A heads up for anyone following along that still happens to be a beginner. He's rendering in cycles and is previewing his nodes with Ctrl,Shift,+ left click on the desired node with the node wrangler addon. Also, if your mesh has custom normals your results may vary.
The music, the visuals, the style, it feels like I'm watching a history documentary getting to the climax of a great battle all while learning about blender. This is so well done thankyou. I have subscribed now
This is what I love about Blender video creators/the community at large. You feel like you're discovering a powerful treasure when you watch/hear about new techniques.
THANK YOU for explaining what's actually going on behind the clicks, finally a tutorial that teaches you the tool and not just how to get a super specific result
I think i dont speak only for my self when i say this: PLEASE, keep this quality, clearity, proffessionality in your future videos and you have a Subscriber forever!
I've been playing with a number of other people's techniques for edge masking in Blender, and some of them have the bevel and dot product combination in them, but hidden so deeply in a more complicated node group that it's difficult to figure out what's really happening. This tutorial is simplicity itself, and elegantly presented. Thank you for finally making me understand what's been in front of my eyes for a long time!
This tutorial was just on an another level. I have watched hours and hours worth of Blender tutorials in my life and the production quality of this video and the explanation given was stellar. WOW
This treats convex and concave geometry the same though, which is not at all what you want for almost anything type of object I can think of. For example, metal would be most oxidized or dirty in concave areas where dirt and moisture can accumulate slightly easier, forming rust, and prevents it all from from being rubbed off by natural wear. A convex area is more likely to have contact with other objects or receiver concentrated wear, which might make it cleaner and shinier, or might ruin the finish and give it a worn-in roughness, depending on its properties and what it's subjected to. The only context in which a convex area would accumulate more rust or dirt more than a flatter area is if the convex areas are already worn down a bit, perhaps having some rust-resistant finish destroyed or worn to a rougher surface where rust penetrates better or dirt sticks easier, but that's only if it's first worn in, and then left in a state were it doesn't receiver further wear that would clean it, allowing rust or dust to settle on the worn surfaces. So perhaps for abandoned metal objects this could make some sense, but nothing outside of that, I don't think.
In theory you could try one of two things to fix this. You could just bake this down as a texture and then paint out the edges you don't want, do the opposite for convex and concave edges so you end up with two masks. Or another method that doesn't give you quite as much control would be to use the AO node with an invert node to subtract the parts you don't need.
I just spent hours searching and tried many different methods and none worked or didn't work the way I wanted it to. Your explanation was the best! I also wanted to thank you for explaining why this method was better, it makes a huge difference. :)
the nodes modeled in 3d was an awesome touch.. i just want to point i was NEEDING this exactly for ages, some low poly models never get good in regular AO and i gonna test this node-tree!
I have seen lots of tutorials on this topic. This is the first one which really delivers nicely controllable results and is explained decently. Thank you very much!
This is like one of the first procedural texturing tutorials on youtube that actually explains whats happening and helps with understanding this complicated area of blender. Also this is just amazing Ive always used pointiness for edge masks but this is a lot simpler and quicker! Huge thanks man
This is epic! I love how the tutorial is set up... No unnecessary bs around... Perfectly arranged with the goal described and always in focus. Detailed and not overloaded.... Und underlined with dramatic classical music...! Bam you made my day! Thx.
not good enough , i need this tutorial to be confusing and long winded , this tut was niether, it was fast clear and to the point , (😁) have subbed , ive been using substance painter , last 5 yrs , dropped it yesterday , ( what realy happend , i downloaded , updated a gpu driver & substance painter wouldnt let me back into the version i was using before Adobe took over !) i cant aford heating , let alone monthly subscription, so im here , it was only the edgeware & dirt , in substance painter anyway. , thankyou sir , this is gold .👍
Ended up going with AO since I got a better, faster result on my particular model, but that and the other method you showed were both so much better than the pointiness method I was using (with horrible results). So thanks for showing 3 ways to do it when you could have just shown the one!
thank you so much, I haad long time trying to do this, I was trying by free style, I am an independent comic creator starting to learn and use 3d models and blender to improve my work flow, but was hard convince 3d elements ina 2d environment and I need to make many things and send a lot of time trying to make things look good, with this method I can simply create with freedom any complex model and use your method to create a line art and I will start experimenting with colors and textures to save time, imagine I make a 3d environment that I can translate to a 2d environment almost instantly 😮that can save me tons of time, I have no words to thank you 🥰
Exactly! This just happens to be a blender tutorial with blender animation. Think about the limitless amounts of topics and ideas you can help visualize with animation!
I used to think such work was unnecessary, as I was working on low poly objects... started looking into blending edges with textures as beveling helps me to smooth edges, but increases geometry exponentially (when using many low poly objects). Looking forward to using this method too, as it works in cycles :D
To add wear to the edges mix a black and white grunge image in a mix color set to screen and use a color ramp to hone in the white and black values to break up the edges
Wow, man. Incredible production value on a tutorial. I really like your style and delivery. Thanks for making this and keep up the great work my friend!
Thank you, Riley! This may end up being the most important CG production of the year for me. Extremely useful, straight to the point and yields amazing results.
That was great and to the point! What a well-done tutorial/ walkthrough! This method is pretty interesting and as you were explaining it, it all made sense, especially removing the two normal maps to get just the bevel information. That's a good trick! Good work!
I'm not even using blender, but this was useful. Didn't ever think about using normal info for edge detection. Probably better for my goals than depth or color map.
Thanks for those tutorials. It is evident that they are products of dedication. Every aspect of them is very well put: The examples, the clarity in narration , the background music etc, all are very nice. Now, as to the topic of the video: It is ok with the edge detection but the rarely mentioned need, in videos related to this topic, is that of finding a node arrangement which can differentiate between the indented and outdented edges (so that someone can put 'dirt' and 'decay' in the proper areas of a model). If you have any solution-answer to this need keep in mind, please, to make a tutorial about it.
This was awesome! One of the cleanest, best Blender tutorials I've seen, and you've explained the usefulness of dot product without hurting my brain with math! :D
I just loved how you made this tutorial, all the soundtrack and your explanation of how things work gave me a very good "intelligent" vibe, and the tool is very good tho! congratulations man!
I remember when the pointiness node was added, I was so excited for my procedural textures! Many struggles later, and I'm very glad to see a less finnicky method. :)
Appreciated the tutorial a lot. I never figured out what the best way is to texture bevels. Up to this day I always combined them with a MixRGB node set to subtract, which brings some atrifacts with it and I needed some additial nodes to fix that.
it didnt work for me, the entire mesh goes either full black or full white and i did exactly what you did, why doesnt it work for me, i tried other videos as well but none of them worked and it makes no sense to me because everybody in the comments say it worked but when i do exactly what the video shows it doesnt work for me
Some of my favourite Blender TH-camrs have already commented on your video, but I'm going to add my 2 cents to the comments pool anyway. Love your professional animation of the GUI elements and appreciate this workflow tip enormously. Thank you!
brilliant solution, short sweet, logic explained clearly, and I love the the little modeled nodes you animated for the video, lol such a simple little thing to do, but it really gives a ton of production value to your video.
I love this unique style of yours, and the way you presented the whole video was marvelous to watch and educational too, learnt a lot! Earned a sub! Keep it up
I haven't seen a better tutorial on youtube/udemy/skillshare any platform that you can think of. Every youtube video ends with people asking us to subscribe/like etc but you deserve this more than most of the people. I would like to see more and more content from you keep it up I hope you can grow a good audience.
A heads up for anyone following along that still happens to be a beginner. He's rendering in cycles and is previewing his nodes with Ctrl,Shift,+ left click on the desired node with the node wrangler addon. Also, if your mesh has custom normals your results may vary.
thank you very much for your message, I'm new to blender and this helped me a lot, thanks again
@@dacastror happy to hear!
How do i get this to work with my added texture and blue colour?
@@darkscorpion6534 Add a mix shader plugging this into the Fac.
many Thanks
The music, the visuals, the style, it feels like I'm watching a history documentary getting to the climax of a great battle all while learning about blender. This is so well done thankyou. I have subscribed now
This is what I love about Blender video creators/the community at large. You feel like you're discovering a powerful treasure when you watch/hear about new techniques.
Agree
The music is too loud.
@@valerys.219 I loved the music. It made it much more epic. Riley, ignore that person's comment.
I was thinking the same thing lmao!
Wow this is amazing! 👍👍
That's very useful. thanks
Hey that's fun to see you here, I was thinking of your tutorial on crystals painting while looking at this video
Fancy seeing you here. I watch your videos all the time, except when I was watching this one....Ok I'll go back to watching yours. :))
I love it when tutorials that actually explains things and teaches you instead of being just follow step by step videos. Awesome!
I've been using basically the same method recently to make edge masks. Good video mate. Subscribed.
yo decoded!
@@renderllama7036 hes not gonna reply to you
THANK YOU for explaining what's actually going on behind the clicks, finally a tutorial that teaches you the tool and not just how to get a super specific result
Did i just watch an hollywood budget quality movie about a freaking custom node?? This is amazing!
I think i dont speak only for my self when i say this: PLEASE, keep this quality, clearity, proffessionality in your future videos and you have a Subscriber forever!
I've integrated this method into literally all the projects I do with blender, can't thank you enough Riley.
Here on my PC, the material is black. What did I do wrong?
@@pixelstresd2971 It's ONLY work in CYCLES
I've been playing with a number of other people's techniques for edge masking in Blender, and some of them have the bevel and dot product combination in them, but hidden so deeply in a more complicated node group that it's difficult to figure out what's really happening. This tutorial is simplicity itself, and elegantly presented. Thank you for finally making me understand what's been in front of my eyes for a long time!
Here on my PC, the material is black. What did I do wrong?
I love it when someone manages to explain a concept in detail in just 5 minutes, plus all that's behind. Great video!
This tutorial was just on an another level. I have watched hours and hours worth of Blender tutorials in my life and the production quality of this video and the explanation given was stellar. WOW
Here on my PC, the material is black. What did I do wrong?
one of the cleanest easiest tutorial, not only is it incredibly useful and versatile it is also well made, well done
This treats convex and concave geometry the same though, which is not at all what you want for almost anything type of object I can think of. For example, metal would be most oxidized or dirty in concave areas where dirt and moisture can accumulate slightly easier, forming rust, and prevents it all from from being rubbed off by natural wear. A convex area is more likely to have contact with other objects or receiver concentrated wear, which might make it cleaner and shinier, or might ruin the finish and give it a worn-in roughness, depending on its properties and what it's subjected to.
The only context in which a convex area would accumulate more rust or dirt more than a flatter area is if the convex areas are already worn down a bit, perhaps having some rust-resistant finish destroyed or worn to a rougher surface where rust penetrates better or dirt sticks easier, but that's only if it's first worn in, and then left in a state were it doesn't receiver further wear that would clean it, allowing rust or dust to settle on the worn surfaces. So perhaps for abandoned metal objects this could make some sense, but nothing outside of that, I don't think.
In theory you could try one of two things to fix this. You could just bake this down as a texture and then paint out the edges you don't want, do the opposite for convex and concave edges so you end up with two masks. Or another method that doesn't give you quite as much control would be to use the AO node with an invert node to subtract the parts you don't need.
this can be fixed with more math. i'll have a go and report back if i figure it out
I just spent hours searching and tried many different methods and none worked or didn't work the way I wanted it to. Your explanation was the best! I also wanted to thank you for explaining why this method was better, it makes a huge difference. :)
thats only work in cycles render
the nodes modeled in 3d was an awesome touch.. i just want to point i was NEEDING this exactly for ages, some low poly models never get good in regular AO and i gonna test this node-tree!
the fact that you recreated the nodes visually in blender is soooooo meta!!
I have seen lots of tutorials on this topic. This is the first one which really delivers nicely controllable results and is explained decently. Thank you very much!
Most enthralling blender tutorial that I've viewed with copious delight. In all seriousness, thank you for making this video!!
This is like one of the first procedural texturing tutorials on youtube that actually explains whats happening and helps with understanding this complicated area of blender. Also this is just amazing Ive always used pointiness for edge masks but this is a lot simpler and quicker! Huge thanks man
This dude knows what he's talking about and explains it well!
This is epic! I love how the tutorial is set up... No unnecessary bs around... Perfectly arranged with the goal described and always in focus. Detailed and not overloaded.... Und underlined with dramatic classical music...! Bam you made my day! Thx.
not good enough , i need this tutorial to be confusing and long winded , this tut was niether, it was fast clear and to the point , (😁) have subbed , ive been using substance painter , last 5 yrs , dropped it yesterday , ( what realy happend , i downloaded , updated a gpu driver & substance painter wouldnt let me back into the version i was using before Adobe took over !)
i cant aford heating , let alone monthly subscription, so im here , it was only the edgeware & dirt , in substance painter anyway. , thankyou sir , this is gold .👍
Genuinely this was done so beautifully, I am surprised it doesn’t have a million views
Absolute gem of a Blender tutorial with results you can use over and over again with your own projects. I'm your new follower! Big like.
A appreciate the fact that you visually explained what we are doing in the process. I almost never leave a comment but this is worth it. Subscribed
Clever! The pointiness node was never quite good enough because it relies on how tight the edge loops are. This is much more useful. Thanks.
my god do more of these you explain it all so well
Ended up going with AO since I got a better, faster result on my particular model, but that and the other method you showed were both so much better than the pointiness method I was using (with horrible results). So thanks for showing 3 ways to do it when you could have just shown the one!
Here on my PC, the material is black. What did I do wrong?
i dont think anyone can dislike this video. everything on point
thank you so much, I haad long time trying to do this, I was trying by free style, I am an independent comic creator starting to learn and use 3d models and blender to improve my work flow, but was hard convince 3d elements ina 2d environment and I need to make many things and send a lot of time trying to make things look good, with this method I can simply create with freedom any complex model and use your method to create a line art and I will start experimenting with colors and textures to save time, imagine I make a 3d environment that I can translate to a 2d environment almost instantly 😮that can save me tons of time, I have no words to thank you 🥰
It's so pleasing. The setuping and mastering softs amazing.
Thankyou, I cant explain how helpful this is.... as you mention the other methods just don't quite cut it, this is just what I've needed
Watching this tutorial without paying made me feel like I'm stealing . It's the perfect tutorial ever
You teach everything in an easy way and explain all the details behind what you're doing and how things work! thank you so much, this was aamazing!
Love how you animated the tutorial in blender too, its a great reminder of how blender can be used
Exactly! This just happens to be a blender tutorial with blender animation. Think about the limitless amounts of topics and ideas you can help visualize with animation!
Here on my PC, the material is black. What did I do wrong?
absolutely useful short but complete tutorial
Feels like i'm a quantum physics student now
I never thought Jon Snow would be teaching me blender
Turns out he knows something after all
whoah! you just answered what's inside my head
know nothing
Lmfao!
I used to think such work was unnecessary, as I was working on low poly objects... started looking into blending edges with textures as beveling helps me to smooth edges, but increases geometry exponentially (when using many low poly objects). Looking forward to using this method too, as it works in cycles :D
blender needs this built in and other types of edge,normal,screen spcac,AO handling mask nodes
To add wear to the edges mix a black and white grunge image in a mix color set to screen and use a color ramp to hone in the white and black values to break up the edges
I would rate this tutorial perfect, in every aspect of it you put the details to make this amazing content, thank you.
Wow, man. Incredible production value on a tutorial. I really like your style and delivery. Thanks for making this and keep up the great work my friend!
Thank you, Riley! This may end up being the most important CG production of the year for me. Extremely useful, straight to the point and yields amazing results.
Doesnt seem to be working for me. Tried it on a cube but i just get a white box that flickers black when i change the from min value
for me it only works in cycles
A cube hasn't any concave/convex parts so it's not a good choice to test this technic on a cube
Excellent technique, and very well explained. The first use I've seen for the dot product operation.
Awesome and outstanding
literally saw a pointness tutorial, and then an AO one, this is a life saver
Your videos are so underrated! This is the best tutorial video, I've ever seen!)))
That was great and to the point! What a well-done tutorial/ walkthrough! This method is pretty interesting and as you were explaining it, it all made sense, especially removing the two normal maps to get just the bevel information. That's a good trick! Good work!
I think the point where it actually made me subscribe is that the video has actual good editing. and i'm like a sheep for great editing
THIS!
This is simply THE BEST tutorial format I've ever see!
Congrats!
the level of quality of this tutorial
I'm not even using blender, but this was useful. Didn't ever think about using normal info for edge detection.
Probably better for my goals than depth or color map.
Well done! Knowing why and how to adjust is priceless.
Thanks for those tutorials. It is evident that they are products of dedication. Every aspect of them is very well put: The examples, the clarity in narration , the background music etc, all are very nice.
Now, as to the topic of the video: It is ok with the edge detection but the rarely mentioned need, in videos related to this topic, is that of finding a node arrangement which can differentiate between the indented and outdented edges (so that someone can put 'dirt' and 'decay' in the proper areas of a model). If you have any solution-answer to this need keep in mind, please, to make a tutorial about it.
Cool ide. I combined it with vertex color on the bevel radius, so you can tweak the size of the edge mask
This was awesome! One of the cleanest, best Blender tutorials I've seen, and you've explained the usefulness of dot product without hurting my brain with math! :D
Beautiful production level. Saved for future reference and subscribed for future blender wisdom
Thank you! I'm happy to have you on board. Let me know if you have any questions!
This went Insaneo Style. Much appreciated!!!! the knowledge, the cinematics, music and efficiently delivering gold in 5 minutes. Epic.
The production value alone earned my sub!
waw ... no words for this level of blender understanding... thanks for sharing bro... beautifull, clear and effective video
I LOVE the presentation of these tutorials
art and math combined. thanks for this Masterpiece. RESPECT
This is a very well done, clear and concise tutorial. Thanks!
I just loved how you made this tutorial, all the soundtrack and your explanation of how things work gave me a very good "intelligent" vibe, and the tool is very good tho! congratulations man!
Absolutely amazing classic cinematic approach to learning Blender.
Damn, the quality is out of this world. Keep going!!
a tutorial where you actually learn something and not just repeat what you saw on screen. Keep up the great content!
Holy shit dude.... might be the most concise tutorial i have ever watched.
Thanks! 😅
I remember when the pointiness node was added, I was so excited for my procedural textures! Many struggles later, and I'm very glad to see a less finnicky method. :)
Appreciated the tutorial a lot. I never figured out what the best way is to texture bevels. Up to this day I always combined them with a MixRGB node set to subtract, which brings some atrifacts with it and I needed some additial nodes to fix that.
this video made me subscribe! Please make more, they are good. You are good. You have raised the bar for tutorials for me, now.
Here on my PC, the material is black. What did I do wrong?
This video is great at explaining every step and what each thing does.
This was brilliant. Your explanation on this has amazing clarity. Subscribed.Now to actually try it out.
thank you so much for this... coming from Redshift trying to find a 'curvature' node or this (your) approach is truly helpful... thank you!
it didnt work for me, the entire mesh goes either full black or full white and i did exactly what you did, why doesnt it work for me, i tried other videos as well but none of them worked and it makes no sense to me because everybody in the comments say it worked but when i do exactly what the video shows it doesnt work for me
same
same
The asthetic is incredible ! Congrats!
This is the 10/10 content I'm looking for
Beautifully constructed and explained. Thank you.
Glad you enjoyed it!
Damn, this is top tier. Short, on to the point, and well presented, going just enough into the details. Great job and keep it up!
The music is just fitting for something this beautyfull.
Beautiful tutorial. Thank you so much. and I love the fact that you don't need to have a high poly model for it to work.
One of the most well done videos about blender that I ever seen. Bravo!
Some of my favourite Blender TH-camrs have already commented on your video, but I'm going to add my 2 cents to the comments pool anyway. Love your professional animation of the GUI elements and appreciate this workflow tip enormously. Thank you!
Here on my PC, the material is black. What did I do wrong?
Oh man, you're going places! It's rare that I subscribe after one video but this one did the trick. Outstanding stuff!
Those 3d nodes in your visuals are amazing
now this is what i call a quality content.
i'm lucky enough to find you my g ❤
With this level of production, the only thing I could do in the end was subscribe. Classical music for background in a blender tutorial, holly sh...
brilliant solution, short sweet, logic explained clearly, and I love the the little modeled nodes you animated for the video, lol such a simple little thing to do, but it really gives a ton of production value to your video.
Thank you for explaining the workflow
What N INSANELY well done video. Great work.
Clever, well done edited video, brief simple and beautiful. I just found a new favourite Blender Channel.
Many thanks for the tut, Contrary to many tutorials you actually explain the nodes & their function 💪🏽
This video surpassed my expectations, it really well made.
I love this unique style of yours, and the way you presented the whole video was marvelous to watch and educational too, learnt a lot!
Earned a sub! Keep it up
The most epic tutorial I've ever seen. Amazing visuals!
I haven't seen a better tutorial on youtube/udemy/skillshare any platform that you can think of. Every youtube video ends with people asking us to subscribe/like etc but you deserve this more than most of the people. I would like to see more and more content from you keep it up I hope you can grow a good audience.
How is this channel 1.8k subs !? this is incredibly well made and insightful!!!!