EASY Real Time Toon Shader Outlines with new Blender 2.93 Line Art Feature

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  • เผยแพร่เมื่อ 9 ก.ค. 2024
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    #blender #tutorial #3D
    Intro 0:00
    Tutorial 0:26
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ความคิดเห็น • 267

  • @SouthernShotty
    @SouthernShotty  2 ปีที่แล้ว +16

    The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/southernshotty06211

  • @MattRenzatic
    @MattRenzatic 3 ปีที่แล้ว +284

    Hey, for those rare few who find themselves having trouble getting the lines to show up on their models, make sure you have a camera in your scene. I decided to try this out on some older models I had lying around, and it took me about half an hour of googling to find out that, yeah, you have to have a camera in the scene before the lines render.

    • @maxhammer5737
      @maxhammer5737 3 ปีที่แล้ว +8

      THANKS

    • @AlejandroFredes
      @AlejandroFredes 3 ปีที่แล้ว +13

      That sounds like the kind of stone I usually trip over... thanks for moving it away!

    • @keithkool
      @keithkool 2 ปีที่แล้ว +5

      Life saver right here.

    • @A.RDELAVICTORIA
      @A.RDELAVICTORIA 2 ปีที่แล้ว

      what about color changing is not working

    • @comtom1066
      @comtom1066 2 ปีที่แล้ว

      fankzzzz

  • @bhargavkalita2207
    @bhargavkalita2207 3 ปีที่แล้ว +265

    We can assume blender will be industry standard within this decade if the development maintain this pace

    • @AndrewMaksymBrainNectar
      @AndrewMaksymBrainNectar 3 ปีที่แล้ว +8

      It is! They ever used Blender for some of the older spiderman films and parts of the hobbit films as a preview-er.

    • @roboterson
      @roboterson 3 ปีที่แล้ว +17

      Its starting to get there. We use it for storyboarding and some previz stuff, but nothing in the final production. Maybe in a few years I will finally be able to use it in production.

    • @Cygnus888
      @Cygnus888 3 ปีที่แล้ว +7

      @@NN-ei5xq Why are you putting Blender and UE5 in the same category?

    • @ZigealFaust
      @ZigealFaust 3 ปีที่แล้ว +4

      Blender will always be a Swiss Army Knife.
      Those who think it can possibly be better than a Machete (Zbrush) or a pair of Hedge Clippers (Maya) are fooling themselves.
      I love Blender, but it's mainly for filling in production gaps that don't need to be specialized.
      Long story short: Blender is free, you'd be stupid to not pay for ONE other program that actually specializes in something.

    • @surnamehello5030
      @surnamehello5030 3 ปีที่แล้ว +2

      @@NN-ei5xq what???

  • @AndrewMaksymBrainNectar
    @AndrewMaksymBrainNectar 3 ปีที่แล้ว +43

    I LOVE TOON SHADING!!! Bless whoever created this mod. Now all we need is a shader for Max steel, and slugterra style toons.

    • @angryteapod1765
      @angryteapod1765 3 ปีที่แล้ว +3

      the thing i need is if you can bake this into your model that would be awesome

    • @nikkoa.3639
      @nikkoa.3639 2 ปีที่แล้ว

      @@angryteapod1765 A solution I've devised for that is to just duplicate the edges and convert it into grease pencil

    • @_S_P_A_C_E_M_A_N_
      @_S_P_A_C_E_M_A_N_ 2 ปีที่แล้ว

      With arcane's popularity, a lot of people have been working on stylized stuff. The increase in tutorials and resources is amazing.

  • @evanlane1690
    @evanlane1690 3 ปีที่แล้ว +5

    The timing for this is AMAZING, both for the 2.93 release and for this video. You just saved me SO much time.

  • @b.dalius5136
    @b.dalius5136 2 ปีที่แล้ว +2

    So simple, so straight forward, and precise instructions. Dude, you're simply the best!!

  • @j.vonhogen9650
    @j.vonhogen9650 3 ปีที่แล้ว +3

    This is an extremely helpful tutorial, and just what I needed! Thank you so much for your great video! 👍

  • @SeverinBrast
    @SeverinBrast 3 ปีที่แล้ว +1

    Whooo! I've always loved that effect! Thanks for the tutorial!

  • @garymarkham5179
    @garymarkham5179 3 ปีที่แล้ว

    Awesome as always 🙌🏻

  • @ritageraghty3261
    @ritageraghty3261 3 ปีที่แล้ว

    Priceless! Thank you for the tutorial.

  • @arambadr7342
    @arambadr7342 3 ปีที่แล้ว

    thanks for taking the time to record this !

  • @bengelman2600
    @bengelman2600 2 ปีที่แล้ว +1

    This rules!!! That whole inside out thing was a bit much for multiple objects. Throwing everything I want lines on in a collection worked first time. Love it.

  • @andreapiuma5920
    @andreapiuma5920 3 ปีที่แล้ว +25

    the baking part is the only real disadvantage, at the same time while this mesh isnt too complex the number of lines drawn is quite high, i'll need to test better but for more "organic" animations (animals, people etc) it will probably be much better than freestyle or the old solidify trick

  • @waretaSL
    @waretaSL 3 ปีที่แล้ว +1

    NEVER clicked a tutorial vid so fast before omgggg i am excited for this

  • @Choco3101
    @Choco3101 2 ปีที่แล้ว

    This is the most reliable method I've found so far, thank you!

  • @spawn1411
    @spawn1411 2 ปีที่แล้ว +25

    A message for those who, like me, were tormented trying to change the color to white.
    Make sure you check off the "Use lights" in the "Object Data Properties" section of stroke.
    Without this action, my lines were gray instead of white.

    • @nembutsu1045
      @nembutsu1045 2 ปีที่แล้ว +1

      you saved my life, now I can finally change the color of the lines, thanks

    • @spawn1411
      @spawn1411 2 ปีที่แล้ว +1

      @@nembutsu1045 I'm glad to help 🙂

    • @davidswanson5669
      @davidswanson5669 ปีที่แล้ว

      Oh how i wish that made a difference at all. Also someone else's tip about getting the crease angle edge modifer to work, doesn't do anything either.

    • @davidswanson5669
      @davidswanson5669 ปีที่แล้ว +1

      Ok figured out the crease angle issue - you can not have your normals use Auto Smooth (in the Object Data Properties: Normals), now to figure out the how to make the lines actually white.

  • @VSink7631
    @VSink7631 2 ปีที่แล้ว +1

    Thank you for sharing this!
    I'm going to be using it for a mod that I'm making for FnF art (Because I'm bad at 2D art) and this is just what I need!

  • @ratitimothy2845
    @ratitimothy2845 2 ปีที่แล้ว

    Your video really is helpful! thank you for making it

  • @asahdigitalassets386
    @asahdigitalassets386 ปีที่แล้ว

    I just used this on a quick rotation animation of the basic Buildify blend file. VERY cool. The gears are already turning

  • @ilyanemihin6029
    @ilyanemihin6029 2 ปีที่แล้ว

    Very useful tutorial, thanks!

  • @EricAndre615
    @EricAndre615 2 ปีที่แล้ว

    Wow! This is great

  • @KimoKatArt
    @KimoKatArt 2 ปีที่แล้ว

    This is great. Thank you!

  • @amitjnr1167
    @amitjnr1167 3 ปีที่แล้ว

    I leaned a lot of things from your channel ❤️

  • @GerryGoodDude
    @GerryGoodDude 3 ปีที่แล้ว +1

    Thanks for the video! Sure does beat using freestyle and having to wait for everrrr to check the results. Subscribed!

  • @icbfan7
    @icbfan7 ปีที่แล้ว

    Thank you!! Great instructional video!

  • @io_inc
    @io_inc 2 ปีที่แล้ว

    this is beautiful

  • @gibsonflyingv2820
    @gibsonflyingv2820 ปีที่แล้ว +1

    Wow this graphic looks so much like borderlands!! I love that digital cel shading look. Reminds me of like early 2000s digital anime almost. Great job!!

  • @zillaquazar
    @zillaquazar 3 ปีที่แล้ว

    I'm glad I found your channel, I already follow you on Instagram. Your style is so eye-catching I love it

  • @dugoo3405
    @dugoo3405 ปีที่แล้ว

    Yo dude thanks for the tutorial, worked great for me!

  • @mographlab
    @mographlab 3 ปีที่แล้ว

    excellent tutorial!

  • @dworfkin5434
    @dworfkin5434 3 ปีที่แล้ว

    Thx for that artifact fix!

  • @WW2Trooper505
    @WW2Trooper505 ปีที่แล้ว

    great tutorial

  • @dalencon
    @dalencon 2 ปีที่แล้ว

    thanks man :D

  • @Create_o_raptor
    @Create_o_raptor 3 ปีที่แล้ว +1

    I was looking for this before I went to sleep.. and see this in my recommendations by lunchtime the next day ( today)..

  •  3 ปีที่แล้ว

    Just amazing tool

  • @zevac
    @zevac 3 ปีที่แล้ว +1

    This is the modifier we've all been waiting for

  • @PlushTrapEditz
    @PlushTrapEditz 3 ปีที่แล้ว +25

    I swear I’ve played with this model on a game before.

    • @Shanavas4459
      @Shanavas4459 3 ปีที่แล้ว +4

      Thats because this comment is sponsored by war robots... DOWNLOAD NOWW🤣

  • @Samael2824
    @Samael2824 ปีที่แล้ว

    I spent an entire night, literally from 8 to six in the morning trying to use the old solidify method, only to get sent this video when I asked for help, and found I'd been trying to use a mallet to break a Boulder, when I was standing on a sledgehammer.

  • @novikovPrinciple
    @novikovPrinciple 3 ปีที่แล้ว +2

    1:21 I haven't gotten around to using the new modifier yet, but from what I can see, that seems to be the Freestyle lines feature, but as its own modifier? Real nifty.
    Freestyle lines require fiddling with View Layers, Render Passes, and the Compositor, plus you need to re-render the Still Image or Animation to preview it.
    Being able to view the line results in real-time is nice, but I'm not sure I like how the program seems to chug just by dragging the camera with just one object to deal with.

  • @valletas
    @valletas 2 ปีที่แล้ว +1

    this reminds me a lot of some of the icons and comcept art you would see in cel shaded games during the ps2 era... makes me wonder if they were created using something like this

  • @lemonworm
    @lemonworm 3 ปีที่แล้ว +5

    I still kind of prefer Miguel Pozoe's lineart node ngl. It makes so much more sense to have the lines as part of the shader

  • @jamesmatthewbalgua9178
    @jamesmatthewbalgua9178 2 ปีที่แล้ว

    thank you for the free cg models.

  • @zevac
    @zevac 3 ปีที่แล้ว +1

    4:32 I felt that

  • @kyuoe
    @kyuoe ปีที่แล้ว

    I really admire your ability to create these beautiful materials, once I saw them I didn't even feel like creating an outline anymore. Is your "how to create believable textures" video a guide to achieving this look?

  • @hookflash699
    @hookflash699 2 ปีที่แล้ว

    Thanks for the overview! Do you know if there's a way to get the lines to taper when they terminate?

  • @yeniboyut
    @yeniboyut 2 ปีที่แล้ว

    Great tutorial thanks. is it possible to slide as a stroke effects on object 's contour using line art? In the words, How to trim line art strokes and then how to scroll along contours?

  • @valterskalcenaus2250
    @valterskalcenaus2250 3 ปีที่แล้ว +1

    Hey! Great tutorial! Love the content! I kinda liked when you showed that the grease pencil jitters around the model after the bake. I was wondering if it is possible by any chance to see those drawing grease pencil lines FROM the camera view?

  • @andrewfulton1456
    @andrewfulton1456 หลายเดือนก่อน

    Thanks for the great video. Can you tell me how you generated the view of the line art with just the blue background and line art only?

  • @handdrawnbink
    @handdrawnbink 2 ปีที่แล้ว

    Fantastic Tutorial! My thanks!
    Question: What would cause a scent to lag extensively? I've got an epic machine, but my scene (quite a lot of geo) is taking the longest time

  • @mellowmaniac3425
    @mellowmaniac3425 2 ปีที่แล้ว

    This reminds me of Borderlands. I like it.

  • @DatYouTubeGuy
    @DatYouTubeGuy 3 ปีที่แล้ว +7

    It'd be awesome if there was a way to export this and get it to work in Unity or UE4.

  • @colorofblack
    @colorofblack 3 ปีที่แล้ว +4

    Great tutorial!
    The information that you need a camera in the scene would have been a good info to get right from the start though ;D
    I fumbled around and wondered why nothing happened until you mention that the smearing of the lines appears because it uses the camera point of view :D

  • @JeremyWeed
    @JeremyWeed 2 ปีที่แล้ว

    Is there a way to change the brush type that it generates?

  • @TimBrennan
    @TimBrennan ปีที่แล้ว

    Thanks for the great tutorial. How do I fix lines that render pixelated and have stair steps?

  • @ZeroStas
    @ZeroStas 2 ปีที่แล้ว

    Is there way to have Bloom being in front of grease strokes?

  • @Ranstone
    @Ranstone 2 ปีที่แล้ว +5

    Gosh dang it, I'm still stuck in 2.79. Anything beyond that crashes at the default cube. XD
    Blender is just teasing me at this point.

  • @gutsguts13
    @gutsguts13 2 ปีที่แล้ว +1

    Does anyone know how to use the vertex weight transfer? I seen that you can affect the line weights with it but I can't pull it off.

  • @amoghagrawal1
    @amoghagrawal1 3 ปีที่แล้ว +4

    Loved the tutorial. It gives an unique hand drawn look to the mesh
    How to do that blueprint material?

    • @bassemb
      @bassemb 2 ปีที่แล้ว +1

      Blue scene background, white material on the line art modifier

  • @Gnda3e
    @Gnda3e 2 ปีที่แล้ว

    gold

  • @yuseitada45
    @yuseitada45 2 ปีที่แล้ว

    whats the glow effect you are using? looks great!

  • @ChrisAllenMusic
    @ChrisAllenMusic 3 ปีที่แล้ว +11

    Nice vid! FYI, at 0:48, you can add a Grease Pencil Line Art element directly, which saves a couple of setup steps...

  • @jeff-mx9599
    @jeff-mx9599 2 ปีที่แล้ว

    hey, is there a way to use this techinc in others places? like unity or unreal? i was making my models using this method and now i'm trying to test in a game, do you know if it's possible? Also thanks for sharing this, it's so much better than the others types of outline that i try.

  • @jake4d40
    @jake4d40 2 ปีที่แล้ว

    What happens if you have multiple cameras in the scene that you want to switch between. Can you still bake it on a purcamera basis? or do you have to Leave it to ren at time of render?

  • @bigdamnhero2297
    @bigdamnhero2297 2 ปีที่แล้ว

    SICK!!! Could this be rendered as render pass if i only wanted the outlines? Similar to what freestyle offers?

  • @grimmdanny
    @grimmdanny 3 ปีที่แล้ว +5

    Since this is GP, I am assuming you can use the GP tools to make changes to each frame of lines such as thickening or thinning out some of the lines so it looks a bit more artistic rather than technical.

    • @rob679
      @rob679 3 ปีที่แล้ว +2

      Yes, but you have to apply the modifier if you want to sculpt the lines, but you are free to add more GP modifiers.

  • @levigrey2309
    @levigrey2309 2 ปีที่แล้ว

    Is there a way to bake the lineart to the specific keyframes of a models animation instead of creating a bunch of needless frames?

  • @vaepuer2290
    @vaepuer2290 11 หลายเดือนก่อน

    If you bake the line render does it then (or can it) go onto the material? Would save a lot of resource if I baked in the lines for games

  • @fullyleaded
    @fullyleaded 2 ปีที่แล้ว

    How do attach the lineart to an animation when i render out an animation?

  • @dumbcat
    @dumbcat 2 ปีที่แล้ว

    since you are outlining with grease pencil, can you modify the brush?

  • @Losjo4093
    @Losjo4093 ปีที่แล้ว

    how do you make it look like its sketched and not just a perfect line?

  • @daton3630
    @daton3630 2 ปีที่แล้ว

    is there a way to add motion blur to the outline?

  • @spencermckay8222
    @spencermckay8222 3 ปีที่แล้ว +9

    I've tried it and it looks great... for a while. But after a while the lineart strokes just disappear. I've looked everywhere for help with this. Do you know anything about why it does this and how to fix it?

    • @SolidSt8Dj
      @SolidSt8Dj 3 ปีที่แล้ว +2

      Go back to the modifier and then unselect and reselect the collection/object. Worked for me!

  • @Cosmic-books
    @Cosmic-books 3 ปีที่แล้ว +1

    Hello, good tutorial but I can't figure out how to render the line art in cycles or how to at the very least render the line art as a separate layer or convert the grease pencil to an object so I can render it separately?
    That way I could at least add the line art to the render in comp.

    • @NICK....
      @NICK.... 3 ปีที่แล้ว +2

      I've done a cycles render with the line art and it doesn't appear until the render is complete, so that might be what's happening to you
      I'm not much of a compositing wizard but I don't think you can render two different things at once, if you want to composite the lineart yourself you either have to use freestyle, which is a post process effect, or render two images
      for the conversion I did a quick test and you _can_ convert the line art to a curve but the result isn't great so I'd recommend using a transparent shader if you want the object to be hidden in the render

  • @DELETEpoiuy
    @DELETEpoiuy 2 ปีที่แล้ว

    Thanks! But i have problem when finaly render result. In viewport have nice lines but in render it ragged. How it fix?

  • @Soturi4k
    @Soturi4k 2 ปีที่แล้ว

    So the first time I apply the lines they are offset from the model by uhhh a lot. Like they are floating in space but from the camera angle they are correct. Im trying to reproduce how I fixed it last night on the other model so that they are drawn on the correct places. It was a lot easier to work and test for my own purposes. Anybody know why this happens?

  • @leeanders3931
    @leeanders3931 2 ปีที่แล้ว

    It seems to have trouble with 45 degree angles, despite the angle limiter being above that. Is there a workaround for this?

  • @Saasquash2000
    @Saasquash2000 2 ปีที่แล้ว

    Hi, I have a problem with the grease pencile, the Overlay, the first plan of my scene, doesn't want to render the stroke. I tried to change things with the depth of field, nothing works... Do you have any ideas how can I resolve this issue ?

  • @frankp3118
    @frankp3118 ปีที่แล้ว

    Anyone know why when grease pencil is applied, the line has a thin white line in the middle of the line in the viewport? It doesn't show when rendered, but can't see why the white line is there

  • @hugoantunesartwithblender
    @hugoantunesartwithblender 2 ปีที่แล้ว

    How to make the lines apearing in render?

  • @user-fd8fe9hk9q
    @user-fd8fe9hk9q 3 ปีที่แล้ว

    why are their white lines in the middle of my strokes on the obj? I cant figure out how tor emove them. My stoke color is set to black but there are thin whte lines on every edge also.

  • @thefirepenguins74
    @thefirepenguins74 2 ปีที่แล้ว

    I was having troubles with random lines generated and it was coming from hidden objects in from of my model, so make sure to move them or delete them instead of hiding or disable... maybe there was another way but that was my quick solution

  • @juko8794
    @juko8794 ปีที่แล้ว

    How did u do that!!
    For me, it's only making lines for active camera angle. And not all angles.

  • @iamXAZofficial
    @iamXAZofficial 11 หลายเดือนก่อน

    Lets say I want to export a GLB avatar from blender, into something like AR Spark for Instagram filters. Would there be a way for my little dude in the environment be able to have this style of linework that still interacts with camera angle while not in blender? Thanks for such a great video!

  • @noirlavender6409
    @noirlavender6409 2 ปีที่แล้ว

    I bake it then i try to render with cycles or eevee and the lines down't show there :(

  • @GinoZump
    @GinoZump 2 ปีที่แล้ว

    funny, I just needed a nice toon outline and your video just appeared. coolio! but what if I want the outline to only surround the object's rim - just the outside?

    • @JeelaJuran
      @JeelaJuran ปีที่แล้ว

      Uncheck all the render boxes except CONTOUR.

  • @kilomikesierra7840
    @kilomikesierra7840 2 ปีที่แล้ว

    Is there any way to draw only outline edges, without any inner edges? I clicked all checkboxes none worked

  • @shivangipriya4153
    @shivangipriya4153 11 หลายเดือนก่อน

    How I make toon Shader ?? I could not find way like what I see on TV

  • @bloodyidit4506
    @bloodyidit4506 ปีที่แล้ว

    I've tried it out and it's great for rendering but almost useless for in-game models. Is there a way to use this in some way for live models in video game engines? Some sort of export model feature i'm not aware of?

  • @dippudo
    @dippudo 2 ปีที่แล้ว +1

    why does the texture disappear after baking it?

  • @bassemb
    @bassemb 2 ปีที่แล้ว

    Thanks for this awesome tutorial, I subbed and will be watching many more. It's such a shame that this modifier is so performance intensive, I can't really see myself using it with how extremely slow it is. I was hoping it would be a game changer for my toon workflow. EDIT: Baking made my lineart disappear, even though it's enabled in the viewport and I'm getting the "continue without clearing" button.

    • @abonyibalazs95
      @abonyibalazs95 2 ปีที่แล้ว

      If i enable the strokes in my project for viewport or rendering my blender crashes 10/10 on i9 9900k, RTX2070SUPER, 32GB 3200mhz ram. This is really performance intensive

  • @linden1763
    @linden1763 2 ปีที่แล้ว

    I do wish there was a way to provide a slight offset to the edge or something, the "In Front" method is a bit hit and miss with multiple items in the scene

  • @nembutsu1045
    @nembutsu1045 2 ปีที่แล้ว

    as
    spawn1411 said in a comment below: to change the color of the lines check off the "Use lights" in the "Object Data Properties" section of stroke.

  • @ThatCube1
    @ThatCube1 2 ปีที่แล้ว

    Me making camera to view: Works perfectly fine

  • @nicosci7009
    @nicosci7009 2 ปีที่แล้ว

    I see the line art in viewport but not when I render the image. How to solve this?

  • @Airaid007
    @Airaid007 9 หลายเดือนก่อน

    So I’m trying this on a character and it’s in places i don’t want like the face and hands… how would I get rid of those?

  • @agriasoaks6721
    @agriasoaks6721 ปีที่แล้ว

    Here's a noob question.
    When we export it into game engine, do we have the save visual result?

  • @stevevanasse6241
    @stevevanasse6241 3 ปีที่แล้ว +1

    Hey, you missed the last step! How did you create the blueprint effect? That’s the coolest part.

    • @alexchazavi8244
      @alexchazavi8244 3 ปีที่แล้ว +2

      Just put a blue background and change the black stroke to white.

  • @blueberries7013
    @blueberries7013 3 ปีที่แล้ว +1

    AHHH WHERE WAS THIS TUTORIAL WHEN I WAS IN MY FRESHMAN YEAR

  • @waleedcreates4294
    @waleedcreates4294 2 ปีที่แล้ว

    how do i render only the line art ?

  • @janus97
    @janus97 2 ปีที่แล้ว +4

    I was having problems applying this to an existing mesh as well. It simply wasn't showing the lines inside the mesh, no matter what angle I used for the 'Crease' property. After trying everything I finally found the culprit:
    I had to enable 'Crease On Smooth' in the section 'Geometry Processing' of the Line Art modifier.
    Maybe this helps someone. 🙃

    • @paradigm010
      @paradigm010 ปีที่แล้ว

      THANK YOU I WAS ABOUT TO GIVE UP.