Bake Multiple Materials to One Texture Map (Blender Tutorial)

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 704

  • @RyanKingArt
    @RyanKingArt  ปีที่แล้ว +11

    *Watch the New Updated Tutorial:* th-cam.com/video/eE7FedDW2AI/w-d-xo.html

    • @lethiagames9208
      @lethiagames9208 9 หลายเดือนก่อน

      Hello, what happens if you have multiple textures (1024 or 2048) thats more than 4, it is going to be a bigger number than 4096?

  • @gnomencandle
    @gnomencandle 2 ปีที่แล้ว +191

    Finally someone who explains it step by step without going a million miles per hour and skipping 5% of the steps! Thank you! This is gold!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +13

      Glad it was helpful! Thanks for watching : )

    • @PeteBaldwin
      @PeteBaldwin 2 ปีที่แล้ว +4

      Yeah totally agree. Every time I watch a tutorial, people say “I’ve already shown you this so I’ll skip it” or “I’ll just speed this part up” and then you’re lost! This video has been a massive help.

    • @destronia123
      @destronia123 ปีที่แล้ว +3

      LOL! Still too fast for me! :^)

  • @RyanKingArt
    @RyanKingArt  ปีที่แล้ว +6

    *I forgot to mention in the tutorial:* Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) *You should set the image's color space to Non Color data.* However, when baking the color map, you should keep it set to sRGB.
    *I go over this in my Texture Baking for Beginners Tutorial:* ➡th-cam.com/video/Se8GdHptD4A/w-d-xo.html

  • @panbulcan
    @panbulcan 2 ปีที่แล้ว +4

    Easily the best tutorial on blender baking. No pointless rambling and well explained, would recommend to everyone!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad you liked it! Thanks foe watching.

  • @Shieverski
    @Shieverski 2 ปีที่แล้ว +47

    My man... all these bake material tutorials are precious, thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +4

      Thanks for watching!

  • @NevRS32
    @NevRS32 2 ปีที่แล้ว +9

    Sun of a gun...! Best baking texture tutorial I've seen to date...! What an amazing job you did here...!

  • @MikeTheRaptor
    @MikeTheRaptor 2 ปีที่แล้ว +29

    I cannot say thank you enough for making this tutorial. It's EXACTLY what I need. You covered everything fantastically. Thank you so much.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +5

      Glad it helped. Thanks for watching

  • @Aerazar
    @Aerazar 2 ปีที่แล้ว +15

    Thank you, this is helping me for my game I am making! Probably the best blender tutorial i have found yet, feels like you put every second of this video into good use

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Glad you like it! Thanks for watching.

  • @Tiki_Media
    @Tiki_Media 2 ปีที่แล้ว +12

    An excellent and thorough tutorial into a subject that is not often covered. Thank you!
    However, I am astounded by complex this is in Blender. It makes me appreciate your tutorial all the more.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Yeah, I suppose Blender could make it a little more simple. But this is how its done. : )

  • @bastian6355
    @bastian6355 6 หลายเดือนก่อน +2

    Bro just you save me hours men. I even thought i have to save each mesh in each map lol. This is pure gold

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน +1

      glad it helped!

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +19

    This is awesome! I've always wondered how to do this whenever I've looked at texture maps. Then Mr King comes along to say: "I gotchu bro" by dropping a video showing exactly how it's done! I'm looking forward to checking this out. Thank Ryan! 😃
    Happy Taco Tuesday to you! 😃

  • @dez7852
    @dez7852 ปีที่แล้ว +3

    I love your tutorials! No getting bogged down with trying to explain E.V.E.R.Y.T.H.I.N.G! Assuming that people who are at this stage in their Blender journey don't need a grounds-up explanation! Keep 'em coming!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      glad you like it, thanks for watching!

  • @cybersimscape
    @cybersimscape 3 หลายเดือนก่อน +1

    your tutorials have been coming in absolute clutch recently thank you!

  • @trainguy-cr5tz
    @trainguy-cr5tz 10 หลายเดือนก่อน

    Really enjoy your tutorials! You helped me A LOT with your brushed metal tutorial as I needed it for stainless steel carriages.
    Not sure if anyone has mentioned, but you can bake the metallic to the texture image as long as you lower the value from 1 to .5!
    1) Enable Ambient Occlusion in World Properties
    2) Disable 'Glossy and Transmission' in the Bake properties and uncheck 'Clear image' set marge to 8 px 'In Blender 2.79b uncheck Subsurface*
    3) Bake, now watch the magic!
    Notes: I would recommend keeping the bake type as 'Combine'. Giving you better results on the texture image. If however, you want to darken the texture change the bake type to 'Diffuse'. You will also need to keep the lighting 'Direct' and 'Indirect' enabled.
    😁😁😁😁😁

  • @grimmdanny
    @grimmdanny 2 ปีที่แล้ว +7

    I appreciate the tutorial, and especially where you just get straight to the point, giving us all the simple pertinents.

  • @robertbalassan
    @robertbalassan 2 ปีที่แล้ว +6

    wow this tutorial is amazing, you helped a lot! you have a speed i don't lose patience with, and you don't talk any bs. good job, subscribed :D

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you! I appreciate it!

  • @TravellerHD
    @TravellerHD ปีที่แล้ว +1

    After watching over half a dozen tutorials this is the first one that I've seen that is actually detailed and understandable. Thanks so much for all of the effort that you put into this.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Glad it helped! thanks for watching.

  • @kaletziiii6668
    @kaletziiii6668 2 ปีที่แล้ว +4

    Thank you!! This littery save my life! I been sturgle baking so long. I will send you tip for this!❤️❤️❤️ Keep going making awesome tutorials❤️

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks so much! Glad it was helpful.

  • @hesoyam4838
    @hesoyam4838 ปีที่แล้ว

    Can't explain with words how much you have helped me.. I was desperate and frustated, but you explained this clearly and easily for a begginer like me. Thank you so much!

  • @DeadZergling
    @DeadZergling 2 ปีที่แล้ว +3

    Thank you so much for this tutorial, I was going crazy trying to get multiple objects and textures to bake into one solid texture for me, and you explained it all very quickly. How to get it to show up like the material preview, how to make it bake faster, and how to do it all to one thing. I didn't realize I needed multiple target images in all relevant textures!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful. Thanks for watching!

  • @coryott5777
    @coryott5777 10 หลายเดือนก่อน

    You are a lifesaver man, I could not figure out how to do this for the life of me. I was trying to create a wetmap for an object with multiple textures and it was a real pain. Thank You for making this so simple to follow

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      glad it helped!

  • @RealityXHD
    @RealityXHD 2 ปีที่แล้ว +1

    Thanks for mentioning that samples properties when baking. I have been wondering why it took me ages to bake some textures. That saved me a lot of time!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @manuel8123
    @manuel8123 2 ปีที่แล้ว +9

    If you don't want to delete the Old UvMap you can change what uv map the image uses by adding a UV map node in the shader editor (Shift+a, Input, Uv Map) and connecting it to the image node in the vector attribute, in the UV Map node you can select what UV map is applied to the image

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for the info! 👍‍

    • @joshuaanderson6609
      @joshuaanderson6609 2 ปีที่แล้ว +1

      Would it work to just switch with the preview button by the uv maps? (The camera icon) or does that do something else entirely

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@joshuaanderson6609 Umm, I'm not sure. You could try it and see. But I think the preview button is only to preview the different UV maps.

  • @zerel4042
    @zerel4042 2 ปีที่แล้ว +2

    It works it will hopefully save time with lightmaps too..

  • @BobJones-cd9mt
    @BobJones-cd9mt ปีที่แล้ว

    I learnt this stuff years ago. Could not remember exactly how to do it again. Very well explained. Your an asset to the creative community mate A++. All the best.

  • @KonamOslar
    @KonamOslar 2 ปีที่แล้ว +2

    Dude! This is the most professional tutorial I've ever seen and it make the information EASY and simple to the viewer 👍👍👍❤️

  • @doublevitrage410
    @doublevitrage410 2 ปีที่แล้ว +2

    You saved my life (and my project)

  • @pUteRIsms_
    @pUteRIsms_ ปีที่แล้ว

    YOU HAVE NO IDEA HOW LONG I HAVE BEEN LOOKING FOR THIS I CAN NOT THANK YOU ENOUGH

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      you're welcome! 👍‍

  • @Yakışıklı-Arthur
    @Yakışıklı-Arthur 11 หลายเดือนก่อน

    Most of the time I don't even understand what you say, your actions make me realize my mistakes. Thank you very much.

  • @markoratkovic9611
    @markoratkovic9611 2 หลายเดือนก่อน

    Easily easiest to follow Blender guides on TH-cam

  • @theshadow6273
    @theshadow6273 2 ปีที่แล้ว +1

    This is great. Honestly a game changer for me when combing/joining objects into one when they have different textures. Thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @joshuaanderson6609
    @joshuaanderson6609 2 ปีที่แล้ว +3

    Super useful! I had a scattered understanding of a lot of these, but this video really brought it together!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @domin6168
    @domin6168 2 ปีที่แล้ว +4

    I've always had problems with that, thanks for the clarification Ryan ;D

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Sure! 👍‍ Hope the video was helpful.

  • @rexrip1080
    @rexrip1080 2 ปีที่แล้ว +1

    Also works on materials that use multiple textures to modify edges. I had a problem with that one for some time, turns out all i had to do was disconnect the metalic maps. Before when i did not i got only a messed up bunch of random hexagons. This also goes if you already combined all the elements via boolean into one object and it has multiple materials already. Thanks for this one! Awesome video

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for the info 👍‍

  • @TsarofTrolling
    @TsarofTrolling 2 ปีที่แล้ว +1

    How convenient, this is something I was wondering about yesterday, and now there's a video on it. Thanks!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful!

  • @wssoup
    @wssoup 2 ปีที่แล้ว +1

    The Smart UV Project is such a life saver, there are just these things that Blender has that are incredible, but you dont know about them. You could probably do a video of many Blender tricks or features that are not known by many.

  • @claramrts
    @claramrts 2 ปีที่แล้ว +1

    your timing was SO perfect for my college project - thanks!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for watching!

  • @SuperLongfield
    @SuperLongfield 2 ปีที่แล้ว +2

    Your tutorials are always gold! Thanks for sharing your knowledge

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for watching!

  • @TheGhwez
    @TheGhwez 5 หลายเดือนก่อน

    What an absolute hero you are!

  • @Blonder_Studio
    @Blonder_Studio 11 หลายเดือนก่อน

    NICE!!!! for my game i would always have like a bajilion materials for all models, thank god that my game is still early in development and once i will revamp graphics and i will polish stuff, i will definetly remake some of em models like this, cuz this is good for video games and now i know how you can bake this one, very nice man

  • @jackofpixels
    @jackofpixels 2 ปีที่แล้ว +2

    Dude, straight to the win. Liked and subcribed! Good content!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you very much!

  • @roselightmoon
    @roselightmoon ปีที่แล้ว

    this helped me a lot in creating game assets for Unreal Engine, thank you so much!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      glad it helped! thanks for watching!

  • @HubertKnoblauch3DContentOnline
    @HubertKnoblauch3DContentOnline ปีที่แล้ว +1

    Hey Ryan. Well done on this one. been batteling to get someone to explain it in a way that makes sense. much apprecited.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

  • @JephAraujo
    @JephAraujo 2 ปีที่แล้ว +1

    Thank you so much! Finally someone made it easy to follow! Can't believe I figured this out, such a gift!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it helped! Thanks for watching!

  • @oguzcanoguz6583
    @oguzcanoguz6583 2 ปีที่แล้ว +2

    Clear and to the point. You are a great teacher. Thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're very welcome!

  • @DerperDaDerpa
    @DerperDaDerpa ปีที่แล้ว

    Wow I didn't see there was a new one but man, just a few of your tutorials and I'm much better off than before. Thanks sincerely a million times.

  • @vr8066
    @vr8066 2 ปีที่แล้ว +1

    You are the best at making tutorials, seriously ! thx

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad you like them!

  • @thuyle1361
    @thuyle1361 8 หลายเดือนก่อน

    thanks so much Ryan!! Hope you will get a lot more subscribers and success!!

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      thank you 😀

  • @moxopixel
    @moxopixel ปีที่แล้ว

    Sick tutorial. I wish Blender made it like select all models > bake all into one texture for each texture category (diffuse, metallic, etc). Like a own rendering function where you can then save all maps at once and you don't need to think about bakeUV and bake image texture inside your materials.

  • @sdesiigner5914
    @sdesiigner5914 ปีที่แล้ว

    +Thank you ! a Quick tip is to activate the wrangler add-on and then selecting the BSDF and hitting CTRL + SHIFT + T, then clicking A to select all the images baked at ones and open it, and done its automaticly ! you don't need to create a lot of image textures

  • @kelthekonqrr
    @kelthekonqrr 2 ปีที่แล้ว

    This new ability will change my life completely!!! THANK YOUUUU!!!!

  • @rocklee7737
    @rocklee7737 2 ปีที่แล้ว +1

    This tutorial is going to save me when I make stuff for Unity.

  • @sitrixs9409
    @sitrixs9409 2 ปีที่แล้ว +1

    Thank you, your help is greatly appreciated, liked subscribed. A very simplistic step by step a tutorial that includes an explanation to why are we clicking here and there so we newbies could understand, excellent video!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for the sub! Glad it helped!

  • @izaakbecker4263
    @izaakbecker4263 2 ปีที่แล้ว +1

    This was EXACTLY what I needed. Thank you so much! Great tutorial

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @mch43856
    @mch43856 ปีที่แล้ว

    Thanks alot, that metallic tip saved me, I was getting a black output on my diffuse bake and didn't know what was causing it!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it helped! thanks for watching.

  • @SpoonkillerCz
    @SpoonkillerCz 2 ปีที่แล้ว +2

    3 days back I spent hours not being able to bake material - until I found out the metalic problems. Sad I havent watched this video before

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      yeah I wish Blender just fixed that issue automatically, but you have to do some different stuff for baking metallic maps.

  • @spacemoonbear
    @spacemoonbear 10 หลายเดือนก่อน +1

    Great tutorial, had exactly what I needed. nothing more, nothing less.

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      Glad it helped!

  • @masonmckay7935
    @masonmckay7935 2 ปีที่แล้ว +2

    Excellent walkthrough; thank you so, so much!

  • @thegiantguy
    @thegiantguy 2 ปีที่แล้ว +1

    Just what I needed for a work project, life saver

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @LosCaprones
    @LosCaprones ปีที่แล้ว

    Thank's a lot! Right now I was making assets for a game and wanted to simplify the amount of textures

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      cool! Thanks for watching!

  • @Soulsphere001
    @Soulsphere001 ปีที่แล้ว +1

    Wow, this definitely needs to be simplified. It'd be nice if you could just select "Combine Object Texture Maps" or something like that.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yeah I agree. Blender could totally use an upgrade on its baking tools.

  • @dragondaks6711
    @dragondaks6711 2 ปีที่แล้ว +1

    sir, you have just saved my university project

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @TheDevian
    @TheDevian 2 ปีที่แล้ว +1

    That is a neat trick. I have been doing that with nodes for a while, but never thought to do it with another image.

  • @aishilotl
    @aishilotl 2 ปีที่แล้ว

    Thanks! I was able to skip a couple of steps as my UV's were made to fit together before I had materials I needed to combine, but this was the only place I could find a proper way to get all my different textures combined properly! Looks great, and less files I need to keep in my game. Thanks!
    EDIT: To add the one issue I had - my emission strength was set to 0 for some reason, setting it to 1 fixed it

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thanks for watching. 👍‍

  • @uke8023
    @uke8023 ปีที่แล้ว

    THANK YOU SO MUCH THIS WAS SO USEFUL I FINALLY GOT TO IMPORT MY MODEL WITHOUT DISTORTED TEXTURES ONTO ROBLOX

  • @juanungo2
    @juanungo2 2 ปีที่แล้ว +1

    i love this blender channel, thanks for this video!!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad you enjoy it! Thank you so much for watching 😀

  • @alipanahi354
    @alipanahi354 2 ปีที่แล้ว

    thanks , i make the model from SketchUp and want to bake texture to another texture and this tutorial is helped me

  • @mikelittlenz
    @mikelittlenz 2 ปีที่แล้ว +1

    Brilliant! Thank you so much, I learnt a lot from this tut. I was needing to bake one mat for a Daz model.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @tronspace
    @tronspace 2 ปีที่แล้ว +1

    Your tutorials are on another level....thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad you like them! Thanks for watching! 😀

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 2 ปีที่แล้ว +3

    Blender's procedure for texture baking is needlessly convoluted, so thank you for this very clear and concise tutorial on a subject that has always confused me.
    A couple of questions: How do you even get a metalness map? How do you make one, if you can't bake the metal data to a texture? Could I just bake a greyscale version of the diffuse or bake the roughness map to the emission socket? Thanks.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      If you have no metallic map, but you want the object to be metallic, you could just use a plain color map. Black if you don't want it to be metallic, and white if you want it to be fully metallic.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Or if the object has no metal, then you can just ignore the metallic part.

    • @chuctanundaspiderbone5407
      @chuctanundaspiderbone5407 2 ปีที่แล้ว +1

      @@TheGoonyBin Excellent, thanks. I will search for one then.

    • @chuctanundaspiderbone5407
      @chuctanundaspiderbone5407 2 ปีที่แล้ว +2

      @@RyanKingArt ah, thanks that is very helpful. So it works like a roughness map.

  • @GalacticomCGI
    @GalacticomCGI 2 ปีที่แล้ว +1

    OMG! I love you now. Amazing tutorial man!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad you liked it!

  • @sirborkyes
    @sirborkyes 7 หลายเดือนก่อน +1

    oh, yeah, this time im gonna bake those textures

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน +1

      hope the video helps!

  • @mattsalt4189
    @mattsalt4189 2 ปีที่แล้ว +1

    For those who's axe look to dull and light in colour, bake the roughness in the emission shader the same as the metal bake shown in the video

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks 👍‍

    • @johndoe-is2fw
      @johndoe-is2fw 2 ปีที่แล้ว

      thank you! I had to remake Metal and Roughness maps. This comment helped a lot!

  • @LanD_87
    @LanD_87 2 หลายเดือนก่อน

    génial mon pote tu es un crack merci du partage ca va me changer la vie

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      glad it helped

  • @JustSuckOnMyBalls
    @JustSuckOnMyBalls 2 ปีที่แล้ว +1

    Top notch tutorial(s).

  • @raz3582
    @raz3582 ปีที่แล้ว

    Really good tutorial, just perfect, gratz ^^

  • @shadowchamp554
    @shadowchamp554 2 ปีที่แล้ว +1

    You're a legend, thanks for this

  • @Brandon-3D
    @Brandon-3D 2 ปีที่แล้ว

    Another great one! Super thorough and clear on a topic I always get confused on.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Glad it was helpful!

  • @mikeramos2335
    @mikeramos2335 10 หลายเดือนก่อน

    Very clear instructions and straight to the point. I really like your style.👍 Thank you for sharing this great content!

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      you're welcome!

  • @joelhimself3d
    @joelhimself3d 2 ปีที่แล้ว +3

    Wow, this is such an incredible tutorial to understand this workflow. Thanks Ryan, you're the best!!
    I was wondering if you could do a tutorial for the game assets workflow?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thanks for watching!
      Thanks for the tutorial idea 👍‍

  • @6TheBACH
    @6TheBACH 2 ปีที่แล้ว +1

    Perfect for game assets!

  • @zitongxu6007
    @zitongxu6007 ปีที่แล้ว

    thank you so much , when i need help , you always did some nice videos that i need

  • @sparkz4787
    @sparkz4787 2 ปีที่แล้ว +1

    you're a life saver

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Haha, thank you. : )

  • @gvardiecky9507
    @gvardiecky9507 2 ปีที่แล้ว

    "make sure that nothing is over lapping " :) yeeees i would never do something like thaaaaat.....

  • @cr0uchingtiger
    @cr0uchingtiger 11 หลายเดือนก่อน

    Awesome, been trying to figure this out for years. Only thing is, you have so many similar tutorials on this subject that it took a while to figure out exactly which tutorial to follow :P

  • @Aboood-Fun
    @Aboood-Fun ปีที่แล้ว +2

    thank u so much, u are the legend we need

  • @MusicalGeniusBar
    @MusicalGeniusBar 2 ปีที่แล้ว +1

    Wow!!! Ps. If you’re like me and have a weak computer it will take like ten minutes to do the bake.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yeah, if you turn the sampling down, it will bake faster.

    • @MusicalGeniusBar
      @MusicalGeniusBar 2 ปีที่แล้ว +1

      @@RyanKingArt I didn’t realize that, sometimes the default settings are for high end hardware, and it can be difficult to find the correct settings

  • @lishanh
    @lishanh ปีที่แล้ว

    just what I needed. Thank you.

  • @motechs3355
    @motechs3355 2 ปีที่แล้ว +1

    once again this is the best tutorial for blender you just go straight to the point and you always give important details,
    btw i had a question for the roughness image texture did you leave it as sRGB color intentionally? i thought we should use non-color for this one

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      yes that was a mistake I made in the tutorial. Your supposed to set the roughness to non color before you bake it.

  • @AlperTheRonin
    @AlperTheRonin ปีที่แล้ว

    Just what I was looking for. Great tutorial. keep up the good work.

  • @sunnymoon8161
    @sunnymoon8161 2 ปีที่แล้ว +1

    Wow very helpfull. Thanks!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful!

  • @daan3898
    @daan3898 ปีที่แล้ว

    had to refresh my memory, been a while, thanks!

  • @Pop4484
    @Pop4484 2 ปีที่แล้ว +1

    I just thought of doing this yesterday, thank you so much!

  • @BrianLife
    @BrianLife 2 ปีที่แล้ว

    Awesome tutorial! Clear concise explanation of each step! Thanks!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Glad it was helpful!

  • @devashishtambade9593
    @devashishtambade9593 ปีที่แล้ว

    Thanks Brother ....exactly what I lookin for

  • @medeixo9392
    @medeixo9392 2 ปีที่แล้ว +1

    That was very informative tutorial within a short time, Thanks a lot :)))

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You are welcome! Thanks for watching.

  • @filipemecenas
    @filipemecenas 2 ปีที่แล้ว +1

    Thanks !!! I Will try It for sure!!!!

  • @hobolee2073
    @hobolee2073 2 ปีที่แล้ว +1

    That metalness tip saved my sanity.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it helped! 🙂

  • @RajeshJustaguy
    @RajeshJustaguy 2 ปีที่แล้ว +1

    Thanks... i should have seen this video earlier... I baked like 6-7 different textures separately Hahahah

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @div1558
    @div1558 ปีที่แล้ว

    Thank you for such a simple explanation.