Sometimes it doesn't automatically detect texture sets due to different labels so you have to manually select one by one and when you're done it'll create a aistandard surface materi in yout existing materials just assign that to your model and you'll be fine.
Yes it might but if you don't see a substance section in your maya 2018 shelf by default. Then you'll have to install substance plugin from their website.
Hi Sir, can you tell me how to export and use opacity map in Maya? The plugin channel does not have the opacity map channel, and it also did not work properly when I tried manually in hypershade. It would be very helpfull if you can make a quick clip about it
rubs even more salt in the wound when you realise you haven't been applying them properly this whole time 🥲 Anyway I'm supper happy I discovered this plug-in. Thank you 3DWolf 🙌
@@3dwolf I have another problem, but with the export. I'm exporting it with the export selection tool, with the fbx plugin and embed media on, but when I open the fbx after, it seems the base color goes missing. Would you know why is this?
Are you opening the fbx file after exporting in Maya or any other software? I found this article, hope it helps. forums.autodesk.com/t5/maya-shading-lighting-and/missing-base-color-map-when-exporting-standard-surface-shader-to/td-p/9944553
I dont know why arnold always gives me different result than substance painter render. I know both are different render engines but in cycles in blender. There is no issue. I have facing only the issue with arnold maya which result in saturated and dark render result. I am also check that every colour channel is properly set. And also colour space as well. Still it gives me bad result
Tysm sir this helped me allot 🙌
Thanks so much, just saved me so much time on my project
Glad to be of help 🤠
So easy method you teach sir ❤
Thank you
Thank you🙏🏽‼️
You're welcome
Thank you so much you bloody legend mate
You're welcome
OMG you are fantastic!!
And you're awesome.
Thanks a lot for this.
You're welcome.
When i use Arnold workflow nothing happens when i press apply. What can i do?
Can you please be specific???
What do you mean by press apply??
When you select the textures and click on apply it doesnt work for me @@3dwolf
Sometimes it doesn't automatically detect texture sets due to different labels so you have to manually select one by one and when you're done it'll create a aistandard surface materi in yout existing materials just assign that to your model and you'll be fine.
It will work with 2018 version of Maya right?
Yes it might but if you don't see a substance section in your maya 2018 shelf by default.
Then you'll have to install substance plugin from their website.
What template settings did you use for the export from substance? The Arnold setting?
Document channel+AO+No Alpha
Hi Sir, can you tell me how to export and use opacity map in Maya? The plugin channel does not have the opacity map channel, and it also did not work properly when I tried manually in hypershade. It would be very helpfull if you can make a quick clip about it
I'll try to come up with something and post about it soon.
@@3dwolf thanks😊
Why are the textures in the viewport so dark? I don't care about rendering and i need them to look right in the viewport. Any ideas?
Try switching viewport renderer. Or you can also add lights.
omg I was the stupidest one who apply map one by one for long time
We all were there at some point.
rubs even more salt in the wound when you realise you haven't been applying them properly this whole time 🥲
Anyway I'm supper happy I discovered this plug-in. Thank you 3DWolf 🙌
I'm glad it was helpful, thanks for watching.
I LOVE YOU
can we use if we have the object on multiple uv tiles (udims)
Yes. but for each texture set manually.
Thanks
I do have a problem, when i do this process, my texture end up being too dark in maya viewport. can someone help?
Change your viewport to Arnold
@@3dwolf Thank you for your response, dude. Subscribed to your channel.
@@3dwolf I have another problem, but with the export. I'm exporting it with the export selection tool, with the fbx plugin and embed media on, but when I open the fbx after, it seems the base color goes missing. Would you know why is this?
Thank you.
Are you opening the fbx file after exporting in Maya or any other software?
I found this article, hope it helps.
forums.autodesk.com/t5/maya-shading-lighting-and/missing-base-color-map-when-exporting-standard-surface-shader-to/td-p/9944553
I dont know why arnold always gives me different result than substance painter render. I know both are different render engines but in cycles in blender. There is no issue. I have facing only the issue with arnold maya which result in saturated and dark render result. I am also check that every colour channel is properly set. And also colour space as well. Still it gives me bad result
what type of lighting system are you using for your renders?
What if I don't have substance in the puging manager, can anyone share it to me?
Download from here : substance3d.adobe.com/plugins/
Thank you so much!