I had some luck avoicing the "double white lines" effect by using the same settings as Jordan, but changing the white line thickness to 5, to match the black, then adding a "2D Offset" modifier in the "Geometry" tab, with a setting of 1 for the X value. I haven't tested it out thoroughly, but it looks good on the Suzanne head.
I tried this but it wasn't working for me on simple straight buildings, then I added a 1 offset to the Y value as well and it worked better but i was getting some strange line intersections. however taking a better look at the lorn video i saw the same strange angles forming so they probably used some similar settings and It's surely good enough for me.
I'm pretty new with freestyle lines but, in attempt to avoid the mentioned double white lines, wouldn't it work to just set the thickess of one of them to "inside" and "outside" to the other (cause by default it is set to center which makes them overlap and cause the problem )
You have no idea how long I've been looking for the Anvil video by Lorn. Seen it dozens of times, forgot about it a year or so later and it never came back to me. Was thinking of learning 3D in Blender and came across your video. I just came to the realisation that this video is actually the reason for me to get into Blender and building in a similar black and white high contrast style. Fucking amazing, thanks!
You are great!just remember this:even you don't get many views,your video is much better than 99% videos about blender,they kept saying rubbish things all the time!
I love this style, very nice and easy to recreate, especially if you have addons like Buildify or similar, it allows you to focus only on the animation without wasting too much time on materials, painting and similar things, I'm trying to use it to create a kinematics and this video was very useful to me.
its a lil bit late but there's another way if its only black and white: 1- open freestye 2- go to passes and activate "As Render Pass" 3- render the scene with normal light and material 4- go to compositor tab and click use nodes 5- plug the image to color ramp, set it to constant and tweak it until you satisfy 6- plug the freestyle into to invert node 7- invert the color ramp and use that as factor of inverting freestyle 8- mix the color ramp and inverted freestyle 9- booom you done
Maybe even easier: use the material described in the video, make the freestyle color white and in the compositor just plug both the image and freestyle into a mix node set to difference.
Great tutorial! I was just able to achieve this exact effect with just one Freestyle line group by giving Freestyle its own render pass, and then using a big compositor node group to effectively have the same Freestyle stroke show up as white on a black surface, and black on a white surface.
@@jordantrouttOG For me the advantage is that the freestyle line is one stroke no matter if it's white on black or black on white -- so it sort of eliminates the double-stroke look due to the second thicker Freestyle line set. I'm still working out some small kinks but I think it looks pretty nice. Versus your method, I saved about 7 seconds (34 sec vs 41 sec) on this test scene I hastily threw together: imgur.com/a/Is3wsA2 Thank you for the inspiration :)
Ohh! So many interesting CG referencial Graphism's problems solved at once. Great job! Even though I'm not using that very intriguing dual Freestyle solution which I believe would be the most difficult part (I'm on a Line Art Modifier approach), that B&W Shader is great and I was precisely struggling to find a good solution for that these days... even looking after 10+ Tutorials on the subject! But you've nailed it (works on Blender 4.1)! Also, did you know that, because the Material Output Node is being followed by a Shader type Node (and not a Color type Node), it will interact with the Color of the Light Objects in the Scene? Of course, in the main aesthetics of that kind, it's pure Black & White that is needed; but that's an interesting feature that your Shader setup already is allowing for! I wonder if the dual Black & White adaptive Strokes of your Freestyle solution, is achievable on a Line Art Modifier setup.
Massive thanks! I would just add that in the compositing section. People should add a mix node. Plug the image to upper image in the mix node and the freestyle to lower image.
@@jordantrouttOG srry if this has been already answered somewhere else. But how did you do the background on your awesome metrofuture video? Is it done in blender or you render with a transparent background so you can add an image in post?
@@ovaldreamx4397 I actually drew that image of the clouds in blender with the grease pencil and then then saved it as an image and then I rendered the MetroFuture video with a transparent background and added the image in the back with the compositor.
To get fully white outlines in the black areas, render one pass without freestyle, render the white freestyle on its own and the black freestyle on its own. Then use the original render as a mask for the 2 freestyle passes.
This is very useful for somewhat minimalistic and stylized content (like shown). If you want to use it on more complex stuff (for example, when there is any level of transparency in the scene), you'll immediately stumble upon it's hefty limitations. Which is why I'll rather stick to outlining via good old Solidify modifier and shaders.
I just wanted to add this for anyone that is running into issues, I had to combine the Image and Freestyle with a Mix in the compositor tab, before this the line wouldn't be shown
Really nice tutorial, thank you! Although I'm having trouble with some lines being thinner/paler than others depending on the angle of the camera. Culling is turned off btw.
When marking Freestyle edges, should I select all edges? I did everything according to the video and yet I am not seeing the result I need. Please help!
If you haven't upgraded to at least 2.8 you are missing out. I don't believe this will work in 2.79 but go ahead and get the latest version. It's so awesome.
Hi Jordan and thank you so much for this tut. I have a question: in your video when you are modeling the building at about 0:42 after creating edge loops you seem to scale them a bit and then inset along normals. How did you scale them after creating the edge loops? I tried everything and I can’t seem to achieve that. Any help could be very much appreciated
I pressed control b to bevel them. So that turns the edge loops into faces that can then be extruded. It's a really cool way to create gaps if you extrude them inwards or ridges if you extrude them outward.
this tutorial was just 2 minutes? so much content, yet straight forward delivery, love it
Thanks!
FINALLY, SOMEBODY WHO ACTUALLY KNOWS WHAT THEY ARE TALKING ABOUT!!
I had some luck avoicing the "double white lines" effect by using the same settings as Jordan, but changing the white line thickness to 5, to match the black, then adding a "2D Offset" modifier in the "Geometry" tab, with a setting of 1 for the X value. I haven't tested it out thoroughly, but it looks good on the Suzanne head.
Nice! I'm glad people are improving on this idea.
I tried this but it wasn't working for me on simple straight buildings, then I added a 1 offset to the Y value as well and it worked better but i was getting some strange line intersections. however taking a better look at the lorn video i saw the same strange angles forming so they probably used some similar settings and It's surely good enough for me.
I'm pretty new with freestyle lines but, in attempt to avoid the mentioned double white lines, wouldn't it work to just set the thickess of one of them to "inside" and "outside" to the other (cause by default it is set to center which makes them overlap and cause the problem )
This tutorial is just insane, you can make so much stuff with this information. Thank you so much my dude, you're a blessed soul
No problem! Glad I could help!
The fact this only has 3000 views shows that youtube's algorithm is busted
Thanks for the support! According to the analytics the "algorithm" is responsible for roughly 2,200 of those views. Lol
You have no idea how long I've been looking for the Anvil video by Lorn. Seen it dozens of times, forgot about it a year or so later and it never came back to me. Was thinking of learning 3D in Blender and came across your video. I just came to the realisation that this video is actually the reason for me to get into Blender and building in a similar black and white high contrast style. Fucking amazing, thanks!
I watched the Anvil video and your Metro Future after this GREAT tutorial. I came across this video via the TH-cam algorithm. Thanks for sharing.
Oh yeah the Anvil video is next level. Very cool stuff. If you're into that kind of stuff all of Lorns animated music videos are incredible.
I have been looking for a tutorial like this for the Anvil style for so so so long. Thank you!
You are great!just remember this:even you don't get many views,your video is much better than 99% videos about blender,they kept saying rubbish things all the time!
Thanks!
I love this style, very nice and easy to recreate, especially if you have addons like Buildify or similar, it allows you to focus only on the animation without wasting too much time on materials, painting and similar things, I'm trying to use it to create a kinematics and this video was very useful to me.
Man, this video is extremely good. On point and precise!!!! Thanks, you need to be known!!!
its a lil bit late but there's another way if its only black and white:
1- open freestye
2- go to passes and activate "As Render Pass"
3- render the scene with normal light and material
4- go to compositor tab and click use nodes
5- plug the image to color ramp, set it to constant and tweak it until you satisfy
6- plug the freestyle into to invert node
7- invert the color ramp and use that as factor of inverting freestyle
8- mix the color ramp and inverted freestyle
9- booom you done
Maybe even easier: use the material described in the video, make the freestyle color white and in the compositor just plug both the image and freestyle into a mix node set to difference.
@@MatheusLeston ohhh thats smart too. I dont know why i didnt think that. 👍
Sorry to bother but what do you mean on step 7, invert the colour ramp. I'm kinda of noob.
@@kay7293switch the places of the white and black thing
@@MatheusLeston genius :) thx
Great tutorial! I was just able to achieve this exact effect with just one Freestyle line group by giving Freestyle its own render pass, and then using a big compositor node group to effectively have the same Freestyle stroke show up as white on a black surface, and black on a white surface.
Where there any advantages? Did it render faster?
@@jordantrouttOG For me the advantage is that the freestyle line is one stroke no matter if it's white on black or black on white -- so it sort of eliminates the double-stroke look due to the second thicker Freestyle line set. I'm still working out some small kinks but I think it looks pretty nice. Versus your method, I saved about 7 seconds (34 sec vs 41 sec) on this test scene I hastily threw together: imgur.com/a/Is3wsA2
Thank you for the inspiration :)
@@mylesdotapp Oh That's awesome!
@@jordantrouttOG Here's my compositor node setup: i.imgur.com/O99Nx7x.png
@@mylesdotapp Looks nice. You should post a quick walk through. Lots of people are interested in freestyle right now.
super straight forward content, yet still very informative with how thing work and fundemental! 10/10!
Thanks from someone who also loves Lorn, not only Blender.
thanks for uploading this, super underated tut tbh
I hope this video explodes, it's too good to be hidden wisdom. Thanks for the break down!
Thanks! I'm glad it was helpful.
Thank you so much for this video! Short and to the point!
Ohh! So many interesting CG referencial Graphism's problems solved at once. Great job!
Even though I'm not using that very intriguing dual Freestyle solution which I believe would be the most difficult part (I'm on a Line Art Modifier approach), that B&W Shader is great and I was precisely struggling to find a good solution for that these days... even looking after 10+ Tutorials on the subject! But you've nailed it (works on Blender 4.1)! Also, did you know that, because the Material Output Node is being followed by a Shader type Node (and not a Color type Node), it will interact with the Color of the Light Objects in the Scene? Of course, in the main aesthetics of that kind, it's pure Black & White that is needed; but that's an interesting feature that your Shader setup already is allowing for!
I wonder if the dual Black & White adaptive Strokes of your Freestyle solution, is achievable on a Line Art Modifier setup.
OMG. if I could id hug you, my dude.
PLEASE make more tuts like this.
Subbed.
Great tut. Smart way to do it.
My PC is going to love freestyle.
Great tutorial, surprised it took two years for me to come across it. thanks for making it!
Massive thanks! I would just add that in the compositing section. People should add a mix node. Plug the image to upper image in the mix node and the freestyle to lower image.
Followed to the letter, but I don't get white or black lines rendered. Just solid white or black faces.
i might be a little late to this but i was just modeling a pokeball from acreus for my fiancee and i wondered how it would look in this style, thanks!
Dude this is really awesome, you made me subscribe, looking forward to see more awesome tutorials from you.
i love that Anvil video!
woah thats sick dude awesome
Ok, 2 minutes, precise and packed with info. I'm subscribing rn
Thanks!
@@jordantrouttOG srry if this has been already answered somewhere else. But how did you do the background on your awesome metrofuture video? Is it done in blender or you render with a transparent background so you can add an image in post?
@@ovaldreamx4397 I actually drew that image of the clouds in blender with the grease pencil and then then saved it as an image and then I rendered the MetroFuture video with a transparent background and added the image in the back with the compositor.
@@jordantrouttOG That's clever! And it should save up quite a bit of render time I guess haha
Getting ready to launch my first comic... You are a life saver, subscribed👍
That's awesome!
No sir YOU are awesome
To get fully white outlines in the black areas, render one pass without freestyle, render the white freestyle on its own and the black freestyle on its own. Then use the original render as a mask for the 2 freestyle passes.
This is really amazing ! This is the shortest, the quickest and the best tutorial ever! Thank you ! I saved a lot of time!
After he makes the loop cuts on the building, what does he do? Inset? Scale them down?
Thank you brother...Man I wish everything was this fast
Just found this, great tutorial, straight to the point and well done!
Thanks!
Filling that ian hubert shaped hole in my heart. Sub earned
Thank you so much for this, it really helped
Amazing! :) Thanks for sharing it! :)
This is very useful for somewhat minimalistic and stylized content (like shown). If you want to use it on more complex stuff (for example, when there is any level of transparency in the scene), you'll immediately stumble upon it's hefty limitations. Which is why I'll rather stick to outlining via good old Solidify modifier and shaders.
Amazing work, thank you so much for sharing!
That looks so so so coooool
Thanks!
Cool Update for anyone interested: there is now a draw line modifier under the grease pencil stroke. It lets you do real time lines
Woow this info is insane, thanks for the video men, suscribed !
awesome and precise
Great! Thanks a lot!
Wow! Really appreciate this.
i hope you can do more of this, looking forward ❣
Awesome! Thanks for making this tutorial.
Short and clear. Great tutorial.
Amazing!!
Thanks!
Thanks, great for a college project Im working on.
Awesome and simple tutorial. Just what I needed for my school project. Thanks!
Very nice technique. Thanks for sharing this.
Thank you. This is exactly what I want to do.
I'm glad I could help. Thanks for watching!
Awesome , thanks for the tip
No problem!
outstanding
just fantastic!
Hey thanks! Glad you enjoyed it!
What a tutorial damn! Great job!
Wow. Thanks. Amazing. Short. Nice
Thanks! Glad you enjoyed it.
Just subscribed sir.. Some good work right there
Thanks!
Fuck me this is golden! THANKS MATE! Possibilities are endless
Thank you
awesome. ty
good stuff.
Thanks! Glad you liked it.
in blender 3.0 it is def casting grey shadows on objects.
The simplest the best, thanks!
this is absolutely amazing!! this is going to help me so much! thank you!!
Jordan, you are great. I love you.
Thanks!
very very nice
Thank you!
Hi, thanks for the video. Is it normal that the blur of the camera's depth of field isn't visible with freestlyle mode activated?
nice!
wonderful tutorial, thank you so much for sharing this with us!!
You're welcome. I glad you enjoyed it!
I just wanted to add this for anyone that is running into issues, I had to combine the Image and Freestyle with a Mix in the compositor tab, before this the line wouldn't be shown
wow. how to be more creative like you? COOL AF
Awesome! Thank you.
this was an amazing tutorial, thank you
Really nice tutorial, thank you!
Although I'm having trouble with some lines being thinner/paler than others depending on the angle of the camera. Culling is turned off btw.
Yeah the freestyle can have lots of issues especially if you have a lot of geometry.
When marking Freestyle edges, should I select all edges?
I did everything according to the video and yet I am not seeing the result I need. Please help!
is it possible to export the result as a game asset (as GLTF for example) ?
Cool, thanks for sharing
Day two of learning blender but I’m determined to make something inspired by this
~ Thank U, bro ~
What if I want only certain objects from my scene to have freestyle instead all of them? What should I do then?
thanks for sharing!
Is it necessary to mark freestyle edges before setting the freestyle line settings up?
I can't seem to get this to work for me...
I don't believe so. But you must enable the freestyle before you will have the option to mark the edges.
I think this kind of render styles, work better on the compositor editor, but great work 👍
How did you put those b&w images in this freestyle linework?
Sample 1 0:11
Sample 2 2:06
Sample 3 2:09
I modeled all of those scenes and then rendered them with the linework over them.
subbed, thanks
Can I use this tips on Blender 2.79?
If you haven't upgraded to at least 2.8 you are missing out. I don't believe this will work in 2.79 but go ahead and get the latest version. It's so awesome.
Thanks
good tutorial :) thanks you
Hi Jordan and thank you so much for this tut. I have a question: in your video when you are modeling the building at about 0:42 after creating edge loops you seem to scale them a bit and then inset along normals. How did you scale them after creating the edge loops? I tried everything and I can’t seem to achieve that. Any help could be very much appreciated
I pressed control b to bevel them. So that turns the edge loops into faces that can then be extruded. It's a really cool way to create gaps if you extrude them inwards or ridges if you extrude them outward.
Thank you Jordan,
I would also love to know how you came up with the clouds in the final video?
I drew them in blender and saved them as an image then I added them to the background in the compositor.
@@jordantrouttOG Thank you very much
I LOVE YOU
👏🏼
the one dislike probobly got confused while making it
new subs
mark free style option is missing
I can't get freestyle to display ngons properly
hey, just a question. is there a way to also elimenate soft shadows, so its just purely black and white?
I didn't have any issues with soft shadows. So I'm not sure. I know in cycles you can do stuff like that but I'm not too sure about eevee.