Super Geometry Dash Gem Hunt 64 (By Me)

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  • เผยแพร่เมื่อ 28 พ.ค. 2024
  • I made a "bad" flash game inside of Geometry Dash. Here's a full playthrough of it along with some dev commentary, and a discussion about why people might not have liked it.
    Level ID: 98076904
    GD Username: Colon
    🎵 Level Music:
    NSMB- The Mushroom Waltz by Jester667 (104854)
    super mario mix by dill11 (22019)
    Super Mario Land Medley by megawolf77 (285813)
    Mario's pwnd Slide by m477zorz (29483)
    🎵 Other Music:
    The Secret Cave (The Tower level 3)
    Forest from Super Mario Bros. Wonder
    📙 Chapters:
    0:00 - Intro
    1:05 - Why I made it
    1:30 - Easy stages (1-6)
    4:06 - Should it be 7 moons?
    5:05 - Medium stages (9-10)
    5:56 - Hard stages (11-14)
    8:00 - Boss stage (15)
    8:48 - Ending + coins
    9:49 - What game inspired this?
    🎨 Character art by Loafee! / loafeebuns
    🎨 Shrine background by NetBa! / netba_art
    ------------------------------------
    🎮 Second Channel - @GDSemicolon
    🐦 Twitter - / therealgdcolon
    💻 Website - gdcolon.com
    If you're reading this, remember to rate 5
  • เกม

ความคิดเห็น • 2.9K

  • @GDColon
    @GDColon  5 หลายเดือนก่อน +1703

    UPDATE: As of writing this, the level was regraded to 9 moons. Everyone wins now!

    • @konker4243
      @konker4243 5 หลายเดือนก่อน +65

      Man I just beat it this morning 💀 it was a really fun level though

    • @polishlithuaniainanutshell5146
      @polishlithuaniainanutshell5146 5 หลายเดือนก่อน +5

      kool

    • @azulmodz
      @azulmodz 5 หลายเดือนก่อน +4

      ok coolio first

    • @CorbinGarcia
      @CorbinGarcia 5 หลายเดือนก่อน +10

      i havent played the level yet but from what i see from this video it looks very fun and fits the old rating

    • @FijiAura_GD
      @FijiAura_GD 5 หลายเดือนก่อน +7

      When you update the gd save explorer, can you make it so you can edit the values of diamonds and diamond shards, plus mana orbs. Nothing else, as i am NOT paying $5 for megahack.

  • @randomentertainment3302
    @randomentertainment3302 5 หลายเดือนก่อน +4120

    The problem is that almost no one understood the reference, which isn’t too surprising, but damn some people seem to genuinely think that this is GD Cologne’s peak level design

    • @GDColon
      @GDColon  5 หลายเดือนก่อน +1312

      i feel old :(

    • @dootdoodle569
      @dootdoodle569 5 หลายเดือนก่อน +342

      i’m sure i’m younger than a handful of the games this level is parodying and i still got the reference, people are uncultured smh

    • @MadgamerX
      @MadgamerX 5 หลายเดือนก่อน +69

      @@GDColonhe feels old :c

    • @christopherschwab7571
      @christopherschwab7571 5 หลายเดือนก่อน +51

      It wasn't really that, they just got the wrong idea of the reference. They probably thought it was just based on the full game.

    • @XFSEO
      @XFSEO 5 หลายเดือนก่อน +8

      @@GDColon You’re not alone

  • @AeonAir
    @AeonAir 5 หลายเดือนก่อน +518

    This is one of my favorites in 2.2 so far. Im in love with platformer levels, but they definitely feel too short. This is awesome

    • @Nexylve
      @Nexylve 5 หลายเดือนก่อน +12

      Agreed, Playing old mario and sonic flash games was the best part of my childhood. and this level captured most of the things really well, especially the low quality unregistered hypercam that was found on a lot of old youtube videos back in the day. Never expected a level like this on Geometry Dash.

    • @StubMyToe
      @StubMyToe 5 หลายเดือนก่อน +4

      stop capping gayon

    • @Leneuinst
      @Leneuinst 5 หลายเดือนก่อน +2

      It is cool so far.

    • @fuckfurries553
      @fuckfurries553 4 หลายเดือนก่อน +2

      Cap

    • @derpbot9067
      @derpbot9067 4 หลายเดือนก่อน

      yoooo it's Aeon! how ya doin

  • @martingaray197
    @martingaray197 5 หลายเดือนก่อน +91

    I didn't expect to comment on this video because I'm horrible at writing in English, but I found it necessary to tell you, thank you.
    This level is an ode to newground games and the like, from the coins scattered around, the sounds, the platform you have to walk on because it doesn't take you. All of this reminds me of my childhood-early adolescence, and the hours I spent with those games. I enjoyed it too much, don't let your happiness be ruined by people who didn't understand the concept.
    PS: the detail of the unregistered hypercam 2 is pure gold, I love it.
    PS2: How I hated you in the lava level for having to make the way back afterwards, but frustration and taking out even the creator's dead is part of the Newgrounds game experience

    • @martingaray197
      @martingaray197 5 หลายเดือนก่อน +7

      btw i was thinking in a game called "super yoko adventure" o something like this (copyright magic) but it was watch mario starcatcher 2 and having a trip to my childhood, I remember perfectly how much I hated those platforms but how much fun I had in computer classes when they gave us time to play. Thank you for this beautiful memory in the form of GD level
      (we are so old)

    • @marciplakias4210
      @marciplakias4210 3 หลายเดือนก่อน +1

      your great

    • @UpdateFreak33
      @UpdateFreak33 หลายเดือนก่อน +1

      this should get hearted

    • @liampowered1820
      @liampowered1820 26 วันที่ผ่านมา

      Your not bad at english at all

  • @bruex2277
    @bruex2277 5 หลายเดือนก่อน +957

    I agree with the comment on the demon thing. Most platformer demons feel a lot easier than normal demons.
    I think it's because of checkpoints. If you put a checkpoint after each room, it means the player can just forget about the previous part after they complete it.
    But in normal demons, the player must memorize the whole level and beat it in one go.

    • @curiouscreator8806
      @curiouscreator8806 5 หลายเดือนก่อน +37

      If I were to make a platformer extreme demon, I'd go as far as to make the player heckin' suffer, and by that, I mean that I will put absolutely no checkpoints in the level if I were to make a platformer extreme demon to give the player a true challenge. Ever since there was only one platformer demon, I always thought platformer extreme demons would not have checkpoints. After hearing about I Wanna Be The Guy, I was expecting absolutely no checkpoints, and... there were checkpoints.
      I'd rather make a platformer extreme without checkpoints than with checkpoints. Just saying.

    • @laserslime
      @laserslime 5 หลายเดือนก่อน +78

      The problem with removing checkpoints is that it would just raise the difficulty in a very frustrating way. I really hope that people will manage to push the difficulty of plattformer without getting rid of checkpoints.

    • @Neodel
      @Neodel 5 หลายเดือนก่อน +8

      @@laserslime I mean some games like just shapes and beats have a justified use of checkpoints, normal levels have checkpoints but bosses don't, it could be something like that

    • @petrilinsqui9816
      @petrilinsqui9816 5 หลายเดือนก่อน +49

      I think that the inflated demon difficulty is mainly because of everyone being:
      - Much worse at plataformer levels compared to normal ones
      - People judging difficulty by the amount of time taken and not considering the fact that everyone is bad rn
      In terms of checkpoints being detrimental to demons, i think people will just learn how to integrate checkpoints into levels whilst still making them hard and fun. It has been less than a month since the update, everyone still has a lot to learn

    • @MrBrineplays_
      @MrBrineplays_ 5 หลายเดือนก่อน

      ​@@Neodeljsab... Hey that gives me an idea what gd level I'll make next

  • @ihopxe4058
    @ihopxe4058 5 หลายเดือนก่อน +809

    tbh my only real problem is that this level is NOT 7 moons in any way. Robtop was crazy not making it a demon

    • @GDColon
      @GDColon  5 หลายเดือนก่อน +558

      Platformer difficulties are all over the place right now. But I'm confident that we'll all eventually figure something out

    • @alexgaming4156
      @alexgaming4156 5 หลายเดือนก่อน +42

      No way it’s gd cologne

    • @minecrafter7850
      @minecrafter7850 5 หลายเดือนก่อน +39

      Yeah. I definitely agree. Although, colon doesn’t deserve the hate. It’s all RobTop’s fault.
      Edit: Well, it is kinda colon’s fault, but not entirely. He didn’t know about platformer difficulty before.

    • @OrangeyGuy
      @OrangeyGuy 5 หลายเดือนก่อน +2

      @@GDColonhi

    • @golden_rod
      @golden_rod 5 หลายเดือนก่อน +3

      @@GDColon we won't
      until 2.3 probably

  • @robiginal6458
    @robiginal6458 5 หลายเดือนก่อน +58

    I absolutley understood that the level was an homage to old flash games. The platforms not moving you with them was one of my favourite details.

  • @SomeonePT_
    @SomeonePT_ 2 หลายเดือนก่อน +4

    The trowback this level gave actually hit hard. As soon as I saw the newgrounds loading screen i knew i was in for a good one. The gameplay is frustrating and I love it for that.
    Thanks Colon, this is such a good tribute to old flash games.

  • @MoldyGD
    @MoldyGD 5 หลายเดือนก่อน +409

    Me and some friends had so much fun playing through this in call!!! The difficulty got harder progressively and I really don’t see any issues. It sucks that so many people dislike this, especially for something as little as the moon rating. Maybe it’s worth a little more than 7 moons but that didn’t ruin the experience for me at all!
    Edit: I also perhaps would’ve liked some sort of progress indicator. Being 10 levels deep and not knowing how much more was left was a little scary 👀

    • @neochrispogi
      @neochrispogi 5 หลายเดือนก่อน

      Hi moldy i love your videos!

    • @neochrispogi
      @neochrispogi 5 หลายเดือนก่อน

      Also moldy theres this channel impersonating you called @Moldy_GD

    • @Shemiryy
      @Shemiryy 5 หลายเดือนก่อน

      okay!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! got it.

    • @MUSA_SMSW_OFFICAL
      @MUSA_SMSW_OFFICAL 5 หลายเดือนก่อน +1

      Hi moldy! Hi colon! You guys are some of my favorite TH-camrs! I’m glad to be here!

    • @officialAmpersand
      @officialAmpersand 5 หลายเดือนก่อน

      I agree, i thought there would be 10 levels but it just kept going and going and going...

  • @UnknownPlayer7755
    @UnknownPlayer7755 5 หลายเดือนก่อน +230

    the only issue i have with this level is when you hold jump when directly under a block, it shatters your eardrums.

    • @ok-fm8tu
      @ok-fm8tu 5 หลายเดือนก่อน +29

      thats not just only in this level, its in many other levels

    • @Earththeplanet572
      @Earththeplanet572 5 หลายเดือนก่อน +14

      Infinite jump generator

    • @Unnamed922
      @Unnamed922 5 หลายเดือนก่อน

      You just have sensitive eardrums stfu lmao

    • @mite3959
      @mite3959 5 หลายเดือนก่อน +19

      Many old Platformers have goofy features like this so it's fitting lol

    • @hexagon250
      @hexagon250 5 หลายเดือนก่อน +4

      why would you do that in the first place

  • @H3llKeeper1
    @H3llKeeper1 3 หลายเดือนก่อน +6

    How can you NOT love this? As a meatboy deathless vet and classic doom enjoyer i really love the style this level's going for, little options menu and (most importantly imo) the gameplay! It's super fun collecting coins and dodging (SYNCED WITH MUSIC BTW IT'S SOOO COOL) projectiles! This is the most fun had in platformer so far, and hearing your voice like this in the video makes me really sad. I guess Stormfy was right after all.
    So thank you Colon, off to a great start! Can't wait to see more from you!
    (oh by the way on level 15 you can try speedrun your way to the platform if you don't want to wait)

    • @Hellothe414
      @Hellothe414 3 หลายเดือนก่อน +1

      :( people in this generation rn man, not having as much as having to play flash games

  • @silverstar6880
    @silverstar6880 4 หลายเดือนก่อน +3

    I'm so glad someone knows about Super Mario 63! And the level felt amazing when I played it. Great job!

  • @nate981
    @nate981 5 หลายเดือนก่อน +390

    My issue with the level was that later on almost all of the stages were based on moving objects(and having to move your character along with the platforms was not very fun). Having to worry about like 4 or 5 different moving obstacles at the same time was where it fell short to me.

    • @mite3959
      @mite3959 5 หลายเดือนก่อน

      That's more of a skill issue ngl, no offense, but git gud at Platformers in general if you want to have a chance with >5* levels (granted they're rated how they deserve). I recommend just combing the Platformer Games section of CoolMath Games or some other website like that

    • @Exshem
      @Exshem 5 หลายเดือนก่อน +28

      Obviously we are not yet fully accustomed to platformer mode, considering we've been an autoscroller for a decade.

    • @GDColon
      @GDColon  5 หลายเดือนก่อน +104

      Personally I like that kind of gameplay, I feel like it's the most logical step for any platformer that doesn't have enemies/fighting since you don't want it to be TOO static and boring. Just you vs a somewhat harsh environment. If you can rest after every small move the stakes are way lower

    • @officialbeefy
      @officialbeefy 5 หลายเดือนก่อน +48

      @@GDColonStill, having too many moving objects can make the overall experience feel stressful and very confusing. It’s better to mix it in with several different obstacles, or perhaps even using less moving objects, in my opinion.

    • @SomeCowguy
      @SomeCowguy 5 หลายเดือนก่อน +12

      @@GDColon then the star rating should be higher, because that level causes me more pain than speedtek

  • @Tiza
    @Tiza 5 หลายเดือนก่อน +334

    Man, the level is more than good. I think it maintains the essence of the old Flash game style very well and the level design is super entertaining. Forget what people say, you have talent!

    • @dirp_dcb9531
      @dirp_dcb9531 5 หลายเดือนก่อน +8

      I’m really glad many people are getting the old flash game vibe

    • @brandonduong3582
      @brandonduong3582 5 หลายเดือนก่อน +5

      bro shut up the gameplay is so annoying

    • @Da_FB
      @Da_FB 5 หลายเดือนก่อน +4

      Its rlly nostalgic

    • @CalebIthink
      @CalebIthink 5 หลายเดือนก่อน +5

      @@brandonduong3582 skill issue

    • @von_daphnel
      @von_daphnel 5 หลายเดือนก่อน +4

      @@brandonduong3582 skill issue

  • @din0br074
    @din0br074 4 หลายเดือนก่อน +1

    The level really was a good nostalgia trip. I have tons of fond memories playing those crappy bootleg Mario games on my old busted up laptop and your level perfectly captured them in all of their janky glory. keep up the good work 👍

  • @penguin380
    @penguin380 4 หลายเดือนก่อน +6

    I have to say I really liked the final level boss laser beam. It was like you said very similar to The Binding of Isaac, and I felt that was a really cool way to create a callback/reference. Overall all the love letters to original series and flash games were so cleverly put, and honestly, I love it! Very fun level for sure!

  • @terramarc
    @terramarc 5 หลายเดือนก่อน +301

    Can’t believe there wasn’t one FIRE IN THE HOLE besides the normal face at the end. You really held back for a gd player, colon

    • @gloomysdays
      @gloomysdays 5 หลายเดือนก่อน +21

      im gonna be real fire in the hole is not funny at all
      LEAVE ME ALONE 😭😭😭😭

    • @bilingualfish4246
      @bilingualfish4246 5 หลายเดือนก่อน

      @@gloomysdays THANK YOU for saying that. Fire in the hole and lobotomy levels are like the gd community's excuse for sucumming to brainrot

    • @MirageZephyr
      @MirageZephyr 5 หลายเดือนก่อน +39

      @@gloomysdays fire in the hole

    • @EHMM
      @EHMM 5 หลายเดือนก่อน

      @@gloomysdays FIRE IN THE HOLE!!!!!!!!

    • @umbra_xi6547
      @umbra_xi6547 5 หลายเดือนก่อน +19

      @@gloomysdays fire in the hole

  • @R3ALITIY
    @R3ALITIY 5 หลายเดือนก่อน +196

    I’m reliving my childhood with this video. As someone who actually played terrible and sometimes great flash games I’m going to enjoy playing this level I can’t wait to make a video on it.

  • @ToxicSoul03
    @ToxicSoul03 4 หลายเดือนก่อน +1

    this level is so cute. Like I loved this and enjoyed it a lot. It has such a nice charm! I’m glad you made it

  • @poojajain4915
    @poojajain4915 หลายเดือนก่อน +1

    2:59 Colon: Something thats not worth complaining.
    Also Colon: WHY IS THERE NO INDICATION THAT YOU WILL DIE THERE!?!?

  • @SnowyFrost-x3
    @SnowyFrost-x3 5 หลายเดือนก่อน +246

    I really like this level because it proves that a level can be hard with checkpoints, I feel like removing checkpoints in a Platformer Demon would just be artificially increasing the difficulty and would just be to make it harder, difficult things and annoying things are separate after all.

    • @StopDropDash
      @StopDropDash 5 หลายเดือนก่อน +9

      I mean loss of progress is technically artificial quality but it’s also the reason geometry dash is so successfull, starting over making late level % deaths be the thing to explode the game

    • @StopDropDash
      @StopDropDash 5 หลายเดือนก่อน +3

      But yes in platformer checkpoints are kinda necessary

    • @SnowyFrost-x3
      @SnowyFrost-x3 5 หลายเดือนก่อน +3

      ​@@StopDropDash That's fair, plus since updates fell and the difficulty of custom levels increased so I see why people see checkpoints in Platformer demons as making it too easy, I feel like that thought will probably lessen as time goes on and better Platformer demons are released

    • @ViIvaNunner
      @ViIvaNunner 4 หลายเดือนก่อน +4

      honestly my main problem with a lot of the platformer levels ive played so far has ben long stretches with no checkpoints. its plain annoying to have to redo like two sections youve already beat just to get an attempt at the next bit. it works for the regular mode cause thats basically the whole point and practise mode is there to help when youre stuck on a section; but unless the level specifically wants you to do a perfect run; be it just how the level is or if its just for a coin; it just doesnt work for platformers. especially since not just having one button leaves a lot more difficulty on the execution

  • @JoshuaoGD
    @JoshuaoGD 5 หลายเดือนก่อน +95

    The way the boss died is so funny to me. Just the slap on the head with the box. Really good level! :)

  • @Funnyguy2763
    @Funnyguy2763 4 หลายเดือนก่อน +57

    The fact that alot of people hate that level, it's actually good

  • @Moon_Sushie
    @Moon_Sushie 4 หลายเดือนก่อน

    thanks for unlocking some childhood memories when you mentioned mario starcatcher 2. I remember getting mad at the moving platform stuff as a kid and now seeing what the name is I might go revisit the game if it's been saved. Amazing level. Many people already pointed out the problem with it being the lack of understanding the reference but to those who do it's a cool level

  • @FireJojoBoy
    @FireJojoBoy 5 หลายเดือนก่อน +265

    It's really fun seeing creators actually not caring and just having fun for once! This level has a lot of personality

    • @KubaPuppy
      @KubaPuppy หลายเดือนก่อน

      so true!!

  • @mite3959
    @mite3959 5 หลายเดือนก่อน +276

    DO NOT CHANGE A THING!!! As someone who _actually_ plays Platformers outside of GD, I love this level's:
    1) Level Design - Each level felt unique with gimmicks and fun to play through!
    2) Pacing - I love the short, challenging level format present in so many Platformers, and this is no exception. I never got bored of a lengthy level or disappointed at a short one!
    3) Aesthetic - You *nailed* the Flash game design PERFECTLY. It felt so nostalgic and beautiful!
    4) Inspiration - Flash Platformers were my childhood, and I still play them to this day, so this level is 100% approved by me!
    5) Difficulty Balancing - I'm pretty bad at platformers, yet it only took me 40 minutes or so (WHICH IS FINE FOR A PLATFORMER LIKE THIS). GD players are just really bad at Platformers, like back in the day with levels like The Nightmare. Trust me, this will be a similar situation where people a few years later will laugh at how we thought it was 10 stars when it was really 7 or 8.
    Edit: Another possible theory I have is that people view Platformer mode as SMM levels (as intended) rather than seeing the potential of them being like the Platformer Flash games (which I am most familiar with). Your level works as the First World of a fairly average-difficulty game, but people complain that it's long because it's a whole world. In normal GD, length usually equates to difficulty because you have to restart, but here, the overall difficulty is much lower due to the checkpoint system. People just have to get over the fact that it's not a conventional SMM level but rather one of those short yet fun Platformer games!
    Edit 2: I'd say I'm pretty equal between GD skill and Platformer skill, so FYI, it takes me about the same time to beat 7* levels in normal GD so yeah lol, it's a perfectly balanced level!
    Edit 3: I also want to state how I feel about the level system too. Most people are going to use Platformer mode like SMM, but I've always played those Platformer Games that have a cool gimmick and use it throughout a couple dozen levels and I just LOVE this format! PLEASE make more levels with this format (and feel free to use higher quality graphics) because those games are SO MUCH FUN!!!

    • @50Steaks68
      @50Steaks68 5 หลายเดือนก่อน +12

      The biggest difference between this and flash games? Upon exiting, your ENTIRE PROGRESS IS RESET.

    • @daridon2483
      @daridon2483 5 หลายเดือนก่อน +8

      @@50Steaks68 That's a thing that robtop should change in 2.21. Add an option to the persistant triggers and checkpoints so they are kept upon exiting the level, and make the "restart with no checkpoint" the true restart which resets these values

    • @femboyyandereking
      @femboyyandereking 5 หลายเดือนก่อน +2

      I do not have the time to spare and read all of that.

    • @50Steaks68
      @50Steaks68 5 หลายเดือนก่อน +3

      @@daridon2483 agreed, but the option for permanent checkpoints must ABSOLUTELY be toggled on by default.

    • @rapidfirefox9115
      @rapidfirefox9115 5 หลายเดือนก่อน

      what does smm stand for

  • @KubaPuppy
    @KubaPuppy หลายเดือนก่อน

    When I played it for the first time I loved how every level/checkpoint was a single screen, I want to make a level like this but I still need to learn a BUNCH of 2.2 stuff. The level is very creative, Loved the level and I hope you make more kinds of levels like this

  • @nicolaslopez7264
    @nicolaslopez7264 4 หลายเดือนก่อน +2

    Bro, I was doing random list today, and I came across this, surprisingly for most of you, I loved it, every bit of it, I didn’t read that it was made by GDCologne, but that just makes it better.

  • @Unreadablefx
    @Unreadablefx 5 หลายเดือนก่อน +5

    Jeez those replies are something else. I think the fact that most of the people playing gd right now have never touched a platformer game ever plays a part in it. There's a massive difference between the first time I started playing celeste and the time I started beating grandmaster maps for example lol. I think that kinda explains why people find your level way more difficult than it actually is (i genuinely think this level could be a 6 star.), and people just need time to get used to this sort of gameplay tbh. I am sure longer platformer levels will slowly become the norm in a few months.
    Nice level btw! I don't usually think about the way I play these types of levels, but your level got me thinking in a fun way!

    • @sparkist7441
      @sparkist7441 5 หลายเดือนก่อน +4

      Yea most gd players are literally being introduced to platformer gameplay with this update. Having a level like this this early into the update is prolly the reason for all the hate comments lol

  • @gdjustian
    @gdjustian 5 หลายเดือนก่อน +149

    I love how faithful you kept it to the original source while keeping the gameplay fun. It probably took me a good 15 minutes first try and I had fun. I love how you gradually brung up the difficulty instead of throwing the player right into it. Like others mentioned, the hate comments I feel came from the fact that it got rated -- let alone rated 7 moons --but ignoring that detail and just playing the level for what it is truly is an experience if you understand all the little references.

  • @khobzaaaa
    @khobzaaaa 4 หลายเดือนก่อน +4

    it KILLS me how bad people are at this to say this is a demon

  • @galaxythefox7432
    @galaxythefox7432 3 หลายเดือนก่อน +1

    I played different (but still similar) flash games when I was a little kid, and I absolutely love the aesthetic of this level. The player not moving with the platform is an amazing touch btw, I love that :)👍

  • @cyaniire6924
    @cyaniire6924 5 หลายเดือนก่อน +123

    This level has really put forth the incredibly massive skill issue everyone has with platformer levels right now lmao. When I first saw the comments, my first thought was "oh no. are there no checkpoints for each level or what." Nope! It's just that people aren't used to spending more than a minute on levels and actually enjoy them.
    Hopefully this will change with time though. Nice level :)

    • @cyaniire6924
      @cyaniire6924 5 หลายเดือนก่อน +3

      Oops, rip my heart. :(

    • @themustardman219
      @themustardman219 5 หลายเดือนก่อน +6

      For me it's just hard to deal with the slightly slippery movement of platformer mode on mobile

    • @jacobweiser9732
      @jacobweiser9732 5 หลายเดือนก่อน +2

      ​@@themustardman219yeah, platformer mode on mobile is pretty buggy, hopefully rob will smoothen it out in 2.21

    • @cubex6342
      @cubex6342 5 หลายเดือนก่อน +4

      "not used to spending more than a minute on levels"
      My brother in christ have you heard of extremes?

    • @denadeniil1567
      @denadeniil1567 5 หลายเดือนก่อน

      @@cubex6342 He talks about star/moon grinders

  • @netba_art
    @netba_art 5 หลายเดือนก่อน +527

    this level was a blast to play, the last levels definitely got a little annoying but I think it's just to say how well you captured those old platformer flash games. really charming and well done on it!

    • @minecrafter7850
      @minecrafter7850 5 หลายเดือนก่อน +7

      Yeah. I think that’s the point. Colon did it well!

  • @Adever12
    @Adever12 4 หลายเดือนก่อน +8

    I played the level, and it was quite fun! Also now that 2.2 came out with the random trigger, I’m going to recreate your random level video but bigger :)

    • @ItzFlowerGMD
      @ItzFlowerGMD 3 หลายเดือนก่อน

      donation and no comments? how?

    • @Adever12
      @Adever12 3 หลายเดือนก่อน

      @@ItzFlowerGMD my comment got buried lol

    • @ItzFlowerGMD
      @ItzFlowerGMD 3 หลายเดือนก่อน

      ​@@Adever12 sad

  • @Frostlith
    @Frostlith 3 หลายเดือนก่อน

    This level was fukin amazing, I didn't even know you made it. Good job man

  • @sad_cube
    @sad_cube 5 หลายเดือนก่อน +29

    I think the biggest problem with platformer levels is that you get rewarded ONLY if you beat the entire thing. And since you cant leave the level and come back later to a checkpoint they have to be shorter to not be frustrating. With normal levels full clear is short, so you can stop and come back at any point, but with platformers if you leave not only you are not rewarded you also have to once again spend a lot of time to get to the part you got stuck on

    • @armixzz4185
      @armixzz4185 4 หลายเดือนก่อน +1

      That's true

  • @TerrariaPaul
    @TerrariaPaul 5 หลายเดือนก่อน +10

    8:38 dont tell me i was the only one waiting for FIRE IN THE HOLE

  • @Laidbacknoob
    @Laidbacknoob 4 หลายเดือนก่อน +1

    DUDE THIS LEVEL SLAPS!!! Im in LOVE with this level.. PLEASE make another in this style but make it a bit harder and add more coins.
    I have a few ideas such as adding a tower mode or making a speed runner mode just an idea. LOVE THE LEVEL KEEP UP THE GOOD WORK! :))

  • @jimmy50908
    @jimmy50908 4 หลายเดือนก่อน +1

    I played this as one of the first community-made platformer levels before I knew about your channel. I thought it was a really cool level because it was long enough to have lots of different mechanics, but not so that it became boring; each stage felt unique. It was also really satisfying to complete it because it took me a long time to do so but was still fun & frustrating in a good way that geometry dash always gives me.

  • @mustard_bread
    @mustard_bread 5 หลายเดือนก่อน +24

    I love how well used the “Box That Kills Stretched Monster” trigger. Nice work!

    • @nicholasstanton9575
      @nicholasstanton9575 3 หลายเดือนก่อน

      Ez reference to the crate that floats up and down trigger

  • @AmaviGD
    @AmaviGD 5 หลายเดือนก่อน +108

    This level is like post-irony, i like it

  • @NothingNothing12
    @NothingNothing12 4 หลายเดือนก่อน

    I really love the level that you made (even thought I can't beat it yes I know I'm quite bad at plat.) The block design was nostalgia and I like that the moving platforms don't move you because then it will be to free. I also like that THE LEVEL HAS CHECKPOINTS LIKE YOU DON'T LOSE YOUR PROGESS FULLY. Anyway great level Colon.

  • @lpgb3141
    @lpgb3141 4 หลายเดือนก่อน

    You're level is awesome and I enjoyed every last second of it (except for the 10000 trials for the 3rd coin lol). It directly went to my fav list. Would love a part 2. Don't listen to much to people's complaint and continue to create what you like

  • @Pixelcraftian
    @Pixelcraftian 5 หลายเดือนก่อน +110

    I loved this stage, got stuck on Level 9 and accidentally exited on Level 10. Still a wonderful 10 levels I got through, might try my hand at it again :)
    Please make another one, these are incredible lol

    • @mite3959
      @mite3959 5 หลายเดือนก่อน +2

      Yoooo Pixelcraftian!!!
      Glad to see you here!

  • @or_mine_6263
    @or_mine_6263 5 หลายเดือนก่อน +75

    I actually liked this level when I played it, I found it very charming and nostalgic. I think the majority didn't understanded the purpose of the level :((

    • @daridon2483
      @daridon2483 5 หลายเดือนก่อน

      The hate probably came from people having the wrong perspective on platformers
      People think of platformers as just short and difficulty levels (kind of like challenges), which works yes, but super gd gem hunt proves it can be full-on games too. Thing is, people look at this lasting longer than usual and it just throws them off, especially considering the rating.
      Honestly robtop should add more options to show time length on the level menu. Like instead of just "Platformer" make it "Plat. Challenge" (short, like The tower XXII), "Plat. Adventure" (medium, like forsaken city) and "Plat. Game" (long, like super gd)

    • @nsiti4724
      @nsiti4724 4 หลายเดือนก่อน

      I'm sure almost everyone understood the level reference but the problem is that almost everyone hates it because the gameplay is terrible
      It may be very nice and all but it is horrible zzzzzz

  • @liamjones8249
    @liamjones8249 5 หลายเดือนก่อน +7

    10:48 FIRE IN THE HOLE

  • @Steamworker_Evolair
    @Steamworker_Evolair 4 หลายเดือนก่อน +4

    Idk why everyone was complaining about the level being too long, it really isn't. Just got done playing it, and honestly it felt like the perfect length. Didn't really find it to be too hard either (Granted, i am the kind of psychopath who likes playing modded celeste so it's very probable my difficulty gadge is just permanently out of whack lol [EDIT: Ok i wrote this out before watching the video, yeah i was very much referring to strawberry Jam in particular. In a weird twist of fate, Treehive (the level shown in the example) is probably my favorite level from the hack so far (although admittedly I'm still partway through the advanced level set, so that's still liable to change), so, uh, what are the odds lol]). Only level i had trouble on was 13, but that was just on me for choking right at the end, once i realized that the pillars marked where the fireballs were it was smoother sailing from there. I believe i had about 110-ish deaths when i finished, and half of those were from 13

  • @efranckor_27
    @efranckor_27 5 หลายเดือนก่อน +183

    didn't tried it yet and as you said, it is better to play it for what it is, more than for the moons (otherwise you will be mad bc is not demon). Love the passion putted on the references, and the end was peak cinema.

  • @Funky_Mode
    @Funky_Mode 5 หลายเดือนก่อน +212

    This level did not deserve all the hate. I loved it!

    • @quxro_
      @quxro_ 5 หลายเดือนก่อน +23

      well i hated it! 🔥🔥

    • @codenatex2690
      @codenatex2690 5 หลายเดือนก่อน +5

      Okay E2zt that's your opinion :/

    • @CalebIthink
      @CalebIthink 5 หลายเดือนก่อน +7

      @@quxro_ skill issue

    • @Neptune._.
      @Neptune._. 5 หลายเดือนก่อน +3

      @@quxro_ your pfp tells me everything 😂

    • @muchDOGE_
      @muchDOGE_ 5 หลายเดือนก่อน +1

      This guy is dillusional

  • @yoerikelchtermans475
    @yoerikelchtermans475 4 หลายเดือนก่อน

    Im so excited to see what more you will make as platformer levels if this one is just to learn the new editor

  • @Riverskeleton2006
    @Riverskeleton2006 4 หลายเดือนก่อน

    Personally I loved this level (starting with the low quality and the unregistered hypercam 2) some levels were hard but fun to try and try as well, keep doing levels like this:)

  • @advance64bro
    @advance64bro 5 หลายเดือนก่อน +24

    I highly suggest adding checkpoints to some of the major chokepoints.
    This level is amazing and I felt broken when seeing people hate this great level, it captures the old flash appearance well, and the hypercam is a really nice touch!
    Great level GD colonge!

  • @qwertyquop
    @qwertyquop 5 หลายเดือนก่อน

    i only saw the beginning where you introduced the level as something a majority of people disliked, but once i played it later i absolutely got the reference! it was so honestly really nice to have something call back to those times, so the gameplay gets a pass from me
    super mario star catcher two :D
    although my favorite mario flash game has to be super mario flash and its sequel

  • @jbritain
    @jbritain 5 หลายเดือนก่อน +1

    I don't know how anyone could think this was intended to be polished and good considering the insightful commentary you've made on other levels lmao

  • @xianlucax
    @xianlucax 5 หลายเดือนก่อน +17

    i grew up with flash games and instantly knew what the level was going to be when i saw the name lmao
    loved the level, you really nailed the early 2000s flash game vibe and it generally felt very fair and just fun to play

  • @bobthegreattest
    @bobthegreattest 5 หลายเดือนก่อน +105

    This level was brutal for a 7*. I spent way too much time on this level only to give up on level 14. It was a good level though just lured me and other people into a level that was much harder than it looked

    • @Brizzle12341
      @Brizzle12341 5 หลายเดือนก่อน +9

      I get where you're coming from but I feel like is level is AT MOST a 9*, sure it's fairly long and there's a few levels that are pretty tough, but the two or three hard sections don't instantly skyrocket the level to a demon tbh.

    • @bobthegreattest
      @bobthegreattest 5 หลายเดือนก่อน +5

      @littlebrizzle552 I agree with you. I was most definitely not worthy of a demon though, as you said as although the gameplay is hard on some places, it doesn't exceed insane at any point

    • @nicholasstanton9575
      @nicholasstanton9575 4 หลายเดือนก่อน

      Guys stop critisizing

    • @kinggamereon653
      @kinggamereon653 3 หลายเดือนก่อน

      how did you make it through room 13 and quit at 14? 13 took me like 60 attempts, 14 took 2

    • @TTHMskibob
      @TTHMskibob 3 หลายเดือนก่อน

      Why does it get hate? Well yeah, it's ugly, but it's purposely ugly to match the atmosphere of an old mario game! And the gameplay is very fun!

  • @KeeganPlays
    @KeeganPlays 5 หลายเดือนก่อน +6

    I made a comment similar to this on your community post, but after watching this vid, it made me want to say it again:
    Colon, you did great on this. I may have some bias having grown up on flash games myself, but really, it was fun, it was challenging, and felt like a true nostalgia blast!
    Thank you for the effort you put into this community, and dont let the negative comments get you down! 'v'
    (Also, just wanna say, I really appreciated those Super Mario 63 and VVVVVV mentions. Feels like nobody nowadays knows those games DX)

  • @xd3athclawx554
    @xd3athclawx554 5 หลายเดือนก่อน

    I will admit that the whole premise, regardless of gameplay is very cool, and is nice to see pulled off so well. I liked the platforms and how they didnt slide you with their momentum, yeah you have to move yourself with the platform but it also allows for more precise movement on moving stuff which is nice. I had a bit of a skill/luck issue with dying to the last input in later levels multiple times in a row, but that's on me.
    What I had a problem with was just some of the gameplay itself. There was a couple times where you had to dodge fireballs whilst on a moving platform which required either some luck or extremely tight timing and placement of your icon. I would've also liked the bosses laser attack to either be a bit slower firing, or have some more noticeable clue its going to fire but have it be more randomly firing. Felt very easy to complete after realising how often and how long it fired. (except that one part with the moving platform that you had to purposely miss once to have an easier time. But realistically these are all small details on the whole thing. Also would've preferred it be 10 moons, but I can see where 9 came from.
    There are a few platformer mode issues I have such as no practice mode (possibly able to switch between different checkpoints too) and being able to quit out of a platformer level and come back to it on the latest checkpoint you unlocked (although I can see why this isn't a thing it does make longer platformer levels kinda artificially harder seeing as it took me like 3 hrs to beat IWBTG but I had to do that straight without breaks.)

  • @belxinfiltration1076
    @belxinfiltration1076 5 หลายเดือนก่อน +3

    BRO WHAT?When I found this level, I didn't even notice that you built it. I passed this level for 50 MINUTES because I suck in platform mode and on the last 5 levels I sat and was like, "the author is just scum, whoever it is, he's going to die in agony!" lmao, I can't understand why this level is rated as "harder" and not "easy demon". But in any case, the level turned out to be interesting, I did not give up on it and went through it to the end. Keep making levels, it turns out cool, I would like to play your other levels

  • @rotar-5078
    @rotar-5078 5 หลายเดือนก่อน +3

    9:50 YESSS I KNEW IT, mostly bc of the non-stick platforms
    man, you really managed to capture the vibe of that flash game in the level
    maybe it's a bit too long, but i still loved playing it through

  • @Alex-tm4fz
    @Alex-tm4fz 2 หลายเดือนก่อน +1

    The room with two fire balls going at the same time was the room that killed me the most 😂

  • @noobgamingbg2280
    @noobgamingbg2280 4 หลายเดือนก่อน +1

    Even though I've never played games like Mario, I still find the them fun and creative good job cologne pls make more levels like this 😊

  • @vortex6328
    @vortex6328 5 หลายเดือนก่อน +17

    This level was a nice nostalgia trip! And also made me realize that having unrestricted internet access as a kid was the best/worst thing to happen to me 😅

  • @maxito9984
    @maxito9984 5 หลายเดือนก่อน +5

    tbh, when i first played the level i understood immediately what it was trying to reference, so i didn't care about the design and instead laughed about the hypercam and noticed how well you recreated the look of those old flash games, 10/10 level i liked it a lot

  • @karuma6635
    @karuma6635 4 หลายเดือนก่อน

    i found this level in the trending tab and was super happy to see all the sm starcather 2 refrences, one of my favroite mario flash games as a kid!

  • @NY_Gaming185
    @NY_Gaming185 4 หลายเดือนก่อน

    Seems super fun and I would love to play it. I feel you with the old fan-made Mario Games on Newgrounds, I always used to play them. This level will really help with skill and levels im starting to build.

  • @ukasz4416
    @ukasz4416 5 หลายเดือนก่อน +18

    As a kid, I loved playing those old mario games, especially Super Mario Starcatcher 2, making the level feel like a return to the past, to my childhood. Good job getting that authenticity to old flash games, I love it

  • @JoSephGD
    @JoSephGD 5 หลายเดือนก่อน +17

    I agree with the mindset that this level's difficulty is inconsistent with the levels that surround it. However, much of the issues with longer levels in platformer mode is the lack of a togglable "save and quit" feature, which would allow players to continue from the last checkpoint they reached upon re-entering the level. Due to the lack of it, levels have to be designed in a way where most players of their target skill level have to be able to beat it in one sitting, and most creators took the route of making short levels to compensate for the lack of this basic feature.

    • @mite3959
      @mite3959 5 หลายเดือนก่อน

      Yeah lol, imagine Mastergame without that 😅

    • @cubex6342
      @cubex6342 5 หลายเดือนก่อน

      Yes, this exactly

    • @barra352
      @barra352 5 หลายเดือนก่อน

      That was my biggest concern about the platform mode and it seems it is becoming a big problem about those levels. Makes me wish that 2.2 should've been delayed honestly.

    • @user-id5du7cz5x
      @user-id5du7cz5x 5 หลายเดือนก่อน

      The last official platformer level (“The Secret Hollows”) in particular NEEDS this feature. Having to complete that bossfight at the end of an already long level in one sitting is just, ugh. I really wish you could just decide to finish off the bossfight later

    • @GGsquared
      @GGsquared 5 หลายเดือนก่อน

      The fact that practice mode isn’t even available for platformer levels yet makes it even worse. You just have to jump into it blind

  • @Deez.hugenuts
    @Deez.hugenuts 5 หลายเดือนก่อน

    This level looks amazing nice one colon

  • @Voriqo
    @Voriqo 4 หลายเดือนก่อน

    I gonna be totally honest now… i love your level, it looks so fun and i would love to play it

  • @nehuensio
    @nehuensio 5 หลายเดือนก่อน +4

    this level makes me realize that there's a lot of potential for levels based in flash games, maybe we can do something like a koopa's revenge or something, it would be very good

  • @gamma204
    @gamma204 5 หลายเดือนก่อน +16

    It's kinda good, no "Fire in the hall", no effect spam, no normal face. It's better than than the 2.2 recent tab

    • @BenjaminM.21
      @BenjaminM.21 5 หลายเดือนก่อน +1

      I agree. Like, what is wrong if you want to replicate the old games. People only liked it because of the fire in the whole issue

    • @Quasarel
      @Quasarel 5 หลายเดือนก่อน

      I'd argue It's bad exactly for all those reasons that you listed

    • @BenjaminM.21
      @BenjaminM.21 5 หลายเดือนก่อน +1

      @@Quasarel so, if he added the stuff, his level would never get rated

    • @Hyban123
      @Hyban123 5 หลายเดือนก่อน

      Setting the bar very high here

    • @gamma204
      @gamma204 5 หลายเดือนก่อน +1

      @@BenjaminM.21 yeah true

  • @AcanadianGamer_imdumblo7
    @AcanadianGamer_imdumblo7 4 หลายเดือนก่อน

    This looks so cool! I don't think I could play it cuz I'm not that good, but the mechanics and the visuals are also cool

  • @kiettuan2256
    @kiettuan2256 4 หลายเดือนก่อน

    I thought level 10 was the toughest I have to beat but oh man level 15 drove me crazy, I couldn't find out a way to beat this level until my friend found out that I need to wait for the platform. The level is hard but really fun, thank you for making this level

  • @dinoplant1372
    @dinoplant1372 5 หลายเดือนก่อน +6

    4:06 .I feel like the reason why people hate platformer levels that are long is because of a lost of progress when they quit. In a normal level if you die at the end you have to restart or just quit the level and lose nothing, but in platformer, if you die at the end, you first get mad, then want to quit, then realize if you quit you have to do everything again and lose checkpoints, then you have a good run and die again. It is losing checkpoints that make dying and quit not an option.

    • @Rabek44
      @Rabek44 5 หลายเดือนก่อน +2

      this is why i think checkpoints should never be in platformer demons, it makes it feel more punishing to quit and less rewarding to win and kinda ruins the demon difficulty in general, demons should be something you need skill for, not something can just grind the whole day until you get lucky

    • @dinoplant1372
      @dinoplant1372 4 หลายเดือนก่อน

      I totally agree

  • @GeoBlitzy
    @GeoBlitzy 5 หลายเดือนก่อน +3

    One of the best apology videos i’ve watched

    • @sizzled1273
      @sizzled1273 3 หลายเดือนก่อน +1

      Bro I was just scrolling how did I find u 💀

  • @Zack207
    @Zack207 5 หลายเดือนก่อน

    This level actually looks awesome. I don't usually play much online levels since I'm a very casual geometry dash player, the most interesting thing I've done is 100%ed all of the robtop stuff, but I'm gonna probably play this one. Level design looks really good, I love the theme of it, and hearing that you kept speedrunning in mind is really cool as a speedrunner of Mario Odyssey and a couple other games. Sorry to hear it got a lot of unreasonable hate :(

  • @Ampheon181
    @Ampheon181 4 หลายเดือนก่อน +2

    The compilation of bitesized challenges was a great choice. The length of a level shouldn't have too much sway on its rating if it has good checkpoints imo. The level of difficulty was just right for 7-9 moons.

  • @homson2137
    @homson2137 5 หลายเดือนก่อน +8

    10:33 bro just want to make lobotomy level

  • @amazingmrpig6369
    @amazingmrpig6369 4 หลายเดือนก่อน +5

    0:12
    “Hi, hello”
    Somethings missing..

  • @kristoffarkas9052
    @kristoffarkas9052 4 หลายเดือนก่อน

    I was looking for fun levels yesterday, when I this one. I did'nt know that you were the one who made😅 I really enjoyed it.

  • @wyattbarrera1138
    @wyattbarrera1138 5 หลายเดือนก่อน +1

    You shouldn’t be sorry it’s a level that bring back the memories and isn’t one that you complete first try. I love it!

  • @RandomDootBoi
    @RandomDootBoi 5 หลายเดือนก่อน +5

    i honestly think this is a really good level with work put into it and i see what you mean by the old games that can be good and can be back and i love how it is mario themed and i love mario themed games, its a really good level and if people don’t like it dont let them stop you from building what you want to build:)

  • @NoShytSherlock
    @NoShytSherlock 5 หลายเดือนก่อน +21

    Dear gd cologne, your level is not bad at all, but the real issue is that it kinda breaks Newton’s first law of physics that states:
    “An object at rest remains at rest, or if in motion, remains in motion at a constant velocity unless acted on by a net external force”.
    So, In our case, in other words, the f*cking platform you made should stick with my icon’s ass.
    Thank you 😃
    (I love gd cologne)
    (You are not a furry)

  • @gabhwz
    @gabhwz 4 หลายเดือนก่อน +1

    at first I HATED this level, however, when I came across your video and understood that it had a lot of references, I started to love the level :P

  • @therealilikecats
    @therealilikecats 4 หลายเดือนก่อน +2

    6:32 I think Bloons is the best Flash game. It created Ninja Kiwi’s most popular gaming series to exist.

  • @evolatile3871
    @evolatile3871 4 หลายเดือนก่อน +3

    The biggest problem I had was the heavy reliance on moving platforms, none of which had any physics for friction. Meaning you would die because you couldn't keep yourself on the platform. This became a detrimental problem in levels 10 and 11. I stopped at 11 cause it was annoying the hell out of me.
    If you added friction physics to the moving platforms, later levels would be so much more manageable.
    However, I picked up on the style immediately, and it is a pretty level.

  • @tyronium2
    @tyronium2 5 หลายเดือนก่อน +4

    i loved this level, i did think the 7 star rating was too low but i played it for the experience and it was awesome

  • @hruben222ruben5
    @hruben222ruben5 4 หลายเดือนก่อน

    I love these level retrospectives people are making on their creations. One of the best gd trends

  • @FrostYT4444
    @FrostYT4444 4 หลายเดือนก่อน +1

    DAMN you made this? I played it and didn't even register when I glanced at the name of the creator. I kinda just zoned out and played. I think it was pretty fun!

  • @julienbronsch5039
    @julienbronsch5039 5 หลายเดือนก่อน +3

    1:12
    Dude I remember playing Super Mario World Flash 2 on my grandparents PC when I was 5.
    I might search this up agian so that I can finally compleate it (I think there were 20 levels and I only got to lvl 12 or something if its the game Im thinking of)

  • @NetheriteMiner
    @NetheriteMiner 5 หลายเดือนก่อน +5

    I didn't really have a problem with the star difficulty - I knew that platformer difficulties would be wacky for a long time - my problem was with the sudden jump in difficulty as you go through, it feels like around level 9 or 10 and beyond are demon difficulty and everything before it is 5, which is why it averages out to 7 stars in the final product. Maybe I just have a skill issue, but I would have liked a steadier difficulty increase.

  • @Pizzaroll669
    @Pizzaroll669 4 หลายเดือนก่อน +1

    I don’t know why but I just love to hear people ramble on about something most people wouldn’t give a shit about for halve an hour. :)

  • @purpluxed
    @purpluxed 4 หลายเดือนก่อน

    this was a great level, i was playing it while streaming it to my partner. as we both love mario games this was definitely a fun level to play

  • @tobysuren
    @tobysuren 5 หลายเดือนก่อน +4

    6:54 honestly, level 11 was significantly harder. the timings on the fireballs were much tighter in level 11 whereas here it felt like for the most part the only difficulty was not making a mistake.

  • @SpaceAnaster
    @SpaceAnaster 5 หลายเดือนก่อน +5

    5:24 why did this actually sync with the music

  • @unnamedscribble
    @unnamedscribble 4 หลายเดือนก่อน +1

    9:30 "if you look at the level, its pretty straightforward" *proceeds to show over 100 triggers*

  • @iSuckAtEveryhting
    @iSuckAtEveryhting 5 หลายเดือนก่อน +1

    personally, this is a really cool callcabk to all these old mario flash copies, i think it’s called bad because of the length and the theme. people just probably are used to the normal featured formats. the theme is very well created, and you did a crazy job with the crazily terrifying & confusing 2.2 mechanics. it’s just been 10 days since 2.2, yet you already mixed up many 2.2 usages in a really fun way. still is a hundred times better than my levels btw. and the best thing of everything, the ending is a true MASTERPIECE. i really wonder why people hate this, although it might be an unpopular opinion.
    final results: 6.5/10, ending scene: [beyond infinity]/10.

  • @delta1454
    @delta1454 5 หลายเดือนก่อน +4

    Very cool video thank you cologne