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Esperia Talon 2700 DPS Loadout with AD4B Gatlings - Bounty Hunting | Star Citizen 3.17.1
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- เผยแพร่เมื่อ 4 มิ.ย. 2022
- Using a pair of AD4B gatlings on the Esperia Talon comes out to about 2700 dps... but only for about 54 seconds. Is it enough to take care of some VHRT bounties?
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#starcitizen #esperiatalon #alienweek
yeah, before the changes, size 4 weapons could pop a target several km away - so you didn't even have to fight lol
AD4B works very well with the bucc, put laser cannons on the sides and this gat on top works very well with that. You can do a group vhrt easily and quickly refuel.
Damn, you managed to beat me to it: org mate just got his Talon and we're planning to shoot a video with him this or next week (well, I guess there's space in TH-cam for another Talon video). :D
Tried it couple days ago after a long break, it's still really fun and surprisingly agile ship. It's also one of those ships that I keep, no matter what happens. If nothing else, as a mascot with blue paint.
It's actually good at yaw in Atmo compared to say, the Gladius, so it does have that advantage. Given how good the paint and details look on it, makes me wish they would revisit the Prowler and make it closer to the Talon (more bird like and more "feathers").
I don't think I'm the first one on this topic either but I wanted to try it out. :P
@@AfterimageFlight Yeah, Prowler would be another really interesting ship. I guess nothing is yet permanent, so there's hope.
Been using this loadout since i found those guns. Not great for light fighter size ships do to velocity but anything cutty or up gets absolutely melted.
I put a pair of the AD4Bs on my Hurricane and it works pretty well. The lower ammo count is not as detrimental as the primary firepower is from the quad FL-33s in the turret so I can still stay in the fight if the gatlings are dry. The burst DPS from those gatlings does come in handy to put some extra hurt on tougher targets with the added bonus of being able to focus most power to shields at all times as well.
That's what I was thinking about trying next with these AD4Bs. That sounds great on the Hurricane.
Gonna have to try one of these on my Bucc! Seems like it will be much better on that ship doing VRTs, tbh. Bucc is better equipped to deal with a variety of targets.
How is your setup on roll right now? Do you still use roll on X axis on your right joystick?Trying to get used to it myself. I find myself flying way better having flight controls setup as a jet fighter like on DCS or FS.
Yes, I'm setup for roll on X axis. I know some people prefer X axis to be yaw with space sims, but my brain just won't have it.
dude would love to know how you did your cockpit settup, it looks great
This looks like a beast
It's pretty great at damage, it runs out of ammo real fast though.
The AD4B and the AD5B both have around the right sort of ammo quantity that ballistics SHOULD all have.
I wish CIG would just double or triple the other amounts of the other ballistic weapons (even if further balances down the line are incoming), just so that it would encourage people to use them and get some variety going. Plus, more people using ballistics should mean better telemetry for CIG data analysis about weapon performance and balance.
Or maybe create AD2B and AD3B... I mean, why not.
So why do the AD series ballistic weapons have more ao than all the others? I agree they should raise the ammo count on other ballistics but why haven't they
I would like the see similar ammo counts to the ADXB series, but divided into 2 or 3 or 4 magazines depending on weapon. So a sort of middle ground - then introduce reload times between magazines, so they are an alternative to the capacitor system, except instead of constant regeneration, you have a long reload time between swapping the magazine. This means you have extra ammo as backup so you can stay out longer (and even base it on how much a ship could store), but you still need to have a window of precision or get caught out of position in a reload cycle. Further this would allow specific ammo types that have been mentioned previously on the weapons descriptions for those that can run different ammo, to be actual options by loading them into the magazines.
@@AfterimageFlight That all sounds great :)
@@spcrowe I think the AD series are just new, and at least in the AD5B case, where it is the main gun on the big Redeemer turrets, they probably wanted a weapon that performed well, to sell the ship? *shrug* And it takes a bit more work to go to other ballistics and increase their count
hello .. tell me for the talon strick, what is the optimal configuration of components that you recommend?
The best option is probably to change the weapons to FL-22 if you want to use cannons, or Badgers if you want to use repeaters. Each one has slightly different properties compared to other weapons in their size category - FL-22 is more efficient on the capacitor so it's effectively giving you sustained damage like S3, and Badgers have lower spread than other repeaters.
Replace the missiles with Thunderbolt III or Viper III.
could i just ask, have you ever done a vid on your rig? looks hella good
I have a playlist of various things. Some of it is old now and I am planning on updating it a bit later on this year.
th-cam.com/play/PLQNRyzLrtdRvn539WukgGu9VyrHCnuSbu.html
@@AfterimageFlight thankyou so much!
I started the bounties, for a week, and I wondered rather than the classic Gladius or Arrow if this Talon would be a better choice, or at least just as good thoses 2 classicals?
You'll find it about the same I think. Talon turns better on Yaw in atmosphere though, especially at speed.
@@AfterimageFlight many thanks! Im on it, any advice for the loadout ?
If you are doing bounties I would stick with a couple of Laser cannons, doesn’t really matter which. If you don’t mind the reload and want to make it interesting go with the AD4Bs
@@AfterimageFlight many thanks ;) im on the Sabre at the moment, more easy for me to chain bounties without lost too much time
Hello, i have wierd bug where ships is spawn without AD4B ( or only with half of model? ) also i see ammo count, weapons HUD, and hear shooting when i pull the trigger, but no tracers, no dmg dealt even when ammo is decreasing. How to fix it please?
This sounds like a new bug that has happened recently when you lose a weapon - it will show up physically, and on the hud but won't actually be there. Probably have to try either destroying the ship, getting all brand new weapons for it (take off the weapons on one station and leave the weapons there, fly to the location where they are sold, and buy and equip new ones), or a character reset.
@@AfterimageFlight yeah, i tried putting weapons to diff ship, travel to location im not using, store weapons there, fly to HurL3, call my Talon and buy new gun there, worked. But im worried it would happen again. Its quite an expensive bug for my fleet, if it would be repeating.
Analytics!
im not able to attach this guns any tips ? on my loadout i already try to remove the missle rack but does not give me the option. and im not able to mount eve the ADB4 or the C-788 tks
If you are using the Talon (Green One) you'll need to take off the Gimbals. If you are using the Talon Shrike (Purple One), it cannot equip these weapons as they are too large.
i bought VKB im waiting to be delivered i hope i can play too
Need strong trigger discipline for a ballistics loadout but I love it.. Cant dump as much of the mag tho..
Yeah, need to be careful not to waste any shots. Definitely can be part of the fun though.
@@AfterimageFlight I’m a fan of ballistics, ran with em exclusively before the re-balance especially the c788 cannons.. More cannons please CIG!
You here cheatin?
the ad5b can only be bought at center mass on area 18. and the elevator is bugged for me (2 elevators, 1 shaft, giggity). anyone know a work around?
nm. the bug tracker says ot was fixed 6 hours ago. we will see. better than the "cant reproduce" comment the dev had on there yesterday i guess
@@MrZero00000000000000 elevator was still broken. 13 hours ago when I checked
im really surprised you dont use a tobii headtracker or a track ir with your cool af setup
Huh, I guess I wasn't really looking around for anything that made it into this video. I do have TrackIR, I was actually using it to show how raised on the screen the Talon crosshair was among other things, but I cut a lot of other stuff out to just focus on the weapons in this one. I have it set to turn off and center to the crosshair when I squeeze the flip trigger on the Alpha though so it doesn't throw off my aim.
@@AfterimageFlight fair enough, as i said sick setup, what mods have you done toy or constellation alpha R btw? the red ring around the analogue stick looks nice,
@@Swatmat Thanks!
For the Alpha and Delta I added some caps to the analog sticks to prevent them from wearing out. I find that the Delta mini stick was starting to wear so I covered it up to prevent that. Same for the Alpha. You can find them in different colors under different names, usually meant for console gamepads but they work perfectly. www.amazon.com/Fosmon-Analog-Joystick-Controller-Performance/dp/B016YQRYSY/
im more of energy weapon kinda guy then ballistics don't have to worry about running out of ammo lol
😃
If only we could get into IO North tower and buy some 🙄
Have you tried HUR L3 or HUR L5? I'm showing they can be purchased from there as well.
i think im gonna go with VKB because i dont wanna pay 853 euros :D 2 alphas left right and 2 bases and the TAX fuck tax
Tax always hurts. :(
700 m/s ammo speed basically nullifies any change to use in pvp vs a capable opponent in a similarly nimble ship. You have to get pretty damn close to hit anything at that ammo speed.
Pretty much this. It would be somewhat more viable on a buccaneer and keep repeaters on the other mounts, turning the AD4B on and off as needed so it doesn't affect the targeting pip on the repeaters. Slightly less dedicated firepower against smaller targets, but gives a huge DPS boost against larger ones when you need it.