Blender Secrets - 5 minutes of Topology Tips

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 83

  • @roxonogueira
    @roxonogueira 2 ปีที่แล้ว +109

    Don't forget about the Slide Relax brush in Sculpt Mode. If used with shift, it relaxes the topology without losing its volume!

    • @filippoye609
      @filippoye609 2 ปีที่แล้ว +2

      Wow this tip saved me from so many headaches!

    • @andrejtolotschin613
      @andrejtolotschin613 2 ปีที่แล้ว

      Аналогично

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว

      I'm always impressed by people using brushes. I can use smooth and the regular tool (the first at the top) and I'm happy when they work, which is rare. But there are people who can use the other tools as well, fascinating

    • @sudipto30
      @sudipto30 ปีที่แล้ว

      very useful tips, thanks for sharing

    • @MagicPlants
      @MagicPlants ปีที่แล้ว

      great tip

  • @timetobewowed1147
    @timetobewowed1147 2 ปีที่แล้ว +4

    i started to retopo my first character yesterday!! talk about timing!!! thank you

  • @lananhphamo3893
    @lananhphamo3893 2 ปีที่แล้ว

    You changed my life, sir. I spent a lot of time to fix them, edge by edge, vertex and vertex. Cry a river. Thankssssssss

  • @thefrezergames
    @thefrezergames 2 ปีที่แล้ว +3

    самий найкращий навчальний урок який я бачив👍👍

  • @aymanfatani
    @aymanfatani 2 ปีที่แล้ว +9

    The most important Retopo Guide of all time, Easy and Smooth 🙏🏻, Thanks

  • @AClarke2007
    @AClarke2007 ปีที่แล้ว

    Key explanations when working with models from Photogrammetry.

  • @gabrielpettersson2069
    @gabrielpettersson2069 ปีที่แล้ว

    One of the coolest tips vids around.

  • @davidjacobs8558
    @davidjacobs8558 ปีที่แล้ว

    when making circles, make them with sides of mutiples of 4.
    such as 8, 12, 16, 20, 24, 28, 32 etc.
    and preferably not multiples of 5, 7, 11, 13 etc. such as 20, 28, 44, 52, etc, if can be avoided.
    unless those numbers are prefered, as in 5 spoked wheels, or similar.

  • @petebateman143
    @petebateman143 6 หลายเดือนก่อน

    When scaling to 0 to flatten set Transform Pivot Point to Active, then the scale will happen around the active vertex letting you pick where to flatten to.

  • @alperhawk
    @alperhawk 2 ปีที่แล้ว +2

    Thank you for this 🙏 I've always had problems with topology

  • @Bruno310177
    @Bruno310177 2 ปีที่แล้ว +1

    the e-book is a must have!!

  • @Erkille7
    @Erkille7 ปีที่แล้ว

    this channel is gold

  • @nomore3115
    @nomore3115 2 ปีที่แล้ว +1

    This was a really useful video for me as a newbye

  • @ikramullah-vt5hd
    @ikramullah-vt5hd ปีที่แล้ว

    Excellent ideas sir

  • @barret-xiii
    @barret-xiii 2 ปีที่แล้ว +12

    Good tips, but instead of saying to extrude multiple edges separately and then merge some of the vertices, you could've just extruded the entire set of edges, then move the "merged" edges back a bit. I.e. going from 3-to-1, just extrude the 3 together, then move the middle one back a bit, then fill.

    • @vitaliisivak4075
      @vitaliisivak4075 ปีที่แล้ว +1

      I can't agree with you more. I was thinking about it too< why should i merge vertecies, if i can just move edge

  • @trwaaqqo878
    @trwaaqqo878 2 ปีที่แล้ว +1

    you could press s, x, 0 to flatten the side surface 3:50

  • @protovu
    @protovu 5 หลายเดือนก่อน

    Really great stuff! Extremely useful.

  • @abhishek-farswan
    @abhishek-farswan 2 ปีที่แล้ว +1

    Ulitmate topology guide ❤❤

  • @Clases3d
    @Clases3d 2 ปีที่แล้ว +1

    its amazing! so many cool tips! thank you!

  • @julioperonerocholl9364
    @julioperonerocholl9364 2 ปีที่แล้ว +3

    I can't believe it, just what I needed for retopology, super fast and practical. Thanks a lot! 😁👍. this is gold!

  • @synthbendati
    @synthbendati 2 ปีที่แล้ว +1

    So helpful. Thank you for the great so helpful and life saving turtorials

  • @peakzrl9995
    @peakzrl9995 2 ปีที่แล้ว +1

    clean tips :)

  • @shubhendrapatel
    @shubhendrapatel 2 ปีที่แล้ว +1

    Very helpful, Thanks for sharing 😀
    I'm curious which keystrokes tool used in video ?

  • @9b8ll
    @9b8ll 2 ปีที่แล้ว

    These tips are super useful. One of your best vid yet👌

  • @leekolb2027
    @leekolb2027 2 ปีที่แล้ว

    Very useful info, thanks!

  • @iulian_98
    @iulian_98 ปีที่แล้ว

    You are a hero ! Thank You.

  • @bbkorp
    @bbkorp 11 หลายเดือนก่อน

    It will be extremely useful!

  • @Don_Beto_ptr
    @Don_Beto_ptr 2 ปีที่แล้ว

    very useful, thank you!

  • @rofgar
    @rofgar 2 ปีที่แล้ว

    This is amazing, thank you very much!

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 ปีที่แล้ว +1

    genial ! thx !

  • @PinkSamuraiSL
    @PinkSamuraiSL 2 ปีที่แล้ว

    Thank you very much. This is very useful and works even on my 2.79. :)

  • @sergiimakhalov8526
    @sergiimakhalov8526 2 ปีที่แล้ว +1

    SUPER! Very meticulous labor. Thx. You are the best!

  • @sebbosebbo9794
    @sebbosebbo9794 2 ปีที่แล้ว

    this Shortfor topo flows nailed it...
    I want to know more..Topology flow change on b3d standard 3d primitivs (organic , sub D., non sub D., mirrored sym, & retopo) and how this change influence to the model would be interesting shorts..

  • @H1zoneTv
    @H1zoneTv 2 ปีที่แล้ว

    amazing

  • @ThadeousM
    @ThadeousM 2 ปีที่แล้ว

    So satisfying

  • @damagebrain
    @damagebrain ปีที่แล้ว

    my top Blender channel i will unsubscribe from the rest

  • @allenl9214
    @allenl9214 2 ปีที่แล้ว +1

    Great tips.. thank you. Do you sell a dvd or online course where all your short useful tips are in videos?

    • @BlenderSecrets
      @BlenderSecrets  2 ปีที่แล้ว

      The link is at the end of the video. And here: blendersecrets.gumroad.com/l/IxofeY/

  • @kadabra8
    @kadabra8 2 ปีที่แล้ว +2

    Як круто) дякую за вашу роботу!

  • @TheLoveMiku
    @TheLoveMiku 2 ปีที่แล้ว

    This was so useful. Thank you so much for this. I also bought your E-book. Love your content!

  • @abdelkarimkeraressi1418
    @abdelkarimkeraressi1418 2 ปีที่แล้ว +2

    first one thnx i was searching for it in lightwave3d its name spinquad.

  • @MarioDuarteMD19
    @MarioDuarteMD19 2 ปีที่แล้ว +1

    Love the content! Do you know if there is a way to turn triangles into squares?

    • @Hashimo
      @Hashimo 2 ปีที่แล้ว +2

      Not in general I believe, because it's missing one vertex. Regarding several trinangles next to each other (clean up) = Ctrl+F --> "Tris To Quads (Alt+J)"
      Regarding triangles from beveling, the addon "MeshMachine" is doing a pretty good job.

    • @bigbalticbox
      @bigbalticbox 2 ปีที่แล้ว

      I think the keybind Alt-J does what you're after. If that's the wrong keybind then I'm not sure what it is as I haven't used it often, but there definitely are quad-to-tris and tris-to-quads functions. Should be found in Edit Mode.
      For the nicest look you'll want to try "Beauty" out in the tool settings or whatever the little sub-menu is called that pops up in the vuewport when performing an action.
      If Beauty doesn't look good then you'll have to either play with the tool settings or manually attempt retopo which is easier than it looks

    • @MihirMahindrakar
      @MihirMahindrakar 2 ปีที่แล้ว +1

      you can turn triangles to quads with Alt+J,
      Or just follow better edgeflow while modeling

  • @ElenaBG3
    @ElenaBG3 2 ปีที่แล้ว

    You are so good

  • @vathys00
    @vathys00 2 ปีที่แล้ว +2

    Can I ask a simple question. What's the difference between pressing Shift-V and G-G? They're both edge slide, but seem to work differently?

    • @PowerBiWithVivek
      @PowerBiWithVivek 2 ปีที่แล้ว +1

      You can use G-G for edge also,but shift v for Vertex only

  • @user-em9su3dd9y
    @user-em9su3dd9y 2 ปีที่แล้ว

    Gold gold gold!

  • @alhdlakhfdqw
    @alhdlakhfdqw 2 ปีที่แล้ว

    love all your unique fantastic videos thank you so much! :)

  • @JacobKinsley
    @JacobKinsley 2 ปีที่แล้ว

    Suzanne is actually a really good model to just add and play around with fixing topology lmao

  • @Drew_pew_pew_pew
    @Drew_pew_pew_pew 2 ปีที่แล้ว

    Uw boek een paar weken geleden gekocht en nog geen minuut spijt van gehad. 'k 3d print soms lego figuurtjes maar de stl's die ik uit LEOCad haal zijn niet printbaar. Blender en uw tutorials hebben mij al veel geholpen om deze printbaar te maken.

    • @BlenderSecrets
      @BlenderSecrets  2 ปีที่แล้ว +1

      Wat leuk, bedankt voor de feedback!

  • @MagicPlants
    @MagicPlants ปีที่แล้ว

    tyvm

  • @sureztv5836
    @sureztv5836 2 ปีที่แล้ว

    Awesome

  • @riddif
    @riddif 2 ปีที่แล้ว

    Wait werent there sides that being overlap/stacks by other sides if you extract each side seperately?

  • @marcapouli7805
    @marcapouli7805 ปีที่แล้ว +2

    Topology is one of the reason why I have never been able to finish an object.

    • @SapiensVirtus
      @SapiensVirtus ปีที่แล้ว +1

      then you are on the right path watching this kind of tutorials of the principles of topology (basically the grounds of any project), keep up! maybe one day we all will see the light at the end of this tunnel 😅

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว +1

      @@SapiensVirtus I'm studying it for 10 years...

  • @adamali8748
    @adamali8748 ปีที่แล้ว

    Sir what is deference between geometry and topology and mesh

  • @filizbicer1306
    @filizbicer1306 2 ปีที่แล้ว

    👍

  • @pvdl11
    @pvdl11 2 ปีที่แล้ว

    Is a text engraving on a curved surface (like a cylinder), where the engraving goes around 3/4 of the circumference of the cylinder, possible with subdivision surface modifier and light geometry? Seems like its impossible in Blender without distortion of the surface. I.e. a subd model (subd not applied).

    • @sudd3660
      @sudd3660 2 ปีที่แล้ว

      you can leave the cylinder subdivided as you want it, then boolean the text into it. maybe that is what you are looking for. the text is sharp edges now, you can add a bevel node in the material shading to make edges rounded.
      this is a really quick way and works in most cases for me.

  • @MuffinMachine
    @MuffinMachine 2 ปีที่แล้ว

    Huge fan of the default Cisco hold music vibe.

  • @RaffoVFX
    @RaffoVFX 2 ปีที่แล้ว

    what! a long tutorial? you joined tue dark side of the algorhytm I see

  • @jeffreyspinner9720
    @jeffreyspinner9720 2 ปีที่แล้ว

    Whoa, topology gold! From my perspective, I think you may be going about your monetization backwards, i.e., you should make the videos the saleable item and the book the teaser. As a boomer, a 20th Century man in the 21st Century, this is all confusing to me, because the world is upside down for the most part, BUT I think reading is avoided as much as possible, and so 20th Century. If I had a choice between watching a video or reading a book about it, I'd watch a video. This is only not reasonable in technical fields like STEM subjects that require lots of formulas or memorization of things which is not the case here.
    Then again I come from a time when the chrome was thick and the women were straight.

  • @KidaleSmith
    @KidaleSmith 2 ปีที่แล้ว

    Why is his profile picture the Coin Hunt World Green Vault 🤣

  • @ZipSnipe
    @ZipSnipe 2 ปีที่แล้ว

    this is the part of Blender that I wish it would just automatically fix itself

  • @TheKevphil
    @TheKevphil 2 ปีที่แล้ว

    Surprisingly difficult to grasp, for me anyway. Perhaps it is my innate stupidity.

  • @Barbarion_
    @Barbarion_ 3 หลายเดือนก่อน

    g/g/e, my blender crashed...