How to Cut Holes with WITHOUT BOOLEAN | Blender Hard Surface Modeling Tutorial (Arijan)

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 118

  • @erishkigal1
    @erishkigal1 ปีที่แล้ว +127

    buy the book, it's fantastic, put on your shirt (or take it off), start modelling :D

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว +21

      It means a lot my friend, thank you for the comment 🙏

    • @keeleycarrigan
      @keeleycarrigan 10 หลายเดือนก่อน +5

      lol

  • @FictitiousCtrlGames
    @FictitiousCtrlGames 4 หลายเดือนก่อน +30

    Theres also a 'To Sphere' option. Select the vertices that you want to become circular. Then, on the top left, click 'mesh - Transform - To Sphere'.
    Then you can move your mouse left or right to control how circular you want it to be.
    Boom! You're done.
    I should have wrote a book.

  • @elswordTV1
    @elswordTV1 9 หลายเดือนก่อน +7

    you can also use the "looptools" tool to make a circle from a square

  • @sassuskrassus3166
    @sassuskrassus3166 4 หลายเดือนก่อน +27

    Ctrl+Alt+S on an edge loop to create a circle

    • @lusifer2192
      @lusifer2192 2 หลายเดือนก่อน +3

      Better tutorial than this whole video ❤

    • @guiltyflicks
      @guiltyflicks 11 วันที่ผ่านมา

      i was so confused why he wasnt talking about an inbuilt addon looptools made for this very task

  • @KanzakiZD
    @KanzakiZD ปีที่แล้ว +60

    you can use looptools to circulate vertices on the lowpoly mesh. enable it on the addons on preferences.

    • @Soulsphere001
      @Soulsphere001 ปีที่แล้ว +4

      LoopTools is not quite as accurate, unfortunately, but it is still an option if time is of the essence and the model does not have to be perfect.

    • @interpretedbags
      @interpretedbags 10 หลายเดือนก่อน

      I'm not sure if it's just me, but looptools feels worse in 2.8+@@Soulsphere001

    • @DarkShroom
      @DarkShroom 10 หลายเดือนก่อน

      huh i never noticed any accuracy problems, i mean have you set enough geometry? my circles are circles@@Soulsphere001 EDIT: okay if you want a circle that follows the curve, the edge loops trick we use though i see this as "acurate" as that's how something gets drilled, it was accurate for what i was doing

    • @Ov3rTheTop
      @Ov3rTheTop 10 หลายเดือนก่อน +3

      Yeah only issue with looptools on this curved surface is that it flattens the verticies in Z so you lose the correct contouring. You could project the verts after using looptools tho which would work quite well now that I think about it.

    • @xloltimex38
      @xloltimex38 10 หลายเดือนก่อน +17

      ​​@@Ov3rTheTop there is a checkerbox you need to deselect. If you deselect "Flatten" in the looptools circle dropdown menu it keeps the original shape.

  • @ataurrehman5689
    @ataurrehman5689 10 หลายเดือนก่อน +18

    You could use the Snap to Vertex option to align vertices to those of circle. That's way easier and more accurate.

    • @samimetahri7277
      @samimetahri7277 6 หลายเดือนก่อน

      It won't work properly ... Shading problems will apear

    • @dustinrolstad752
      @dustinrolstad752 5 หลายเดือนก่อน

      You could, but it wouldn't conform to the contours of the original mesh. Not unless you manually placed each of the vertices alaong the z-axis.

  • @legionclown2656
    @legionclown2656 ปีที่แล้ว +6

    I have watched you for a bit and had bought your book without even knowing it was made by you! The book was awesome and extremely helpful.

  • @TheFLYHiGHx
    @TheFLYHiGHx ปีที่แล้ว +2

    i found you 2 days ago.. your videos are king. i learned very much

  • @samresto4782
    @samresto4782 4 หลายเดือนก่อน +3

    why not just alt+shift+s to warp the points into a circle?

  • @Klarified01
    @Klarified01 10 หลายเดือนก่อน +2

    You are so fast with it wow. I'm impressed. Good video as well!

  • @Greco1114
    @Greco1114 10 หลายเดือนก่อน +8

    Correct me if I'm wrong, but I think the geometry just looks smooth because there are no reflections shown in the surface, but in the render, the normals will create horrible reflections. Am I correct or am I something I'm missing here?

    • @batman3698
      @batman3698 10 หลายเดือนก่อน +1

      You are correct, making a hole like this will cause pinching.
      There are a few options to make good holes
      1. is to first apply the subsurf before making the hole
      or 2. make a hidden shape correction mesh without the hole, which you use as a shrinkwrap target. You can use a vertex group to control the shrinkwrap modifiers influence on the visible mesh.

    • @DarkShroom
      @DarkShroom 10 หลายเดือนก่อน

      at 4:40 he has good edge loops, can't fault those.... maybe you mean where the tutorial finishes@@batman3698

    • @Greco1114
      @Greco1114 10 หลายเดือนก่อน

      @@batman3698 Do you have any tutorials with the second method? Because this is where I'm getting troubled all the time. My model looks smooth when I do the basic shape, but after the details are added like holes, cuts, etc, there is a lot of distrorsion and pinching. I've noticed that 3DS Max has something normal smoothing maps that fixes this problem but the only relevan I manged to find in Blender the the weighted normals modifier which sometimes fixes things but doesn't do perfect job.
      PS: I am referring to modelling without subdivision, like models for video games.

    • @batman3698
      @batman3698 10 หลายเดือนก่อน

      @@Greco1114 I dont have a tutorial on hand. But I can break it down. Method 2 is basically the non destructive version of method 1.
      In method one you apply the subsurf, and make the hole after. that way you have the full geometry there for when you make your hole. But the drawback is that its a destructive operation, and it takes alot of clean-up with the big number of loops.
      Method 2 is the non destructive approach.
      What you do is you copy your subsurfed mesh without the hole into a hidden collection. You can call it something like "guide mesh"
      On the visible original copy of the mesh you then add the hole. Add a shrinkwrap modifier *after* the subsurf modifier, targetting the guide mesh in the hidden collection.
      This way it will snap all the extra vertexes which are added by the subsurf modifier to the hidden mesh.
      Assign a vertex group to the shrinkwrap modifier where you set the weight to 1 in the areas where you want the mesh to follow the original shape, and 0 where you want the mesh to be independent. For example if you make a tube into or out of the hole, you would make the tube have a vertex group weight of 0.
      I usually use this for automotive 3d modelling, in order to get consistent reflections over different panels.
      I hope the explanation is good enough!

  • @Youshisu
    @Youshisu 10 หลายเดือนก่อน

    I started modeling week ago and you make very useful guides :D

  • @wMuki
    @wMuki 2 หลายเดือนก่อน

    its 10/10 tuto, i hate boolean af and it doing his job with better topology

  • @artemaung5274
    @artemaung5274 10 หลายเดือนก่อน +1

    I remember first time I tried to do something like this I did the same thing - inset and then I asked chatGPT to make python script to arrage vertices in a circle. It took couple of tries to describe precisely what I want but it was still faster than manually arranging vertices. And if you had more vertices to arrange or more holes to make in one go - it'll increase productivity even more so.

    • @DarkShroom
      @DarkShroom 10 หลายเดือนก่อน +2

      what is wrong with add->mesh->circle? you can set the verts there
      i can write all the python code, it doesn't increase productivity if you spend more time faffing with the code for something you can press a button for

    • @shovel_salesman
      @shovel_salesman 10 หลายเดือนก่อน

      packing that into an add-on seems like way more trouble than its worth

  • @Cookie131_
    @Cookie131_ ปีที่แล้ว +4

    Awesome video as always! Cant wait for your next video on the M1 Abrams!

  • @lachainedespotes2503
    @lachainedespotes2503 2 หลายเดือนก่อน

    Insane man.

  • @tcapozzoli
    @tcapozzoli ปีที่แล้ว +7

    Your videos are
    Awesome man. Really helpful for a noob like me! One question though, for getting started in Hard Surface would you suggest using the Bool Tool, etc and learning that way first before doing the more advanced stuff like this? Or, better yet just grab Box Cutter and call it a day since some of this advanced stuff gets over my head (for now). Thanks again!

  • @NotEvenARealAnimation
    @NotEvenARealAnimation 10 หลายเดือนก่อน +1

    Really good tutorial, you just taught me something new, thanks alot!

  • @stoopidbastid6420
    @stoopidbastid6420 3 หลายเดือนก่อน

    shift control x. spacebar to circle, w/x to adjust verts. easy

  • @SKKEE
    @SKKEE ปีที่แล้ว

    Good to see you wearing a shirt.

  • @gordonbrinkmann
    @gordonbrinkmann 3 หลายเดือนก่อน +1

    How is an actual hole in a mesh non-destructive compared to a hole made with a Boolean modifier? And you should take a look at Loop Tools to make it more efficient...

    • @AM-yk5yd
      @AM-yk5yd หลายเดือนก่อน

      It's not. It's as destructive as you can get. At most you can assign vertices to vertex group "I cut there" to reselect them quickly and or maybe copy them into other model

  • @dongiovanni1993
    @dongiovanni1993 10 หลายเดือนก่อน

    Maybe such things as loop tools/circle, snap to vertices, knife project will help.

  • @wespenwald1297
    @wespenwald1297 ปีที่แล้ว +2

    Best of luck with your book! :)

  • @photonstudio7844
    @photonstudio7844 5 หลายเดือนก่อน

    O cara vai direto ao ponto, fala apenas o necessário, não enche linguiça com firulas, resolve as dúvidas.

  • @aosh-t8s
    @aosh-t8s 8 หลายเดือนก่อน

    Thanks!!!!你帮了我大忙了!

  • @SZMIDEL
    @SZMIDEL 10 หลายเดือนก่อน

    nice one...last trick was mega helpful!

  • @AlienFromFlorida
    @AlienFromFlorida ปีที่แล้ว +3

    Отлично!

  • @LikelyLink
    @LikelyLink 7 หลายเดือนก่อน

    Thanks this was super helpfull

  • @Doomer__
    @Doomer__ 4 หลายเดือนก่อน

    You can use "knife project" also

  • @onlyme...3574
    @onlyme...3574 4 หลายเดือนก่อน +1

    o baby its so goood

    • @ArijanRace
      @ArijanRace  4 หลายเดือนก่อน

      🥰

  • @mau_1135
    @mau_1135 ปีที่แล้ว +1

    I love your stuff keep it up!

  • @Neoprenesiren
    @Neoprenesiren 17 วันที่ผ่านมา

    People glazing the edge loop tools have never used them before lol. Goddamn things work like one out of four times.

  • @TheAnimeist
    @TheAnimeist 10 หลายเดือนก่อน

    Top notch!

  • @TheBallaGames
    @TheBallaGames 7 หลายเดือนก่อน

    How you move the vertices locked like that?

  • @nothing6909
    @nothing6909 ปีที่แล้ว +1

    Nice video! You look a lot like Scream, a former cs:go player hahaha

  • @Semi-Cyclops
    @Semi-Cyclops 9 หลายเดือนก่อน

    me watching the tutorial and saying, oh i know this, and then he get control+shift+rightclick and my mind blows, how was i living without this all this time

  • @omermagen824
    @omermagen824 ปีที่แล้ว +2

    bruh i forgot i turned up the volume then an ad almost gave me a heart attack xD

  • @만든다비디오
    @만든다비디오 ปีที่แล้ว +2

    nice video but please you gotta increase the volume man

  • @MrHadane
    @MrHadane 3 หลายเดือนก่อน

    Isn't it just faster and easier to just use loop tools addon and convert selected vertices to circle?..

  • @saintelmo5590
    @saintelmo5590 ปีที่แล้ว +1

    Good video presentation, but audio is disastrously weak. Thankfully, I recorded this with subtitles on.

  • @No1001-w8m
    @No1001-w8m 9 หลายเดือนก่อน

    How do you join 2 objects together, you didn't explain?

  • @CGSTUDENT15
    @CGSTUDENT15 9 หลายเดือนก่อน

    At 3 mint u can just join the circle with that mesh then fill faces with f

  • @TertiaryChrome
    @TertiaryChrome ปีที่แล้ว

    Couldn't it be done through Knife Project as well?

  • @Ceresdesign
    @Ceresdesign 7 หลายเดือนก่อน

    What is the positive point to work without boolean ?

    • @burn435353
      @burn435353 4 หลายเดือนก่อน

      Booleans can be computationally intesive, depending on their complexity

  • @thomas7726
    @thomas7726 7 หลายเดือนก่อน

    Sorry to ask, I'm a beginner, but in other videos I've heard a lot about avoiding using booleans. Why?

    • @arvin24ph
      @arvin24ph 5 หลายเดือนก่อน +1

      It's a messy render not smooth.

    • @ConcavePgons
      @ConcavePgons 3 หลายเดือนก่อน

      Topology is not the best with booleans.

  • @gswhitedevil6631
    @gswhitedevil6631 10 หลายเดือนก่อน +1

    more easy way is Shift + alt + s

  • @sleepingbag2424
    @sleepingbag2424 10 หลายเดือนก่อน

    hey, pretty late comment but you couldve just used the snap function and set it to snap to vertices. nice vid tho

  • @Sykogene
    @Sykogene หลายเดือนก่อน

    pain in the hole

  • @sebastianosewolf2367
    @sebastianosewolf2367 ปีที่แล้ว +1

    nice video, but you could be a bit louder if possible

  • @moritzpollich5165
    @moritzpollich5165 หลายเดือนก่อน

    Is there a reason why I shouldnt use boolean?

    • @AM-yk5yd
      @AM-yk5yd หลายเดือนก่อน

      No. Just dont assume that blender is cad. Eg cutting 8 vert cube with cylinder is bad idea. But if you prepare area by having enough vertices its fine. Josh Gambrel said he uses bool in 90% of his models and reddit hivemind think his content is good

  • @maciejryko9165
    @maciejryko9165 ปีที่แล้ว

  • @chrishubka7486
    @chrishubka7486 ปีที่แล้ว +4

    Why is your shirt onnnn? 😂

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว +1

      At least it's unbuttoned

  • @sebastianosewolf2367
    @sebastianosewolf2367 ปีที่แล้ว

    tbh its faster and easier to use loop tools
    mark the Vertices, right klick loop tools circle, mark the faces and extrude

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว +4

      Using the circle tool will create a flat circle, not curved as it should be on a cylinder in this case. In most other cases however, that would work

    • @DarkShroom
      @DarkShroom 10 หลายเดือนก่อน

      ah flat vs curved circle i got ya... that said most of the time something like this has a hole in it, it's done with a drill so most real world shapes prob have a flat circle@@ArijanRace

    • @xloltimex38
      @xloltimex38 10 หลายเดือนก่อน

      ​​@@ArijanRaceThey propably updated it since last year. There is a checkerbox in looptools. If you deselect "Flatten" it keeps the shape

  • @hexicore789
    @hexicore789 9 หลายเดือนก่อน

    But what about looptools

  • @jinglebell9107
    @jinglebell9107 10 หลายเดือนก่อน

    Wow, seems not that difficult. I work with cinema 4d and it work almost the same manner. I guess, I will try blender. The question is the rendering.

  • @edypixel
    @edypixel 7 หลายเดือนก่อน

    The cool thing about beginner modeling is that you start with booleans, then you learn that shit, and in the end you learn that modeling has to be uniform for almost all scenarios, then you choose what is easiest and generates more work, or go for the uniform path like this video ehehehehhehehehehehe........
    or buy a course from the Booleans masters and dream that it's right ehehehhehehe... but you can't open the UV ok...

  • @SamandarSaidkhujaev
    @SamandarSaidkhujaev ปีที่แล้ว

    yo bro I don't know even how to support you, thank u very much

  • @UlfricStromcloak
    @UlfricStromcloak 10 หลายเดือนก่อน

    Why not use loop tools? You could have easly made that edge loop into circle.

  • @ArijanRace
    @ArijanRace  9 หลายเดือนก่อน

    If you liked this video and want to learn more about the many modeling tools and techniques in Blender, check out my Blender eBook:
    shorturl.at/gzEW1

  • @mhaythamabdel5929
    @mhaythamabdel5929 5 หลายเดือนก่อน

    👍

  • @battou2501
    @battou2501 10 หลายเดือนก่อน

    right

  • @tallyman138
    @tallyman138 ปีที่แล้ว +1

    Why don't you simply use the loop-tools....?

    • @ArijanRace
      @ArijanRace  ปีที่แล้ว

      The loop tools 'circle' function creates a flat circle, which is not good for a curved surface.
      I have used loop tools in the previous tutorial mention in this video, they are good for that.

    • @tallyman138
      @tallyman138 ปีที่แล้ว +3

      @@ArijanRace The loop tool creates only a flat circle if 'flatten' is checked. Otherwise the circle follows the shape. Just tried it out...

  • @unp2louad
    @unp2louad 11 หลายเดือนก่อน

    bro.. u are epic! thx for vid

  • @notaday2033
    @notaday2033 10 หลายเดือนก่อน

    Or just Alt shift S

  • @ofecer007
    @ofecer007 10 หลายเดือนก่อน

    Метод с шринкврапом и вертекс группами был поприкольней =) хотя в данном случае он наверное не сработает.

  • @goncalobarreto7537
    @goncalobarreto7537 ปีที่แล้ว

    Falas demasiado rápido filho, fiquei perdido no primeiro vértice

  • @facundomunch371
    @facundomunch371 2 หลายเดือนก่อน

    alguien que traduzca en español porfavor 🙏

  • @platinums99
    @platinums99 10 หลายเดือนก่อน

    your audio is low

  • @CamioFox
    @CamioFox 10 หลายเดือนก่อน

    Пиздец, 10 минут чувак повторяет 30 раз одно и тоже, а после берёт и руками делает то, что делает булева операция в автоматическим режиме.

  • @DIABULUSKIRA
    @DIABULUSKIRA 6 หลายเดือนก่อน

    Aryan have great tutorials but he sounds like he is going to beat the 💩 out of you if you don't sit and listen carefully what he is talking about 😅😂

  • @yuvarajgs2168
    @yuvarajgs2168 10 หลายเดือนก่อน

    😐

  • @pondoitzme
    @pondoitzme 5 หลายเดือนก่อน

    "yeah that's a pretty good hole"

  • @CihanTezcanakcentboracay
    @CihanTezcanakcentboracay 10 หลายเดือนก่อน

    this is absolutely fake, cuz the boolean is quite different you showed

    • @ArijanRace
      @ArijanRace  10 หลายเดือนก่อน +3

      Yeah you're right, I'm gonna delete my channel now

  • @sercancolak6117
    @sercancolak6117 9 หลายเดือนก่อน

    no thanks

    • @ArijanRace
      @ArijanRace  9 หลายเดือนก่อน +1

      My pleasure

  • @IveNeverStoodUp
    @IveNeverStoodUp 3 หลายเดือนก่อน

    really? 9 fucking minutes long?