Blender UV Unwrapping Tutorial | Explained for Beginners (Arijan)

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 72

  • @MattproThe
    @MattproThe 2 ปีที่แล้ว +54

    probably the best UV tutorial out there for 11min video, thanks you.

  • @vonpheusarts6948
    @vonpheusarts6948 7 หลายเดือนก่อน +7

    This is like the best and clearest tutorial I've watched about UV Unwrapping. Thanks

  • @TruthSurge
    @TruthSurge ปีที่แล้ว +43

    So.... you're telling me that.... if I had a huge castle built... I'd have to split every single shape apart and add a seam then UV unwrap them b4 I could texture? And at the end you say "put them back in place". HOW? How did you do that? Seems if you have a model that has hundreds of parts this unwrapping business would take a week to figure out where to cut and get it all done. This video just depressed me big time!

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว +19

      You can also just select everything in edit mode, press U, then click "smart UV project". It won't be as good but it will be much faster

    • @TruthSurge
      @TruthSurge ปีที่แล้ว +7

      @@ArijanRace ok, maybe thar would do most of it ok the you can redo the really bad parts? I'm not at a level to really know what's best for various things. I'm still watching tutorials. Thx

    • @Jay-og4yb
      @Jay-og4yb ปีที่แล้ว

      Dont worry about whats best just try out different things. Yes smart uv unwrapping and then fixing any mishaps would work fine. Experiment ​@TruthSurge

    • @Goefrei0516
      @Goefrei0516 11 หลายเดือนก่อน +2

      This is not a very efficient way to unwraps, specially with complex hard surface shapes

    • @blacksage81
      @blacksage81 10 หลายเดือนก่อน +2

      Or you could select a loose part, ctrl+I, to invert the selection, and tap H to hide everything. This may be a little late for the op, but future viewers may find this helpful.

  • @wikiry4325
    @wikiry4325 2 ปีที่แล้ว +4

    man i was stuck in this shit, but this video made me see it as clear as the light.

  • @3DComparison
    @3DComparison ปีที่แล้ว +6

    Great video, love the early part with the animated example for the cube and cylinder, really nice editing skills and you used Blender perfectly to show that. It is always amazing when I find small content creator that make better videos then large channels! Congrats Arijan!

  • @Gryphus0ne
    @Gryphus0ne ปีที่แล้ว +3

    from maaaany tutorials i watched this one is the best. Most of videos that i checked only tells basics with a cube instead of showing more complex shapes

  • @Kezzdigitalcreative
    @Kezzdigitalcreative ปีที่แล้ว +2

    You are by far one of the best presenters thank you ;)

  • @fordrivingandothers
    @fordrivingandothers 10 หลายเดือนก่อน +2

    so what does marking seams really do? I saw you select the edges not visible so the marking seams wouldn't be seen, but I'm having difficulty knowing which edges to select.

  • @Paradigm_Shift_Ricardo_Vindas
    @Paradigm_Shift_Ricardo_Vindas 22 วันที่ผ่านมา

    I wish I saw this video when I was starting, you did a really good job at explaining the basics, there's more but that's enough to get some very decent results :)

  • @KonvictionTV
    @KonvictionTV ปีที่แล้ว +1

    Please put a margin between your UV Islands. If they are squished up against each other like this, you will get bleeding from one island into the next. You need a margin, I use 0.03 generally. This puts space between all the islands so that you do not get texture bleeding.

  • @DouyeWilliams2696
    @DouyeWilliams2696 2 ปีที่แล้ว +6

    I really appreciate the efforts Sir. Thank you for this beginners guide

  • @austinhawk7026
    @austinhawk7026 9 หลายเดือนก่อน +1

    That was so much easier than everyone else made it seem

    • @nightwizard4168
      @nightwizard4168 7 หลายเดือนก่อน +1

      *Than everyone made it seam* You're welcome :p lol

  • @RAYS1911
    @RAYS1911 ปีที่แล้ว

    Thank you so much for the vid... i was struggling with cylinder uv and streching now i think im good

  • @hamsa5829
    @hamsa5829 2 ปีที่แล้ว +2

    yo could you do a tutorial on a btr 80 or something??

  • @buzzdx
    @buzzdx ปีที่แล้ว +1

    how do you continue after you successfully unwrapped your model? like, how do you get it textured, especially pbr textured with multiple different types of maps and then also with having lots of small areas then in the uv map?

    • @cutieworldwideee
      @cutieworldwideee 11 หลายเดือนก่อน

      did you figure this out

    • @khorrorps2674
      @khorrorps2674 5 หลายเดือนก่อน

      One way would be with color ID maps

  • @matematikgokseldir
    @matematikgokseldir 2 ปีที่แล้ว +2

    It helped a lot to me, thank you so much!

  • @Toebiscuit
    @Toebiscuit 10 หลายเดือนก่อน

    Brilliant workflow. TYSM!

  • @Balrov1
    @Balrov1 5 หลายเดือนก่อน

    And how do you solve the problem created with this method? UVs overlapping?

  • @SFGameplays-w7f
    @SFGameplays-w7f 8 หลายเดือนก่อน

    But in case that if I have continuous set of faces on my flat surface which is v shaped do I have to plce a seam in my faces minimum one time to fix and straighten that out or any other system??Plz guide me if you can?

  • @volbeatowns
    @volbeatowns ปีที่แล้ว

    is there any way to make the cube seamless? if I put a wood texture on 2 of the faces will always go the oposite dirrection and not work what so ever :/

  • @johnsanati4105
    @johnsanati4105 3 หลายเดือนก่อน

    Yea, uha, wow I know everything now, just doing that and that done, ok, what a explanation

  • @edwardoowew
    @edwardoowew 6 หลายเดือนก่อน

    How did you move them to the top and back to it's place at the end so accurately?

    • @drivenvisuals
      @drivenvisuals 4 หลายเดือนก่อน

      G -> Z -> 1, after G > Z > -1. Moves up and down one unit

  • @Blendas2.0
    @Blendas2.0 10 หลายเดือนก่อน

    I love your vids, keep going

  • @TenHoang62
    @TenHoang62 ปีที่แล้ว

    thank for making this video, it is useful and so easy to understand 👍

  • @leoprepper6544
    @leoprepper6544 2 หลายเดือนก่อน

    c'était vraiment excellent. merci.

  • @ujjawalsharma6825
    @ujjawalsharma6825 11 หลายเดือนก่อน

    Amazing ❤😊

  • @santhoshsivan-xd6ki
    @santhoshsivan-xd6ki ปีที่แล้ว +1

    If we use procegural textures still need to 7v unwrapping?

    • @smitmachhi1111
      @smitmachhi1111 ปีที่แล้ว

      no, that's why they're called procedural. You can change them anytime, you get the full control.

  • @burningbright2003
    @burningbright2003 11 หลายเดือนก่อน

    What are flipped Uvs? I am not able to overcome them. No matter how many times i flipped them in blender, it is still showing flipped. I am using zenUv addon for checking. I have to submit the model. When i flip the flipped UVs some other UVs get flipped. Kindly guide me.

    • @PriyanshuSingh-sd2dc
      @PriyanshuSingh-sd2dc 10 หลายเดือนก่อน +1

      Check your faces and filp them manually then unwrap it blender have in built tool for highlighting flipped faces and tool for filp the face just search how to fix flipped face in blender

  • @endscreen1shorts478
    @endscreen1shorts478 10 หลายเดือนก่อน

    I would like to ask for help, I made a 3d model of a fish in fusion and a mold for that fish, it took me 3 months to learn, now I want to add details to that 3d model of a fish such as fish scales and other things, I realized that I will have to use blender and I've never used it, I'm trying to extract fish scale from the picture and put it on my model, this is the 15th tutorial video I'm watching and I don't know what to do, I've watched depthmap, normal map, displacement map, uv map, low poly and I'm confused after everything, I don't know where to start, I would put the stl file of 3d fish in blender and use the image to extract the fish scale, which tutorial do I need to learn, is it a displacement map or something else? Thank you in advance

  • @nazari985
    @nazari985 8 หลายเดือนก่อน

    Why you'r channel hasn't playlist????!?!?

  • @Iron_Ghost_
    @Iron_Ghost_ 2 ปีที่แล้ว +1

    It's a really helpful video, thanks. But I have noticed some N-gons. If you avoid n-gons, wouldn't your uv mapping be easier?

  • @pablozurita2996
    @pablozurita2996 10 หลายเดือนก่อน

    This saved me thank you so much

  • @nyx8026
    @nyx8026 ปีที่แล้ว

    these animations are next level

  • @zetamsn6739
    @zetamsn6739 2 ปีที่แล้ว

    Is there a way you can make the seams less noticeable? maybe even hide them altogether

    • @ArijanRace
      @ArijanRace  2 ปีที่แล้ว

      The smartest way is to put the seams in a place where they aren't viable. There are probably some blending options but they probably won't work perfectly.

    • @zetamsn6739
      @zetamsn6739 2 ปีที่แล้ว

      @@ArijanRace Oh damn thanks for the tip though

  • @NeilVFX
    @NeilVFX หลายเดือนก่อน

    Why didn't you use real textures? From the look of those chequered tiles a lot of people would doubt how this exactly works.

  • @KlojMaalem
    @KlojMaalem 4 หลายเดือนก่อน

    brilliant stuff subbed and liked.

  • @IFell1st
    @IFell1st 5 หลายเดือนก่อน

    bro how tf do i unwrap the portal gun

  • @lavatr8322
    @lavatr8322 ปีที่แล้ว +1

    VERY HELPFUL ....

  • @kizitossembatya5855
    @kizitossembatya5855 6 หลายเดือนก่อน

    good stuff

  • @daisnowsn2369
    @daisnowsn2369 ปีที่แล้ว

    Really helpful thank you.

  • @tekyfilms
    @tekyfilms 2 ปีที่แล้ว

    Great Tutorial.

  • @DevDoctorOfficial
    @DevDoctorOfficial 11 หลายเดือนก่อน

    I love you, thanks for the help

  • @lunchys
    @lunchys 2 ปีที่แล้ว

    Very good but I dont know how well it would work with a sphere

  • @NikGamer1793
    @NikGamer1793 ปีที่แล้ว +1

    nice

  • @BloxyDev_
    @BloxyDev_ 5 หลายเดือนก่อน +1

    Before you unwrap make sure to press Ctrl + A and select scale, this will resize each part of the mesh to 1 which allows you to unwrap properly.
    If this helped:
    👇

  • @suprovfoysal
    @suprovfoysal 3 หลายเดือนก่อน

    ho man this good / love it

  • @samuelcollazo5129
    @samuelcollazo5129 ปีที่แล้ว

    So basically right click and Upwrap anything that doesn't look right

  • @kagan8579
    @kagan8579 ปีที่แล้ว

    Best

  • @Dallas1460
    @Dallas1460 2 ปีที่แล้ว +1

    👍👍👍

  • @CueVoid
    @CueVoid 2 ปีที่แล้ว

    Thanks ;).

  • @SwitchedDreams
    @SwitchedDreams ปีที่แล้ว +2

    I absolutely hate UV unwrapping things in blender.

    • @BloxyDev_
      @BloxyDev_ 5 หลายเดือนก่อน

      Omfg fr

  • @Traitorman.Con.14th.Sec3
    @Traitorman.Con.14th.Sec3 ปีที่แล้ว

    I would have watched, if yoi didn’t chose weapons as models.

  • @PREDATOR-sq4jw
    @PREDATOR-sq4jw ปีที่แล้ว

    How are moving objects back to their place?