At 0:38, in Blender 4.1 it's no longer a checkbox but a different setting underneath the "Snap to" setting; Check the "Snap individual elements to: face project" instead of only "face" to get the same result.
In the "alt+J" function you can also increase the angle in both shape and face options to get rid of those triangles, that way you don't have to selectem manually
For the longest time, I've been trying to make a concrete pipe interior. Specifically, a vertical cylinder shaft with a smaller perpendicular cylinder tunnel intersection. It always looked janky until today, with the help of method 2. Now I just need to learn how to properly unwrap it for texturing. Thank you for getting me closer to my goal.
You can also get a circle using a single vertex. 1. on edit mode go to vertex selection 2.Control+ shift + B to bevel vertices 3. Add as many segments as you need segments to have a circle (Don't forget to apply scale before doing all of the above)
I made the plane with holes by following instruction at 5:03 and it worked great. however I was unable to do anything with this model after; cut out a certain part, color etc
Hi. Whenever I do this, after remove de inside cilinder, it creats to edges line on top of my main object (other cilinder). And when in edit mode, it will destroy an organized mesh. Any solution? Thanks
what am i missing? first method i press G and nope, no snapping of circle vertices whatsoever, it just activates move. i wanted to use that method instead of the others because it allows precise dimensions of the created hole. update: you have to be in the ortogonal view of the projection to apply it. duh. sorry. i am a noob. i bought the book, and will not post again until i am halfway through. promised.
Unrelated rant, but I'm so fed up of youtube adding this thick video title on the top when pausing a video.... And no option to remove this useless stuff. Like to spare you the immense effort to go back into window mode the rare times you need to re-check the video title, they ruin the video itself... WTF is going on in their heads? I am now downloading tutorial videos first and watch them later on VLC or else, in order to just see the menus on the top. Google interfaces, seriously....
Please state what you're doing instead of listing hotkeys. I and many others use the industry standard bindings instead of the idiosyncratic Blender ones.
There are many applications. An example is when i was modeling an M4A1. I wanted the holes on the handguard, but ended up not adding them bc i didnt know how to. i.imgur.com/3P9STy5.png
At 0:38, in Blender 4.1 it's no longer a checkbox but a different setting underneath the "Snap to" setting; Check the "Snap individual elements to: face project" instead of only "face" to get the same result.
THANK YOU
I just spent my whole morning doing just that,this video would have been so useful 6 hours ago
Same!!
In the "alt+J" function you can also increase the angle in both shape and face options to get rid of those triangles, that way you don't have to selectem manually
Best vid on youtube for making holes in curved surfaces, also really like the topology collection idea, that's OP
I need to watch this every day to remember it when I need it. Brilliant!
haha I understand!
Awesome use of Asset-Browser!
For the longest time, I've been trying to make a concrete pipe interior. Specifically, a vertical cylinder shaft with a smaller perpendicular cylinder tunnel intersection. It always looked janky until today, with the help of method 2. Now I just need to learn how to properly unwrap it for texturing. Thank you for getting me closer to my goal.
I'm getting that e-Book as soon as I can afford it. If it's even close to all the tutorials you post on TH-cam. I know I'll love it.
Thanks a lot! I’m sure you’ll like the book, I put (and continue to put) a lot of effort into it.
Oh, the last one it´s magic :O
You can also get a circle using a single vertex.
1. on edit mode go to vertex selection
2.Control+ shift + B to bevel vertices
3. Add as many segments as you need segments to have a circle
(Don't forget to apply scale before doing all of the above)
no, the mold will be broken.
Amazing as always 👏👏👏
I must admit, every one of these is easier than what I struggle with. :-)
This is perfect. Thanks for another good explanation!
thank you man, I was trying to make holes in the supressor of my gun but was haaving a hard time doing,really helped me out man thx
the last one is very interesting. could be useful for a lot of things.
Good work sir 🚩🙏🙏🇮🇳
Thank you so much sir it's really helpful tips please keep it up.
Very Nice! Thank you!!
last one is goated 🔥
Класний спосіб) дякую за відео
Love this tutorial 👌
thx - as always really valuable content
Nice tips! Thank you
@1:11 why does mine say "select at least 2 edge loops" when i try to fill the faces
This is gold! Thank you!
Perfect ❤️
Thank You
Good work
Perfect material !!! Thank you i
I made the plane with holes by following instruction at 5:03 and it worked great. however I was unable to do anything with this model after; cut out a certain part, color etc
I bought the book… it’s,like blender modelling bible. Thank you for making it.
Thank you!
Thank you for your videos
Amazing! Thank you.
Good video
Thanks a lot! Really helpful tip
3:25 where can i download this asset file ?
3:30 anyone know how to do this? I had no idea you could save "swatches?" of geometry as an asset.
Yes! This is good.
Hi. Whenever I do this, after remove de inside cilinder, it creats to edges line on top of my main object (other cilinder). And when in edit mode, it will destroy an organized mesh. Any solution? Thanks
Can you please post the file that you made? I've been trying for an hour and i can't get it to work.
Precies wat ik nodig had!
Best video
How would you add an array of cylinders on a curved object while keeping each cylinder perpendicular to the surface?
Thanks a lot!
Thanks
I know another method:
When you don't know how to make a hole, you Punch the monitor.
If you want you can use knife tool to
Undefeated
I think you need to emphasise how important the position + scale of the circle is so that you can end up with quads.
Your are a beast
Have been busy with this for over more then 2 hours, starting over and over again. Not working correctly for me.
one thing that is missing in that video: geometry nodes!
Why wouldn’t you use booleans?
You could, but the topology could be a horrible mess you have to clean up
3:19
4:53
what am i missing? first method i press G and nope, no snapping of circle vertices whatsoever, it just activates move. i wanted to use that method instead of the others because it allows precise dimensions of the created hole. update: you have to be in the ortogonal view of the projection to apply it. duh. sorry. i am a noob. i bought the book, and will not post again until i am halfway through. promised.
hes making cheese @ 5:40
Is it just me or it is just unnecessarily complicated to create holes in Blender?
Its the cost of good topology
It's easy, the tough part is making a clean topology by making holes
meanwhile i just use bool tool
Unrelated rant, but I'm so fed up of youtube adding this thick video title on the top when pausing a video.... And no option to remove this useless stuff. Like to spare you the immense effort to go back into window mode the rare times you need to re-check the video title, they ruin the video itself... WTF is going on in their heads?
I am now downloading tutorial videos first and watch them later on VLC or else, in order to just see the menus on the top. Google interfaces, seriously....
Please state what you're doing instead of listing hotkeys. I and many others use the industry standard bindings instead of the idiosyncratic Blender ones.
I just realised im not subscribed 😭
None of these methods are useful in real situations.
There are many applications. An example is when i was modeling an M4A1. I wanted the holes on the handguard, but ended up not adding them bc i didnt know how to. i.imgur.com/3P9STy5.png
cause u can have some pinches?