Just watched it and thought it was super useful. Also applied soft body and self collision physics to the villi in order get a more organic feel to the scene.
Did you know: when renaming multiple objects, you can select all of those objects, RMB--> rename--> Enter name, press enter. Blender will rename it to name.001, name.002 by itself...
Great tutorial! Some very useful techniques for my own work. Just to be accurate, these are villi not microvilli (the latter being cell surface projections.) Looking forward to more.
Hmm. If you're instancing or distributing on points inside the cylinder then it should be as simple as aligning to the normals of the cylinder. That said, I gather some of those tools changed in Blender 4.2 so it might depend on which version you're using. If all the microvilli are facing the wrong way then I would try flipping the normals of the cylinder
This is a long shot but I'm having an issue in my render where the villi will not stay in one place and will "glitch" from frame to frame, appearing and disappearing in random places. How can I fix this?
This is unfortunately a bit of a persistent problem. I believe there is a solution of sorts in the works but it's not entirely trivial. I think Cartesian Caramel has a demo explanation of it but it relies on geometry nodes (th-cam.com/users/liveH5nDadMhR4Y?si=Ea8Mfl5kF4huTtUj) and if memory serves I used Blender's older particle system in this walkthrough. Still, in theory what you're asking should be doable
I have a problem when I slect a edge at 1:34, when I press alt and left click, it select all the edges on the X axis, and not on the Z axis. I'm on Mac and I dont know how to fix the problem
Hey Anthony, did you mean you're selecting the edges on the Z-axis? From the timestamp you sent I think I intended to select the edges on the X-axis. Usually it's just a matter of being closer to the middle of the edge you want to select. I don't think I've ever heard of Mac's being a problem on this front.
I have made from this tutorial, but how we can delete those main villis we created at the beginning? I delete one then the collection of villi inside intestine is deleted
Hi Parastoo, I'm a little confused as to why you are deleting the original villi. If they are interfering in your render you can either move them out of sight of the camera or put them in a separate collection and uncheck the box for that collection in the outliner. That way they shouldn't appear when you try to render.
Sounds like a good personal project. But first I want to put some quality time into learning how to sculpt in Blender. Lovecraftian horror should look organic in my opinion.
Bro please don't stop these type of content. 😢
Just watched it and thought it was super useful. Also applied soft body and self collision physics to the villi in order get a more organic feel to the scene.
Did you know: when renaming multiple objects, you can select all of those objects, RMB--> rename--> Enter name, press enter. Blender will rename it to name.001, name.002 by itself...
If you use agx use medium/high contrast to make this pop
Thank you very much. These videos are some of the best tutorial videos on TH-cam.
Thank you!!! I managed to do it!!! Well, I had to slow the video down and pause all the time, it was very difficult for me. :)
Great tutorial! Some very useful techniques for my own work. Just to be accurate, these are villi not microvilli (the latter being cell surface projections.) Looking forward to more.
Learned a lot, thank you so much Dr Blender
im trying to do this with geometry nodes but i dont know how to rotate the microvilli into the cylinder can you help me with that?
Hmm. If you're instancing or distributing on points inside the cylinder then it should be as simple as aligning to the normals of the cylinder. That said, I gather some of those tools changed in Blender 4.2 so it might depend on which version you're using. If all the microvilli are facing the wrong way then I would try flipping the normals of the cylinder
This is a long shot but I'm having an issue in my render where the villi will not stay in one place and will "glitch" from frame to frame, appearing and disappearing in random places. How can I fix this?
This is unfortunately a bit of a persistent problem. I believe there is a solution of sorts in the works but it's not entirely trivial. I think Cartesian Caramel has a demo explanation of it but it relies on geometry nodes (th-cam.com/users/liveH5nDadMhR4Y?si=Ea8Mfl5kF4huTtUj) and if memory serves I used Blender's older particle system in this walkthrough. Still, in theory what you're asking should be doable
@@CGFigures thank you so much! I'll check this out
Amazing tutorial, thank you so much!
great tut!
thank you very much!
I have a problem when I slect a edge at 1:34, when I press alt and left click, it select all the edges on the X axis, and not on the Z axis. I'm on Mac and I dont know how to fix the problem
Hey Anthony, did you mean you're selecting the edges on the Z-axis? From the timestamp you sent I think I intended to select the edges on the X-axis. Usually it's just a matter of being closer to the middle of the edge you want to select. I don't think I've ever heard of Mac's being a problem on this front.
helpful
I have made from this tutorial, but how we can delete those main villis we created at the beginning? I delete one then the collection of villi inside intestine is deleted
Hi Parastoo, I'm a little confused as to why you are deleting the original villi. If they are interfering in your render you can either move them out of sight of the camera or put them in a separate collection and uncheck the box for that collection in the outliner. That way they shouldn't appear when you try to render.
Loved it..
Now how do you make them move, thats a tutorial I would like to watch :)
Have you considered abandoning science to animate lovecraftian horror?
Sounds like a good personal project. But first I want to put some quality time into learning how to sculpt in Blender. Lovecraftian horror should look organic in my opinion.
it doent really make sense why you didnt not animate this bro?