Hard Surface Modeling in Blender is EASY Once You Learn THIS!

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 73

  • @jlmussi
    @jlmussi  หลายเดือนก่อน +5

    🚀 Limited-time: Level up your 3D modeling skills in my free Hard Surface Masterclass-register now!
    www.clkmg.com/jlmussi/hs-masterclass-24

  • @Igor369
    @Igor369 หลายเดือนก่อน +6

    I considered buying Decal Machine just to make panel lines but solidify with crease looks like the proper solution.

    • @emre619619
      @emre619619 หลายเดือนก่อน

      for panel lines you can also use edge spilt modifier set to sharp edges and just select edges you want as panel gaps an set them as sharp( this method doesn't require splitting the mesh), for the amout of sharpness of the edge you can use bevel modifer that is set to edge weight and select the same edges and in the N menu set their edge weight to 1, that gives you more control over the panels

  • @weeliano
    @weeliano หลายเดือนก่อน +2

    Amazing! You went from a Maya Pro to a Blender Pro in no time! Fantastic! I guess having experience in one 3D package helps when you are picking up another. Glad you stuck to the shortcuts and not force Blender to work like Maya. This video is a great resource for SUB-D modeling for Blender users!

  • @theman7050
    @theman7050 23 วันที่ผ่านมา

    The "Angles" part is what I needed!!! Thanks

  • @eddiethyette
    @eddiethyette หลายเดือนก่อน +2

    Thank you for the video!
    This is super helpful! I was trying to figure out a way to reduce pinching on curvy panel line on my model that are wearing an armor.
    The solidify part clicked just nice on my model.
    Much appreciated. 🙏

  • @eitantal726
    @eitantal726 หลายเดือนก่อน +16

    You're making it more complicated that it needs to be. To simplify: Keep poles (E or N) away from cliffs. That's it! On the bottom of the hole, you get an N pole. add another inset. That'll push the pole away. You're done

    • @argusbargus4301
      @argusbargus4301 21 วันที่ผ่านมา +1

      That method can be useful, but not in every case. Here, he shows rerouting techniques, which are invaluable when insetting doesn't fix the problem, or makes it worse by adding unnecessary geo, or creating its own additional pinching. Definitely good for a quick fix in basic situations, but not for long-term, nuanced solutions.

    • @eitantal726
      @eitantal726 21 วันที่ผ่านมา +1

      @@argusbargus4301 can you describe a scenario where insetting won't fix it? Additionally, can you push poles away without adding geometry? You need a cut, you need something (I'm not trying to be mean, I'm genuinely curious)

  • @vernonzehr
    @vernonzehr หลายเดือนก่อน +2

    good lord. Thanks a lot, dude. Now I have to go back and redo all my old blender projects.🤣
    So many amazing tips crammed into a short video. I will need to rewatch a few times to get the info through the hard crusty coating on my old tired brain.

  • @alanbarbin742
    @alanbarbin742 หลายเดือนก่อน

    Really great knowlogde, thanks JL !!!

  • @alexandrearaujo4256
    @alexandrearaujo4256 หลายเดือนก่อน

    Greatings from Brazil. Congrats Man, very nice and interesting video. I learned a lot. Thank´s

  • @RobSmith-g9u
    @RobSmith-g9u 11 วันที่ผ่านมา

    Great vid, one question, everything worked out but at 21:45 the rip function (V) caused slight pinching look along the horizontal seams where each panels vertical edges meet even though I also started with 20 segments, any idea if I missed something? All I can think to fix that would be start with the higher segment cylinder like the 45. Thanks!

  • @quietlyworking
    @quietlyworking หลายเดือนก่อน +1

    👏 Another SUPER helpful training video my BEASTLY friend! 💪🙏 Extremely fun to watch you inspire with the jump to learning and adding Blender to your training stack. 🔥🔥🔥

    • @jlmussi
      @jlmussi  หลายเดือนก่อน +1

      I always appreciate ya brother!

    • @criticalwokeracisttheory4645
      @criticalwokeracisttheory4645 หลายเดือนก่อน

      Autodesk Maya is great but unreachable by so many.

  • @funwithfitswell
    @funwithfitswell 22 วันที่ผ่านมา

    Great videos! I have learned a lot of new important topology tricks by watching. Thanks for taking the time to share. My one question is....If that final object was for a video game, would I delete the internal faces?

  •  หลายเดือนก่อน

    Great video, thx

  • @mrblonde7688
    @mrblonde7688 หลายเดือนก่อน

    Fantastic tutorial!!!, even though i did blender for many years im still learning topology as i mostly do ngon models HAHA XD!, anyways fantastic video and thanks for the knowledge.

  • @myztazynizta
    @myztazynizta 19 วันที่ผ่านมา

    I think you can also use H to hide a piece of geometry to act as an interrupter instead of actually modifying the mesh.

  • @eitantal726
    @eitantal726 หลายเดือนก่อน +1

    Gold rule of sub-d workflow: Keep to Quads. Silver rule of sub-d workflow: Keep N/E poles away from cliffs.

  • @davidbiggs1109
    @davidbiggs1109 หลายเดือนก่อน +1

    Quick tip if it hasn't yet been mentioned here: Ctrl+del dissolves, same as in Maya

  • @itami54
    @itami54 28 วันที่ผ่านมา

    you so cool bro thanks for this video appreciate the help

  • @gentrywalker
    @gentrywalker หลายเดือนก่อน

    finally, another tan matcap enjoyer

  • @scgstudio
    @scgstudio หลายเดือนก่อน

    Very - VERY nicely done. Would be great to see those focused areas with direct light reflection or even better with spherical mapped cubemap set to 100% of reflection. This map can be "any" but the best results will give you a thin black vertical 4x1024 map with few bright dots and gradients. This would show the true quality of those solutions.

  • @subatoistormborn5499
    @subatoistormborn5499 หลายเดือนก่อน

    I’d like to see your take on the nflow addon.

  • @ShaneSmith82
    @ShaneSmith82 หลายเดือนก่อน

    This is so helpful and solved the pinching I was getting on a cylinder model! Now, what if I started with too low a density for the cylinder? Is there a way to solve low density without starting the whole cylinder over from scratch?

  • @willbrashear
    @willbrashear หลายเดือนก่อน

    I love this channel. I just can never get into blender after working with 3DS Max for so long. It just frustrates me.

    • @jlmussi
      @jlmussi  หลายเดือนก่อน +3

      I appreciate you stopping by the comments section. Yea Blenders initial learning curve can be tough.

    • @scgstudio
      @scgstudio หลายเดือนก่อน

      yep, same here. I've tried MANY times, like more than 20 times few hours each... no hope for me I guess ;)

  • @ozfunghi
    @ozfunghi หลายเดือนก่อน

    Upon creating the inset + extrude on the second model (19 minutes into the video) you did not bother to reflow the topology on the three "normal" corners the way you did on the initial model. Yet the corners came out fine without pinching. Was this merely because of using a higher resolution for the second base mesh?

  • @mrblonde7688
    @mrblonde7688 หลายเดือนก่อน

    It would be awesome if you do a video covering grid modeler for blender, it's a destructive workflow but from what I've heard produces really quick results ❤

    • @Igor369
      @Igor369 หลายเดือนก่อน

      Is not it just different flavor of Hard Ops / a CAD simulator in blender?

    • @mrblonde7688
      @mrblonde7688 หลายเดือนก่อน

      @@Igor369 a little bit different than hardops, hardops is non destructive, grid modeler is very destructive but super quick to iterate. You could say that it's like CAD but it's actually not, you can model shapes extremely quick and precise with grid modeler!. Grid modeler beasically gives you a "GRID" so you can create shapes very efficiently, im using it a lot not just for hardsurface but also for organic stuff because you can snap really quick stuff into the surfaces.

    • @Igor369
      @Igor369 หลายเดือนก่อน

      @@mrblonde7688 You can set hardops to be destructive, there is a setting, it looks like the only difference is the snappy grid plane TBH.

  • @SwordToothTiger
    @SwordToothTiger หลายเดือนก่อน

    Thanks a lot, I liked all variants, but in 4, with panels I have a question - can we some how manipulate with shading on panel edge? For example, we need to make it look more sharp.

    • @BobJones-cd9mt
      @BobJones-cd9mt 24 วันที่ผ่านมา

      Mark edges sharp and use bevel modifier set to weight. In N panel set edge data weight to 1 for full effect of the bevel value you have set. You can change the bevels strength on the edge through the weight value in the N panel.

  • @phuongnguyen-lp1sx
    @phuongnguyen-lp1sx 22 วันที่ผ่านมา

    I consider buying decal

  • @criticalwokeracisttheory4645
    @criticalwokeracisttheory4645 หลายเดือนก่อน

    Yes topology matters, modeling in quads matters - 99% working in the actual real world know this...great tutorial by a great artist.

    • @Igor369
      @Igor369 หลายเดือนก่อน

      Game assets that are realistically never going to deform such as FPP weapon models can be done on ngons. In fact it is preferrable as it saves some poly count. Also, fun fact - Star Citizen ships are full of ngons too.

  • @therealKrak
    @therealKrak หลายเดือนก่อน

    To isolate a piece you pressed "Forward slash" - "/" but how is that function called in the settings?
    There are a lot of keyboards without "/" being a single key, like mine for example (it's on 7) and thus it's not working.
    Is it the inverted form of "hide" - "H"?

    • @haydenhoes
      @haydenhoes หลายเดือนก่อน

      its called "local view" in blender's keymap settings

  • @Nasafitra
    @Nasafitra 27 วันที่ผ่านมา

    Why has no one ever told me about Edge Data in the solidify modifier... I have literally wasted so much time manually edge creasing my models to counter act this and you're telling me it's literally been a float value in the modifier tab this whole time?
    breh...
    Awesome video btw I learned quite a few tricks from it

  • @Xgil2Play
    @Xgil2Play หลายเดือนก่อน

    Isn't pinching reduced if the faces are the same size relative to the surface? 🤔

  • @EthanLiu
    @EthanLiu 18 วันที่ผ่านมา

    I really need your short-cut pop up on the tutorial

  • @MrDromeror
    @MrDromeror หลายเดือนก่อน

    Do you think wich is harder, from maya to blender or from blender to maya?.

    • @ReceiveMusic
      @ReceiveMusic หลายเดือนก่อน +2

      For me going from Maya down to Blender has been kinda rough. Like UV unwrapping and rigging a 3D character is so much easier in Maya than Blender. I do like Cycles a lot more than Arnold though. There is a lot less setup in Cycles than Maya Arnold. Hard surface modeling is more or less the same since you can keep using Maya shortcuts in Blender.

    • @MrDromeror
      @MrDromeror หลายเดือนก่อน

      @@ReceiveMusic thank for your opinion, and what about of setting materials?

    • @ReceiveMusic
      @ReceiveMusic หลายเดือนก่อน

      @@MrDromeror Do you mean like creating a material from scratch? I think Blender helps create nicer PBR textures on its own than Maya's Hypershade. Although I've used Substance Painter with Maya anyway to get good results with plugging textures back in Maya.

  • @utkarshkumar7513
    @utkarshkumar7513 หลายเดือนก่อน

    Hello sir the video was great it helped me a lot but sir i need some more help from you actually as a beginner 3d artist I have always been told that you should never use triangles in your 3d models but I have seen many 3d artists using triangles in some specific places of their 3d model and now I am confused that i should use triangles or not so can you please make a detailed video on this topic ,.please sir it will be a great help ❤

    • @scgstudio
      @scgstudio หลายเดือนก่อน

      think of triangles as a tool. Use it where it makes sense and gets the job done. Topology can be a tricky topic but quads are not a "holy grail" of modeling.If it comes to hard surface modeling they are essential but there are cases when triangle can give you the result ( if demanded ) quad will be not able to. Look for Arrimus3d, he shows 100s tips and tricks on how to deal with topology. And most importantly, do not be afraid to make mistakes ! Those are "lessons" :)

    • @ReceiveMusic
      @ReceiveMusic หลายเดือนก่อน +1

      For 3D animation you should try to keep quads on your model as much as possible. It's okay to have SOME Tris if it helps with edge flow throughout your model. Just try to be deliberate when you use Tris. Like around corners you can have Tris to leave a "Y" shape to wrap around the edge flow.

  • @thatviewer-4142
    @thatviewer-4142 หลายเดือนก่อน

    Haven't seen the whole thing yet. But I'm already sure that it's great!

  • @SaadGaming30
    @SaadGaming30 29 วันที่ผ่านมา

    Dear, how to join a downloaded 3d rigged body. Make a tutorial.

  • @rwarth
    @rwarth หลายเดือนก่อน

    Sorry I can´t like twice. Great tips.

  • @Ric4d
    @Ric4d 9 วันที่ผ่านมา

    👏👏👏👏👏🙌

  • @animationnk7380
    @animationnk7380 หลายเดือนก่อน

    💯💯💯

  • @РинатАбдуллов-к4б
    @РинатАбдуллов-к4б หลายเดือนก่อน

    лучший

  • @SteelCumberland
    @SteelCumberland หลายเดือนก่อน +1

    Sorry to disappoint you sir, but the most viewed 3D tutorial as far as I know is _Blender Gurus Tutorial for Complete Beginners: _*_The Donut,_* part 1 which has over *9M* views, but this one is cool too tho.

    • @arshamshayan
      @arshamshayan หลายเดือนก่อน +1

      He clearly said it was a hard surface topology video, not a generic 3D modelling video

  • @VLADISLAVSKRIPAY
    @VLADISLAVSKRIPAY หลายเดือนก่อน +1

    Did you steal from elementeza?

    • @mfrancisco_850
      @mfrancisco_850 หลายเดือนก่อน +1

      hjahahaha I was thinking the exact same thing as soon as I saw the thumbnail elementza is my master btw he is a jedi master high level . hahahahah

  • @oleksiialeksieiev8988
    @oleksiialeksieiev8988 27 วันที่ผ่านมา

    Ниочем

  • @Twinkle_official5
    @Twinkle_official5 หลายเดือนก่อน +2

    No jobs for 3d artist freshers in India

    • @helloitsokyrago
      @helloitsokyrago 6 วันที่ผ่านมา

      plenty of em are available , infact 3d artists are more valuable than graphic designers now
      make protfolio , apply in linked in or some other sites
      you'll definately get a job

  • @wallacesousuke1433
    @wallacesousuke1433 29 วันที่ผ่านมา

    Blender? 🤢 no thanks

    • @Sylently
      @Sylently 16 วันที่ผ่านมา

      this is the second time i’ve seen you say this on a completely different video……………. why are you watching blender videos just to comment this LMFAO

    • @wallacesousuke1433
      @wallacesousuke1433 16 วันที่ผ่านมา

      @@Sylently it's the godamned YT that keeps littering my recommended with Blender stuff, also, I FOLLOW this guy cuz he is a Maya user and only begun uploading Blender stuff for views

    • @Sylently
      @Sylently 16 วันที่ผ่านมา

      @ do you have any idea how algorithms work?

    • @wallacesousuke1433
      @wallacesousuke1433 16 วันที่ผ่านมา

      @@Sylently you clearly don't, cuz no matter how much I avoid clicking, searching for it, if you watch anything related to 3D modelling/animation/sculpting, YT will dump Blender cr@p in your feed.. also, did you just miss the part where I said I'm subbed (or at least was, until today) to this dude? With there was a way to literally filter out specific terms from your feed, cuz it doesn't matter how many "I'm not interested" videos you mark, eventually YT will pollute my feed with Blender slop.
      And BTW it's hilarious that you have created a grudge against me for talking negatively about a program, aka a bunch of lines of code lol

    • @wallacesousuke1433
      @wallacesousuke1433 15 วันที่ผ่านมา

      @@Sylently ROFL just woke up, turned on my PC, checked the notifications and guess what? Another channel I'm subbed to that teaches Maya, 3ds, just uploaded a Blender tuto.... this awful cancer is everywhere, OMFG