Progression Overhaul, Legendary Crafting, & Release Dates! - 7 Days to Die Dev Stream 2

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 231

  • @WaywardEko
    @WaywardEko  6 หลายเดือนก่อน +19

    Was very impressed with this dev stream and believe the progression changes are very necessary! Will make a huge difference to slow down servers and will make solo play a challenge!!

  • @GunsNerdsandSteel
    @GunsNerdsandSteel 6 หลายเดือนก่อน +102

    With the trader quest reward nerf players will have to fend for themselves and "survive" for once. Very good change.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +13

      Couldn’t agree more.

    • @PsychedeliKompot
      @PsychedeliKompot 6 หลายเดือนก่อน +9

      @@WaywardEko Basically like the old days before traders were a thing. When the progression was still all about looting and exploration and actually having to fix up the base after each horde night. Before the entire gameplay became centered around questing and safe corridor horde bases.
      Gotta love it. This will be the best version of 7dtd in years. I'll probably mod questing out of the game entirely again (except for buried treasure) and turn off loot respawn.

    • @ghostlycoma4049
      @ghostlycoma4049 6 หลายเดือนก่อน +1

      Agreed, this is a fantastic change and will extend the early gameplay as well. Which is nice

    • @abrahamwalton8244
      @abrahamwalton8244 6 หลายเดือนก่อน +4

      What's a game typically look like? Im on Day 19, Stage 50. Forge, workbench, level 5 scrap armor, level 5 stone tools and weapons.
      Received thousands of Coal, Wood, Iron as rewards from trader quests, made base building before Day 7. Just recently received a level 3 drill but i can't craft those tools yet.
      Biggest issue for me has been clean water and antibiotics to fight infection.
      I've been playing since Alpha 18/19 I think, not super consistent with it, but i do think it's the best zombies survival game out there.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +4

      For me day 19 I’m all steel items … but I might have it down to a science. Base would likely be full concrete with some steel reinforcements.

  • @WolfgerSilberbaer
    @WolfgerSilberbaer 6 หลายเดือนก่อน +51

    Very disappointed to see the 4x4 with the plow on the front lifting up into the air as it runs into the zombies. They should be the ones going flying...

    • @dozer1431
      @dozer1431 6 หลายเดือนก่อน +7

      True, kinda makes the 4x4 feel weightless, which defeats the point of it looking like a giant apocolypse monster truck...

    • @Vizy-Wizy
      @Vizy-Wizy 6 หลายเดือนก่อน +1

      im guessing they may change it but i personally see it as something funny that will happen when im playing with my friends

    • @Karma-qt4ji
      @Karma-qt4ji 6 หลายเดือนก่อน

      Unless they change the sound of the 4x4, or at least give a muffler mod, I will be continuing to use a motorbike even if it means making two trips to transport stuff.
      That 'bigfoot' roar is just painful to my ears.

    • @RuinxDesolation
      @RuinxDesolation 6 หลายเดือนก่อน +2

      mods fix everything, even bad dev balance decisions

    • @MrShnazer
      @MrShnazer 6 หลายเดือนก่อน +1

      @@RuinxDesolationand annoying gamers like you

  • @nowgowiththeflow2724
    @nowgowiththeflow2724 6 หลายเดือนก่อน +7

    I like if the traders had quest which made you defend them from a zombie attack or upgrade the wall.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      New quests would be great.

    • @theoriginalfluff5317
      @theoriginalfluff5317 6 หลายเดือนก่อน

      Yo, a trader gets a rare defend quest, and if you save them, they give you a shop wide discount, doing that for each region is something to work toward

  • @ReclinedPhysicist
    @ReclinedPhysicist 6 หลายเดือนก่อน +21

    A stone shovel is a POS reward. You can make those as soon as you spawn.

    • @noahguinn8389
      @noahguinn8389 6 หลายเดือนก่อน +1

      guarantee you it's a placeholder

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +7

      You have to think from a new player perspective who has never made a shovel … also that was the reward for finding your first trader - don’t think you get anything now.

    • @ReclinedPhysicist
      @ReclinedPhysicist 6 หลายเดือนก่อน

      @@WaywardEko you don't get anything now for finding your first traider. I see your point about the new players and a shovel wouldn't be a bad idea.

    • @cptbutt3571
      @cptbutt3571 6 หลายเดือนก่อน

      I'm calling the police if I get rewarded a stone shovel only

    • @DarkSunGameplay
      @DarkSunGameplay 6 หลายเดือนก่อน

      @@WaywardEko Roland just confirmed on the dev forums that whenever you complete a chain of challenges, you'll receive a unique bonus from the trader, although he hinted that they'd most likely be magazines. Apparently the quality level 1 stone shovel is the reward for completing the primitive set of challenges? He also confirmed that as well as sending you to the nearest Rekt trader, they still give you the first 4 free skill points. :)

  • @serenitygaming3553
    @serenitygaming3553 6 หลายเดือนก่อน +7

    The world generation time is great, but of course, we don't really know if we can expect those kinds of results on mid to lower end pc's. What I would *really* like to see regarding world generation, is geographically accurate biomes. Like... My desert should never lead straight into a winter biome. I get what they're going for, biome difficulty rating, and now traders being specific to biomes, but it would help a lot with immersion.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +3

      That’s a good idea to toss them now that there is a biome layout.

    • @ribthiefz8283
      @ribthiefz8283 6 หลายเดือนก่อน

      Would be amazing with some short mix/blend biomes that helps transition the scenery, because wintery deserts do exist.

  • @badmojo420
    @badmojo420 6 หลายเดือนก่อน +4

    The fun of 7DTD is entirely from the sandbox world full of zombies clawing their way in to eat you and your friends. They could throw out the entire progression system in this game, and it would be no worse. The trader should be something they move away from. Going to a god mode NPC in a magically protected area to fetch quests and buy/sell items for currency, so much fun doing that on a loop as your gameplay. And they say now it takes even longer? Fantastic. Players do the quests because they progress your player the fastest, because the game locks not having a bad time behind character & gear progression. It's simple really, players just want to be able to loot without walking slow as fuck, and kill zombies without clicking a million times on the zombies head. It's not that players are so in love with running from the trader to a blinking 3d icon, killing shit and running back. That's the task, not the journey. It's the cleaning your room and doing your homework, before you can play videogames. They don't need to drag that part of the game out. They need to improve the zombies instead of trying to hide the problem with fancy systems nobody wants. All this polish and the game still looks like something from 2005. You could tell someone this is a Battlefield2 mod and they wouldn't bat an eye. Better zombies, better world gen, the rest is nonsense.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      That is certainly an opinion.

    • @lrinfi
      @lrinfi 6 หลายเดือนก่อน

      Randomly generated, meaningless "stuff to do" is pretty much all the triple A studios can manage in supposed RPGs these days and it's from them TFP are taking all their cues, business and otherwise, trying to draw in players of every game type under the sun. Rick insists 7 Days to Die is (or will be) as much a RPG as a sandbox survival game, yet the trader odd jobs are not "quests," certainly, as quests would require actual questioning and interaction with interesting NPCs in a compelling storyline, but publishers like Bethesda Softworks have normalized the idea that "radiant," real lifetime-wasting, bs "stuff to do" for no reason are adventurous and imagination-engaging "quests." Quite obviously, they're not. But what do I know? I've only played actual RPGs.
      I'd be impressed if TFP were doing something unique and original and, especially, not relying exclusively on procedural generation, scripting and RNG because it's a decided lack of creative and original thinking and imagination that characterizes the gaming industry today. They could be carving out a unique niche for themselves, but apparently have become caught up in industry bs with the result of 7 Days *feeling* like nothing more than a Rube Goldberg contraption.
      About the only appeal of 7 Days to me personally at this point is the old school charm with which it's infused along with the amazingly considered, architecturally interesting POIs. The crafting system is victim of feature creep. There's too much stuff to keep up with and organize, the acquisition of stuff being nearly its sole focus as has been the sole focus of Bethesda games of late.
      Honestly, I think they'd be much better off just leaving it a sandbox in which people can build their sand castles, punch zombies and be done with it until they feed like building a better sand castle and/or punching zombies some more. It's certainly way more fun than being led around by the nose and required to engage in meaningless fluff and stuff for little to no reward.
      I'd have to agree with many members of the community that they're turning a fun game into a slog of a grindfest and can only imagine it's because they've been at it so long, they can't see the forest for the trees, so to speak. All quantity, no quality is the order of the day in just about every human endeavor imaginable and they appear to be intent on conforming to that order.

    • @badmojo420
      @badmojo420 6 หลายเดือนก่อน

      @@lrinfi The fact that they're going to make the grind even longer shows how out of touch they are with their own game.
      They need to take note of what Project Zombiod is doing, they just made a nice sandbox world, with zombies you actually care about. And most importantly, they let the player set all the rules.
      One of my biggest gripes with 7dtd is the lack of difficulty. Sure, I can put the difficulty slider up all the way, but that just turns the zombies into bullet sponges. It's not difficult to click on a zombies head 20 times, it's just tedious. Don't even get me started on the pathfinding, or lack of. If you put points into jumping higher the game is stupidly easy in just about every situation. They added the spitters, irradiated, birds, and other "special" zombies to make up for these shortcomings. None of them have improved the gameplay what so ever.

    • @lrinfi
      @lrinfi 6 หลายเดือนก่อน

      @@badmojo420 We can probably thank the triple As for that notion of difficulty as well. Fromsoft games are pretty much the only ones doing combat difficulty right, imo. No difficulty sliders required, though I could do without the target lock-on and camera tricks myself. They surrounded the enemies most capable of killing you with fantasy versions of everything from rats to dragonflies to make locking on target more difficult than it needs to be and refused to zoom out the camera when need be in Elden Ring, for example. Otherwise, though, the combat system relies on time and timing; learning the movesets; and easing into a flow of combat, much like a dance, to defeat the toughest enemies. Once you know a Fromsoft game, turn off the automatic lock-on mechanics and take out those lessor enemies before engaging the tougher, even it's "too easy", but overcoming that learning curve is what bringsplayers a sense of accomplishment along with providing secrets to discover. They know they've actually learned something in the process of playing, essentially the "no mind" philosophy of focus and concentration, eschewing distractions, long established in the Martial Arts.
      It'd be tricky in a more light-hearted game like 7 Days to increase the combat difficulty *without* going the "increase the numbers" and bullet spongey route. I've no idea how they might pull that off myself. All I know is, the more it becomes a tedious slog, the less interest I have in it.

    • @badmojo420
      @badmojo420 6 หลายเดือนก่อน

      @@lrinfi There would have to be some serious reworking of zombie mechanics to make it more difficult. This whole mechanic of zombies being "asleep" until you cross a magic line that wakes them all up is not helping the difficulty. You can literally blast away with guns outside the biggest POIs and there's no consequences. In Project Zomboid making lots of noise to dispatch some zombies usually leads to a never ending stream of zombies being attracted to you. It's not that the zombies themselves need to be difficult, but navigating the world infested with zombies shouldn't be so easy. Night time runners & blood moons seem like they were added as a way to get around making the world more dangerous. And both of those game mechanics can be circumvented by standing on top of just about anything and waiting a bit. When they saw that their playerbase was circumventing their "difficult" mechanics by standing out of reach they just ramped up the damage numbers zombies do to structures, but that just means players pick bigger buildings with more supports, nothing changes.
      I don't know if the solution is better zombie spawning mechanics or just more zombies in general. But there's almost never a time in this game where you have to avoid fighting them. Not to mention they're so loud you can always hear them coming a mile away.
      This game would be so much better if they made surviving a normal day difficult. Night time and blood moons would be an absolute nightmare, rather than a time to farm kills for xp.

  • @therealharshlycritical
    @therealharshlycritical 6 หลายเดือนก่อน +4

    Did they change zombies spawning on top of you/around you when you walk into buildings?

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      I know they did some changes to zombie spawning due to performance ... not sure how it will affect this.

  • @polarisguild
    @polarisguild 6 หลายเดือนก่อน +4

    Wow you got this one done fast, great job. 👏 Awesome work, I was definitely on the fence for 1.0 at first. But after seeing all the things coming to it, I am definitely getting excited for it.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      This dev stream was certainly more motivating! Progression fixes and quality 6 crafting is long overdue.

  • @mythicodm
    @mythicodm 6 หลายเดือนก่อน +1

    Thanks for the breakdown and update! Looking forward to 1.0

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      No problem!

  • @adamrobledo5660
    @adamrobledo5660 6 หลายเดือนก่อน +1

    The only thing I wanna see is some different freaking fonts for POIs. That will really help immersion

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Don't think I've ever even noticed the fonts.

    • @adamrobledo5660
      @adamrobledo5660 6 หลายเดือนก่อน

      @@WaywardEko every sign or billboard in the game has the same font

  • @anthonydiaz8774
    @anthonydiaz8774 6 หลายเดือนก่อน +1

    Does anybody know if 1.0 will support crossplay across PS5 and Xbox X/S. If so how many on console at once in a single server?

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      Crossplay in 1.0 is planned for the first content drop targeted for Q4. The extent will be governed by them getting the certifications with Microsoft and Sony. No details on how servers and number of players will work ... but by the book they have only ever supported 8 player MP.

  • @DarkusZarvix
    @DarkusZarvix 6 หลายเดือนก่อน +1

    Any word on fixing the vehicle sounds? I hate when the 4X4 sounds like it is maxing out when you're still below 30mph. Also, any word on if stealth will still trigger events in POIs, barring you keep the noise down? I really want a nice stealth build but when some POI's aren't considered complete until you do all the triggered events, it makes stealth feel useless.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      No mentions on any of those.

    • @vivy5588
      @vivy5588 6 หลายเดือนก่อน

      🤣🤣🤣

    • @Gardolind
      @Gardolind 6 หลายเดือนก่อน

      wdym you don't like needing to break stealth to trigger a small horde of zombies instantly charging after you just so you can finish a clear? I thought the whole point of stealth builds was so you could quickly and loudly kill multiple zombies at once while also tanking multiple hits?

  • @brokengamer9675
    @brokengamer9675 6 หลายเดือนก่อน +1

    I was honestly going to expect console maybe a month after PC, but its not even a week which is crazy.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      It's the same codebase.

  • @DarkSunGameplay
    @DarkSunGameplay 6 หลายเดือนก่อน +1

    Excellent video! I'm genuinely so excited for and relieved about the trader progression finally being addressed. There's going to be some naysayers, but you can't please everyone. Here's hoping the gameplay feels balanced enough without the biome progression overhaul (slated for sometime in the future in the next update), because I don't fancy the forest biome becoming largely "useless" for gear upgrades after the first week - otherwise, I'll be doing some XML editing.
    As for top tier gear being regulated to crafting only, I'm honestly 50/50 on that proposal - I can see the subjective strengths and weaknesses of each path. I do think at the very least they should be very, very rare in loot pools - walking out of a shotgun messiah with a half-dozen or more quality level 6 items should just objectively never happen, in my opinion. The amount of quality level 6 items, melee weapons you've perked into especially, that show up in loot late-game is almost eye-rolling.
    The new gyrocopter model is going to take some getting used to - it looks like it shouldn't be able to fly, but then again, if bumblebees can achieve it, I'm sure this hunk a junk critter can as well haha.
    Trader Rekt being exclusive to the forest (as a part of the biome dependent trader change) makes perfect sense thematically, but goodness me would I be lying if I said I'm looking forward to dealing with that cranky old git guaranteed the start of every standard playthrough. lol I just hope they address the issue of vending machines and trader stock often restocking to contain the exact same items as before, over and over.
    Edit: WaywardEko, what are your thoughts on this compromise? No-one in their right mind is going to realistically craft a quality level 6 stone axe or pipe shotgun, for example. They'll likely be too expensive at traders, as well. How would you feel if quality level 6 primitive (tech 0) items could still be found in loot, rarely, but quality level 5 becomes the maximum level for any item in categories tech 1-3?

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I'd be fine with the primitive ones not requiring legendary parts ... I honestly don't think anyone will ever craft them. I talked to the devs and they noted that some people like them for the cheap repair cost ... still wouldn't be worth the materials IMO.

  • @sektorace
    @sektorace 6 หลายเดือนก่อน

    And the new radiated pois as an example an radiated poi with radiated zombies if player is exploring city caches damage when aproaching and ears the radiated machine counter sound. So any player can search any poi with zero radiated damage. And desert buggy with smg attached on roof. One who drives on the front and other on the back the second player operates the smg attached on the vehicle ( copy and paste smg turret movements and fires) also player can add an auto submachine gun witch uses the sensor item in game. The new 3 types of camouflage, because zombies will be more smarter if they see player in day they will print into player, also each type of camouflage is imune of certa in zombies ( camouflage level one wich will decay some time uses clay, fibers and wood doesnt affect feral or stronger zombies like the lumber jack and so....)

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      Interesting ideas.

  • @Zilron38
    @Zilron38 6 หลายเดือนก่อน +1

    This game, has the most amount of different dungeons (POI's) than any other game i've played. I wouldn't really call tier 1 or 2 as dungeons, but tier 3 and beyond, especially 4 and 5 really do feel like dungeons. And each is so unique and handcrafted. A lot of dungeons in other games feel similar that are copy and paste, but not in this game. Not only that, the crafting is also pretty insane. Combat is a bit behind and would be good if the game had bosses, but that doesn't stop the game from being fun and challenging.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Yeah - I don't think they've gotten to AI generated POIs yet ... they are all still done by environmental artists and have a human touch.

  • @ruflelol
    @ruflelol 6 หลายเดือนก่อน +2

    July 25th for stable release?????? These guys are a joke. In the last 10 years they never kept a deadline (set by themselves), they still haven't implemented promised stuff before 1.0 And some earlier promised content is being postponed to 2025.
    What an utter disrespect to the gamers

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Stable is always tricky to predict as it's dependent on what shakes out of experimental drop. The community is the best QA team ever.

  • @blxckdreadful7419
    @blxckdreadful7419 6 หลายเดือนก่อน

    I was there on the devstream, did you guys also hear about the minigun mod that can be attached to the copter? It is still experimental even on their end, but at least it's good to know we might get mounted weapons soon

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I must have missed that - will have to go back and listen - historically they have been against guns on vehicles.

    • @blxckdreadful7419
      @blxckdreadful7419 6 หลายเดือนก่อน +1

      @@WaywardEko if the stream has a vod, it's around some time before they brought out the chopper, you'll even see people saying "MINIGUN??" in the chat if there's chat replay too

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Thanks!

  • @offrocksdev
    @offrocksdev 6 หลายเดือนก่อน

    12:10 camera is still shaky

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Yeah - looks like it ran into some occlusions slamming into the building.

  • @theepicduck2000
    @theepicduck2000 6 หลายเดือนก่อน

    If you look at the creative menu in the stream you can still see the old 4x4 so it looks like we are getting a new one and keeping the old

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      I'm guessing they will remove the old one ... or maybe they'll have 2 tiers of 4x4.

    • @theepicduck2000
      @theepicduck2000 6 หลายเดือนก่อน

      @@WaywardEko I hope so. I prefer the older 4x4 style to the new monster truck one.

  • @Dr.Stringz
    @Dr.Stringz 6 หลายเดือนก่อน +1

    Can passengers shoot from the vehicles now?

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      They didn’t mention it and in the past the owners have been very against it.

  • @froststormgaming9892
    @froststormgaming9892 6 หลายเดือนก่อน

    As always, we appreciate you Eko

  • @Captain_Char
    @Captain_Char 6 หลายเดือนก่อน

    seeing how the 4x4 behaves, it doesn't work as a monster truck which what it is, yet can't do offroading, can also say not huge on the new bike using an air plane engine, also the workshop when they drop support for that will fix most of the game's faults. also you can't take a quest as far as I know, if that POI has a land claim block in it, so that POI is supposedly removed from quest lists

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I'm curious how workshop will fix everything. What will it fix?

  • @droledoiseau3664
    @droledoiseau3664 6 หลายเดือนก่อน +1

    he talks about slowing down the progression but personally the only time or with friends we play in a fun way with a good level of progression and not too fast is when we play without using the merchants. This game turns into a looter shooter while everyone who plays wants a game in which farming and looting makes progress.

    • @marcelvastolorde652
      @marcelvastolorde652 6 หลายเดือนก่อน

      this is so true! I always play without them and it's way more enjoyable

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Yup - it's too easy to chain quests and massively skip over progression bits!

  • @000JMTIZZLE000
    @000JMTIZZLE000 6 หลายเดือนก่อน

    I am really impressed! This shows they've really listened a found really amazing solutions to long standing problems. Serious credit to F.P for this one.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Really looking forward to the new progression for sure.

  • @kraven9203
    @kraven9203 6 หลายเดือนก่อน +2

    Here is a retarted Question but why in the hell cant we make a flame flower/flame turret/flame trap?

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Kindly learn to use a word that isn't derogatory to disabled folks.

  • @DahaktheDragon
    @DahaktheDragon 6 หลายเดือนก่อน +2

    So freaking hyped for this update. Got a private server going, and a team together I can't wait. I want it right now, right now. Actually no I still need to finish Baldur's Gate 3.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      Get it done!! you have two weeks :)

  • @justinmcnally5395
    @justinmcnally5395 6 หลายเดือนก่อน

    When are these updates getting pushed out?

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Details are all in the video.

  • @antirevomag834
    @antirevomag834 6 หลายเดือนก่อน +2

    So for us who didn't exploit the system but found it tedius already, will now find it even more tedius, while the people who exploit the system will still be complaining that the game is too easy and boring, because they exploit the system, and this doesn't change a thing for them.
    Nice.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Everyone plays the game different. No one owns how to approach things ... that being said. They current version doesn't have much of a survival aspect. Resources (even water despite the removal of jars and people losing their Fing minds over it) are plentiful, there is little struggle, and you have mountains of dukes typically. Progression has been broken and crafting has been pointless for at least the last 3 alphas.

    • @antirevomag834
      @antirevomag834 6 หลายเดือนก่อน +2

      @@WaywardEko and survival isn't returning. They're making water even easier, as they've already made changes to make it possible to make water collectors quicker.
      The armor system is designed for RPG mechanics, rather than survival mechanics.
      They've added a progressions tab to give people busy-work rather than adding in more survival elements, and the only thing they've done is nerf quest rewards (their own words on the subject), so that they can make progression take longer, not make survival harder.
      They've not improved survival. they've simply made the grind longer.

  • @Meenabeena101
    @Meenabeena101 6 หลายเดือนก่อน +1

    I HAVE BEEN WAITING FOR THESE DATES WITH MY BOYFRIEND FOR MONTHSSSS😫🎉🎉

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      No more waiting!

  • @valhallapigz
    @valhallapigz 6 หลายเดือนก่อน

    Great compiling eko :D

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Glad you liked it!

  • @Vizy-Wizy
    @Vizy-Wizy 6 หลายเดือนก่อน

    im excited for this. my main worry isnt with the base game. i play darkness falls modpack and im hoping they keep the liner progression system and the other great changes instead if ignoring them

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      No idea how Khaine will approach this - a lot of the progression changes are things likely quest rewards and loot table which are mostly xml, so easy to change in any case.

  • @Bleuhefner
    @Bleuhefner 6 หลายเดือนก่อน

    Soo how different is this game gonna be for someone who’s only played console.. do you still level up tools by making tons of them? No water jars? Any one know a video explaining everything new for a console player

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      That is a massive bit to cover!! I did videos covering the last 3 alphas as well as a full news playlist you can check out here ()
      • Alpha 20: th-cam.com/video/yt-0VbAUrpU/w-d-xo.html
      New Shapes - th-cam.com/video/C4fzuOU8K1U/w-d-xo.html
      • Alpha 21: th-cam.com/video/0Jejv8IkZFU/w-d-xo.html
      New Shapes - th-cam.com/video/bQW5-ect8lM/w-d-xo.html
      • Alpha 22: th-cam.com/video/c-br_lL4HaY/w-d-xo.html

    • @Bleuhefner
      @Bleuhefner 6 หลายเดือนก่อน

      @@WaywardEko thank you! I’ll definitely check them out! I’m excited to play the new update.. but I’m lost lol.. isn’t consoles on alpha 14 or 16.. I love this game, hope it’s not to much different that I don’t anymore.. just trying to get hip to everything new so when it does come out I’m ready!

    • @DarkSunGameplay
      @DarkSunGameplay 6 หลายเดือนก่อน

      @@Bleuhefner PC is a completely different beast compared to console - you'll basically have to learn the game all over again.

  • @VALLANCEGAMING
    @VALLANCEGAMING 6 หลายเดือนก่อน

    I like the 3D map generation render, if only the in-game map had this also

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Or even if you had the ability to recall it after you move off the screen.

  • @craigrandall4553
    @craigrandall4553 6 หลายเดือนก่อน +2

    I just want magazines to feel better... as it stands theyre so fugging annoying as a way to hold progression back imo.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +3

      Yup. Me too. I don't love slave to the RNG.

  • @zachariahgage3046
    @zachariahgage3046 6 หลายเดือนก่อน

    Not sure why they merged the burnt biome and the wasteland biome in the first place but I always loved the burnt biome favorite one to live in reminds me of elder scrolls morrowind

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Looking forward to the additional variety with a touch of nostalgia from older alphas.

  • @zengrath
    @zengrath 6 หลายเดือนก่อน

    looks good. i hope the new balance is fun. I may come back to play it once this releases or at least look forward to watching my youtubers play.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I think it’ll make the game more of a struggle - which will enhance the survival aspects.

  • @ihavenoaffinity
    @ihavenoaffinity 6 หลายเดือนก่อน +4

    why does everyone dislike the idea of the toilet seat on the minibike so much? I thought it was hilarious.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +6

      I think it’s just too far down the absurd train personally.

    • @serenitygaming3553
      @serenitygaming3553 6 หลายเดือนก่อน +3

      It's amusing, but very impractical. It would be hard to find anyone who would say "Yes, let's take this 40 pound toilet tank and seat and add it to this minibike"
      It just makes more sense to use something lighter and probably comfier.

    • @scalpod
      @scalpod 6 หลายเดือนก่อน +2

      @@WaywardEko Besides, I'm sure the Joke Mod team will keep the dream alive for the absurdists among us.

    • @benkeachy
      @benkeachy 6 หลายเดือนก่อน

      Because it’s funny once. Nobody wants to have to live that juvenile joke for hours.

    • @Bako751
      @Bako751 6 หลายเดือนก่อน

      It's funny, yeah. But maybe as an optional attachment.

  • @SidaFamilyIL
    @SidaFamilyIL 6 หลายเดือนก่อน

    Hi, did they improve farming ??

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      No changes to the farming perks but some of the new armor sets will have an impact.

    • @SidaFamilyIL
      @SidaFamilyIL 6 หลายเดือนก่อน

      @@WaywardEko Aaah!, would love to have seen some changes in the farming, like an irrigation of some sorts. Hydroponic farming would have been nice too.

  • @Twistedtalespodcast.
    @Twistedtalespodcast. 6 หลายเดือนก่อน

    I can't wait to check this out

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Should be awesome!

  • @kuci23
    @kuci23 6 หลายเดือนก่อน

    we need tunnels through mountains and also more mods to stun baton

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I haven't seen them yet but they mentioned tunnels in one of the dev streams!

  • @johnmack20
    @johnmack20 6 หลายเดือนก่อน +1

    I'm pissed about the streamer weekend. Most streamers stream during the week, and most people have the weekends off. So watch them play all weekend, and when you go back to work on monday, you can have the game. I have like 18 followers on twitch because i dont do it as a job and im rediculously casual about it, but if i ask for it for streamer weekend they laugh at me and walk away.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      You lost me on this one ... streaming is pretty even through the week (twitchtracker.com/statistics/active-streamers).
      I'm not sure what you mean for asking for streamer weekend ... to get in you need to have 5000 followers.

    • @palerider2588
      @palerider2588 6 หลายเดือนก่อน

      ​@@WaywardEko I think he's saying consider that most content creators can stream during the week and would have good viewer numbers and allow ordinary players access to it for the weekend instead of Monday were most will have to wait to play it the following weekend

  • @csavaspr
    @csavaspr 6 หลายเดือนก่อน

    Where is Fishing?

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Has never been part of the roadmap.

  • @windflier1684
    @windflier1684 6 หลายเดือนก่อน

    I just hope the zombies can act actually like a zombie, you know, roaming around and actively searching for food, instead of being a full time ninja , spending their 24h hiding at blindspots just to jumpscare the players, doesn't feels like actually encounter a zombie at all.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      No changes in the zombie AI to my knowledge.

  • @ItsJingWei
    @ItsJingWei 6 หลายเดือนก่อน

    The main thing I care about and hope for is that they add a new achievement list for the new xbox version and it doesn't share the same list as the PC version or the old Xbox one version. I desperately need a 3rd achievement list to 100% for the third time otherwise I'm not really inclined to buy a 3rd time

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      It won’t be considered the same game on xbox, so I would assume you will get a fresh achievements list.

  • @DiaCeroShow
    @DiaCeroShow 6 หลายเดือนก่อน

    LIKE IF YOU ARE A CRAZY FANATIC AND PASSIONATE ABOUT 7 DAYS TO DIE! 💪😌

  • @TrashPanda5150
    @TrashPanda5150 6 หลายเดือนก่อน

    I'm bothered by the US flags flying at the various POIs. After years of neglect, those flags would be in really bad shape. I hope there a LOT of improvements coming to the animations of basically everything shown in this video.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      You can see the full final patch notes vid I just did ...th-cam.com/video/8X1gBTzQ_BU/w-d-xo.html

  • @MrBlamed
    @MrBlamed 6 หลายเดือนก่อน

    This update looks good.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      /agree

  • @MikeD56034
    @MikeD56034 6 หลายเดือนก่อน

    i can already sense modders undoing many of these game changes

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I'm happy with most of these changes, but that's why we have mods ... so we can all play the way we enjoy!

    • @MikeD56034
      @MikeD56034 6 หลายเดือนก่อน

      @@WaywardEko i just barely stsrted playing this game. But ive logged many hours already. And i to look forward to the changes.

  • @patrickvanloo5206
    @patrickvanloo5206 6 หลายเดือนก่อน

    Is there some news on the console version? Wat we get , wat we lose and more.
    Bq the only vihicle have is the mini bike and a awsome local split screen mulyplayer.
    Bq of missing info we do not know wat the console version get we only know a date and wat the pc version gets. On console we walk al around the map collect junk and kill zombi,
    This game is a lot of fun when u play with a friend in the same room and build and fight together.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Console summary ... splitscreen is gone. Random World Gen not available on release but planned. Crossplay intended with first drop. Otherwise PC version = Console version.
      Details: th-cam.com/video/VCpjLIFP4lw/w-d-xo.html

  • @TroaBarton
    @TroaBarton 6 หลายเดือนก่อน +1

    Is it still going to be learn by looting or did they switch back to learn by doing? I’ll be honest I kind of lost interest when they did that, I don’t like RNG gating skill progression.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Still learn by looting.

    • @TroaBarton
      @TroaBarton 6 หลายเดือนก่อน +1

      @@WaywardEko that’s a shame... thanks for replying.

  • @Gaara7809
    @Gaara7809 6 หลายเดือนก่อน

    What do u think about console release date. Will they push it even further? I wanna play 1.0 so bad

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      The only reason I think it would push would be because of logistics with Sony and Microsoft.

    • @Gaara7809
      @Gaara7809 6 หลายเดือนก่อน

      @@WaywardEko yeah my thoughts exactly. I can’t fuckin wait. For cross play and shit

  • @thefpsgod
    @thefpsgod 6 หลายเดือนก่อน +1

    I'm more interested in performance fixes really game still doesn't use multiple cores very well and doesn't run very well even on my i9 4080

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      They’ve touted a lot of performance improvements - next dev stream they are playing so hopefully will show FPS.

  • @NeonLights-bw9tw
    @NeonLights-bw9tw 5 หลายเดือนก่อน

    Imagine they can do unlimited maps like minecraft would be insane

    • @WaywardEko
      @WaywardEko  5 หลายเดือนก่อน

      I don't think they could pull it off from a performance standpoint. Minecraft has minimal assets to manage vs full POIs w/ props, lights, etc ... basically a density issue.

  • @RookieEyes22
    @RookieEyes22 6 หลายเดือนก่อน +1

    Firstly, I am sooo glad they got their act together for this one, wish I'd turned up to it earlier, but.. yeah.
    Yay burnt forest again! The random gen overhaul is delightful. I'm gonna need a list of the colours of buildings til I learn them properly haha. Thank goodness for trader reward nerfs. I'm not that keen on having traders be in set biomes tho tbh. 75+ pois ehhh, what happened to hundreds? =P Mmm love the external look of the suites! Do you think the football stadium is only in Navezgane? I can already see Blueridge being a popular poi to take over as a base. So so so glad they didn't go with the toilet seat minibike. Not sure about the motorbike...Yeha the 4x4 is gonna be bad for the city. Esp if your gen does all those weird little nowhere blocks in the cities.It looks good tho. Thanks for the recap Eko!

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      Fairly certain all the POIs are RWG also. Traders locked to biomes is interesting in that it forces you to move around the map! But yeah - trader nerf is awesome!

  • @MrShadowCX
    @MrShadowCX 6 หลายเดือนก่อน

    One thing I hope comes at some point is more humans in the world.
    I love the zombie survival aspect but it always feels off that the only humans alive anywhere are the player(s) and the traders.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Bandits sadly got pushed to next year.

    • @MrShadowCX
      @MrShadowCX 6 หลายเดือนก่อน

      Yeah that I know but I’m more meaning other non enemy humans.
      I hope the bandits and zombies will fight each other. But would like to see actual people still running around trying to survive. Small settlements, mission types where you have to go save real people… things like that.

  • @Propagandamaschineri
    @Propagandamaschineri 6 หลายเดือนก่อน

    Der 4x4 sieht jetzt echt nice aus aber sowie man den Gyrocopter hat, war’s das ja eh mit den 4x4. Vergebene Liebesmüh

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I honestly prefer the motorcycle to both.

  • @invisiblealex007
    @invisiblealex007 6 หลายเดือนก่อน

    Will we get a graphical update? Or changes to the interface? The game looks very dated, but they want to change the price.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      They have the UI updates in the roadmap. Character profile just got an overhaul and all zeds are HD texture at this point. $45 still super cheap for a game that gets hundreds to thousands of hours of play typically.

    • @invisiblealex007
      @invisiblealex007 6 หลายเดือนก่อน

      @@WaywardEko Thank's for your reply. I'm not sure... I've only played 50 hrs and I don't see much depth in the game, it's all repetitive. The technology tree has only become artificially stretched, relative to previous versions of the game (judging by reviews and feedback). HD textures can be made by neural network in a couple of hours, now it's not a problem at all. But to improve and add mechanics to the game by changing animations and changing graphics and physics is something that would deserve attention and a 2x price increase. Otherwise, the developers are saying that in year 25 (at the end) we will add small chips to the game, but we will sell for x2 the price now. Judging by the trailer and stream, there are very few changes, but the price is already high.

  • @Zac-and-cheese
    @Zac-and-cheese 6 หลายเดือนก่อน

    Do I have to buy it again?

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      If you own it in PC now - nope. If you own it on console - yes.

  • @lovewada7086
    @lovewada7086 6 หลายเดือนก่อน

    any new weapons?

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Nope

  • @josephfred4093
    @josephfred4093 6 หลายเดือนก่อน +1

    More updates but no bug fixes and now every bug will over lap all bugs, the fun pukes are a bunch of idiots

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      You do realize that every release has a ton of bug fixes right? They've even talked directly about some of them ... like the fact that multi-player had a scaling bug that was fixed. The focus on these streams are new features.

  • @grayzukalooky7395
    @grayzukalooky7395 6 หลายเดือนก่อน

    Trader Rekt is the trader “Most likely to elicit an actual out loud spoken response” by the gamer that no one else hears

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      truth.

  • @higor4568
    @higor4568 6 หลายเดือนก่อน +1

    for me some changes only make the game "steal" your time for things who should be easy to do. I play this game since alpha 0.13 and the water system change was disgusting, you can't play without get thirsty, i made my friend buy this game and he left because of this. If they lose their hands the game will became a boring life steal, like Arc survival without mods.
    MORE IMPROVEMENTS ≠ MAKE THINGS HARD TO MAKE

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      You do realize this is a 'survival crafting' game? The whole idea of survival games is to overcome scarcity and learn how to get by.

    • @higor4568
      @higor4568 6 หลายเดือนก่อน

      @@WaywardEko i played a lot of survival games: day Z, the forest, sons of the forest, valhiem, raft, ark, Green hell... Survival games are my personal choice. A good survival game knows how to reward the player when he overcome but you can't become a slave for small things like make water to drink, in 7 days to die you can't make no more bottles to take water, bro this don't make any sense, even in minecraft you can. Its not fair take 3/4 days to get a water coletor when you have a river close to your house is just a time steal. Mine is a shit too, you can't make a Pickaxe without getting books your buying from the marketing (some times you don't have money our they don't have the pickaxe). Go to mine its like 35+ level if you play alone no nerf needed.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Did it make sense that you could carry hundreds of glass jars ... or that you could fill 125 of them at a time with a single scoop out of a water source? If you don't ever have to struggle for a resource ... than it isn't really a great mechanic. Also ... water is still stupidly easy to get in A21 ... you just have to pay more attention when looting and setup a few dew collectors.

  • @ELPez276
    @ELPez276 6 หลายเดือนก่อน

    trader nerf lets go. Also when they say end game is around day 70-80 do they mean this with 1 hour days or shorter days?

    • @IonicSarge
      @IonicSarge 6 หลายเดือนก่อน

      I assume they mean with base game day settings

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +3

      for sure standard 60 the way they play

  • @destero8853
    @destero8853 6 หลายเดือนก่อน

    In almost every game, I'd prefer Charakters not to wiggle around all the time, it's very wierd to me that developers seem to think that this is very important. Anyhow, for the gameplay this is a very small detail and not very important also, but it doesn't make the game more immerssive. Developers please get rid of this shit. Still 7 days to die is one of the best, if not the best sandbox-game I know of. It's great to see, that models get more realistic every time. So this means for me, that I am going to play it soon again, well done funpimps!
    Edit: I am praying for a fantasy version of this game, I am not looking for a mod, I want a new game of the same kind with medieval-fantasy-setting!

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I think jiggle tech is here to stay.

  • @MrDoyle-ky4he
    @MrDoyle-ky4he 6 หลายเดือนก่อน

    Bad News - Trader Rekt first time every time
    My friends call him Uncle Rekt. Being bitched out every time we do a quest gives us life. This isn't bad news. This is the best news.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Get outta my store!

  • @SaKOTR
    @SaKOTR 6 หลายเดือนก่อน

    Joel is morphing into Jonathan Davis lol

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      hahaa

  • @lrinfi
    @lrinfi 6 หลายเดือนก่อน

    Looking forward to the player character changes...and sincerely hope the female sounds have changed as well or I'll have to continue playing as a male despite that I'm female. :/ Would love to see some basic player animations, e.g. swimming, though I don't get the impression that's on the agenda. And...that's about it. It's mind-boggling to me how many of the absolute basics are still missing from the game while most of the community is clamoring for new "features".
    Will have to wait and see how the progression changes affect the pacing. If it's tolerable and even, I'll be good. Honestly prefer the more shiny metal look of the motorcycle armor and such. A classic motorcycle is supposedly made mostly of metal (more fiberglass now, I'm sure), not sand, which is the texture and color that front plate will have in 1.0. Apparently, the entire thing is rusted but doesn't bear the color of rust. Will also have to wait on the armor sets. The modular clothing/armor changes strike me as a huge step backward and unnecessarily restrictive at the moment.
    Haven't been with it long, but already would never consider playing it without mods that respect player agency because it's my opinion that player agency and imagination is being developed right out of the game in favor of some precise way TFP want it to be played.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I hear you - no word on the female sounds. I will say that introducing scarcity - if done by correctly balancing progression - will create more player agency. Choices will matter on which armor you create, what you buy, the order you approach things.

  • @Pilgrimetro
    @Pilgrimetro 6 หลายเดือนก่อน +1

    They really just gonna make us all deal with trader rekt every time we start a new game…

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Yup. Hugs and kisses from Rekt.

  • @jacobqueen8048
    @jacobqueen8048 6 หลายเดือนก่อน

    Will console ever get an update or is it dead af.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +1

      Console Release Info:
      th-cam.com/video/VCpjLIFP4lw/w-d-xo.html

  • @witherwraith1226
    @witherwraith1226 6 หลายเดือนก่อน

    Anyone else notice Manny looks like Danny Trejo? Feel like that’s some kind of inside joke with the devs

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      That was 100% intentional!

  • @mutemilton
    @mutemilton 6 หลายเดือนก่อน

    good vid

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Thanks kindly Mute!

  • @whatsagrinder
    @whatsagrinder 6 หลายเดือนก่อน +1

    making rewards less, and half the coin...saying youll get enough coin to buy what you need, not what you want? I already hate the book system, should be learn doing, and omg being able to find a better shovel early game.

    • @michaelthompson9548
      @michaelthompson9548 6 หลายเดือนก่อน

      What are you saying?

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I’m a little lost …

    • @whatsagrinder
      @whatsagrinder 6 หลายเดือนก่อน

      I'm discouraged about the changes to the reward system being less, and getting half the coin for missions, it means less for selling. there are alot of good changes for sure. I'm open to see how it actually works out.

  • @SocialLust
    @SocialLust 6 หลายเดือนก่อน

    Gimme hostile humans pls i can’t wait

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Pushed to next year :(

  • @Bako751
    @Bako751 6 หลายเดือนก่อน

    Why is Trader Rekt in the forest biome? Makes much more sense for them to switch Jen and Rekt. Rekt is an asshole and belongs in the burnt undesirable wasteland. Jen is much nicer, and belongs in the more calm forest biome.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      He's there to punish us :) No soft landings with Jen holding our hand.

    • @Bako751
      @Bako751 6 หลายเดือนก่อน

      @@WaywardEko I like to build my bases in the forest area. I'd never build a base in the burnt wasteland just cuz I don't like the aesthetic. But Jen is my favorite trader, whom I always used to build by base next too. Rip. I'll probably have to use console commands or something from here in out 🤣

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      You can always use the world editor!

  • @leedleleedleleedlelee283
    @leedleleedleleedlelee283 6 หลายเดือนก่อน +1

    Comment

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Thanks!!!

  • @invaderzim_8833
    @invaderzim_8833 6 หลายเดือนก่อน

    Shouldn't be any traders. It's a survival game.

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      I personally like having some kind of economy.

  • @RTUGabions
    @RTUGabions 6 หลายเดือนก่อน

    Where are the raiders? I love the game but guys you promised raiders for a few alphas now…. We need raiders for late game

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Pushed to next year as content drop.

  • @Darklinart
    @Darklinart 6 หลายเดือนก่อน +1

    I want to see Markiplier play the updated version of 7 days to die but i don't think he will

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      Yeah - i think that was a one time thing.

  • @jacksdunklemarchen7180
    @jacksdunklemarchen7180 6 หลายเดือนก่อน

    i dont like the new skill system every time the updatet the skill system is awefull

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน

      They didn't do anything to it this go around.

  • @totesmcgoats7094
    @totesmcgoats7094 6 หลายเดือนก่อน

    uwu

  • @GunskyCZ
    @GunskyCZ 6 หลายเดือนก่อน +1

    Okay that will be terrible. Traders locked in biome??? WTF that's is so trash, now I will have to edit trader before a start playing because I WILL NOT tradevel 6km just to see different trader. trash change

    • @WaywardEko
      @WaywardEko  6 หลายเดือนก่อน +2

      I love it … forces movement around the map.

    • @brianm.595
      @brianm.595 6 หลายเดือนก่อน

      I dont think I agree with this. With the traders being specialized it makes sense to me. Ill at least give it a shot.