3D Modeling Pipeline: ZBrush, Substance Painter, and Maya

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  • เผยแพร่เมื่อ 21 มิ.ย. 2022
  • Hi Creators,
    Let's wrap up the female armor! In this video tutorial, we cover the 3D Modeling pipeline. We've modeled the object in ZBrush, we will use Substance Painter to bake and texture it, and bring it into Maya for final render.
    There's a lot to cover, so let's get started!
    Software Used: ZBrush2022, Substance Painter, Maya 2023
    ~~~~~~~~~~~~~~~
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ความคิดเห็น • 34

  • @mrdumbguy6026
    @mrdumbguy6026 ปีที่แล้ว +2

    Thank you! I'm a student and your videos helped me a lot!

  • @possumGFX
    @possumGFX 2 ปีที่แล้ว

    Especially the Substance painter section helped a lot. Thank you Monica! You are amazing. You have no idea how I love watching you do your magic.

  • @pc-bh2in
    @pc-bh2in 2 ปีที่แล้ว +4

    It's my first comment here, but I've came across your video many years ago, but only recently started to watch them more and more because how good they are. Good in terms of clarity & how simple and fun you make everything sounds. You have a way of breaking complex subjects down to comprehensible bite-size for beginners. Maybe you already know this but I just wanted to let you know from a viewers' perspective that your tutorials are some of the best I've seen in recent years. Keep on doing what you're doing Monica. Happily subscribed.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 ปีที่แล้ว +1

      Thank you so much for such a wonderful comment! I'm very grateful that my videos help artist like you. :) I appreciate your support!

  • @saqibhussain77
    @saqibhussain77 ปีที่แล้ว

    Amazing Tutorial for those who want to learn the industry pipeline. Also, it is clear and explained. Thanks Monica. Support from my side.

  • @nicolebalian
    @nicolebalian ปีที่แล้ว

    Thanks so much! Your video really simplified the process :)

  • @konraddobson
    @konraddobson 10 หลายเดือนก่อน

    Thank you!

  • @DrZotac
    @DrZotac ปีที่แล้ว

    super useful video! tyyy

  • @carryminatifanpage695
    @carryminatifanpage695 11 หลายเดือนก่อน

    amazing mam

  • @clausbohm9807
    @clausbohm9807 2 ปีที่แล้ว +1

    Amazing! You are a god send! This entire series is an eye opener and very inclusive (OMG, I just saw all your files, I am going to be at it awhile reviewing them, ha ha ha).

  • @SwordArtUniverse
    @SwordArtUniverse ปีที่แล้ว

    Help you, thank you very much!

  • @fridamontielhesiquio8741
    @fridamontielhesiquio8741 ปีที่แล้ว

    GRACIAAAAS!! 💖💖

  • @ziadtheegy6271
    @ziadtheegy6271 2 ปีที่แล้ว

    oh my god thank you, i really needed that. Great job you are doing a fantastic work

  • @rcompanyinternational879
    @rcompanyinternational879 ปีที่แล้ว

    oh ....💓💓💝💝💗💗💗💗thanks dear...🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹💚💚❤❤💓💓

  • @Stump_Line
    @Stump_Line 6 หลายเดือนก่อน

    Thanks a lot

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 หลายเดือนก่อน

      Glad you liked it! Thank you for watching 😀

  • @mrvfx2282
    @mrvfx2282 2 ปีที่แล้ว

    Thank you

  • @NME10E
    @NME10E 4 หลายเดือนก่อน

    Thanks a ton for the clear and easy to follow tutorial! I created a knight lord with over 1000 sub tools but totals to 2milion triangles. Should I merge all similar armor pieces, do this process for those groups individually, then composite all of the textured pieces in my rendering software? Thanks again!

  • @NinusMaximus
    @NinusMaximus ปีที่แล้ว +1

    First time I watch a video of yours. Really cool stuff. There isn't a lot out there regarding pipeline. as a self taught beginner this really gets me.
    I have a question though. What if I want to create a scene with many characters. should I do it On maya or zbrush after all of them are done?
    oh, also, do you teach online like a course as well?
    again, thank you so much for the amazing video. subscribed!

  • @robinsonanimation
    @robinsonanimation ปีที่แล้ว

    excellent video Monica!! I just have a question how is it that the UV of the high poly match the UV of the Low polymodel when the low poly model was UV after remeshing?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      Hi Robinson, the nice thing is that you do NOT have to uv map the high poly. Only the low poly needs to be UV mapped. I hope that helps!

  • @Domzdream
    @Domzdream 2 ปีที่แล้ว

    Nice work! Because I never worked in Substance, I couldn't get rid of that seam line on my models. It always annoyed me. The exporting of the high poly to low poly data (in zbrush) was always sketchy.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 ปีที่แล้ว

      The seams are always such a hassle but sometimes Substance Painter does a great job covering them up. :)

  • @santhanaraman8295
    @santhanaraman8295 2 ปีที่แล้ว

    Hi monica, I'm big fan you, following 4 years for your "maya tutorials" really very helpful for me thank you very much.. but maya right for virtual reality, how to handle VR AR and etc projects in maya. what's going on this field, this is really booming industry?, thank you.

  • @IamSKSAHEER
    @IamSKSAHEER 8 หลายเดือนก่อน

    one video lot of informations.

  • @jisookim4763
    @jisookim4763 2 ปีที่แล้ว

    Thank you