Advanced Freestyle Linework Blender

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 167

  • @themomenthom
    @themomenthom 3 ปีที่แล้ว +134

    this tutorial was just 2 minutes? so much content, yet straight forward delivery, love it

  • @sentient.studio
    @sentient.studio 3 ปีที่แล้ว +29

    FINALLY, SOMEBODY WHO ACTUALLY KNOWS WHAT THEY ARE TALKING ABOUT!!

  • @BourkeMedia
    @BourkeMedia 3 ปีที่แล้ว +41

    I had some luck avoicing the "double white lines" effect by using the same settings as Jordan, but changing the white line thickness to 5, to match the black, then adding a "2D Offset" modifier in the "Geometry" tab, with a setting of 1 for the X value. I haven't tested it out thoroughly, but it looks good on the Suzanne head.

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +7

      Nice! I'm glad people are improving on this idea.

    • @francescodeluk5522
      @francescodeluk5522 3 ปีที่แล้ว +2

      I tried this but it wasn't working for me on simple straight buildings, then I added a 1 offset to the Y value as well and it worked better but i was getting some strange line intersections. however taking a better look at the lorn video i saw the same strange angles forming so they probably used some similar settings and It's surely good enough for me.

    • @PCgmesforever
      @PCgmesforever 2 ปีที่แล้ว

      I'm pretty new with freestyle lines but, in attempt to avoid the mentioned double white lines, wouldn't it work to just set the thickess of one of them to "inside" and "outside" to the other (cause by default it is set to center which makes them overlap and cause the problem )

  • @BRJoinGames
    @BRJoinGames 3 ปีที่แล้ว +14

    This tutorial is just insane, you can make so much stuff with this information. Thank you so much my dude, you're a blessed soul

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +1

      No problem! Glad I could help!

  • @reesevaliquette9433
    @reesevaliquette9433 3 ปีที่แล้ว +26

    The fact this only has 3000 views shows that youtube's algorithm is busted

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +5

      Thanks for the support! According to the analytics the "algorithm" is responsible for roughly 2,200 of those views. Lol

  • @TheProfessionalTutor
    @TheProfessionalTutor 9 หลายเดือนก่อน

    You have no idea how long I've been looking for the Anvil video by Lorn. Seen it dozens of times, forgot about it a year or so later and it never came back to me. Was thinking of learning 3D in Blender and came across your video. I just came to the realisation that this video is actually the reason for me to get into Blender and building in a similar black and white high contrast style. Fucking amazing, thanks!

  • @veecel
    @veecel 3 ปีที่แล้ว +2

    I watched the Anvil video and your Metro Future after this GREAT tutorial. I came across this video via the TH-cam algorithm. Thanks for sharing.

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว

      Oh yeah the Anvil video is next level. Very cool stuff. If you're into that kind of stuff all of Lorns animated music videos are incredible.

  • @strange.dreams
    @strange.dreams 2 ปีที่แล้ว +2

    I have been looking for a tutorial like this for the Anvil style for so so so long. Thank you!

  • @意志幻象
    @意志幻象 3 ปีที่แล้ว +3

    You are great!just remember this:even you don't get many views,your video is much better than 99% videos about blender,they kept saying rubbish things all the time!

  • @sphinxxsphinxx7335
    @sphinxxsphinxx7335 2 หลายเดือนก่อน

    I love this style, very nice and easy to recreate, especially if you have addons like Buildify or similar, it allows you to focus only on the animation without wasting too much time on materials, painting and similar things, I'm trying to use it to create a kinematics and this video was very useful to me.

  • @goroseitto
    @goroseitto 3 ปีที่แล้ว +9

    Man, this video is extremely good. On point and precise!!!! Thanks, you need to be known!!!

  • @kayralacivertafsar
    @kayralacivertafsar 3 ปีที่แล้ว +35

    its a lil bit late but there's another way if its only black and white:
    1- open freestye
    2- go to passes and activate "As Render Pass"
    3- render the scene with normal light and material
    4- go to compositor tab and click use nodes
    5- plug the image to color ramp, set it to constant and tweak it until you satisfy
    6- plug the freestyle into to invert node
    7- invert the color ramp and use that as factor of inverting freestyle
    8- mix the color ramp and inverted freestyle
    9- booom you done

    • @MatheusLeston
      @MatheusLeston 2 ปีที่แล้ว +10

      Maybe even easier: use the material described in the video, make the freestyle color white and in the compositor just plug both the image and freestyle into a mix node set to difference.

    • @kayralacivertafsar
      @kayralacivertafsar 2 ปีที่แล้ว +3

      @@MatheusLeston ohhh thats smart too. I dont know why i didnt think that. 👍

    • @kay7293
      @kay7293 ปีที่แล้ว +2

      Sorry to bother but what do you mean on step 7, invert the colour ramp. I'm kinda of noob.

    • @Losjo4093
      @Losjo4093 ปีที่แล้ว +2

      ​@@kay7293switch the places of the white and black thing

    • @Benjamin-vx2ot
      @Benjamin-vx2ot 10 หลายเดือนก่อน +1

      @@MatheusLeston genius :) thx

  • @mylesdotapp
    @mylesdotapp 3 ปีที่แล้ว +7

    Great tutorial! I was just able to achieve this exact effect with just one Freestyle line group by giving Freestyle its own render pass, and then using a big compositor node group to effectively have the same Freestyle stroke show up as white on a black surface, and black on a white surface.

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +3

      Where there any advantages? Did it render faster?

    • @mylesdotapp
      @mylesdotapp 3 ปีที่แล้ว +5

      @@jordantrouttOG For me the advantage is that the freestyle line is one stroke no matter if it's white on black or black on white -- so it sort of eliminates the double-stroke look due to the second thicker Freestyle line set. I'm still working out some small kinks but I think it looks pretty nice. Versus your method, I saved about 7 seconds (34 sec vs 41 sec) on this test scene I hastily threw together: imgur.com/a/Is3wsA2
      Thank you for the inspiration :)

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +4

      @@mylesdotapp Oh That's awesome!

    • @mylesdotapp
      @mylesdotapp 3 ปีที่แล้ว +6

      @@jordantrouttOG Here's my compositor node setup: i.imgur.com/O99Nx7x.png

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +4

      @@mylesdotapp Looks nice. You should post a quick walk through. Lots of people are interested in freestyle right now.

  • @KaitoKaze
    @KaitoKaze ปีที่แล้ว

    super straight forward content, yet still very informative with how thing work and fundemental! 10/10!

  • @hermask815
    @hermask815 3 ปีที่แล้ว +1

    Thanks from someone who also loves Lorn, not only Blender.

  • @datamoshii
    @datamoshii ปีที่แล้ว

    thanks for uploading this, super underated tut tbh

  • @JSVS_Animation
    @JSVS_Animation 3 ปีที่แล้ว +2

    I hope this video explodes, it's too good to be hidden wisdom. Thanks for the break down!

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว

      Thanks! I'm glad it was helpful.

  • @nay_brazuca
    @nay_brazuca 3 ปีที่แล้ว +2

    Thank you so much for this video! Short and to the point!

  • @pxy-gnomes9781
    @pxy-gnomes9781 5 หลายเดือนก่อน

    Ohh! So many interesting CG referencial Graphism's problems solved at once. Great job!
    Even though I'm not using that very intriguing dual Freestyle solution which I believe would be the most difficult part (I'm on a Line Art Modifier approach), that B&W Shader is great and I was precisely struggling to find a good solution for that these days... even looking after 10+ Tutorials on the subject! But you've nailed it (works on Blender 4.1)! Also, did you know that, because the Material Output Node is being followed by a Shader type Node (and not a Color type Node), it will interact with the Color of the Light Objects in the Scene? Of course, in the main aesthetics of that kind, it's pure Black & White that is needed; but that's an interesting feature that your Shader setup already is allowing for!
    I wonder if the dual Black & White adaptive Strokes of your Freestyle solution, is achievable on a Line Art Modifier setup.

  • @edgymushroom
    @edgymushroom 2 ปีที่แล้ว

    OMG. if I could id hug you, my dude.
    PLEASE make more tuts like this.
    Subbed.

  • @lithium534
    @lithium534 2 ปีที่แล้ว

    Great tut. Smart way to do it.
    My PC is going to love freestyle.

  • @pentothalic
    @pentothalic ปีที่แล้ว

    Great tutorial, surprised it took two years for me to come across it. thanks for making it!

  • @jaimepena2052
    @jaimepena2052 2 ปีที่แล้ว +1

    Massive thanks! I would just add that in the compositing section. People should add a mix node. Plug the image to upper image in the mix node and the freestyle to lower image.

  • @ChaosStep
    @ChaosStep 2 ปีที่แล้ว +2

    Followed to the letter, but I don't get white or black lines rendered. Just solid white or black faces.

  • @fam8416
    @fam8416 10 หลายเดือนก่อน

    i might be a little late to this but i was just modeling a pokeball from acreus for my fiancee and i wondered how it would look in this style, thanks!

  • @jenovaizquierdo
    @jenovaizquierdo 2 ปีที่แล้ว

    Dude this is really awesome, you made me subscribe, looking forward to see more awesome tutorials from you.

  • @lois3356
    @lois3356 2 ปีที่แล้ว

    i love that Anvil video!

  • @Comicdud
    @Comicdud 3 ปีที่แล้ว +2

    woah thats sick dude awesome

  • @ovaldreamx4397
    @ovaldreamx4397 3 ปีที่แล้ว

    Ok, 2 minutes, precise and packed with info. I'm subscribing rn

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +1

      Thanks!

    • @ovaldreamx4397
      @ovaldreamx4397 3 ปีที่แล้ว +1

      @@jordantrouttOG srry if this has been already answered somewhere else. But how did you do the background on your awesome metrofuture video? Is it done in blender or you render with a transparent background so you can add an image in post?

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +1

      @@ovaldreamx4397 I actually drew that image of the clouds in blender with the grease pencil and then then saved it as an image and then I rendered the MetroFuture video with a transparent background and added the image in the back with the compositor.

    • @ovaldreamx4397
      @ovaldreamx4397 3 ปีที่แล้ว

      @@jordantrouttOG That's clever! And it should save up quite a bit of render time I guess haha

  • @mikem727
    @mikem727 3 ปีที่แล้ว +1

    Getting ready to launch my first comic... You are a life saver, subscribed👍

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +2

      That's awesome!

    • @mikem727
      @mikem727 3 ปีที่แล้ว +2

      No sir YOU are awesome

  • @JRHainsworth
    @JRHainsworth 3 ปีที่แล้ว +1

    To get fully white outlines in the black areas, render one pass without freestyle, render the white freestyle on its own and the black freestyle on its own. Then use the original render as a mask for the 2 freestyle passes.

  • @BakTokyoOoi
    @BakTokyoOoi 3 ปีที่แล้ว +1

    This is really amazing ! This is the shortest, the quickest and the best tutorial ever! Thank you ! I saved a lot of time!

  • @brandankelly4907
    @brandankelly4907 2 ปีที่แล้ว +1

    After he makes the loop cuts on the building, what does he do? Inset? Scale them down?

  • @Ingomaijana
    @Ingomaijana 2 ปีที่แล้ว

    Thank you brother...Man I wish everything was this fast

  • @itzderpdoodle6937
    @itzderpdoodle6937 3 ปีที่แล้ว +1

    Just found this, great tutorial, straight to the point and well done!

  • @inxendere
    @inxendere ปีที่แล้ว

    Filling that ian hubert shaped hole in my heart. Sub earned

  • @rayaneahceneamrouche7026
    @rayaneahceneamrouche7026 ปีที่แล้ว

    Thank you so much for this, it really helped

  • @CaptainItalia12
    @CaptainItalia12 ปีที่แล้ว

    Amazing! :) Thanks for sharing it! :)

  • @marcfuchs6938
    @marcfuchs6938 3 ปีที่แล้ว

    This is very useful for somewhat minimalistic and stylized content (like shown). If you want to use it on more complex stuff (for example, when there is any level of transparency in the scene), you'll immediately stumble upon it's hefty limitations. Which is why I'll rather stick to outlining via good old Solidify modifier and shaders.

  • @makentoarts986
    @makentoarts986 ปีที่แล้ว

    Amazing work, thank you so much for sharing!

  • @3dartstudent973
    @3dartstudent973 3 ปีที่แล้ว +1

    That looks so so so coooool

  • @miatatude5362
    @miatatude5362 2 ปีที่แล้ว

    Cool Update for anyone interested: there is now a draw line modifier under the grease pencil stroke. It lets you do real time lines

  • @kevinarce4232
    @kevinarce4232 2 ปีที่แล้ว

    Woow this info is insane, thanks for the video men, suscribed !

  • @augforthboy
    @augforthboy 2 ปีที่แล้ว

    awesome and precise

  • @GabrielMartinezValois
    @GabrielMartinezValois 5 หลายเดือนก่อน

    Great! Thanks a lot!

  • @georgetherat3345
    @georgetherat3345 3 ปีที่แล้ว

    Wow! Really appreciate this.

  • @PinoyBlender
    @PinoyBlender ปีที่แล้ว

    i hope you can do more of this, looking forward ❣

  • @keithkool
    @keithkool 2 ปีที่แล้ว

    Awesome! Thanks for making this tutorial.

  • @НиколайКокорин-к5я
    @НиколайКокорин-к5я 3 ปีที่แล้ว

    Short and clear. Great tutorial.

  • @JacobIsACheese
    @JacobIsACheese 3 ปีที่แล้ว +1

    Amazing!!

  • @finn3721
    @finn3721 11 หลายเดือนก่อน

    Thanks, great for a college project Im working on.

  • @seppo1337
    @seppo1337 2 ปีที่แล้ว

    Awesome and simple tutorial. Just what I needed for my school project. Thanks!

  • @roary666
    @roary666 3 ปีที่แล้ว

    Very nice technique. Thanks for sharing this.

  • @tuulikk2
    @tuulikk2 3 ปีที่แล้ว +1

    Thank you. This is exactly what I want to do.

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว

      I'm glad I could help. Thanks for watching!

  • @jmm1233
    @jmm1233 3 ปีที่แล้ว +1

    Awesome , thanks for the tip

  • @ehnmusik
    @ehnmusik ปีที่แล้ว

    outstanding

  • @mulanmiller5000
    @mulanmiller5000 3 ปีที่แล้ว

    just fantastic!

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว

      Hey thanks! Glad you enjoyed it!

  • @whodatj0ny
    @whodatj0ny 2 ปีที่แล้ว

    What a tutorial damn! Great job!

  • @RogerMenzi
    @RogerMenzi 3 ปีที่แล้ว

    Wow. Thanks. Amazing. Short. Nice

  • @duncankones9729
    @duncankones9729 3 ปีที่แล้ว +1

    Just subscribed sir.. Some good work right there

  • @CptEddyPrice
    @CptEddyPrice 2 ปีที่แล้ว

    Fuck me this is golden! THANKS MATE! Possibilities are endless

  • @appidydafoo
    @appidydafoo ปีที่แล้ว

    Thank you

  • @bogdanmiron4238
    @bogdanmiron4238 2 ปีที่แล้ว

    awesome. ty

  • @DrWho2008t101
    @DrWho2008t101 3 ปีที่แล้ว +1

    good stuff.

  • @TehBananaBread
    @TehBananaBread 2 ปีที่แล้ว

    in blender 3.0 it is def casting grey shadows on objects.

  • @jefflhama
    @jefflhama 3 ปีที่แล้ว

    The simplest the best, thanks!

  • @5hree
    @5hree 3 ปีที่แล้ว +1

    this is absolutely amazing!! this is going to help me so much! thank you!!

  • @upercutsss
    @upercutsss 3 ปีที่แล้ว

    Jordan, you are great. I love you.

  • @teatree6896
    @teatree6896 3 ปีที่แล้ว +1

    very very nice

  • @jaimepena2052
    @jaimepena2052 2 ปีที่แล้ว

    Hi, thanks for the video. Is it normal that the blur of the camera's depth of field isn't visible with freestlyle mode activated?

  • @biancaglaser
    @biancaglaser 2 ปีที่แล้ว

    nice!

  • @ZipaNipa
    @ZipaNipa 3 ปีที่แล้ว

    wonderful tutorial, thank you so much for sharing this with us!!

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว

      You're welcome. I glad you enjoyed it!

  • @LockeMcCoy
    @LockeMcCoy 2 ปีที่แล้ว

    I just wanted to add this for anyone that is running into issues, I had to combine the Image and Freestyle with a Mix in the compositor tab, before this the line wouldn't be shown

  • @tulgatulgaldo6241
    @tulgatulgaldo6241 ปีที่แล้ว

    wow. how to be more creative like you? COOL AF

  • @Srcsqwrn
    @Srcsqwrn 3 ปีที่แล้ว

    Awesome! Thank you.

  • @sebrij
    @sebrij 3 ปีที่แล้ว

    this was an amazing tutorial, thank you

  • @gabrielnormandroy1018
    @gabrielnormandroy1018 3 ปีที่แล้ว +2

    Really nice tutorial, thank you!
    Although I'm having trouble with some lines being thinner/paler than others depending on the angle of the camera. Culling is turned off btw.

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +2

      Yeah the freestyle can have lots of issues especially if you have a lot of geometry.

  • @mysteriousbreakfast7309
    @mysteriousbreakfast7309 2 ปีที่แล้ว

    When marking Freestyle edges, should I select all edges?
    I did everything according to the video and yet I am not seeing the result I need. Please help!

  • @spherevsgravity
    @spherevsgravity 8 หลายเดือนก่อน

    is it possible to export the result as a game asset (as GLTF for example) ?

  • @indrakomara6966
    @indrakomara6966 3 ปีที่แล้ว

    Cool, thanks for sharing

  • @mubanganyambe517
    @mubanganyambe517 2 ปีที่แล้ว

    Day two of learning blender but I’m determined to make something inspired by this

  • @InverserPro
    @InverserPro 2 ปีที่แล้ว

    ~ Thank U, bro ~

  • @ramizdzhavadov3715
    @ramizdzhavadov3715 2 ปีที่แล้ว

    What if I want only certain objects from my scene to have freestyle instead all of them? What should I do then?

  • @iunogueira
    @iunogueira 3 ปีที่แล้ว

    thanks for sharing!

  • @SneekeeMonkee
    @SneekeeMonkee 3 ปีที่แล้ว +1

    Is it necessary to mark freestyle edges before setting the freestyle line settings up?
    I can't seem to get this to work for me...

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว

      I don't believe so. But you must enable the freestyle before you will have the option to mark the edges.

  • @Tobi_A
    @Tobi_A ปีที่แล้ว

    I think this kind of render styles, work better on the compositor editor, but great work 👍

  • @codywhidby9496
    @codywhidby9496 หลายเดือนก่อน

    How did you put those b&w images in this freestyle linework?
    Sample 1 0:11
    Sample 2 2:06
    Sample 3 2:09

    • @jordantrouttOG
      @jordantrouttOG  หลายเดือนก่อน +1

      I modeled all of those scenes and then rendered them with the linework over them.

  • @zachhoy
    @zachhoy 2 ปีที่แล้ว

    subbed, thanks

  • @GoDUsopp-gk2fx
    @GoDUsopp-gk2fx 3 ปีที่แล้ว +1

    Can I use this tips on Blender 2.79?

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว +1

      If you haven't upgraded to at least 2.8 you are missing out. I don't believe this will work in 2.79 but go ahead and get the latest version. It's so awesome.

  • @procrastinatingcartoonstm5130
    @procrastinatingcartoonstm5130 3 ปีที่แล้ว

    Thanks

  • @lizoozil
    @lizoozil 3 ปีที่แล้ว

    good tutorial :) thanks you

  • @wigourneyseaver3687
    @wigourneyseaver3687 2 ปีที่แล้ว

    Hi Jordan and thank you so much for this tut. I have a question: in your video when you are modeling the building at about 0:42 after creating edge loops you seem to scale them a bit and then inset along normals. How did you scale them after creating the edge loops? I tried everything and I can’t seem to achieve that. Any help could be very much appreciated

    • @jordantrouttOG
      @jordantrouttOG  2 ปีที่แล้ว +4

      I pressed control b to bevel them. So that turns the edge loops into faces that can then be extruded. It's a really cool way to create gaps if you extrude them inwards or ridges if you extrude them outward.

  • @maxwellabudu988
    @maxwellabudu988 2 ปีที่แล้ว

    Thank you Jordan,
    I would also love to know how you came up with the clouds in the final video?

    • @jordantrouttOG
      @jordantrouttOG  2 ปีที่แล้ว

      I drew them in blender and saved them as an image then I added them to the background in the compositor.

    • @maxwellabudu988
      @maxwellabudu988 2 ปีที่แล้ว

      @@jordantrouttOG Thank you very much

  • @nr7621
    @nr7621 9 หลายเดือนก่อน

    I LOVE YOU

  • @BadNoodle13
    @BadNoodle13 3 ปีที่แล้ว

    👏🏼

  • @negativezero7106
    @negativezero7106 3 ปีที่แล้ว

    the one dislike probobly got confused while making it

  • @PinoyBlender
    @PinoyBlender ปีที่แล้ว

    new subs

  • @aryansingh59
    @aryansingh59 2 ปีที่แล้ว

    mark free style option is missing

  • @KEKI8567_codebourso
    @KEKI8567_codebourso 3 ปีที่แล้ว

    I can't get freestyle to display ngons properly

  • @jr-bh5rm
    @jr-bh5rm 3 ปีที่แล้ว

    hey, just a question. is there a way to also elimenate soft shadows, so its just purely black and white?

    • @jordantrouttOG
      @jordantrouttOG  3 ปีที่แล้ว

      I didn't have any issues with soft shadows. So I'm not sure. I know in cycles you can do stuff like that but I'm not too sure about eevee.