ไม่สามารถเล่นวิดีโอนี้
ขออภัยในความไม่สะดวก
Scorpius with FL-22 Cannon Loadout - Secretly Best in Slot? | Star Citizen Simpit Gameplay 3.17.1
ฝัง
- เผยแพร่เมื่อ 28 พ.ค. 2022
- Take a look at the stats on these Loadouts:
www.erkul.game... - FL-22 S2 Gimbal - Sustained DPS: 977
www.erkul.game... - Omnisky S3 (slightly longer range) Sustained DPS: 985
www.erkul.game... - Other S2 cannons - Sustained DPS: 890
Compare S2 FL-22 to S3 Laser Cannons - the sustained damage is basically the same. So we get the advantage of gimbals, increased fire rate for saturation of fire, basically identical S3 sustained damage, and more efficient use of the capacitor than other S2 options. The only thing we trade is the higher Alpha damage that S3 cannons would still get, or velocity if we would have used repeaters instead.
Because we can manually fix the gimbals if needed, and with the new staggered fire mode, this is easily the most versatile loadout for the pilot.
Use referal code for 5000 UEC| www.robertsspa...
Our Star Citizen Org| robertsspacein...
Streaming | / jaguarmg
Rocket by Kevin MacLeod
Link: incompetech.fi...
License: creativecommons...
#starcitizen #rsiscorpius
Take a look at the stats on these Loadouts:
www.erkul.games/loadout/FiJU8fm6 - FL-22 S2 Gimbal - Sustained DPS: 977
www.erkul.games/loadout/Z1X9NxXr - Omnisky S3 (slightly longer range) Sustained DPS: 985
www.erkul.games/loadout/zW4J4yfi - Other S2 cannons - Sustained DPS: 890
Compare S2 FL-22 to S3 Laser Cannons - the sustained damage is basically the same. So we get the advantage of gimbals, increased fire rate for saturation of fire, basically identical S3 sustained damage, and more efficient use of the capacitor than other S2 options. The only thing we trade is the higher Alpha damage that S3 cannons would still get, or velocity if we would have used repeaters instead.
Because we can manually fix the gimbals if needed, and with the new staggered fire mode, this is easily the most versatile loadout for the pilot.
Hello there, first of all very nice Video and great setup you run. I have a question regarding the FL-22 Setup and your experience if any in PvP as far as I am informed the repeaters have the edge because of the projectile velocity, 700 velocity doesnt sound to bad where you want to engage targets at with the scorpious so you still are able to hit.
Great breakdown, love the way this is explained. Thanks for the great videos!!
Very nice setup. Gonna try this load out tonight
I’m surprised by this as I tried the FL33’s and thought they were not as effective as the size 3 NDB’s. I haven’t used gimbals since 3.14 so judging by the performance you showed in this vid, I might have to revisit them. Thanks for another great video. Fly Straight!
Thanks! I've noticed some weirdness with the servers over the last couple of sessions - no doubt because of Invictus and the servers getting slammed hard. I definitely saw some strange things with this session where ships would jump around a fair bit. Sometimes the weapons felt more effective and less effective during the different bounties even on the same ships.
I think it has an impact on weapons registering hits properly. It looks like they should have the same stats on the NDB and FL33, but there's been things not picked up on the damage calculator sites before as well. Hard to say, we'll have to keep testing things. See you in the skies.
@@AfterimageFlight I’m hoping you can help me with a load out recommendation for my Sentinel. Last patch I was running the ballistic Gatling I stripped off my Redeemer and distortions but the distortions seem to be nerfed. Any ideas on a good PVE loadout ? I tried the Lightstrike cannon but you only get 7 shots and with my dubious aim that’s about 20 shots too short. :)
@@roughwriterskva2751 I think the options are to use:
GVSR + S4 Laser repeater (to get highest velocity for aiming, and S5 laser repeaters offer no real advantage).
MVSA + AD5B or Deadbolt V
MVSA + S5 Laser Cannon (probably the best to just stick out the longest)
GVSR + AD5B or Deadbolt V and disable and enable the weapon group for the S5 mount when needed to preserve the higher targeting velocity of the repeaters (a couple of the Vanguard videos I did in 3.16 mention it, where I've played around with it).
I suppose you can also try to use the AD4B (on gimbal to try to make up for the slower velocity and get a ton of ammo) but mixing fixed and gimbal at the same time doesn't seem to work well in my experience.
AD5B has twice the ammo duration than then Deadbolt V, but I've had it mentioned to me that the Deadbolt can sometimes somehow cause extra damage (but I've not really tested that).
@@AfterimageFlight thank you for taking the time to break that down. I will try each of those suggestions and see how I go.
I did experiment with the C-788 and laser cannon setup and though I know the C-788’s have been reported and will get nerfed they still seemed to be insanely good with their explosive damage. Took out an VHRT and escorts with 57 rounds remaining.
i been flying this setup from day 1 on my scorpius - you need the gimbals because the weapon convergance is terrible at close range. I would add some bullet II missiles for optimal damage (missiles discovered by a buddy)
Those infrared missiles are slept on!!
Your setup is dope! Also nice video
Thanks!
How it is they decided to give cannons lower range is beyond me. I don’t agree with velocity but I understand. Anyway, better late than never. Nice vid. I might give the fl22s a try.
thats was a great smooth landing bro
Thanks!
Love the set up u got bro how much was that
Hey question what is your set up im trying to figure out what your using for each stick left and right. It looks very comfortable. Im really interested to know what your left stick is for sure its interesting
I've updated the setup slightly since this video.
th-cam.com/video/c9HOquhwkX4/w-d-xo.html
I'm using a Constellation Delta on a CM3 base on the left with a custom angle mount, and a Constellation Alpha on a WarBRD base in the center.
@@AfterimageFlight thank you for the reply that sounds great. It looks super comfortable
I cannot seem to get to Stagger mode. What is the actual keybind for it in flight. I can do the Change fire mode on the turrets, but having trouble with cockpit? Nice Simpit (great look).
I am not sure what the default keybinding is, but it is under Options Menu > Keybinds > Vehicle - Weapon > Cycle Firing Mode
@@AfterimageFlight Thanks :)
Not sure if it is an error but in Erkul the FLs have zero spread compared to the other laser canons so perhaps that might also explain why they seem more effective?
Yes, this is the parameter that survived equalizing everything in 3.14.
Probably helps given the location of the weapons on the Scorpius wingtips.
I also like the hovermode, or at least what they were going for.. unfortunally it got shot down by the loud miniorty
Majority. CIG stated in surveys that more than three quarters of people surveyed did not like it and would prefer the older, more realistic system
@@SteinbergerGPPRo the older more realistic system?
Great videos man. How did you do that night vision thing there?
It is the stream/recording output recolored basically. Placed on the screen like in this video: th-cam.com/video/U2zskuJkduw/w-d-xo.html
I loved the hold hover mode. Need wat better flight. The flight right now especially in atmosphere feels dull.
Agreed
Are you supposed to use lead pip with gimbals?
I find it more intuitive personally when running gimbals.
Hey mate, irrelevant to this video, but how do you go for ergonomics with FPS combat and running around in general?
This should help explain it: th-cam.com/video/EXwLC2blftg/w-d-xo.html
There are movable sections to the pit as well that can slide in and out as needed for different controls. th-cam.com/video/EXwLC2blftg/w-d-xo.html
So annoying is it when that screen goes from target status to comes.
Very...especially when there are only 2 in the ship.
how much does your sticks and bases cost i want to make a home sim too if you could give me some info i would be very happy thank you
I am using a Constellation Alpha in my right hand and a Constellation Delta in my left hand (although the Delta is discontinued, you could easily use a left handed Alpha instead). My bases are both WarBRD bases.
virpil-controls.eu/shop/flightsticks/grips.html
virpil-controls.eu/shop/flightsticks/bases.html
@@AfterimageFlight alright thank you so much for the info have a nice day
How much does your setup cost in total?
I built this about 5 years ago now. It would probably cost around $1500 for the frame, panels, electronics that are embedded etc. Then add your regular PC, joysticks, and that of your choice. The original PC that was inside, and the joysticks have been changed out since it was built, so I'm not sure on an exact number aside from that.
I need to know what joystick are those please!!!
@@supah6837 The left stick is a Virpil Constellation Delta, and the right is a Virpil Constellation Alpha. Both are mounted on WarBRD bases - although now the Delta is discontinued, and with the new CM3 base Virpil just announced, I am probably going to upgrade the left base to that for the clutch mechanism.
Fixed tier 3 laser cannons are best. I do VHRT missions solo and take out hammerheads within 30 seconds
Cannons for pve.. repeaters for pvp..
That is the way in general - except on S5, and above.
@@AfterimageFlight of course.. s5 repeaters are just cannons.
@@Rompelsteelskin We really need some more weapon variety brought back.
@@AfterimageFlight Agreed , my main issue is the lack of usage for ballistics except for the big boys of size 5.
Okay, yes that is true in most circumstances but now we've gotta ask our selves why does that apply to the Scorpius? Since the Scorpius can already have 4 size 3 repeaters for the turret, why does the pilot also need repeaters? The addition DPS of the cannons could be the diffence between a good build an a great build. Like mans was dropping ships like nothin (an that was without the turret gunner), It brings up a good debate.