To fix the music sync, it’s kinda complicated. So if you want to do back to back reverses or use the arrow trigger, you have to press edit group then the order area at the bottom left. It pretty much decides the order the green song line will go in when you play the song. And for the startpos, get the most recent group ID and remember it, then press edit object on the startpos and put that same order number into the order box at the left of the startpos menu. You will have to order reverse orbs, reverse triggers, arrow triggers, and speed portals. Hope this helps!
Idk if this is possible but it would be cool. You could create a platformer level that gets harder every like 15 seconds, so you have to speedrun it to be able to finish before it gets to extreme demon.
So for the music issue (and the many other issues that happen when using the arrow trigger), you want to go to edit object on the arrow triggers and make it "change channel" to the "next" channel. So when first using the arrow trigger in a level you want to make the target channel 1. And for ALL the triggers after that (until the next time you "change the channel"), you go to edit group and at the bottom right where is says "CH" you want to make it in the same channel as the "channel" its in. In other words every time you rotate or reverse gameplay, the triggers while you are rotated or reversed will be in the same channel. I hope this helps someone...if not i just wasted 10 mins 😃
I can help with the start positions and triggers, in the arrow triggers edit object, open the change channel checkbox and hit the plus, then, exit out and in every trigger that you place add in the edit group on the ch option hit the arrow until you get 1, for any go-back-to-normal arrow triggers, leave the edit group alone. [edit]: For start positions, go to the edit object, on of the number values should have "ch", hit the arrow until you get the current channel. [no edit] At first, I was also mad cause i couden't figure it out but after a little I found out myself.
Have you used the channels for the arrow triggers? You need to set the x or y triggers to the same group channel the trigger has. That should fix the syncs
for the sync with arrow trigger, when u playtest the level (in editor) u can see that when an arrow trigger is triggered, it creates an orange square on the player, to know where is the player when triggering it, after that, u have to place that arrow trigger to have the tip of the arrow (of the trigger) on that orange square, thats the point in which the music line will start when changing. Also remember to change channel to speed changers, triggers, etc. and to the startpos. I hope that this helps! (and that it's understandable 😅) As always, very good video! 🙂
This would be perfect for a secret way at a specific attempt count value. I'm not sure but in case that mods / robtop himself can copy the level to inspect it, the whole thing can be obfuscated pretty well
Wild, I was making a level and thought it would be interesting to use item persist to make a part of the level easier if you kept dying at that specific part. This is a simpler version of that idea but I think this is pretty close to it
17:06 i think you select start pos and there's an reset camera button that you can enable to remove all camera effects previously on the level (hope i said it right, because im not good at english)
I love how this dude, not even having the decoration and effects as priority made something so much better than what I would make in a minimum of a month- Also could you please answer this question/make a video on it? I wanna make one of these classic "Coin Simulator" games you can say- You jump under a block, you get coins. And I thought of adding pickable items (e.g. keys, diamonds- the user coin category anyway). The issue is, I want specific pickable items to give you more coins than 1 and the pickup trigger to still work. As far as I know, you either don't enable anything on the ITEM-ID and both work but the pickable items only offer one variable or you enable "Points" or smth on the ITEM-ID and it's easy to use but pickup triggers won't function. What I'm looking for is technically a "Points" option on the pickup trigger, but it doesn't exist (unless I'm blind), so if possible, I'd love to watch a video off this considering a solution. GGs!
Great idea, but i would love to see more improvements to the level. Gameplay is a bit hard to read, entering the ship portal at 13% is very buggy on the easier attempts. Youd have to indicate that the dashorb is required. Id recommend smoothing the camera a little bit. Especially the open part at ~20%. The camera goes all over the place, in a non-smooth manner. Are you aiming for this level to get featured? It feels a little empty (ex.: the big blocks). It feels a little unclean, unpolished, a little rushed. Otherwise, this looks awesome
Dude you're so fricking good at the 2.2 editor, like i thought you were just someone who made a LOT of 2.2 gd news but no you're actually the goat at creating.
@@NathalieJoeri i don't really know how rating works (yet) so i thought that if the level difficulty was there, instead of NA, i thought that meant it was rated.
robtop should add a "fill" button in the editor. it would make building large chunks of blocks much faster, rather than moving your mouse around, especially on larger areas
For the music sync, open the arrow trigger menu, and check change channel. Then put the triggers you want in that channel at the bottom right of the edit group
//start pos sync issue is the last paragraph the music sync, i myself had this problem AND had to look at the genuine guide itself, theres these new features where you can set an order to orbs/triggers. its a REALLY awesome and neat feature, anyway the channel order is (at least that i know of) mainly for the arrow triggers, basically everything is at channel 0, the arrow triggers, since mostly, and obviously, would go over the previous triggers, you edit the arrow trigger, enable "change channel" and do a free channel, for example you'd put "1" since it's a new channel, now any trigger you want on this channel (direction of the arrow), will have to be placed onto that channel and the direction (obviously), which in the edit group tab, has a order and channel area on the bottom, the right "ch" is the channels, you put the channel the trigger went into. you just repeat this process EXCEPT when its going in the normal direction, i believe it starts to cause sync problems, at least from my personal experience if you want to reverse back to normal gameplay until a new arrow trigger, you put another arrow trigger going in the normal direction (default), you set it to the channel of the previous trigger, (for example, previous trigger was left at channel "1"), then the arrow trigger that goes to t he normal direction should have the "change channel" option enabled again. and the sync will be normal, usually.. anyway now if you want to go to another direction after placing a default direction arrow, you would do the same as setting a new trigger, BUT the channel HAS to be a new, free one thats just a little summary lol... umm anyway for the start pos to sync up parts or test stuff, you place the start pos, set the gameplay and mode to whatever, the usual, now theres the channel and order buttons back again, this is where you would type the previous channel that the last arrow trigger changed into (1st paragraph), or the one you are about to enter after the previous start pos. this will both sync up the directions of the arrow trigger and the music :) sorry i just wanted an excuse to type on a comment section
Is it possible to make the player (in platformer mode) get dragged into something similar to the ending of a level? Oddly specific but I want functioning black holes in my level... Cool level btw I love the gimmick.
Can you make a level that starts you at the last to top level and every attempt will start you on the previous level until you beat it or end up on stereo madness. That would be cool :3
5000 Likes And I Will Make A Level That Gets HARDER Every Attempt
bet
ok
Aight
We are half way there
YES PLEASE
Make a coin for those, who can complete this level at the extreme demon difficulty.
If it becomes rated/featured coin collectors shall seethe
issue is its like soft locked once you die once, so you cant practice the level over and over to get it
@@groshomme3528 just go out of the level and go back in, the difficulty isnt saved
i will say that
@@groshomme3528he added a reset at the beginning though
“gg 1 att” players have been silent after this dropped fr
Oh god the recent tab…
Oh god the recent tab…
Oh god the recent tab…
Oh god the recent tab...
replies are me in the mental ward
To fix the music sync, it’s kinda complicated. So if you want to do back to back reverses or use the arrow trigger, you have to press edit group then the order area at the bottom left. It pretty much decides the order the green song line will go in when you play the song. And for the startpos, get the most recent group ID and remember it, then press edit object on the startpos and put that same order number into the order box at the left of the startpos menu. You will have to order reverse orbs, reverse triggers, arrow triggers, and speed portals. Hope this helps!
Ay bro our roblox avatars are so similar
I'm to lazy to read all of dis💀
@@aaronaugusto-qp5nb
It literally takes less than half a minute💀
he also could have rotated the camera instead of using the arrow trigger
i think its called channels
Robtop said that was going to eliminate helping land, WITH THIS TRIGGER WE CAN SAVE IT
I think the level has been fixed already
I think this is the first time difficulty faces are actually used normally rather tha- FIRE IN THE HOLE 🗣️🔥‼️‼️
your player has a normal face trail on that difficultly
Idk if this is possible but it would be cool. You could create a platformer level that gets harder every like 15 seconds, so you have to speedrun it to be able to finish before it gets to extreme demon.
Underrated idea!
Imagine robtop rating this level but doesn't know what difficulty to rate this
Easy
So for the music issue (and the many other issues that happen when using the arrow trigger), you want to go to edit object on the arrow triggers and make it "change channel" to the "next" channel. So when first using the arrow trigger in a level you want to make the target channel 1. And for ALL the triggers after that (until the next time you "change the channel"), you go to edit group and at the bottom right where is says "CH" you want to make it in the same channel as the "channel" its in. In other words every time you rotate or reverse gameplay, the triggers while you are rotated or reversed will be in the same channel. I hope this helps someone...if not i just wasted 10 mins 😃
helps me
I can help with the start positions and triggers, in the arrow triggers edit object, open the change channel checkbox and hit the plus, then, exit out and in every trigger that you place add in the edit group on the ch option hit the arrow until you get 1, for any go-back-to-normal arrow triggers, leave the edit group alone. [edit]: For start positions, go to the edit object, on of the number values should have "ch", hit the arrow until you get the current channel. [no edit] At first, I was also mad cause i couden't figure it out but after a little I found out myself.
Have you used the channels for the arrow triggers? You need to set the x or y triggers to the same group channel the trigger has.
That should fix the syncs
Imagine robtop seeing this, doing one attempt and rating it extreme demon
fun fact:
make an extreme demon that requires you to reach the end about 10 times before it lets you through
(this is definitely good level design)
"GG first try" people will be quiet once a level like that drops
how is this a fun fact
@@possessedroomba well it's fun so i'll take 50% accuracy
@@possessedroombabc people always read something that starts with fun fact
0:12 what about attempt 1000 would it just turned into a auto level?
Hey Xcreatorgoal!
I just wanted to say that you have a AWESOME creating style.
It’s just so creative and versatile! ;)
I want to ask what level name
for the sync with arrow trigger, when u playtest the level (in editor) u can see that when an arrow trigger is triggered, it creates an orange square on the player, to know where is the player when triggering it, after that, u have to place that arrow trigger to have the tip of the arrow (of the trigger) on that orange square, thats the point in which the music line will start when changing.
Also remember to change channel to speed changers, triggers, etc. and to the startpos.
I hope that this helps! (and that it's understandable 😅)
As always, very good video! 🙂
2:02 "So i just did a little bit of mining-
"We're starting with extreme demon gameplay"
**Makes the gameplay 4 star**
that is NOT 4 star gameplay bro what
@@BLAHAJ_enjoyerdid u watch the whole vid?
@@Cheesewaffles1 yeah i did he was saying the attempt 1 gameplay was 4 star (its not)
@@BLAHAJ_enjoyer Yo sorry my brother.
What will this level be rated?
Auto lol
@@subolek9114 fr
Auto if it gets rated
Auto
its insane rn
This would be perfect for a secret way at a specific attempt count value. I'm not sure but in case that mods / robtop himself can copy the level to inspect it, the whole thing can be obfuscated pretty well
3:05 Is no one gonna talk about him making 4 spikes jump?
Its faster speed
@@therealcrimsongdI didn't saw it😂
It's on the next speed so it's easy
Wild, I was making a level and thought it would be interesting to use item persist to make a part of the level easier if you kept dying at that specific part. This is a simpler version of that idea but I think this is pretty close to it
Funfact: If you want to use a trigger forever just type in -1 instead of 9999999999999.
How do you set the rate of movement tho
lol i love the chatgpt description
I can see people thinking "FIRE IN THE HOLE" when they saw the difficulty faces. Just thinking of normal.
*Normal.*
Happened to me...
What difficulty should you rate the level
N/A level
17:06 i think you select start pos and there's an reset camera button that you can enable to remove all camera effects previously on the level (hope i said it right, because im not good at english)
that’s really good english good job
I love how this dude, not even having the decoration and effects as priority made something so much better than what I would make in a minimum of a month-
Also could you please answer this question/make a video on it?
I wanna make one of these classic "Coin Simulator" games you can say-
You jump under a block, you get coins.
And I thought of adding pickable items (e.g. keys, diamonds- the user coin category anyway).
The issue is, I want specific pickable items to give you more coins than 1 and the pickup trigger to still work.
As far as I know, you either don't enable anything on the ITEM-ID and both work but the pickable items only offer one variable or you enable "Points" or smth on the ITEM-ID and it's easy to use but pickup triggers won't function.
What I'm looking for is technically a "Points" option on the pickup trigger, but it doesn't exist (unless I'm blind), so if possible, I'd love to watch a video off this considering a solution.
GGs!
xcreatorgoal is gonna force robtop to make an N/A featured rating
XCREATORGOAL PLS TEACH HOW TO USE THE TRIGGER TO CHANGE GAMEPLAY EVERY ATTACK 😭😭😭
Great idea, but i would love to see more improvements to the level. Gameplay is a bit hard to read, entering the ship portal at 13% is very buggy on the easier attempts. Youd have to indicate that the dashorb is required.
Id recommend smoothing the camera a little bit. Especially the open part at ~20%. The camera goes all over the place, in a non-smooth manner.
Are you aiming for this level to get featured? It feels a little empty (ex.: the big blocks). It feels a little unclean, unpolished, a little rushed. Otherwise, this looks awesome
ChatGPT ahh description
Fr
fr
laer roF
Dude you're so fricking good at the 2.2 editor, like i thought you were just someone who made a LOT of 2.2 gd news but no you're actually the goat at creating.
You should make a similar level but where it gets easier or like a secret path at attempt 1000 or summ
I’m playing on a Chromebook, and I can’t play play levels, we should get Robtop to do keybinds.
imagine how cool it would be if this level got rated as NA
it got rated insane
It didnt get star rated @@quandobble
@@NathalieJoeri i don't really know how rating works (yet) so i thought that if the level difficulty was there, instead of NA, i thought that meant it was rated.
. . . Every level gets easier after every attempt, its because you learn more of the level every attempt.
Congratulations on getting 200 k subscribers
I just played this, and was waiting for the video! This is such a good level!
robtop should add a "fill" button in the editor. it would make building large chunks of blocks much faster, rather than moving your mouse around, especially on larger areas
For the music sync, open the arrow trigger menu, and check change channel. Then put the triggers you want in that channel at the bottom right of the edit group
This gives "GG 1 ATTEMPT" comments a brand new meaning
Tip: use trigger channels with the arrow trigger so you dont have a ton of touch triggers
I think touch triggers is easier
Ur really good at making lvls btw so good I would buy it for 2m
Hi xcreator yo i have an idea si in The next vid can You do a tutorial to how to do a good layout with the classic blocks
The problem with arrow trigger and the start position that you should put the start position in the channel you are in i hope that clears it for you❤
What if you make a level where the only obstacles are teleport portals that teleport you to the start of the level
Can someone explain to me how to make the leaves overlap on any objects because im tryin to make a level with it
Hollow dungeon part 2 looks sick!
//start pos sync issue is the last paragraph
the music sync, i myself had this problem AND had to look at the genuine guide itself, theres these new features where you can set an order to orbs/triggers. its a REALLY awesome and neat feature, anyway
the channel order is (at least that i know of) mainly for the arrow triggers, basically everything is at channel 0, the arrow triggers, since mostly, and obviously, would go over the previous triggers, you edit the arrow trigger, enable "change channel" and do a free channel, for example you'd put "1" since it's a new channel, now any trigger you want on this channel (direction of the arrow), will have to be placed onto that channel and the direction (obviously), which in the edit group tab, has a order and channel area on the bottom, the right "ch" is the channels, you put the channel the trigger went into. you just repeat this process EXCEPT when its going in the normal direction, i believe it starts to cause sync problems, at least from my personal experience
if you want to reverse back to normal gameplay until a new arrow trigger, you put another arrow trigger going in the normal direction (default), you set it to the channel of the previous trigger, (for example, previous trigger was left at channel "1"), then the arrow trigger that goes to t he normal direction should have the "change channel" option enabled again. and the sync will be normal, usually.. anyway now if you want to go to another direction after placing a default direction arrow, you would do the same as setting a new trigger, BUT the channel HAS to be a new, free one
thats just a little summary lol... umm anyway for the start pos to sync up parts or test stuff, you place the start pos, set the gameplay and mode to whatever, the usual, now theres the channel and order buttons back again, this is where you would type the previous channel that the last arrow trigger changed into (1st paragraph), or the one you are about to enter after the previous start pos. this will both sync up the directions of the arrow trigger and the music :)
sorry i just wanted an excuse to type on a comment section
How 0:44 you do this
You always make even the hardest concepts easy to follow.
Damn bro 2.2 is just INSANE! The possibilities are INFINITE now!
I still dont know how to use all of this new stuff. Area triggers, particle triggers...
1:15 The template you made contains an object that does not exist
“no name yet kloll” 😂 11:11
On arrow triggers you can change the channel to different stuff but you got to put that object on the same channel
you learned me how to use all triggers thank you for this level
I mean... Technically, every level gets easier each attempt you do
You could maybe
do a level on making a level that gets darker every attempt
I can’t believe how fast you managed to learn the 2.2 editor I dont even know a fraction of all the things inside!
you just read through the editor pdf guide, just gotta read it
@@olivergrim7634I AINT READING ALAT!!!👎👎🙅♂️🙅♂️🙅♂️
@@olivergrim7634its the length of a novel
NO NAME YET KLOLL
What's the name of the level?
I LIKE THAT LEVEL SO MUCHH, ISTG YOU’RE THE CLOSEST THING TO ROBTOP LMAO
You can actually put something on -1 time for an infinite action
Is it possible to make the player (in platformer mode) get dragged into something similar to the ending of a level? Oddly specific but I want functioning black holes in my level... Cool level btw I love the gimmick.
Can you do a tutorial on the start of the "Coaster Mountain" map? What you need to click to break the ice and be able to leave
As i've already said, i love your personality and editing! Keep up the good work!
POPCORN 🍿
@@lobstersbeballinsoo true
@@The_GD_Dude fang
Cool idea, ima try it
i want to do a similar thing but with a text in my platformer level but its not working
7:29 have you tried using channels?
Can you make a level that starts you at the last to top level and every attempt will start you on the previous level until you beat it or end up on stereo madness. That would be cool :3
How did you make that animation 4:39
i have a suggestion for this level, what if at the end you get coins BUT the higher the attempt the less coins. is this a good suggestion?
How did I make the pulse trigger work like that?
9:25 bro turned russian
Can you plz upload the level with the item comp triggers?
robtops gonna have to rate this n/a auto easy normal hard harder insane easy demon medium demon insane demon extreme demon
Wheres hard demon lol
@@Sir_monkey605yeah
@@Sir_monkey605agreed
bro, how do you make such deco with pixel parts?
i literally struggle so hard to make the last 2 structures on the template.
Can someone, tell me how to get that icon I've been searching
wdym
@@dandy-t9f I was talking about the cube icon he has but I already figured out how to get it
@@Tarpie oh
Very cool idea🎉
I realy like your content😊
so tf should the rate be
Now make the level that gets harder and harder until it's impossible
Does that mean you can make a level in which it only completes once you got all the attempt achievements
Is there a way to make it so if you click the restart button it doesn’t do anything?
You can use channels with arrow trigger so you dont need to use touch triggers
If he makes a version without the needing it would most definitely get rated
Appreciate the Battleblock Theater music 🙌🏽
3:56 how did you do that glowy ground pulse
Yes thqts what i wondered
Please show us how you made the template it’s so cool day 1
Also 42%,there is big that you could skip the robot portal so could u fix it?
The start positions aren't broken, you just have to set them up properly
imagine a maze platformer that changed the maze layout every time you died...
what is that block thing your using
I love Xcreator! He's always coming up with cool ideas
13:53 that sound effect made me L A U G H
Wait how did u used dis pulse effect?
Fav lobotomy: area confirmed,air detected ,shadows from the grave
Subscribed in the first few seconds of the video.
I already *know* your content slaps bro.
lovely unique idea you got there!