With regards to the 8BitDo replacement thumbstick, if you're experiencing dead zones or inaccuracies, make sure to calibrate your stick after installation. Doing so on Switch should eliminate any issues experienced. Meanwhile, dead zones can be decreased manually via software (e.g., Steam Input) for use with PC. As with all Hall effect sticks, dead zones are not an immutable property of the stick but rather how the stick is being interpreted by software. Experiences may vary when using the stick with original hardware. The stick works well as a drop-in replacement even without the full mod kit (which is intended for use with Switch and PC). However, in the absence of additional fine tuning via software, folks sensitive to differences from the original stick may be left wanting. If you're a person looking to use original hardware and want an experience similar to the original sticks, Kitsch-Bent sticks are a better route (link: kitsch-bent.refr.cc/gamexdata).
Oooh nice, i was wondering if those shells worked. Are the stick boxes soldered in on those repro's? Can the hall effect stick be used on a repro controller is what i'm asking to replace the stick boxes that the repro's uses.
Some of those new do go for pretty cheap but if you wanted a genuine shell and button set, I'd say that buying a "broken/for parts" controller is a good and cheap way to go too!
4:37 Nintendo has done this since the Wii i think. They don’t want you to use their controllers with anything else but official Nintendo consoles. They are especially afraid they’ll get used in playing Nintendo roms in emulators. The NES mini and SNES mini controllers randomly switch the input signals so they never work right on an emulator but a Nintendo console can decrypt the scramble. So of course it has input lag by default.
If anyone is curious, there's been an update for the BlueRetro n64 controller adapter that now works with this 8bitdo mod. It gives you all the features of the adapter (VMUs) and controller (except for rumble, currently) and lets you use it natively on an original n64. I have one myself and it works great, can't recommend enough. I have a second adapter and kit on order even, no joke.
@@jeffrey2315FYI - just make sure you update to the latest firmware after getting the adapter (V24.04 as of 7.28.24), and put the 8Bitdo receiver in "D mode" and you'll be good.
I had a few N64 controllers laying around so the 8bitdo option was a no brainer. The original guts I just put back in the 8bitdo box for safe keeping, so no worries there. My biggest complaint was the somewhat minimalist instructions that came with it that didn't fully illustrate how to do the installation. I had to supplement those with a TH-cam video of someone doing it to make sure I was putting everything in right. Also I've somehow never worn out my original control sticks in 25 years so I didn't buy the hall effect GameCube stick. Without that the kit is significantly cheaper than the Nintendo official option.
I have a feeling that the lower profile joystick, like the other 8bitdo more modern version of an N64 controller... has significant deadzones as well as being very hard to do more precise movements compared to the original joystick. These are two of the main issues all of the other joysticks have when playing N64 games.
You're absolutely correct. Couple that with the difference in angles (the replacement has equal angles all around, whereas the original has less acute angles in the cardinal directions) and you get a suboptimal experience overall compared to a new N64 controller.
It's important to note that the original stick had something of a deadzone itself, with the casing for the stick blocking some of the traverse, and many emulators tying to compensate for this
That’s always my biggest fear when it comes to these sorts of controllers, the original stick is extremely precise and I haven’t seen many controller alternatives that can replicate it
I can speak to this having owned an 8bitdo hall effect controller for a few months now, the sticks are still millimeter precise with no drift. The only deadzone is the one built in to the emulator.
I personally just bought shells and buttons instead of taking apart and original controller. Some third party shells and buttons are almost if not basically identical to the original.
@@jayjayhooksch1 you can buy replacement membranes as well, they aren't as good out of the box, but after breaking them in for while they feel way better. The tip is to get high quality replacements, there are tons of cheap ones but the quality is off.
Has anyone gotten the modkit to work consistently on original hardware? I have been trying to use the BlueRetro Controller Receiver from 8bitmods, but I have mixed results.
Note that the 8bitdo mod will not have rumble with BlueRetro. This is a shortcoming of the controller, not BlueRetro. The NSO N64 controller works perfectly with BlueRetro, however. Even rumble. If you want a wireless controller to use with real hardware, I'd recommend BlueRetro with the NSO N64 controller.
I am sorta interested in a modkit, 8BitDo has been a breath of fresh air as a whole for gaming products, it's pretty crazy! I don't think I'll do it until my controllers actually wear out though, if I do!
Another advantage of the 8bit-Do is that you can literally just buy the joystick if you don't even want to upgrade the board and just intend to have a more permanent stick. Wonder how the range of motion compares to the original though... Just bought a set to upgrade my old controllers and gonna test it out when it arrives. Thanks for the input :)
What's your opinion? I've done it on a OEM controller i have that already had a replacement stick that felt too sensitive. And i do have an OEM controller with an original stick still in it and testing both the original stick and the hall effect stick produced results that were identical!
The 8BitDo mod kit thumbstick looks like a GameCube controller thumbstick, which I'm not thrilled about. There's a good reason that the GameCube had radically different controls for lots of FPS games like Metroid Prime because the GC analog stick had terrible sensitivity making it useless outside of a few games like Smash Bros and Super Mario Sunshine, where it's perfect. The GC thumbstick is terrible to use on the N64 because it lacks the level of precision the original thumbstick had.
Yeah, years ago, the company said it is "doo". They even used to sell a Bluetooth speaker that would say "8BitDo" when powered on and people then were like "oh so that's how they pronounce it". Since obviously we would assume it is like the 'do' part of Nintendo.
The funny thing is I'm pretty sure the NSO controllers are manufactured by 8bitdo, or at least the same manufacturer they use. The LEDs, the way they function and the design of the extra buttons is identical to 8bitdo's other controllers.
Good content. I got the kit basically because the Nintendo one was impossible to get, but still wondered what I was missing, now I see it wasn't a great loss
This is def a good replacement for a broken controller, it just reuses the shell. If you have a favorite color, and a button or dpad aren't working the best, this is def cool to get. I'd keep the original thumbstick tho.
I’ve seen replacement joysticks that are n64 style but I’ve never tried them. I’d be fine with the GameCube style joystick if it was modified to have the same amount of points as the n64 instead of the extra points like on the GameCube, but with the octagonal gcn style sticks, it detracts from playing N64 games.
I understand the appeal of using a hall effect joy stick becuase it won’t down, but honestly that the most integral part of the controller. I find Mario Kart, Goldeneye, Tony Hawk PS2 and a lot of other game unplayable without the OG becuase other stick lack the depth of sensitivity.
It's an excellent kit from 8BitDo. I picked up 2 of the them on pre-order, assembled one on an Atomic Purple controller over the weekend, and I've been having a blast running through the N64 offerings on the Switch. Took a little work to situate all components and get it registering correctly (one of my buttons membranes shifted during re-assembly), but once it was down pat it has worked without any issues. It's an absolute blast being able to play through these games with that new joystick and the freedom of wireless connectivity. I've since decided to pick up 2 more kits so that I can build out an entire 4P set-up and start hosting retro game nights featuring Mario Kart, Pokemon Stadium Mini Games, and other potential options down the line. Really a fantastic kit, 8BitDo has just consistently put out great products for a long time now. Having the freedom to customize with all the great controller colorways that the N64 released over the years is also very attractive compared to the NSO replica that only comes in base gray. I'm looking forward to hunting down some unique colors to really customize this set-up down the line. The fact that it's a reversible mod if I ever want to rock them like normal controllers is a major plus as well.
It connects fine to Windows but controller mapping tends to need an additional piece of software (depending on what games you're playing). I've used Steam Input in the past to control how all apps recognize its inputs and had a decent time. Of course, your mileage may vary
@@GameXData Thanks. I usually do the standard Windows game controller setup prompts. Hopefully that's enough. Project 64 has some input modifiers too. Maybe I'll give it a shot.
Anyone coming across this and in need of replacing their joystick BUT would prefer the OEM style over the GCN style, I'd highly recommend getting a Hall Effect OEM style stick from Intec. It may just be the best choice over something like The Sharpshooter and other OEM style sticks.
I found the 8BitDo swap not that great. IDK if you tested with a lot of games or not. I found the 8bitdo analog stick had inconsistency problems. It is way too sensitive on the outer edges and you don't get a controlled movement. You should try playing Mario 64 and Tip Toe around. You'll clearly see how superior the OEM controller is, followed by the switch N64 controller.
Did you calibrate your stick after installation? In SM64 via NSO, I'm getting the same range of movements with 8BitDo's stick as I am with Nintendo's controller. With as minute movement of the stick I can muster, Mario's still moving forward. Meanwhile, the stick travel to break into a run feels natural compared to playing the game on original hardware.
@@GameXData I did and the calibration came out better, sometimes, than the N64 controller. Maybe the bluetooth adapter is translating wrong or something.
@Kaiesis Glad to hear that helped. Based on some other comments I've seen from other folks having issues with Bluetooth adapters, I'm thinking they're at least a contributing factor. If so, I'm guessing fixing it might (unfortunately) come down to hoping for a firmware update from 8Bitdo or waiting for an adapter that's designed to work with the modkit.
Could you buy the kit and just 3d print all the buttons and shell? For anyone unfamiliar with 3d printing, any rubber bits can be printed in TPU which is like printable rubber
For sure! A few other folks have commented that after market shells work well. 3D printing seems like a great option as long as you can get the feel of the materials right.
This is a good video to learn from. I’m surprised 8bitdo hasn’t released their own prebuilt with all the upgrades and a wireless n64 adapter. I have one of the sn30 controllers and I have had good luck with it on pc, switch and android and I’d totally look into a full prebuilt if they made them
Same. 8BitDo did (seemingly) tease a prebuilt N64 controller a while back with Analogue's new N64 FPGA console. So, they're definitely working on something. I just hope it releases quicker than Analogue's development cycle.
I started refurbishing consoles and I buy a hyperkin controller to pair with them, and no lie, the Captain Premium controllers are amazing quality. I feel like they are better than the OG 64 controllers.
I’ve realized over the years as a kid I treated my consoles and controllers like a mature adult. My sticks definitely have some wiggle but, not like the ones my buddies have had or what I’ve found on the second hand market. I guess I’m just not hammering down on them.
8bitdo makes fantastic products. I’ve been using the SN30 Pro for a few years for my Switch and can’t imagine a better controller. I’d be open for trying this mod, however I do not like replacement thumbstick. N64 games were made with that stick in mind and I find it difficult to play these games without it, even with a modern controller.
I have a worn out yellow n64 controller with a unresponsive stick, so I may look into that 8BitDo PCB mod kit. Kinda a shame though that they don't sell a standalone controller, I really like their SN30 Pro controller after all.
I didn't have a bad time installing the new board. I had more trouble trying to get the Z button to stay and register. It works, but doesn't feel like it originally did. I need like a glue dot or something to make it stay.
I was considering the GameCube version of this replacement kit and in order not to waste a functional gamepad I had a look at replacement shells. Only problem is prices. And the fact that those kits, cool as they are, introduce MORE batteries in our homes, to “ironically” replace devices that worked fine WITHOUT batteries.
For Gamecube in particular, I feel like the biggest benefit will be for folks who want a (slightly) cheaper Wavebird alternative. Having another battery to charge sucks. However, there also aren't very many good wireless Gamecube-compatible controllers with the standard Gamecube layout these days.
@@GameXData not sure how much cheaper. A used controller will set you back 20/25 euros, then there is the mod kit, and you are “killing” a working pad to start with. Shells are sometimes even pricier, and maybe they are not perfect. I recently got an 8bitdo Pro 2 and it is pretty good. Paired with the GameCube Bluetooth dongle it is a bit more expensive it it has 3x the battery.
@superleggenda That might be more of a regional pricing issue, tbh. Here in the US, Mod Kit, Receiver, and used controller would cost about $60 - $70 altogether. Wavebird prices tend to start at around $75 to $80 in mixed condition (unless someone gets lucky). Also, I wouldn’t recommend using the mod kit on a functioning controller. Reproduction shells or for parts controllers (especially with busted cables) are generally the best mod kit candidates.
Definitely a fair nitpick to make. It always feels awkward referring to an N64 thumbstick replacement as a gamecube thimstick, but I should've corrected it.
@@GameXData thats extremely important information for the n64, gamecube style sticks have a different sensitivity to originals and make certain movements impossible.
The problem I've had with 8bitdo conversion kits is input lag. It adds another frame of lag, and since I'm already giving up a frame to play via an upscaler on my modern tv, it's just too much and feels bad. I've moved to using extension cables.
I like the idea of 8bitdo's approach. I don't emulate N64 games really though, and nabbed a Retrofighters Brawler64 for my 64 itself. I didn't feel like messing with my old Goldeneye 64 controller, and didn't wanna kill its joystick anymore and the Brawler gives all trhe 64's inputs in a more modern layout. If I have a spare shell lying about sometime though I might look at 8bitdo's thing.
I recently got one and I tried it out and yes it's so breathtaking to have my actual orange Nintendo 64 controller for the system Wireless. Only thing I wish they would update is to have the damn thing rumble on the actual Nintendo 64. It's crazy how rumble for the Nintendo switch online 64 games but not for the same damn games on the actual 64. Here's hoping for a firmware update, to have it rumble on the actual Nintendo 64. Because I use the blue retro adapter. So far I have two of the actual Nintendo 64 online switch controllers that I also use for the 64 and they Rumble. And the rumbles feels better than that Rumble pack. I was playing Mario party last night LOL
Had to come here for the same reason. I have two N64 Online Controllers and two of the blue retro adapters and the rumble works great as well as memory sticks with it on the original N64. But would love the color and design options of the OG controllers to be see through or the yellow and green OG controllers.
@CollinJosephNeal indeed! It does look good, I have my orange one wireless. But there is no rumble....but there HASSS to be an option. Because one time, it did try to rumble, but it was a buzz....I prefer the rumble of the N64 switch online controllers.
I can probably explain the issues with RetroArch. Due to the design of the original N64 controller your effective tilt with the stick was limited to about 85°, games used that to calculate the inputs. Modern controllers do not have this limited range and emulators expect you to use a modern input device. This will cause inaccuracy as the "zone" of the controller is totally mismatched, Some emulator plugins probably let you adjust it but yeah, thats likely the reason why you didnt have a good experience with an authentic controller....
Honestly Nintendo's N64 Switch Online Controller(mouthful of a name) is almost always sold out. I'd love to get one, but chances are low. The 8bitdo modkit is a bit better in that it's a drop in replacement to make the N64 controller Bluetooth. For a modern N64 controller, the best option is the Retrofighters Brawler 64, with it's much more ergonomic design and layout.
8bit needs to make another offering where their board is already in a shell, I have a working controller with a bad cable so was hoping it would be a simple rumble pack drop in, cut the cable and go.
this is interesting how ever i recall my 64 controller at one time or another getting an aftermarket shell. instead of gutting a og 64 controller why not look for a shell for the kit? is my thought process wrong here?
I know I'm late to reply to this video but in the end, it seems like its still cheaper to go with the 8bitdo kit. Especially if you buy a "broken/for parts" N64 controller. You should've mentioned that since you're basically gutting the controller anyway. I think I'm gonna buy this kit over an official N64 NSO controller, as cool as they are!
I think the mod kit is perfectly ideal for people that have broken controllers with bad sticks and/or torn apart cables, it brings new life ton controllers whose buttons and shells would have become e-waste
I'll tell you what. I like 8bitdo, but sometimes their stuff has issues. I had a problem with the usb adapter messing up the button mapping on my wii-u pro controller when I connected it to a ps3, so I updated the firmware. It now no longer works on the ps3 at all. "unknown usb device".
Thanks for the video, I'm seriously considering this. When I sold my N64 20-some years ago, I kept my spare blue controller. I have a USB adaptor, but it doesn't work great, and I prefer wireless controllers in general. I don't have.real N64, I just do everything through emulation. I'll have to really think about this one.
I would love to have a functional N64-like controller for my Recalbox, but my N64 work like a charm and all my N64 controllers work well. (Although the my black one has its joystick starting to show its age, and would need to be replaced. Why not by a hall-effect one?)
Sadly doubt they'll see enough demand to commit to it, but some of the controllers 8BitDo sells now were first (and still are) available as mod kits with similar caveats to this. If the stars align there, there's at least a chance they'll spin up a ready-made option to go along with the rest of their assortment. The part that has me doubting is exactly what makes the N64 controller unique. It'll be fine for basically everything 2D from before modern controllers became the norm, it'll work decently for N64, Gamecube (sorta', the C stick is still a stick, after all, and the triggers were analog with a terminal button, but you probably won't be too limited there), and Dreamcast games, and it'll handle a lot of pre-Dualshock PS1 games...alrightly. You'll have to switch to using the C buttons for the PS1 face buttons and map A/B to L/R or L1/R1, but it'll work. That's not exactly damning, but the limitations mean this controller is a bit more of a specialty item than most of 8BitDo's other offerings.
I agree. As impractical as it'd be, I'd love to see 8BitDo recreate the controller in their style. It seems like third-party controllers these days are either very low quality or give up on the form factor altogether (e.g., the Brawler64). I'd love a modern design-accurate controller that felt good to use and didn't require sacrificing original hardware. Also, fun fact, while testing for the video, my wife and I tested both controllers with various modern Switch games. For games like Mario Kart 8 and SSBU that don't require all buttons on a pro controller, N64 controllers were actually pretty fun to use. As you mentioned, it was only when we started to get into camera-heavy games (like Splatoon 3) where they became way too limiting.
@@GameXData Just get the NSO controller and connect it to your PC; and get a BlueRetro adapter with it if yo want to use it with your actual N64. The controller is perfect.
Well blueretro control functions work fine with the 8bitdo but the controller still ignores rumble information being sent to it. Seems like an issue 8bitdo has to fix with a firmware update.
N64 switch online controller works in Project 64 with little to no hassle and u have to decrease the deadzones. and for other things u can use betterjoy, it's not too much of a hassle
How does the analog stick compare with the original? A lot of people tend to overlook all the intricacies of the original. The fact that it looks like a GameCube stick makes me worried since there are those gamecube stick mods that are really bad.
Been a collector of the 8bitdo controllers for a while. Glad to see they've finally done something for the N64 controller. Just ordered my kit, can't freaking wait! Get to 100% Ocarina of Time again.
the stick on the new nintendo controller is a potentiometer style so is the 8bitDo the original had a analog sweeper sensor… the original sensor is superior in terms of precision but it has a bunch of plastic wearable parts that wear out over time the new style just ends up drifting over time with use
I used the modkit to give life to an unwanted N64 controller, from the controller originally not working on original hardware and having a very dusty and loose stick, to now being fully functional and wireless through the modkit. I do admit though that it was a pain in the ass to be able to close it, and even after opening and closing it multiple times and even replacing the rubber buttons, the Z button still feels weird even though it works perfectly, also I am very mad that I have tried using multiple bluetooth adapters, such as the 8BitDo wireless adapters, the Mayflash ones and others in the market, but none of them can connect to the controller, so theres no way for me to convert the input from, DInput or Switch Input into XInput through the use of hardware, and even though I know I could use software or do a trick with drivers, thats too much of a hassle so games or software that do not recognize DInput or Switch Input, will not work for the controller unfortunately. I can only hope that they release a firmware update someday, because it would be nice to be able to use the 8BitDo Ultimate software, through the Bluetooth Adapter 2 if it ever gets updated to recognize the modkit.
Sort of. The stick is a drop-in replacement for original controllers. It works fantastically. If you want to see what that looks like in-use, here's my video on that: th-cam.com/video/P0cCJzy1ki0/w-d-xo.html As for the new mainboard, it's a bit tricky. If you want to use 8BitDo's board, you'll need to also find a Bluetooth adaptor that can plug into an N64's controller slot. Blue Retro adapters have been mentioned by a ton of folks to solve this issue. Unfortunately, there have been some noted issues with Bluetooth adapters in the past with regards to deadzones out-of-the-box. So, if you do go that route, make sure to check for any firmware updates on your adapter and calibrate your stick after installation.
Still play my 64 on a 20" crt, I like the authenticity of the original but it simply dosent compair to a gc stick modded in. Ditch the authenticity and start having some fun playing classics.
Can one of those 3rd party N64 controller be a good donor shell for the 8bitdo mod? I mean honestly the quality wouldn't be that great prolly, bit it's an option
worth noting that the rumble on this this does NOT work on anything except switch online N64 and 8bitdo refuses to update the firmware to add rumble support outside NSO
I haven't had the chance yet (they're definitely on my list). Though, I know the Brawler64 tends to get recommended a lot by folks looking for a more modern controller shape with the N64 layout.
You can connect OEM to usb with raphnet adapter. You don't need the switch or 8bit controller. The 8bit stick would have terrible angles for speedrunning.
I just got mine, I bought one conversion kit and 2 stick replacements, all 6 of my n64 controllers have completely used up sticks and while I have tried ordering replacement parts, done the various methods people have listed to "bring life" back to the sticks and nothing really worked, they were still shit, so the stick replacement was a godsend, the conversion kit though was horrible to install, works great though, as for the leftover parts, I put them in the boxes the 8bitdo parts came in and will be storing them in the backrooms
I wonder if the 8bitdo mod would fit one of the cheap N64 USB controllers on Amazon or if those shells are different inside. I’m sure they aren’t 100% the same as original hardware but if it isn’t too much different then it’d be a cheaper option that doesn’t rid the world of original N64 controllers.
Might be worth giving a shot. A few folks have commented that reproduction shells have worked fine for them. As you mentioned, no guarantees about any specific controller or shell, but it seems possible at least.
I haven’t used that replacement stick, but I’ve used other similar ones, and they’re just way too sensitive. They don’t control the same way an official Nintendo stick does. Maybe the Scooby-Doo stick has improved the sensitivity of their stick, but I’m afraid to waste my money on it to give it a try. I’d rather buy the Kitsch Bent parts to repair my old sticks. At least I know they’ll control correctly.
can't we just buy one of those aftermarket shells that come with an extra pack of buttons and rubberpads and call it a day? i mean, we have to swap the board anyways, and since they should be intended for the original controller's board, they should couple just fine.
Great video! And your presentation was fantastic. I'm thinking of picking one up strictly for emulation on a windows PC, and It's been hard to find people going into depth about how it goes on PC. Did you have any luck getting rumble to work on PC? I think I saw another user on Reddit mention they got it working by installing the same custom software used to get the official NSO n64 controller working, but I don't have either to test right now. I think I'll skip the hall joystick too.. It will be for N64 and I really need the original stick's range and resistance for that aiming in Perfect Dark.
Thanks! As for rumble, custom software definitely seems to be needed. I haven't personally been able to get rumble working through Retroarch on Windows (Standalone or Steam) using either Steam Input or default control options. It's unclear why it doesn't work as well as it does on Switch, but there's a certain level of jank to all of this I guess.
With regards to the 8BitDo replacement thumbstick, if you're experiencing dead zones or inaccuracies, make sure to calibrate your stick after installation. Doing so on Switch should eliminate any issues experienced. Meanwhile, dead zones can be decreased manually via software (e.g., Steam Input) for use with PC. As with all Hall effect sticks, dead zones are not an immutable property of the stick but rather how the stick is being interpreted by software.
Experiences may vary when using the stick with original hardware. The stick works well as a drop-in replacement even without the full mod kit (which is intended for use with Switch and PC). However, in the absence of additional fine tuning via software, folks sensitive to differences from the original stick may be left wanting. If you're a person looking to use original hardware and want an experience similar to the original sticks, Kitsch-Bent sticks are a better route (link: kitsch-bent.refr.cc/gamexdata).
I ended up buying a Repro Controller off Amazon since all you really need is a Shell and buttons , Worked out pretty well
What's a "repro" controller? A brand? I can't find it on Amazon.
If not a brand, which brand did you go with?
@@jayjayhooksch1 A re-production, as in a clone device.
Oooh nice, i was wondering if those shells worked.
Are the stick boxes soldered in on those repro's? Can the hall effect stick be used on a repro controller is what i'm asking to replace the stick boxes that the repro's uses.
i was planning todo so to but decided to go with the original, just because of the stupid nintendo logo xD
Some of those new do go for pretty cheap but if you wanted a genuine shell and button set, I'd say that buying a "broken/for parts" controller is a good and cheap way to go too!
4:37 Nintendo has done this since the Wii i think. They don’t want you to use their controllers with anything else but official Nintendo consoles.
They are especially afraid they’ll get used in playing Nintendo roms in emulators.
The NES mini and SNES mini controllers randomly switch the input signals so they never work right on an emulator but a Nintendo console can decrypt the scramble.
So of course it has input lag by default.
If anyone is curious, there's been an update for the BlueRetro n64 controller adapter that now works with this 8bitdo mod. It gives you all the features of the adapter (VMUs) and controller (except for rumble, currently) and lets you use it natively on an original n64. I have one myself and it works great, can't recommend enough. I have a second adapter and kit on order even, no joke.
I was curious and sad to know there were some bugs but now I´m buying one of those again...thanks for the info.
Thanks so much….i was literally going to ask this question!
@@jeffrey2315FYI - just make sure you update to the latest firmware after getting the adapter (V24.04 as of 7.28.24), and put the 8Bitdo receiver in "D mode" and you'll be good.
I had a few N64 controllers laying around so the 8bitdo option was a no brainer. The original guts I just put back in the 8bitdo box for safe keeping, so no worries there. My biggest complaint was the somewhat minimalist instructions that came with it that didn't fully illustrate how to do the installation. I had to supplement those with a TH-cam video of someone doing it to make sure I was putting everything in right.
Also I've somehow never worn out my original control sticks in 25 years so I didn't buy the hall effect GameCube stick. Without that the kit is significantly cheaper than the Nintendo official option.
Crazy that you can do that, good combo, not many could do the same these days. Agree on the instructions, that was unnecessary.
I have a feeling that the lower profile joystick, like the other 8bitdo more modern version of an N64 controller... has significant deadzones as well as being very hard to do more precise movements compared to the original joystick. These are two of the main issues all of the other joysticks have when playing N64 games.
You're absolutely correct. Couple that with the difference in angles (the replacement has equal angles all around, whereas the original has less acute angles in the cardinal directions) and you get a suboptimal experience overall compared to a new N64 controller.
It's important to note that the original stick had something of a deadzone itself, with the casing for the stick blocking some of the traverse, and many emulators tying to compensate for this
That’s always my biggest fear when it comes to these sorts of controllers, the original stick is extremely precise and I haven’t seen many controller alternatives that can replicate it
I can speak to this having owned an 8bitdo hall effect controller for a few months now, the sticks are still millimeter precise with no drift. The only deadzone is the one built in to the emulator.
I personally just bought shells and buttons instead of taking apart and original controller. Some third party shells and buttons are almost if not basically identical to the original.
That was my question since I have a 3rd party I want to try this on
What about membranes?
@@troymd2009did you end up doing it, what brand of 3rd party did you use if it worked?
@@jayjayhooksch1 you can buy replacement membranes as well, they aren't as good out of the box, but after breaking them in for while they feel way better.
The tip is to get high quality replacements, there are tons of cheap ones but the quality is off.
Good video, man! I love your calm, relaxing presentation. Love finding channels like this!
bought a N64 controller that unknown not working condition from used game store - going to install 8bitdo kit into it
Fantastic video man! Well edited and very informative! You've def earned my sub! Keep up the great work! 8BitDo FTW! :)
This video answered all of my questions and concerns. Thank you! Subscribed.
Has anyone gotten the modkit to work consistently on original hardware? I have been trying to use the BlueRetro Controller Receiver from 8bitmods, but I have mixed results.
Retrotime N64 Bluetooth Controller Receiver with Memory Pak
Makes the 8bitdo controller mod work with the original n64
Or the blue retro adapters, just make sure you’re on the newest firmware
Note that the 8bitdo mod will not have rumble with BlueRetro. This is a shortcoming of the controller, not BlueRetro.
The NSO N64 controller works perfectly with BlueRetro, however. Even rumble.
If you want a wireless controller to use with real hardware, I'd recommend BlueRetro with the NSO N64 controller.
How do you close out the application with the controller?
this is also a good chance to fix up old controllers that might be to damaged for normal repairs
I am sorta interested in a modkit, 8BitDo has been a breath of fresh air as a whole for gaming products, it's pretty crazy!
I don't think I'll do it until my controllers actually wear out though, if I do!
Another advantage of the 8bit-Do is that you can literally just buy the joystick if you don't even want to upgrade the board and just intend to have a more permanent stick. Wonder how the range of motion compares to the original though... Just bought a set to upgrade my old controllers and gonna test it out when it arrives. Thanks for the input :)
What's your opinion?
I've done it on a OEM controller i have that already had a replacement stick that felt too sensitive.
And i do have an OEM controller with an original stick still in it and testing both the original stick and the hall effect stick produced results that were identical!
The 8BitDo mod kit thumbstick looks like a GameCube controller thumbstick, which I'm not thrilled about. There's a good reason that the GameCube had radically different controls for lots of FPS games like Metroid Prime because the GC analog stick had terrible sensitivity making it useless outside of a few games like Smash Bros and Super Mario Sunshine, where it's perfect. The GC thumbstick is terrible to use on the N64 because it lacks the level of precision the original thumbstick had.
It was great at the time. Some games let you play on whichever side you wanted. Had lefty mates who played different to me etc.
It is the year of the lord 2000 + 23 and people still don't see that the 'do' in the 8bitdo name is supposed to be pronounced like Nintendo.
That's because it's pronounced "8BitDoo."
twitter.com/BobWulff/status/1501716175977431040
Yeah, years ago, the company said it is "doo". They even used to sell a Bluetooth speaker that would say "8BitDo" when powered on and people then were like "oh so that's how they pronounce it". Since obviously we would assume it is like the 'do' part of Nintendo.
Not it isn't, their official speaker pronounces it "8bitdoo"
They tell people to pronounce it as "doo" instead of "do" probably because otherwise the ninten"do" ninjas would be taking them out from behind 😂
I’m shocked by what I’ve learned here. There was no doubt in my mind that it was “doh” like Ninten-do
i got a broken controller from ebay. I wish there was someone making replacement shells that I could just buy and put the retrofit kits in.
The funny thing is I'm pretty sure the NSO controllers are manufactured by 8bitdo, or at least the same manufacturer they use. The LEDs, the way they function and the design of the extra buttons is identical to 8bitdo's other controllers.
Good content. I got the kit basically because the Nintendo one was impossible to get, but still wondered what I was missing, now I see it wasn't a great loss
Alternate title: What Does 8BitDo that Nintendon't?
Since they did the bluetooth mega drive controller i use, then the awnser is genesis
This is def a good replacement for a broken controller, it just reuses the shell. If you have a favorite color, and a button or dpad aren't working the best, this is def cool to get. I'd keep the original thumbstick tho.
I’ve seen replacement joysticks that are n64 style but I’ve never tried them. I’d be fine with the GameCube style joystick if it was modified to have the same amount of points as the n64 instead of the extra points like on the GameCube, but with the octagonal gcn style sticks, it detracts from playing N64 games.
I have Retrolink N64 USB Controller. It's close to original, but hard to find drivers for new Windows versions.
those gamecube sticks tacked onto the N64 controller are awwwwwwwful
I'll take a gamecube stick over the N64 stick anyday. You don't have to swap it though. It's an option.
I understand the appeal of using a hall effect joy stick becuase it won’t down, but honestly that the most integral part of the controller. I find Mario Kart, Goldeneye, Tony Hawk PS2 and a lot of other game unplayable without the OG becuase other stick lack the depth of sensitivity.
It's an excellent kit from 8BitDo. I picked up 2 of the them on pre-order, assembled one on an Atomic Purple controller over the weekend, and I've been having a blast running through the N64 offerings on the Switch. Took a little work to situate all components and get it registering correctly (one of my buttons membranes shifted during re-assembly), but once it was down pat it has worked without any issues. It's an absolute blast being able to play through these games with that new joystick and the freedom of wireless connectivity. I've since decided to pick up 2 more kits so that I can build out an entire 4P set-up and start hosting retro game nights featuring Mario Kart, Pokemon Stadium Mini Games, and other potential options down the line.
Really a fantastic kit, 8BitDo has just consistently put out great products for a long time now. Having the freedom to customize with all the great controller colorways that the N64 released over the years is also very attractive compared to the NSO replica that only comes in base gray. I'm looking forward to hunting down some unique colors to really customize this set-up down the line. The fact that it's a reversible mod if I ever want to rock them like normal controllers is a major plus as well.
I bought two cheap USB N64 controllers off eBay without any expectations and to my surprise they are perfectly fine
Has anybody used the mod kit controller on Windows / Project 64?
It connects fine to Windows but controller mapping tends to need an additional piece of software (depending on what games you're playing). I've used Steam Input in the past to control how all apps recognize its inputs and had a decent time. Of course, your mileage may vary
@@GameXData Thanks. I usually do the standard Windows game controller setup prompts. Hopefully that's enough. Project 64 has some input modifiers too. Maybe I'll give it a shot.
Anyone coming across this and in need of replacing their joystick BUT would prefer the OEM style over the GCN style, I'd highly recommend getting a Hall Effect OEM style stick from Intec. It may just be the best choice over something like The Sharpshooter and other OEM style sticks.
Just bought a couple of these mod kits and 2 broken controllers to fit them in. Definitely would never mod working hardware unnecessarily
I found the 8BitDo swap not that great. IDK if you tested with a lot of games or not. I found the 8bitdo analog stick had inconsistency problems. It is way too sensitive on the outer edges and you don't get a controlled movement. You should try playing Mario 64 and Tip Toe around. You'll clearly see how superior the OEM controller is, followed by the switch N64 controller.
Did you calibrate your stick after installation? In SM64 via NSO, I'm getting the same range of movements with 8BitDo's stick as I am with Nintendo's controller. With as minute movement of the stick I can muster, Mario's still moving forward. Meanwhile, the stick travel to break into a run feels natural compared to playing the game on original hardware.
@@GameXData I did and the calibration came out better, sometimes, than the N64 controller. Maybe the bluetooth adapter is translating wrong or something.
@Kaiesis Glad to hear that helped. Based on some other comments I've seen from other folks having issues with Bluetooth adapters, I'm thinking they're at least a contributing factor. If so, I'm guessing fixing it might (unfortunately) come down to hoping for a firmware update from 8Bitdo or waiting for an adapter that's designed to work with the modkit.
Could you buy the kit and just 3d print all the buttons and shell? For anyone unfamiliar with 3d printing, any rubber bits can be printed in TPU which is like printable rubber
For sure! A few other folks have commented that after market shells work well. 3D printing seems like a great option as long as you can get the feel of the materials right.
Luckily i Have 6x n64 controllers from my childhood. This kit looks great, adding to my to get list.
This is a good video to learn from. I’m surprised 8bitdo hasn’t released their own prebuilt with all the upgrades and a wireless n64 adapter. I have one of the sn30 controllers and I have had good luck with it on pc, switch and android and I’d totally look into a full prebuilt if they made them
Same. 8BitDo did (seemingly) tease a prebuilt N64 controller a while back with Analogue's new N64 FPGA console. So, they're definitely working on something. I just hope it releases quicker than Analogue's development cycle.
I started refurbishing consoles and I buy a hyperkin controller to pair with them, and no lie, the Captain Premium controllers are amazing quality. I feel like they are better than the OG 64 controllers.
I’ve realized over the years as a kid I treated my consoles and controllers like a mature adult. My sticks definitely have some wiggle but, not like the ones my buddies have had or what I’ve found on the second hand market. I guess I’m just not hammering down on them.
8bitdo makes fantastic products. I’ve been using the SN30 Pro for a few years for my Switch and can’t imagine a better controller. I’d be open for trying this mod, however I do not like replacement thumbstick. N64 games were made with that stick in mind and I find it difficult to play these games without it, even with a modern controller.
The good news is that you can order the main board by itself and keep your original stick if you'd like
I have a worn out yellow n64 controller with a unresponsive stick, so I may look into that 8BitDo PCB mod kit. Kinda a shame though that they don't sell a standalone controller, I really like their SN30 Pro controller after all.
congrats on the good video, pleasant to listen to. subscribed
I didn't have a bad time installing the new board. I had more trouble trying to get the Z button to stay and register. It works, but doesn't feel like it originally did. I need like a glue dot or something to make it stay.
I would legit buy a broken n64 controller just for the shell and use this kit to bring it back to life
Great video with a lot of good information, thank you for the in-depth research and analysis. Subscribed, I look forward to future content!
Go for this. I managed to find 5 n64 controllers at a garage sale for 10 dollars for all. I'm going to order this kit for at least 2 of those
Isn't it possible to use a new n64 controller shell und replacement membranes for the 8bitdo controller?
Go the extra step, get the 8bitdo adapters for your consoles, enjoy wireless Bluetooth freedom.
I just bought the kit and a shell. That's the way to go IMO
I was considering the GameCube version of this replacement kit and in order not to waste a functional gamepad I had a look at replacement shells. Only problem is prices. And the fact that those kits, cool as they are, introduce MORE batteries in our homes, to “ironically” replace devices that worked fine WITHOUT batteries.
For Gamecube in particular, I feel like the biggest benefit will be for folks who want a (slightly) cheaper Wavebird alternative. Having another battery to charge sucks. However, there also aren't very many good wireless Gamecube-compatible controllers with the standard Gamecube layout these days.
@@GameXData not sure how much cheaper. A used controller will set you back 20/25 euros, then there is the mod kit, and you are “killing” a working pad to start with. Shells are sometimes even pricier, and maybe they are not perfect. I recently got an 8bitdo Pro 2 and it is pretty good. Paired with the GameCube Bluetooth dongle it is a bit more expensive it it has 3x the battery.
@superleggenda That might be more of a regional pricing issue, tbh. Here in the US, Mod Kit, Receiver, and used controller would cost about $60 - $70 altogether. Wavebird prices tend to start at around $75 to $80 in mixed condition (unless someone gets lucky).
Also, I wouldn’t recommend using the mod kit on a functioning controller. Reproduction shells or for parts controllers (especially with busted cables) are generally the best mod kit candidates.
One nitpick about what you said. The new joystick is GameCube style, not N64 style.
Definitely a fair nitpick to make. It always feels awkward referring to an N64 thumbstick replacement as a gamecube thimstick, but I should've corrected it.
@@GameXData thats extremely important information for the n64, gamecube style sticks have a different sensitivity to originals and make certain movements impossible.
The problem I've had with 8bitdo conversion kits is input lag. It adds another frame of lag, and since I'm already giving up a frame to play via an upscaler on my modern tv, it's just too much and feels bad. I've moved to using extension cables.
Yeah that leaves you with like 5 frames in some n64 games lol
I like the idea of 8bitdo's approach. I don't emulate N64 games really though, and nabbed a Retrofighters Brawler64 for my 64 itself. I didn't feel like messing with my old Goldeneye 64 controller, and didn't wanna kill its joystick anymore and the Brawler gives all trhe 64's inputs in a more modern layout.
If I have a spare shell lying about sometime though I might look at 8bitdo's thing.
When I did this mod on an SNES controller someone straight up messaged me on eBay saying they were going to use the PCB to make an arcade stick.
I got the retro brawler 64 controller for Nintendo Switch Online. Its amazing. No regrets
I recently got one and I tried it out and yes it's so breathtaking to have my actual orange Nintendo 64 controller for the system Wireless. Only thing I wish they would update is to have the damn thing rumble on the actual Nintendo 64. It's crazy how rumble for the Nintendo switch online 64 games but not for the same damn games on the actual 64. Here's hoping for a firmware update, to have it rumble on the actual Nintendo 64. Because I use the blue retro adapter. So far I have two of the actual Nintendo 64 online switch controllers that I also use for the 64 and they Rumble. And the rumbles feels better than that Rumble pack. I was playing Mario party last night LOL
Had to come here for the same reason. I have two N64 Online Controllers and two of the blue retro adapters and the rumble works great as well as memory sticks with it on the original N64. But would love the color and design options of the OG controllers to be see through or the yellow and green OG controllers.
@CollinJosephNeal indeed! It does look good, I have my orange one wireless. But there is no rumble....but there HASSS to be an option. Because one time, it did try to rumble, but it was a buzz....I prefer the rumble of the N64 switch online controllers.
I can probably explain the issues with RetroArch. Due to the design of the original N64 controller your effective tilt with the stick was limited to about 85°, games used that to calculate the inputs. Modern controllers do not have this limited range and emulators expect you to use a modern input device. This will cause inaccuracy as the "zone" of the controller is totally mismatched, Some emulator plugins probably let you adjust it but yeah, thats likely the reason why you didnt have a good experience with an authentic controller....
Honestly Nintendo's N64 Switch Online Controller(mouthful of a name) is almost always sold out. I'd love to get one, but chances are low. The 8bitdo modkit is a bit better in that it's a drop in replacement to make the N64 controller Bluetooth. For a modern N64 controller, the best option is the Retrofighters Brawler 64, with it's much more ergonomic design and layout.
Not sure if you'll get this notification but they are in stock right now!
8bit needs to make another offering where their board is already in a shell, I have a working controller with a bad cable so was hoping it would be a simple rumble pack drop in, cut the cable and go.
What what kind of Bluetooth receiver did you use for the 8BitDo?
I just used the Bluetooth baked into my computers.
I pre ordered a analogue 3d . Not sure if Nintendo nso 64 controller would work. What do you think?
this is interesting how ever i recall my 64 controller at one time or another getting an aftermarket shell. instead of gutting a og 64 controller why not look for a shell for the kit? is my thought process wrong here?
I know I'm late to reply to this video but in the end, it seems like its still cheaper to go with the 8bitdo kit. Especially if you buy a "broken/for parts" N64 controller. You should've mentioned that since you're basically gutting the controller anyway. I think I'm gonna buy this kit over an official N64 NSO controller, as cool as they are!
8bitduo is the route to take only if you want a different color other than grey or if you already own one.
I think the mod kit is perfectly ideal for people that have broken controllers with bad sticks and/or torn apart cables, it brings new life ton controllers whose buttons and shells would have become e-waste
I'll tell you what. I like 8bitdo, but sometimes their stuff has issues. I had a problem with the usb adapter messing up the button mapping on my wii-u pro controller when I connected it to a ps3, so I updated the firmware. It now no longer works on the ps3 at all. "unknown usb device".
Thanks for the video, I'm seriously considering this. When I sold my N64 20-some years ago, I kept my spare blue controller. I have a USB adaptor, but it doesn't work great, and I prefer wireless controllers in general. I don't have.real N64, I just do everything through emulation. I'll have to really think about this one.
I would love to have a functional N64-like controller for my Recalbox, but my N64 work like a charm and all my N64 controllers work well. (Although the my black one has its joystick starting to show its age, and would need to be replaced. Why not by a hall-effect one?)
Sadly doubt they'll see enough demand to commit to it, but some of the controllers 8BitDo sells now were first (and still are) available as mod kits with similar caveats to this. If the stars align there, there's at least a chance they'll spin up a ready-made option to go along with the rest of their assortment. The part that has me doubting is exactly what makes the N64 controller unique. It'll be fine for basically everything 2D from before modern controllers became the norm, it'll work decently for N64, Gamecube (sorta', the C stick is still a stick, after all, and the triggers were analog with a terminal button, but you probably won't be too limited there), and Dreamcast games, and it'll handle a lot of pre-Dualshock PS1 games...alrightly. You'll have to switch to using the C buttons for the PS1 face buttons and map A/B to L/R or L1/R1, but it'll work. That's not exactly damning, but the limitations mean this controller is a bit more of a specialty item than most of 8BitDo's other offerings.
I agree. As impractical as it'd be, I'd love to see 8BitDo recreate the controller in their style. It seems like third-party controllers these days are either very low quality or give up on the form factor altogether (e.g., the Brawler64). I'd love a modern design-accurate controller that felt good to use and didn't require sacrificing original hardware.
Also, fun fact, while testing for the video, my wife and I tested both controllers with various modern Switch games. For games like Mario Kart 8 and SSBU that don't require all buttons on a pro controller, N64 controllers were actually pretty fun to use. As you mentioned, it was only when we started to get into camera-heavy games (like Splatoon 3) where they became way too limiting.
@@GameXData Just get the NSO controller and connect it to your PC; and get a BlueRetro adapter with it if yo want to use it with your actual N64. The controller is perfect.
I have a usb dongle that I connect my old N64 controller to and it is recognized as a generic controller that I can map buttons in mupen just fine
Have they solved the HD Rumble support or regular support on the N64 with the blue retro adapter sending a signal to it?
Well blueretro control functions work fine with the 8bitdo but the controller still ignores rumble information being sent to it. Seems like an issue 8bitdo has to fix with a firmware update.
N64 switch online controller works in Project 64 with little to no hassle and u have to decrease the deadzones. and for other things u can use betterjoy, it's not too much of a hassle
great vid! just subbed bro!
How does the analog stick compare with the original? A lot of people tend to overlook all the intricacies of the original. The fact that it looks like a GameCube stick makes me worried since there are those gamecube stick mods that are really bad.
Been a collector of the 8bitdo controllers for a while. Glad to see they've finally done something for the N64 controller. Just ordered my kit, can't freaking wait! Get to 100% Ocarina of Time again.
the stick on the new nintendo controller is a potentiometer style so is the 8bitDo the original had a analog sweeper sensor… the original sensor is superior in terms of precision but it has a bunch of plastic wearable parts that wear out over time the new style just ends up drifting over time with use
I used the modkit to give life to an unwanted N64 controller, from the controller originally not working on original hardware and having a very dusty and loose stick, to now being fully functional and wireless through the modkit. I do admit though that it was a pain in the ass to be able to close it, and even after opening and closing it multiple times and even replacing the rubber buttons, the Z button still feels weird even though it works perfectly, also I am very mad that I have tried using multiple bluetooth adapters, such as the 8BitDo wireless adapters, the Mayflash ones and others in the market, but none of them can connect to the controller, so theres no way for me to convert the input from, DInput or Switch Input into XInput through the use of hardware, and even though I know I could use software or do a trick with drivers, thats too much of a hassle so games or software that do not recognize DInput or Switch Input, will not work for the controller unfortunately. I can only hope that they release a firmware update someday, because it would be nice to be able to use the 8BitDo Ultimate software, through the Bluetooth Adapter 2 if it ever gets updated to recognize the modkit.
What monitor were you playing the N64 on at the beginning?
That's a Surface Pro 9 connected via a Genki Shadowcast
The NSO N64 Controller pairs perfectly to PC if you use BetterJoy
Fun fact: you can buy the n64 controller with just a nintendo switch online membership, you dont need the expansion pack
Curious if this can be used as a wireless n64 controller for the native n64 console. Thats what i want to be honest
It can if you get an additional Bluetooth adapter. BlueRetro is the default brand for most folks.
Is there any way to get the 8BitDO guts working with original hardware and with memory Pak support?
Sort of. The stick is a drop-in replacement for original controllers. It works fantastically. If you want to see what that looks like in-use, here's my video on that: th-cam.com/video/P0cCJzy1ki0/w-d-xo.html
As for the new mainboard, it's a bit tricky. If you want to use 8BitDo's board, you'll need to also find a Bluetooth adaptor that can plug into an N64's controller slot. Blue Retro adapters have been mentioned by a ton of folks to solve this issue.
Unfortunately, there have been some noted issues with Bluetooth adapters in the past with regards to deadzones out-of-the-box. So, if you do go that route, make sure to check for any firmware updates on your adapter and calibrate your stick after installation.
You dont actually need the expansion pack to get the controller, a base Switch Online subscription is enough
If only someone could 3D print a replacement shell and/or buttons of a N64 controller 🤔
I’ve been hearing 8Bitdo pronounced incorrectly for so long that it’s a little jarring to hear you say it properly. Thanks for that
A modded og controller will have an analog control stick. The new Nintendo n64 controllers are digital. So the mod has better control for games.
Still play my 64 on a 20" crt, I like the authenticity of the original but it simply dosent compair to a gc stick modded in. Ditch the authenticity and start having some fun playing classics.
Can one of those 3rd party N64 controller be a good donor shell for the 8bitdo mod? I mean honestly the quality wouldn't be that great prolly, bit it's an option
If you have a rooted device, I would highly recommend the 1controller module for magisk.
Great video. It helped me a lot
worth noting that the rumble on this this does NOT work on anything except switch online N64 and 8bitdo refuses to update the firmware to add rumble support outside NSO
Have you reviewed Brawler64 and Retro-Bit Tribute 64? I'm looking for a good USB N64 controller to use with MiSTer FPGA.
I haven't had the chance yet (they're definitely on my list). Though, I know the Brawler64 tends to get recommended a lot by folks looking for a more modern controller shape with the N64 layout.
Check out Nerrel's video on N64 Controllers. It's pretty comprehensive and addresses a lot of issues other reviews seem to ignore.
@@TakumiJoyconBoyz I ordered the NSO N64 controller this week.
I wanna tell you that with the n64 pcb jusb laying around you can buy replacement shells and membraines to still keep one N64 controller
You can connect OEM to usb with raphnet adapter. You don't need the switch or 8bit controller. The 8bit stick would have terrible angles for speedrunning.
I just got mine, I bought one conversion kit and 2 stick replacements, all 6 of my n64 controllers have completely used up sticks and while I have tried ordering replacement parts, done the various methods people have listed to "bring life" back to the sticks and nothing really worked, they were still shit, so the stick replacement was a godsend, the conversion kit though was horrible to install, works great though, as for the leftover parts, I put them in the boxes the 8bitdo parts came in and will be storing them in the backrooms
I wonder if the 8bitdo mod would fit one of the cheap N64 USB controllers on Amazon or if those shells are different inside. I’m sure they aren’t 100% the same as original hardware but if it isn’t too much different then it’d be a cheaper option that doesn’t rid the world of original N64 controllers.
Might be worth giving a shot. A few folks have commented that reproduction shells have worked fine for them. As you mentioned, no guarantees about any specific controller or shell, but it seems possible at least.
I haven’t used that replacement stick, but I’ve used other similar ones, and they’re just way too sensitive. They don’t control the same way an official Nintendo stick does. Maybe the Scooby-Doo stick has improved the sensitivity of their stick, but I’m afraid to waste my money on it to give it a try. I’d rather buy the Kitsch Bent parts to repair my old sticks. At least I know they’ll control correctly.
can't we just buy one of those aftermarket shells that come with an extra pack of buttons and rubberpads and call it a day? i mean, we have to swap the board anyways, and since they should be intended for the original controller's board, they should couple just fine.
Great video! And your presentation was fantastic.
I'm thinking of picking one up strictly for emulation on a windows PC, and It's been hard to find people going into depth about how it goes on PC.
Did you have any luck getting rumble to work on PC? I think I saw another user on Reddit mention they got it working by installing the same custom software used to get the official NSO n64 controller working, but I don't have either to test right now.
I think I'll skip the hall joystick too.. It will be for N64 and I really need the original stick's range and resistance for that aiming in Perfect Dark.
Thanks! As for rumble, custom software definitely seems to be needed. I haven't personally been able to get rumble working through Retroarch on Windows (Standalone or Steam) using either Steam Input or default control options. It's unclear why it doesn't work as well as it does on Switch, but there's a certain level of jank to all of this I guess.
that new stick is a GameCube stick, right?