"GET FALTERED!" and Mayo merch here! underthemayo.creator-spring.com Support me on Patreon. patreon.com/underthemayo TH-cam Memberships to my channel now available, click the "Join" button. Follow me on Twitch at twitch.tv/underthemayo
The only other thing I'd love to see randomized are the arenas, while keeping a similar wave structure. That said, if they're gonna add new encounters, they shouldn't delete the past ones, but rather just add them into another randomization system where it cycles through every encounter on start-up to keep things fresh.
@@digivagrant I do think random weapon pickups are a good addition. Horde mode is meant to test you beyond master levels because on top of adding more demons into the fray they take away the weapons you're good/comfortable with. Id is forcing you out of your comfort zone and ordering you to come out on top. Will that mean it will be everyone's cup of tea? No. But it's meant as a challenge for players who want that challenge.
Yeah, I was really hoping to have the huge Super Gore Nest area where the three gore keys are inserted. It seemed like a no-brainer, but it didn't come in.
I tried Horde Mode last Friday, all I am going to say is that it is great and when I overcame what I thought was the final fight in the last wave of Round 5 in The Holt. I was horribly mistaken, and Killed!
@@ciscokidd999 maybe but that'd be a gameplay adjustment. I'm just pointing out a flaw in one of their recently updated features. The rest of the HUD is visible during chainsaw and GKs so it's definitely info they want visible at all times
My "fix" to those unhappy with the random weapons is, that at the end of every level, you can "buy" weapons, sacrificing the points you've earned to increase your rank. If you don't, you get one random, if you do, good luck getting those points back, specially if you keep spending them
Hm. I think I like that solution. Maybe it shouldn't be points but anothee currency like weapon points. Buying weapons instead of the weapon roulette could be a cool option for those who want it.
I know there is some contention on the randomized weapons in horde with the more hardcore player base but the randomization adds so much to the gameplay for me. Having a limited arsenal of a variety of combinations in the early stages is exciting, as I learn the best way to overcome the odds with what I have. I think best remedy for the competitive audience would be a separate mode that has a specific weapon progression. Glad they broke up the horde arenas with blitz and traversal arenas, they are great as well. The whole arcadey structure and everything was great I am thoroughly enjoying horde alongside the other additions and content to the game in this update. Great video!
The only thing I'd say about the randomized weapons is to perhaps start off with two guns instead of one. Playing the Mars Core master level on classic mode really showed me that you can have fun and a challenge with only two guns. Still tho, I agree with your point about giving more gameplay experiences.
randomized weapons are incredibly frustrating if you are pushing for a high score on leaderboard and there should be an option to toggle a set weapon progression indeed. otherwise randomized weapons are fine for casuals and people that aren't as competitive
It's interesting on how right you are on the randomness, and that it forces you out of your comfort zone Ran Lock On throughout base game + DLCs, and through UN as well. But in horde mode, when you only have a combat shotgun and a RL, how are you going to take on a pinky swarm? Lock on won't help, but remote det falters? Start learning just how sweet they can be!
The problem with the score system is not about randomness of weapons but minmaxing around x4 sphere and knowing of the most valuable (per time to kill) demons of that specific set of waves. And there is no score for the style - swapping, midair kills, quickscopes, week points etc.
The first bit isn’t an issue, that’s just how you build score. As for style I could see that possibly being an implementation but the game already does enough to encourage you to build up score with multipliers and blitz mode and preserving lives and what not. So not really an issue, just a solid idea to add to the overall package
I absolutely love the challenge it brought. I've been able to place #9 in the global leaderboards for nightmare. And I've played on an Xbox one s lol. I haven't played for 2 days so I might have dropped off.
For horde mode, the final battle was friggin intense. Especially with the bonus waves. Definitely the hardest thing in doom eternal, I was on ultra violence.
I got to the last wave on The Holt on Nightmare with 12 lives. Got absolutely FUCKED with the possesed Marauder and another normal one at the same time 😟
Horde mode is great. The first run, I had the ssg as my first earned weapon, which made a for a great time moving forward. My second run, I got the rocket launcher first, then the chaingun. Trying to adapt with what I was given has already made me better at the game. I went thru TAG1 and didn't lose a single life just because I learned how to use everything in my arsenal, which made every arena fight so much more manageable.
The controller changes are nice but I really wish they'd add M&K support for console. It's been a while since I've played but I'll redownload for horde and the DLC master level, sounds fun
@@moonlightostrich3690 I have to strongly disagree. For doom Eternal on PC the skill gap is much higher due to the precision of a mouse. Using eight fingers instead of four (5 for the keyboard) (3 for the mouse)....being able to aim and shoot at the same time on the default control scheme. And having access to way more key binds. The best doom eternal console players would likely be the bottom tier of top level players on PC
Well I now have plans for the next 27 minutes. Ps: The dread knight is the most overpowered demon (berserk mode literally kills the slayer in 2 seconds).
My love for gaming died months ago. But seeing the patch release, and this video appreciating the Dev's work and effort while the community stays positive made me smile. This game began as a demon killer fps, and overtime it's evolved into a single player competitive playground with every player having their own unique playstyle. I'm loving it all, keep up the work. And again Thank you for your hard work.
22:55 I wasn't expecting new levels. I was expecting Battlemode Maps to be used so that I could officially experience them since I don't want to bother with the multiplayer.
Even though I played through the campaign multiple times in Nightmare, my preferred difficulty is UV. And playing the Horde Mode turned out to be great fun in Hurt Me Plenty.
0:15 *_"Console players will now be able to have a much better experience and see what it's like to truly play this game."_* Elitism aside, these options get maybe 3 binds for combos over the two you get with just tapping for the previous weapon, 5 if you really want to cut out the crucible and wheel. Nice addition, but It's not really earth shattering. The only option console players have to quickswap between all 8 weapons freely is the wheel, and id Software keeps that gimped by forcing a delay on it.
Ever since the update dropped, I've felt like the flow of gameplay has improved quite a bit. I feel like I'm getting more out of the game than I did before and it's great.
I'm super glad they added horde mode. I haven't played in forever and I actually suck rn, horde mode helps me familiarize myself with weapons and forced me to survive ob very little, making the game challenging and helpingbm learn how to fully utilize my weapon wheel. To anyone who's annoyed by it, you need to suck it up and get better. Doom Eternal gives you the tools to help make you better. Use them.
"if you make it through horde mode and think it's too easy, you're not playing it right. the whole point of the mode is to get you into an arcade scoring system, and if you engage in that system, it's really hard" - person who only played ultrakill with pistol charge shot only and said it wasn't encouraging him when it had essentially the exact same thing
Typical ultrakill moron, comparing a free DLC optional game mode of a game that ALREADY got you into the fun zone, to an entire campaign of a game that fails to get you into it's fun zone for an entire first act.
Dread Knights are really fun to play as, it has its highs and its lows because it mostly gets its strength out of using berserk. It can at times feel OP against a slayer but any slayer who can remain near a portal and knows how to ballista boost to get movement away from him can escape the berserk assault.
One thing I would’ve liked to see in 6.66 would be an extra mode in horde mode with all weapons unlocked from the start but there’s a RIDICULOUS amount of demons in the arena and it’s endless. I’ve found myself using weapons I don’t usually use in the campaign because of horde mode. Great update
My first run gave me the plasma rifle last. I have never felt more fear for possessed demons than I did then. It's funny that you mention that you swap weapon mods more, because that''s exactly what I found myself doing, switching weapon mods in the early stages because I need to make up for my lack of weapons somehow. It's amazing.
I guess it didn't affect me that much since I tend to save possessed demons for last. And they seemed to tweak spirits for Horde Mode so that they don't possess fodder.
Thank you for advocating such a healthy community mindset. I appreciate how you speak respectfully to the top-tier players while still looking out for the 99%. Great video as always Mayo!
14:30 I thought of something similar. What if it spawns two weapons randomly at the end and you have to choose one to take? It gives more player control but keeps most of the random nature. I personally like it as is.
1:34 didnt hugo confirm we will never get a seperate ice bomb bind? 3:42 whats so bad with the fight being optional? If you want to fight demons, fight demons, if not just skip it. Rerolling is a bad idea because the player might roll an even worse option on his second go. They could just roll 2 weapons at the same time and you simply choose 1.
Want a button for both grenades? I have a fix but it's a bit convoluted. U can make a macro, useing the program autohotkey, to make a single keystroke, let's say h, become h>e>h. It's not perfect and it requires some setup but it is functional.
I played horde mode when it came out. Made it to the last mission on Nightmare first try and took a break. Played it last night, I went into the last arena with 14 lives. I died on the last wave. That difficulty spike is sharp. Edit: Also, I really want to like Battlemode. Back at launch when everyone was the same skill, it was really fun. But for a long time there are so many UN players in battlemode that casual players like me still don't want to play it. When they said they would "add ranking" I thought they meant they are adding a ranked mode so those ultra-competitive players won't be in the same pool as the fans who just want to grind cosmetics or just have some fun. What they added was a grindy cosmetic series. Just about all of the "changes" to battlemode are putting band-aids on fundamental issues with the mode. They now hide player tags so players don't leave when they see a UN player. Instead of actually fixing WHY we leave. Also the dread knight is so OP right now, that when a player uses it people leave anyway. So we are at the exact same place as before. They are dealing with low player population for battlemode, so the add a (Sadly timed) series with new cosmetics. And a streak system. But if your mode already has a player retention problem, then just adding a grindy XP series onto a mode I don't want to play, doesn't make me want to go back because the rewards for a casual player like me, is unrealistic. It's like every part of the game is made to be fun for master players and casual EXCEPT battlemode. Battlemode is masters only, but even then the masters stay with singleplayer and the master levels. And the few times I loaf up the mode, something I used to use is gone. They want skillful players, but take away mods that funnel you into certain playstyles rather than building your own skill. I used to use the destroyer blade on jump pads. It took timing and precision. That wad removed. Same with the minigun shield. So if this "battlemode 2.0" overhaul is made to 1. Bring back players who were alienated by the difficulty spike like me 2. Keep the few players that are still there 3. Reward players that will play battlemode from now to the future Then it failed because it didn't actually fix the reasons why I and many others refuse to play the mode. To me, this isn't worth a "2.0" moniker. As if it is some sort of major revival of the mode. But it just goes back to the core issues. So, if ID sees this, here is my list of actual fixes to battlemode. 1. Separate the gamemode into casual and competitive 2. Lower the series reward requirements or increase match-to-match XP. 3. Add a practice mode with bots so players can learn the demons like we learned the slayer. 4. Add the shield and destroyer blade back into casual, at least. Until they address these issues properly, I'm not touching battlemode at all. I drop in every so often hoping they shadow-fixed it, but if "battlemode 2.0" didn't actually fix the mode, then I'm done. I'll just stick to horde mode and master levels. I just wanted to play all of my favorite game instead of ignoring a mode. And until they add demon skins to singleplayer, I'll just let those cool skins collect digital dust.
Oh, yes. The fact they removed the ability to see upcoming Battlemode player's Doom Level rankings while also adding limited-time cosmetics AND that whole "Hot Streak" system was just downright mean. There's way too much luck involved for something with such a small window of time. There's no way I can get all these "Hot Streak" cosmetics with all the Ultra-Nightmare players running around when I can't identify them until it's too late. And backing out of a fight counts against your Hot Streak. They said they keep Doom Levels hidden to keep people from backing out of matches, but they never seemed to ask themselves WHY players do that. (It's 'cause there's no system in place to group people by skill!) So, they just made the situation EVEN WORSE. If there were no "Hot Streaks" or we could still see other players' Doom Levels in the lobby, I wouldn't have much of an issue. But putting both of these together is downright unfavorable.
@@Boltboy-kh7yw Thanks. I still feel most of this. I'm hoping the ranking system ironed out some of the skill pool, but I doubt it. What really sucks is the immoran gun skins look awesome, red is my favorite color, but the gamemode is pretty much the same, so I can only let those skins pass. I'll buy them if a cosmetic pack is released instead.
i really think horde mode needs more systems to earn points with. as of right now the only ways you can maximize your score is timing the multiplier boosts and not using the bfg. i think some more stuff granting you bonus points for killing a lot of demons at once , killing a superheavy soon after it spawns, etc would make the battle for a high score a lot more fleshed out and fun.
0:53 only just realized that I completely forgot about the hammer in World Spear ML. no wonder I kept dying at the 2 doom hunters and marauder at the end.
I had to fight through the first two levels without ballista and pb, it was a rush trying to use blood punch and heat blast for weak point and also sticky bombs
did anybody notice hammer sometimes not working on tyrants? especially after an ice bomb. I noticed it couple of times already. If I ice tyrant and then hammer him in 2 seconds after ice he ignores the hammer and recovers immediately after ice effect goes off.
hammer him first do as much damage as you can then drop the ice bomb on him to finish him if he's still alive. Also, when using the hammer, I found it's better to make sure you're about 5-10 ft away from the enemy you intend to stun, dropping it right on there head tends to make it inconsistent.
I wish they had an "invisible score" for gameplay mods users. I'm totally fine with not participating in the leaderboard, it's just a lame seeing you're getting zero points all the runs just because you are using mods, I just wanted to compete with myself, just like you said.
At 1:30 when you make the statement of requiring a seperate bind for frost and frag grenade. I know It’s a nitpick but VEGA specifically says in the Campaign you will be required to manually toggle the grenades. I do understand the reasoning though for smoother gameplay
This mode is amazing and has so much potential. I think there’s some additions to it I’d love to see, namely customization. I’d like to do a traditional wave-based endless horde mode. Overall love Horde, LOVE Battlemode 2.0 and I super love Dreadknight. A bit of advice for my console homies, bind the Super Shotgun to your L3 so you can quickly switch and meathook away when you’re cornered. Helps against Dread’s beserk in BM and is also so nice in general gameplay. That little taste of PC action I had going from Precision to Ballista to SSG was amazing.
The random weapons make horde mode very fun and replayable though even I an ultra-violence noob slayer think sometimes it sucks when you dont get the weapon you want. Also I will say the last encounters in The Holt are insane, possessed marauder, double possesed Barons with a marauder, triple arch-viles,
My gripe with Horde Mode is that I think the waves should be randomized as well, not just the weapons. It wouldn't need to be procedural waves with infinite possibilities, just two or three variations of each round would already be great for replayability. Because right now I feel this is more similar to a master-ish level than an actual mode made to be played over and over
I understand what you're saying, but you need to keep in mind that this was never planned from the beginning and is just something they come up with after the fact. Also, this is all free content, let's try to not bite the hand the feeds ok.
I like the randomness. It's awesome. Because that means I have to use guns I usually don't. As long as they fix the weapon wheel. That my edited version can be used. All I dislike is that we can't erase spirits.
The dread knight is really good, he is also considered to some extent broken. The berserk ability he has can kill a full health full armor slayer in like 3 seconds. While it informs you of it, it feels that its abit broken. The range of it, makes running away to avoid him almost impossible
It was actually super fun that i got the plasma rifle first, spamming heat blast for weapons and full auto to unload is something i didn't think would be so amazingly fun
Hell yes! Only heat blast? Full utilization of heat blast. Faltering, using either of the 3 stages of the blast, planning on who to spend the red plasma on after the big blast etc. So much more fun than quick switching. Heck, more fun than just switching regularly! And convenient to control. Or super shotgun with all of the reload animation, and fill the gaps with grenades and blood punch. I started trying to limit myself on my own lately, and horde mode made me try more things!
@@theodorealenas3171 I always unload on a super heavy with plasma volley until the heat is fully charged then i use this combo Rocket Falter>Rocket direct hit> ssg> ballista> heat blast>ssg> heat blast charged projectiles Grenades in between helps and this combo is especially fun on barons
Thanks for mentioning me Mayo(I'm mad_maxg) I hope Abel recovers. This update is great. I grinned so hard when I saw the double possessed barons and the turrets protecting the buff totem in the last Holt arena. Same case with the World Spear ML, especially the unique arenas like the stone imp courtyard with the low ceiling. Keep up the good work, I'm loving the content recently
There's just a intense feeling you get when you're just cruising along and after a series of mistakes, you start to realize that you're fucked if you don't do something. Like ultra nightmare is one thing but the entire time you just feel on edge, I like the feeling of being punished with increasing danger for your mistakes rather than the danger always bring present. That's how horde mode makes me feel. It's like suddenly the music, the visuals, everything feels so much more real because the game is making you care a whole lot more now about playing it the way it wants.
In my first play through, I had the issue of dealing with the Spirit in the Cultist Base final arena wave 4 with no Microwave Beam since it didn’t spawn in. At the time, I thought that was a design choice because I didn’t realise weapon spawns were randomised. It was annoying, but crazy fun. And now that I know that, in repeat play through where I don’t have microwave beam, I won’t do that bonus wave. That is part of what makes repeat play through interesting - each time, your experience may be different depending on choices and weapon you’re given.
When I first played Horde Mode as soon as update 6.66 was released, which i was waiting for pretty much all day, the first heavy/super heavy demon I was put against was a Doom Hunter, and all I had was the combat shotgun. it was the first time i had faced a Doom Hunter without some powerful weapons and most importantly, the plasma rifle, and my god was it fun to fight it.
I finally got around to Horde Mode and it rocks. I actually love the random weapon thing as it forces players to adapt to new strategies instead of memorizing optimal strats and going through the motions. I do wish that encounter compositions were also random but it’s still really good. It kinda feels like a low randomness roguelike mode. A simple way to do that without the headache of full RNG could be to build a bunch of curated arena sets and make which rooms the game actually uses and what order random
I watched this while lifting so if you mentioned this, I missed it. This is also a great taste of the DLCs for the folks who don't have it. They get introduced to all the new demons AND hammer - nerf'd still - but they don't get the full-on experience you do in TAG1&2. Basically... it's like a demo.
I absolutely love playing Horde Mode, and because of the randomness of the weapon rolls, it gave me a newfound appreciation for weapons I did not use frequently. First run, got the Plasma Rife, and I cannot tell you how much I used the gun, especially Microwave Beam. Even at the very end of the Holt, I consistently used the MB to nullify superheavys. Horde Mode has made me a better player because of it forcing me out of my comfort zone, and experimenting with the resources provided. I have not had this much fun with Eternal since TAG 1!
I love the randomness of Horde Mode. That's what makes the replay factor of this mode so good, because each time you start a new session, you don't know what you're gonna get (to paraphrase Forest Gump's mom). :) Spot on review (as always)!
Hey Mayo I’m not sure if you’ve attempted ultra nightmare Mars core yet, but I found an odd in the second to last arena. When the shielded buff totem spawns in, watch out that you’re not on top of it. It made me reset as if I fell off the map and then got stunlocked to death. Not sure if this is an issue elsewhere but felt it’s worth mentioning maybe.
Another big thing that makes horde mode more accessible to the general audience is that all the hardest encounters are actually locked behind the bounty demons. So if you can't/don't want to deal with a particular encounter, all you have to do is survive until the bounty demons despawn. :]
The one thing they haven’t fixed in the update is the stupid bug on the ps5 version where a cyber mancubas does a green pool attack and it locks up the R2 and L2 button with the adaptive triggers even when I turn off the settings for adaptive triggers. And it also happens randomly while playing for no reason.
Thinking about it, horde mode offers up skill boosting, In the base game you can set up routes, and be good for your planning before hand rather than planning during. Because of the random weapons, and random enemies for some waves, it forces you to actually develop strategies more than routes, which actually increases your skill at handling situations
14:30 The fact that you can quit and restart at the beginning of missions 2 and 3 does sort of allow you re-roll the weapon picks, right? Does quitting and restarting disqualify you from leader boards?
Playing on cultist base, fighting doom hunters and blood maykrs with all of the upgrades, runes and suit perks but with the only weapon being the combat shotgun is the one of the most fun things in this game.
I love all of the fights in horde mode, but I would change the scoring system for the combat arenas to not be so all-or-nothing on the power ups. I’d prefer if a larger bonus went to clear times and lack of deaths, which I think would emphasize overall efficiency in random situations, rather than just trying to be super efficient for a couple of seconds with stacking buffs.
I think the only questionable part of Horde Mode's randomization is that the Meathook is stuck on the Super Shotgun, so until you get it your movement options are crippled purely by chance. On my first playthrough I only got the Super Shotgun near the end of Reclaimed Earth. Makes me wonder how DOOM Eternal would be if the Meathook was its own individual ability like the hooks in games like ULTRAKILL or Necromunda. Otherwise, I agree with pretty much everything you said. The randomization does exactly what you say: it forces the player to improvise and get out of the comfort zone.
Hey man i love your content, you are the first doom content creator that that i watched since i bought DOOM ETERNAL upon release. You taught me not to give up on a game like this and now it's my favorite game ever
The first time I played Horde mode I legit had the default weapon line up of combat shotgun-heavy cannon-plasma rifle-rocket launcher etc, and thought it was normal, then I tried again and got the ballista and was so confused lol. I personally love the randomization of the weapons for the same reason I love cod zombies or the original Resident Evil 3, each retry of the game is different in strategy depending on what it provides for you to utilize and improvise. It’s honestly one of the best mechanics for a game dev to use for replayability and a curse for speedruners rip
What do you think about using the unmayker in horde instead? Feels bad to have a tool as fun as the BFG and to be rewarded for not using it. Maybe work in a charge base system rewarding unmayker ammo during the multiplier onslaught buff.
About the grenade button thing: Hugo said in the Blood Swamp stream that nade swap basically there as a deliberate "challenge", but I find it hard to believe. Also even if it's true, it's not a fun challenge. It's an annoyance. Having to select what a given button does when you press it is fine in the case of selecting weapons, since you use weapons all the time and they take up like half the hecking 3D image you see, so you're never asking what weapon you have selected. Nade type is only indicated by tiny HUD icons that pull you out of the 3D environment, and nades aren't something you deploy every second either. It's just not fun to keep track of. My workaround has been to always have frag selected by default, and to always shoot ice via a "swap-use-swap back" sequence so that I always know what my input will do. But I'd very much prefer not having to use this workaround at all and just being given separate buttons for grenades. Also: mod swaps should be twice as fast
On my first horde mode playthrough i aldo got the plasma rifle at the end. And it msde me use spirits as a warning. And it made me set up spirits so they possess a zombie and i could leave them for the end.
I played a couple rounds of hoard mode, and before then i only ever used ballista to hit weak spots. Ive started using pb now bc i got it early in my nightmare run & learned quick scope combos. It feels really awesome to improve areas outside my comfort zone and the randomness really helps with that.
Ya know,Speaking of Horde mode and How everything in said mode. Have you ever thought about trying out The Bloody Palace from the DMC games ?. Would love to hear your thoughts on that,Critical or other wise cus I have a feeling you'll definitely enjoy it regardless since the works just as similar where the more stylish you are the better you scores are and the top most players are filled with super talent players.
Under the Mayo was right, the last battle in Horde mode was intense, it took me a while to beat it, and I managed to beat on nightmare, I just remembered each wave and what it spawns, I saved my hammer for the Marauders and saved my Onslaught from the bounty demons for the Spirits which were a pain in my @$$
"GET FALTERED!" and Mayo merch here! underthemayo.creator-spring.com
Support me on Patreon. patreon.com/underthemayo
TH-cam Memberships to my channel now available, click the "Join" button.
Follow me on Twitch at twitch.tv/underthemayo
Why hello over the mustard
Do you have a discord Mayo man?
Are these limited time? I'd love to get some merch but not sure I have the money. Please and thank you
@@doomcera1006 They'll stay up there.
@@underthemayo Awsome thank you
Cheating nonetheless, the top player being "Todd Howard" is funny as hell
It's probably really him, he was in the chess club you know.
@@The_Mad_King_Aerys It just works
16 times the cheating
Who's laughing now?
@@kaijū317 did you buy Skyrim
7:11 "Put it on your fuckin' baby, I don't care"
I fucking love this line for some reason.
We need this line in the next ad spot too, haha
“And get Flatered!”
I played the horde mode on the weekend and it was tough fighting a Marauder without the super shotgun in the early stages
It takes a little longer but the grenades of the shotgun kills him np.
I love when I have to fight the marauder without ssg balista or rocket, it's so fun thinking of more ways to kill him when I'm out of my comfort zone
@@najdatmz how do you kill him with rocket?
@@aakifaslam6098 you stun him and throw grenades under his feet. Then switch to lock on rockets which pretty much kills him most of the time.
@@lostalx Are you alright? It sounds like you had a stroke writing that.
Can't believe Todd Howard actually leads number 1 on the leaderboards, by that many points too. What a absolute unit.
And with a number of points that's the maximum possible 32bit signed integer! What a coincedence
@@spring_nottheseason2484 We need 16 times the signed integer of fallout 2147.
The only other thing I'd love to see randomized are the arenas, while keeping a similar wave structure.
That said, if they're gonna add new encounters, they shouldn't delete the past ones, but rather just add them into another randomization system where it cycles through every encounter on start-up to keep things fresh.
I agree. There are plenty of arenas that would work well with Horde mode so it would be nice if they randomized the arenas based on the game.
I think a certain number of heavies or super heavies per round/wave but which ones spawn are randomized would work pretty good
I rather they randomize the map instead of randomizing weapon pick ups.
@@digivagrant I do think random weapon pickups are a good addition. Horde mode is meant to test you beyond master levels because on top of adding more demons into the fray they take away the weapons you're good/comfortable with. Id is forcing you out of your comfort zone and ordering you to come out on top. Will that mean it will be everyone's cup of tea? No. But it's meant as a challenge for players who want that challenge.
Yeah, I was really hoping to have the huge Super Gore Nest area where the three gore keys are inserted. It seemed like a no-brainer, but it didn't come in.
This update is so massive that it's almost a new DOOM Eternal game
Horde mode alone could be a complete standalone game ngl
What I wouldn't give for the ability to swap grenades during a glory kill animations.
If they're not gonna allow separate bindings for either grenade, at least allow that much. Heck, why not the option for either!
I tried Horde Mode last Friday, all I am going to say is that it is great and when I overcame what I thought was the final fight in the last wave of Round 5 in The Holt. I was horribly mistaken, and Killed!
1:37 - shame that this hud disappears during GK's or chainsaw animations, seeing as they're good opportunities to check your cooldowns.
You should also be able to swap grenades during GK and chainsaw animations.
@@ciscokidd999 maybe but that'd be a gameplay adjustment. I'm just pointing out a flaw in one of their recently updated features. The rest of the HUD is visible during chainsaw and GKs so it's definitely info they want visible at all times
My "fix" to those unhappy with the random weapons is, that at the end of every level, you can "buy" weapons, sacrificing the points you've earned to increase your rank. If you don't, you get one random, if you do, good luck getting those points back, specially if you keep spending them
Hm. I think I like that solution. Maybe it shouldn't be points but anothee currency like weapon points. Buying weapons instead of the weapon roulette could be a cool option for those who want it.
I know there is some contention on the randomized weapons in horde with the more hardcore player base but the randomization adds so much to the gameplay for me. Having a limited arsenal of a variety of combinations in the early stages is exciting, as I learn the best way to overcome the odds with what I have. I think best remedy for the competitive audience would be a separate mode that has a specific weapon progression.
Glad they broke up the horde arenas with blitz and traversal arenas, they are great as well. The whole arcadey structure and everything was great I am thoroughly enjoying horde alongside the other additions and content to the game in this update. Great video!
The only thing I'd say about the randomized weapons is to perhaps start off with two guns instead of one. Playing the Mars Core master level on classic mode really showed me that you can have fun and a challenge with only two guns. Still tho, I agree with your point about giving more gameplay experiences.
Btw is it me or is The Holt section literally the funnest arenas in the ENTIRE game?
@@somwelch9776 yeah it is really intense and I had a lot of fun getting my ass licked and loosing like 10 extra lives lol
KICKED*
randomized weapons are incredibly frustrating if you are pushing for a high score on leaderboard and there should be an option to toggle a set weapon progression indeed.
otherwise randomized weapons are fine for casuals and people that aren't as competitive
It's interesting on how right you are on the randomness, and that it forces you out of your comfort zone
Ran Lock On throughout base game + DLCs, and through UN as well. But in horde mode, when you only have a combat shotgun and a RL, how are you going to take on a pinky swarm? Lock on won't help, but remote det falters? Start learning just how sweet they can be!
Horde Mode: Starts you out with only the Combat Shotgun
Mayo immediately switching to Full Auto: “I see this as an absolute win.”
The problem with the score system is not about randomness of weapons but minmaxing around x4 sphere and knowing of the most valuable (per time to kill) demons of that specific set of waves. And there is no score for the style - swapping, midair kills, quickscopes, week points etc.
I don't see any of that as problems.
I totally agree with you.
The first bit isn’t an issue, that’s just how you build score. As for style I could see that possibly being an implementation but the game already does enough to encourage you to build up score with multipliers and blitz mode and preserving lives and what not. So not really an issue, just a solid idea to add to the overall package
idc about my life, I'm just gonna make my way until I'm the best in the leaderboard!
Now let me complete the video
Good luck 🗿👍🏻
I personally wish we had access to slayer gates on the main menu like the master levels and mission selections.
That would be awesome and I've wanted the same thing for awhile now.
For the main campaign that would be awesome. I also wish for endless horde mode were you get to choose which slayer gate you want to fight in.
Amazing idea
I absolutely love the challenge it brought. I've been able to place #9 in the global leaderboards for nightmare. And I've played on an Xbox one s lol. I haven't played for 2 days so I might have dropped off.
You definitely have I placed 15 and when a came back I was 74th
GG bro
@@RayVa0 I haven't played for 5 days 😭
I must be below 200. But playing re4 in vr was worth it
@@thetophatfreak5627 let's play five nights at Freddy's tomorrow together
For horde mode, the final battle was friggin intense. Especially with the bonus waves. Definitely the hardest thing in doom eternal, I was on ultra violence.
I got to the last wave on The Holt on Nightmare with 12 lives. Got absolutely FUCKED with the possesed Marauder and another normal one at the same time 😟
Dang
Horde mode is great. The first run, I had the ssg as my first earned weapon, which made a for a great time moving forward. My second run, I got the rocket launcher first, then the chaingun. Trying to adapt with what I was given has already made me better at the game. I went thru TAG1 and didn't lose a single life just because I learned how to use everything in my arsenal, which made every arena fight so much more manageable.
The controller changes are nice but I really wish they'd add M&K support for console. It's been a while since I've played but I'll redownload for horde and the DLC master level, sounds fun
I’d like M&K on consoles too, but only for campaign. It would make Battlemode too hard for controller users
@@the_travelingbreeze you can still get great results with a pad
Honestly no.
Bruh I’m dying to graduate to M&K but I don’t want to invest in a PC since I already have a SX.
@@moonlightostrich3690 I have to strongly disagree. For doom Eternal on PC the skill gap is much higher due to the precision of a mouse. Using eight fingers instead of four (5 for the keyboard) (3 for the mouse)....being able to aim and shoot at the same time on the default control scheme. And having access to way more key binds.
The best doom eternal console players would likely be the bottom tier of top level players on PC
Well I now have plans for the next 27 minutes.
Ps: The dread knight is the most overpowered demon (berserk mode literally kills the slayer in 2 seconds).
My love for gaming died months ago. But seeing the patch release, and this video appreciating the Dev's work and effort while the community stays positive made me smile.
This game began as a demon killer fps, and overtime it's evolved into a single player competitive playground with every player having their own unique playstyle. I'm loving it all, keep up the work. And again Thank you for your hard work.
22:55 I wasn't expecting new levels. I was expecting Battlemode Maps to be used so that I could officially experience them since I don't want to bother with the multiplayer.
Me too that would be perfect!
That's actually a really great idea, I really hope they implement this.
Even though I played through the campaign multiple times in Nightmare, my preferred difficulty is UV. And playing the Horde Mode turned out to be great fun in Hurt Me Plenty.
0:15 *_"Console players will now be able to have a much better experience and see what it's like to truly play this game."_*
Elitism aside, these options get maybe 3 binds for combos over the two you get with just tapping for the previous weapon, 5 if you really want to cut out the crucible and wheel. Nice addition, but It's not really earth shattering.
The only option console players have to quickswap between all 8 weapons freely is the wheel, and id Software keeps that gimped by forcing a delay on it.
I hope id will add map variations of the Horde mode with future updates now that the solid foundation has been made.
Ever since the update dropped, I've felt like the flow of gameplay has improved quite a bit. I feel like I'm getting more out of the game than I did before and it's great.
0:21 what the fuck have i been playing then?
This gamemode the first thing to make me audibly scream from stress in any game.
One thing I loved about the random weapons is that on one run, it forced me to learn sticky bomb precision bolt combos on the fly
I'm super glad they added horde mode. I haven't played in forever and I actually suck rn, horde mode helps me familiarize myself with weapons and forced me to survive ob very little, making the game challenging and helpingbm learn how to fully utilize my weapon wheel.
To anyone who's annoyed by it, you need to suck it up and get better. Doom Eternal gives you the tools to help make you better. Use them.
"if you make it through horde mode and think it's too easy, you're not playing it right. the whole point of the mode is to get you into an arcade scoring system, and if you engage in that system, it's really hard" - person who only played ultrakill with pistol charge shot only and said it wasn't encouraging him when it had essentially the exact same thing
Typical ultrakill moron, comparing a free DLC optional game mode of a game that ALREADY got you into the fun zone, to an entire campaign of a game that fails to get you into it's fun zone for an entire first act.
0:22 oh okay, I guess I wasn't "TRUULY" playing this game yet. Now I will. 🤣🤦♂️
Yes. Map every main weapon to a button and never look back.
@@TheDocbach lmao
Dread Knights are really fun to play as, it has its highs and its lows because it mostly gets its strength out of using berserk. It can at times feel OP against a slayer but any slayer who can remain near a portal and knows how to ballista boost to get movement away from him can escape the berserk assault.
One thing I would’ve liked to see in 6.66 would be an extra mode in horde mode with all weapons unlocked from the start but there’s a RIDICULOUS amount of demons in the arena and it’s endless. I’ve found myself using weapons I don’t usually use in the campaign because of horde mode. Great update
My first run gave me the plasma rifle last.
I have never felt more fear for possessed demons than I did then.
It's funny that you mention that you swap weapon mods more, because that''s exactly what I found myself doing, switching weapon mods in the early stages because I need to make up for my lack of weapons somehow. It's amazing.
I guess it didn't affect me that much since I tend to save possessed demons for last. And they seemed to tweak spirits for Horde Mode so that they don't possess fodder.
I hope in future Doom Eternal updates, the updates will continue to be named like 6.6667, 6.6668, 6.6669, etc.
Next update will be 6.9420
@@oscarvalencia8430 What ideas do you have on what will be on update 6.9420?
@@xghostx9715 Joint slayer, pot ballista, revenant dominatrix
Thank you for advocating such a healthy community mindset. I appreciate how you speak respectfully to the top-tier players while still looking out for the 99%. Great video as always Mayo!
14:30 I thought of something similar. What if it spawns two weapons randomly at the end and you have to choose one to take?
It gives more player control but keeps most of the random nature.
I personally like it as is.
Now THAT I really really like!!
1:34 didnt hugo confirm we will never get a seperate ice bomb bind?
3:42 whats so bad with the fight being optional? If you want to fight demons, fight demons, if not just skip it.
Rerolling is a bad idea because the player might roll an even worse option on his second go. They could just roll 2 weapons at the same time and you simply choose 1.
12:43 holy shit what a mouthful
Want a button for both grenades? I have a fix but it's a bit convoluted. U can make a macro, useing the program autohotkey, to make a single keystroke, let's say h, become h>e>h. It's not perfect and it requires some setup but it is functional.
24:40 "I think it makes sense to open lightly."
The first level: *Forces you to fight an arena boss with only your base equipment.*
Some of the design choices during the final round are just EVIL. I will never forgive Hugo for the buff totem surrounded by tentacles.
I played horde mode when it came out. Made it to the last mission on Nightmare first try and took a break. Played it last night, I went into the last arena with 14 lives. I died on the last wave. That difficulty spike is sharp.
Edit: Also, I really want to like Battlemode. Back at launch when everyone was the same skill, it was really fun. But for a long time there are so many UN players in battlemode that casual players like me still don't want to play it. When they said they would "add ranking" I thought they meant they are adding a ranked mode so those ultra-competitive players won't be in the same pool as the fans who just want to grind cosmetics or just have some fun. What they added was a grindy cosmetic series. Just about all of the "changes" to battlemode are putting band-aids on fundamental issues with the mode. They now hide player tags so players don't leave when they see a UN player. Instead of actually fixing WHY we leave. Also the dread knight is so OP right now, that when a player uses it people leave anyway. So we are at the exact same place as before. They are dealing with low player population for battlemode, so the add a (Sadly timed) series with new cosmetics. And a streak system. But if your mode already has a player retention problem, then just adding a grindy XP series onto a mode I don't want to play, doesn't make me want to go back because the rewards for a casual player like me, is unrealistic. It's like every part of the game is made to be fun for master players and casual EXCEPT battlemode. Battlemode is masters only, but even then the masters stay with singleplayer and the master levels. And the few times I loaf up the mode, something I used to use is gone. They want skillful players, but take away mods that funnel you into certain playstyles rather than building your own skill. I used to use the destroyer blade on jump pads. It took timing and precision. That wad removed. Same with the minigun shield. So if this "battlemode 2.0" overhaul is made to
1. Bring back players who were alienated by the difficulty spike like me
2. Keep the few players that are still there
3. Reward players that will play battlemode from now to the future
Then it failed because it didn't actually fix the reasons why I and many others refuse to play the mode. To me, this isn't worth a "2.0" moniker. As if it is some sort of major revival of the mode. But it just goes back to the core issues.
So, if ID sees this, here is my list of actual fixes to battlemode.
1. Separate the gamemode into casual and competitive
2. Lower the series reward requirements or increase match-to-match XP.
3. Add a practice mode with bots so players can learn the demons like we learned the slayer.
4. Add the shield and destroyer blade back into casual, at least.
Until they address these issues properly, I'm not touching battlemode at all. I drop in every so often hoping they shadow-fixed it, but if "battlemode 2.0" didn't actually fix the mode, then I'm done. I'll just stick to horde mode and master levels. I just wanted to play all of my favorite game instead of ignoring a mode. And until they add demon skins to singleplayer, I'll just let those cool skins collect digital dust.
Oh, yes. The fact they removed the ability to see upcoming Battlemode player's Doom Level rankings while also adding limited-time cosmetics AND that whole "Hot Streak" system was just downright mean. There's way too much luck involved for something with such a small window of time. There's no way I can get all these "Hot Streak" cosmetics with all the Ultra-Nightmare players running around when I can't identify them until it's too late. And backing out of a fight counts against your Hot Streak. They said they keep Doom Levels hidden to keep people from backing out of matches, but they never seemed to ask themselves WHY players do that. (It's 'cause there's no system in place to group people by skill!) So, they just made the situation EVEN WORSE. If there were no "Hot Streaks" or we could still see other players' Doom Levels in the lobby, I wouldn't have much of an issue. But putting both of these together is downright unfavorable.
Send this to someone who will show it to hugo!
I know im late but if it's still an issue im certain they would at least consider addressing it
@@Boltboy-kh7yw Thanks. I still feel most of this. I'm hoping the ranking system ironed out some of the skill pool, but I doubt it. What really sucks is the immoran gun skins look awesome, red is my favorite color, but the gamemode is pretty much the same, so I can only let those skins pass. I'll buy them if a cosmetic pack is released instead.
10:11
dammit
todd howard has done it again
i really think horde mode needs more systems to earn points with. as of right now the only ways you can maximize your score is timing the multiplier boosts and not using the bfg. i think some more stuff granting you bonus points for killing a lot of demons at once , killing a superheavy soon after it spawns, etc would make the battle for a high score a lot more fleshed out and fun.
0:53 only just realized that I completely forgot about the hammer in World Spear ML. no wonder I kept dying at the 2 doom hunters and marauder at the end.
I had to fight through the first two levels without ballista and pb, it was a rush trying to use blood punch and heat blast for weak point
and also sticky bombs
Seeing wipe out mentioned makes me happy.
“Put it on your fuckin baby”
Idk why I found this so funny
did anybody notice hammer sometimes not working on tyrants? especially after an ice bomb. I noticed it couple of times already. If I ice tyrant and then hammer him in 2 seconds after ice he ignores the hammer and recovers immediately after ice effect goes off.
hammer him first do as much damage as you can then drop the ice bomb on him to finish him if he's still alive. Also, when using the hammer, I found it's better to make sure you're about 5-10 ft away from the enemy you intend to stun, dropping it right on there head tends to make it inconsistent.
I wish they had an "invisible score" for gameplay mods users. I'm totally fine with not participating in the leaderboard, it's just a lame seeing you're getting zero points all the runs just because you are using mods, I just wanted to compete with myself, just like you said.
1:26 The lord is okay with just calling him Hugo!
If you fire off sticky bombs well you can kill all the turrets protecting the buff totem at the end at once. it's pretty fun to do.
At 1:30 when you make the statement of requiring a seperate bind for frost and frag grenade. I know It’s a nitpick but VEGA specifically says in the Campaign you will be required to manually toggle the grenades. I do understand the reasoning though for smoother gameplay
An Update worthy of the Number
This mode is amazing and has so much potential. I think there’s some additions to it I’d love to see, namely customization. I’d like to do a traditional wave-based endless horde mode.
Overall love Horde, LOVE Battlemode 2.0 and I super love Dreadknight.
A bit of advice for my console homies, bind the Super Shotgun to your L3 so you can quickly switch and meathook away when you’re cornered. Helps against Dread’s beserk in BM and is also so nice in general gameplay. That little taste of PC action I had going from Precision to Ballista to SSG was amazing.
The random weapons make horde mode very fun and replayable though even I an ultra-violence noob slayer think sometimes it sucks when you dont get the weapon you want. Also I will say the last encounters in The Holt are insane, possessed marauder, double possesed Barons with a marauder, triple arch-viles,
My gripe with Horde Mode is that I think the waves should be randomized as well, not just the weapons. It wouldn't need to be procedural waves with infinite possibilities, just two or three variations of each round would already be great for replayability. Because right now I feel this is more similar to a master-ish level than an actual mode made to be played over and over
I understand what you're saying, but you need to keep in mind that this was never planned from the beginning and is just something they come up with after the fact. Also, this is all free content, let's try to not bite the hand the feeds ok.
Awesome breakdown and review! I’m so excited to see what kind of mode come out of this framework
I like the randomness. It's awesome. Because that means I have to use guns I usually don't. As long as they fix the weapon wheel. That my edited version can be used. All I dislike is that we can't erase spirits.
The dread knight is really good, he is also considered to some extent broken.
The berserk ability he has can kill a full health full armor slayer in like 3 seconds.
While it informs you of it, it feels that its abit broken.
The range of it, makes running away to avoid him almost impossible
10:16 Todd Howard: The best Doom player
Best Doom cheater.
It was actually super fun that i got the plasma rifle first, spamming heat blast for weapons and full auto to unload is something i didn't think would be so amazingly fun
Hell yes! Only heat blast? Full utilization of heat blast. Faltering, using either of the 3 stages of the blast, planning on who to spend the red plasma on after the big blast etc. So much more fun than quick switching. Heck, more fun than just switching regularly! And convenient to control. Or super shotgun with all of the reload animation, and fill the gaps with grenades and blood punch. I started trying to limit myself on my own lately, and horde mode made me try more things!
@@theodorealenas3171
I always unload on a super heavy with plasma volley until the heat is fully charged then i use this combo
Rocket Falter>Rocket direct hit> ssg> ballista> heat blast>ssg> heat blast charged projectiles
Grenades in between helps and this combo is especially fun on barons
@@doomtoaster3924 WHAT THE
I'll try it
Thanks for mentioning me Mayo(I'm mad_maxg) I hope Abel recovers.
This update is great. I grinned so hard when I saw the double possessed barons and the turrets protecting the buff totem in the last Holt arena. Same case with the World Spear ML, especially the unique arenas like the stone imp courtyard with the low ceiling. Keep up the good work, I'm loving the content recently
There's just a intense feeling you get when you're just cruising along and after a series of mistakes, you start to realize that you're fucked if you don't do something. Like ultra nightmare is one thing but the entire time you just feel on edge, I like the feeling of being punished with increasing danger for your mistakes rather than the danger always bring present. That's how horde mode makes me feel. It's like suddenly the music, the visuals, everything feels so much more real because the game is making you care a whole lot more now about playing it the way it wants.
In my first play through, I had the issue of dealing with the Spirit in the Cultist Base final arena wave 4 with no Microwave Beam since it didn’t spawn in. At the time, I thought that was a design choice because I didn’t realise weapon spawns were randomised. It was annoying, but crazy fun. And now that I know that, in repeat play through where I don’t have microwave beam, I won’t do that bonus wave. That is part of what makes repeat play through interesting - each time, your experience may be different depending on choices and weapon you’re given.
Riot soldier got their own sounds now
When I first played Horde Mode as soon as update 6.66 was released, which i was waiting for pretty much all day, the first heavy/super heavy demon I was put against was a Doom Hunter, and all I had was the combat shotgun. it was the first time i had faced a Doom Hunter without some powerful weapons and most importantly, the plasma rifle, and my god was it fun to fight it.
we need a mod sith the mayo voice saying "prepare for the final fight !" maybe combine this with the "WAWAWAWAA" mod ^^
I finally got around to Horde Mode and it rocks. I actually love the random weapon thing as it forces players to adapt to new strategies instead of memorizing optimal strats and going through the motions. I do wish that encounter compositions were also random but it’s still really good. It kinda feels like a low randomness roguelike mode. A simple way to do that without the headache of full RNG could be to build a bunch of curated arena sets and make which rooms the game actually uses and what order random
I watched this while lifting so if you mentioned this, I missed it.
This is also a great taste of the DLCs for the folks who don't have it. They get introduced to all the new demons AND hammer - nerf'd still - but they don't get the full-on experience you do in TAG1&2. Basically... it's like a demo.
I really love Horde Mode, the randomized weapon is great and your re-roll idea is actually brilliant!
I absolutely love playing Horde Mode, and because of the randomness of the weapon rolls, it gave me a newfound appreciation for weapons I did not use frequently. First run, got the Plasma Rife, and I cannot tell you how much I used the gun, especially Microwave Beam. Even at the very end of the Holt, I consistently used the MB to nullify superheavys. Horde Mode has made me a better player because of it forcing me out of my comfort zone, and experimenting with the resources provided. I have not had this much fun with Eternal since TAG 1!
I love the randomness of Horde Mode. That's what makes the replay factor of this mode so good, because each time you start a new session, you don't know what you're gonna get (to paraphrase Forest Gump's mom). :)
Spot on review (as always)!
Hey Mayo I’m not sure if you’ve attempted ultra nightmare Mars core yet, but I found an odd in the second to last arena. When the shielded buff totem spawns in, watch out that you’re not on top of it. It made me reset as if I fell off the map and then got stunlocked to death. Not sure if this is an issue elsewhere but felt it’s worth mentioning maybe.
Another big thing that makes horde mode more accessible to the general audience is that all the hardest encounters are actually locked behind the bounty demons. So if you can't/don't want to deal with a particular encounter, all you have to do is survive until the bounty demons despawn. :]
The one thing they haven’t fixed in the update is the stupid bug on the ps5 version where a cyber mancubas does a green pool attack and it locks up the R2 and L2 button with the adaptive triggers even when I turn off the settings for adaptive triggers. And it also happens randomly while playing for no reason.
Thinking about it, horde mode offers up skill boosting, In the base game you can set up routes, and be good for your planning before hand rather than planning during. Because of the random weapons, and random enemies for some waves, it forces you to actually develop strategies more than routes, which actually increases your skill at handling situations
Gotta say, I respect the merch plug at 6:45 lol.
14:30 The fact that you can quit and restart at the beginning of missions 2 and 3 does sort of allow you re-roll the weapon picks, right? Does quitting and restarting disqualify you from leader boards?
By the time you're on those missions, you almost have every weapon anyway so there's no reason to restart
man, doom eternal and spelunky 2 have been released in the same year
2 masterpieces in the same year, we were blessed fr
Playing on cultist base, fighting doom hunters and blood maykrs with all of the upgrades, runes and suit perks but with the only weapon being the combat shotgun is the one of the most fun things in this game.
I love all of the fights in horde mode, but I would change the scoring system for the combat arenas to not be so all-or-nothing on the power ups. I’d prefer if a larger bonus went to clear times and lack of deaths, which I think would emphasize overall efficiency in random situations, rather than just trying to be super efficient for a couple of seconds with stacking buffs.
I agree things like multikills, weak point breaks, flame belching multiple enemies or midair kills make sense as well.
The wall collision movement issue with dashing is rough but otherwise an awesome big update for the game. So much CONTENT.
Awesome review maestro.
"controller players can now truly experience this game"
is this some type of personal attack?
It is
It is
I think the only questionable part of Horde Mode's randomization is that the Meathook is stuck on the Super Shotgun, so until you get it your movement options are crippled purely by chance. On my first playthrough I only got the Super Shotgun near the end of Reclaimed Earth. Makes me wonder how DOOM Eternal would be if the Meathook was its own individual ability like the hooks in games like ULTRAKILL or Necromunda.
Otherwise, I agree with pretty much everything you said. The randomization does exactly what you say: it forces the player to improvise and get out of the comfort zone.
Hey man i love your content, you are the first doom content creator that that i watched since i bought DOOM ETERNAL upon release. You taught me not to give up on a game like this and now it's my favorite game ever
The first time I played Horde mode I legit had the default weapon line up of combat shotgun-heavy cannon-plasma rifle-rocket launcher etc, and thought it was normal, then I tried again and got the ballista and was so confused lol. I personally love the randomization of the weapons for the same reason I love cod zombies or the original Resident Evil 3, each retry of the game is different in strategy depending on what it provides for you to utilize and improvise. It’s honestly one of the best mechanics for a game dev to use for replayability and a curse for speedruners rip
What do you think about using the unmayker in horde instead? Feels bad to have a tool as fun as the BFG and to be rewarded for not using it. Maybe work in a charge base system rewarding unmayker ammo during the multiplier onslaught buff.
About the grenade button thing:
Hugo said in the Blood Swamp stream that nade swap basically there as a deliberate "challenge", but I find it hard to believe. Also even if it's true, it's not a fun challenge. It's an annoyance.
Having to select what a given button does when you press it is fine in the case of selecting weapons, since you use weapons all the time and they take up like half the hecking 3D image you see, so you're never asking what weapon you have selected. Nade type is only indicated by tiny HUD icons that pull you out of the 3D environment, and nades aren't something you deploy every second either. It's just not fun to keep track of.
My workaround has been to always have frag selected by default, and to always shoot ice via a "swap-use-swap back" sequence so that I always know what my input will do. But I'd very much prefer not having to use this workaround at all and just being given separate buttons for grenades.
Also: mod swaps should be twice as fast
I do like the idea of having the grenades and ice bombs set to different key bindings.
Finally, the main menu music can be switched!
Now we need the cartoony stun effect to be optional.
On my first horde mode playthrough i aldo got the plasma rifle at the end. And it msde me use spirits as a warning. And it made me set up spirits so they possess a zombie and i could leave them for the end.
I played a couple rounds of hoard mode, and before then i only ever used ballista to hit weak spots. Ive started using pb now bc i got it early in my nightmare run & learned quick scope combos. It feels really awesome to improve areas outside my comfort zone and the randomness really helps with that.
Ya know,Speaking of Horde mode and How everything in said mode.
Have you ever thought about trying out The Bloody Palace from the DMC games ?.
Would love to hear your thoughts on that,Critical or other wise cus I have a feeling you'll definitely enjoy it regardless since the works just as similar where the more stylish you are the better you scores are and the top most players are filled with super talent players.
Under the Mayo was right, the last battle in Horde mode was intense, it took me a while to beat it, and I managed to beat on nightmare, I just remembered each wave and what it spawns, I saved my hammer for the Marauders and saved my Onslaught from the bounty demons for the Spirits which were a pain in my @$$