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The Chad Mossholder automap ambiance has been an issue before this update, you can accidentally cause it to Blare twice as loud if you so much as glance at the automap. And yes. It annoyed me enough to turn off the game, because of how much I love the environment and soundtrack, and it's like someone abruptly starting a lawnmower indoors while your making a phonecall, it's that annoying.
Nobody: Mayo: I think this room is ok, they couldve improved it by adding 3 doom hunters with 2 cyber demons and 4 archives....maybe the devil to spice it up and god himself to improve the flow
His idea of fun is far too masochistic. And don't get me started on his idea of removing options like the BFG shot on the 2 Archviles behind the force fields. *All levels should be balanced,* _even Master levels,_ not just insanely difficult to the point where only after 100s of hours of playing Eternal could you dream about beating them. Veterans need to understand that only mods could satisfy their desire of unthinkable difficulty. These levels should be fun for everyone, even for total newbies on ITYTD.
@bickboose9364 Well, you've clearly not seen most of Hugo Martin's interviews. I think it was with either mayo or travguy that he said the master levels are meant to NOT be balanced for the player.
It still feels off to me that they released TAG how they did only to revert things later, but these master levels since SGN are great. I can't wait to see the TAG master levels.
I really need an option to save my progress during master levels. I spent 4 hours to beat this level and thank god i had that time. Why can't i just "save & quit"? Those levels are huge, and a lot of people don't have time to play it in one shot.
@@dshaprin sorry to hear that bro. I fell throught the textures on the last Marauder on Taras Nabad, was pretty upset to replay through last 4 arenas because of that.
I still haven’t finished this fucking level and I think I’ve sinker like 9 or 10 hours on it , the number of time I start , have a great time but gets discouraged midway through because of how intense it is and I just quit. It really sucks because the level really is fun but I just can’t fucking finish it because a 4 hours playthrough is just too exhausting to do in one go for me
5:29 Mayo: "I've talked to many skilled veterans who didn't know that you could freeze the Doom Hunter" Me who still hasn't even completed the base campaign on Ultra-Nightmare but knows the Doom Hunter can be frozen: "You know, I'm something of a skilled veteran myself."
I love that they used maykr drones as fodder for blood punch refills as well as health refills, it kinda changes the meta from chainsawing to actively sniping things. Quite interesting!
Don't agree at all with the sentiment that more fodder = "not interesting." I still found them fun to fight, and I think it adds to the frenetic pace when the new, higher numbers are used in combination with heavies and supers. But even on their own, a dense wave of fodder gives me that feeling like I'm facing down a horde of demons but also gives me a moment to just let loose instead of having to plan out my moves as strategically when heavies are present.
Yeah I love hordes of fodder. However on their own I think they work better as surprises or incidental encounters inbetween big fights, not as multiple main attractions cuz that can get stale. In World Spear specifically, the courtyard of nothing but imps is like "haha ok yeah that's funny," but then the arena with the fountain is just fodder again with like 2 Whiplashes at the end, and that's disappointing. At least add a Pain Elemental or Tyrant in there as well. Taras Nabad ML handled fodder really well though. They used them inbetween fights for fun surprises and the fodder numbers during actual arenas were INSANE.
100% agree, Im happy we finally get to see proper fodder hordes, the few groupings of them in cultist base ML made me think we'd see a lot of that throughout even the campaign
I liked it even more than the SGN ML tbh. Honestly I'd argue that the main goal of MLs should be to make the level more fun, not just really hard. I found this one harder than SGN too, but the main reason I like it more was because I found it more fun. Plus considering Taras Nabad is one of the worse levels in the game, the fact that they made it this good already says a lot.
I think the main goal is to do both and this one does both well. I like this one more because there's a lot more open arena fights and the arenas I think feel better to navigate. The big arena in SGN feels a little awkward sometimes to navigate.
@@stilo2703For me, it honestly never was, I hated Taras Nabad... ... Until I played the Master Level on Classic Mode, 1 Hour ago. I am in love with this Master Level, and so I now love the regular Taras Nabad aswell. In fact, it's my Favorite Level in the whole Game now!! It's funny, how my most hated Level became my Favorite, just because of this Incredible Master Level.
Really like the idea of having saves in master level. It's get tiring while playing in nightmare mode. I ended game level midway just because i was tired, after whole day job, i know i am not a hardcore fan but still i love this game.
Mayo - I like my anonymity so I can't make thumbnails with the stupid "youtuber face" - wait...I can do the stupid youtuber face with my Mayo cartoon avatar. LMAO
@@underthemayo I didn't find the fodder to be a problem in this master level because the arenas aren't "kill 50 fodder and be done," it's "kill 50 fodder ON TOP OF a normal arena fight!" The skinny sewer arena with the fog in the lower areas in particular is SO cramped cuz of the fodder, it's ridiculous. I will say Taras Nabad's ML seems to be going for an "escalation" gimmick, where you START fighting mostly just fodder, but then it starts stacking heavies on top of heavies until bam 3 Barons. I can only remember two incidental encounters where it was only a squad of Imps and a squad of Gargoyles respectively, which are fun little breathers to have inbetween bigger fights. They shouldn't be main attractions more than like, once per level though, cuz it can get stale if that's all you fight.
Totally agree The whole level was very hard for me, because I played with a normal controller, and the double arch vile room was almost imposible (I didn't found the BFG) and finally the last battle felt like an epic celebration of this master level, wasn't that hard but I really enjoyed the teleportation
@@LiberatedMind1 i know people will call you toxic, and to some extent you are, but hard agree here, there was a lot of gimmicky stuff that i didnt enjoy
Just want to say, thanks a lot Mayo. You pushed me from ITYD to Nightmare. You held my hands teaching me the crucial combat techniques. Doom eternal is my very first FPS games and now I am open to many more FPS games like Dusk and Amid evil.
pretty off-topic, but i hope that someday, we'll get a fan mod or maybe even an official map pack that's inspired by the plutonia experiment. lots of ambushes full of possessed revenants, pain elementals and arch viles. you know, just in case you lack some suffering in your life
Thats what Im Thinking since The Combat of Doom Eternal is Close to Perfect, An Advanced Map Creator or Full Mod Support Tool is indeed needed In Doom Eternal. We just want more than Base/DLC Campaign Maps.
@@LethalKicks I agree. Like remember how the Classic Doom decades later its still alive and kickin due to its full mod support tools and Map Packs made by fans? I wish Doom Eternal will share the same fate and that will make me return to aspire for making Doom Maps Again.
The skinny sewer arena with the fog in the lower areas? Ohhhh yeah, I got stuck on that one too. That's gonna be my kryptonite for Ultra Nightmare. I learned to Crucible the Tyrant with the spare charge near the entrance, and BFG when the Whiplashes appear. I also need to learn to stock up more safely--either going for a lonely fodder or dropping a grenade first. Because they'll box you in when you come out of the glorykill or chainsaw.
@@RED-WEAPON I didn' say they do nothing, they just don't do enough for what's suppose to be a master level. Its a decent and kinda fun level, but it fails to deliver master level challenge. SGN ML is much harder and far better designed.
I actually didn't know you could freeze the Doom Hunter either, honestly. I tried during the boss fight, didn't work, and thought "huh, okay, guess he doesn't freeze."
You may have heard, but Hugo said on facebook that World Spear is coming next along with a base game level. I'm very excited to see what they can do with the DLC enemies and the hammer.
16:22 I'm fairly certain they took a page from classic Doom here. The 2 Archviles behind walls trolling you reminds me of Plutonia's MAP31, where there's 2 Archviles that teleport behind fake walls to harass you just before you set free the first Cyberdemon.
I actually appreciated the fodder waves. It provided an easy way to replenish my health and ammo as quickly as possible. A quick ice-flame-grenade combo had me swimming in health and armor again so I could get back to my run of killing heavies. I'm assuming they added this in case you couldn't be bothered glory-killing in the middle of a wave, because you essentially stop for a second, so this way, you still keep your momentum up.
Those waves of fodder are probably just there to restock your inventory between waves and sections. The first time I did that tunnel area with the buff totem, I ran around for 10 minutes trying to find it so I'm glad there wasn't a bunch of heavy demons running around. I get the criticism but sometimes it just uncalled for. Not everything has to be exactly what you want it to be. This game and staff has delivered far more than anyone could of thought or asked for and they deserve our gratitude for being so dedicated to the fans and all their hard work. Not one studio would do the same. I will give props to the No Mans Sky guys though bc they stepped up when everyone hated them and delivered more than what they originally promised.
One extra thing about the master level that's pretty funny. If you go to retrieve your Crucible without killing the demons first, they will all stop dead in their tracks during the cutscene and watch as they allow The Doom-Slayer to take his time picking it up. It's pretty amusing. I do not skip this scene now.
3:49 I was to ask that, because before the update I have no problem fast headshooting to mastery the Heavy Cannon but after the update I miss the shot almost 95% of the times
Ditto.... can’t imagine why they changed this, me too, was pretty darn accurate with the precision bolt, now it misses half the time even with very careful aim...
It is definitely the hardest level in all of the base game, can't judge for dlc's since I don't have them. I think this might be my favorite level because it's the only one I have trouble beating on nightmare.
That tyrant room, I didn't wanted to use the sword and had no shotgun ammo, managed to kill 2 tyrants and was left with the chainsaw, one blood punch and the tyrant, I just freezed him and threw the blood punch with granades, and then just waited to finish him off with more granades
The Master Level campaign is gonna be sooooo good if they keep the quality up with these levels. I'm so excited for it! Also I would LOVE to see classic mode implemented for the rest of the levels in the game, both in the regular campaign, the two other Master Levels, and DLC. It really adds a lot to replayability and reminds me so much of Classic Doom.
Such a great level in my opinion. There’s quite a few genius enemy combos and really intense arenas. The nerfs for TAG1 reverted too, new cosmetics, ray tracing? Great update in my opinion
Something I actually enjoyed is the fact that these master levels are IN LOVE with arachnotrons,tyrants,whiplashes,cyber mancubus’s and pain elementals
I wish they'd add the ability to save and continue these master levels, they're honestly overwhelming to me still as a semi-casual player and it's just not digestible, I still haven't beaten the gore nest one yet :/
Really loved this new master level but also helped me appreciate the main campaign,tag1and tag2 because if the entirety of doom eternal was like the master levels It would have been exhausting
I got my arse kicked on that starting section when the Pain's and Spectres spawn, litearlly spent over an hour trying to beat the circular room with the hidden buff totem - had to take a 10 minute break to cool off lol. The end of the level was really good fun though with all the teleporting, powerups and Crucible pickups.
That room where you get the coin for the crucible is f*cking brutal. I died so many times in that room and I loved it. Figuring out how to beat that room was one of the most satisfying things I have ever experienced in gaming.
I think the big Fodder waves all worked really well in this Master Level, because they usually either bookend tough encounters/waves, letting you regain your resources in a more fun way than just having some pickups, or because they usually spawn with a couple Heavy demons as well to keep things spicy. If you're used to gunning for trigger demons and take out all the big guys before you put much of any focus on Fodder, then I bet that could make things more tedious than if you were looking for moments to mow down Fodder while still in the thick of it - so maybe that's having a negative impact for you?
I don't go for trigger demons. I make it a point to not learn them, to keep myself in a more freeform style of play. My issue with constant fodder waves is that they're kinda one dimensional. Here and there is fine. I love the fodder buff room in SGN master level. I just thing lately they're doing it too much.
Dude, I love this game and have beat it a few times, beat dlc ect, don't play it religiously though, but I seriously had NO idea you could freeze a doom hunter... Holy shit you have opened up so many new doors for me lol
when i finally tried my hand and beating this level on nightmare the other week, i found the best way to deal with the double archvile room was to go to the dreadknight spawn and prepare a destroyer blade, ice bomb them immediately after and finish them off with SSG+Ballista then I used the crucible against both tyrants and fired the BFG once the shield lifted to deal with one of the archviles and clean up some of the demons that they summoned
They say professionals make things look easy. No this does not at all look easy. THIS IS PANT SHITTING BALLS TO THE WALL HELL MODE! and im all about it o-o
Those fodder sections where they just throw a bunch of fodder at you I use them as health and resource management thsts what's it for because the following arenas are really intense. It comes in so clutch when you are low on stuff
i just hope we don't have to wait for Nekravol Part 2 man those two are my favorite levels, but if we end up getting the Master Level split into two sections I'm gonna be the big sad
My first time through the Blood Swamps physically exhausted me, and my first time through this master level fried my brain and I genuinely had to take a break from Doom for like 2 or 3 days lol.
I actually enjoy the fodder battles even though they aren't challenging. They're a fun power fantasy moment and a break from the brutal combat. mowing down a huge group of imps with plasma gun is so much fun
So I'm not crazy when I was thinking that my precision bolt and ballista weren't hitting smaller targets. I also noticed that micro missiles hurt you and I'm not sure that existed before this update and I don't know if it's a bug or a feature and funny enough I did end up BFGing the double Archviles because I was out of practice and got overwhelmed so I needed a BFG shot. Never thought about using it exploit the fight, seems a little dumb to load up a ML and then use exploits to beat it
Also I never have seen that last Cyberdemon encounter with the swords, I saw the one in the courtyard but I died during it, and got sent back to the place with all the crucible charges, it spawned more and tougher enemies the second time, and skipped the courtyard and cyberdemon part and went straight to the marauders
I enjoyed this level so much! Definitely liked it more than SGN ML. Only thing I didn’t care for was the Archvile room, since it felt like you were forced to use super weapons to clear it, and the overuse of Prowlers. (It also crashed in that room when I fired the BFG on my first playthrough and I lost two hours of progress.) Ray tracing looks fantastic, but it’s pretty buggy so far and performance for me is sometimes inconsistent. It didn’t drop frames at all for Taras Nabad ML, but it tanked during Final Sin with less enemies on screen. But I’m incredibly annoyed that most of the bugs from before STILL haven’t been fixed… Automap ambience, BFG crash, No Target, stage challenge completion resetting? All still there, a year later. I’d gladly take the longest content drought possible if it means fixing all of these bugs. EDIT: Also, WHY IS THE OLD MENU MUSIC SITLL GONE?!
Inconsistent RT performance is a VRAM issue. Either close all other applications (like browsers, media players) that uses GPU VRAM. Or decrease texture pool size setting to decrease VRAM consumption.
@@sho846 yeah, I figured it was a VRAM thing. Glad to have that confirmed. Can’t get a new GPU right now (for obvious reasons to anyone who’s been trying for the past 7 months), so I’ll just live with it. I’m just glad it’s working as well as it is for me.
I´ve avoided gameplays of this master level as I'm short in time to play it and don't want to get spoiled. Skipped all of Hmmmp recent videos for the same reason, but this review from mayo didn´t really ruin the level for me, in any case I wanna play it even more! Great review Mayo, keep up the good work!
FINALLY did my first play through last night (UV). I'm dreading classic mode, but I think I can get the UN version of this one done (that's the only thing I need on SGN). Close quarter fights really help guys like me, who aren't top tier, force themselves to stay mobile, think faster, and get comfortable with different weapon combinations. This is the type of content I love and that brings people back to the game. Good job Id
I didn't know you could beam a dog to falter the maurader ! Excellent as the hit scan is rubbish on the dogs no matter how good you hit em! Thanks UnderTheMayo!!!
I recently completed this level blind (mostly. I had a failed Classic Nightmare run that didn't reach the Coin Room) on Classic Ultra-Violence. When I got to the double archvile fight, I was extremely intimidated. That fight could get so incredibly out of control so quickly, and the objective in front of me seemed almost insurmountable. On top of that, I was still incredibly winded from the Coin Room fight, which I must have attempted like 50 times before finally being able to complete it. I didn't have either of the Super Weapons, and I was hurting. It was getting late, and for a moment I wondered if I actually wasn't skilled enough to complete the level. But I knew that the end was within sight. I knew there was no way I could give up when I was this close to the end. I bore down, and I pushed myself beyond my limits, finding reliable ways to burn down those Tyrants as quick as I could while making sure to keep up my health and ammo. It took many tries, but I did it. There was a tense moment where I *thought* I killed both of the Viles, but realized as I was mopping up that one of them had escaped to the underground tunnel to continue summoning. It was a really desperate moment as I pursued him and threw everything I had at him to finally do him in, but I did it. The last fight wasn't nearly as hard, but it felt like a victory lap. The whole experience left me exhausted, but in a good way. ^_^ I suppose the only issue I'd point out is that it wasn't initially clear how I was supposed to bring down the force field protecting the double Viles. Things get so incredibly chaotic so fast that it didn't occur to me that the Tyrants were the key to it. Had to very briefly look up a video to clarify it. Also, I have absolutely no idea how anyone could possibly beat fights like the coin room and double vile room on Nightmare. I have no doubt folks have done it, and those people are gods. You know who you are, and I only wish I was at your level.
I LOVED this master level. I’m a console player, and I best super gore nest in about an hour and a half my first play through, and Teras Nabad took me 3 and a half. It was BRUTAL. 10/10.
Fair point on the classic mode argument. However I really don't like the mode personally. I gave up halfway through on Nightmare because it felt extremely long winded with the long encounters in this ML. It wasn't fun. Edit FYI: I have completed all challenges including UN, but I did the ML on classic at HMP - I just didn't have the patience to do it on Nightmare
currently trying to beat UN and my god Doom hunter is so much easier now. never understood why the boss variant couldn't be icebombed but the normal ones could. Thank you ID!
You describe the use of the BFG on the Archvile fight as an "exploit," but I'm not sure how you could come to that conclusion when it is made plain that *they want you to use the BFG.* There's a BFG pickup right in the middle of the room and the invisible walls in front of the Archviles are made to deflect all weapons and all damage except for *just* the BFG. It's intended. The idea behind the room is to create a scenario where the player will be as forced as possible to use it.
@Devenn Eng It's *possible,* but outrageously hard. They are doing everything they can to strong arm you into using the BFG in that room aside from making your guns do no damage. It's an extremely shoe-horned encounter that isn't actually designed well at all to suit the free-form, on-the-fly combat loop of Doom Eternal for the overwhelming number of people who approach the level. I wouldn't say the same for the protected Buff Totem room because that encounter is entirely doable without BFG and using it is genuinely up to you if you don't want to attempt it otherwise. The Archvile room, on the other hand, is not a well-designed encounter because it is never a good thing in Doom Eternal to be almost forced into doing a very specific thing. Just like the Tyrant hallway at the end where they all but demand that you use the Crucible. It's really lame. When I don't use the Crucible there, I feel like I'm defying the game devs and intentionally doing what they don't want me to. And that objectively makes the encounter worse because it's not designed for that. Is that really the desired reaction? It's even sillier to me that as I watch Mayo talk about how great the encounter is and how BFG (a super weapon) cheeses the encounter, he shows footage of him mowing down the Tyrants *with the Unmaykr.* Like, lmao, okay. I guess you get your cheese but no one else gets theirs. Cool.
After getting it together and focusing on the proper stuff to the point of turning off the UI so I can stop looking at my health and armor and observe the demons, I did beat Classic Nightmare TN. What a ride, definitely not without issue. I'm glad I went almost entirely blind the whole way through since I was made aware of something about that Archvile room. I didn't know anything else, went straight to Classic to figure every little piece at a time. That circular room with the Tyrants, Prowlers and Marauders was indeed incredible. I would say it was perfect! The best use of Prowlers in-game! the Tyrants do feel like a threat and the Marauders make us rethink the role of the Prowlers. First personal roadblock which did prompt me to stop for the first time and refocus was that circular room. The second was obviously the Medallion Room. It took me hours to figure it out and, I admit, my own anger turned me into a scrub for a bit. I got better at it and, after dinner on the night of completion, I did the room perfectly aka get healthy and focused and don't hesitate to take breaks. Of course, the claustrophobic room with the Archvile was the third and final roadblock. I spent hours upon hours across two tries. Yes, my run in TN required me 4 resets so I could get things down. I eventually got the BFG which did help. I honestly wish we had a few more Pumpkins, incredibly underused outside of specific waves when the Pain Elemental does the job extremely well. I also believe we had the best uses of Prowlers and Whiplashes in a while for this level. The second I saw the Marauder on the bridge, I did have a smile since I've been supportive of its design as a true wild card for the chess of Hell. It brings home how much the game is about focus and multitasking. It did force me to rethink its stun mechanic. I even laugh a bit now when I see one so imagine a duo. With the knowledge aquired from TN, I would be ready for what id has in store in the next months. I would give it a solid 8 if I were to grade this Master Level. I admit there are times where I was frustrated, but I was often responsible of my own death. For enemies that feel like fodders, the Prowlers finally earned some respect. Many deaths, many hours, but a great sense of accomplishment and I had my brother supporting me live.
"foder waves arent fun" uuuh i think there fun? look i love a good challange but i also like a bit of fun killing mayham against fodder. i like how there adding more fodder into areana fights. it really makes you feel like your going up against an army. Its really fun to take out a group at once
I'm glad you think they're fun. We all like different things. I'm personally fine with fodder waves. I loved the one in SGN master level with the buff totem. It's just that I think they're becoming too common, leaving me thinking "okay, MORE fodder" and I just wanna be done with it.
Taras nabad is probably going to be my favourite master level, once I decide to play doom eternal again. I absolutely love environments of ruined cities with some foliage overgrowth.
I hope we get a Master Level that throws ALL demon types at you throughout. I'd like to say the final stage "Hell on Earth" with that rockin' theme playing, but forgot they said they won't be adding the newer DLC enemies to the campaign areas. Perhaps a Master Level of the Blood Swamps? Just imagining a harder version of that place fills me with dread. . . 😮
For now he can't because _Eternal_ still gets updates. Once _Eternal_ stops updating (which will probably be around the time the next game comes out) then it will be a Time Capsule and ID probably won't touch it again
I still absolutely despise the ai nerfs to common enemies. Why id thinks its a good idea to retroactively nerf the aim and ai of enemies is crazy too me. I get slight tweaks with damage but making ai stupider is always a shit idea. Arachnotron nerf still hasn't been reverted in this update which is stupid. Blood maykr nerf with attacks is also stupid.
@@fuckso2342 As far as I know most of the AI nerfs in this patch are for lower difficulties. The Blood Maykr Cruciform/Javelin damage nerf on the other hand was specifically discussed by Hugo with the community in one of the streams like 2 month ago. So if you think it makes Blood Maykrs too easy...blame Twitch chat.
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Mayo, lots of spoilers!! Haven't played the classic mode yet! Please add a disclaimer.
Nice work Mayo :) Putting in the time to write a script and produce quality content shows and is appreciated
The Chad Mossholder automap ambiance has been an issue before this update, you can accidentally cause it to Blare twice as loud if you so much as glance at the automap.
And yes. It annoyed me enough to turn off the game, because of how much I love the environment and soundtrack, and it's like someone abruptly starting a lawnmower indoors while your making a phonecall, it's that annoying.
I am surprised you didn't adressed that minigun shield exploit fix .
I really wish the Master Levels let you pick between Crucible or Hammer when you start up. It would add a lot to the experience and re-playability.
Mayo: "Make me uncomfortable. Put me in tight spaces."
Also Mayo: "Like i said, i love seeing tentacles"
Mayo is a sussy baka.
sus
Mayo probably has a tentacle fetish
Mayo IS a tentacle
oh no
In UAC Atlantica the Raytracing helped because in the reflection I could see one of the marauders running towards me from behind lol. That was cool
mmmm how do i get "the rtx"
@@bragginrites8586 And next-gen consoles :)
@@DanteGaidenOfficial *current Gen
@@sodecdash9336 not quite yet IMO, stuff is still coming out for the pisspoor and the XBone
I doubt PS4 can even do ray tracing.
Nobody:
Mayo: I think this room is ok, they couldve improved it by adding 3 doom hunters with 2 cyber demons and 4 archives....maybe the devil to spice it up and god himself to improve the flow
good point
Lolol. Doom logic, as many enemies as possible at all times.
His idea of fun is far too masochistic. And don't get me started on his idea of removing options like the BFG shot on the 2 Archviles behind the force fields.
*All levels should be balanced,* _even Master levels,_ not just insanely difficult to the point where only after 100s of hours of playing Eternal could you dream about beating them.
Veterans need to understand that only mods could satisfy their desire of unthinkable difficulty. These levels should be fun for everyone, even for total newbies on ITYTD.
@@bickboose9364 true, true.
@bickboose9364 Well, you've clearly not seen most of Hugo Martin's interviews. I think it was with either mayo or travguy that he said the master levels are meant to NOT be balanced for the player.
The two arch vile part is just trolling, is something made by Romero.....and I love it
yes it's just a little trolling
Should've been three lol
Romero does a little trolling
@Metalheadjake spam sticky bombs on the ground and remote detonation, meathook the prawler and chainsaw the imps
@Metalheadjake I tried to BFG the tyrants and it didn't work, at least it got rid of come of the bigger demons on the process
"we're not going to be kind to you when designing those levels" - well, Hugo wasn't joking, and the threat was delivered
Hugo Is a man that do what he speaks, and god how I love that
It still feels off to me that they released TAG how they did only to revert things later, but these master levels since SGN are great. I can't wait to see the TAG master levels.
I really need an option to save my progress during master levels. I spent 4 hours to beat this level and thank god i had that time. Why can't i just "save & quit"? Those levels are huge, and a lot of people don't have time to play it in one shot.
Completely agree! The first time that I played Super Gore Nest, the BFG crashed the game in the last wave in the last arena.
@@dshaprin sorry to hear that bro. I fell throught the textures on the last Marauder on Taras Nabad, was pretty upset to replay through last 4 arenas because of that.
when I got to the part where you fight the revenant on the toxic water it crashed my game when I got to there
I still haven’t finished this fucking level and I think I’ve sinker like 9 or 10 hours on it , the number of time I start , have a great time but gets discouraged midway through because of how intense it is and I just quit.
It really sucks because the level really is fun but I just can’t fucking finish it because a 4 hours playthrough is just too exhausting to do in one go for me
(Also the level crashed 2 times after 2 hours of progression each when it first came out so that doesn’t help)
5:29
Mayo: "I've talked to many skilled veterans who didn't know that you could freeze the Doom Hunter"
Me who still hasn't even completed the base campaign on Ultra-Nightmare but knows the Doom Hunter can be frozen: "You know, I'm something of a skilled veteran myself."
I love that they used maykr drones as fodder for blood punch refills as well as health refills, it kinda changes the meta from chainsawing to actively sniping things. Quite interesting!
Don't agree at all with the sentiment that more fodder = "not interesting." I still found them fun to fight, and I think it adds to the frenetic pace when the new, higher numbers are used in combination with heavies and supers. But even on their own, a dense wave of fodder gives me that feeling like I'm facing down a horde of demons but also gives me a moment to just let loose instead of having to plan out my moves as strategically when heavies are present.
Yeah, like I can use flame belch plus a rocket and get a tidal wave of armor lol
Yeah I love hordes of fodder. However on their own I think they work better as surprises or incidental encounters inbetween big fights, not as multiple main attractions cuz that can get stale.
In World Spear specifically, the courtyard of nothing but imps is like "haha ok yeah that's funny," but then the arena with the fountain is just fodder again with like 2 Whiplashes at the end, and that's disappointing. At least add a Pain Elemental or Tyrant in there as well.
Taras Nabad ML handled fodder really well though. They used them inbetween fights for fun surprises and the fodder numbers during actual arenas were INSANE.
@@RacingSnails64 They also used interersting types of fodder. Every corner has a shield guy around it and fucking gargoyles are always harassing you
Mayo just wants STRESS
100% agree, Im happy we finally get to see proper fodder hordes, the few groupings of them in cultist base ML made me think we'd see a lot of that throughout even the campaign
"Always nice to see tentacles" famous last words
Great update, but I still miss the original menu theme dearly :(
Same here and it seems like such an easy fix. Just make an option in the settings to turn on/off original theme or TAG theme.
@@dtsyt82 yeah I really don't understand why they had to change it. If they really wanted TAG to have it's own theme. Put the option in on settings.
Probably because that theme was by Mick Gordon and he will no longer make music for Doom, but ye, it should be kept
i think they changed it out of spite to mick gordon lol
@@__ohen779_loves_rng__ He may have composed the music, but the rights belong to id Software. They can do whatever they want with the music.
I liked it even more than the SGN ML tbh. Honestly I'd argue that the main goal of MLs should be to make the level more fun, not just really hard. I found this one harder than SGN too, but the main reason I like it more was because I found it more fun. Plus considering Taras Nabad is one of the worse levels in the game, the fact that they made it this good already says a lot.
I think the main goal is to do both and this one does both well. I like this one more because there's a lot more open arena fights and the arenas I think feel better to navigate. The big arena in SGN feels a little awkward sometimes to navigate.
@@trice286 same
Dude Taras Nabad, the regular campaign one, is one of my favorite levels.
@@stilo2703For me, it honestly never was, I hated Taras Nabad...
... Until I played the Master Level on Classic Mode, 1 Hour ago. I am in love with this Master Level, and so I now love the regular Taras Nabad aswell. In fact, it's my Favorite Level in the whole Game now!!
It's funny, how my most hated Level became my Favorite, just because of this Incredible Master Level.
I agree, it's hard, but in a fun and unique way, it feels organic.
Really like the idea of having saves in master level. It's get tiring while playing in nightmare mode. I ended game level midway just because i was tired, after whole day job, i know i am not a hardcore fan but still i love this game.
And now we are getting an official horde mode. The best fps of this generation
Oh shoot really? Dang, I heard stuff about another horde mode but I had no clue it was by Id software themselves this time!
I gotta' look into that.
Wait? Really
to everyone in the thread
yup, iD confirmed we're getting it, although they cut Invasion Mode so kind of sad
@@andreadebernardis4390 invasion mode would have only been a short lived gimmick anyways.
@@Sixstringman short lived and annoying gimmick
Mayo - I like my anonymity so I can't make thumbnails with the stupid "youtuber face" - wait...I can do the stupid youtuber face with my Mayo cartoon avatar. LMAO
I like the waves of fodder. Fun to mow things down once in a while and maintain pace.
Totally fair. Not everyone is gonna feel the same way. I like them from time to time. But I think they're being over used.
@@underthemayo I didn't find the fodder to be a problem in this master level because the arenas aren't "kill 50 fodder and be done," it's "kill 50 fodder ON TOP OF a normal arena fight!" The skinny sewer arena with the fog in the lower areas in particular is SO cramped cuz of the fodder, it's ridiculous.
I will say Taras Nabad's ML seems to be going for an "escalation" gimmick, where you START fighting mostly just fodder, but then it starts stacking heavies on top of heavies until bam 3 Barons. I can only remember two incidental encounters where it was only a squad of Imps and a squad of Gargoyles respectively, which are fun little breathers to have inbetween bigger fights. They shouldn't be main attractions more than like, once per level though, cuz it can get stale if that's all you fight.
i spent 30 minutes in the last fight with marauders and when i nearly died at the end i screamed! last fight is the best encouter in doom eternal imo
It’s a master level. You gotta be a sweaty tryhard to really enjoy it. Which is absolutely fine.
Last fight isn't hard, its just annoying with them constantly spawning dogs. It needed more enemies, mediocre overall.
Totally agree
The whole level was very hard for me, because I played with a normal controller, and the double arch vile room was almost imposible (I didn't found the BFG) and finally the last battle felt like an epic celebration of this master level, wasn't that hard but I really enjoyed the teleportation
@@shmekelfreckles8157 Master level my ass, Tag1 is harder
@@LiberatedMind1 i know people will call you toxic, and to some extent you are, but hard agree here, there was a lot of gimmicky stuff that i didnt enjoy
Just want to say, thanks a lot Mayo. You pushed me from ITYD to Nightmare. You held my hands teaching me the crucial combat techniques. Doom eternal is my very first FPS games and now I am open to many more FPS games like Dusk and Amid evil.
Same
16:26 ,,Make me uncomfortable, put me in tight spaces...'' -Under the Mayo out of context
A big wave of fodder might not be much of a challenge on it's own, but seeing a mass of claws and teeth frantically running towards you looks epic.
Maligog mechas and shield guys are coming back now
I’d argue the BFG exploit is fine in the archvile room, it’d require you to restrain yourself enough to save 1 BFG shot throughout the whole level
New in DOOM Eternal Update 6: Doors open doors
That actually happened to me once.
Also stfu penguin
Stfu Russian bot
Dies from funny
i literally always get softlocked by a door opening a door, i cant even play the master level because of it
Another update: dark lord is now unvulnerable to any weapon if his shield is rised
(Sorry for errors, i have a pretty bad english)
New update: Icon of Sin damages itself every time it punches the ground, lol
@@RacingSnails64 lmao
@@RacingSnails64 ya know, gotta give to those architects for making such a damn strong building
@@grod5998 LOL good point!
This man is just a glutton for pain, yeah this room is good but I’m thinking some archviles after the marauders.
pretty off-topic, but i hope that someday, we'll get a fan mod or maybe even an official map pack that's inspired by the plutonia experiment. lots of ambushes full of possessed revenants, pain elementals and arch viles. you know, just in case you lack some suffering in your life
Thats what Im Thinking since The Combat of Doom Eternal is Close to Perfect, An Advanced Map Creator or Full Mod Support Tool is indeed needed In Doom Eternal. We just want more than Base/DLC Campaign Maps.
@@HobeyDator that would make it best game of all time IMO
@@LethalKicks I agree. Like remember how the Classic Doom decades later its still alive and kickin due to its full mod support tools and Map Packs made by fans? I wish Doom Eternal will share the same fate and that will make me return to aspire for making Doom Maps Again.
@@HobeyDator that's why we need snapmap 2.0 😔
@@HobeyDator I also did some mods and maps for Classic Doom and I still play it very often to this day. Let's hope our wishes will become reality!
i actually like the fodder waves, it feels like classic doom where you can just mow em down
That room in the middle of the level just before you get dead titan had me stuck for like an hour. It. Was. So. Much. Too. Handle.
It took me more than 24 to get to the Archvile's room, *im dead inside*
@@samylatortuga6969 I accidentally cheesed it. I double BFG'd because I had spare shots 🤣🤣
The skinny sewer arena with the fog in the lower areas? Ohhhh yeah, I got stuck on that one too. That's gonna be my kryptonite for Ultra Nightmare.
I learned to Crucible the Tyrant with the spare charge near the entrance, and BFG when the Whiplashes appear. I also need to learn to stock up more safely--either going for a lonely fodder or dropping a grenade first. Because they'll box you in when you come out of the glorykill or chainsaw.
The answer to you’re question about fodder waves is easy, it feels like the original
amen
That is stupid, its suppose to be a master level.
@@LiberatedMind1 The fodder don't do nothing. They provide projectiles, distraction, and harassment.
@@RED-WEAPON I didn' say they do nothing, they just don't do enough for what's suppose to be a master level. Its a decent and kinda fun level, but it fails to deliver master level challenge. SGN ML is much harder and far better designed.
Yeah i miss the original main menu theme.
If O'connell did this level then there will be a hidden fight somewhere that needs found
I actually didn't know you could freeze the Doom Hunter either, honestly. I tried during the boss fight, didn't work, and thought "huh, okay, guess he doesn't freeze."
They need to make some master levels for the DLCs honestly
They are making them for DLC2. No word on the first one yet
They are
You may have heard, but Hugo said on facebook that World Spear is coming next along with a base game level. I'm very excited to see what they can do with the DLC enemies and the hammer.
9:12
"Always nice to see tentacles"
-Under The Mayo 😏
16:22 I'm fairly certain they took a page from classic Doom here. The 2 Archviles behind walls trolling you reminds me of Plutonia's MAP31, where there's 2 Archviles that teleport behind fake walls to harass you just before you set free the first Cyberdemon.
I actually appreciated the fodder waves. It provided an easy way to replenish my health and ammo as quickly as possible. A quick ice-flame-grenade combo had me swimming in health and armor again so I could get back to my run of killing heavies. I'm assuming they added this in case you couldn't be bothered glory-killing in the middle of a wave, because you essentially stop for a second, so this way, you still keep your momentum up.
Pro tip: On the double archville part. If you fire to bfg shots from the end of the corridor, the bfgs tentacles will kill the Archvilles
I thought that my aim was just worse after the update, maybe it is but i have an excuse now
taras nabad master level is pure suffering and as a masochist and a doom eternal fan i approve
Those waves of fodder are probably just there to restock your inventory between waves and sections. The first time I did that tunnel area with the buff totem, I ran around for 10 minutes trying to find it so I'm glad there wasn't a bunch of heavy demons running around. I get the criticism but sometimes it just uncalled for. Not everything has to be exactly what you want it to be. This game and staff has delivered far more than anyone could of thought or asked for and they deserve our gratitude for being so dedicated to the fans and all their hard work. Not one studio would do the same. I will give props to the No Mans Sky guys though bc they stepped up when everyone hated them and delivered more than what they originally promised.
One extra thing about the master level that's pretty funny. If you go to retrieve your Crucible without killing the demons first, they will all stop dead in their tracks during the cutscene and watch as they allow The Doom-Slayer to take his time picking it up. It's pretty amusing. I do not skip this scene now.
I onestly LOVE having lots of fadders in the arenas, but not as triggers and not by they own
(Sorry for errors, i have a pretty bad english)
3:49 I was to ask that, because before the update I have no problem fast headshooting to mastery the Heavy Cannon but after the update I miss the shot almost 95% of the times
Ditto.... can’t imagine why they changed this, me too, was pretty darn accurate with the precision bolt, now it misses half the time even with very careful aim...
It is definitely the hardest level in all of the base game, can't judge for dlc's since I don't have them. I think this might be my favorite level because it's the only one I have trouble beating on nightmare.
@@Jay-bl8ne man I'm still grinding on that UN run, but damn. You beat the pre nerf Holt gate? That's crazy!
Playing the master level made me remember just how long of a level it is
I swear with every cool update I look so forward to your thoughts on it.
That tyrant room, I didn't wanted to use the sword and had no shotgun ammo, managed to kill 2 tyrants and was left with the chainsaw, one blood punch and the tyrant, I just freezed him and threw the blood punch with granades, and then just waited to finish him off with more granades
The Master Level campaign is gonna be sooooo good if they keep the quality up with these levels. I'm so excited for it! Also I would LOVE to see classic mode implemented for the rest of the levels in the game, both in the regular campaign, the two other Master Levels, and DLC. It really adds a lot to replayability and reminds me so much of Classic Doom.
I play Battlemode and I can tell you, Corrosion is one of my favorite maps. So good
Such a great level in my opinion. There’s quite a few genius enemy combos and really intense arenas. The nerfs for TAG1 reverted too, new cosmetics, ray tracing? Great update in my opinion
Something I actually enjoyed is the fact that these master levels are IN LOVE with arachnotrons,tyrants,whiplashes,cyber mancubus’s and pain elementals
I wish they'd add the ability to save and continue these master levels, they're honestly overwhelming to me still as a semi-casual player and it's just not digestible, I still haven't beaten the gore nest one yet :/
Remember when two marauders and nothing else was a big deal?
Really loved this new master level but also helped me appreciate the main campaign,tag1and tag2 because if the entirety of doom eternal was like the master levels It would have been exhausting
I got my arse kicked on that starting section when the Pain's and Spectres spawn, litearlly spent over an hour trying to beat the circular room with the hidden buff totem - had to take a 10 minute break to cool off lol.
The end of the level was really good fun though with all the teleporting, powerups and Crucible pickups.
That room where you get the coin for the crucible is f*cking brutal. I died so many times in that room and I loved it. Figuring out how to beat that room was one of the most satisfying things I have ever experienced in gaming.
I think the big Fodder waves all worked really well in this Master Level, because they usually either bookend tough encounters/waves, letting you regain your resources in a more fun way than just having some pickups, or because they usually spawn with a couple Heavy demons as well to keep things spicy.
If you're used to gunning for trigger demons and take out all the big guys before you put much of any focus on Fodder, then I bet that could make things more tedious than if you were looking for moments to mow down Fodder while still in the thick of it - so maybe that's having a negative impact for you?
I don't go for trigger demons. I make it a point to not learn them, to keep myself in a more freeform style of play. My issue with constant fodder waves is that they're kinda one dimensional. Here and there is fine. I love the fodder buff room in SGN master level. I just thing lately they're doing it too much.
prowlers has become some of my favorite enemies (especially in groups) over time, so seeing them used in such a good/annoying way is nice
Dude, I love this game and have beat it a few times, beat dlc ect, don't play it religiously though, but I seriously had NO idea you could freeze a doom hunter... Holy shit you have opened up so many new doors for me lol
when i finally tried my hand and beating this level on nightmare the other week, i found the best way to deal with the double archvile room was to go to the dreadknight spawn and prepare a destroyer blade, ice bomb them immediately after and finish them off with SSG+Ballista
then I used the crucible against both tyrants and fired the BFG once the shield lifted to deal with one of the archviles and clean up some of the demons that they summoned
Playing this was a Rush, I love this Master Level, and the New Skins. Great Review, Mayo!
I had no idea the doom hunter could be frozen lol
They say professionals make things look easy. No this does not at all look easy. THIS IS PANT SHITTING BALLS TO THE WALL HELL MODE! and im all about it o-o
Those fodder sections where they just throw a bunch of fodder at you I use them as health and resource management thsts what's it for because the following arenas are really intense. It comes in so clutch when you are low on stuff
Mars Core/Nekravol master level is gunna be fucking nuts, imagine what they will do the boss room on Nekravol!
i just hope we don't have to wait for Nekravol Part 2 man
those two are my favorite levels, but if we end up getting the Master Level split into two sections I'm gonna be the big sad
Boss room on Nekravol? You mean Sentinel Prime or Urdak?
@@kaljakad Nah, kalibas
this is the only fucking doom eternal level that made me feel pure, mental anguish
My first time through the Blood Swamps physically exhausted me, and my first time through this master level fried my brain and I genuinely had to take a break from Doom for like 2 or 3 days lol.
I actually enjoy the fodder battles even though they aren't challenging. They're a fun power fantasy moment and a break from the brutal combat. mowing down a huge group of imps with plasma gun is so much fun
So I'm not crazy when I was thinking that my precision bolt and ballista weren't hitting smaller targets. I also noticed that micro missiles hurt you and I'm not sure that existed before this update and I don't know if it's a bug or a feature and funny enough I did end up BFGing the double Archviles because I was out of practice and got overwhelmed so I needed a BFG shot. Never thought about using it exploit the fight, seems a little dumb to load up a ML and then use exploits to beat it
Micro Missiles have always done a little bit of self damage yes, even in 2016 actually.
after finally beating this i have a new love for chain gun shield and a special hatred for prowlers
Hopefully the nest Master Levels are DLC 2 ones. I’m dying to fight some Spirits with the Sentinel Hammer
Also I never have seen that last Cyberdemon encounter with the swords, I saw the one in the courtyard but I died during it, and got sent back to the place with all the crucible charges, it spawned more and tougher enemies the second time, and skipped the courtyard and cyberdemon part and went straight to the marauders
I've been playing the game for over a year and never knew you could freeze a doom hunter
I enjoyed this level so much! Definitely liked it more than SGN ML. Only thing I didn’t care for was the Archvile room, since it felt like you were forced to use super weapons to clear it, and the overuse of Prowlers. (It also crashed in that room when I fired the BFG on my first playthrough and I lost two hours of progress.)
Ray tracing looks fantastic, but it’s pretty buggy so far and performance for me is sometimes inconsistent. It didn’t drop frames at all for Taras Nabad ML, but it tanked during Final Sin with less enemies on screen. But I’m incredibly annoyed that most of the bugs from before STILL haven’t been fixed… Automap ambience, BFG crash, No Target, stage challenge completion resetting? All still there, a year later. I’d gladly take the longest content drought possible if it means fixing all of these bugs.
EDIT: Also, WHY IS THE OLD MENU MUSIC SITLL GONE?!
Inconsistent RT performance is a VRAM issue.
Either close all other applications (like browsers, media players) that uses GPU VRAM. Or decrease texture pool size setting to decrease VRAM consumption.
@@sho846 yeah, I figured it was a VRAM thing. Glad to have that confirmed. Can’t get a new GPU right now (for obvious reasons to anyone who’s been trying for the past 7 months), so I’ll just live with it. I’m just glad it’s working as well as it is for me.
I´ve avoided gameplays of this master level as I'm short in time to play it and don't want to get spoiled. Skipped all of Hmmmp recent videos for the same reason, but this review from mayo didn´t really ruin the level for me, in any case I wanna play it even more! Great review Mayo, keep up the good work!
Mayo is the student that reminds the teacher of homework
I don't know if he mentions this in the video or not, but on PS4 they added options for certain sounds to come through the controller speaker.
FINALLY did my first play through last night (UV). I'm dreading classic mode, but I think I can get the UN version of this one done (that's the only thing I need on SGN).
Close quarter fights really help guys like me, who aren't top tier, force themselves to stay mobile, think faster, and get comfortable with different weapon combinations.
This is the type of content I love and that brings people back to the game.
Good job Id
I didn't know you could beam a dog to falter the maurader !
Excellent as the hit scan is rubbish on the dogs no matter how good you hit em!
Thanks UnderTheMayo!!!
Hey Under The Mayo, what do you think of the official Horde Modr coming?
I've also noticed, that the Marauder fight in the small room on UAC Atlantica is no longer skippable by using the energy shield at the wall it spawns
I recently completed this level blind (mostly. I had a failed Classic Nightmare run that didn't reach the Coin Room) on Classic Ultra-Violence. When I got to the double archvile fight, I was extremely intimidated. That fight could get so incredibly out of control so quickly, and the objective in front of me seemed almost insurmountable. On top of that, I was still incredibly winded from the Coin Room fight, which I must have attempted like 50 times before finally being able to complete it. I didn't have either of the Super Weapons, and I was hurting. It was getting late, and for a moment I wondered if I actually wasn't skilled enough to complete the level.
But I knew that the end was within sight. I knew there was no way I could give up when I was this close to the end. I bore down, and I pushed myself beyond my limits, finding reliable ways to burn down those Tyrants as quick as I could while making sure to keep up my health and ammo. It took many tries, but I did it. There was a tense moment where I *thought* I killed both of the Viles, but realized as I was mopping up that one of them had escaped to the underground tunnel to continue summoning. It was a really desperate moment as I pursued him and threw everything I had at him to finally do him in, but I did it. The last fight wasn't nearly as hard, but it felt like a victory lap. The whole experience left me exhausted, but in a good way. ^_^
I suppose the only issue I'd point out is that it wasn't initially clear how I was supposed to bring down the force field protecting the double Viles. Things get so incredibly chaotic so fast that it didn't occur to me that the Tyrants were the key to it. Had to very briefly look up a video to clarify it.
Also, I have absolutely no idea how anyone could possibly beat fights like the coin room and double vile room on Nightmare. I have no doubt folks have done it, and those people are gods. You know who you are, and I only wish I was at your level.
I LOVED this master level. I’m a console player, and I best super gore nest in about an hour and a half my first play through, and Teras Nabad took me 3 and a half. It was BRUTAL. 10/10.
Fair point on the classic mode argument. However I really don't like the mode personally. I gave up halfway through on Nightmare because it felt extremely long winded with the long encounters in this ML. It wasn't fun.
Edit FYI: I have completed all challenges including UN, but I did the ML on classic at HMP - I just didn't have the patience to do it on Nightmare
14:50 this room was so hard for me I lost 3 lives in this room alone lol
I thought something felt off with my meathook pb, I thought It was just rust because I had not played in a few weeks
Bruh that Cursed Prowler sound sounds like the screechy sound effect in the theme for the Winter Soldier, just slightly less screechy.
I never knew I needed Mayo pog my life
currently trying to beat UN and my god Doom hunter is so much easier now. never understood why the boss variant couldn't be icebombed but the normal ones could. Thank you ID!
glad I wasnt the only person to notice my meathook + pb wasnt registering
Excuse me but is that a fucking under the pog in the thumbnail?
You describe the use of the BFG on the Archvile fight as an "exploit," but I'm not sure how you could come to that conclusion when it is made plain that *they want you to use the BFG.* There's a BFG pickup right in the middle of the room and the invisible walls in front of the Archviles are made to deflect all weapons and all damage except for *just* the BFG. It's intended. The idea behind the room is to create a scenario where the player will be as forced as possible to use it.
@Devenn Eng It's *possible,* but outrageously hard. They are doing everything they can to strong arm you into using the BFG in that room aside from making your guns do no damage. It's an extremely shoe-horned encounter that isn't actually designed well at all to suit the free-form, on-the-fly combat loop of Doom Eternal for the overwhelming number of people who approach the level. I wouldn't say the same for the protected Buff Totem room because that encounter is entirely doable without BFG and using it is genuinely up to you if you don't want to attempt it otherwise. The Archvile room, on the other hand, is not a well-designed encounter because it is never a good thing in Doom Eternal to be almost forced into doing a very specific thing. Just like the Tyrant hallway at the end where they all but demand that you use the Crucible. It's really lame. When I don't use the Crucible there, I feel like I'm defying the game devs and intentionally doing what they don't want me to. And that objectively makes the encounter worse because it's not designed for that. Is that really the desired reaction? It's even sillier to me that as I watch Mayo talk about how great the encounter is and how BFG (a super weapon) cheeses the encounter, he shows footage of him mowing down the Tyrants *with the Unmaykr.* Like, lmao, okay. I guess you get your cheese but no one else gets theirs. Cool.
@Devenn Eng I didn't even try on Classic Mode lul. I got the BFG from the Pain toy secret and just went to town haha.
After getting it together and focusing on the proper stuff to the point of turning off the UI so I can stop looking at my health and armor and observe the demons, I did beat Classic Nightmare TN. What a ride, definitely not without issue. I'm glad I went almost entirely blind the whole way through since I was made aware of something about that Archvile room. I didn't know anything else, went straight to Classic to figure every little piece at a time.
That circular room with the Tyrants, Prowlers and Marauders was indeed incredible. I would say it was perfect! The best use of Prowlers in-game! the Tyrants do feel like a threat and the Marauders make us rethink the role of the Prowlers.
First personal roadblock which did prompt me to stop for the first time and refocus was that circular room. The second was obviously the Medallion Room. It took me hours to figure it out and, I admit, my own anger turned me into a scrub for a bit. I got better at it and, after dinner on the night of completion, I did the room perfectly aka get healthy and focused and don't hesitate to take breaks.
Of course, the claustrophobic room with the Archvile was the third and final roadblock. I spent hours upon hours across two tries. Yes, my run in TN required me 4 resets so I could get things down. I eventually got the BFG which did help.
I honestly wish we had a few more Pumpkins, incredibly underused outside of specific waves when the Pain Elemental does the job extremely well. I also believe we had the best uses of Prowlers and Whiplashes in a while for this level.
The second I saw the Marauder on the bridge, I did have a smile since I've been supportive of its design as a true wild card for the chess of Hell. It brings home how much the game is about focus and multitasking. It did force me to rethink its stun mechanic. I even laugh a bit now when I see one so imagine a duo. With the knowledge aquired from TN, I would be ready for what id has in store in the next months.
I would give it a solid 8 if I were to grade this Master Level. I admit there are times where I was frustrated, but I was often responsible of my own death. For enemies that feel like fodders, the Prowlers finally earned some respect. Many deaths, many hours, but a great sense of accomplishment and I had my brother supporting me live.
"foder waves arent fun" uuuh i think there fun? look i love a good challange but i also like a bit of fun killing mayham against fodder. i like how there adding more fodder into areana fights. it really makes you feel like your going up against an army. Its really fun to take out a group at once
I'm glad you think they're fun. We all like different things.
I'm personally fine with fodder waves. I loved the one in SGN master level with the buff totem. It's just that I think they're becoming too common, leaving me thinking "okay, MORE fodder" and I just wanna be done with it.
I finished doom eternal on normal difficulty today, I found great interest in it thanks to your videos. I love the game so much thank you Mayo man
mayo-pog will forever go down has the 10th wonder of the world, mainly because people are wondering just why this cursed object was created.
Taras nabad is probably going to be my favourite master level, once I decide to play doom eternal again. I absolutely love environments of ruined cities with some foliage overgrowth.
I hope we get a Master Level that throws ALL demon types at you throughout. I'd like to say the final stage "Hell on Earth" with that rockin' theme playing, but forgot they said they won't be adding the newer DLC enemies to the campaign areas. Perhaps a Master Level of the Blood Swamps? Just imagining a harder version of that place fills me with dread. . . 😮
Yeah this really sucks. I like the new enemies a lot. And the Spirits honestly should be a staple for ML. They are such a good addition to the game
The medallion room was the one that I really liked so far - I'm now at the hidden archviles.
I like that the game forces me to think spatially.
I wish Hugo would stick with his time capsule statement
Although that doom hunter change is good
And the cursed prowler sound
For now he can't because _Eternal_ still gets updates. Once _Eternal_ stops updating (which will probably be around the time the next game comes out) then it will be a Time Capsule and ID probably won't touch it again
I still absolutely despise the ai nerfs to common enemies. Why id thinks its a good idea to retroactively nerf the aim and ai of enemies is crazy too me. I get slight tweaks with damage but making ai stupider is always a shit idea. Arachnotron nerf still hasn't been reverted in this update which is stupid. Blood maykr nerf with attacks is also stupid.
@@YayaFeiLong Yeah but I'm just not a fan of changing a levels difficulty and a enemies difficulty
@@fuckso2342 As far as I know most of the AI nerfs in this patch are for lower difficulties.
The Blood Maykr Cruciform/Javelin damage nerf on the other hand was specifically discussed by Hugo with the community in one of the streams like 2 month ago. So if you think it makes Blood Maykrs too easy...blame Twitch chat.
I really liked this master level. I’m not that crazy about taras nabad though but I was very satisfied. I really hope we get hell on earth next
Imagine getting a double Marauder fight in the opening arena lmao
@@TheRedCap30 that would be insane