Exporting Textures From Substance 3D Painter to Maya Arnold

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • Exporting your finished textures from Adobe Substance 3D Painter 2022 to Autodesk Maya 2022 for rendering in Arnold.
    Color space cheat sheet: cdn.allegorithmic.com/files/a...
    Substance Tutorial: substance3d.adobe.com/tutoria...
    00:00 Exporting From Substance Painter
    00:47 Assigning Texture Maps to Materials
    01:37 Changing Color Space Rules for Maps
    02:51 Finalizing Material and Preforming a Render Check
    03:11 Helpful Tips for Assigning Textures in Maya

ความคิดเห็น • 47

  • @Alex-gv3gk
    @Alex-gv3gk ปีที่แล้ว +25

    This is how you do a tutorial. Excellent pacing and execution, thank you!

  • @robertjohnson2232
    @robertjohnson2232 2 ปีที่แล้ว +4

    James, this is excellent! Soo incredibly helpful, perfectly paced and mentioned parts I couldnt find anywhere else! Thank you!

  • @PlanetEmilyy
    @PlanetEmilyy ปีที่แล้ว +2

    This video was a life saver!! this is the only video on TH-cam about this that I could follow along with and understand. Thankyou!!

  • @GravnHD
    @GravnHD 2 ปีที่แล้ว +6

    This feels like I watched a 20m tutorial, and in only 3m. Great vid!

  • @justfun1677
    @justfun1677 ปีที่แล้ว

    A thorough explanation in a less time.

  • @shahrizalmasli4464
    @shahrizalmasli4464 ปีที่แล้ว

    The cheat sheet really helpful! Thanks for the tutorial.

  • @mazukai6525
    @mazukai6525 4 หลายเดือนก่อน

    Thank you so much, you saved me like 3 hours of stress, i was using the automatic substance material and any time i would render it, it would come up with a mess of an object with nothing of how it should look like, even though this is longer, i'd be way happier to do this again and again for each of my objects i have to texture than go through that struggle again

  • @gabrielherrera6651
    @gabrielherrera6651 2 ปีที่แล้ว

    This is exactly what I need how I need, excellent tut!

  • @portalkr3969
    @portalkr3969 10 หลายเดือนก่อน

    This was very helpful. Thank you so much.

  • @shidokhtdsh284
    @shidokhtdsh284 3 หลายเดือนก่อน

    Very helpful and to the point! Thanks😃

  • @samy7342
    @samy7342 3 หลายเดือนก่อน

    This actually worked. Tysm

  • @juliyanaumova
    @juliyanaumova 5 หลายเดือนก่อน

    You are my savior!!!! Thank you!

  • @hasanzig
    @hasanzig 2 ปีที่แล้ว

    wow Thankss... I'm trying do animation workflow... and this is very helpful for me....

  • @reubenlenoir426
    @reubenlenoir426 7 หลายเดือนก่อน

    2 things - I really done know what I wouldve done without this - you explained it perfectly. Absolutley awesome, thanks so much. Also, have you also done a review for a Capita board in Nozowa Onsen?

  • @ProjectSplinter
    @ProjectSplinter ปีที่แล้ว +1

    So far it's been really frustrating cause all the work I've done in substance always looks completely different in Maya...I hope this works for me! Thank you so much!

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 2 ปีที่แล้ว

    Very nice video .i liked

  • @sonusunny8446
    @sonusunny8446 ปีที่แล้ว

    The lighting is good to showcase any asset. Plz show a tutorial about the lighting

  • @zerotwoeto3123
    @zerotwoeto3123 ปีที่แล้ว

    YOU SAVED ME

  • @atri-ff5jr
    @atri-ff5jr 7 หลายเดือนก่อน

    thank you so much

  • @abhinand.a.r
    @abhinand.a.r ปีที่แล้ว

    Thank you

  • @damocles5047
    @damocles5047 ปีที่แล้ว +2

    3:12 Thx for this chart, no one explains shit to be honest as if we assign stuff thx to some unknown knowledge.

  • @Chakeri
    @Chakeri 2 ปีที่แล้ว

    thank you

  • @mehulkumar.841
    @mehulkumar.841 ปีที่แล้ว

    nice broo👌👌💖😊

  • @PankajChandrawanshi25
    @PankajChandrawanshi25 6 หลายเดือนก่อน

    thanks brother

  • @KarelChytilArt
    @KarelChytilArt ปีที่แล้ว

    Nice video

  • @Ostepoptraktor
    @Ostepoptraktor ปีที่แล้ว

    I love you man

  • @Andres-wq6cz
    @Andres-wq6cz 3 หลายเดือนก่อน

    Thanks

  • @ronydey2696
    @ronydey2696 4 หลายเดือนก่อน

    GREAT

  • @_TheSuperHero_
    @_TheSuperHero_ 5 หลายเดือนก่อน

    Please make video on exporting textures from substance to maya vray

  • @ohmyzafiiiro
    @ohmyzafiiiro 3 หลายเดือนก่อน

    thank uuuuuuu

  • @mousse4577
    @mousse4577 ปีที่แล้ว

    2:42 nice pun

  • @uglyferret9397
    @uglyferret9397 8 หลายเดือนก่อน +3

    I can't find the displacement shader option you mentioned for height maps, it doesn't seem to exist

    • @yaoyuyu8875
      @yaoyuyu8875 4 หลายเดือนก่อน

      same

  • @renderpeach
    @renderpeach 11 หลายเดือนก่อน

    When I render EXRs from Maya, the metal is completely black..? Please help, I’m desperate.

  • @theapexpredator157
    @theapexpredator157 11 หลายเดือนก่อน +2

    James, how do I get to the screen at 1:04?
    I did everything exactly, but it shows me a different set of options...
    Common Material Attributes, Special Effects, Matte Opacity etc...

    • @unrealerE4
      @unrealerE4 9 หลายเดือนก่อน

      You probably assigned a different material. Like lambert vs phong or Ai Standard surface. Just right click the object, assign new material, Ai standard surface (That's what he used). Or just go to attribute editor and switch the type right under the image of the material, above the base drop down. Hope that helps :)

    • @theapexpredator157
      @theapexpredator157 9 หลายเดือนก่อน

      It's been a while since I made my original post so I don't remember exactly what the situation was that led to me running into that problem in the first place, but I doubt that I had Ai Standard Surface selected initially otherwise I wouldn't have had the problem...
      I didn't know about the drop down menu underneath the icon, so thanks for that. I didn't realize it was a surface issue...
      I think that I thought it was an issue regarding not having the textures baked, but I honestly don't remember/know what it was... @@unrealerE4

  • @suvarcas
    @suvarcas 2 ปีที่แล้ว +8

    and the height map is useless ???

    • @siddardhgowtham6784
      @siddardhgowtham6784 ปีที่แล้ว

      did u get your answer ?

    • @dashtait5778
      @dashtait5778 ปีที่แล้ว +5

      Plug it into displacement shader > shading group material input (use RAW and alphas is luminance on).

    • @3dmeitus497
      @3dmeitus497 ปีที่แล้ว +1

      Height map changes the topology under it. In order to use a height map well you will need a really dense model, which typically isnt preferable for games and so forth, instead u can fake that geometry changing look with a normal map. But for say terrain or something like that, height map can be used

    • @GrayJacobsen-Carkeet
      @GrayJacobsen-Carkeet ปีที่แล้ว

      Is there a video somewhere that's good to follow for adding height maps?

    • @_okarawolf_
      @_okarawolf_ 9 หลายเดือนก่อน

      ​@@dashtait5778where's the displacement shader?

  • @cferahzade
    @cferahzade ปีที่แล้ว

    I do it by one by one not same quality as like substance

  • @xd1845
    @xd1845 6 หลายเดือนก่อน +1

    th-cam.com/video/q17gLXJ6wrE/w-d-xo.html
    there's a default substance plugin in maya, where you can assign all textures in 1 click