand in the same area and ask him to find you an item.
This is definitely gonna help with this fallout series i want to create. Thanks :)
U want a good tip ? Run to far harbor and grab a good harpoon gun ... can pick up the harpoons and save ya some ammo early on !
Thing with the companion weight . Don’t put stuff in containers they won’t pick everything up just what they think is worth it based on their trait . If you place on ground and tell them to take it they will take it regardless
6:15 yes always take your fusion core out lol. I was working on a settlement far away from Sanctuary where I always left my power armor and this provisioner just strolls by in the distance wearing my power armor. Had to take that back quick but I would've totally lost him if I didn't see him randomly
It is still a good idea to use idiot Savant with high Intelligence. It won't pop as often, but the chance of it happening is still decent. I know from personal experience and from other people I know. And even though companions can use grenades, it's probably safer to not have them do so.
Definitely safer. I kill myself often enough I don't need my Companion's help.
One of the most weird or ridiculous points about taking mods off weapons is they don't allow you to just unscrew it or whatever. You have to spend resources to make a new mod for it. THEN the mod is available to carry away.
Great video, ty. OooI think the Teddy bear is standard for Dogmeat and or, any dog npc in the game, even wild mongrels will pull one out and start playing with it.
I never thought of removing weapon and armour mods and storing them, just been scrapping them all and then making what I need 😮 great vid, but jeez you talk fast lol
Depends on what power armour you have buy shipment and keep for repairs
Always wall my settlements and use power door to my power room
Turn 1/4 of settlement for cages get experience boaster just mine nuke whole thing
Dog house for dogmeat! Looked for him for like 10 minutes, at Sanctuary. Even with the bell he did not come. He was sitting by a old dog house that was behind a "broken" house, even after I built him another one. Now I scrapted that one and he should be found at the one i built. 😊 Don't want to loose the best companion... good dog ❤
Idiot Savant still triggers quite often even with high Int, it is always worth to get it !
I think there is a random variable to it. Some of my characters have more action from the Idiot than others with the same level of intelligence.
Yeah survival is the best it ties perfectly to the game’s mechanics
Great video ❤ looking forward to the survival video as that's my favorite/ only way to play!
Dogmeat best companion ever...
Unless you have a sneak build
No Companion has a clue about how to sneak, especially if there is an enemy they feel they need to attack.
Ceramics are hard to come by??? There is ash trays and coffee cups everywhere... Adhesive definitely, I would say early on it's adhesive, circuitry, oil, and (very early) gears. Also crystal if you want recruiting beacons, and the generators to power them.
You can buy from trash can woman
This was awesome, tons of stuff I didn't know after several full playthroughs of FO4. Thanks, NorZZa!
You need LOTS of screws too. Particularly for weapons mods.
It's true, you are screwed, without screws. :)
The most important Perks are Idiot Savant Rank 2 and 1 weapon damage perk to max.
Idiot savant chance for the best proc and exp benefit is Intelligence of 2 or 15+. Late game past lvl 50+ is when you should consider intelligence of 15 or higher to get the most out of it.
Simply pick one weapon to specialize in. You have 6 to choose from. Gunslinger, commando, melee, unarmed, rifleman, or heavy weapons. You should get these upgraded as soon as they become available. Bullet spongy enemies is a thing in this game so keeping on top of doing the max amount of damage is important to prevent using 10s to 100s of rounds on 1 target. Every other perk in the game is gravy.
Passive perks, when it’s available to use a point on but you don’t have it, don’t complain about it, learn how the system works and your play style, your reward is better the more realistic or thought out it is
I've had Dogmeat play with that teddy even without my giving him one
Companions, whether overburdened or not, will pic up objects in or out of containers.
Some great tips and some I didn’t know even though I’ve been playing since the beginning. I’m glad there’s a renewed interest in fallout probably because the show is so good. I’d like to know which companions like which actions, whenever I have one I ditch them because they all hate me
Most aren't into you doing evil stuff. Or being a Smart Ass during dialog. That why Dogmeat is the perfect Companion. He loves you no matter what you do or say.
@@edmartin875 very true and just like real life, I prefer dogs to people
Well, luckily, in a few seconds you can find a chart with a simple google search...
Why no mention of the dlc settler management computer. Way better than the bell. Shows unassigned settlers and you can assign them from the computer but also shows how many you have doing each job etc and what each one is doing
And it helps you find Persons of Importance (Companions).
Actually the dogmeat one is false dogmeat doesn’t need to be given a teddy bear for the animation
Tip : don’t level a special stat to 10 because you can find a bobble head to do so, so just keep it to 9 until you find the bobble head, this saves you and extra 10 skill points.
There is no level cap, so you can go up to 10, and then get to 11 with bobble
@@nickway2374but there is no perk for 11.
You're better off putting that point into something else
@@Christina-g4sover 10 helps in int because faster leveling
@@96dot 3% more is nothing.
Extra 20exp per mission.
1-2 more exp per kill.
Hardly worth it
Okay but long term I would rather have 11 in all my special stats to increase my health, carry weight, stamina, etc @@Christina-g4s
I remember playing the first time and having a settler steal my armour because i left a core in it. The cheek.
I thought Dogmeat always played with a teddy bear, whether I gave him one or not. But it's possible I just always have junk loaded on him, and teddy bears are always on my buy list, for the cloth.
Dog meat plays with the teddy bear even if you don't give him one.
@@Bradley_Kent I thought so. Thanks for confirming. But now I wonder if he does it more, if you give him one.
You can send Drinkin’ Buddy to a settlement instead of sending hin to the Hotel Rexford, and he can convert Nuka Cola drinks into Ice Cold variants that have more potent buffs. He’ll also produce Ice Cold beer 🍻
Definitely keep your power armor locked up! I recently got ambushed in Sanctuary Hills while Trashcan Carla was there. She got in one of my power armor frames and I can't get it back without reloading. I just let her keep it. 🤣🤣
If you give dog meat something to wear-collar, armor, bandana, whatever- go into his inventory equip, unequip, equip again. Then give him whatever it is you want him to carry. It'll say you can't carry anymore, just click it again and he's carrying capacity will be increased by like 20 times. He can carry more shit than I can.
Help tinker tom in the railroad. He will give you ballistic weave.
You can make a suit into top tier armour and wear more armour on top of it
Oh the tries reset will proc even if you don’t use any, so make sure you use like 2 of them before you look for these.
Quick tip: if you want idiot savant but hate having low intelligence, at max intelligence and idiot savant 3, you only lose - on average - five percent xp gain every time it’s triggered. That way you get most of the benefits of the perk whilst also being high intelligence.