instead of a mix shader to nothing you should really use a mix rgb node and set it to multiply or maybe multiply add, I dont quite remember. it gives you almost the same result, but it keeps the transparent parts transparent
@@WenboZhao you are welcome! also, if you want to just continue to use it how you do, connect a transparent shader on the mix node. if you leave it empty it will be solid black, so you are mixing your principled bsdf with pure black, which is not transparent. I give these tips cause I appreciate your work and I have learned a lot with you so I want the quality of your things to be as high as possible
Awesome video ... for the particle system, it is easier to just uncheck the "Show Emitter" in the particle settings (Render tab) and it will not show up in the render!
Bro, great tutorial. I love how you focus on simplifying everything. I seen the comments where others suggested adding a whole bunch of other nodes, but the point is that the super simple way you did it works. At the end of the day it's the final product that counts. So GREAT job and thanks for sharing 💯🙌🙏
I think the separate label technique works quite well. I've been having problems with adding raster images of eyes to a character model via UV Mapping, but with this trick it's much more practical.
The best thing about blender is that u don't have to learn everything , i also don't know much about geometry nodes , but i am good at texturing , product visualization and animation and my clients are always satisfy with my work . Btw thnx alot for your time.
Nice! The color of my render preview is good, but after rendering and opening them in Photoshop looks washed-out and ugly. What can I do to have the same colors as the viewport?
@@WenboZhao I use sRGB IEC61966-2.1. I've tried different methods to solve color-shifting issues, It seems Blender can't handle that. Specifically for makeup products' colors which are so important.
Hey, would love to see this smoke and some powder explosions in 3D, any help is welcome. It's something really hard to achieve in photo shooting not to mention the mess.
instead of a mix shader to nothing you should really use a mix rgb node and set it to multiply or maybe multiply add, I dont quite remember. it gives you almost the same result, but it keeps the transparent parts transparent
Thanks for sharing this tip 😎
@@WenboZhao you are welcome! also, if you want to just continue to use it how you do, connect a transparent shader on the mix node. if you leave it empty it will be solid black, so you are mixing your principled bsdf with pure black, which is not transparent. I give these tips cause I appreciate your work and I have learned a lot with you so I want the quality of your things to be as high as possible
Awesome video ... for the particle system, it is easier to just uncheck the "Show Emitter" in the particle settings (Render tab) and it will not show up in the render!
Thanks for sharing mate
Bro, great tutorial. I love how you focus on simplifying everything. I seen the comments where others suggested adding a whole bunch of other nodes, but the point is that the super simple way you did it works. At the end of the day it's the final product that counts. So GREAT job and thanks for sharing 💯🙌🙏
Thanks for your nice words mate 🥰
Its really good to have you back sir!
Congratulations on your 10K subs. We too are lucky to have you as a tutor :)
Thanks bro 🥰
I think the separate label technique works quite well. I've been having problems with adding raster images of eyes to a character model via UV Mapping, but with this trick it's much more practical.
Nintendo does that way their games. you can find videos of they animatng Link`s eyes with that technique
One of my favorite Blender channels
The best thing about blender is that u don't have to learn everything , i also don't know much about geometry nodes , but i am good at texturing , product visualization and animation and my clients are always satisfy with my work . Btw thnx alot for your time.
Great point! Thanks for sharing mate
Nice work wenbo. Top quality content as always
Thanks Tom🤓
Congratulations on 10K Wenbo !! Another great tutorial !!!
Thank you so much 😊
Very resourceful Wenbo TY for sharing
you’re welcome mate 🤓
Thank you.. but In the third method, you can click on Show emitter in particular system panel, to hide the mesh easly.
Thanks for your tutorials! Very helpful
You’re so welcome 😉
i agree on geometry nodes, i watch a lot of video, still have no idea of what so ever, but still interesting.
yep🤦🏻♂️
Thanks for your work. a thanks for useful lessons.
You’re so welcome 😉
Thank you for your Tutorials
Thank you 😊
Genius techniques thank you
Great man! Love your content
Thanks bro
Awesome
after completing Derek Eliot's Tutorial playlist. im coming to you to destroy your playlist !!! I'm unstoppaaaaaable!!!
Ahhahahaha 😂
I love your work ❤
Thanks buddy
Thanks for Brazil!
Thank you
You're so welcome
Can I make the image a transparent material by inserting an image?
Nice! The color of my render preview is good, but after rendering and opening them in Photoshop looks washed-out and ugly. What can I do to have the same colors as the viewport?
This is often a color shift, some basic color adjustment layers are needed, also what color profile do you use for your photoshop
@@WenboZhao I use sRGB IEC61966-2.1. I've tried different methods to solve color-shifting issues, It seems Blender can't handle that. Specifically for makeup products' colors which are so important.
what file format are you saving the render in? OpenEXR never looks the same in photoshop without using a plugin
Hey, would love to see this smoke and some powder explosions in 3D, any help is welcome. It's something really hard to achieve in photo shooting not to mention the mess.
hey, try Houdini 🤓
Graciassssss
Do you have any tutorial on lightning?
check out my “master one light” lighting course
@@WenboZhao okay thanks
genius
🥰🥰🥰🥰made my day!
it says textrue in the thumbnail man
Just changed it😉Thanks for letting me know ma te
@14:05 why not just put aplha value to zero? no need for png image here.
you can use the slider ....
for the alpha i mean
you don`t need an imeg for it to be completly transberent
you mean color ramp?
Color ramp node
@@WenboZhao no , i mean when you instance on a plane , just adjust the alpha slider, the blou one to make it fully transparent
Thanks man This helped me a lot
no matter what i cant get the background gone. 10th video and it doesnt work anymore. new blender is broken.
Really?