Substance Painter Plugin for Maya

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 19

  • @tehprimelime1063
    @tehprimelime1063 8 หลายเดือนก่อน +1

    I just spent half hour...manually doing this for a helmet.............. I blame Alan for this. (haha

    • @uistudios
      @uistudios  8 หลายเดือนก่อน +1

      Lol 😂 same… once i found this workflow i have not done it manually since!!! 👍

  • @vaikinvong9926
    @vaikinvong9926 3 หลายเดือนก่อน

    Thank you ! Nice !!

  • @aviv32
    @aviv32 18 วันที่ผ่านมา

    great video!
    is there a way to assign the material name into the same tab? or it always gonna assign new material and then u have to change the name ?

    • @uistudios
      @uistudios  18 วันที่ผ่านมา

      @@aviv32 wow you got me, honestly i just always rename the autogenerated material but that’s a good question 😆

  • @qyutotube
    @qyutotube 3 หลายเดือนก่อน

    Thanks!😊

  • @abrilfloresgarcia7370
    @abrilfloresgarcia7370 2 หลายเดือนก่อน

    Very useful tutorial! I just have one question. What can I do if the assign existing material tab doesn’t work? When I click on it the program freezes and then nothing happens

    • @uistudios
      @uistudios  2 หลายเดือนก่อน

      @@abrilfloresgarcia7370 make sure your show texture button is pressed. Also if you go into the hypershade window do you see your material?

  • @boocultist
    @boocultist 3 หลายเดือนก่อน

    thank you! if i have a character with multiple different texture sets do i need to grab each set separately?

    • @uistudios
      @uistudios  3 หลายเดือนก่อน +1

      Ya each separate material would be its own thing

    • @boocultist
      @boocultist 3 หลายเดือนก่อน

      @@uistudios ty!

  • @duarvey_0
    @duarvey_0 7 หลายเดือนก่อน

    is there a way for this to export with fbx without the texture disappearing? it seems aistandardsurface texture is not exporting with fbx.

    • @uistudios
      @uistudios  7 หลายเดือนก่อน

      Yes aiStandard only works for Arnold Rendering in Maya. It’s their PBR setup. If you are exporting out you have to use either the phong material or lambert or some other “standard” one, then add all the extra PBR textures in your other application. So fbx can’t include anything besides a few basic ones like color map, normal map … etc.

  • @matteobonacina7250
    @matteobonacina7250 11 หลายเดือนก่อน

    Interesting! Does it work for redshift also?

    • @uistudios
      @uistudios  11 หลายเดือนก่อน

      Hey I don’t personally use RedShift :) but here is something that you might find helpful:
      No, the Substance Painter plugin for Maya does not directly support Redshift Renderer. The Substance Painter plugin is primarily used for importing and exporting Substance Painter materials and textures, and it does not have built-in integration with Redshift Renderer.
      However, you can still use the Substance Painter plugin to bring in PBR maps from Substance Painter into Maya and then use Redshift Renderer to render your scene. Here is a general workflow for doing this:
      Export PBR maps from Substance Painter: In Substance Painter, export the PBR maps for your materials as separate files. This will typically include the albedo, roughness, metalness, normal, and ambient occlusion maps.
      Import PBR maps into Maya: In Maya, import the PBR maps you exported from Substance Painter. You can use the File > Import menu to do this.
      Assign PBR maps to materials: In Maya, assign the PBR maps you imported to your materials. You can do this by dragging and dropping the maps onto the material properties panel.
      Set up Redshift Renderer: In Maya, set up Redshift Renderer as your renderer. You can do this by going to Window > Rendering Editors > Redshift and then clicking the "Use Redshift Renderer" button.
      Render your scene: Once your scene is set up, you can render it using Redshift Renderer. You can do this by going to Render > Render Using Redshift.
      This workflow will allow you to use the Substance Painter plugin to bring in PBR maps from Substance Painter and then use Redshift Renderer to render your scene. However, it does require some additional steps compared to using the Substance Painter plugin with Arnold Renderer.

    • @matteobonacina7250
      @matteobonacina7250 11 หลายเดือนก่อน +1

      thanks a lot for your help :))@@uistudios

  • @clementchevallier7359
    @clementchevallier7359 9 หลายเดือนก่อน

    Hello, very good tutorial. Before I had the Substance page but since I reinstalled maya I no longer have it despite my searches in the manager plug-in, substance doesn't appear do you have any idea what it could be?

    • @uistudios
      @uistudios  9 หลายเดือนก่อน +1

      Hey 👋 maybe try doing this
      th-cam.com/video/Pill9iZWYXA/w-d-xo.htmlsi=fxITyHbQSXic2dXQ

    • @clementchevallier7359
      @clementchevallier7359 9 หลายเดือนก่อน

      @@uistudios Yes!!! Thank you very much