Time to calculate how many different playthroughs the level can have: First off, Colon said that there's 32 randomized gameplay chunks in the level. Each of the chunks has 4 variants. To calculate the total number of gameplay seeds is pretty simple: 4 ^ 32. Next, there are also 8 randomized effect chunks, which I assume to also have 4 variants each. The number of effect seeds goes to 4 ^ 8. Finally, at the end of the level, there are 3 coin paths that must be taken - the top, middle and bottom coins - which essentially give you 3 endings. This brings up the total number of playthroughs to: 3 * (4 ^ 40). A whopping 3,626,777,458,843,887,524,118,528 or 3.63 septillion playthroughs! TL;DR: There are more possible playthroughs in this level than there are possible 3 x 3 Rubik's cube combinations (43 quintillion, nearly 100,000 times less).
That's ~2^81.3, an 83-bit numeral! Modern PRNGs usually use 128bit seeds and states, but this is still impressive considering 64b PRNGs are still useful
So here our cube finds himself in the middle of a 1.0 level. But this 1.0 level is no ordinary 1.0 level. Beacuse as soon as the cube dies and retries the level, stuff becomes interesting.
actually, this was originally a 2.2 level which used the random trigger. (you can access the editor via a hacked verison of gd subzero). i ended up getting the idea of moving it over to 2.1, just because, well, i could.
you DO know that a seed is a term for a procedural number right? and you DO know that a chunk is not just a minecraft loading thing but also a literal defined word right?
Imagine if in 2.2, RobTop adds a setting called chunk borders which adds a line to every level that marks when a second passes. That would probably be useless but I'd like to see that feature!
First Serponge makes Master game without the 2.2 left and right levels, then all those 2.1 levels that shift directions without a warp, now this. I'm starting to wonder if maybe 2.1 has everything 2.2 has but in a less practical way
The upside of having to make all the 2.2 yourself is that the recent section isn't infected with even crappier levels containing it, the move trigger nerds can stay with themselves and you don't need to implement it to get rated
32 chunks, 4 variants: this means we have 4 possible variants for the first chunk, then for each of them we have 4 possible variants for the second chunk, etc..., So the possibilities are 4x4x4x4x.... So 4^32, which means colon has just made 18446744073709551616 different levels, more then anybody else in the entire world. This means that if we want to see every single possible combination, every person in the world has to play the level more than 2 billions times (supposing an already completed seed won't come up more than once, which is basically impossible...). This makes the level even more astonishing than it already is.
This video reminds me of scrambelcraft,what i mean is a randomizer mod in minecraft,loots,chest loots are randomized and not only loot,also recipe and world generation
0:55 Your word choice is what told me you took inspiration from Ceave. I like him too, and when you mentioned precise, I knew what would happen! Really cool how you made all that work though!!
I swear, Colon. You never cease to amaze with what you can bring to life given the right tools! I’ve always thought of what it would be like to create a level that is different every time you play, and wondered how they could be brought to life. I never would have thought to use RNG based on your inputs to generate the level chunk by chunk. I was thinking more of building multiple different complete level layouts, then having one RNG decide the whole thing. This method is FAR superior as you get a continuously unique experience throughout the level with multiple variants of chunks each attempt. As always, fantastic work! I’m really looking forward to more tech-based content from you in the future. I hope you gain much more experience to create more amazing contraptions! You have some mind blowing potential! Don’t let it go to waste! ;)
Memes aside, I actually like this style of videos and I hope that you'd actually make more. This is very technical and informative to watch, especially to newer people who are still getting into creating levels. I still hope Robtop releases 2.2 soon
this could go SO far. for starters, just clone like every different section of every robtop level, you could have another way to reorder chunk or the whole thing could simply be generated by using the players most played level soundtrack as a seed (if thats possible) Super cool, just loving it
CEAVE GAMING YEAH! at 4:10 you said "See what I did there?" You said that cause ceave always says "But its actually surprising simple" Or "But its actually surprisingly complicated" and I give your references 5 fuzzys out of 5
I like to code in my spare time and I could never figure out how to make a randomizer. I looked at tutorials but they didn't help. And when I wasn't expecting I just learnt how to make a randomizer.😁thank you😁
this is very amazing and the randomizer makes sense for me to understand so thx also please make a V2 with like a wave or ball pls id love to see that kepp up the good work
You better be happy I spent 20 minutes trying to get this: “this has Nothing to do with geometry dash I just wanted to incorporate celeste into the video” 3:38
Interesting, I also found a way to make “true randomizer” that requires no input from the player to function, but it only yields an output of 1 out of 2 possible outputs, not 3
22.09.2023 16:29 I found your level in GD Lite version on page 145😊I'm so happy today! It took me either 1 or 44 attempts to beat it and now I'm replaying to get the 3rd coins in this level
This is super cool. Nicely made!
Hey Eric how's it going?
hey eric love your vids lol
EricVanWilderman
The recent tab lord!
All heil evw
Why don't you have many likes? HHHHHMMMMM????
He can’t keep getting away with this
Hi
Hi juniper! ^-^
sANesSsss
*_yes he can't_*
GD Juniper no he cannot
Today I'll explain how I made a randomized GD level in 2.1.
But first, let's talk about parallel universes.
Piggi5X the Awesome Vsauce music plays
Or is it parallel multiverse?
*Hey Vsauce michael here*
""""an a press is an a press. you can't say its only a half""""
@@junienet an a press?
@@Xnoob545 you uncultured swine
Time to calculate how many different playthroughs the level can have:
First off, Colon said that there's 32 randomized gameplay chunks in the level. Each of the chunks has 4 variants. To calculate the total number of gameplay seeds is pretty simple: 4 ^ 32.
Next, there are also 8 randomized effect chunks, which I assume to also have 4 variants each. The number of effect seeds goes to 4 ^ 8.
Finally, at the end of the level, there are 3 coin paths that must be taken - the top, middle and bottom coins - which essentially give you 3 endings.
This brings up the total number of playthroughs to: 3 * (4 ^ 40).
A whopping 3,626,777,458,843,887,524,118,528 or 3.63 septillion playthroughs!
TL;DR: There are more possible playthroughs in this level than there are possible 3 x 3 Rubik's cube combinations (43 quintillion, nearly 100,000 times less).
a comment we didn't need but a comment we wanted
😂
Essay
That's ~2^81.3, an 83-bit numeral! Modern PRNGs usually use 128bit seeds and states, but this is still impressive considering 64b PRNGs are still useful
I'm not saying your calculations are dumb, but I think you made a mistake. Instead of using exponents, use multiplication.
Me: shows this to math teacher
Math Teacher: Alright students, today we will be playing GD
so i will bring my phone in school??
@@renzjarredcarandang8984 yep!
Imagine she makes you do bloodbath
@@kashcervantes2950 imagine bloodbath as a test
@@ZphyZphyer "Alright students,please turn to page 13 and play not so strange.".me who's about to beat bloodbath but got interupted:🙃
Me: "The World Machine"
Oh so like a reference to Time Machine and Geometry Dash World!
Colon: *O N E S H O T*
oh okay
how dare you not know what oneshot is
I know about Niko and Oneshot but god it felt right okay
I just thought it was a JoJo referrence tbh
Oneshot *_fucking destroyed my feelings_*
Weplay thusgame is stupid
So here our cube finds himself in the middle of a 1.0 level. But this 1.0 level is no ordinary 1.0 level. Beacuse as soon as the cube dies and retries the level, stuff becomes interesting.
YES
Everything decides to be remade. But this remaking is no ordinary remaking as some parts are different and some aren't!
Sounds like Ceave Gaming
@@mrxlgames7679 Making this level was actually surprisingly simple.
100th like!!! aaa this feels so good!
Theory: He really made this in 2.2
EDIT: This was confirmed correct by Colon and also fixed grammar a little
correct
actually, this was originally a 2.2 level which used the random trigger. (you can access the editor via a hacked verison of gd subzero).
i ended up getting the idea of moving it over to 2.1, just because, well, i could.
i knew you could use the 2.2 editor with a hacked version of the game but that’s nice to think to make this a real level
*_perfecttly_* balanced, as the all things should be
@@GDColon wheres the link to the geometry dash html5/flash website
As a Mario Maker player, a Minecraft player and a GD player, also CV Gaming fan and a Mumbo Jumbo fan, this video is just gold.
bro wtf I’m a fan of all of those things too
bro wtf I’m a fan of all of those things too
You prob heard of Levelhead
"Seed"
"Chunk"
I smell *M I N E C R A F T*
smells like heaven
lol yes
YASSSS I ALSO SMELL MINECRAFT YEET
@@Plut0TheCrypt1d SAMEEE
you DO know that a seed is a term for a procedural number right? and you DO know that a chunk is not just a minecraft loading thing but also a literal defined word right?
RobTop: doesn’t release 2.2
Colon: fine I’ll do it myself
Person Withthisapp ha
PERFECT
We can create most of 2.2 features right now, some of them are easy, and some of them are very hard
Here is the future: I have the 2.2 version
@@Wojtek1250XD
Easy: swingcopter
Hard: random trigger
Impossible: camera controls
colon is turning into geometry dash sethbling
He already was
...
later becomes ceave gaming with his level "only 3 clicks"
Colon: *Explains how it was randomized using Chunks*
Me: m i n e c r a f t
my minecraft is so glitched right now, that it's a reliable randomiser.
Ah, I see. A man of culture.
It even uses seeds
Y E S M I N E C R A F T I S T H E O N L Y G A M E T H A T U S E S C H U N K S
you can just use a dropper based randomizer
"You use a seed to generate chunks"
Minecraft players : hey I've seen this one
GD players : what do you mean you've seen it, its new!
@Evan Raudys unsure about that
Every single game: I've a
seen this one
@@AstraRGB unsure about that one.
People who play both: I feel deja-vu.
@TheCardUser no
6:29 You can also press f3 + g to see the chunk borders
haha. i see what you did there...
Imagine if in 2.2, RobTop adds a setting called chunk borders which adds a line to every level that marks when a second passes. That would probably be useless but I'd like to see that feature!
And, if you press f5, you'll see a whole new perspective and you will see a hidden hopper!
@@trueffetbysyqual lol I get the reference
@@trueffetbysyqual lol I get reference too
I thought I was the only gd player who likes Ceave.
everybody likes ceave!
GD Colon yea I like ceave
me too...
Same
I do too!;-(*06$&8'8*
Wow this level is cool i wanna try it!
My GD title screen:
"use practice mode to learn the layout of the level!"
Nice
Oh, Okay
Lol
useless
That is so funny😂
Imagine a extreme demon like this
haha no sight reading for you
Rip practice mode
DON'T GIVE THEM IDEAS
😈
Oh.........
"You cant make a randomizer!"
Colon: Or can i?
3:09
Hey Vsauce, Michel here.
@@MP5810 It has been 2 years my friend.
@@nightingale-d3e your comment was 11 months ago xd (the one i replied rn)
@@nightingale-d3edoesn’t matter
"It's actually quite simple'
"You see what I did there"
**mumbo jumbo flashbacks**
More like Ceave flashbacks
ceaveeeeee
Ceave uses this expression when explaining stuff, too
Me on the first attempt: I thought there was gonna be something unique, this is kinda disappointing
Me on the second attempt: HOLY CRAP ITS DIFFERENT
Lol
Me: *reads title* you just used the random trig-
Colon: *I'm about to blow this man's mind*
WHY DOES THIS ONLY HAVE 20 LIKES (including mine)
@@Confringo667 make it 21 ;)
@@MyNamesAveren 69
Hi
Me: Comes from a ceave gaming video
Colon: Its surprisingly simple
Me: Wrong video
Also can i point out the background music (:
Carol Merritt yeah he used March Of The Spoons and SMW Jungle
Carol Merritt and the other one
P
Geometry dash community: can you give us updates roptop?
Robtop: "in terms of updates, we have no updates"
I love the Ceave Gaming “It’s surprisingly simple” reference, and I love the video and idea! 👍🏼
First Serponge makes Master game without the 2.2 left and right levels, then all those 2.1 levels that shift directions without a warp, now this. I'm starting to wonder if maybe 2.1 has everything 2.2 has but in a less practical way
Yes it most likely does
It’s actually sad we’re the ones making the 2.2 levels lol
yes
Just make your own 2.2.
The upside of having to make all the 2.2 yourself is that the recent section isn't infected with even crappier levels containing it, the move trigger nerds can stay with themselves and you don't need to implement it to get rated
*so is this a layout* - the whole freaking community
Colon : *mo its random*
person who likes object shows *no
a
a
a
a
@@EthanPlazYT did u corec or part of coment?
sorry I'm lazy and I can't type
U mean "so your a nostalgist"
The fact that you didnt said Hoo-Ray
Annoys me
True
Nice Reference :D
True
KarlingasTP ceave is that you?
it's actually suprisingly simple we just move the black hole into the muncher and create the ultimate coin gun of binary shell coding mario death
Didn't expect to see a reference to Ceave here, very cool! Great vid.
Thats pretty cool, well made. Smart ways were used! :)
3:38
"This has nothing to do with geometry dash. I just wanted to incorporate Celeste into the video"
Copied. there is already a comment of this exact text.
@@cryonitric did you check the dates of each comment?
@@cryonitric he (or she) was just showing what it said, this isnt copying, its just 2 people (one of them was this person) thought of commenting
Me when I find out Colon likes Ceave: Hoooooo-ray
same XD
5 out of 5 Fuzzies
The random trigger isn’t released yet
Or is it?
*V s a u c e m u s i c i n t e n s i f i e s*
Right? WRONG!
._.
@@GeodyEnt _;-;_
Lmao
pFFFFF
32 chunks, 4 variants: this means we have 4 possible variants for the first chunk, then for each of them we have 4 possible variants for the second chunk, etc..., So the possibilities are 4x4x4x4x.... So 4^32, which means colon has just made 18446744073709551616 different levels, more then anybody else in the entire world. This means that if we want to see every single possible combination, every person in the world has to play the level more than 2 billions times (supposing an already completed seed won't come up more than once, which is basically impossible...). This makes the level even more astonishing than it already is.
Oneshot reference? Cave story music? Celeste reference? Geometry dash? Perfect video.
Random Trigger: **not here yet**
Colon: *_You know what, I'll do it myself._*
Mindcap: i hold the KEY to the best randomizer
3:02 "Hey GDSauce Colon Here!"
its actually surprisingly simple
Where are your fingers
Here 👆
.-.
@@CreatorPolar idk where are yours
Macro pixel: Hol up
Also I was one of the 21 retweeters
This is legit a rip off 😂😂
@@HexorOfficial Not it isn't they just had the same idea.
@@HexorOfficial who the fuck cares, noam made a video about this a year or 2 ago
Cool no one cares
This video reminds me of scrambelcraft,what i mean is a randomizer mod in minecraft,loots,chest loots are randomized and not only loot,also recipe and world generation
"this has nothing to do with geometry dash. i just wanted to incorporate celeste into the video." BASED
four years ago and NOW we get a random trigger...
this is "Watch for Rolling Rocks" level explanation holy wow
Me seeing the ceave gaming refrence: :)
Me hearing the ceave gaming music: :0
ceave should do a collab with colon
@ElectriX where
3:38 and I'm glad you did
im only liking this because of your picture
69th to like nice
@@CardZed yes
@@Jazmission oh gawd someone liked it
Now its back
4:08 "Well, the answer is actually surprisingly simple." That is something that Ceave says.
What you're seeing right now is gameplay of my latest Geometry Dash level title "The World Machine"
A reference to the game OneShot
0:55 Your word choice is what told me you took inspiration from Ceave. I like him too, and when you mentioned precise, I knew what would happen! Really cool how you made all that work though!!
I swear, Colon. You never cease to amaze with what you can bring to life given the right tools!
I’ve always thought of what it would be like to create a level that is different every time you play, and wondered how they could be brought to life. I never would have thought to use RNG based on your inputs to generate the level chunk by chunk. I was thinking more of building multiple different complete level layouts, then having one RNG decide the whole thing. This method is FAR superior as you get a continuously unique experience throughout the level with multiple variants of chunks each attempt.
As always, fantastic work! I’m really looking forward to more tech-based content from you in the future. I hope you gain much more experience to create more amazing contraptions! You have some mind blowing potential! Don’t let it go to waste! ;)
"Is suprisingly simple" a little bit later
"See what i did there?" Of course i did im a ceave gaming fan too
“Its surprisingly simple”
*CEAVE INTRO MUSIC INTENSIFIES*
dan daradan daaan dandandaradadadaan adndaradandaandandandaradandandaan
colon: is 2.2 out yet?
robtop: no
colon: well then guess imma update the game myself
Memes aside, I actually like this style of videos and I hope that you'd actually make more. This is very technical and informative to watch, especially to newer people who are still getting into creating levels.
I still hope Robtop releases 2.2 soon
everyone in the comments: *look a ceave pun*
me: *music*
Oh man, this is absolutely amazing! This really pushes the boundaries of 2.11, so well designed! Loved this, keep up the good work :)
I learned a lot from this video it really helped with me creating my own levels :)
Everyone: we all don't need 2.2 trigger
Roptop: Ok...
Now I gotta make a video titled “How I made an auto of a random level”
just put a different auto for each chunk
If they don't press anything at the start (you make it fully auto) then you get the same seed
RobTop: Random Trigger In 2.2
GD Colon: Hold My Beer.
2:16 that cave story song
I cant believe it, you even used the same musics as ceave xD
You're awesome
colon: "good luck doing this twice"(that ship)
me: good luck doing this even once
GD Colon: Good luck TASing this level
TASbot programmers: You underestimate our power!
This is not allowed. Colon please, your level is sentient and has my family captive.
*Excuse me a one shot reference on 2019? I haven’t seen those in years!*
Roberto Raya Yeah man, that game have *feelings*
this could go SO far.
for starters, just clone like every different section of every robtop level, you could have another way to reorder chunk or the whole thing could simply be generated by using the players most played level soundtrack as a seed (if thats possible)
Super cool, just loving it
I was thinking for 3 months to know how did you do this but this video has opened my eyes for things that are over my knowledge
3:38 or 3:37
"This has nothing to do with geometry dash. I just wanted to incorporate celeste into the video.."
Thank you for using Cave Story and Celeste music, they are in my top 3 favorite games of all time :) (gd is not in the top 3 but it’s in the top 15)
omg i love cave story !!
CEAVE GAMING YEAH! at 4:10 you said "See what I did there?" You said that cause ceave always says "But its actually surprising simple" Or "But its actually surprisingly complicated" and I give your references 5 fuzzys out of 5
I understand every single reference you just said, I give this comment a like and even better 5 spiky fuzzys
Hello fellow ceave gaming fan
Hi colon. I saw your level and I subscribed, just wanted to let you know. Have a nice day :)
I can't believe GD Colon is a fan of Ceave Gaming!!! That's so cool!!!
L O A D I N G T E R R A I N 5:49
One Shot, Ceave Gaming Reference, Celest, More Ceave Gaming, I'M LOVING IT
It's honestly all I could ever want in a video
I like to code in my spare time and I could never figure out how to make a randomizer. I looked at tutorials but they didn't help. And when I wasn't expecting I just learnt how to make a randomizer.😁thank you😁
I already theorycrafted such a conzept back in 2.0 and this is all i hoped it would be, nicely done
0:04 w man for inspiration from onedhot, new sub acquired
Colon: I made randomized level!
Me: wOaH tEcHnOlOgY
When we live in 2019, GD Colon lives in 3019
Xpérion [GT] XD
And 2.2 still isn’t out
MacroPixel made this before
Oh cool, and another thing, CAN SOMEONE ASK HIM IF 2.2 IS ALREADY OU?!
me: oh this looks pretty easy
*plays level*
me: im deleting geometry dash
this is very amazing and the randomizer makes sense for me to understand so thx
also please make a V2 with like a wave or ball pls id love to see that
kepp up the good work
I caught all the Ceave references, even the BG music. Nice Colon.
Everybody gangsta till 2.2 has no multiplayer
@@azazel5188 omg ur gonna hate geometry dash for this one 🥺
So, about that...
Uuuuuuuuuh
bro knew
@@azazel5188 ey at least we got event levels
You better be happy I spent 20 minutes trying to get this: “this has Nothing to do with geometry dash I just wanted to incorporate celeste into the video” 3:38
if you on desktop click shift ? you are welcome
if you pause and press . or , you can frame step
Interesting, I also found a way to make “true randomizer” that requires no input from the player to function, but it only yields an output of 1 out of 2 possible outputs, not 3
Wait, how?
I love it how you care more about functionality than style
the way you explain it is like you're explaining minecraft
4:30
Do you also mean your inner hacking
(It’s always _attempt 3_ )
Me: *hears ceave*
Also me: *C O O L*
When people have just accepted that 2.2 will never come out so they do it themselves
A one shot reference AND a cool idea? Immediate sub
This was awesome thank you for showing us how it works! Great idea
0:26 random music sync moment
Ceave gaming also says “Well, it’s surprisingly simple.” 😂
congratulations you got the joke
That's... Random...?
The joke was suprisingly simple for ceave fans like me
@@gdhammerlad3301 Hello, fellow Ceave fan.
BRUH HHHHH
Next level should be called “Solstice Randomizer”
Is that something oneshot as well?
No
@@knuti27 I think so?
@@knuti27 yes
@@knuti27 Yep
goddamn this is actually pretty impressive. well done
oneshot reference right at the start, based af
Imagine the person who beat it on their first try coming to this video
0:06 so his desktop background WAS oneshot
for whatever reason this is top comment for me but also the levels title is a ref to OneShot
W world machine pfp
0:11 GET OUT OF MY HEAD NOOO WHY
GD Colon, You're a genius!! You won a new subscriber!
22.09.2023 16:29
I found your level in GD Lite version on page 145😊I'm so happy today! It took me either 1 or 44 attempts to beat it and now I'm replaying to get the 3rd coins in this level