How to Cut Holes with WITHOUT BOOLEAN | Blender Hard Surface Modeling Tutorial (Arijan)

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  • เผยแพร่เมื่อ 27 ธ.ค. 2022
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    How to Cut Holes with WITHOUT BOOLEAN | Blender Hard Surface Modeling Tutorial (Arijan)

ความคิดเห็น • 88

  • @erishkigal1
    @erishkigal1 ปีที่แล้ว +97

    buy the book, it's fantastic, put on your shirt (or take it off), start modelling :D

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว +16

      It means a lot my friend, thank you for the comment 🙏

    • @keeleycarrigan
      @keeleycarrigan 5 หลายเดือนก่อน +4

      lol

  • @legionclown2656
    @legionclown2656 ปีที่แล้ว +6

    I have watched you for a bit and had bought your book without even knowing it was made by you! The book was awesome and extremely helpful.

  • @ataurrehman5689
    @ataurrehman5689 4 หลายเดือนก่อน +12

    You could use the Snap to Vertex option to align vertices to those of circle. That's way easier and more accurate.

    • @samimetahri7277
      @samimetahri7277 หลายเดือนก่อน

      It won't work properly ... Shading problems will apear

  • @KanzakiZD
    @KanzakiZD ปีที่แล้ว +44

    you can use looptools to circulate vertices on the lowpoly mesh. enable it on the addons on preferences.

    • @Soulsphere001
      @Soulsphere001 ปีที่แล้ว +2

      LoopTools is not quite as accurate, unfortunately, but it is still an option if time is of the essence and the model does not have to be perfect.

    • @interpretedbags
      @interpretedbags 5 หลายเดือนก่อน

      I'm not sure if it's just me, but looptools feels worse in 2.8+@@Soulsphere001

    • @DarkShroom
      @DarkShroom 4 หลายเดือนก่อน

      huh i never noticed any accuracy problems, i mean have you set enough geometry? my circles are circles@@Soulsphere001 EDIT: okay if you want a circle that follows the curve, the edge loops trick we use though i see this as "acurate" as that's how something gets drilled, it was accurate for what i was doing

    • @Ov3rTheTop
      @Ov3rTheTop 4 หลายเดือนก่อน +2

      Yeah only issue with looptools on this curved surface is that it flattens the verticies in Z so you lose the correct contouring. You could project the verts after using looptools tho which would work quite well now that I think about it.

    • @xloltimex38
      @xloltimex38 4 หลายเดือนก่อน +7

      ​​@@Ov3rTheTop there is a checkerbox you need to deselect. If you deselect "Flatten" in the looptools circle dropdown menu it keeps the original shape.

  • @ArijanRace
    @ArijanRace  3 หลายเดือนก่อน

    If you liked this video and want to learn more about the many modeling tools and techniques in Blender, check out my Blender eBook:
    shorturl.at/gzEW1

  • @TheFLYHiGHx
    @TheFLYHiGHx 6 หลายเดือนก่อน +2

    i found you 2 days ago.. your videos are king. i learned very much

  • @Klarified01
    @Klarified01 5 หลายเดือนก่อน +2

    You are so fast with it wow. I'm impressed. Good video as well!

  • @Cookie131_
    @Cookie131_ ปีที่แล้ว +4

    Awesome video as always! Cant wait for your next video on the M1 Abrams!

  • @Youshisu
    @Youshisu 4 หลายเดือนก่อน

    I started modeling week ago and you make very useful guides :D

  • @NotEvenARealAnimation
    @NotEvenARealAnimation 5 หลายเดือนก่อน +1

    Really good tutorial, you just taught me something new, thanks alot!

  • @mau_1135
    @mau_1135 ปีที่แล้ว +1

    I love your stuff keep it up!

  • @tcapozzoli
    @tcapozzoli ปีที่แล้ว +7

    Your videos are
    Awesome man. Really helpful for a noob like me! One question though, for getting started in Hard Surface would you suggest using the Bool Tool, etc and learning that way first before doing the more advanced stuff like this? Or, better yet just grab Box Cutter and call it a day since some of this advanced stuff gets over my head (for now). Thanks again!

  • @elswordTV1
    @elswordTV1 3 หลายเดือนก่อน +1

    you can also use the "looptools" tool to make a circle from a square

  • @SZMIDEL
    @SZMIDEL 5 หลายเดือนก่อน

    nice one...last trick was mega helpful!

  • @wespenwald1297
    @wespenwald1297 ปีที่แล้ว +2

    Best of luck with your book! :)

  • @LikelyLink
    @LikelyLink หลายเดือนก่อน

    Thanks this was super helpfull

  • @TheAnimeist
    @TheAnimeist 4 หลายเดือนก่อน

    Top notch!

  • @user-nz9ld4mj9r
    @user-nz9ld4mj9r 3 หลายเดือนก่อน

    Thanks!!!!你帮了我大忙了!

  • @Greco1114
    @Greco1114 5 หลายเดือนก่อน +5

    Correct me if I'm wrong, but I think the geometry just looks smooth because there are no reflections shown in the surface, but in the render, the normals will create horrible reflections. Am I correct or am I something I'm missing here?

    • @batman3698
      @batman3698 4 หลายเดือนก่อน

      You are correct, making a hole like this will cause pinching.
      There are a few options to make good holes
      1. is to first apply the subsurf before making the hole
      or 2. make a hidden shape correction mesh without the hole, which you use as a shrinkwrap target. You can use a vertex group to control the shrinkwrap modifiers influence on the visible mesh.

    • @DarkShroom
      @DarkShroom 4 หลายเดือนก่อน

      at 4:40 he has good edge loops, can't fault those.... maybe you mean where the tutorial finishes@@batman3698

    • @Greco1114
      @Greco1114 4 หลายเดือนก่อน

      @@batman3698 Do you have any tutorials with the second method? Because this is where I'm getting troubled all the time. My model looks smooth when I do the basic shape, but after the details are added like holes, cuts, etc, there is a lot of distrorsion and pinching. I've noticed that 3DS Max has something normal smoothing maps that fixes this problem but the only relevan I manged to find in Blender the the weighted normals modifier which sometimes fixes things but doesn't do perfect job.
      PS: I am referring to modelling without subdivision, like models for video games.

    • @batman3698
      @batman3698 4 หลายเดือนก่อน

      @@Greco1114 I dont have a tutorial on hand. But I can break it down. Method 2 is basically the non destructive version of method 1.
      In method one you apply the subsurf, and make the hole after. that way you have the full geometry there for when you make your hole. But the drawback is that its a destructive operation, and it takes alot of clean-up with the big number of loops.
      Method 2 is the non destructive approach.
      What you do is you copy your subsurfed mesh without the hole into a hidden collection. You can call it something like "guide mesh"
      On the visible original copy of the mesh you then add the hole. Add a shrinkwrap modifier *after* the subsurf modifier, targetting the guide mesh in the hidden collection.
      This way it will snap all the extra vertexes which are added by the subsurf modifier to the hidden mesh.
      Assign a vertex group to the shrinkwrap modifier where you set the weight to 1 in the areas where you want the mesh to follow the original shape, and 0 where you want the mesh to be independent. For example if you make a tube into or out of the hole, you would make the tube have a vertex group weight of 0.
      I usually use this for automotive 3d modelling, in order to get consistent reflections over different panels.
      I hope the explanation is good enough!

  • @sergeyink55
    @sergeyink55 9 หลายเดือนก่อน +3

    Отлично!

  • @omermagen824
    @omermagen824 ปีที่แล้ว +2

    bruh i forgot i turned up the volume then an ad almost gave me a heart attack xD

  • @dongiovanni1993
    @dongiovanni1993 4 หลายเดือนก่อน

    Maybe such things as loop tools/circle, snap to vertices, knife project will help.

  • @subsay3rsucks586
    @subsay3rsucks586 3 หลายเดือนก่อน

    Would the bridge method be a valid way to make a hole?

  • @nothing6909
    @nothing6909 ปีที่แล้ว +1

    Nice video! You look a lot like Scream, a former cs:go player hahaha

  • @SKKEE
    @SKKEE 6 หลายเดือนก่อน

    Good to see you wearing a shirt.

  • @TheBallaGames
    @TheBallaGames หลายเดือนก่อน

    How you move the vertices locked like that?

  • @TertiaryChrome
    @TertiaryChrome ปีที่แล้ว

    Couldn't it be done through Knife Project as well?

  • @artemaung5274
    @artemaung5274 4 หลายเดือนก่อน

    I remember first time I tried to do something like this I did the same thing - inset and then I asked chatGPT to make python script to arrage vertices in a circle. It took couple of tries to describe precisely what I want but it was still faster than manually arranging vertices. And if you had more vertices to arrange or more holes to make in one go - it'll increase productivity even more so.

    • @DarkShroom
      @DarkShroom 4 หลายเดือนก่อน +2

      what is wrong with add->mesh->circle? you can set the verts there
      i can write all the python code, it doesn't increase productivity if you spend more time faffing with the code for something you can press a button for

    • @shovel_salesman
      @shovel_salesman 4 หลายเดือนก่อน

      packing that into an add-on seems like way more trouble than its worth

  • @Semi-Cyclops
    @Semi-Cyclops 4 หลายเดือนก่อน

    me watching the tutorial and saying, oh i know this, and then he get control+shift+rightclick and my mind blows, how was i living without this all this time

  • @maciejryko9165
    @maciejryko9165 ปีที่แล้ว

  • @thomas7726
    @thomas7726 หลายเดือนก่อน

    Sorry to ask, I'm a beginner, but in other videos I've heard a lot about avoiding using booleans. Why?

  • @user-uw2gx8rq2h
    @user-uw2gx8rq2h ปีที่แล้ว +2

    nice video but please you gotta increase the volume man

  • @Ceresdesign
    @Ceresdesign 2 หลายเดือนก่อน

    What is the positive point to work without boolean ?

  • @saintelmo5590
    @saintelmo5590 9 หลายเดือนก่อน +1

    Good video presentation, but audio is disastrously weak. Thankfully, I recorded this with subtitles on.

  • @SamandarSaidkhujaev
    @SamandarSaidkhujaev ปีที่แล้ว

    yo bro I don't know even how to support you, thank u very much

  • @user-gn8gr2qm4o
    @user-gn8gr2qm4o 3 หลายเดือนก่อน

    How do you join 2 objects together, you didn't explain?

  • @unp2louad
    @unp2louad 5 หลายเดือนก่อน

    bro.. u are epic! thx for vid

  • @CGSTUDENT15
    @CGSTUDENT15 3 หลายเดือนก่อน

    At 3 mint u can just join the circle with that mesh then fill faces with f

  • @sebastianosewolf2367
    @sebastianosewolf2367 ปีที่แล้ว +1

    nice video, but you could be a bit louder if possible

  • @battou2501
    @battou2501 4 หลายเดือนก่อน

    right

  • @gswhitedevil6631
    @gswhitedevil6631 5 หลายเดือนก่อน +1

    more easy way is Shift + alt + s

  • @hexicore789
    @hexicore789 4 หลายเดือนก่อน

    But what about looptools

  • @chrishubka7486
    @chrishubka7486 ปีที่แล้ว +4

    Why is your shirt onnnn? 😂

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว +1

      At least it's unbuttoned

  • @sleepingbag2424
    @sleepingbag2424 4 หลายเดือนก่อน

    hey, pretty late comment but you couldve just used the snap function and set it to snap to vertices. nice vid tho

  • @sebastianosewolf2367
    @sebastianosewolf2367 ปีที่แล้ว

    tbh its faster and easier to use loop tools
    mark the Vertices, right klick loop tools circle, mark the faces and extrude

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว +4

      Using the circle tool will create a flat circle, not curved as it should be on a cylinder in this case. In most other cases however, that would work

    • @DarkShroom
      @DarkShroom 4 หลายเดือนก่อน

      ah flat vs curved circle i got ya... that said most of the time something like this has a hole in it, it's done with a drill so most real world shapes prob have a flat circle@@ArijanRace

    • @xloltimex38
      @xloltimex38 4 หลายเดือนก่อน

      ​​@@ArijanRaceThey propably updated it since last year. There is a checkerbox in looptools. If you deselect "Flatten" it keeps the shape

  • @notaday2033
    @notaday2033 4 หลายเดือนก่อน

    Or just Alt shift S

  • @jinglebell9107
    @jinglebell9107 4 หลายเดือนก่อน

    Wow, seems not that difficult. I work with cinema 4d and it work almost the same manner. I guess, I will try blender. The question is the rendering.

  • @ofecer007
    @ofecer007 5 หลายเดือนก่อน

    Метод с шринкврапом и вертекс группами был поприкольней =) хотя в данном случае он наверное не сработает.

  • @UlfricStromcloak
    @UlfricStromcloak 4 หลายเดือนก่อน

    Why not use loop tools? You could have easly made that edge loop into circle.

  • @tallyman138
    @tallyman138 ปีที่แล้ว +1

    Why don't you simply use the loop-tools....?

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว

      The loop tools 'circle' function creates a flat circle, which is not good for a curved surface.
      I have used loop tools in the previous tutorial mention in this video, they are good for that.

    • @tallyman138
      @tallyman138 ปีที่แล้ว +2

      @@ArijanRace The loop tool creates only a flat circle if 'flatten' is checked. Otherwise the circle follows the shape. Just tried it out...

  • @goncalobarreto7537
    @goncalobarreto7537 8 หลายเดือนก่อน

    Falas demasiado rápido filho, fiquei perdido no primeiro vértice

  • @hilaindie
    @hilaindie 2 หลายเดือนก่อน

    The cool thing about beginner modeling is that you start with booleans, then you learn that shit, and in the end you learn that modeling has to be uniform for almost all scenarios, then you choose what is easiest and generates more work, or go for the uniform path like this video ehehehehhehehehehehe........
    or buy a course from the Booleans masters and dream that it's right ehehehhehehe... but you can't open the UV ok...

  • @fuckhost
    @fuckhost 4 หลายเดือนก่อน

    Press G after Shift+Z and when you move the vertex you can snap it to other vertex with pressing CTRL. 1 minute man...

  • @DIABULUSKIRA
    @DIABULUSKIRA 19 วันที่ผ่านมา

    Aryan have great tutorials but he sounds like he is going to beat the 💩 out of you if you don't sit and listen carefully what he is talking about 😅😂

  • @yuvarajgs2168
    @yuvarajgs2168 5 หลายเดือนก่อน

    😐

  • @platinums99
    @platinums99 4 หลายเดือนก่อน

    your audio is low

  • @CamioFox
    @CamioFox 5 หลายเดือนก่อน

    Пиздец, 10 минут чувак повторяет 30 раз одно и тоже, а после берёт и руками делает то, что делает булева операция в автоматическим режиме.

  • @CihanTezcanakcentboracay
    @CihanTezcanakcentboracay 4 หลายเดือนก่อน

    this is absolutely fake, cuz the boolean is quite different you showed

    • @ArijanRace
      @ArijanRace  4 หลายเดือนก่อน +1

      Yeah you're right, I'm gonna delete my channel now

  • @sercancolak6117
    @sercancolak6117 3 หลายเดือนก่อน

    no thanks

    • @ArijanRace
      @ArijanRace  3 หลายเดือนก่อน

      My pleasure