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Vanguard Bounty Hunting in Star Citizen 3.17 - First Impressions
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- เผยแพร่เมื่อ 8 พ.ค. 2022
- I've seen a few people raise concerns that bounty hunting is much harder in 3.17 due to a bunch of changes, even in larger ships. Let's see how it goes from VLRT to ERT.
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#simpit #starcitizen
Glad to see you back! I have to say you were one of my inspirations for my build and channel.
same same. was really worried. Also got much inspiration from this simpit.
Thanks!
It looks almost peaceful when you do it. When I'm in a fight (and I'm still at lower levels) it is frantic and aiming is hard. I really have to look into the "curve" settings I keep hearing about since rolling with Q and E is so herkey-jerkey
Oddly enough I do find it relaxing. Curves definitely help. I'm not sure what you can set for them on keyboard though.
I don’t think there’s a roll curve for keys. Also I tried binding roll to mouse axis X as I think that is just a simpler more intuitive system to fly with those two controls, especially in VTOL. But when I do that, it completely disabled the movement for free look and interacting with the virtual cockpit :(
Really glad to see you playing again. I was really afraid something happened after the "long" hiatus. I mean compared to your usual upload interval :D
Thanks! Unfortunately I have not had a lot of time to do much lately.
Dude your flight rig is siiiiiiiiiiick.
CIG sent Hurston Security as their apology for the busted altimeter. Just don't try any atmospheric bounties at night.
I did wonder about the altimeter in 3.17 lmao.
I mixed 2 MTVS and 2 MVSA, i think its a good mix, with a gattling AD5B on the nose ,)
would love to see a vanguard sentinel loadout vid!
I might do one soon
Nice gameplay many thanks ! I have a Gladius for the first bounties, but I hesitate for the following ones between a Sabre and a Vanguard Sentinel or even a Glaive... which one would you recommend?
The Sabre is really close to the Gladius, but Sabre performs better in turns in Atmosphere because it can yaw while at speed. I've not tried the Blade in some time. Vanguard is better for taking on Hammerheads and some of the new combat beacons, plus the internal space is nice for holding things.
@@AfterimageFlight yes, i finally take a vanguard warden
Knocking em off pretty quickly especially when your mainly only using the S2's, get a CF-557 and group em all and you'd shred even faster lol
*note to self, go buy a CF-ff7 for your vanguard* lol
"Go home Hurston security, you're drunk"
Awesome
Awesome setup and gameplay dude. I'm currently test flying the ships for Invictus and am trying to decide between the vanguard and gladius. What do you think is better for doing these bounty missions?
Both ships can deal with all of the bounty missions in the game right now, but the Vanguard will do better with the higher end ones just because of the amount of firepower and capacitor charge it can carry on its loadouts.
There are differences in how they handle in atmosphere as well. th-cam.com/video/vi9VpZBuMRo/w-d-xo.html
@@AfterimageFlight Thanks for the response. I think the scorpius is now a contender too - but im leaning toward the vanguard. Although i don’t have the option to extend if im overwhelmed like i do in the gladius…
Keep making these videos. Love the detailed comparisons. Super useful.
What coolers and power plants do you use? Great video mate!
Thanks - the only thing I changed here was the weapons, so the coolers and power plants were left default ones.
@@AfterimageFlight Thx for the reply =)
Could you please add your loadout down below, so we can try the setup for our ships:) Cool video btw!
Loadout was 4xMVSA, 1xAD5B. Rest was default.
@@AfterimageFlight Cool thx 🙏🏻
I tried playing with a joystick but I'm much more precise with keyboard and mouse..
Woah, how did you stagger fire on the quad size 2s on the nose? Is that a thing now? I know you can do it in a turret, but I haven't seen the option in ships.
There is a new key binding for it. Basically you can stagger anything pilot controlled, unless it has a high rate of fire like gatlings. There is little point to doing so with Repeaters though - it works better for cannons.
@@AfterimageFlight is it like a toggle binding?
@@budgybottom75 Yes, tap once to enable, tap again to disable.
@@AfterimageFlight awesome thanks :)
I think I may have missed it, but what is your hotas setup?
Constellation Delta (angled) on the left hand. Constellation Alpha on the right hand. Both on WarBRD bases.
Admit you make these videos to show off your set up lol, but seriously I can’t decide on warden and sentinel
There is also some weird stuff going on with ai flying ships with s2 shields
Shields are acting sus lol like taking damage on the wrong sides or just not taking dmg at all
Do you mean when you shoot a ship that is facing you, the rear shield will take damage instead of the front? It has been that way for a long time because if you hit say, a tail of a ship that is facing you, you'll hit the "rear" shield as that is the part of the shield face that covers that part of the ship.
@@AfterimageFlight I thought that too but I’ve sat directly in front of a target and tried to take it out and it still seemed to damage the rear shields, I asked because you seem much more experienced so I will test it more, it’s probably just me lol
I can't say I've noticed this after playing a couple nights on 3.17 now, but I haven't been actively experimenting either.
@@AfterimageFlight good to know, I’ve hit ships with full salvos from s5 laser cannons and they not even take damage, like when they hover straight in front of you, let me know if you get similar outcomes
an absolut banger ur setup dude! rly amazing! the stuff im dreamin of 😉
but dayum ur good pilot sir..
i got myself the logitech x56 hotas so rn im learnin ^^ but i can instantly feel that im better just cuz of the hotas! the only thing i dont rly like are the pedals :/
Thanks. Pedals take a bit to get used to coordinate with, but they definitely make things fun.
I have also the Virpil Consti Alphas but somehow my Throtte / Strafe forward is moving the Joystick backwards ... no Idea how to change it can you help?
Check control setting -> inversion. Make sure you have the correct input selected in the bottom right, since you can adjust inversion for each input separately.
@@grudgeon I have tried all Inversions but ok I will try again. Thanks
You can try to invert the axis in the Virpil software if needed.
What weapon did you put on the vanguard? why do you use that kind of pip?
Lag pip is more accurate on larger ships. Allows you to focus on a specific shield face. Lead pip just aims center mass. Personally I think lead is better for smaller ships as it helps predict velocity and direction and lag for bigger ships for accuracy.
It looks like he's using 4 x MVSAs, and the AD5B, which is one of the weapons that comes on the Redeemer's turrets (and it's really excellent - high damage and high ammo capacity)
4x MVSA, 1xAD5B. Lag pip is better for keeping the eye on the target and seeing how they are going to move or targeting specific spots on a ship.
@@eziop5539 You can buy the AD5Bs at Center Mass in Area 18 now!. I bought two for my Connie just for fun lol.
how do you toggle stagger mode?
You have to bind it in settings, its unbound
It's a new keybinding under weapons.
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