How to Overlay an Icon within a Material (Blender Tutorial)

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  • เผยแพร่เมื่อ 6 ต.ค. 2024

ความคิดเห็น • 188

  • @MindCrafting420
    @MindCrafting420 2 ปีที่แล้ว +34

    An important note on the Normal Mix node - See how after adding the normal mix the logo turns completely matt? The reason is that the normals are very distorted. To fix it, you're gonna want to set the bottom color to RGB 0,5 0,5 1, that being Blender's default flat normal.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +6

      Thanks for the info! 👍‍
      I see what you mean:
      R: 0.5
      G: 0.5
      B: 1

  • @PingerSurprise
    @PingerSurprise 4 หลายเดือนก่อน +9

    2 years later and this video still saves lives.
    I was wondering if I could map an overlay texture to a different UV map so I don't have to worry about manually editing the texture to fit the base UV map.
    With this video and "How to Bake Textures from One UV Map to Another in Blender", I can not only do that, but also bake my overlay texture back into the base texture to save memory.
    Thank you so much!

  • @lolathepinky4857
    @lolathepinky4857 2 ปีที่แล้ว +16

    That's very interesting !
    Didn't know i can use multiple UV maps and in the past i had to struggle to align my icons on my objects... Now that i know having multiple UV maps is possible i can't wait to use them myself !
    Thanks for the tutorial !

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thanks for watching!

  • @GrantirifotiriniConPresupuesto
    @GrantirifotiriniConPresupuesto 3 หลายเดือนก่อน

    Brother I LOVE YOU , i've been looking through youtube for an HOUR trying to combine two images and you showed me to make both materials metallic BUT disable it on one of the materials, THANK YOUUUU!!!!!!

  • @timharris7973
    @timharris7973 2 ปีที่แล้ว +7

    Using an empty as the object coordinates on a separate Texture coordinate node to place a decal is a lot easier and offers more flexibility in my opinion , and you can still integrate it with other textures. You can bake it into the same UV map or choose another if needed without any issue. Anyway just a thought.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for the info! 👍‍

    • @NicCrimson
      @NicCrimson 11 หลายเดือนก่อน

      How would I use multiple of the same texture? Like if I duplicate the Empty the texture duplicate aswell.

  • @lassekalhauge4801
    @lassekalhauge4801 ปีที่แล้ว +4

    Dear Ryan - I will have to thank you one more time (and this won't be the last for sure). All of your tutorials are so amazing and useful. Best regards

  • @nashonightmare
    @nashonightmare 2 ปีที่แล้ว +1

    Thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for the tip!

  • @vladartov2817
    @vladartov2817 ปีที่แล้ว +1

    Thank you! Your tutorials are the most helpful. You discover the topics that are hard to find on the Web.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad they are helpful!

  • @elideeart7239
    @elideeart7239 2 หลายเดือนก่อน

    (I know this is an older tutorial, but I try to make a point of commenting when someone's Blender knowledge helps me out.)
    Thank you for this! I'm using it together with your glass tutorial to recreate a pint glass my wife likes using.

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      glad it helped!

  • @DivairLaurindoRosa
    @DivairLaurindoRosa ปีที่แล้ว +1

    Thank you very much! I've been looking for a way to overlay icon, decals, etc within a material. It's great!

  • @itzderpdoodle6937
    @itzderpdoodle6937 2 ปีที่แล้ว +4

    Compressed Quick for myself since I keep forgetting:
    Get both your images in node editor
    Texture 1 - Main Material, Texture 2 - Sticker Material
    Add Mix Node
    Set sticker material as "Color 2" on mix node
    Set main material as "Color 1" on mix node
    Connect sticker's alpha to the factor on the mix node
    Creating another UV map
    Object Data Properties (Green triangle icon)
    Uv Maps > [+] Button
    Create another UV map.
    (View UV maps in UV editor tab at the far right as well)
    Insert "UV Map" node and imput into Sticker material
    Replace the main material's mapping node with the UV node instead

  • @nonfungiblecustoms7094
    @nonfungiblecustoms7094 ปีที่แล้ว +1

    One of the best tutorials ive watched thanks

  • @kaloyanpetrovv
    @kaloyanpetrovv 6 หลายเดือนก่อน

    Exactly what I needed. Been searching for such a video whole day. You covered everything! Thanks!

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน

      Glad it helped!

  • @astral4883
    @astral4883 2 ปีที่แล้ว +6

    I've been looking for a video covering this specific topic for a long time now. Many thanks for the useful information!
    Something I want to know though: How do you use the same icon on an object, by way of painting it on the object instead of messing around with the UV's? For me, I sometimes need to use the same transparent icon in different areas of one object, so I think this UV method wouldn't be compatible in this case

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +5

      Check out my tutorial on how to do this with texture painting. Link is in the description.

  • @sahebfahmi
    @sahebfahmi ปีที่แล้ว

    What an informative and important information for someone who is still learning, so thankful and wish you all the best.

  • @CanalDocs
    @CanalDocs 2 หลายเดือนก่อน

    I love u man, thank for your work!!

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      welcome!

  • @cc.creationz
    @cc.creationz 2 ปีที่แล้ว +1

    Great video could you do a small part 2 on this showing use how you can add maybe grunge or cracks within the icon as if the icon was torn apart from rust from the material?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thank you for the video idea 👍‍ I will consider it.

  • @AndyRedwood
    @AndyRedwood 2 ปีที่แล้ว +1

    Exactly what I've been looking for, thanks!

  • @DaToTao
    @DaToTao ปีที่แล้ว

    Man, this tutorial is gold, THANKS!

  • @RenderEngine
    @RenderEngine 2 ปีที่แล้ว

    Hell yea! I've been meaning to get round to sticking icons on some of my works. Defo needed this!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hope you find the video helpful.

  • @Commander_Appo
    @Commander_Appo 7 หลายเดือนก่อน

    This is so helpful for my halo Spartans. I now no longer ever have to use Shrinkwrap on image planes ever again!

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน

      glad its helpful!

  • @FlyingBanana78
    @FlyingBanana78 2 ปีที่แล้ว +1

    Useful and informative. Keep plugging along man, awesome as usual.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thank you very much Flying Banana!

  • @Drums712
    @Drums712 2 ปีที่แล้ว +1

    Excellent! Great way to do this. Thanks Ryan!

  • @artmegamovie
    @artmegamovie 2 หลายเดือนก่อน +1

    Great tutorial

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน +1

      Thank you!

  • @The_voicer
    @The_voicer 2 ปีที่แล้ว +1

    Thank for everything, best channel!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching Josh!

  • @jongofett2343
    @jongofett2343 ปีที่แล้ว +3

    what happens if I want to mix more than just one color?

  • @dez7852
    @dez7852 9 หลายเดือนก่อน

    Ryan, THE KING!!! Saving my butt every day!

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      glad it helped!

  • @garys3673
    @garys3673 2 ปีที่แล้ว +1

    really amazing tutorial!!!

  • @commentator1338
    @commentator1338 2 ปีที่แล้ว +1

    Just what i was looking for you're awesome!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @SuperWiiBros08
    @SuperWiiBros08 7 หลายเดือนก่อน

    Thank you!!

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน

      You're welcome!

  • @hveguitar
    @hveguitar ปีที่แล้ว

    Really simple and great tutorials thanks and keep up the great work!

  • @NorseGraphic
    @NorseGraphic ปีที่แล้ว

    Just the tutorial I needed.

  • @MalinaXOT
    @MalinaXOT 8 หลายเดือนก่อน

    A great lesson! - Thank you! - Good luck!

  • @LateInscius
    @LateInscius ปีที่แล้ว

    this is such a nice tutorial, really usefull

  • @anzaklaynimation
    @anzaklaynimation 2 ปีที่แล้ว +1

    Your work is great. What is your qualification? Do you have any art degree or you learned blender on your own?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks! I just learned Blender on my own, mostly by just watching tutorials online and practicing a lot.

  • @tayam92
    @tayam92 ปีที่แล้ว

    This is amazing! You helped me a lot here! 🥰

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad it helped! thanks for watching.

  • @procrastinator24
    @procrastinator24 8 หลายเดือนก่อน

    it was super helpful! thanks so much!

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      Glad it helped! 👍‍

  • @Serhii_Sirko
    @Serhii_Sirko ปีที่แล้ว +1

    Thank you so mutch!

  • @aikonni
    @aikonni ปีที่แล้ว +1

    Great tutorial. What if you want to use a procedural texture and a sticker texture? The principled bsdf doesn't work with a mix node.

  • @orcanimal
    @orcanimal ปีที่แล้ว

    Great info as always!

  • @kokoalmasry
    @kokoalmasry 2 ปีที่แล้ว +1

    thank you brother

  • @constantineskliris
    @constantineskliris ปีที่แล้ว +1

    Mate, this is a mission, for a simple job, it used to be that you could paint a stencil in two minutes, without any nodes

    • @zeroh_chill2966
      @zeroh_chill2966 7 หลายเดือนก่อน

      Exactly! There’s other videos showing this in less than half the time

  • @uwemutz
    @uwemutz ปีที่แล้ว +2

    Thanx

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Thank you for your support!! 😃

  • @jasonlor9735
    @jasonlor9735 ปีที่แล้ว

    Thank you! I was looking for something like this. I was trying something similar with the mix shader, but in cycles, my models got all transparent like glass.

  • @blendrend
    @blendrend 2 หลายเดือนก่อน

    Bro, good, thank you!!!

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      You're welcome!

  • @sanjayprajapati3540
    @sanjayprajapati3540 10 หลายเดือนก่อน +1

    Great 😊

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน +1

      Thanks!

  • @lukdev
    @lukdev 5 หลายเดือนก่อน

    ur a legend! still helpfull bru!

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      Glad it helped!

  • @siddheshc19
    @siddheshc19 11 หลายเดือนก่อน

    Thank you Ryan..

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      you're welcome!

  • @agyab_cg
    @agyab_cg 2 ปีที่แล้ว +1

    Cool way love it ❤️

  • @borg_cube
    @borg_cube 2 ปีที่แล้ว +1

    When would it be a good idea to do one over the other (texture paint vs overlay) ?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      I would use this method most of the time, unless you specifically want to texture paint it, to use in a game engine or something.

  • @mamamafi679
    @mamamafi679 7 หลายเดือนก่อน

    I love you!
    Thanks

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน +1

      You're welcome!

  • @UnknownGuest220
    @UnknownGuest220 2 ปีที่แล้ว +1

    Nice

  • @barneyfagan2624
    @barneyfagan2624 2 หลายเดือนก่อน

    hey, amazing video. It was super helpful and I really appreciate your help. I was just wondering how you would approach adding a second Icon,? I currently tested with essentially adding a second UV map and duplicating the mx setup and running this through another mix node but the result comes out faded, is there a smarter solution?

  • @gherson13
    @gherson13 ปีที่แล้ว

    just love IT!!!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Glad to hear that. Thanks for watching!

    • @gherson13
      @gherson13 ปีที่แล้ว

      @@RyanKingArt Just one thing, I'm not sure if I'm wrong but this doesn't work for baking after adding the sticker, I was trying with textools but didn't work, the sticker doesn't appear in the bake, any suggestion?

  • @an1_mate
    @an1_mate 9 หลายเดือนก่อน +1

    amazing as always. thanks!

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน +1

      thanks for watching!

  • @nagysamuel2575
    @nagysamuel2575 11 หลายเดือนก่อน

    Thx!

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      you're welcome!

  • @Tenchinu
    @Tenchinu ปีที่แล้ว

    super useful! thnk u :)
    have a weird question tho...
    can you move the png independently into a different texture map? as in, u import a map (or create it inside blender), and then add a png inside a specific area of that map?

  • @antcas3250
    @antcas3250 2 ปีที่แล้ว

    Bro I was just thinking about this yesterday how the fuck are you this on point lol

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thanks for watching. : )

  • @E3_Productions
    @E3_Productions ปีที่แล้ว

    This is great for future use! But my current projects needs to mix a principled BSDF and an image texture separately. as if the BSDF was a solid-coloured image texture. Is that possible?

  • @SoundtracksandMore
    @SoundtracksandMore ปีที่แล้ว

    Im trying to add a logo to the mustard bottle from your other tutorial, but my logo gets all messed up because of the subdivision surface... Do I need to apply it first or is there a workaround? A+++ level tutorials by the way, many thanks!

  • @SebastianKomor
    @SebastianKomor 4 หลายเดือนก่อน

    Thanks for showing this. However, as I am in the midst of modeling an airplane, how do I get the icon to show up on both side of the plane? I tried duplicating the process to add the 2nd icon, however its not showing up and I feel possibly I am not using the right method of mixing them all?

  • @felushblanco9240
    @felushblanco9240 11 หลายเดือนก่อน +1

    How con i add various "stickers" (image textures) on the same material?

  • @luckyhappy65
    @luckyhappy65 หลายเดือนก่อน +1

    多謝!

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      thank you for your support!

  • @kdom4953
    @kdom4953 ปีที่แล้ว +1

    What if I wanna add more than one ?

  •  2 ปีที่แล้ว +1

    6:29 🌟Separating UV Map for alpha texture

  • @davideblonda6159
    @davideblonda6159 ปีที่แล้ว

    For those who can't properly view images applied to objects or it appears to be "Pink", just try to change the file name of the image texture into something shorter.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the tip 👍‍

  • @stellar_mindz
    @stellar_mindz ปีที่แล้ว

    Thanks for the video!
    But to be honest, as a beginner it looks absolutely frustrating and overly complicated.
    In this case wouldn't it be a thousand times easier and faster to just build a small triangle object out of your sticker image and put this on the cube?
    You'll have an actual 3D object that can easily be moved and edited, seperately from your cube material.

  • @Mr.McWatson
    @Mr.McWatson 8 หลายเดือนก่อน

    I understand using the textures, but what if you want to place the icon onto a surface generated in blender? Is there a way to use a bsdf texture?

  • @treevsy
    @treevsy 4 หลายเดือนก่อน

    is there a way to make the layer glossy, whilst maintaining the layer beneath? i've been struggling for a while. in particular i'm trying to overlay my skin texture with scales that have a glossy look. the only way i've found i can do it is assigning area, but it doesn't look great.
    edit: nevermind, i added another BSDF and used a mix shader, used the alpha.

  • @DoGGuY
    @DoGGuY ปีที่แล้ว

    ive done this and im struggling to figure out how to add different metallic and reflection values to mine. Im just using an rgb node to get the color and an image texture of course on top. I want the image texture to be shiny while the base color is pretty basic and slightly glossy

  • @rayleixx
    @rayleixx ปีที่แล้ว

    thx

  • @DINGOS30
    @DINGOS30 ปีที่แล้ว

    This is kinda off topic but how do I make a picture like the hazard sign. The lines are so symmetrical and straight.

  • @gillesa4663
    @gillesa4663 5 หลายเดือนก่อน

    So it is impossible to use an image texture that is not transparent? eg. I have a black logo on a white background as my image texture. But I only want the logo (in white) on my already textured model.

  • @psmontte
    @psmontte ปีที่แล้ว

    Would not it be easier to to use separate Principal BSDF (with Mix Shader) for the Icon?

  • @mariohimawan8497
    @mariohimawan8497 ปีที่แล้ว

    hello! is it possible to put 2 different image and put 1 under the texture and the other one over the texture? thank you

  • @wg1948
    @wg1948 2 ปีที่แล้ว

    Hi fantastic tutorial, if I may, how do I add one texture png on another png with one a bit smaller on the same face for instance?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching. This method that I show in the video should be able to do that. Just add in both images into the stencil and paint them on.

    • @wg1948
      @wg1948 2 ปีที่แล้ว +1

      @@RyanKingArt wow that was quick thanks a million

  • @INotSillyTV
    @INotSillyTV ปีที่แล้ว +1

    What if there’s no Mix RGB?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      I recently made a video about that: th-cam.com/video/i4GAHxtDAsk/w-d-xo.html
      In the new Blender update, they changed the Mix RGB node, to just the mix node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.

  • @ankitshrivastva6682
    @ankitshrivastva6682 ปีที่แล้ว

    hey bro just wanted to know how did you made the alpha and the color map on a single texture? i mean that icon is just a color map right?. so when you switched to alpha so how it is showing the black and white at a same time?

  • @samilhuseynov8359
    @samilhuseynov8359 2 ปีที่แล้ว

    this is great bro ,how old are you?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thanks. I'm 22 years old. : )

  • @sunbg1749
    @sunbg1749 11 หลายเดือนก่อน

    Late, but i canr figure out where the "Base Color" node is located, could you help me with this?

  • @littlegreen4899
    @littlegreen4899 ปีที่แล้ว

    iam having an issue on when iam importing my transparent image into blender it fills the transparent space with black

  • @Saasquash2000
    @Saasquash2000 ปีที่แล้ว

    Hey, if you want to export it and that everything remains inside one object and to not have to reassigned the texture later, how can you do it ? Thanks for the video !

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      hmm, if I understand you correctly, you can texture bake the material to texture maps. that way the overlay will be baked into the same texture map.

  • @docmcmoth
    @docmcmoth 2 ปีที่แล้ว

    When I open the image with the UV editor and move the UV map around, the image doesn't change in the Viewport. Is there something I'm doing wrong? The image is transparent and should be working, but I don't know what's doing this

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      if you're in the material preview, it sometimes won't update. make sure your in rendered mode.

  • @taucher1945
    @taucher1945 2 ปีที่แล้ว +1

    What if a miror modifier is on the model? I get the decal on both sides

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yes if there is a mirror modifier it will use the same UV map on both sides and so it will mirror it.

    • @taucher1945
      @taucher1945 2 ปีที่แล้ว +1

      @@RyanKingArt and that´s what I want to avoid

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@taucher1945 Then you will need to apply the mirror modifier, then UV unwrap the object again.

    • @taucher1945
      @taucher1945 2 ปีที่แล้ว

      @@RyanKingArt in order to keep the mirror I now used the shrinkwrap method. The stencil method with texture paint also needs to apply the mirror- isn´t it? Thank You very much so far!

  • @0blueenderman044
    @0blueenderman044 ปีที่แล้ว

    Can use it with one texture rather than two

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yes, you can keep adding more layers of textures with more mix nodes.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Or you could also just plug one texture into the base color. 👍‍

  • @tomjejojose
    @tomjejojose ปีที่แล้ว

    Couldn't we just shrinkwrap it with a small offset ?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yes that would work too

  • @jim4645
    @jim4645 2 ปีที่แล้ว

    How to make the same icon appear on all four corners of the same face of the cube?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      hmm, you could add loop cuts in the center, and then delete the other sides. and then add a mirror modifier.

    • @jim4645
      @jim4645 2 ปีที่แล้ว

      @@RyanKingArt For my case, I need same icon/image on four corners on one face of cube. And different icons/images on four corners of other faces of the cube. Does the method you mentioned work for that?

  • @LiveMusicRec
    @LiveMusicRec ปีที่แล้ว

    How can I add the icon to a base color?

  • @no1inparticular426
    @no1inparticular426 หลายเดือนก่อน

    What if you want to add 10 icons on one object?

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      maybe try using decals instead.

    • @no1inparticular426
      @no1inparticular426 หลายเดือนก่อน

      @@RyanKingArt thanks for replying, what's funny is I found a video after i commented on here that showed how to use decals.

  • @adilhussain3680
    @adilhussain3680 ปีที่แล้ว

    I change My Image to clip but its doesn't Remove Tiling 😶‍🌫😶‍🌫

  • @harvi__
    @harvi__ 7 หลายเดือนก่อน

    why i dont have a mix RGB addon?

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน +1

      in the new blender update that node was updated to the "Mix Color" Node instead.

  • @carlostorrente9093
    @carlostorrente9093 2 ปีที่แล้ว +1

    👍👍👍

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว +1

    (Thumbnail Image ): DANGER: Default Cube risk of Electric Shock! The Action Status Dont be Broke! 😵

  • @mch43856
    @mch43856 ปีที่แล้ว

    pro

  • @Jjjj119-r8c
    @Jjjj119-r8c 2 ปีที่แล้ว +1

    1.

  • @golden-gamingmore5931
    @golden-gamingmore5931 8 หลายเดือนก่อน

    i hate blender.

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      sorry to hear that

    • @golden-gamingmore5931
      @golden-gamingmore5931 8 หลายเดือนก่อน

      @@RyanKingArt Well I hate blender because of how many precise things you have to do in this program and its been years that im trying to understand blender.
      Also I suggest you to please make shorter videos because I saw a video that explained how to overlay an icon within a material in 5min and it was easy and quick to understand! While yours is 15min and its pretty complicated!!!

  • @AJ-mw4nb
    @AJ-mw4nb ปีที่แล้ว +1

    How do we add more than 2 decals? Because the mixer node has only 2 inputs and room for only one alpha/factor control. So how does one go about doing that?

    • @dertobbe1176
      @dertobbe1176 5 วันที่ผ่านมา

      A second Mix behind your setup should do it. It's like order layers

  • @neet9599
    @neet9599 6 หลายเดือนก่อน

    how bake it?

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน

      check out my texture baking tutorials, to learn texture baking.

  • @AdrianLignos3D
    @AdrianLignos3D 2 หลายเดือนก่อน

    How do you add an icon to a procedural texture?

    • @AdrianLignos3D
      @AdrianLignos3D 2 หลายเดือนก่อน

      i found that you can simply use 2 BSDF's and connect them with a mix shader, plug alpha from to fac of mix shader

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      that works too! 👍‍