How Geometry Dash Teaches its Mechanics

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  • เผยแพร่เมื่อ 14 พ.ค. 2024
  • In this video I explain what every level of Geometry Dash introduces, and why the 2.2 sneak peeks concern me. Please join me on this lovely half hour descent into madness.
    🎨 Character art by Loafee! / loafeebuns
    🎨 Shrine background by NetBa! / netba_art
    🎵 Music:
    Explorers by Hinkik
    Sneaky Snitch by Kevin MacLeod
    [all 21 songs used in geometry dash's main levels]
    Untitled 2.2 song by MDK
    sans. from Undertale (Toby Fox)
    📙 Chapters:
    0:00 - Intro
    1:11 - (1) Stereo Madness
    3:01 - (2) Back on Track
    3:49 - (3) Polargeist
    4:42 - (4) Dry Out
    5:47 - (5) Base After Base
    5:58 - (6) Can't Let Go
    6:09 - (7) Jumper
    6:35 - (8) Time Machine
    7:06 - (9) Cycles
    8:04 - (10) xStep
    9:42 - (11) Clutterfunk
    10:41 - (12) Theory of Everything
    12:08 - (13) Electroman Adventures
    13:39 - (14) Clubstep
    14:42 - (15) Electrodynamix
    16:16 - (16) Hexagon Force
    17:29 - (17) Blast Processing
    18:26 - (18) Theory of Everything 2
    20:00 - (19) Geometrical Dominator
    23:32 - (20) Deadlocked
    26:07 - (21) Fingerdash
    27:22 - The 2.2 Sneak Peeks
    27:47 - (22) Sneak Peek 1 / "Dash"
    30:17 - (23) Explorers
    32:21 - Final Thoughts
    ------------------------------------
    🎮 Second Channel - @GDSemicolon
    🐦 Twitter - / therealgdcolon
    💻 Website - gdcolon.com
    If you're reading this, we should have gotten firebird instead
  • เกม

ความคิดเห็น • 9K

  • @KingSammelot
    @KingSammelot ปีที่แล้ว +4157

    That was a really good point about the mini portal completely being gone. I never noticed that but it definetly added a lot more unneccesary confusion

    • @FreddysFamilyDiner
      @FreddysFamilyDiner ปีที่แล้ว +44

      Hey samelot man

    • @Ezzy1331_
      @Ezzy1331_ ปีที่แล้ว +19

      Ayy Kingsammelot is here

    • @Nxbulah_
      @Nxbulah_ ปีที่แล้ว +10

      Good video kingsammelot

    • @deleted-something
      @deleted-something ปีที่แล้ว +7

      I mean yea

    • @orlum.
      @orlum. ปีที่แล้ว +18

      um actually it’s seplt “definitely” - 🤓

  • @TechnicalJL
    @TechnicalJL ปีที่แล้ว +4573

    "If you play a lot of custom levels, all of this stuff probably feels fine." This perfectly embodies how I feel considering how much I've played in 8 years. I honestly never thought about it in the way you presented in this video but you've managed to give me a new, better viewpoint on it. I still think the 2.2 levels will be super fun and enjoyable but you are perfectly correct in saying they introduce too much too quickly. Good video, keep making bangers 😎

    • @GDColon
      @GDColon  ปีที่แล้ว +705

      Thank you technical! And yeah I wish I made it more clear but my main concern is how these new levels are clearly pandering to custom level players. Feels like the wrong audience imo

    • @jaedenking9861
      @jaedenking9861 ปีที่แล้ว +36

      Omg it's technical everyone :0

    • @inklazer3447
      @inklazer3447 ปีที่แล้ว +28

      @@GDColon maybe cuz custom levels are played way more then original levels

    • @caztra11
      @caztra11 ปีที่แล้ว +36

      @@inklazer3447 absolutely not Brodie??? Everyone who’s ever downloaded geometry dash had played the main levels. Plus the lite version - which has 100 downloads - doesn’t even have custom levels.

    • @inklazer3447
      @inklazer3447 ปีที่แล้ว +13

      @@caztra11 good point i forgot about gd lite since i play on pc

  • @memulonallred5715
    @memulonallred5715 4 หลายเดือนก่อน +532

    I think the whole problem with the introduction of new mechanics right now is that it's actually really fluid if you play the spin-off games. They introduce mechanics really well, but then the main game uses those mechanics like they're already taught. At this point, they need to just port World, Meltdown, and Subzero to the full version of the game so that everything works well

    • @EstrogenCubing
      @EstrogenCubing 4 หลายเดือนก่อน +15

      Robtop gets poor ;c

    • @memulonallred5715
      @memulonallred5715 3 หลายเดือนก่อน +5

      @@EstrogenCubing I'd help with programming, if he interned me XD

    • @SomeRand0mNerd
      @SomeRand0mNerd 3 หลายเดือนก่อน +25

      The spinoff levels stay on the spinoff games because rob needs to buy his 17th yacht with the money he gets from ads

    • @V1TheWarMachine
      @V1TheWarMachine 3 หลายเดือนก่อน

      I think that I like the lesser explanation, makes you wonder what they can do more, and makes you want to explore their possibilities.

    • @EstrogenCubing
      @EstrogenCubing 3 หลายเดือนก่อน +1

      @@V1TheWarMachine Wonder what they can do is different to trying to figure out how the f did I die there and how im f supossed to go past there
      Wait
      But that doesnt make any sense!
      F this game
      *quits*

  • @lamenwatch1877
    @lamenwatch1877 4 หลายเดือนก่อน +129

    16:05
    While I never beat Electrodynamix, this segment taught me to use the environment AROUND an obstacle to coordinate jump timings. Those blocks above with spikes on every side helped me know when to jump even though it was too fast to track the invisible spikes.

    • @RudolfJelin
      @RudolfJelin 3 หลายเดือนก่อน +3

      That's actually really good advice 👍

    • @ujkloin
      @ujkloin หลายเดือนก่อน

      that still does not make it good, like you just cant know what to do and its not even a gimmick for the level its just kinda there

    • @RudolfJelin
      @RudolfJelin หลายเดือนก่อน

      @@ujkloin sounds like a skill...

    • @ujkloin
      @ujkloin หลายเดือนก่อน

      @@RudolfJelin first of all, my hardest is hypersonic, second of all i havent died there in like 3+ years, its the fact it existss for new people that i hate, its not at all hard difficulty wise you just cant see it

    • @ujkloin
      @ujkloin หลายเดือนก่อน

      @@RudolfJelin also completely unrelated but its my birthday so aha you cant complain to me

  • @OmegaFalcon
    @OmegaFalcon ปีที่แล้ว +5957

    Rob should seriously make more levels per update to spread out the mechanics. Or at least he should be ok with NOT showing every single thing 2.2 has to offer.

    • @Nightstar08
      @Nightstar08 ปีที่แล้ว +117

      This is exactly what I wanted to say

    • @remosist
      @remosist ปีที่แล้ว +176

      @@minepro3388 ok, but are new players going to know that?

    • @alphaamoeba
      @alphaamoeba ปีที่แล้ว +13

      Omega Faxcon

    • @willbarrow2761
      @willbarrow2761 ปีที่แล้ว +3

      AGREED!

    • @Periwinkleaccount
      @Periwinkleaccount ปีที่แล้ว +38

      @@minepro3388 private server. _private_ server. It doesn’t have everything, there’s still lots of stuff we don’t know.

  • @PlayerHungry
    @PlayerHungry ปีที่แล้ว +4410

    I love how Colon finds very interesting concepts that everyone knows but no one talks about, and explains clearly what he wants to say while keeping everything entertaining. Massive props, probably one of the best GD content nowadays!

  • @flaming02rtle
    @flaming02rtle 3 หลายเดือนก่อน +15

    I love the detail of Colon using the icons he just unlocked for the next level

  • @KDragoness
    @KDragoness 3 หลายเดือนก่อน +32

    I wasn't allowed to play custom levels until I was 15 in 2019. I beat several 2* levels and the first couple of map packs without music against permission in 2017, before orbs were added.
    I started playing the game in 1.8 in 2014, so I had to learn all of the mechanics in order. (I have horrible coordination, and I still can't beat Electrodynamix or the demon levels to this day) Everything you covered leading up to Blast Processing is exactly what I experienced.
    Your dialogue from Stereo Madness through Can't Let Go are exactly what 10 year old me playing on my neighbor's iPad in 1.7 was thinking. (1.8 released before I successfully got my mom to download it on my kindle a week later.)
    I could not time the first spike jump on Stereo Madness and couldn't make it to the ship part for several weeks because once again, I have poor motor coordination. However, once I beat Stereo Madness, Back on Track through Base After Base came quickly. Can't Let Go was brutal, and Jumper took a long time. From there I slowly beat levels as follows: Cycles, ToE, xStep, Electroman Adventures, Blast Processing, Geometrical Dominator, Fingerdash, Time Machine, Clutterfunk, and Hexagon Force.
    I never had to flip my screen in Dry Out, but the upside down ship in Jumper slaughtered me. At one point I had my sis take over the upside down ship parts on my Kindle sitting across from me because I couldn't do it. I beat Time Machine long after most of the other main levels because it was so hard. The triples and the tightness and the mirror portal was too much to handle. I beat Cycles because I liked the song so much I persisted, wanting to hear more (no YT for me back then, and I was unaware of the editor having songs). However the ship gravity switching portals caused a lot of rage, and I laughed way too hard when I heard you use the exploitive when reviewing that part. At the very least, my dad and sis played at the time, and my dad often cussed at it as well, so I didn't feel too mad at myself, and eventually I beat it. Clutterfunk I avoided since I hated the music, and the dual and the slopes in Hexagon Force were beyond my capability for a while.
    Personally, I thought the game taught its mechanics well until Geometrical Dominator. Everything beforehand eased me into new gamemodes and features, but Geometrical Dominator broke that for me. I felt it was too much to comprehend and it took me a long time to become familiar with it. I eventually learned though, and when I was finally allowed to play custom levels a couple of years later, the movements in those didn't bother me. Fingerdash had the same problem with too much all at once, but I adjusted to it much easier than I did Geometrical Dominator.
    As for the new level Dash and the overall 2.2 update, I still can't. I can't pass the first spider part. I don't have the coordination for the platformer mode. I'm overwhelmed by all of the new features and it's actually pushed me away from the game. I do hope to return one day when my real life is much calmer.
    I found this video quite entertaining, thanks for the laughs!

    • @benr717
      @benr717 2 หลายเดือนก่อน +2

      I've been playing geometry dash on and off for years. Each time I come back I basically have to relearn the game cause I haven't played so long. Muscle memory does help and make the first few levels easier to get through but I always hit a wall when I get the the extreme levels and there's no way in hell I'm able to beat any of the official demons (at least not yet)
      I'm having the same problems with the new level in 2.2 "dash" where I get so overwhelmed with everything that I can't even get past the first spider bit even though like in the video it's just 2 seconds long. Fingerdash I'm fine with and have almost completed but it's going to take me so bloody long to get used to dash that it's kinda off-putting

    • @CasuallyShadow
      @CasuallyShadow หลายเดือนก่อน +1

      I absolutely relate to this in the way that I have tremors in my hands, so as a result playing GD on mobile is almost IMPOSSOBLE for me

    • @KDragoness
      @KDragoness หลายเดือนก่อน +2

      @@CasuallyShadow I have tremors as well, and can only play on mobile when all other parts of my hand and forearm are resting on a surface. I use my pointer finger on my dominant (left) hand and minimize the movement. The pressure of my taps is extremely inconsistent, despite being on a med to suppress my tremors that mostly works. And yes, they still kill my runs usually with an unexpected double/triple tap or not tapping hard enough or reaching the screen before my finger decides to wrench upwards.
      I can't play on PC either, turns out I have a connective tissue disorder that destabilizes my joints to the point that clicking on a mouse repeatedly or trying to press keyboard keys (that are not super flat or soft-touch - my laptop is decent but I still can't do it repeatedly and quickly) will dislocate and sublux my fingerss, causing a lot of pain. As a kid I didn't know why it was happening and lived with it (I also never had a computer that ran GD well), but now that I realize each incident is doing long-term damage, it's rough. People tell me to play on PC to try to "get good" and I'm sick of trying to explain myself.
      I exclusively use feather touches on mobile to play anything, and my current laptop is a touchscreen that registers feather touches on its track pad, but it doesn't run GD or games in general well. It doesn't reliably keep internet connection either.
      We can only do the best we can do though! Tremors suck.

    • @CasuallyShadow
      @CasuallyShadow หลายเดือนก่อน +1

      @@KDragoness Yeah! So cool to see someone else who has similar issues to me, I often take beta blockers for mine, so isk if that would work for you, but if you haven't tried maybe see! But yeah, I think I could be quite good at GD like my younger brother but uh, yeah, tremors. Keep strong though!

    • @KDragoness
      @KDragoness หลายเดือนก่อน +2

      @@CasuallyShadow My dad and I both have benign familial tremors, and we take propranolol as needed, usually when singing or making art. However, back in 2021 severe chronic illnesses onset, and I am now on it full-time for POTS. Taking life one day at a time and staying strong is how I get by, and I hope you are managing well too.
      If you're into art, I discovered that paint pouring is a good medium for crap joints and tremors. You get the pouring paints, the canvases, and maybe a few special strainers/flowers/cups to work with, and drizzle paint over the canvas. It's abstract and you can't quite predict the flow of the paint, so tremors aren't a huge issue. As long as you pick colors that blend well together and you aren't trying to copy a pattern you saw on social media, it's hard to mess up.
      Art classes in school were horrible. Drawing, painting, sculpting - it was awful; My tremors sabotaged all of my pieces. I also have always lacked basic hand-eye coordination. Recently, I learned that my genetic disorder (dx July 2022) means my joints are not quite functional and extremely fragile, so I'm not entirely crazy, and there is a reason for why everything from art to athletics to gaming to typing to handwriting has been so challenging, beyond "just" the tremors. When gaming reaction instinct is usually slow or wrong altogether, and all of this contributes to my struggle with GD as a whole. The other part of the "I suck" equation is the fact that I anger quickly and hate practicing - I just want to beat a level in under 10 attempts, ideally 1-3.
      If you ever want to talk more let me know! I can do email or Discord, and even GD messaging itself, though I hate the character limit there. I've developed several little tricks for managing the tremors in day-to-day life, and am happy to share my experiences.

  • @DarthFunky_
    @DarthFunky_ 9 หลายเดือนก่อน +2152

    The deadlocked mini ball part makes you feel really badass when you complete it

    • @Siwdvi
      @Siwdvi 9 หลายเดือนก่อน +33

      Can't argue with you more

    • @francescakacary8947
      @francescakacary8947 8 หลายเดือนก่อน +9

      True

    • @H0OW1111
      @H0OW1111 8 หลายเดือนก่อน +46

      ARE YOU READY FOR SOME BADASSERY!!??1??1?1

    • @MelodyLumina
      @MelodyLumina 8 หลายเดือนก่อน +21

      clutterfunk ball clears tbh but both are great

    • @yahyamohammed9325
      @yahyamohammed9325 8 หลายเดือนก่อน

      Don’t you mean BALL-ass? Get it?

  • @newalexgamer3172
    @newalexgamer3172 ปีที่แล้ว +994

    this is the true christmas gift, colon explaining: geometry dash mechanics, when, why and how

  • @_nopsy
    @_nopsy 3 หลายเดือนก่อน +132

    28:30 this is where it all started

    • @TDRF2024
      @TDRF2024 3 หลายเดือนก่อน +14

      Dash spider jumpscare

    • @binjimonanimations
      @binjimonanimations 3 หลายเดือนก่อน +14

      r/colonwhathaveyoudone

    • @user-pq3ny4mm8e
      @user-pq3ny4mm8e หลายเดือนก่อน +1

      Sir you might wanna turn that off, NUH-UH

  • @AvalancheTV
    @AvalancheTV 2 หลายเดือนก่อน +7

    17:07 “causes you to get tripped up instead of instakilling you”
    *dies in background*

  • @HandlesKindaSuck
    @HandlesKindaSuck ปีที่แล้ว +1350

    What deadlocked is built around is the teleport portals. It’s kinda like clubstep, it’s made to absolutely mess with you but on a lighter level.

    • @ahmed4363
      @ahmed4363 11 หลายเดือนก่อน +7

      I like this comment :)

    • @doinyamom8929
      @doinyamom8929 11 หลายเดือนก่อน +4

      ​@@ahmed4363 me to

    • @tekayo63
      @tekayo63 11 หลายเดือนก่อน +5

      @@ahmed4363 31:00

    • @Villagerslime
      @Villagerslime 11 หลายเดือนก่อน

      Lol

    • @harry3382
      @harry3382 10 หลายเดือนก่อน

      you can jump over four spike

  • @KuyaEyo
    @KuyaEyo ปีที่แล้ว +684

    I like how the icon used in each level is the icon you get by beating the level before. It shows a progression in skill and also would be something a player would do

    • @toy_odyssey2752
      @toy_odyssey2752 ปีที่แล้ว +21

      That’s probably because the person that was playing was using a new account and everytime he best the level he just wanted to switch his icon

    • @DeYmosZz
      @DeYmosZz ปีที่แล้ว +5

      I did that

    • @pikaboigaming9534
      @pikaboigaming9534 ปีที่แล้ว +2

      I just use a set of icons that fit well together if you go onto his online icon kit (BLESS THE GODS) i use the "Master!" cube, a ship you buy in the shop for 2000 orbs (Ship 27), a ball you can buy in the shop for 1000 orbs (Ball 20), the "I Like Jumping!" UFO, The "WHAT ARE THOSE!?" wave, the "Geometrical Dominator!" robot, and a spider you can buy in the shop for 2000 orbs (Spider 2) I am going to use Swing copter 6, the one on the app button for GD Nukebound

    • @Keanducusin
      @Keanducusin 11 หลายเดือนก่อน +2

      AGREED!

    • @NerdlabsSci
      @NerdlabsSci 11 หลายเดือนก่อน +1

      @@pikaboigaming9534 noice I used to use the master cube. my current icon set is the back on track cube, the 5 map packs shark ship, the gear ball from the community shop, the blockbite ufo(a vault ufo that looks similar to the creator points one), the robotop robot from the vault, and the Community shop scorpion spider

  • @xammai01
    @xammai01 4 หลายเดือนก่อน +7

    "Find out after these messages!"
    Me: *literally gets an ad* 💀

    • @Yayimepic
      @Yayimepic 5 วันที่ผ่านมา

      Fr I got a one hour ad 💀

  • @SquareyAnimationsYT
    @SquareyAnimationsYT 3 หลายเดือนก่อน +15

    i no joke had an ad right after you said “after these messages”. so well timed.

  • @Masonsucks
    @Masonsucks ปีที่แล้ว +552

    I honestly really like watching colon ramble on about problems in the game. It's informative while also being exaggerated with a sprinkle of comedy. His content is super engaging and funny. He also takes his time and puts honest care in his videos. It's different from the clickbait and or profit focused TH-camrs.

    • @GDColon
      @GDColon  ปีที่แล้ว +184

      aaaakajskjhqwrei7uhwrhwier thank you so much!! 🧡 comments like this mean so much

    • @HighlyUnoriginal
      @HighlyUnoriginal ปีที่แล้ว +30

      @@GDColon did you have a seizure punctuation

    • @ksuzooo
      @ksuzooo ปีที่แล้ว +12

      @@GDColon bottom type communication

    • @aberrantreptile
      @aberrantreptile ปีที่แล้ว +4

      Same. Especially as someone who is learning to make games, it’s really interesting to see what he has say about game design in general, and how it applies to geometry dash

    • @Shibe.
      @Shibe. ปีที่แล้ว +4

      @BeanieCat GD oh god its billy

  • @HJfod
    @HJfod ปีที่แล้ว +446

    I can't believe you didn't mention the first two moving pillars in Geometrical Dominator. I've always felt like those are the true introduction to moving objects, you see that there's no way to get over that gap so you have to just fall down and find out that blocks can appear out of nowhere now. In general I feel like that's what Geometrical Dominator is teaching you; that from now on, levels are no longer sightreadable because of moving objects abuse, which is a very good description of every custom level in Update 2.0

    • @GDColon
      @GDColon  ปีที่แล้ว +129

      honestly a very good point!

    • @hazawasnttaken
      @hazawasnttaken ปีที่แล้ว +9

      This also applies to the part where you go up a wall in dash, you can't do anything but run into a wall only to find out you can run up walls now, you're pretty much being told to abandon your past knowledge and learn from scratch which, while may be annoying, reminder that geometry dash was based on a game called 'the impossible game' so i think it's ok for rob to do a little trolling

    • @NoobersOfficial
      @NoobersOfficial ปีที่แล้ว +1

      @@GDColon i have a question how many extreme demons have you beaten?

    • @christhelegend889
      @christhelegend889 ปีที่แล้ว +8

      I'm surprised that colon didnt call the G.D. Memory part the "You just got Geometrically Dominated" part.

    • @shui804
      @shui804 ปีที่แล้ว

      @@christhelegend889 sounds oddly sexual dont you think? 😂

  • @tane.mp4
    @tane.mp4 3 หลายเดือนก่อน +9

    27:38 YOU. DID. NAAAAAWT. 😭😭😭😭😭

  • @lanaamzarzarefbinmohdlanaadham
    @lanaamzarzarefbinmohdlanaadham 2 หลายเดือนก่อน +3

    Man rewatching this video 1year later feels... different

  • @sidsingh9375
    @sidsingh9375 ปีที่แล้ว +400

    This went from just a couple of small spikes to freaking demons firing beams of pure hell trying to kill you while materialising into new forms in split seconds.

    • @talade5556
      @talade5556 ปีที่แล้ว +32

      PPSTSD
      Post "Press-Start" Traumatic Stress Disorder

    • @daniellim2683
      @daniellim2683 ปีที่แล้ว +3

      @@talade5556 ah yes

    • @BakaTheSussy
      @BakaTheSussy ปีที่แล้ว

      @@daniellim2683 nock em harder

    • @NeonBeeCat
      @NeonBeeCat ปีที่แล้ว

      Reminds me of Homestuck

    • @MGharriy
      @MGharriy ปีที่แล้ว

      @@NeonBeeCat From a 13 years old pooplord messing around at home to a complete clusterfuck

  • @neutralamity
    @neutralamity ปีที่แล้ว +267

    I feel like the Map has a very good opportunity. Rob clearly wants his levels to be more than just learning how new things work, so main levels should teach mechanics and the Map could be more ambitious and advanced. If he cleans up the 2.2 main levels, he can do whatever the hell he wants in the Map levels without any issues with people not understanding them.

    • @TopThrillsTimmy
      @TopThrillsTimmy 9 หลายเดือนก่อน

      wth are map levels

    • @olyviermonteau4300
      @olyviermonteau4300 7 หลายเดือนก่อน

      @@TopThrillsTimmy they will be introduced in 2.2

  • @_b7090
    @_b7090 4 หลายเดือนก่อน +26

    When i first experienced the new additions I did feel a bit disoriented. Ditching an established visual language comes at a cost in game design. But after getting accustomed to the new changes I couldn't help but think how much freedom the new changes would offer to level creators, which provide the real mass of content of the game.
    I always asked myself if coupling visuals to mechanics could be too limiting, because once you get familiar with an object you can easily place it wherever you want and people will know how to handle it, but on another hand you're limiting the visual style of whatever you're creating.
    Custom levels can have the most creative art style ever, will probably still to have to tie them back to orbs and poetals, which may or may not fit at all.
    To be fair alpha triggers already meant that you could remove the visuals of a key object while still using it, but you still need to abide by their mechanics.
    I just felt like robtop was trying to break out of the already established conventions in order to give himself and the community more freedom to create and go crazy. You can argue that it can be disorienting, but I feel like it opens many possibilities to exciting and surprising content.

    • @stupidedgykid9563
      @stupidedgykid9563 3 หลายเดือนก่อน +1

      Yeah I agree the blind gameplay is really annoying but I feel like he brushed over the acknowledgement of online levels and their affect on the main game. I think what Rob is trying to do now is just trying to show players what the game can really do, I think he cares less about his own levels and more about what people can do with the mechanics he offers.

    • @_b7090
      @_b7090 3 หลายเดือนก่อน

      @@stupidedgykid9563 that's true. I feel like online levels at this point have had a greater impact on the game and community than the robtop levels. And criticizing the new additions in a vacuum, as if they were a part of a standalone game, is a bit myopic in my opinion.

  • @gdviper
    @gdviper 4 หลายเดือนก่อน +7

    love your videos! please keep doing this! (btw i love those fake spikes at the beginning of electrodynamix)

  • @BSSNV2947
    @BSSNV2947 ปีที่แล้ว +217

    The last ship on Hexagon Force is a pure definition of "Don't celebrate too early"

    • @faceless_person_idk
      @faceless_person_idk ปีที่แล้ว +5

      YES.

    • @suyincx7294
      @suyincx7294 11 หลายเดือนก่อน +1

      Nah wdym it was super easy

    • @ThoughtsGuy
      @ThoughtsGuy 11 หลายเดือนก่อน +2

      electrodynamix's last ship was harder

    • @Mnap
      @Mnap 11 หลายเดือนก่อน +11

      ​@@ThoughtsGuy yes but no one celebrates there. Hexagon Force's last ship is slow which gives a sense of security while Electrodynamix is fast which makes people focus more

    • @faceless_person_idk
      @faceless_person_idk 11 หลายเดือนก่อน

      @@ThoughtsGuy true true

  • @vaccino3359
    @vaccino3359 ปีที่แล้ว +367

    In Hexagon force, I think the use of the slow speed portal is extremely meaningful at the end. You have a lot of nerve when you're right at the end of the level and since Hexagon force was a fast level, it feels really weird to do the last part. It teaches nerve control, and I love it.
    Edit : Robtop should hire you, like seriously.

    • @gnarled128
      @gnarled128 ปีที่แล้ว +36

      Completely agree! When I still played on mobile, I screen-recorded me beating each level when I did so, and in that replay I can see my mini-ship almost hitting one of the spikes in the dual part. I was so nervous at the end there, as I had already died there once because I didn't realize you couldn't hold when entering the part!

    • @vaccino3359
      @vaccino3359 ปีที่แล้ว +3

      I have died so many times there before, even now it is my personal chokepoint although I have 88 on windy landscape.

    • @DecaS3
      @DecaS3 ปีที่แล้ว +4

      The heart is gone rip.

    • @wongcayven9893
      @wongcayven9893 ปีที่แล้ว +7

      Exactly, the slow ship part at the end of hexagon force is definitely one of the most nerve-wracking parts because at that point you're probably high on adrenaline, praying to not mess up, and suddenly the super sensitive controls of slow ship is thrown at you and you have to calm yourself down while trying to traverse the seemingly easy yet surprisingly hard part. I'm pretty sure it has made me more nervous than when I reached the ending of Deadlocked because I know at least that part is easy and I'm probably not going to mess it up

    • @_1784
      @_1784 ปีที่แล้ว +3

      I agree too. Hexagon Force's last slow dual part is so calm yet tense..

  • @Mushroomtoppin_fan
    @Mushroomtoppin_fan 3 หลายเดือนก่อน +7

    28:08 no words.

    • @mitchellpayne2898
      @mitchellpayne2898 3 หลายเดือนก่อน +1

      It's quite non-sight-readable

    • @Mushroomtoppin_fan
      @Mushroomtoppin_fan 3 หลายเดือนก่อน

      @@mitchellpayne2898 yeah had trouble sight reading it when i first played the level

  • @brromo
    @brromo 3 หลายเดือนก่อน +2

    I've only ever played after the introduction of coins; The obvious & easy coin in Back on Track taught me that "If a spike is under a block, it's safe to go over it" which is not true in Polargiest

  • @PolygonDonut
    @PolygonDonut ปีที่แล้ว +590

    I've always thought alot of the main levels had much better gameplay than most modern custom levels, because they choose a few mechanics to stick to rather than just throwing everything they can at you. Very good video mr colon

    • @pannnella
      @pannnella ปีที่แล้ว +29

      hi pogon dome 😃😃😃😃😃

    • @CrackHeadGaming1029
      @CrackHeadGaming1029 ปีที่แล้ว

      pongon domut

    • @HOURHAK
      @HOURHAK ปีที่แล้ว +16

      Holy shit, plogbmonn dlrogtut

    • @GDSurgem
      @GDSurgem ปีที่แล้ว +12

      Holy its poigon dongnut

    • @ianis2k24
      @ianis2k24 ปีที่แล้ว +4

      11 likes from a verified channel? Now that's something you don't see every day.

  • @BritishBoy
    @BritishBoy ปีที่แล้ว +349

    I absolutely loved the tiny little attention to detail put in here where Colon's Icons changed based on the levels the player would have beaten at the time. 10/10 once again my man!

    • @RealBrik
      @RealBrik ปีที่แล้ว

      First

    • @justalittleguy4144
      @justalittleguy4144 ปีที่แล้ว

      @@RealBrik shut up.

    • @gofitc5620
      @gofitc5620 ปีที่แล้ว

      @@RealBrik 2nd

    • @astormollerpoulsen3053
      @astormollerpoulsen3053 ปีที่แล้ว +1

      My dude, he played the game again cause in back on track he died and got orbs, but i agree either way.

    • @davidbobavid
      @davidbobavid ปีที่แล้ว

      i noticed the same thing!

  • @voidcreature__
    @voidcreature__ 3 หลายเดือนก่อน +6

    I got an ad when he said “find out after these messages” 💀💀💀💀💀

    • @itsg9470
      @itsg9470 3 หลายเดือนก่อน

      same lol

    • @CoolDollarDrewYT
      @CoolDollarDrewYT 16 วันที่ผ่านมา

      I think they choose where their ads are

  • @wesleysanders7703
    @wesleysanders7703 3 หลายเดือนก่อน

    Brilliantly edited video I love that the video is playing on the tv when his character is talking

  • @the_vine_queen
    @the_vine_queen ปีที่แล้ว +165

    I feel like Rob is now catering the game to the existing community who've been following 2.2's development from the start. We were all introduced to the new features gradually, so we know how to recognize them. But what about the people that aren't bothering with the community and are just playing the game for the first time? They will be completely lost, and unless they spontaneously decide to decode the mechanics using outside sources, they might end up quitting.
    Colon is right; this feels like a custom level. No intro and sometimes impossible to sight-read. I'm worried...

    • @yurab1834
      @yurab1834 ปีที่แล้ว +9

      I definitely agree with you. Another thing about this effect is with how the game seems to be slowly decoupling its mechanics from tangible, unchangeable elements that players can recognize, making it much harder for casual players. It's as if the levels are supposed to be built primarily with gameplay-changing triggers now, and the creator gets to decide on how the mechanics work in each level rather than using the conventions. Like, what's the indication that the player's gravity will be rotated? One could argue that it's those animated arrow blocks, but they are also reused to show the direction of the spider teleports, so it's probably trigger-based. That potion object is probably a customizable pickup and not something that'll actually be connected to size changes anywhere outside of that level. The same likely goes for the sticky green platforms. RobTop himself choosing to remove some gravity portals in favor of those.. arrow things in Explorers only proves this further. This started even back in 2.1 - there is no reason for why gravity portals couldn't actually terminate dash orbs, but instead that functionality was shifted to an invisible and completely ambiguous block.

    • @Floridiot139
      @Floridiot139 ปีที่แล้ว +3

      now we have 1 more year of 2.2 waiting to be released

    • @ExplodingCreeper69
      @ExplodingCreeper69 7 หลายเดือนก่อน +2

      Fortunately the levels are getting redone

    • @weapon-x
      @weapon-x 4 หลายเดือนก่อน +1

      Now that 2.2 has released i bought the game on update day without any prior gameplay of the game. Tbh i think Dash is an incredibly fun level and is easy to sight read but that might just be me. Now we wait for explorers

  • @DiamondOrPoor78
    @DiamondOrPoor78 ปีที่แล้ว +86

    Personally, I think that the short gimmicks in Deadlocked build the atmosphere of the level. The way I see it, Deadlocked is the climax or final boss of the Main Levels with Fingerdash being sort of the afterparty. And due to Deadlocked being that climax, it is showing off everything you have learned from every level and throwing it into one to test your skills and see if you truly are a master of Geometry Dash.
    also, cool title collectables to put on your profile for doing certain things in the game would be epic!

    • @thewinner4378
      @thewinner4378 ปีที่แล้ว +10

      “Talking in the daily chat will get you the Virgin Badge.” -RobTop

    • @TheTromblood
      @TheTromblood ปีที่แล้ว +9

      That's really interesting, actually. In that regard the only thing Deadlocked is missing is the mirror portal. But yeah that's a really interesting way of looking at it.

    • @gnarled128
      @gnarled128 ปีที่แล้ว +2

      @@TheTromblood I honestly was expecting it during that ship part when I saw the invisible size changes. Would have been perfect to throw in there.

    • @tenkks3668
      @tenkks3668 ปีที่แล้ว

      This isn't true Deadlocked is a bad example of using everything from the different levels I think Fingerdash is a better final level than Deadlocked in terms of using all of the mechanics.

  • @ITS_thecore19192
    @ITS_thecore19192 หลายเดือนก่อน

    The fact you laughed when you showed a clip of the end of Limbo was so funny. Keep up the good(funny) work!

  • @warpzone4765
    @warpzone4765 4 หลายเดือนก่อน +2

    when I got to the sliding platforms in geometrical dominator I absolutely crushed it! it takes what you know and pushes it to the extreme with adrenaline and trust in the next jump you have to take, by far one of my favorite levels I've beat

  • @willowdrakon
    @willowdrakon ปีที่แล้ว +490

    For me, i think the gimmicks at the end of geometrical dominator are less for players and more for builders
    "It feels like a custom level" is EXACTLY how i felt after watching the sneak peeks.

    • @Mimic-Man-177
      @Mimic-Man-177 ปีที่แล้ว +6

      i'm the 300th like and the 1st comment.
      HOW-

    • @QUBIQUBED
      @QUBIQUBED ปีที่แล้ว

      @@Mimic-Man-177 madjick

    • @zaynmahmood9783
      @zaynmahmood9783 ปีที่แล้ว +1

      Bro I skiped the 2 orb on polarguste

    • @zaynmahmood9783
      @zaynmahmood9783 ปีที่แล้ว +1

      Noncapital swear my life

  • @epicmushroom3212
    @epicmushroom3212 ปีที่แล้ว +78

    I love that the icons being used in each level are obtained from the level(s) before, kinda mimicking what new players might do once they unlock those new icons. love the little details in this video, good stuff :)

    • @GDColon
      @GDColon  ปีที่แล้ว +30

      :DDD

    • @Shafz_247
      @Shafz_247 ปีที่แล้ว +3

      @@GDColon Now half of the Gdash community - continues to use the cube from Electrodynamix cause half of the pros use it.

    • @imagery5425
      @imagery5425 ปีที่แล้ว

      @@Shafz_247 i use the lizard or this random icon I thought looked kinda cool.

    • @cryo_aboutit
      @cryo_aboutit ปีที่แล้ว

      aren't a lot of the colours used the colours unlocked from beating the previous level in practice aswell or am I imagining things

    • @epicmushroom3212
      @epicmushroom3212 ปีที่แล้ว

      @@cryo_aboutit i believe so, yes

  • @jumjum_
    @jumjum_ 3 หลายเดือนก่อน +2

    22:45 its to showcase that certain things require the player to go somewhere to make something happen, like the key in deadlocked, or the ones for the coin in fingerdash...

  • @CPRT42
    @CPRT42 4 หลายเดือนก่อน +2

    I find it amusing that after he said "Find out after these messages" TH-cam gave me an ad.

    • @bonez6172
      @bonez6172 4 หลายเดือนก่อน

      You can place ads throughout the video. It's not a big deal. So don't make it one.

    • @CPRT42
      @CPRT42 4 หลายเดือนก่อน +1

      @@bonez6172 Notice my choice of words. I didn't say "OH MY GOD TH-cam GAVE ME AN AD THAT'S SO INSANE," I said " I find it amusing."

  • @Squiddoboii
    @Squiddoboii ปีที่แล้ว +428

    I swear to god I keep rewatching it and i don't know why.. It's just THAT GOOD.

    • @Endexor.
      @Endexor. ปีที่แล้ว +5

      omg sammmee ive watched 5 times lmao

    • @Sethilliano
      @Sethilliano ปีที่แล้ว +3

      same like 13 times already

    • @whatyballsenglish
      @whatyballsenglish ปีที่แล้ว

      𝕋𝕣𝕦𝕖𝕖𝕖𝕖

    • @toydodo934
      @toydodo934 ปีที่แล้ว

      True like 15

    • @hridhaanjagtap9560
      @hridhaanjagtap9560 ปีที่แล้ว +3

      4:55 I keep rewatching this

  • @endlited.
    @endlited. ปีที่แล้ว +126

    I love the detail of the icons of the player changing as they beat more levels. Yet again another banger from our favourite cube game player!

    • @GDColon
      @GDColon  ปีที่แล้ว +43

      Thanks!

    • @Dogdude1
      @Dogdude1 8 หลายเดือนก่อน +1

      Good job for 505K subs!

  • @X1ArthurPlayz
    @X1ArthurPlayz 3 หลายเดือนก่อน +2

    25:40 Man I agree with u on that ship part

  • @MyMiddleNameIsFalse
    @MyMiddleNameIsFalse 2 หลายเดือนก่อน

    DUDE, you are SO underrated! This is actually pretty funny! Hope you do well on youtube!

  • @callumsjunk5113
    @callumsjunk5113 ปีที่แล้ว +177

    for the 2.2 sneak peaks, i think that the problem wasn't robtop, i think it was the community. Because the update had taken so long, our expectations were very high, where then that forced robtop to showcase as many things as possible in the sneak peaks to avoid disappointment, even though it was inevitable. I think the best outcome is for him to change the level from the sneak peak to make the changes more subtle, as then he wouldn't have like 30 sec to represent 2.2.
    Edit: good video

    • @matheusaugustodasilvasanto3171
      @matheusaugustodasilvasanto3171 ปีที่แล้ว +8

      Or split the update into multiple parts.

    • @louisagay7014
      @louisagay7014 ปีที่แล้ว +1

      True

    • @KirbyGT69
      @KirbyGT69 ปีที่แล้ว +1

      True but I agree with colon roptop should have make 2.2 levels like back on track and polargeist centered around 1 thing so you like know what the portals/orbs actually do instead of just jumping into them

  • @darkestboss4959
    @darkestboss4959 ปีที่แล้ว +196

    This is a really underrated topic nobody ever talks about where the moving objects comefrom or the new lava ground this is pretty original keep going Colon

  • @samuelguthrie803
    @samuelguthrie803 4 หลายเดือนก่อน +4

    "Find out after these messages!"
    [ad plays]
    Well, I guess he wasn't lying.

  • @gooxmanri6618
    @gooxmanri6618 3 หลายเดือนก่อน

    had to watch this again after 2.2, it makes sense and while i do think you made some good points
    i still cant beat cant let go after 5 years and will probably just move back to custom levels for boredom

  • @ngabel8956
    @ngabel8956 ปีที่แล้ว +227

    Another thing to consider is the order the player plays the levels in. Sure, they’ll probably start with Stereo Madness and proceed chronologically, but eventually, they’ll come across a difficult level and skip it before completing it. That was my experience atleast. Since the blue pads, blue orbs, and fake blocks are introduced later in xStep, the player might encounter them first in Clutterfunk, since they occour much earlier in that level. The same goes for the fadded spikes and blocks being first encounted in Electrodynamix for players that skip the demon Clubstep.

    • @Y99992
      @Y99992 ปีที่แล้ว +18

      True, I did the same thing. When I died on a hard level, I would try the next level for fun and occurred gimmicks that I had not occurred in the last level that was supposed to introduce that gimmick.

    • @MannifyYT2023
      @MannifyYT2023 ปีที่แล้ว +4

      True. I skipped Time Machine and Cycles in my early days playing. It worked out tho as I beat xStep then went back to do the other 2

    • @petrikhorr
      @petrikhorr ปีที่แล้ว +2

      sure, but couldn't the spikes at least be later in the level, instead of directly after the first speed portal?

    • @LuckyCloverClips
      @LuckyCloverClips ปีที่แล้ว +2

      I skipped dry out and went to base after base just because of the last jump on the upside down section

    • @LyrLyrPantsOnFyr
      @LyrLyrPantsOnFyr ปีที่แล้ว +2

      When I got gd full, I immediately started playing blast processing.This was the first introduction to dual and I really struggled with that part.

  • @shadow_plays4542
    @shadow_plays4542 ปีที่แล้ว +192

    I remember playing fingerdash then going to create and spent god knows how long trying to use gravity portals to stop dash orbs and little did I know it was actually S blocks that I needed
    Edit: Tysm for like 200 likes

    • @Dexzler
      @Dexzler ปีที่แล้ว +1

      Spen'

    • @v.h.8504
      @v.h.8504 ปีที่แล้ว +6

      i remember that also i tryed that too

    • @bombytetoo
      @bombytetoo ปีที่แล้ว +2

      haha same

    • @guidinglight9082
      @guidinglight9082 ปีที่แล้ว +1

      F in chat for your past self.

    • @shadow_plays4542
      @shadow_plays4542 ปีที่แล้ว +1

      @@Dexzler ?

  • @Tango2416Roblox
    @Tango2416Roblox หลายเดือนก่อน

    I like how in cycles the ship part in the background actually syncs into the quiet music of each level

  • @Kyezy49
    @Kyezy49 3 หลายเดือนก่อน +5

    28:07 this part isn't sight readable at all

  • @plasmakitten4261
    @plasmakitten4261 9 หลายเดือนก่อน +506

    I think it bears mentioning with Can't Let Go that while it doesn't introduce any new mechanics, there's a reason everyone remembers it but no one remembers Base After Base. Because Can't Let Go actually does have a purpose: it's the first level which contains an actual timing. That one click in the upside down part is the first real difficulty spike in GD and as such Cant Let Go serves the purpose of forcing new players to begin developing skills like good practicing and a good mindset that they will need later. I see a lot of players quit at this stage but those who make it past generally get a LARGE skill boost. You could say it's the first real test, with the second and most important being Clutterfunk.
    Related: That last part of Clutterfunk is THE test. It's the first time you will die a lot at the end of the level, and it's already hard enough to get there consistently with both of the earlier ship sections being much harder than any previous ship. This level beats you down; without patience and consistency you will have no hope. At the same time, the music at the end is so epic that it creates this super climactic feeling. This is both by far the largest difficulty spike so far, and the first level that really gives you that massive dopamine hit and feeling of accomplishment from overcoming something that really, truly challenged you. Clutterfunk is what separates those who will only ever be casual mobile players from the future GD degenerates.

    • @valacejo
      @valacejo 8 หลายเดือนก่อน +18

      I'd say Time Machine is also a very big difficulty spike since triple spikes and other timings appear way more often now alongside the mirror portal

    • @plasmakitten4261
      @plasmakitten4261 8 หลายเดือนก่อน +27

      @@valacejo Time Machine is a bit of a test but I think most people won't be put off by it for long after making it through can't let go. It just takes getting used to the triple spikes and reverse mode. Theres not that many hard timings or hard ship compared to the upside down ship in Jumper

    • @Lacter12
      @Lacter12 7 หลายเดือนก่อน +11

      ​@@Chessplayer1719cycles felt like a break when i was doing all the levels, clutterfunk was such a pain

    • @Chessplayer1719
      @Chessplayer1719 7 หลายเดือนก่อน

      @@Lacter12 which is why I said "I might be a noob at ship sections"
      Edit: I am no longer a noob at ship sections, I beat clubstep and electrodynamix with 24% nine circles

    • @ClonedGamer001
      @ClonedGamer001 7 หลายเดือนก่อน +1

      @@valacejoTime Machine's triple spikes are actually a lie. Those spikes are clipped into each other slightly (roughly five grid units), so each "triple spike" jump is actually closer to two and a half tiles.

  • @Junimeek
    @Junimeek ปีที่แล้ว +104

    I really love this video essay format that you've been doing for a while, especially since they always bring a ton of things I never even thought of before to light. Very clear, good and logical points, and kept my attention the entire time!

    • @GDColon
      @GDColon  ปีที่แล้ว +44

      Thank you;

    • @22ne
      @22ne ปีที่แล้ว +12

      @@GDColon when are you going to finish the sentence colon

    • @LzeniX
      @LzeniX ปีที่แล้ว +1

      GD 2.2 Level were made for Pro
      They're never mean to beaten like before

    • @killergd7841
      @killergd7841 ปีที่แล้ว +1

      @@GDColon I have an in-game Issue my game shows that I have 229 Demons although when I count my demons it doesn't make any sense and it doesn't fit (yes I am counting gauntlet demons and official levels.

  • @doncampoccio9851
    @doncampoccio9851 3 หลายเดือนก่อน +5

    20:15 Grasshopper destroyer😂😂😂

  • @Astro_Tay
    @Astro_Tay 3 หลายเดือนก่อน +2

    1:26 “never let them know your next move”

  • @aceabenroth2245
    @aceabenroth2245 ปีที่แล้ว +77

    Opinion:
    Around the time that the complaining starts in this video is around the time that Robtop realized that his official levels were taking the sideshow over user-created levels, so his goals shifted from creating to cohesive campaign to just showing off cool features that would help enable players to do what they did best.

  • @Teamo_505
    @Teamo_505 ปีที่แล้ว +60

    I feel a reason these levels were so crammed was because they needed to be part of a youtube video showing off the new features. I think they will teach you and ease you in to the new features, just with something else like the map. These levels were supposed to be fun to watch to build hype, so maybe they won’t be as fun to play?

    • @VoidPaul97
      @VoidPaul97 ปีที่แล้ว +11

      Indeed, the whole point of these sneak peeks are to build hype after 6 years of inactivity, and it really worked, when I first saw them I thought "Wow, I can't wait for Rub releasing the 2.2 in the next 5 years!" And minutes later I thought "hope this isn't an official level, or that it is the final design, because if it is I'm screwed" and I've been playing since 1.9 and still hasn't beaten ToE 2 (is still my favourite demon of the game)

  • @dhruvaarjun2258
    @dhruvaarjun2258 3 หลายเดือนก่อน +1

    I literally get an ad every time in the clubstep " find out after these messages."

  • @AvalancheTV
    @AvalancheTV 2 หลายเดือนก่อน +1

    20:16 the delivery of “eh, still would’ve been better” for some reason kills me

  • @ReeseHosgood
    @ReeseHosgood ปีที่แล้ว +66

    With Colon’s analysis of both the 2.2 sneak peeks it feels like it’s a good idea for players to play GD Subzero 1st after Fingerdash because that introduces some of the 2.2 features but doesn’t over do it with the amount of them that are introduced.

    • @_freezingfrost_6515
      @_freezingfrost_6515 ปีที่แล้ว +8

      Yeah, I actually started playing GD through Subzero and I think it introduces the new mechanics much better than the upcoming main levels.

    • @DrCosz
      @DrCosz ปีที่แล้ว +4

      @@_freezingfrost_6515 i'd say it does, the first time Press Start introduces single screen you have no other choice but to hit the orb which teaches you about single screen areas and then it does it twice to make sure you get the hang of it

  • @crackerpacket7
    @crackerpacket7 ปีที่แล้ว +233

    ok but can i just say im always sooo happy to see smaller creators putting in the time to add real captions. with the bright lights its super hard for me to focus on your words, so the captions are super useful. love the video, keep up the great work!

    • @GDColon
      @GDColon  ปีที่แล้ว +107

      Thank you!! Funny enough, some people have told me that I'm weird for doing captions since "it won't help you get more views", lmao. But I just know that a lot of people really like them (and I do too!)
      I don't upload very often, and it only takes an hour or two to do, so it's extremely worth it for me.

    • @ITR
      @ITR ปีที่แล้ว +22

      It also helps some people that don't have English as their main language. Had somebody request it on my channel and been adding it since bc it takes almost no time to do, just have to run the audio through whisper then correct it when it's wrong.
      Though I'm not sure Colon is a smaller channel at almost half a million subs, lol

    • @kab43
      @kab43 ปีที่แล้ว +12

      @@GDColon i have some english hearing problems and the captions really help me understand some parts of the video that are kinda quiet, and i can't trust the auto-generated captions so thanks for actually doing that

    • @the_neon_08
      @the_neon_08 ปีที่แล้ว +1

      Smaller creators? There's already 500k views after not even a week

    • @crackerpacket7
      @crackerpacket7 ปีที่แล้ว +13

      @@the_neon_08 smallER lol. There are some creators with millions of subs who won't bother to run their videos through a caption program. But yeah, I get ur point lol

  • @BraveJ28
    @BraveJ28 4 หลายเดือนก่อน +1

    24:51 its a ball, its ballin

  • @DashSpiderJumpscare803
    @DashSpiderJumpscare803 2 หลายเดือนก่อน +2

    23:19 bro has beef with the move trigger and a block💀

  • @RayMapa73
    @RayMapa73 5 หลายเดือนก่อน +201

    14:22 he said ‘find out after these messages’ and I actually got ads 💀

    • @jamesw9411
      @jamesw9411 2 หลายเดือนก่อน +3

      Same

    • @GuyKev
      @GuyKev 2 หลายเดือนก่อน +2

      same

    • @GeeHer
      @GeeHer 2 หลายเดือนก่อน +1

      Same

    • @beckthegorilla
      @beckthegorilla 2 หลายเดือนก่อน +1

      SAME LOL

    • @bwwanimations
      @bwwanimations 2 หลายเดือนก่อน

      Bruh thats crazy it did for me too

  • @crazycanyon3028
    @crazycanyon3028 ปีที่แล้ว +423

    I’m hoping that the reason the 2 unreleased levels look like that is so that people can see what he wanted to show off early on before they spread it out and so that people can try and spot hidden and quick things to make them seem more interesting and that he made this part knowing he would change is later
    I hope

    • @JonathanScarlet
      @JonathanScarlet 11 หลายเดือนก่อน +21

      As someone who's not a GD player, that seemed quite obvious to me. It's a mix of "spot the new mechanic" and "flashy level design" without really caring for how it looks to actually play because the new stuff will be spread out in the final release to be a bit more digestible, whereas here the only thing that needs to happen is to make it all just look cool plus maybe hinting that this would be a Demon level you could play in the end (which I do hope you guys get to whenever this releases/released; I think you'd love it once you understood the mechanics more.)

    • @themittenkitten_wastakenfromme
      @themittenkitten_wastakenfromme 11 หลายเดือนก่อน

      69. so don’t like.

    • @lswan6389
      @lswan6389 10 หลายเดือนก่อน

      I actually got an ad

    • @SupercellularChaos
      @SupercellularChaos 10 หลายเดือนก่อน +5

      @@JonathanScarletit’s just that robtop has never done this before

    • @Chessplayer1719
      @Chessplayer1719 7 หลายเดือนก่อน

      If explorers ever gets realeased, it should be *the first RobTop extreme demon*

  • @unbindallgaming7556
    @unbindallgaming7556 2 หลายเดือนก่อน +1

    The ToE2 misplaced background tile genuinely ruined my day. that's my favorite level and I never noticed it but now I'll never unsee it 😭

  • @lolylolydab
    @lolylolydab ปีที่แล้ว +90

    The new level sneak peeks seem more like a visual show than something fun to play

  • @kwisowofer9872
    @kwisowofer9872 ปีที่แล้ว +29

    I think the portals just being completely gone is meant to show how the portals don’t have to be in portal form. They still give you a relatively safe indicator when the mini change or gravity change occurs, and it is a reoccurring thing instead of a one-off occurrence, so I would consider them pretty well-designed.

    • @gnarled128
      @gnarled128 ปีที่แล้ว +3

      Agree with everything except for the one invisible mini with the spider orb. A potion is fine, the arrows for the gravity swap make enough sense, but the only orb that's been established to change the gravity is the blue orb. That should be held as true.

  • @FoxReber
    @FoxReber 4 หลายเดือนก่อน +1

    This is the first video I watched from cologne, and I've been a massive fan ever since.

  • @TheGeographyNerd
    @TheGeographyNerd 4 หลายเดือนก่อน +2

    “Find out after these messages!”
    *ad starts playing*

  • @XcreatorGoal
    @XcreatorGoal ปีที่แล้ว +15

    I think you had very reasonable points in your video about Geometry Dash. It's important to note that earlier levels in the game were better because they introduced new features in a more controlled way. They didn't have as many features to work with, so each level could focus on showcasing a single feature. However, when the game started to become bigger, like with the 2.0 update, RobTop had to throw all the features into a single level, like Geometrical Dominator, which made it less cohesive and less focused on a single theme.
    Regarding the 2.2 levels, I think if they also followed the circumstances RobTop used in levels like Clubstep, the community would be enraged, because 2.2 is a very big update and RobTop had to show all his work in a single level. This is understandably hard, but it can be overwhelming for players and make the levels feel less cohesive.
    I honestly don't mind when many things get introduced into a single level, as it shows me that I'm getting far into the level and gives a certain atmosphere. However, other players may feel differently. The level "Explorers" is a 16 star demon, which will probably only be unlocked after you reach 40 secret coins, and by then you would've played thousands of online levels and knew that triggers exist. And I'm pretty sure that "Dash" will have to be unlocked with the map or something like that.
    Overall, I think the major problem with these newer levels is that updates take too long, which leads to tons of new features being showcased in a single level. It would be great if the game could strike a balance between introducing new features and maintaining a clear theme in each level.
    Great vid :)

    • @GDColon
      @GDColon  ปีที่แล้ว +6

      Thank you x!

    • @tfninjadoom3427
      @tfninjadoom3427 ปีที่แล้ว +3

      This comment embodies my feelings perfectly, I feel like the Map is a good roadblock to introduce the 2.2 features before you play Dash, and Explorers is just sitting there behind 40 coins of grind.
      I respect Rob Top for the work he has put into this game that has become such a fabulous community we are a part of, and I can't wait to play 2.2 when it comes out!

    • @therealcrimsongd
      @therealcrimsongd 2 หลายเดือนก่อน

      Hi two of the best gd youtubers!

  • @joshuavo1429
    @joshuavo1429 ปีที่แล้ว +80

    The analysis from stereo madness to deadlocked felt like a journey, well done

    • @joshuavo1429
      @joshuavo1429 ปีที่แล้ว

      @GD Smile true but I just prefer 1.0-2.0 levels

  • @Shadowsilence-bts
    @Shadowsilence-bts 2 หลายเดือนก่อน +5

    Ok, but you can't tell me that the dash song doesn't go hard

    • @SomeTouhouPlayer
      @SomeTouhouPlayer หลายเดือนก่อน +1

      Especially the final part

  • @user-ih2yt7im9d
    @user-ih2yt7im9d 2 หลายเดือนก่อน +1

    The second bro said find out after these messages an ad came up after he said that PERFECT TIMING

  • @terramarc
    @terramarc ปีที่แล้ว +25

    I think that the 2.2 levels seeming like custom levels might just be that Robtop saw how everyone was adjusting to how custom levels switch up what you know and figured that it was okay for him to do the same because the core fanbase will be warmed up to that kind of thing already. It’s not that they were so filled that it seemed like a custom level, it’s that they were deliberately made to not only look like a custom level but also showcase how it’ll be so much easier to do custom level gimmicks.

    • @GDColon
      @GDColon  ปีที่แล้ว +21

      yeah i feel like the new levels pander to the wrong people

    • @macul76
      @macul76 ปีที่แล้ว +5

      @@GDColon i feel like you cant really blame robtop cause he has to show you this madness of an update in a short period of time
      he cant just leak the whole level to ease you in with each mechanic having their own 10-20 second part although robtop could have leaked all of the mechanics on twitter in the form of short leak videos ( like he did)

    • @sakurahikxri
      @sakurahikxri ปีที่แล้ว +6

      @@macul76 But you don't have to show _everything_ in one level though? Some things can be left unused, custom levels are there for you anyway. I agree with Colon that, a level should be focused on just a few mechanics, like polargeist with jump orbs. 2.2 levels are just... a mess. Explorers feel like LIMBO all over again.

    • @macul76
      @macul76 ปีที่แล้ว

      @@sakurahikxri good point but mine still stands
      Plus im not the best at gd so i guess i shouldnt really be speaking

  • @DiamondOrPoor78
    @DiamondOrPoor78 ปีที่แล้ว +33

    I remember when I first played Geometrical Dominator and I thought you had to hold on the rainbows to make you jump farther and didn't realize that holding was an actual part of the Robot's mechanics for the longest time

  • @Stuff_Fan
    @Stuff_Fan 2 หลายเดือนก่อน

    This is a great video! Love how you use the icons that you get on the level before, and I love how much comedy is randomly there! Also, I feel like dash wasn’t a placeholder?

  • @thaneejongjitsukwittaya884
    @thaneejongjitsukwittaya884 4 หลายเดือนก่อน +1

    Knowledge about orbs:
    Purple(pink) =mini cube. Yellow = cube. Blue= ball green =swing(2.2). Purple(2.2)=spider. Dash orbs= wave/ship straight fly

  • @The_Anti-Guide
    @The_Anti-Guide ปีที่แล้ว +27

    I have to disagree on the invisible spikes in Electrodynamix
    For those of us who were a little too fearful of Demon levels (me), this was a good way to introduce invisible objects for people who had otherwise never seen them before. It's simple and you learn it pretty quickly with few repercussions (unlike later in the level)

    • @snakerat4161
      @snakerat4161 ปีที่แล้ว +5

      could've used it somewhere earlier, or close after in the level, not just right after introducing speed :C

    • @GorillaFan_32
      @GorillaFan_32 ปีที่แล้ว

      i dont like that part

    • @rkpyi8616
      @rkpyi8616 ปีที่แล้ว +1

      Its my favourite part because i feel like a pro everytime i pass that invisible spike

  • @dreamsdicc1817
    @dreamsdicc1817 ปีที่แล้ว +136

    The way stereo madness was made is actually perfect for a first level

    • @markerpurplemarker1901
      @markerpurplemarker1901 ปีที่แล้ว +5

      That's nice and all. But remove the two triple spikes.

    • @roughlyunderscore
      @roughlyunderscore ปีที่แล้ว +10

      @@markerpurplemarker1901 I think it's a good way to show the boundaries of a cube at normal speed

    • @markerpurplemarker1901
      @markerpurplemarker1901 ปีที่แล้ว +2

      @@roughlyunderscore good point

    • @GhostedGamer
      @GhostedGamer ปีที่แล้ว

      @@roughlyunderscore ^

  • @dronemasterhalloweendude2479
    @dronemasterhalloweendude2479 3 หลายเดือนก่อน

    I like your dynamics is fairly easy for me. I really love that level.

  • @lorygames
    @lorygames 4 หลายเดือนก่อน +1

    when he said "find out after these messages" in clubstep an ad played lmao

  • @Kollin539
    @Kollin539 ปีที่แล้ว +61

    I love that colon makes videos about all the stupid things I’ve thought about before. Like this is exactly what I thought about when I saw explorers

  • @Spubbily01
    @Spubbily01 ปีที่แล้ว +24

    Honestly though Geometrical Dominator is my favorite level in this game. It may be gimmicky, but I feel like it has 1 theme: Chaos. Idk why but I absolutely how it always keeps you on your toes wondering what will throw you off next. I know it's not for everyone but for me I just love how hectic it is.

    • @TrainWreckYT
      @TrainWreckYT ปีที่แล้ว +3

      I love geometrical dominator, it's very underrated and fun to play when memorised.

  • @The_Real_SmartAlic
    @The_Real_SmartAlic 3 หลายเดือนก่อน +1

    when he said "find out after these these messages" an add played and thought is was on purpose then I rewound the video and realized it was just hilarious timing LOL 😂

  • @user-mk4ug5gq2m
    @user-mk4ug5gq2m หลายเดือนก่อน +1

    The final thoughts area made me feel like I was going to cry for some reason 💀

  • @starbeam7679
    @starbeam7679 9 หลายเดือนก่อน +593

    Rob should make, like 8 new levels. Each one revolves around 2 or 3 mechanics that work well together, and some should be easier. There could very easily be a medium level that revolves just around the new camera controls, which is really easy to understand. The 2 levels shown would then be the demons or insane levels added, with some sightreading tweaks.

    • @itsxtrababe
      @itsxtrababe 8 หลายเดือนก่อน +13

      the map?

    • @leflyathon
      @leflyathon 7 หลายเดือนก่อน

      i thoguht that the map would be for platformer levels @@itsxtrababe

    • @TOJRRN
      @TOJRRN 7 หลายเดือนก่อน +3

      Guess what, RobTop released 2 levels

    • @persistentgoofball
      @persistentgoofball 7 หลายเดือนก่อน +18

      That would make us wait til 2025 💀

    • @TOJRRN
      @TOJRRN 7 หลายเดือนก่อน +3

      @@persistentgoofball 2026*

  • @howtoleavetowncarseatheadrest
    @howtoleavetowncarseatheadrest ปีที่แล้ว +75

    I really liked that Colon changed the icon after every level, it's a small detail but still gives the player an idea of how much freedom you have in terms of customization.

    • @LMGroupieGirl
      @LMGroupieGirl ปีที่แล้ว +4

      He made it to where like on jumper, he wore can't let go, and on time machine, he wears jumper

    • @howtoleavetowncarseatheadrest
      @howtoleavetowncarseatheadrest ปีที่แล้ว +4

      @@LMGroupieGirl my point exactly

  • @GD_Cr8sett0
    @GD_Cr8sett0 3 หลายเดือนก่อน

    I can't stop seeing this. This is the content that all gd youtube needs.

  • @AwesomeJaneUniverse
    @AwesomeJaneUniverse 8 วันที่ผ่านมา

    I immediately fell in love with the invisible spikes at the start of Electrodynamix after realizing how it synced with the music

  • @RealEmerald
    @RealEmerald ปีที่แล้ว +35

    I think the reason that the 2.2 levels are so overwhelming is because there are so many new features that Rob had to show off.
    Hopefully things will improve in 2.3, as Rob said that he would only spend about 6-ish months per update after 2.2 came out. This should mean Les features per update, leading to less overwhelming levels.

  • @letinain2645
    @letinain2645 4 หลายเดือนก่อน +323

    Now that the 2.2 is out, I absolutely agree with the ending points about the gimmicks

    • @joell4393
      @joell4393 4 หลายเดือนก่อน +6

      Do you think Explorers "+" section will be changed? When it releases eventually

    • @Waavvyy
      @Waavvyy 4 หลายเดือนก่อน +2

      ​@@joell4393I feel like a few indicators have been but it's still the same mechanic

    • @devron5256
      @devron5256 4 หลายเดือนก่อน +14

      ​@@joell4393iirc Rob said Explorers hasn't been released yet because he completely redid it so I'm guessing it's going to be at least tweaked

    • @Itz_Kipp
      @Itz_Kipp 3 หลายเดือนก่อน +7

      Im still sad the sideways spider at the start is still there, dash is such a good level but this introduction to the amazing mechanic that is going sideways is just introduced like nothing. The part after the swing copter section is literally perfect for it, why the f does that spider part have to be that way 😭

    • @Grayfang1
      @Grayfang1 3 หลายเดือนก่อน +2

      Like that part in dash just isn’t too sight-readable, sad

  • @marcusbrown5781
    @marcusbrown5781 2 หลายเดือนก่อน +2

    28:42 Little did GD: know he has created a meme

  • @user-nt7eg4vp5k
    @user-nt7eg4vp5k 4 หลายเดือนก่อน

    i didn't expect an ad to ricksha off my wall into my face when you said "lets find out after this short break."

  • @whitish1968
    @whitish1968 ปีที่แล้ว +34

    I love how the icons used in these completons are what a player would have unlocked by the time they get to that level.
    Stereo madness is obviously the default icons, but as you go on you can see more development in the player's icons as they beat more levels and unlock more of them. Great touch!

  • @99Venom
    @99Venom ปีที่แล้ว +20

    The point you made about gameplay visuals getting removed in 2.2, such as the mini portal and hitting blocks is on point. I thought about that a lot and I 100% agree. Something I don't like in 2.2 is that new gameplay mechanics have no indicators, such as the timewarp, gravity, arrow triggers. You have no idea what's about to happen with you. If you look at old updates, each speed change arrow, each gravity portal/pad/orb had its own color. Why are 2.2 features being added without visual indicators? That's a topic you should totally consider talking about in a video. Good stuff dude

  • @popkat
    @popkat 3 หลายเดือนก่อน +2

    Bro shouldn't be a gamer. Bro should be a writer

  • @CrystalloSaurus-crystal
    @CrystalloSaurus-crystal 4 หลายเดือนก่อน +2

    14:20 i love how an ad shows up right here (atleast for me)

  • @TressaAimuuru
    @TressaAimuuru ปีที่แล้ว +159

    The 2.2 previews look like those levels that bring together all the mechanics you were taught within various other levels as like, some boss stage, rather than some form of introduction
    It'd be pretty cool if there were various small sized levels that taught you these things, leading to unlocking a level that puts it all together in a cool display
    Like Rhythm Heaven Remixes or something like that

    • @petrikhorr
      @petrikhorr ปีที่แล้ว +4

      literally the adofai joke, 22-1 sticky ceilings

    • @abicto
      @abicto ปีที่แล้ว +2

      Isnt that literally adofai tho?

    • @syrusgrove8682
      @syrusgrove8682 ปีที่แล้ว +3

      Yeah but I also feel like we need a level like that for everything up until Fingerdash. Which I feel like the fanmade Press Start full version fits since it also introduces a 2.2 mechanic along with bringing together everything introduced up until Fingerdash.

    • @bluep3rz
      @bluep3rz 11 หลายเดือนก่อน +1

      I have a feeling that all the Subzero levels will be integrated into the game for this exact purpose.