Preparing Models for Substance 3D Painter in Maya | Adobe Substance 3D

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  • เผยแพร่เมื่อ 18 ก.ค. 2022
  • In this video we look at how to properly prepare our 3D models in Autodesk Maya to make our texturing process more efficient inside of Substance 3D Painter.
    If you want to see this process for other applications, check out this playlist: • Preparing Models for S...
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    Preparing Models for Substance 3D Painter in Maya | Adobe Substance 3D
    • Preparing Models for S...

ความคิดเห็น • 37

  • @ninedu2828
    @ninedu2828 2 ปีที่แล้ว +12

    What a huge coincidence. I literally just installed Painter yesterday to start learning how to texture, and then this gets uploaded the next day. Thank you.

  • @chrisjhart
    @chrisjhart 2 ปีที่แล้ว +9

    What a great tutorial! Just starting with Painter and this tutorial covers exactly what I needed and answered all of those questions in my head.

  • @KMHasan
    @KMHasan ปีที่แล้ว +2

    Possibly this is the most important class for Maya Artists planning to use Substance Painter the greatest tool for texturing. 😍😍Loved this. Please make more for Maya Artists who wants to use your SP or other Substance Tools.

  • @keithyakouboff8755
    @keithyakouboff8755 หลายเดือนก่อน

    Appreciate that. I've learned however, to do one of those steps a little different.
    I want to keep the number of texrtures down to a minimum. So, I'll have one texture set, but I'll use UV shells to mask out different parts for different paint layers. This way, I may wind up with 30 or more layers, but when it's processed, I have only one RGB texture, height map, roughness map, etc., for the entire model.

  • @TheUnseenBlade_
    @TheUnseenBlade_ 2 ปีที่แล้ว +2

    Finally something actually helpful, thanks.

  • @howl13
    @howl13 2 ปีที่แล้ว +5

    ok, joking aside… more of her plssss !!

  • @sassuskrassus3166
    @sassuskrassus3166 ปีที่แล้ว +3

    I never really used the workflow of ID but damm is it handy
    Didn’t even know that you can assign vertex color in Maya after using it for 3 years 😂
    That video was damm helpful

  • @abdirahinmohamed2823
    @abdirahinmohamed2823 2 หลายเดือนก่อน

    thank you♥

  • @AnaOctopodiform
    @AnaOctopodiform 10 หลายเดือนก่อน

    Thanks, super concentrated info 👌🏻 learned new tricks))

  • @davyrwhite
    @davyrwhite ปีที่แล้ว +3

    Great video, thanks! I was having issues getting the vertex colours to export in my .obj file. Tried a few things but switching to .fbx solved this and now I can use the color IDs.

    • @Substance3D
      @Substance3D  ปีที่แล้ว +1

      OBJ is a very old, not so reliable format. FBX (and in the future USD) are the way to go!

    • @em-df4nl
      @em-df4nl ปีที่แล้ว +1

      just had the same issue, thanks for your comment! exported to .fbx and my color IDs are there now. THANKYOU! :)

  • @iaroslavvolkov3646
    @iaroslavvolkov3646 ปีที่แล้ว

    Thank You!

  • @geyan1415
    @geyan1415 ปีที่แล้ว +1

    Thanks!!!!!!

  • @erik9817
    @erik9817 ปีที่แล้ว +1

    Thanks. What about if the materials are assigned to polygons, rather than separate objects? At 5:21 if I "click and drag", the UVs remain attached to the unselected faces having another material. Clicking and dragging just elongates the edges of the unselected faces that are close to the border. Is UV packing per texture set even relevant when, as I have, textures are applied per face on a single object?

  • @user-sw2rt7wl9f
    @user-sw2rt7wl9f 4 หลายเดือนก่อน

    thank yo💗

  • @nayandurge8877
    @nayandurge8877 ปีที่แล้ว

    Thank you mam it is very very informative 🙏 thank you very much

  • @MrAsag
    @MrAsag ปีที่แล้ว +1

    mid level of displacement texture in painter is 0.5
    so the gray color is 0.
    but how I can change the mid level to 0 value, with is black is 0?

  • @markfernandez5474
    @markfernandez5474 ปีที่แล้ว

    renaming the shaders did not transfer to substance for me. you have to click on the stream up button and rename the shading group node and that crossed to substance for me. dont know if im doing it right but just putting this out there. hope it helps someone.

  • @howl13
    @howl13 2 ปีที่แล้ว

    i was so sure i wanna gonna learn on how to cast accio. oh whelp~

  • @radaxsly
    @radaxsly 5 หลายเดือนก่อน

    my brain is happy now xD

  • @razor191919
    @razor191919 2 ปีที่แล้ว

    When you use auto UV, how do you export the new UV layout?
    For example, if I want to Render the texture in Arnold, could I use Substance Painter's UV map or would I need to do it via Maya before texturing?

    • @orlandodimov793
      @orlandodimov793 2 ปีที่แล้ว

      You can transport the entire mesh isnt that with the UV map? You can import than the mesh in a new maya project or the same. How You prefere

  • @DracoVerta
    @DracoVerta 10 หลายเดือนก่อน

    Great video! One question - at 6:02, what is the name extension for the object that you opened? Is it an FBX, OBJ, or what extension did you use?

    • @artyomcg
      @artyomcg 8 หลายเดือนก่อน +1

      FBX. You can see it after she selected it from file explorer

  • @ThraceKelsick
    @ThraceKelsick 2 ปีที่แล้ว +1

    Great video, even if it is narrated by Judi Dench lol

  • @Vexcenot
    @Vexcenot 8 หลายเดือนก่อน

    4:10 tutorial starts

  • @francivalterlimapereira2943
    @francivalterlimapereira2943 2 ปีที่แล้ว

    Preparing Models for Substance 3D Painter in zbrush poderiam fazer o vídeo.

  • @howl13
    @howl13 2 ปีที่แล้ว

    when you use the auto UV in painter, can you control the textile density on each UV island?

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +1

      Not on a per island level, it's full auto. It does keep it consistent for all islands though. You can still set them per textureset, so split the unimportant stuff onto another set.

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +1

      You can however export the mesh out and then just edit the auto UV's a bit, then bring it back in. Still less work than full manual.

    • @howl13
      @howl13 2 ปีที่แล้ว

      @@Substance3D okey that help, i was just curious. i love making UV, i know im weird. also is it possible to request a video topic? could you make a tutorial on how to make trim sheet on painter? i know its more efficient to make em’ in designer, but i prefer painters stacks. the nodes on designer gives me a headache after a while.

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +1

      @@howl13 Hey, great idea, i'll see what we can do here!

  • @leclerc_1652
    @leclerc_1652 2 ปีที่แล้ว +1

    Why don't you have fusion 360? That is better

    • @sudharshanr9931
      @sudharshanr9931 2 ปีที่แล้ว

      What is fusion 360 ?

    • @adarshwhynot
      @adarshwhynot 2 ปีที่แล้ว +1

      @@sudharshanr9931 cad software

  • @alexgrenlie862
    @alexgrenlie862 9 หลายเดือนก่อน

    If you paint by polygon or by island you don't need to do any of these extra steps. I feel bad for the beginner who gets overwhelmed with all this information that is unnecessary. It made me think of how you "need" to assign color maps, which is also extremely unnecessary.