Blender Secrets - 5 minutes of Topology Tips

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • Here’s 5 minutes of topology tips about low poly triangle rotation, reducing the number of quads, adding loop cuts to cones / triangles, straightening out edge loops, flattening and smoothing out geometry.
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ความคิดเห็น • 82

  • @roxonogueira
    @roxonogueira ปีที่แล้ว +105

    Don't forget about the Slide Relax brush in Sculpt Mode. If used with shift, it relaxes the topology without losing its volume!

    • @filippoye609
      @filippoye609 ปีที่แล้ว +2

      Wow this tip saved me from so many headaches!

    • @andrejtolotschin613
      @andrejtolotschin613 ปีที่แล้ว

      Аналогично

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว

      I'm always impressed by people using brushes. I can use smooth and the regular tool (the first at the top) and I'm happy when they work, which is rare. But there are people who can use the other tools as well, fascinating

    • @sudipto30
      @sudipto30 ปีที่แล้ว

      very useful tips, thanks for sharing

    • @MagicPlants
      @MagicPlants ปีที่แล้ว

      great tip

  • @timetobewowed1147
    @timetobewowed1147 ปีที่แล้ว +4

    i started to retopo my first character yesterday!! talk about timing!!! thank you

  • @aymanfatani
    @aymanfatani ปีที่แล้ว +9

    The most important Retopo Guide of all time, Easy and Smooth 🙏🏻, Thanks

  • @alperhawk
    @alperhawk ปีที่แล้ว +2

    Thank you for this 🙏 I've always had problems with topology

  • @thefrezergames
    @thefrezergames ปีที่แล้ว +3

    самий найкращий навчальний урок який я бачив👍👍

  • @TheLoveMiku
    @TheLoveMiku ปีที่แล้ว

    This was so useful. Thank you so much for this. I also bought your E-book. Love your content!

  • @synthbendati
    @synthbendati ปีที่แล้ว +1

    So helpful. Thank you for the great so helpful and life saving turtorials

  • @9b8ll
    @9b8ll ปีที่แล้ว

    These tips are super useful. One of your best vid yet👌

  • @gabrielpettersson2069
    @gabrielpettersson2069 9 หลายเดือนก่อน

    One of the coolest tips vids around.

  • @ecstasy6913
    @ecstasy6913 ปีที่แล้ว

    Best topology tutorial thank you !

  • @rofgar
    @rofgar ปีที่แล้ว

    This is amazing, thank you very much!

  • @deeznutsz420
    @deeznutsz420 10 หลายเดือนก่อน

    awesome video, this answered so many questions I had! thank you!

  • @lananhphamo3893
    @lananhphamo3893 ปีที่แล้ว

    You changed my life, sir. I spent a lot of time to fix them, edge by edge, vertex and vertex. Cry a river. Thankssssssss

  • @alhdlakhfdqw
    @alhdlakhfdqw ปีที่แล้ว

    love all your unique fantastic videos thank you so much! :)

  • @Clases3d
    @Clases3d ปีที่แล้ว +1

    its amazing! so many cool tips! thank you!

  • @leekolb2027
    @leekolb2027 ปีที่แล้ว

    Very useful info, thanks!

  • @ikramullah-vt5hd
    @ikramullah-vt5hd ปีที่แล้ว

    Excellent ideas sir

  • @kalerganeucsg4772
    @kalerganeucsg4772 ปีที่แล้ว

    Thank you so much!!

  • @lossapote
    @lossapote ปีที่แล้ว

    very useful, thank you!

  • @protovu
    @protovu หลายเดือนก่อน

    Really great stuff! Extremely useful.

  • @PinkSamuraiSL
    @PinkSamuraiSL ปีที่แล้ว

    Thank you very much. This is very useful and works even on my 2.79. :)

  • @Erkille7
    @Erkille7 ปีที่แล้ว

    this channel is gold

  • @iulian_98
    @iulian_98 10 หลายเดือนก่อน

    You are a hero ! Thank You.

  • @bbkorp
    @bbkorp 8 หลายเดือนก่อน

    It will be extremely useful!

  • @Bruno310177
    @Bruno310177 ปีที่แล้ว +1

    the e-book is a must have!!

  • @julioperonerocholl9364
    @julioperonerocholl9364 ปีที่แล้ว +3

    I can't believe it, just what I needed for retopology, super fast and practical. Thanks a lot! 😁👍. this is gold!

  • @peakzrl9995
    @peakzrl9995 ปีที่แล้ว +1

    clean tips :)

  • @nomore3115
    @nomore3115 ปีที่แล้ว +1

    This was a really useful video for me as a newbye

  • @ThadeousM
    @ThadeousM ปีที่แล้ว

    So satisfying

  • @BlaBla-sf8pj
    @BlaBla-sf8pj ปีที่แล้ว +1

    genial ! thx !

  • @kadabra8
    @kadabra8 ปีที่แล้ว +2

    Як круто) дякую за вашу роботу!

  • @MagicPlants
    @MagicPlants ปีที่แล้ว

    tyvm

  • @H1zoneTv
    @H1zoneTv ปีที่แล้ว

    amazing

  • @sureztv5836
    @sureztv5836 ปีที่แล้ว

    Awesome

  • @petebateman143
    @petebateman143 3 หลายเดือนก่อน

    When scaling to 0 to flatten set Transform Pivot Point to Active, then the scale will happen around the active vertex letting you pick where to flatten to.

  • @abhishek-farswan
    @abhishek-farswan ปีที่แล้ว +1

    Ulitmate topology guide ❤❤

  • @ElenaBG3
    @ElenaBG3 ปีที่แล้ว

    You are so good

  • @user-em9su3dd9y
    @user-em9su3dd9y ปีที่แล้ว

    Gold gold gold!

  • @sergiimakhalov8526
    @sergiimakhalov8526 ปีที่แล้ว +1

    SUPER! Very meticulous labor. Thx. You are the best!

  • @AClarke2007
    @AClarke2007 ปีที่แล้ว

    Key explanations when working with models from Photogrammetry.

  • @shubhendrapatel
    @shubhendrapatel ปีที่แล้ว +1

    Very helpful, Thanks for sharing 😀
    I'm curious which keystrokes tool used in video ?

  • @barret-xiii
    @barret-xiii ปีที่แล้ว +12

    Good tips, but instead of saying to extrude multiple edges separately and then merge some of the vertices, you could've just extruded the entire set of edges, then move the "merged" edges back a bit. I.e. going from 3-to-1, just extrude the 3 together, then move the middle one back a bit, then fill.

    • @vitaliisivak4075
      @vitaliisivak4075 ปีที่แล้ว +1

      I can't agree with you more. I was thinking about it too< why should i merge vertecies, if i can just move edge

  • @damagebrain
    @damagebrain 9 หลายเดือนก่อน

    my top Blender channel i will unsubscribe from the rest

  • @davidjacobs8558
    @davidjacobs8558 10 หลายเดือนก่อน

    when making circles, make them with sides of mutiples of 4.
    such as 8, 12, 16, 20, 24, 28, 32 etc.
    and preferably not multiples of 5, 7, 11, 13 etc. such as 20, 28, 44, 52, etc, if can be avoided.
    unless those numbers are prefered, as in 5 spoked wheels, or similar.

  • @abdelkarimkeraressi1418
    @abdelkarimkeraressi1418 ปีที่แล้ว +2

    first one thnx i was searching for it in lightwave3d its name spinquad.

  • @sebbosebbo9794
    @sebbosebbo9794 ปีที่แล้ว

    this Shortfor topo flows nailed it...
    I want to know more..Topology flow change on b3d standard 3d primitivs (organic , sub D., non sub D., mirrored sym, & retopo) and how this change influence to the model would be interesting shorts..

  • @trwaaqqo878
    @trwaaqqo878 ปีที่แล้ว +1

    you could press s, x, 0 to flatten the side surface 3:50

  • @allenl9214
    @allenl9214 ปีที่แล้ว +1

    Great tips.. thank you. Do you sell a dvd or online course where all your short useful tips are in videos?

    • @BlenderSecrets
      @BlenderSecrets  ปีที่แล้ว

      The link is at the end of the video. And here: blendersecrets.gumroad.com/l/IxofeY/

  • @riddif
    @riddif ปีที่แล้ว

    Wait werent there sides that being overlap/stacks by other sides if you extract each side seperately?

  • @JacobKinsley
    @JacobKinsley ปีที่แล้ว

    Suzanne is actually a really good model to just add and play around with fixing topology lmao

  • @marcapouli7805
    @marcapouli7805 ปีที่แล้ว +2

    Topology is one of the reason why I have never been able to finish an object.

    • @SapiensVirtus
      @SapiensVirtus ปีที่แล้ว +1

      then you are on the right path watching this kind of tutorials of the principles of topology (basically the grounds of any project), keep up! maybe one day we all will see the light at the end of this tunnel 😅

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว +1

      @@SapiensVirtus I'm studying it for 10 years...

  • @adamali8748
    @adamali8748 11 หลายเดือนก่อน

    Sir what is deference between geometry and topology and mesh

  • @MarioDuarteMD19
    @MarioDuarteMD19 ปีที่แล้ว +1

    Love the content! Do you know if there is a way to turn triangles into squares?

    • @Hashimo
      @Hashimo ปีที่แล้ว +2

      Not in general I believe, because it's missing one vertex. Regarding several trinangles next to each other (clean up) = Ctrl+F --> "Tris To Quads (Alt+J)"
      Regarding triangles from beveling, the addon "MeshMachine" is doing a pretty good job.

    • @bigbalticbox
      @bigbalticbox ปีที่แล้ว

      I think the keybind Alt-J does what you're after. If that's the wrong keybind then I'm not sure what it is as I haven't used it often, but there definitely are quad-to-tris and tris-to-quads functions. Should be found in Edit Mode.
      For the nicest look you'll want to try "Beauty" out in the tool settings or whatever the little sub-menu is called that pops up in the vuewport when performing an action.
      If Beauty doesn't look good then you'll have to either play with the tool settings or manually attempt retopo which is easier than it looks

    • @MihirMahindrakar
      @MihirMahindrakar ปีที่แล้ว +1

      you can turn triangles to quads with Alt+J,
      Or just follow better edgeflow while modeling

  • @vathys00
    @vathys00 ปีที่แล้ว +2

    Can I ask a simple question. What's the difference between pressing Shift-V and G-G? They're both edge slide, but seem to work differently?

    • @PowerBiWithVivek
      @PowerBiWithVivek ปีที่แล้ว +1

      You can use G-G for edge also,but shift v for Vertex only

  • @pvdl11
    @pvdl11 ปีที่แล้ว

    Is a text engraving on a curved surface (like a cylinder), where the engraving goes around 3/4 of the circumference of the cylinder, possible with subdivision surface modifier and light geometry? Seems like its impossible in Blender without distortion of the surface. I.e. a subd model (subd not applied).

    • @sudd3660
      @sudd3660 ปีที่แล้ว

      you can leave the cylinder subdivided as you want it, then boolean the text into it. maybe that is what you are looking for. the text is sharp edges now, you can add a bevel node in the material shading to make edges rounded.
      this is a really quick way and works in most cases for me.

  • @filizbicer1306
    @filizbicer1306 ปีที่แล้ว

    👍

  • @Drew_pew_pew_pew
    @Drew_pew_pew_pew ปีที่แล้ว

    Uw boek een paar weken geleden gekocht en nog geen minuut spijt van gehad. 'k 3d print soms lego figuurtjes maar de stl's die ik uit LEOCad haal zijn niet printbaar. Blender en uw tutorials hebben mij al veel geholpen om deze printbaar te maken.

    • @BlenderSecrets
      @BlenderSecrets  ปีที่แล้ว +1

      Wat leuk, bedankt voor de feedback!

  • @RaffoVFX
    @RaffoVFX ปีที่แล้ว

    what! a long tutorial? you joined tue dark side of the algorhytm I see

  • @MuffinMachine
    @MuffinMachine ปีที่แล้ว

    Huge fan of the default Cisco hold music vibe.

  • @KidaleSmith
    @KidaleSmith ปีที่แล้ว

    Why is his profile picture the Coin Hunt World Green Vault 🤣

  • @ZipSnipe
    @ZipSnipe ปีที่แล้ว

    this is the part of Blender that I wish it would just automatically fix itself

  • @jeffreyspinner9720
    @jeffreyspinner9720 ปีที่แล้ว

    Whoa, topology gold! From my perspective, I think you may be going about your monetization backwards, i.e., you should make the videos the saleable item and the book the teaser. As a boomer, a 20th Century man in the 21st Century, this is all confusing to me, because the world is upside down for the most part, BUT I think reading is avoided as much as possible, and so 20th Century. If I had a choice between watching a video or reading a book about it, I'd watch a video. This is only not reasonable in technical fields like STEM subjects that require lots of formulas or memorization of things which is not the case here.
    Then again I come from a time when the chrome was thick and the women were straight.

  • @TheKevphil
    @TheKevphil ปีที่แล้ว

    Surprisingly difficult to grasp, for me anyway. Perhaps it is my innate stupidity.