My N64 controller has never felt so good! (8BitDo N64 Mod Kit JoyStick Follow-Up)

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  • เผยแพร่เมื่อ 17 มิ.ย. 2024
  • In a previous video I pitted #8BitDo's #N64 Mod Kit against #Nintendo's NSO controller. A bunch of y'all had questions about the thumbstick in particular (especially with regards to dead zones). So, I figured I'd make a video specifically showing how the new stick interacts with the original (unmodded) controller.
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    Chapters:
    00:00 Intro
    01:03 Setup
    03:05 Thumbstick Testing
    07:05 Other issues folks might face
    09:53 Outro
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ความคิดเห็น • 12

  • @diegomedina9637
    @diegomedina9637 11 วันที่ผ่านมา +4

    Basically the stick is different by design but that doesn't mean its outright bad which is something i did heard from earlier reviews.

    • @GameXData
      @GameXData  11 วันที่ผ่านมา +1

      Yep. I've gotten the sense that a lot of folks treat any difference from original hardware as a negative. In reality, there's more nuance to it all than changes being bad.

  • @retropulse03
    @retropulse03 6 หลายเดือนก่อน +1

    I had no idea they had this available from 8BitDo.
    I have several controllers I needed to repair and never got around to.
    This seems perfect.

  • @aweigh1010
    @aweigh1010 6 หลายเดือนก่อน +5

    Good video, thanks for making it. I haven't used it but I think there's a program/ROM one can use on N64 emulators to test whether a modern analog stick is capable of hitting the necessary ranges on N64 games. Can be useful for quicker testing.
    Analog stick modules are designed and calibrated for a different amount of "steps", or sometimes referred to as "resolution". N64 analog ranges were larger than modern-day analog stick ranges. You are correct that software dictates how the stick operates, but the software is married to the hardware. If 8bitdo did not specifically program their stick to operate like the N64 stick then it will not operate as such, and it can affect certain games or certain N64 game movements. I believe analog sticks are standardized to the same amount of steps since the PS2 era, but I'm just making a guess here. Amount of steps is still mandated or ruled by the game software: a 12-bit stick resolution isn't of any use if the game software doesn't allow making full use of it, so a very high-resolution calibration won't necessarily produce "better" results in a specific game than a lower-resolution analog stick if the game is tuned to a specific standard.
    Another issue are deadzones, and as you mentioned deadzones are governed mainly by the 'software' (both the controller manufacturer's firmware and the game software have a say in how the deadzones operate). There are some manufacturers, like for example Razer, who implement a "forced deadzone" (via firmware) on their Wolverine controllers which can prevent fine control or fine movement; they do this in order to prevent complaints about 'stick drift', as the larger the deadzone the less "drift" there can possibly occur, however the larger the deadzone the less able you are to control the analog stick in a game. As you showed, sometimes the controller manufacturer provides software which allows fine-tuning the deadzone, but this is not always the case.

  • @RicksterLPs
    @RicksterLPs 6 หลายเดือนก่อน

    I should buy a few for my controllers that have loose sticks.
    I hope to have a similar experience as you did during the testing. I mainly wanna use it for Mickeys Speedway USA speedruns

  • @spartankilltacular
    @spartankilltacular 6 หลายเดือนก่อน

    hi, i just got the retrobit hall effect joystick and i noticed a bit of lag, is something i should be concerned with the 8bitdo joystick?

  • @Clodd1
    @Clodd1 4 หลายเดือนก่อน

    Im not sure if my unit is broken, because it's really sensitive, I barely touch the analog stick and Mario is already running. A good game to test the precision is Virtual Pool 64 and any FPS. In general it's a great mod, I wish it had rumble support on actual hardware though.

  • @jayjayhooksch1
    @jayjayhooksch1 6 หลายเดือนก่อน

    Any chance you're planning on testing the 8bitdo mod kit on an OG N64 via Blueretro adapter?
    Ive seen videos where people have some trouble both with pairing and inputs, but to be frank they dont seem as knowledgeable as you do; the fact that no one else even bothered to mention calibration puts me off them a bit.
    I also came across a reddit post from just about a week ago that said some of the issues with the blue retro adapter have been resolved via an update on the adapter.
    I've ordered two of the 8bitdo modkits, but im on the fence about waiting for the Analogue 3D or picking up an OG 64, a retrotink and some blueretro adapters. Would love some more related content.
    Cheers.

    • @GameXData
      @GameXData  6 หลายเดือนก่อน +1

      I considered including it in this video, but figured it would've been a bit unfair to single them out for not playing perfectly with another company's new product. In general, I was planning to see if 8BitDo released an adapter in the near future to coincide with their new controller for the Analogue 3D. If Blue Retro fixed their issue though, I might keep them in mind in the coming months if the channel budget allows.
      As for waiting for the Analogue 3D, it could be quite a while before Analogue even starts taking pre-orders. From personal experience with the Pocket and how the Duo shipments have gone, I wouldn't doubt it taking well over a year before regular consumers get their hands on one. It might be worthwhile to opt for original hardware and adapters until then. As long as you don't spring for the Retrotink immediately, it could be a relatively inexpensive way to see if the adapters work for your needs and decide where to go from there.

  • @budgetcoinhunter
    @budgetcoinhunter 6 หลายเดือนก่อน +2

    Not so sure you're qualified to tell us this 'feels mostly the same' as the original if you weren't even born when the console was first released.

    • @GameXData
      @GameXData  6 หลายเดือนก่อน +17

      I'm 30 years old.

    • @lewnaticlive
      @lewnaticlive 5 หลายเดือนก่อน +11

      Imagine trying to gatekeep the n64 lol