Kept ya waiting, huh? [This video contains spoilers for the entire Metal Gear series, specifically MGS4 and GZ] An Analysis of Ground Zeroes and the state of the Metal Gear Series.
Having just finished TPP and already played GZ (of course), I can say that Ground Zeroes was much more an entertaining experience than the over 60 hours of gameplay I had with TPP. And I just did the main mission. The design of the island in GZ actually feels that it had some though put into it. It is really good. Also, it not being an expanded Peace Walker works wonders. TPP had my hopes flushed down the drain the instant that intro mission ended and I was presented with 3 "wetwork" missions that had nothing to do with the main plot.
Man you're pretty much the only person who criticizes GZ outside of duration. And with legit reasons tbh. The series was concluded, so I don't think the directors cut of why big boss became so outright evil will be interesting. Really though, didn't Kojima want to move beyond MGS but publishers wouldn't let him?
lumpyspacecadet You mean the guys that did Portable Ops and were supposed to do Revengeance? They have technical ablilty, but without Kojima they lack the drive and direction needed to make good Metal Gear games.
Murder LP Basically that. He said so on an interview. He was "free" after delivering MGS4 so the fans wanting a wrap up of MGS2 got what they wanted. Then he stepped up as Vice President of Konami's Computer Entertainment and deduced that from a business angle, more MGS games were a smart move and what the public would want. Since Big Boss was his personal favorite, he decided to create a new arc for his character and got inspired after to make all this games (PW-GZ-TPP) out of his free will. So people can try saying the games weren't as good as previous entries because he was burned out, but this new arc was all on him!
>MGSV: TPP is finally released >Put the disc in your console >Title screen reads "Bayou Billy: Unsheathed" >Check the inside cover >It's reversible cover art for Bayou Billy >Check the instruction manual >It's a mock manual for MGSV >The real manual is in the Playstation menu Did_You_Rike_It.tga
I actually got a lot more enjoyment out of GZ than I did out of Phantom Pain actually. This was what I call a short, sharp shock and the extra missions did add a lot of replay value to it I reckon.
They give him a shittonne of money. Plus Kojima enjoys making these games, they wouldn't be in such high quality if he didn't want to make them. And this FOX engine of his is very, very impressive.
Kojima should just leave Konami at this point. I don't know much about the japanese game industry but I think his reputation alone would get him offers to direct games as soon as he left the door. And he could do anything he wanted after that.
Um, I don't know anymore. As many pointed out, he's kinda trapped between messed up fans( threatened to death to make MGS4? What the actual fuck!? ) and corporative BS as well.
VladNorris Well fans only threatened him after MGS4 was well into production and he had announced he wasn't going to direct. As for the corporative BS, i dunno, if he had no rights to MGS why would they not let him do whatever he wanted to get them money. The only problem I could see Kojima having is not having Konamis money to throw around. But then again I don't really know how these things work and am mostly thinking of Kamiya and how he seems to jump major developers and publishers all the time and still make what he wants to make.
Renegade Operative Yeah any time he's left his team to make an MGS game without his direction it's been an absolute mess. But even if it was it would not have his name on it so who cares. After one disastrous Metal Gear without him the series would probably die.
Thanatos388 It's already happened to Silent Hill and Castlevania for sure. It would be a sad fate but at least these flops would show Konami definitive proof that you can't sell a brand name from it's reputation alone without it being a quality product.
About the shaky cam cinematography: Having been a growing movie fan in the last past years I've only been annoyed to see shaky cam pop up everywhere in movies. It started with Bourne where there was a rather close up fast moving camera to make the action seem more painful and "personal", but now it has just transformed into rambling the camera about to cover up the fact that they can't actually make action, also making you aware that there is someone holding the camera and you can't tell what's going on. There are people who argue that it makes it more intense but in the end it just breaks immersion since it makes you realize that you're watching a movie. Now it is beyond me how this ends up in a video game, you have absolute control over what you want the camera to do and then they decide to intimitate someone who can't probably hold a camera. Everytime I notice these shakes or the camera overshooting it's target and then moving back I'm aware of this ridiculous thing and just stop believing in the entire thing going on on screen. There's also a contrast with when you're controlling the camera in game yourself, it's completely stable (which is something I really want). This is by far the worst version of moviefying in games I've seen. People should know that "looking like a movie" and "cinematic" are too vastly different things. Cinematic has nothing to do with looking-like-someone-is-holding-the-camera or a letterbox-aspect-ratio (which is something that only looks great in a cinema, but on itself is not cinematic). Cinematic just has to do with something that would look great on a big screen, images that look grand.
When the real Big Boss appears the camera becomes stable, but while playing as the double it’s unstable and hand recorded. Maybe it was a cool narrative tool that was going to be more fully realized if they didn’t cut so much content out of the game
I am somewhat confident that TPP will be the last Metal Gear. Yes, Konami may pull a dick move but at least Kojima will do something other than MG, like Policenauts, ZOE, or Snatcher.
I'd love MSGV to be weird as fuck, like MGSII, i'd love Snake to get a call 30 hours in from David Hayter saying "You've been playing the game for too long now", for everything to break down into floating code and Kojima to appear out of nowhere.
Had MGS4 been a bit beefier in gameplay and properly developed its big twist there really wouldn't be any need for Peace Walker or Phantom Pain. It's called Metal Gear SOLID; it's ultimately the story of Solid Snake.
It's pointless speculation but I'd actually be curious if the reason for the Raiden content being on Xbox and nostalgic content on Playstation is an expectation in different audiences, primarily in the ongoing idiotic assumptions of what Western gamers want versus Japanese. I have no real proof to support any such assumption, but putting the nostalgic level on the platform where Metal Gear Solid made it big while giving Xbox players the new and grimdark-ified character doing dirty deeds done dirt cheap, it just seems like a possibility.
there is a bit of an issue in this video,it is actually possible to play the raiden mission on the PS3, you just have to collect all of the hidden patches in the area (for one of them, you have to roll around for a while)
It probably would’ve actually made sense for the tanker chapter of MGS2 to be released separately. I’m glad they didn’t do that, but it would’ve still been somewhat understandable for Konami.
When "Snake Eater" came out, it could've been safely assumed that Big Boss was dead because MGS4 hadn't yet confirmed that he didn't actually die in "MG2: Solid Snake".
He addresses this in his TPP review. He said that the reason MGS3 worked was because before that game, you don't know much about Big Boss at all apart from being the villain in the original games so it was interesting to see how his story unfolded.
As a big metal gear fan - I can't help but agree with a lot of the points you make. I almost think Kjoma would be better to start a different franchise with a new set of characters. I also couldn't agree more with your examples of "out of place cinematics". A few of the bigger events in MGS4 felt out of place for me but i kinda gave it the benefit of the doubt with "Its the last one in the series - they want to make it as exciting as possible" even if that is biased and unfair (and now untrue). I really like the example you gave with MGS3.
It's definitely the worst canon MGS wise. Gone are the camo and sound meter. Just cling to the shadows and walls, and don't worry if you get spotted. Have some slow motion to help not get an alert. This ain't Metal Gear. This is Splinter Cell.
Another fair review. The story is so bad. You're right it never needed to be told. A good story-teller knows what to leave to the imagination. It's like it was a story for the sole purpose of chasing rabbits down holes. Let's bring up a bunch of questions so you can wonder why we didn't go in that direction...
Honestly I don't think it's milking just yet. It can end right here and I think they should. However, if they made something about Snake in his last year (I don't know maybe he gets captured and has to fight, give us closure with Metal Gear characters, and lead into MGR) fine, if they add something about Snake before and during Big Shell fine, they could even do one about Snake becoming Snake (his training with Big Boss and Miller) I would be fine with that. Anything else, even I would consider to be milking. After this they should continue making Rising games, and fix they fucking "character arc" in Revengence.
I don't think that knowing certain character is already dead automatically means people won't be interested in the other part of his story. Personally I'm often more interested (well, it has to be well made too...)
The xbox360 Raiden deja vu mission is really snake's body with a Raiden "texture/skin" pasted to the outside... the eyes are snakes eyes if you look close enough ...
Order of canon games --Mgs 3 snake eater --mgs portable ops (yes Kojima Said so himself its canon, how else do they explain the san Hieronymo incident in the next game in the timeline?) --mgs peace walker MGS:V THE PHANTOM PAIN --Metal Gear --Metal Gear 2: Solid Snake --MGS1 --MGS2 --MGS4 --METAL GEAR RISING: REVENGEANCE
+Xephyr Weiss Just recently got into these games, am halfway through twin snakes. At this point, I guess I'll stop and start going the chronological way.
+Noble “Dedicated Dark” Alfred the chronological timeline is the worse way to experience the story. The games were released in their order for a reason.
+Xephyr Weiss Ummm Rising isn't cannon. Ig you played the Extra mission in Ground Zeros and found the Rising Icon, Miller says that can't be right and it disappears like all the other non cannon MGS games, while non of the cannon ones disappear.
***** ....ugh....its canon. just because Kaz doesnt recognize it doesnt mean its not part of the canon. play Rising and they will talk about the deactivation of the SOP program by Snake.... because of the deactivation of SOP, rogue military PMCs are looking for an alternative of the War economy. The children's brains used as cyborg soldiers.
You're doing something really good if this video doesn't have 612314 dislikes. Also, I'm glad you're back. Please be really back and not like other TH-camrs who say they're back and never upload in months... #WhereareyouMrBtongue?:(
Konami did release the tanker section of MGS2 before the full game was released... For free! Sort of. It was a free demo disc that came with every copy of Zone of the Enders. It was the only reason people bought that game.
What we need is Hideo Kojima making a different series, set in the 50s-80s, that ISN'T FUCKING METAL GEAR. He can go goddamn nuts! It's not like he's going to be in charge of Metal Gear anymore, let's support him making the story of "totally not big boss" so he never comes back.
+Sam E I think he's pretty sick of doing Metal Gear games, honestly. Dunno why he keeps coming back. Maybe he's like George Lucas. www.gamefaqs.com/boards/691087-playstation-4/71339195
I'm assuming nobody actually said this already (could be wrong) But if you watch the rest of the credits, Solid (old) snake didn't actually kill himself.
I might be alone in this, but I sort of want to see The Phantom Pain go from the formation of Foxhound into a retelling of Metal Gear and Metal Gear 2 for its climax. To see Big Boss's first meeting with the Snakes, his full efforts in command of Outer Heaven, and his final battle with Solid Snake from the end of Metal Gear 2, by actually fighting Snake yourself as the player. It would be a cool way to justify Phantom Pain existing, if nothing else.
A truer video has never being make. This guy hit everything I want to say about this franchise. Like seriously? I dont really give a shit about Big Boss, stop rehashing his prequel story like wtf.
Glad to see you've recovered. Yeah, I'm not feeling GZ purely on a pricing standpoint and I'm not even getting PP when it comes out until it comes with GZ. I want the full game. My main hangup with MGS now is who's even running the ship at this point. It's easy to blame Konami on this, but did they really strongarm Kojima into making it? From what I took away from it, Kojima wanted to give players a taste of PP by releasing GZ first. Which is fine, until the price comes into play. If anyone's got an article proving otherwise, I'm all ears, but I'm under the impression that this was Kojima's idea; not Konami money-grubbing. And from what I've heard from him, Keifer fucking blows as Snake. Not that he ever had a fighting chance though. We've had 5 full MGS games with Hayter as Snake (6 counting PO), its WAY too late in the game to be doing this, especially with the main character.
Yay, you're back! I got tired of your old videos tbh ^_^ I will still buy phantom pain maybe. I think Kojima games releases a new MGS because there were so many people against MGR. And as kojima games listens to the fans here and there, they weren't encouraged enough to make a new one. But I can't wait for MGR2 :D
Man I was really hoping they'd continue the story of Raiden from Rising, as I'm not really interested in the gameplay of the other Metal Gear games. But of course they have to milk the crap out of an old popular franchise instead of moving on to something more fresh and new.
It's not really milking at this point. Even if we know how it ends we're still missing Big Boss's transition from hero to villain. Ending it here would be like Star Wars making the clone wars, having Anikan start being tempted, and then not showing his transformation into Vador. The gameplay has also made a HUGE leap forward w/out compromising itself. Have you ever heard of an open-world stealth game? This actually pulls it off, even if this demo is only 1 map. The side missions cuppled w/ the 9min. extend gameplay trailer shows exactly what's possible in it.
I gotta say I strongly disagree with the notion that having more games about Big Boss is a bad idea. I find it incredibly interesting and fun to see what and how he slips into being the bad guy down the road. Just because we know how the story ends, doesn't mean questions don't linger, or it can be a great story to tell! Using that logic, almost every prequel story ever is not needed, not to mention you have a conflicting view saying that while MGS 3 filled a great role, no more are needed. That begs the question, why aren't any more need? Furthermore, I fail to see how playing Big Boss's change 'Ruins' MGS 3. I'm playing through Peace Walker and eagerly waiting MGS 5 (lol at everyone that paid thirty bucks for GZ). That's like saying the Star Wars prequels ruined the original movies for you. Obviously an extreme example, but serves the point. No matter how any follow will be, the one game will still be amazing, and still have that impact and emotionally changed ending. I do agree with the voice actor change, kinda sucks.
The one mistake you made is assuming Kojima had the choice to actually stop making Metal Gears without either A.) Watch his baby get destroyed by Konami milking it with BAD MG games (I.E. Portable Ops) and/or B.) Quitting and trying to get hired by another 3rd party. He wanted to stop making MGS after 2, and was literally, LITERALLY, sent death threats to make MGS4. Which was ironic cause MGS4 was easily the weakest story-wise (With Peace Walker and PO at a close second), and even gameplay-wise in some areas (Act 3 is just plain awful on both accounts). It was both too silly and too serious for even Metal Gear. This game seems to be going mainly serious because thats how the ending of MGS3 would depict the rest of his life would be. All the amazing camp of MGS3 was building up to that heartbreaking ending that showed a miserable Snake who would soon become Big Boss. He is eventually gonna become a villain after all. This game is a lot less insulting to MGS3 in that sense, even if the camp is part of what makes MGS great. I still think its there though (You rescue Kojima in one mission, for example), just mostly in TPP as we saw from the trailers. So we'll just have to wait and see at this point. Anyway, youre right, this game didnt need to exist (neither did MGS4...), but if Kojima had to keep making MGS to satisfy Konami's wallets as he cries himself to sleep with dreams of being able to make ZOE3, Im glad he chose BB's story, even if we technically already know it, because its interesting. You cant just read the story of Metal Gear, you gotta see its execution to truly experience it (caus elets face it, MG sounds stupid when just trying to read the events. The journey is just a simportant as the destination after all. Plus Big Boss is a better character than Snake in almost every way. He's Snake except more personality beyond stoic and philosophical solider. Good video though.
***** Not needing closure because its all just an illusion anyway was part of the main bloody point/message of MGS2. MGS4 was balls story-wise because, not only is it subpar in a lot of areas compared to the others, but it just takes a GIANT crap on MGS2's (and even some of MGS1) much better and interesting plot. All that magic crap in the past games? Nanomachines. (Which still doesnt bloody explain the Cobra Unit btw) "Oh btw Zero is behind everything lol" "Wait WU-" "WEEEE CRAPPY CYCLE SEQUENCE :DDDD" It was insulting, and worse yet, it was an insult Kojima was forced to make on himself because of shallow and ridiculous fans. No, its not a bad game, but its an extremely flawed one. One which is hard to play through again after playing it once (Mainly because subtracting cutscenes the gameplay is only like, wut, 15 hours?), and was made only because he was threatened to.
***** " it's his game, not yours lol sure it wasn't perfect but if you guys don't agree with most of the things happened in MGS4 is just your problem at the end of the day" BULLSHIT. Because... A) If one person finds a game to be unlikable or flawed it's mostly opinionated. You can't say it's stupid to do so B) He mentioned a problem that's mostly a continuity issue, nanonmachines not working to make sense of the Cobra Unit. He also mentioned a poorly designed chapter of the game. How is that "It's his game, not yours" So now Other M makes sense because it's Sakamoto's game and not ours even when it has fatal inconsistencies with the Metroid franchsie? Again, BULLSHIT.
From what we saw of the latest e3 2014 trailer, your problem with the cutscenes wont be a problem. It may have just been used to make the events in this cash grab more epic.
"Metal Gear Solid is the story of Solid Snake" Nope. There's that story thing again. Who gives a fuck? It's Metal Gear gameplay, and you don't see anyone else ponying that up. MGS3 was the best game in the series, and it would be a damned good thing to get more of that.
Are you saying Metal Gear SOLID is not a story revolving around SOLID Snake? It kind of bothers me that the Big Boss games still have the Solid part. Though now that I think of it, Metal Gear Naked or Metal Gear Big Boss don't have the same ring to it.
Yeah, I am. The same way Hitman isn't a story revolving around Agent 47 and Thief isn't a story revolving around Garrett. They're something bigger and more important than the facile stories applied to them. The game isn't about whatever character is playing lead, and changing that won't change what the game is, the thing that defines the game is the game itself.
"Can you imagine twenty years ago they cut off the tanker chapter and sold it for twenty bucks?" Yeah. Cuz they did do that. Except it was the Tanker chapter demo, for sixty bucks, and it was bundled with a shitty game no one cared about. What was the point there supposed to be again?
Yeah, it sucks that it's $20-30 quid for what's essentially a demo, but mechanically, this is the best Metal Gear has ever been. the camo index was a shitty system that slowed the game to a crawl, both literally and figuratively. You spent 90% of the game crawling around and you either had to pause and select a new camo from a menu (MGS3) or sit still while your camo changed (MGS4) also, if you don't like reflex mode, turn it off, as everyone who isn't a filthy casual has done.
+TheGamerThatNeverWas @1:00 he shows solid snake with a gun in his mouth and saids and he died. the scene goes on to show he does not kill himself he in fact chooses to keep living. how much longer. a day?, a week?, a month?, a year?... who knows but the reason he's not talked about because solid snake quit. "put his gun down"
It's overpriced yes and the story is meh (tho I'm intrigued about how the Zero stuff shakes out - that always felt like a missing link to me between MS3 and MG1 as explained in MGS4) and the gameplay feels like the true evolution of MGS2. It's all about stealth, military vibe, and an adventure game feel. I know I shouldn't but I love it XD
It's nice to see some actual criticism of the game rather than just focusing purely on the length and price like most reviews. I wouldn't worry too much about the DLC missions being console exclusive, that'll change after enough time and both will be available for either console. It will probably happen later on when Konami needs to drum up hype for MGS5 again.
This whole shit smells like George Lucas farts. We don't care how Darth Vader came to be. Theres no intrigue in that. Progress the story or put it to rest. This guy hit it on the nail. The story ended. Move on! Progress it or rest it. I was getting tired of all these prequels and NOW they got rid of David Hayter, WHY? Hearing Reefer Sutherland is a completely ridiculas. I've played all the games since the beginning and now I think I will jump ship. Thank God Dark Souls 2 is here to relive me of this heresy.
wut so much complaining.... don't play this franchise if you "don't care" anymore. of course i'm pissed of about GZ. I don't care if they are milking this franchise, Metal Gear Solid is probably the only good franchise out there that gets milked. and also i like Big Boss more than Solid Snake so i'm very excited for the Phantom Pain
"Some random guy who is supposedly Snake"
I see what you did there. Heh.
Liam O'Sullivan impersonating
About MGS2, the demo that came with ZOE almost had the entire Tanker Chapter...FOR FREE.
You had to pay money for ZOE to be able to play the MGS2 demo.
+Michael Biland But, ZoE was a full game that was good
Having just finished TPP and already played GZ (of course), I can say that Ground Zeroes was much more an entertaining experience than the over 60 hours of gameplay I had with TPP. And I just did the main mission.
The design of the island in GZ actually feels that it had some though put into it. It is really good.
Also, it not being an expanded Peace Walker works wonders.
TPP had my hopes flushed down the drain the instant that intro mission ended and I was presented with 3 "wetwork" missions that had nothing to do with the main plot.
Man you're pretty much the only person who criticizes GZ outside of duration.
And with legit reasons tbh. The series was concluded, so I don't think the directors cut of why big boss became so outright evil will be interesting. Really though, didn't Kojima want to move beyond MGS but publishers wouldn't let him?
lumpyspacecadet You mean the guys that did Portable Ops and were supposed to do Revengeance? They have technical ablilty, but without Kojima they lack the drive and direction needed to make good Metal Gear games.
he wanted to stop after 4, but Peace Walker reinvigorated his interest.
Murder LP Basically that. He said so on an interview. He was "free" after delivering MGS4 so the fans wanting a wrap up of MGS2 got what they wanted. Then he stepped up as Vice President of Konami's Computer Entertainment and deduced that from a business angle, more MGS games were a smart move and what the public would want. Since Big Boss was his personal favorite, he decided to create a new arc for his character and got inspired after to make all this games (PW-GZ-TPP) out of his free will.
So people can try saying the games weren't as good as previous entries because he was burned out, but this new arc was all on him!
Kojima went full on George Lucas mode.
TH-cam compressed this video to shit. It's good to be back.
It is nice to have you back, Gaming brit.
Meh, 720p looks fine.
Will you and Bit be continuing your Devil May Cry playthroughs cause they were fun to watch especially from a DMC vet like me.
So, about that Kingdom Hearts retrospective part 2... :P
Welcome back!
its kind of sad to see that this overprised demo has kind of more interesting mission design than the final game....
Oh man shots fired on Peace Walker.
>MGSV: TPP is finally released
>Put the disc in your console
>Title screen reads "Bayou Billy: Unsheathed"
>Check the inside cover
>It's reversible cover art for Bayou Billy
>Check the instruction manual
>It's a mock manual for MGSV
>The real manual is in the Playstation menu
Did_You_Rike_It.tga
Bayou Billy confirmed for Konami vs. Capcom.
TheGamingBritShow - If Konami VS Capcom came out I would play it. I don't give a shit for Marvel.
STOP GREENTEXTING OUTSIDE 4CHAN
I'm still waiting for the next Metal Gear Rising game. I feel there's more they can do with this concept.
I dunno, they can either leave it as it is and let it die gracefully or turn it into a new cash cow that we wish would just die...like mario tennis :)
@@whatamalike i trust platinum with rising.
10 years later and still no sequel😞
I actually got a lot more enjoyment out of GZ than I did out of Phantom Pain actually. This was what I call a short, sharp shock and the extra missions did add a lot of replay value to it I reckon.
And no empty open world. Brilliant!
same hither
I’ve been thinking this for so long. 100% felt this.
What took you so long?
Big Boss has flashbacks from events that his baby clone will eventually experience 30 years in the future, awesome
The first thing I did in Ground Zeroes was turn off all the markers & reaction time BS. It feels so much more organic and intense now.
The fact that ONLY Big Boss has a new voice actor is everybody's first hint that something's up.
I won't make ignorant statements, but I remember a while back that Kojima wanted to put this series behind him. Maybe Konami just won't let him.
They give him a shittonne of money. Plus Kojima enjoys making these games, they wouldn't be in such high quality if he didn't want to make them. And this FOX engine of his is very, very impressive.
Kojima should just leave Konami at this point. I don't know much about the japanese game industry but I think his reputation alone would get him offers to direct games as soon as he left the door. And he could do anything he wanted after that.
Um, I don't know anymore. As many pointed out, he's kinda trapped between messed up fans( threatened to death to make MGS4? What the actual fuck!? ) and corporative BS as well.
VladNorris Well fans only threatened him after MGS4 was well into production and he had announced he wasn't going to direct. As for the corporative BS, i dunno, if he had no rights to MGS why would they not let him do whatever he wanted to get them money. The only problem I could see Kojima having is not having Konamis money to throw around. But then again I don't really know how these things work and am mostly thinking of Kamiya and how he seems to jump major developers and publishers all the time and still make what he wants to make.
Thanatos388 Konami keeps throwing him money as well and I think Kojima's too scared anyone new will f*** it up.
Renegade Operative Yeah any time he's left his team to make an MGS game without his direction it's been an absolute mess. But even if it was it would not have his name on it so who cares. After one disastrous Metal Gear without him the series would probably die.
Thanatos388 It's already happened to Silent Hill and Castlevania for sure. It would be a sad fate but at least these flops would show Konami definitive proof that you can't sell a brand name from it's reputation alone without it being a quality product.
About the shaky cam cinematography:
Having been a growing movie fan in the last past years I've only been annoyed to see shaky cam pop up everywhere in movies. It started with Bourne where there was a rather close up fast moving camera to make the action seem more painful and "personal", but now it has just transformed into rambling the camera about to cover up the fact that they can't actually make action, also making you aware that there is someone holding the camera and you can't tell what's going on. There are people who argue that it makes it more intense but in the end it just breaks immersion since it makes you realize that you're watching a movie.
Now it is beyond me how this ends up in a video game, you have absolute control over what you want the camera to do and then they decide to intimitate someone who can't probably hold a camera. Everytime I notice these shakes or the camera overshooting it's target and then moving back I'm aware of this ridiculous thing and just stop believing in the entire thing going on on screen. There's also a contrast with when you're controlling the camera in game yourself, it's completely stable (which is something I really want).
This is by far the worst version of moviefying in games I've seen. People should know that "looking like a movie" and "cinematic" are too vastly different things. Cinematic has nothing to do with looking-like-someone-is-holding-the-camera or a letterbox-aspect-ratio (which is something that only looks great in a cinema, but on itself is not cinematic). Cinematic just has to do with something that would look great on a big screen, images that look grand.
When the real Big Boss appears the camera becomes stable, but while playing as the double it’s unstable and hand recorded. Maybe it was a cool narrative tool that was going to be more fully realized if they didn’t cut so much content out of the game
@@imanoljesusdelpozo4907 That'd be kinda cool...
PauLtus B Yeah, it’s sad that all we can do is think about how it could have been though
I am somewhat confident that TPP will be the last Metal Gear. Yes, Konami may pull a dick move but at least Kojima will do something other than MG, like Policenauts, ZOE, or Snatcher.
Aside from the garden stealth section and possibly the library one, Lords of Shadow 2 had pretty good gameplay. It deserves credit for that at least.
I love your videos!!! Your just hilarious! Keep it up, you got a huge fan!
The Return of TheGamingBrit!
Fella, please. Don't keep us waiting. Again. You're too fantastic.
Can't believe you didn't open this video with "Kept you waiting, huh?"
I'd love MSGV to be weird as fuck, like MGSII, i'd love Snake to get a call 30 hours in from David Hayter saying "You've been playing the game for too long now", for everything to break down into floating code and Kojima to appear out of nowhere.
Had MGS4 been a bit beefier in gameplay and properly developed its big twist there really wouldn't be any need for Peace Walker or Phantom Pain. It's called Metal Gear SOLID; it's ultimately the story of Solid Snake.
I personally like seeing all of Big Boss's stories in full detail after Snake Eater.
It's pointless speculation but I'd actually be curious if the reason for the Raiden content being on Xbox and nostalgic content on Playstation is an expectation in different audiences, primarily in the ongoing idiotic assumptions of what Western gamers want versus Japanese. I have no real proof to support any such assumption, but putting the nostalgic level on the platform where Metal Gear Solid made it big while giving Xbox players the new and grimdark-ified character doing dirty deeds done dirt cheap, it just seems like a possibility.
there is a bit of an issue in this video,it is actually possible to play the raiden mission on the PS3, you just have to collect all of the hidden patches in the area (for one of them, you have to roll around for a while)
It probably would’ve actually made sense for the tanker chapter of MGS2 to be released separately. I’m glad they didn’t do that, but it would’ve still been somewhat understandable for Konami.
Well...seems you weren't too fall off from what we got from TPP.
This video is 7 years old already, Jesus Christ
Some more Kingdom hearts episodes would make me a very happy man.
It's better to Kojima re work the AI of some of those guards in the full release to, instead aiming for Snake, active the alarm of the place.
I would love another zone game.
When "Snake Eater" came out, it could've been safely assumed that Big Boss was dead because MGS4 hadn't yet confirmed that he didn't actually die in "MG2: Solid Snake".
He addresses this in his TPP review. He said that the reason MGS3 worked was because before that game, you don't know much about Big Boss at all apart from being the villain in the original games so it was interesting to see how his story unfolded.
As a big metal gear fan - I can't help but agree with a lot of the points you make. I almost think Kjoma would be better to start a different franchise with a new set of characters. I also couldn't agree more with your examples of "out of place cinematics". A few of the bigger events in MGS4 felt out of place for me but i kinda gave it the benefit of the doubt with "Its the last one in the series - they want to make it as exciting as possible" even if that is biased and unfair (and now untrue). I really like the example you gave with MGS3.
It's definitely the worst canon MGS wise.
Gone are the camo and sound meter. Just cling to the shadows and walls, and don't worry if you get spotted. Have some slow motion to help not get an alert.
This ain't Metal Gear. This is Splinter Cell.
Another fair review. The story is so bad. You're right it never needed to be told. A good story-teller knows what to leave to the imagination. It's like it was a story for the sole purpose of chasing rabbits down holes. Let's bring up a bunch of questions so you can wonder why we didn't go in that direction...
im happy we finally get a video, and a good one at that, but all this does is make me want more
Seems like Konami will be fucked when Kojima sooner or later leaves.
Good to see Yahtzee dropped that whole yellow screen flash animation shtick he'd been rolling with for all these years.
wattukusulong *CHNURRRURUNNNN*
4:42 uuuuuuuuuuuhhhh about that
No, that hasn't happened yet.
Honestly I don't think it's milking just yet. It can end right here and I think they should. However, if they made something about Snake in his last year (I don't know maybe he gets captured and has to fight, give us closure with Metal Gear characters, and lead into MGR) fine, if they add something about Snake before and during Big Shell fine, they could even do one about Snake becoming Snake (his training with Big Boss and Miller) I would be fine with that. Anything else, even I would consider to be milking. After this they should continue making Rising games, and fix they fucking "character arc" in Revengence.
It's SO good to have you back dude! :D
I don't think that knowing certain character is already dead automatically means people won't be interested in the other part of his story. Personally I'm often more interested (well, it has to be well made too...)
0:19 Bet he probably regrets saying this in hindsight now huh?
+Matthew Lee "Now Konami I can appreciate the fact that you basically ruined every franchise you own *except for Metal Gear*"
How did this video not show up in my sub box!?
Oh, and even though it seems like milking at this point, the game does look like quite a bit of fun.
The xbox360 Raiden deja vu mission is really snake's body with a Raiden "texture/skin" pasted to the outside... the eyes are snakes eyes if you look close enough ...
HOLY SHIT ANOTHER VIDEOOOOOOOO
"sigh" I miss David Hayter as Big Boss already.
Me too buddy. Me too.
This was excellent, please make more content
Order of canon games
--Mgs 3 snake eater
--mgs portable ops (yes Kojima Said so himself its canon, how else do they explain the san Hieronymo incident in the next game in the timeline?)
--mgs peace walker
MGS:V THE PHANTOM PAIN
--Metal Gear
--Metal Gear 2: Solid Snake
--MGS1
--MGS2
--MGS4
--METAL GEAR RISING: REVENGEANCE
+Xephyr Weiss Just recently got into these games, am halfway through twin snakes. At this point, I guess I'll stop and start going the chronological way.
+Noble “Dedicated Dark” Alfred the chronological timeline is the worse way to experience the story. The games were released in their order for a reason.
WanderingHands not really lol kojima didnt think about big boss story until 2 came out
+Xephyr Weiss Ummm Rising isn't cannon. Ig you played the Extra mission in Ground Zeros and found the Rising Icon, Miller says that can't be right and it disappears like all the other non cannon MGS games, while non of the cannon ones disappear.
***** ....ugh....its canon. just because Kaz doesnt recognize it doesnt mean its not part of the canon. play Rising and they will talk about the deactivation of the SOP program by Snake.... because of the deactivation of SOP, rogue military PMCs are looking for an alternative of the War economy. The children's brains used as cyborg soldiers.
You're doing something really good if this video doesn't have 612314 dislikes.
Also, I'm glad you're back. Please be really back and not like other TH-camrs who say they're back and never upload in months...
#WhereareyouMrBtongue?:(
Been a couple years since this and Phantom Pain and honestly
fuck those games
Konami did release the tanker section of MGS2 before the full game was released... For free! Sort of. It was a free demo disc that came with every copy of Zone of the Enders. It was the only reason people bought that game.
What we need is Hideo Kojima making a different series, set in the 50s-80s, that ISN'T FUCKING METAL GEAR. He can go goddamn nuts! It's not like he's going to be in charge of Metal Gear anymore, let's support him making the story of "totally not big boss" so he never comes back.
+Sam E I think he's pretty sick of doing Metal Gear games, honestly. Dunno why he keeps coming back. Maybe he's like George Lucas.
www.gamefaqs.com/boards/691087-playstation-4/71339195
I'm assuming nobody actually said this already (could be wrong) But if you watch the rest of the credits, Solid (old) snake didn't actually kill himself.
I might be alone in this, but I sort of want to see The Phantom Pain go from the formation of Foxhound into a retelling of Metal Gear and Metal Gear 2 for its climax. To see Big Boss's first meeting with the Snakes, his full efforts in command of Outer Heaven, and his final battle with Solid Snake from the end of Metal Gear 2, by actually fighting Snake yourself as the player. It would be a cool way to justify Phantom Pain existing, if nothing else.
Actually Octocon is still alive
that was Otacon's father, not Otacon
I'm still excited about the FOX engine.
This video is spot-on!
A truer video has never being make. This guy hit everything I want to say about this franchise. Like seriously? I dont really give a shit about Big Boss, stop rehashing his prequel story like wtf.
This isnt the first voice switch that sutherland has come in to make akward, Armitage III did the same
Glad to see you've recovered.
Yeah, I'm not feeling GZ purely on a pricing standpoint and I'm not even getting PP when it comes out until it comes with GZ. I want the full game.
My main hangup with MGS now is who's even running the ship at this point. It's easy to blame Konami on this, but did they really strongarm Kojima into making it? From what I took away from it, Kojima wanted to give players a taste of PP by releasing GZ first. Which is fine, until the price comes into play. If anyone's got an article proving otherwise, I'm all ears, but I'm under the impression that this was Kojima's idea; not Konami money-grubbing.
And from what I've heard from him, Keifer fucking blows as Snake. Not that he ever had a fighting chance though. We've had 5 full MGS games with Hayter as Snake (6 counting PO), its WAY too late in the game to be doing this, especially with the main character.
Maybe after MGSV, Kojima will work on the Silent Hill series? O.o
LENS FLARE EVERYWHERE!
Yay, you're back! I got tired of your old videos tbh ^_^
I will still buy phantom pain maybe. I think Kojima games releases a new MGS because there were so many people against MGR. And as kojima games listens to the fans here and there, they weren't encouraged enough to make a new one. But I can't wait for MGR2 :D
lookign back, having Big Boss having a different voice works much better once you learn you aren't actually Big Boss xD
Rawbeard But you play as the real Big Boss in GZ and in PP Big Boss has the same voice.
shush you, stop poking holes into the visionary genious of my theory!
To sum up the game: shit blows up.
Great with some more content from you, but did you really have to spoil MGS4 for me? :(
Man I was really hoping they'd continue the story of Raiden from Rising, as I'm not really interested in the gameplay of the other Metal Gear games. But of course they have to milk the crap out of an old popular franchise instead of moving on to something more fresh and new.
It's not really milking at this point. Even if we know how it ends we're still missing Big Boss's transition from hero to villain. Ending it here would be like Star Wars making the clone wars, having Anikan start being tempted, and then not showing his transformation into Vador.
The gameplay has also made a HUGE leap forward w/out compromising itself. Have you ever heard of an open-world stealth game? This actually pulls it off, even if this demo is only 1 map. The side missions cuppled w/ the 9min. extend gameplay trailer shows exactly what's possible in it.
I gotta say I strongly disagree with the notion that having more games about Big Boss is a bad idea. I find it incredibly interesting and fun to see what and how he slips into being the bad guy down the road. Just because we know how the story ends, doesn't mean questions don't linger, or it can be a great story to tell!
Using that logic, almost every prequel story ever is not needed, not to mention you have a conflicting view saying that while MGS 3 filled a great role, no more are needed. That begs the question, why aren't any more need?
Furthermore, I fail to see how playing Big Boss's change 'Ruins' MGS 3. I'm playing through Peace Walker and eagerly waiting MGS 5 (lol at everyone that paid thirty bucks for GZ). That's like saying the Star Wars prequels ruined the original movies for you. Obviously an extreme example, but serves the point. No matter how any follow will be, the one game will still be amazing, and still have that impact and emotionally changed ending.
I do agree with the voice actor change, kinda sucks.
The one mistake you made is assuming Kojima had the choice to actually stop making Metal Gears without either
A.) Watch his baby get destroyed by Konami milking it with BAD MG games (I.E. Portable Ops)
and/or
B.) Quitting and trying to get hired by another 3rd party.
He wanted to stop making MGS after 2, and was literally, LITERALLY, sent death threats to make MGS4. Which was ironic cause MGS4 was easily the weakest story-wise (With Peace Walker and PO at a close second), and even gameplay-wise in some areas (Act 3 is just plain awful on both accounts). It was both too silly and too serious for even Metal Gear.
This game seems to be going mainly serious because thats how the ending of MGS3 would depict the rest of his life would be. All the amazing camp of MGS3 was building up to that heartbreaking ending that showed a miserable Snake who would soon become Big Boss. He is eventually gonna become a villain after all. This game is a lot less insulting to MGS3 in that sense, even if the camp is part of what makes MGS great. I still think its there though (You rescue Kojima in one mission, for example), just mostly in TPP as we saw from the trailers. So we'll just have to wait and see at this point.
Anyway, youre right, this game didnt need to exist (neither did MGS4...), but if Kojima had to keep making MGS to satisfy Konami's wallets as he cries himself to sleep with dreams of being able to make ZOE3, Im glad he chose BB's story, even if we technically already know it, because its interesting. You cant just read the story of Metal Gear, you gotta see its execution to truly experience it (caus elets face it, MG sounds stupid when just trying to read the events. The journey is just a simportant as the destination after all.
Plus Big Boss is a better character than Snake in almost every way. He's Snake except more personality beyond stoic and philosophical solider.
Good video though.
***** Not needing closure because its all just an illusion anyway was part of the main bloody point/message of MGS2.
MGS4 was balls story-wise because, not only is it subpar in a lot of areas compared to the others, but it just takes a GIANT crap on MGS2's (and even some of MGS1) much better and interesting plot.
All that magic crap in the past games?
Nanomachines.
(Which still doesnt bloody explain the Cobra Unit btw)
"Oh btw Zero is behind everything lol"
"Wait WU-"
"WEEEE CRAPPY CYCLE SEQUENCE :DDDD"
It was insulting, and worse yet, it was an insult Kojima was forced to make on himself because of shallow and ridiculous fans.
No, its not a bad game, but its an extremely flawed one. One which is hard to play through again after playing it once (Mainly because subtracting cutscenes the gameplay is only like, wut, 15 hours?), and was made only because he was threatened to.
***** " it's his game, not yours lol sure it wasn't perfect but if you guys don't agree with most of the things happened in MGS4 is just your problem at the end of the day"
BULLSHIT.
Because...
A) If one person finds a game to be unlikable or flawed it's mostly opinionated. You can't say it's stupid to do so
B) He mentioned a problem that's mostly a continuity issue, nanonmachines not working to make sense of the Cobra Unit. He also mentioned a poorly designed chapter of the game. How is that "It's his game, not yours" So now Other M makes sense because it's Sakamoto's game and not ours even when it has fatal inconsistencies with the Metroid franchsie? Again, BULLSHIT.
Goddamn man your voice is exactly like GiggUK
So what took you so long?
From what we saw of the latest e3 2014 trailer, your problem with the cutscenes wont be a problem. It may have just been used to make the events in this cash grab more epic.
"Metal Gear Solid is the story of Solid Snake" Nope. There's that story thing again. Who gives a fuck? It's Metal Gear gameplay, and you don't see anyone else ponying that up. MGS3 was the best game in the series, and it would be a damned good thing to get more of that.
There's no such thing as a Metal Gear too many, there's only, "Is this Metal Gear good or not?"
Are you saying Metal Gear SOLID is not a story revolving around SOLID Snake? It kind of bothers me that the Big Boss games still have the Solid part. Though now that I think of it, Metal Gear Naked or Metal Gear Big Boss don't have the same ring to it.
Yeah, I am. The same way Hitman isn't a story revolving around Agent 47 and Thief isn't a story revolving around Garrett. They're something bigger and more important than the facile stories applied to them. The game isn't about whatever character is playing lead, and changing that won't change what the game is, the thing that defines the game is the game itself.
ERMERGERD....new video.
Missed you
HEY! I LOVE METAL GEAR SO AFTER THE PHATOM PAIN THEY BETTER MAKE MORE BUT I THINK THE PHATOM PAIN MIGHT BE THE LAST GAME!
There was peace walker after 3......
I actually really like Kiefer Sutherland as Snake
I love you, dont you ever disappear on me again.
so im guessing u didn't like peace walker
"Can you imagine twenty years ago they cut off the tanker chapter and sold it for twenty bucks?"
Yeah. Cuz they did do that. Except it was the Tanker chapter demo, for sixty bucks, and it was bundled with a shitty game no one cared about.
What was the point there supposed to be again?
At least it was packaged with a full game. Ground Zeroes didn't come with shit and it was shorter than the Tanker chapter.
Can you review Lords of Shadow 2, please? I wanna know why Konami ruined Castlevania, I mean, I love LoS 2.
***** And why is that? maybe because it doesn't appeal to a Castlevania audience? Like you know, A FRANCHISE IS APPEALING FOR A CERTAIN REASON!?
Hey, Its the FIRST PROPER Pc metal gear solid gamr.
Yeah, it sucks that it's $20-30 quid for what's essentially a demo, but mechanically, this is the best Metal Gear has ever been. the camo index was a shitty system that slowed the game to a crawl, both literally and figuratively. You spent 90% of the game crawling around and you either had to pause and select a new camo from a menu (MGS3) or sit still while your camo changed (MGS4)
also, if you don't like reflex mode, turn it off, as everyone who isn't a filthy casual has done.
you do know solid snake is not dead right?
+harrisonrg777 not confirmed but they didn't talk about him in rising
+TheGamerThatNeverWas
@1:00 he shows solid snake with a gun in his mouth and saids and he died.
the scene goes on to show he does not kill himself he in fact chooses to keep living. how much longer. a day?, a week?, a month?, a year?... who knows but the reason he's not talked about because solid snake quit. "put his gun down"
It's overpriced yes and the story is meh (tho I'm intrigued about how the Zero stuff shakes out - that always felt like a missing link to me between MS3 and MG1 as explained in MGS4) and the gameplay feels like the true evolution of MGS2. It's all about stealth, military vibe, and an adventure game feel. I know I shouldn't but I love it XD
It's nice to see some actual criticism of the game rather than just focusing purely on the length and price like most reviews.
I wouldn't worry too much about the DLC missions being console exclusive, that'll change after enough time and both will be available for either console. It will probably happen later on when Konami needs to drum up hype for MGS5 again.
Mgs3 and mgs4 are the greatest in the series
This whole shit smells like George Lucas farts. We don't care how Darth Vader came to be. Theres no intrigue in that. Progress the story or put it to rest. This guy hit it on the nail. The story ended. Move on! Progress it or rest it. I was getting tired of all these prequels and NOW they got rid of David Hayter, WHY? Hearing Reefer Sutherland is a completely ridiculas. I've played all the games since the beginning and now I think I will jump ship. Thank God Dark Souls 2 is here to relive me of this heresy.
All these flavors but you wanna be salty. 😪
so kingdom hearts?
I love you.
in the physical way.
This game looks more like gta the clone than Metal Gear game.
wut so much complaining.... don't play this franchise if you "don't care" anymore. of course i'm pissed of about GZ. I don't care if they are milking this franchise, Metal Gear Solid is probably the only good franchise out there that gets milked. and also i like Big Boss more than Solid Snake so i'm very excited for the Phantom Pain
Fans don't support this as it would other companies will do the same.