the fact that only 3 people that worked on left 4 dead worked on this game and they decided to still market it as "from the makers of left 4 dead" shows how little faith they had in the stand alone ability of the game
It would have worked better if they called it more of a Black Ops 2 zombies successor. Tranzit, Die Rise, and Buried were maps that were absolutely held back by the older hardware. Back 4 Blood made a decent successor to that, but unfortunately they went after the L4D crowd, and we usually see how that goes. Unfortunately the people don’t get mods and the game dies off in a year or so. Same fate for B4B.
@@a_catfish5180 Back 4 Blood would've been so much better if the game didn't advertise itself as the spiritual successor of Left 4 Dead with the "original team" behind it (even though that only included a handful of employees) and tried to be its own separate thing in the genre, being a cooperative zombie horde shooter that just happens to be heavily inspired by Left 4 Dead.
Honestly, if Turtle Rock hadn't disallowed mod support for Back 4 Blood, it would probably still be alive today. Most of the issues in this video could have easily been resolved with mods.
@papabaddad exactly. It showed that they were more interested in the money than the content or fans since they can sell dlc (even dlc that should have part of the main game) but not mods.
it's not a bad game, it's actually my second most played game after l4d2, they could've made it so much better if they hadn't abandoned the game and communicatied with players but as always WB pulls the plug
I paid $100 for the collectors edition because I wanted to support an indi studio. The lack of content, updates, and refusal to fix the balance is why I will probably never buy another one of their games ever again. The fact that they just ignored the community for balance fixes and cancelled live streams because they didn’t want to address the clear and obvious problems was telling.
Yeah same for me. The game balancing was a real problem plus they added some unnecessary shit like trauma, cards, copper to buy things. I'm never gonna buy another trs game
The special infected in this game were way too tanky and numerous, while the regular infected weren't numerous enough. The special infected also didn't feel inspired. They needed some kind of theme or tone to build their world and characters behind that just didn't feel strong or unique enough in the actual product.
It's also worth mentioning that each special infected in Back 4 Blood has its own variants, but it can be extremely difficult to tell which variant is which because they all have similar silhouettes yet completely different sets of abilities (for instance, one of those fat zombie variants have a long-range vomit attack that can leave a damaging puddle of acid, while another simply charges at you and explode into a shower of guts), which doesn't help considering how the lighting is rather dark and shadowy 75% of the time. The lack of distinct audio cues for each of the specials also made it especially difficult to prepare for their attacks during hectic moments.
Amen. I enjoy a challenge but this game was unnecessary unfair. I beat it on Nightmare and the DLC on No Hope. If one person was slightly out of place that’s it you’re dead.
@@HankJWimbleton-v1m Thats the worse thing why would you have more variants in a game,when its already hard enough to understand which enymys are which.Also unreal engine 4 has this problem of being blurry.Which also what makes special infected zombies feels less recognized with their weird design and behaviour.
I think another thing that hurt the game is the price. You can get Left 4 Dead 2 for you and three friends with money left over for one copy of Back 4 Blood.
Not on modern consoles, only Xbox if anything but that version is not that great in smoothness. B4B definitely the better L4D like currently that is also for consoles (minus switch, tbh they could’ve made a downgraded version for switch too). The biggest issue for me was the unbalancing of the game difficulty at launch, other than that loved it and had some good memories made with new friends etc.. Now they even hired SwingPoynt as a Game Designer, he was one of the best B4B community members and content creator other than player, I don’t think B4B is over.
@@ItsStep_Aren't WWZ and Vermintide on consoles too? Those games follow the L4D formula much better than B4B ever did. Might as well play those if you are stuck on consoles.
@@maboilaurence8227 Tried both, but are both way too different from L4D, both feel like heavily RPG-fied ones, B4B has the more casual simple vibe for the progression (something i feel L4D lacks, no reason to replay if not mods, but even that only on PC), I like that it keeps it simple but with its own twists.
@@ItsStep_back for blood devs literally ended development, back for blood is over. Plus the Xbox version of left for dead ain’t even that bad from my memory, I would rather play the Xbox version of left for dead then play back for blood. And back for blood is no where near the best “Morden left for dead game.” I would recommend the game world war z, not the best game. But thousand times better then back for blood
It could have been another classic... just imagine if Turtle Rock was still with Valve when they made Evolve. They have cool concepts but they don't know how to make the game fun in a long term, but Valve does
@@MangaGamified The only problem that is significant was the paid wall in the early stages of the game, which completely disappeared with the transition of the game to free. All the following points rest on subjectivity, which is easily refuted by those who have more time and patience (not me).
Just remember that most of these games studios you loved usually don't have any of the same developers that it did ten years ago when they made some of your favorite games.
That's what I suspect is the case for TF2. The code is a MESS. Anyone who knew what they were doing have moved on in life, and anyone they pass to torch to will look at it and think "what the fuck were they cooking". The company might seem the same, but it changed internally in ways you won't see unless you're directly a part of it.
The opposite is also true sometimes, it depends on who leaves. Obsidian for example doesn't have the exact new vegas team there anymore, but both of its founders, the writing team, and NV's lead dev are still there. The lead writer is also a freelancer who works alongside Obsidian to this day. So if a FNV 2 was made, most of the actual important people behind the original are still there to make it happen.
This is the exact case for Rocksteady and that suicide squad game. Everyone was like “how could they fall so far?” When in reality those devs left long ago and its not even the same studio
@@reservoirfrogs2177 Funny, if the game is a hit if not, not a failure, no one would whistleblow they're not the same studio. It's always and only when they fail. It's like one of the established instant alibis nowadays.
Honestly B4B was like RE6 in a way. It wasn't a overly terrible game, but compared it to what it was supposed to be and the game itself just falls smack dead in the water. I completely forgot it existed for a moment
The name itself is a turnoff for me. No matter how good it is, it just don't feel the same anymore. I've waited for Left4Dead sequel comeback and here it is, different name 'Back4Blood'. The name is lame.. so cringe..I don't feel like the game purpose was to survive anymore😢
Back 4 Blood's biggest sin for me was that they made the guns feel weak. Equipping certain weapons would slow you down, I remember the recoil not being very fun to fight, and the mags started at a very paltry amount. I remember the M1911 being my favorite weapon to use (it could 1-tap zombies with a headshot without requiring sniper ammo) but that's about it. You also had to worry about swapping weapons late in a run to keep up with the increasing threats. Doesn't matter if you really like the M4, if you have a "common" M4 and there's a purple M249, you're going with the M249. Plus I don't think the weapon attachment system was very fun, or necessary. Left 4 Dead had an arsenal of weapons that all felt punchy, thanks to the sound design, excellent zombie ragdolls, and high damage. The only time you would be required to change weapons would be if you ran out of ammo and needed a primary desperately. And there was only 1 attachment to worry about, the laser sight.
I don't know if this is true, but I felt like left 4 dead gave you some wiggle room with cross hair accuracy. You could just kinda point in their general direction. In back 4 blood I feel like I can't hit shit 😂 could be a skill problem
There are so many tiny factors that don't seem like a large issue in B4B until you actually start playing it. The weapon rarity system doesn't seem too bad, neither the card system. the enemies being uninspired but tanky was kind of rough, but it might have not been all bad the sprinting system seemed like a decent way to add challenge and tension, but as long as it wasn't too much of a nuisance, it would be manageable So many features that don't seem like they would be bad started to snowball into a massive pile
My main problem was the price, full price for a game that you must play coop or stay on easy difficult is really bad. Also live service progression in a game that is a one and done didin't fell right. In the end i finished the game whith 3 friends when it was on gamepass, it was fun but i have no reason to return to it.
B4B failed because it tried to do too much regarding gameplay. L4D is still alive today because the gameplay was simple......and of course, it had mods.
This. You can jump into L4D and just pick a mission, difficulty etc. But B4B is like “Okay! So. You have to beat the missions in this specific order AND you have to have this load out system. So you need to make sure you’re unlocking and equipping new cards. AND you have to make sure that you’re continuing your campaign from the same point otherwise your progress will reset AND you have to-“ You get the point.
For me, it failed when they made it complicated. When I turned on the game and they forced me to go through a tutorial on how to use the card perks, I was instantly over it before I even got to shoot a zombie.
The cards are the same as perks from CoD. I don't understand the confusion with it. Better to see gameplay mechanics being taught in a tutorial than seeing MTX blasted in your face as soon as you turn the game on.
@@irion2762 Cod perks are fairly simplistic in nature, its easy to understand at a glance, b4b cards have a bad habit of stat bloat where it just says 15% this or this does 12% more of this which seems easy at a really fundamental level yet when you start mixing them can cause interaction issues or makes it not entirely clear which card is actually doing what you intend it to do
@@FFGucciFeet It's not like that at all. Maybe when it was released, there were some weird card issues, but nothing glaring that I can remember. Aside from maybe 3 cards that are kinda bugged (in favor of the player), all the cards do as they describe.
@@irion2762cod perks: reload faster, non detachable by enemy score streaks, reduced effect of flash grenades, sprint while shooting and reloading, see enemy equipment and hack it. Back for blood cards: 10% more damage on the 3 shot of every gun after 50% of completion of map, find food to gain 18% damage when a horde comes
That's what I was thinking. After seeing (not playing) a lot of gameplay of B4B and comparing my experience with WWZ, I'd liken it far more to WWZ than I would L4D. The HUD, defence objective areas in-game and the card system seem far more alike to what you see in WWZ with it's massive defence areas, classes and skill trees and the weapon customisation. If they leaned more into what the game they were making did well and not parodied L4D so much it would have stood out better as just a zombie shooter with it's own flair, much like WWZ does.
I've played all three of them, and I'd say that WWZ is far better in terms of "weight" and impact of your bullets and melee attacks. thats one of my biggest gripes with B4B actually. it feels like youre shooting/melee-ing plastic toys. in WWZ you can *feel* the impact, just as in L4D, if not better.but yeah, i defo agree with you, B4B is more similar to horde shooters with class building than it is to L4D. they completely dropped the ball.@@billder7304
B4B early access made me check WWZ again, and the character progression of weapon and class based loadout of WWZ was rewarding. even the guns are balanced
I do think Turtle Rock as a studio could make some really long lasting and promising games. Their previous titles such as 'Evolve' and 'Back4Blood' obviously have a good foundation to build upon in terms of concepts but they under-cut on their delivery.
Delivery is almost the whole package. Coming up with good ideas is easy, making those ideas work is hard. Although I would argue that Evolve was a risky idea from the start, even a good company would struggle to make the concept work as a fun game people would want to play for more than a few days.
How? All they have done since getting lucky with l4d and leaving Valve was consistently fail. They're hopelessly bad. Save your money on the next "game" they shit out or give it to me if you don't want it. Lol
No mod support and an overfocus on making the game a live-service model. Also, the game didn't change or improve upon anything, which is a massive feat considering L4D2 was 12 years old by the time Back 4 Blood was released. I had about 30 hours on record, but I never did figure out the card system.
Turtle Rock forgot we love L4D because it's just a simple Run and Gun Zombie shooter game where you can be serious or troll with your friends, like there's no card system you just load the game and go. In B4B they should have just made new weapons and like more weapons to choose from in a Zombie game is always great, they made B4B too complicated it's still good but it's just too complicated.
To add to your point, the one special thing about L4D2 is that the "tank" is a funny yet scary boss, it is so hilarious that you saw your friends / strangers got punched by tank and flew like a ragdoll, but at the same time it is scary. And also, the characters' speech lines are very hilarious, I got so much fun and laugh playing L4D2 back then. This is what makes the game legendary (my opinion).
Honestly, Back 4 Blood reminds me more of Dead Rising than Left 4 Dead 1/2. Even then Dead Rising has more immersive story than Back 4 Blood. Left 4 Dead just has this color palette/grading is so chill while also a bit creepy to look at, The layout, the design of the environment is so mysterious well thought of like you can walk or run to anywhere while at the same time zombies may also come from there. The new games feels like there's invisible walls everywhere. The color palette/theory is also default of what the assets came with, It's like they just slap whatever unreal assets has, and never bothered with color palettes/theory.
“The game’s servers are still running, for now..” is such a depressing statement that can be said about all of our favorite online games. It seems like the biggest thing one day as we all have our fun, and before we know it, we’re hearing about how the servers will shut down next week, wondering where the time went
At the very least I feel like L4D(2)'s server support will get picked up by fans if Valve somehow goes under Plenty of passionate fans set up their own services/servers for online games/features no longer officially supported, even Nintendo's old Wi-Fi functionality for the DS and Wii has since been restored and maintained by fans B4B definitely doesn't seem like the kind of game that'll get that love though
Funny I stumbled upon this video and read your comment, because Accursed Farms channel JUST released a video promoting a campaign to stop exactly that. To make a law, if a game stops being supported, that it's still functional and playable in some way at least. That a studio can't just pull the plug for a product you bought.
@@Wizardi1111You don't own the studio's labor to manage and operate a server on your behalf, regardless of what license you paid for to use the product.
This game had alot of potential, if they had kept it to a simple looter shooter without the card system, hub area and allowed you to pick any campaign you want from the start like left 4 dead it probably wouldve done really well.
Just like l4d you can choose whichever Act you want to play as long as you have completed them the first time. As for the card system it's just like a buff and it's completely optional if you want to use it or not. If you dont want a card that gives you 2 additional grenades or a card for addtl stamina or even a card that lets you break out of entanglement is all up to you. As for cards that you have no control of are for gameplay purposes and are randomized such as daytime/ nightime, hives, mutated ridden, etc
I think one of the major issues was the lack of progression in single player mode at launch. I couldn't experiment with the card system or characters because everything was locked during my first and only run of the campaign
We played Back4Blood a bunch in our friend group as a simple "Sit down and shoot zombies" game After the DLC's they released and the changes to the card system it was actually really solid and fun ! And then they announced that they will stop supporting the game :( It could've been so good
Yeah I felt like it has a lot of potential after they release the DLC. If they allowed mods on Steam workshop and keep releasing contents it could turn out to be an okay game. Too bad.
The 3 MAIN things the game needed to succeed was no card system and rpg numbers. Lowered infected hp on all variants. And the same damage numbers of guns and infected we saw in L4D. 20 hp per hit on expert/nightmare, 5 on advanced/veteran, etc. 90 damage per sniper shot yadda yadda.
@progressiveevolution4089 Define "easy" because last I checked, L4D2 will kick most players asses on Expert Realism, the hardest difficulty. And Expert Realism is still a mostly fair difficulty. Although there are some design choices I don't like. And don't act like wanting a game to be easy to enjoy it is a problem. L4D fits perfectly in the "Easy to pick up, hard to master" category.
Didn't mention that Turtle Rock opted not to have mod support which killed a lot of enthusiasm before the game even released. Even now they won't do it because they want players to buy their precious DLC.
The main issue is that they opted for Unreal engine which is a very difficult engine to mod for unless you literally make an entire separate system just for modding (kind of like the Portal 2 test chambers creator). L4D2 has basically full modding support because the source engine is very modable.
@@suspecm6316 Huge false right there. There are numerous Unreal Engine games that have tons of mods each. I'm literally talking to modders right now who're calling your statement BS. And if you need examples of UE games that have lots of mods then look no further than Kingdom Hearts III, FFVII Remake, Palworld, Evil Dead: The Game, and the Granblue series. Unless the devs have made it difficult to mod then UE games are usually simple to mod for.
@@Jackfromshack It's better to be a dead game than to have some silly mods? You sound as if the mere existence of mods you don't like harm your very being. You're being fragile, dude.
@@GaldenX how so? Mods turn the game into something the game wasn't meant to be. The heavily modified game is so far from the original ideas laid down by the developers that the fact that there are mods for the game cannot be a plus of the game itself, but more to the engine that provides such a platform. Saying that l4d is better because it has mods is a rather strange statement, because 95% of them are outright garbage that makes game objectively worse, both gameplay and artistically. It's a bit fun, as cheating, but not in a long run or serious high level play. Also mods allow cheaters to crack the game more easily. That means rip online play (which is why versus in l4d played through third party servers hubs)
"The team who made L4D" bro it's literally just 2 or 3 guys from that team that worked on Back 4 trash and they themselves shot themselves in the foot by advertising it the way they did,the morons overhyped and underdelivered while also trying to suck the ppl dry for all they're worth with huge prices and insane amounts of paid extra content similar to EVOLVE so imo it's a fully deserved failure good riddance. They were pathetic and greedy beyond words with Evolve and tried to do it again with Back 4 trash and if that's how they see games and gaming i hope they never ever make videogames again.
@@mantis8856 as far as i know no, just 3 or so from the original team worked on Back 4 Trash i think one or maybe two being the founders of Turtle Rock Studios(Valve South) but still when they have a fragment of their original team they shouldn't have advertised it as "from the makers of X" cuz they literally overhyped and underdelivered so they basically shot themselves in the foot from the literal start. Not to mention Back 4 Garbage before the main game was even finished and playable(before it was released in beta for a short time) it had DLC packs and "versions" so they had extra content made and planned for a game that wasn't even finished, that goes to show the greed they had.
@@greengarnish1711 ohhh, a couple more than i tought, still i stand by my point tho they shot themselves in the foot with the "made by the makers of l4d" statement cuz they overhyped and underdelivered. I am somewhat impartial so idk if Valve carried but Valve did made some right decisions and more importantly prevented these guys from making decisions which we can see now and we saw with Evolve how it turned out.
@@SHAdow98VIt's a shitty move from the start. To claim credit over the whole thing when they are a fragment and their previous titles after the divorce from Valve went to the sewers
Bro this game was so freaken hard when it first came out.. it was like playing helldivers 2 but the second you spawn theres 8 chargers and 5 titans... thats why most people quit
A lot of the hardcore players hated the idea of running a speed deck in order to beat the hardest difficulty. Seemed like their mentality was "Screw balancing the game, here's some cards, do it yourselves."
@@SirhchanIf you ran a speed deck upon its release alot others including I considered one trash. It wasnt all that complicated. Instead dudes would be getting chewed up instead of repositioning themselves. I honestly hated how they nerfed old nightmare.
0:22 You are completely wrong when you said it was Turtle Rock studios who developed L4D1 & L4D2, it was Valve who carried it all the way. Of course TR Studios did their part, but it was Valve who made it L4D to the core.
L4D1 was all TRS, as told by the developer commentary, all accounts from the dev team, the entire pipeline with the project starting in 2005, Valve picking it up in 2008 and the subsequent launch in that same year, please do tell me how Valve carried L4D in just a couple of months after acquiring the studio
@@yumyunrangLOAL The majority of the people who did texture, animation, modeling, map design, scripting, that was all valve. Also, weird how you leave out the fact turtle rock basically got absolutely nothing done and valve had to step in to make something of it because turtle rock wasn’t making any real progress. Oh, but yea you can uh? Just check the names in the credits. It’s almost like the majority of the people who worked on the game were from valve. Wow. It’s almost like 7 people (the turtle rock staff) don’t outweigh the dozens of valve staff that worked on the game.
@@stuglife5514 Valve shill coper, go and see HS Top creator "inc." video about B4B and L4D development. A player with 10k hours in L4D, who proves in his own video that Valve had nothing to do with the orginal game. Proof exists of Gabe trying to rush L4D out the gates before it was polished. The developer commentary has many, MANY TRS studio members commentating too. Stop shilling for Valve, they seriously don't need it with all the other good stuff they have done, no need to credit them with what others have provably done instead. I'd also love to hear the source of this "fact" that TRS got "nothing done" in 3 years of development, as well as Valve doing such vast and vital parts of the game, probably VNN or some garbage? And no I dont hate Valve, they certainly played their part, and very much so for L4D2, but the og game is the brainchild of TRS, and they did most of the work.
The state of the game now is how it should have launched. Me and a couple friends who compekted L4D 1 and 2 were super excited for B4B but the extreme difficulty put us off of it. We have recently come back to it and it's great now. Being able to have your full deck right off the bat and higher supply point drops makes the game soooooo much better. It's a shame that it's dead in the water now. Imo this is how the game should have launched.
In the broadest of strokes, B4B failed because it was the the complete opposite of L4D in one important aspect; longevity. L4D has organic longevity because its both (1) fun to play and (2) not monetized. B4B honestly had some pretty fun gunplay aside from the weak gunfire sounds, but it was built from the ground up as a storefront for microtransactions first, and a video game second. This hampers longevity because a game built with that value system absolutely has to be actively and frequently maintained by the developers. Without constant support the player base will get board and quit because the core gameplay loop is built around the in-game shop as opposed to being built to be fun to engage with.
The 3 MAIN things the game needed to succeed was no card system and rpg numbers. Lowered infected hp on all variants. And the same damage numbers of guns and infected we saw in L4D. 20 hp per hit on expert/nightmare, 5 on advanced/veteran, etc. 90 per sniper shot yadda yadda. It was just a completely different game of its own.
One thing that you didn't say in the video is that they didn't allow the ability to mod the game which contribution to it failed, one of the reason peoples still play L4d2 to this day's because there are ton of new mod campaign keep getting add into the game, also you can mod weapons stats and make custom model and sound for weapons, player character and enemy which increase the replay value by a lot.
They didn't get why Left 4 Dead was so great. L4D was virtually a party game. Even non-shooter fans could pick up and play. At my house, it was up there with Guitar Hero and Rock Band. Back 4 Blood took such a simple premise and made it SOOOOO complicated (and generic.) And the characters sucked out loud.
Evolve was the warning sign that B4B was going to be a disaster. TTR got too big for their own briches and tried to capitalize on something that came out a decade ago.
Yeah. I think it's pretty clear at this point that Turtle Rock had creative differences with Valve because they're just shitty developers on their own.
It's a fun game nowadays, but only if you play on Recruit with a build made to resist and heal Trauma damage and get ammo more easily, while having a competent team. But even with these things I'd still find myself running low on ammo because of the bullet sponge enemies, and my hp being limited to half of its usual capacity because of trauma damage if i keep playing nonstop from one act to the other. The game is fun, but there's a lot of unnecessary and questionable design choices that sucks the fun out of the game
1:14 Complete false information. Valve was the ones who carried the game and had over 30+ people perfecting the game. Only 2 hire ups from Turtle rock were the designers for AI and concept. Everything else from the sound, graphics, engine, animation, gameplay and etc was done 100% by Valve and not Turtle Rock. God I hate these TH-camrs who barely do their homework and just shit out content for clicks. What happened to doing any effort at all
Source for that? You seem to be the Valve shill who has done no homework, In L4D developer commentary it involved many TRS employees, and over the years it's been reviewed in interviews that TRS was rushed by Gabe to launch the game, but they told him no and wanted to finish the game before release. Go check inc's channel, he has a video on it, 10k hour L4D player as well.
@@yumyunrangLOAL Strange, that most of the credits in the game are valve devs and not turtle rocks devs….huh….funny that. Infact when you run the numbers…only 7 people from turtle rock worked on L4D1, and of those 7 like 5 of them jumped ship to valve during development of the game. But those hundreds of other names in the credits? Yea that wasn’t turtle rock, those guys were valve. So uh, you’re legitimately wrong. Like factually. Factually wrong. The majority of the people who coded, made maps, animated, made scripts, sound designs, textures, and middling was all valve. Turtle rock came up with the concept, and did some work on the AI. Like bro, you could have fact checked yourself. When a game took over 100 people to make, and only 7 of them were turtle rock, sitting here and saying valve only published the game and didn’t actually make it is just asinine. I get it, you hate valve and the people who simp for them. I get it. But have some intellectual honestly please.
I 100%'ed the game, my main issues with the game were the following 1- Making decks, it requires cards, which requires pointless grinding, it means there are meta decks which you have to use, you kinda need money cards, which no one wants to use which means coop with randoms is one of the worst experiences i've ever had. 2- Corruption cards, too random, unfair combinations making you wanna rip out your hair out of frustration 3- Limited continues, yes, you die twice?, retry the entire campaign again. Sure there are checkpoints, but that means you don't get proper upgrades and you'll just die, especially on higher difficulties. Even so, you might have to redo like 3 maps again, just to get to a certain spot to try again and you might die twice again meaning you have to redo it AGAIN. Why, just why, with so much bullshit going on in this game where you can die from full health to your entire party falling dead on the floor in literally 1 second, you can't give limited continues. There are other issues with the game, like day 1 game breaking bugs never being fixed, but these are the main issues i had. However, long story short, the game feels like it was designed to waste your time. I have spend a lot of time playing computer games in my life, but never did a game feel like i was wasting time as much as this one.
corruption cards go insane, like if the harder those cards get - the more you get paid at the end of the room, then that would be better. We're getting 4-5 prefixes on multiple Mutations and yet the bonus reward is only 500 each if we finish the secondary objective. Goodluck on that if it's not getting incapped paired with the HP locked to 60, with burning zombies and acid pools :))
@@yumyunrangLOAL -The Diner Bug?, play on No Hope difficulty, fail once and it remembers every corruption card from the previous try and gives you an additional loadout of corruption cards on top of it. It will overflow into absolute game breaking BS. -There have been times i fell through floors. -Times where i simply dropped dead out of nowhere. -Times where you jump to grab a ledge and you don't grab and instead fall to your death even though you jumped the exact same way as before. There are plenty of other bugs, but these were some of the worst ones. Oh and these weren't uncommon, the Diner Bug always happened, so either you make it in one try or you just give up. Floor falling was pretty rare, dropping dead seems to be a latency thing when you aren't the host and the ledge grab fail was like a 1 in 4 chance you'd fail.
@@Patrick_The_Pure In 2k hours the only spot where a ledge grab is buggy is on The Cut, certainly not game breaking. The Diner corruption card thing isn't game breaking either I would say, thoigh it is bad, and nobody should really be dying there anyway honestly, act 1 is easy. The rest I haven't seen even since day 1
Valve did most of the work on L4D Turtle Rock only came up with the concept. Crowbcat made a great video showing this. Turtle Rock doesn’t understand how to create detail.
Please do explain in your infinite wisdom how Valve "did most the work" despite having only had access to the IP for 10 months? TRS was working on the game for 3 years at that point. Not only that but in the games own developer commentary, many of the voices are TRS employees, not Valve. Additionally it was revealed that Gabe tried to rush the launch of the game, with TRS denying him and stating that they wanted to polish the game beforehand, which he allowed them, giving way to the game you all foam at the mouth over all these years later
unpopular opinion: But I think back 4 blood is a really good game. If they could've made this into a live service game I bet it would be in a good place right now. A polished PVE shooter with tons of content and support is what we need!
You’re really leaning hard on the visual crutch of on-screen text shown one word at a time. I always thought that’s supposed to give emphasis to key phrases or quotes, not to illustrate the first sentence of every other paragraph in your script.
Guy's saying that turtle rock did all of the work with only a little help from Valve which everyone knows is the other way around. Don't think he knows too much.
@@star-rock6466 okay we got a bit pants mccrabby over here. My point is relevant as it shows that they're not willing to put in the most basic of effort to do research into what they claim so why would they put effort elsewhere?
The biggest issue for me was the unbalancing of the game difficulty at launch, other than that loved it and had some good memories made with new friends etc.. Now they even hired SwingPoynt as a Game Designer, he was one of the best B4B community members and content creator other than player, I don’t think B4B is over, not to mention that the critics reviews aren’t even bad, especially for being a coop game, that just recently the genre is having a comeback, B4B is also essentially the best L4D like available for consoles, especially PlayStation, since Valve doesn’t care about updating their games or porting new stuff to other platforms. If everything goes right and they learned the right things, a B4B2 could be amazing imo.
It feels like an indie game when you shoot a zombie they just fall in left 4 dead there are so many animations on zombies which depends on where you shoot them
What chased me away, was the TRAUMA damage. Which was not a mechanic in L4D. Not only did it add a extra resource for your team to squabble over, but trauma kits were as rare as med packs which were rare. The game also poured special infected at you constantly unlike L4D who used them more sparsely. Meaning trauma built up even faster. Then I felt the game was pretty difficult when 1st starting out. "Normal" on B4B was like hard on L4D. The game seemed programed to balance out a decently built deck with the infected. However when starting the game you didn't have a remotely decent deck. Like you said after I played and built a good deck I had a much easier time. I didn't care for the card system and think the game was harder to balance because of it
I think a big factor is that Back 4 Blood is too “live service”-ish and “looty shooty”. As in, it’s really hard to just jump in and have some casual fun. A brand new account feels very different power level wise compared to a fully decked out account. And the progression systems are confusing, so if the weapon modification system, like not being able to unattach a scope you don’t like. Meanwhile, a game like Helldivers 2 captures the “L4D feel” much better. The progression is clear, and you mostly unlock more and more unique side grades, instead of pure power level ups. Do an experienced player can do pretty well on a lv 5 account, compared to a newbie trying out a lv 50 account. Meanwhile, the jump in and jump out coop experience is much smoother, you can just join someone else mid mission and help out. The in game ludonarrative even supports this feeling of “SEND DUDES!!” atmosphere of “The cavalry is here!” when you receive help from a random person. So yeah, I think the core audience of L4D probably didn’t really like the “MMORPG”-ish feeling of B4B.
They failed to make the game scary. Hoards aren’t scary being able to avoid them is. Specialist zombies aren’t scary their unknown presence is scary knowing they are around but not seen is more correct. L4d had a story mode, a point of interest, “get to the nearest safe house so we can get closer to somewhere, where people are safe” the card was some thing I never cared for and I immediately quit after a week it released
Bro your flash transition and shutter sound effect is so obnoxious and constant. It isn't needed at all. It isn't transitioning between points it's just interrupting the flow of your sentences. Made what seemed like an interesting video unlistenable.
People comparing it to L4D was a big reason why it failed. L4D was more akin to a survival horror game with focus on resource management and surviving against dangerous enemies especially on higher difficulties. B4B on the other hand is more similar to a shooter with RPG elements with a focus on build making and faster paced gameplay. They are two different games gameplay wise and it was unfair for people to dog on it for not being L4D3 when it never was going to be that in the first place. I really do enjoy B4B as much as L4D and was genuinely gutted when I heard no more content was going to be made for it.
Not "people," the devs - they did everything in their power to promote their game as a successor to L4D. Players didn't just spontaneously and wrongfully compare the two. The devs said, "this is basically L4D." Players said, "okay I expect to play L4D." Then the players played it and it wasn't L4D, so they very rightfully complained.
I played it and it was fun for a while but the thing that really killed it was the amount of special zombies it would constantly throw at you. It wouldn't be that bad if the special zombies didnt have a crap ton of health and just died in a couple shots. If you wanted to grind cards and currency the vest way was to literally just run through the level as fast as possible and avoid zombies. Which got boring fast. And another thing that i kinda didnt like is that each character was a different class and focused on certain things. Kinda wish i could just play a character i think looks cool and is funny without having to worry if im fulfilling my intended role correctly.
@masonhunt4941 that's not the problem. And anyway, the whole point of the game is to play to unlock cards, so if I have to unlock all the cards for it to be enjoyable because the game sucks at balancing encounters, it's an issue.
Most of the work was NOT done by turtle rock. There's literally an interactive walk through where employees mostly from valve talk about their choices when making the game
I played the beta and was so confused as to what was going on like 80% of the time, the servers were down constantly, the controls felt weird to use, well ofc this is a beta so I waited until release and saw that nothing was fixed at all, gave up then and there
Still playing this game and helping players. It's still a fun game. There are many elements that didn't go well with the lifespan of this, developers, the fans. All sides had egos.
They’d make SO MUCH MONEY if they made the 3rd. I understand why they won’t but it shows you how LITTLE they care about their fans. The games were TOP TIER!!!!!!
I think they are worried they wouldn’t be able to make one that is better than the original, sometimes it’s better that certain games are just not made so they don’t spoil the legacy and upset fans. I.E Dead Space = Fantastic Dead Space 2 = Fantastic Dead Space 3 = I need to buy a new hard drive because this game has tainted this one now.
went to the comments to see if I'm the only one annoyed by the word by word text on the screen and the shutter sounds; yeah, not a fan of those, otherwise nice video :)
@@robokastif I can recommend the flashes makes it hard to sit through the video too, and truthfully the camera shutter sfx takes your attention away from your analysis, like I really want to hear more of what you want to say but the sfx makes it super distracting
I mean he seems to have done the barebones of research for both the games he's covering so he most likely only made this video to get the sponsorship deal done and over with. He gets so many shit wrong about both games that it's incredibly funny to listen to the shit he's saying.
tbh, Back 4 Blood isn't really a bad game, the problem is it's also not really a great game either. It's got some interesting concepts, and it has potential, but... they just didn't really do anything super dper unique with it outside of the worms stuff. It could honestly have used another year or so in development, and a bit more writing and character scenes, and it would have ben amazing.
i really dont understand... the game is REALLY fun and its not coming from someone who isnt a gamer, this game is on the top of my most favorite games... such as cyberpunk, BO3 and much more its just heart breaking to see such a well designed game go to waste... yes card system was weird but thats why you play on the hardest difficulties.
guys... it's not a bad game at all. I disagree with Robo. I don't think he has any idea what he's talking about but whatever. It's not a bad game at all. It's just NOT Left 4 Dead and should have never been advertised the way it was advertised. They did abandon the game exactly one year after release which was unfair. And i hate them for doing that. But still. It is NOT a BAD GAME.
You forgot that gun feeling and attention to details (like the way normal zombies die) were severely lacking Back4Blood feels like such a waste, because clearly some good work went into it... just in the wrong direction in too many cases
Enjoying this video? Check out my newest one on the tragic downfall of Guitar Hero:
th-cam.com/video/s0HNWqq7mx4/w-d-xo.html
no
@@based980 come on man, pretty please?
no@@axolotl482
feed the SNAIL
I'm good
the fact that only 3 people that worked on left 4 dead worked on this game and they decided to still market it as "from the makers of left 4 dead" shows how little faith they had in the stand alone ability of the game
True, it could be to prevent people from calling it a “l4d clone” but it doesn’t really shine with confidence
It would have worked better if they called it more of a Black Ops 2 zombies successor. Tranzit, Die Rise, and Buried were maps that were absolutely held back by the older hardware. Back 4 Blood made a decent successor to that, but unfortunately they went after the L4D crowd, and we usually see how that goes. Unfortunately the people don’t get mods and the game dies off in a year or so. Same fate for B4B.
@@a_catfish5180 Back 4 Blood would've been so much better if the game didn't advertise itself as the spiritual successor of Left 4 Dead with the "original team" behind it (even though that only included a handful of employees) and tried to be its own separate thing in the genre, being a cooperative zombie horde shooter that just happens to be heavily inspired by Left 4 Dead.
then when the creators left, they will change the marketing to "from the studio that bring l4d"
To be fair, they where right not to trust in the game
Honestly, if Turtle Rock hadn't disallowed mod support for Back 4 Blood, it would probably still be alive today. Most of the issues in this video could have easily been resolved with mods.
Not allowing mods just shows how little they actually care/know about the game they're trying to desperately to copy.
@papabaddad exactly. It showed that they were more interested in the money than the content or fans since they can sell dlc (even dlc that should have part of the main game) but not mods.
its alive im playing it right now
@@sellahuncho5595 Maybe to you, but not Turtle Rock. They announced it dead February 2023.
@@subzerogallant5725 i can find matches quick asf so even tho they say the game its dead its still alive lol
> No mod supported.
> Dev abandoned the game.
> "From the creators of L4D" -> only has few people involved.
Hell yeah bro that’s what really messed up the game especially not being able to mod it
The sheer audacity
and no campaign versus
it's not a bad game, it's actually my second most played game after l4d2, they could've made it so much better if they hadn't abandoned the game and communicatied with players but as always WB pulls the plug
A good game shouldn’t need mod support
I paid $100 for the collectors edition because I wanted to support an indi studio. The lack of content, updates, and refusal to fix the balance is why I will probably never buy another one of their games ever again. The fact that they just ignored the community for balance fixes and cancelled live streams because they didn’t want to address the clear and obvious problems was telling.
Yeah same for me. The game balancing was a real problem plus they added some unnecessary shit like trauma, cards, copper to buy things. I'm never gonna buy another trs game
Money Grubbers.
*unnecessary camera noises*
It’s satisfying. Shut up Meg
Fr, giving me The Evil Within PTSD
*glass shatters*
thanks for that.
I agree
Should've been Johnny Test whip crack noises
The special infected in this game were way too tanky and numerous, while the regular infected weren't numerous enough. The special infected also didn't feel inspired. They needed some kind of theme or tone to build their world and characters behind that just didn't feel strong or unique enough in the actual product.
It's also worth mentioning that each special infected in Back 4 Blood has its own variants, but it can be extremely difficult to tell which variant is which because they all have similar silhouettes yet completely different sets of abilities (for instance, one of those fat zombie variants have a long-range vomit attack that can leave a damaging puddle of acid, while another simply charges at you and explode into a shower of guts), which doesn't help considering how the lighting is rather dark and shadowy 75% of the time. The lack of distinct audio cues for each of the specials also made it especially difficult to prepare for their attacks during hectic moments.
This hits the nail on the head for me
This is one of the reasons why me and my friends never finished it together
Amen. I enjoy a challenge but this game was unnecessary unfair. I beat it on Nightmare and the DLC on No Hope. If one person was slightly out of place that’s it you’re dead.
@@HankJWimbleton-v1m Thats the worse thing why would you have more variants in a game,when its already hard enough to understand which enymys are which.Also unreal engine 4 has this problem of being blurry.Which also what makes special infected zombies feels less recognized with their weird design and behaviour.
Yall remember when donkey xote’s tagline was “from the producers who SAW shrek”? At least that was more honest than Back 4 Blood’s tagline
Idk wtf your talking about
@@MDMDMDMDMDMDMDMDMD A simple google search would help
And it's funny at least
@@MDMDMDMDMDMDMDMDMDlmao a Mario fan, what a loser
Lmao. That’s actually funny, everyone’s seen shrek
I think another thing that hurt the game is the price. You can get Left 4 Dead 2 for you and three friends with money left over for one copy of Back 4 Blood.
The fact it doesn't even run that great on PC and L4D can run on a toaster.
Not on modern consoles, only Xbox if anything but that version is not that great in smoothness. B4B definitely the better L4D like currently that is also for consoles (minus switch, tbh they could’ve made a downgraded version for switch too).
The biggest issue for me was the unbalancing of the game difficulty at launch, other than that loved it and had some good memories made with new friends etc..
Now they even hired SwingPoynt as a Game Designer, he was one of the best B4B community members and content creator other than player, I don’t think B4B is over.
@@ItsStep_Aren't WWZ and Vermintide on consoles too? Those games follow the L4D formula much better than B4B ever did.
Might as well play those if you are stuck on consoles.
@@maboilaurence8227 Tried both, but are both way too different from L4D, both feel like heavily RPG-fied ones, B4B has the more casual simple vibe for the progression (something i feel L4D lacks, no reason to replay if not mods, but even that only on PC), I like that it keeps it simple but with its own twists.
@@ItsStep_back for blood devs literally ended development, back for blood is over. Plus the Xbox version of left for dead ain’t even that bad from my memory, I would rather play the Xbox version of left for dead then play back for blood. And back for blood is no where near the best “Morden left for dead game.” I would recommend the game world war z, not the best game. But thousand times better then back for blood
I'm 50 seconds in and really annoyed by the constant photo sounds. We're at like 20 already.
I went through the whole video, marking each time that shutter sound was used, and I counted 58 times in total.
@@senorsnout4417yup it's excessive
@@senorsnout4417 So a camera noise for almost every 15.3 seconds?
Idk why youtubers insist on stupid gimmicks like that. The worst is when they use loud TV static to go from one clip to another.
It's as annoying as heavy breathing in game 😂
Crowbcat put it really well.
Left 4 Dead wasn't made by Turtlerock. It was Valve.
thank god valve took ahold of the series
Evolve was pretty good as a concept its a shame what happened to it
It could have been another classic... just imagine if Turtle Rock was still with Valve when they made Evolve. They have cool concepts but they don't know how to make the game fun in a long term, but Valve does
2K hapenned
Evolve were good concept, but weren't fund for a long time. I also think the game were clunky.
@@MangaGamified The only problem that is significant was the paid wall in the early stages of the game, which completely disappeared with the transition of the game to free. All the following points rest on subjectivity, which is easily refuted by those who have more time and patience (not me).
@@MangaGamifiedyou could get everything that affected gameplay with in game currency
Just remember that most of these games studios you loved usually don't have any of the same developers that it did ten years ago when they made some of your favorite games.
That's what I suspect is the case for TF2. The code is a MESS. Anyone who knew what they were doing have moved on in life, and anyone they pass to torch to will look at it and think "what the fuck were they cooking". The company might seem the same, but it changed internally in ways you won't see unless you're directly a part of it.
The opposite is also true sometimes, it depends on who leaves. Obsidian for example doesn't have the exact new vegas team there anymore, but both of its founders, the writing team, and NV's lead dev are still there. The lead writer is also a freelancer who works alongside Obsidian to this day. So if a FNV 2 was made, most of the actual important people behind the original are still there to make it happen.
What did people do to deserve to hear this? 😢
This is the exact case for Rocksteady and that suicide squad game. Everyone was like “how could they fall so far?” When in reality those devs left long ago and its not even the same studio
@@reservoirfrogs2177 Funny, if the game is a hit if not, not a failure, no one would whistleblow they're not the same studio.
It's always and only when they fail. It's like one of the established instant alibis nowadays.
Back 4 Blood is what Left 4 Dead would've been if Turtle Rock approached a company like E.A instead of Valve
Ea sucks!
Back when L4Ds were made, EA were still making good games, and the "micro transaction" cancer hasn't yet spread to PC and console games.
ouch...that...thats just hurtful
Tbh Valve doesn't make games anymore, there too busy farming steam players to care about any of their games anymore.
Turtle Rock didn’t approach Valve
Valve approached Turtle Rock
Hours Played:
L4D - 400+
L4D2 - 800+
B4B - 18.4
L4D - 1000+
L4D2 - 500+
B4B - 500+
I really tried liking the game…. It just wasn’t good.
L4D - 2000+
L4D2 - 1000+
B4B - 8.6
@@Miey_Toothless. L4D2 - 1700
B4B - 0
Honestly B4B was like RE6 in a way. It wasn't a overly terrible game, but compared it to what it was supposed to be and the game itself just falls smack dead in the water. I completely forgot it existed for a moment
Don't compare RE6 to that monstrosity, at least it had a fun coop and mechanics, unlike Back 4 Boring/every-modern-loot-and-shoot
i agree @@amuramurovich7547
Great comparison. I concur.
I admittedly had fun playing through it with my brother, but it was definitely a big disappointment compared to l4d2
The name itself is a turnoff for me. No matter how good it is, it just don't feel the same anymore. I've waited for Left4Dead sequel comeback and here it is, different name 'Back4Blood'. The name is lame.. so cringe..I don't feel like the game purpose was to survive anymore😢
Back 4 Blood's biggest sin for me was that they made the guns feel weak. Equipping certain weapons would slow you down, I remember the recoil not being very fun to fight, and the mags started at a very paltry amount. I remember the M1911 being my favorite weapon to use (it could 1-tap zombies with a headshot without requiring sniper ammo) but that's about it.
You also had to worry about swapping weapons late in a run to keep up with the increasing threats. Doesn't matter if you really like the M4, if you have a "common" M4 and there's a purple M249, you're going with the M249.
Plus I don't think the weapon attachment system was very fun, or necessary.
Left 4 Dead had an arsenal of weapons that all felt punchy, thanks to the sound design, excellent zombie ragdolls, and high damage. The only time you would be required to change weapons would be if you ran out of ammo and needed a primary desperately. And there was only 1 attachment to worry about, the laser sight.
Small thing but large impact was that even when the gun has still a bullet remaining in the chamber it kept cocking the gun.
yeah, the bullet sponges killed the game for me.
I don't know if this is true, but I felt like left 4 dead gave you some wiggle room with cross hair accuracy. You could just kinda point in their general direction. In back 4 blood I feel like I can't hit shit 😂 could be a skill problem
There are so many tiny factors that don't seem like a large issue in B4B until you actually start playing it.
The weapon rarity system doesn't seem too bad, neither the card system.
the enemies being uninspired but tanky was kind of rough, but it might have not been all bad
the sprinting system seemed like a decent way to add challenge and tension, but as long as it wasn't too much of a nuisance, it would be manageable
So many features that don't seem like they would be bad started to snowball into a massive pile
@@GameFuMasterYou think they'd learn this from the spectacular failure that was Tom Clancy's Division.
Honestly, the only Left 4 Dead styled zombie game that did well was World War Z.
100 percent Z was better
I love that game. It's a perfect example of what Left 4 Dead with a progression system should be
i love l4d and l4d2. Loved wwz. Really digging dead Island 2.
@@billcarsonaliasmade me finally play Dead Island 2
Hey now theres also DRG and vermintides 1 and 2
Can't trust a developer that puts "from the creators of Left 4 Dead" when only 3 developers from that game were left. Shameless lies.
Even by your own statement, it's admittedly not a lie.
@@johnjackson9767 When L4D was developed by hundreds of people, it is a lie.
@ceu160193 when the people that literally created the idea, and concept of left 4 dead, then combined with valve, it's not a lie.
Really wanted to watch the video but the clicking is too annoying.
Do you get paid every time you put the shutter sound in?
maybe his vibrator vibrates everytime we hear that shutter effect
nice video, maybe a bit less of those camera shutter sounds would be nice
Yeah they're kinda distracting
agreed every 30 seconds is a shutter sound like man just do a pop up without an SE
Bro I was watching just fine, read this comment and now I can’t ignore it
I was gonna say this
completely agree. couldn't finish the vid because if it
It was such a let down. I remember getting so hyped up and just … gah. We need a true left for dead 3.
Some developer in valve said They only made left 4 dead just to test the source engine
The closest we're getting is gonna be John Carpenter's: Toxic Commando
Or so it looks like, it has a fun and campy vibe to it.
Me too I bought the ultimate edition lol
agreed. I still try to play, but Ive lost mostly all intrest.
Valve doesn't make games anymore. There blind community does the job for them. There a bunch of lazy fucks.
As someone who played both WWZ and then this game, All I can say is that I still play WWZ to this day and quit B4B a long time ago.
So true, even after all this time I go back to WWZ and not for rewards as I have everything already but just for the sheer fun of it
My main problem was the price, full price for a game that you must play coop or stay on easy difficult is really bad. Also live service progression in a game that is a one and done didin't fell right. In the end i finished the game whith 3 friends when it was on gamepass, it was fun but i have no reason to return to it.
Yes, but... in the end... all of us will still be playing the king: L4D2.
I'm playing WWZ as we speak 😅 checking the 😊2 new classes new horde modes, characters, arsenal, game mods, and horde maps. Story are paid DLC tho
B4B failed because it tried to do too much regarding gameplay. L4D is still alive today because the gameplay was simple......and of course, it had mods.
This.
You can jump into L4D and just pick a mission, difficulty etc.
But B4B is like “Okay! So. You have to beat the missions in this specific order AND you have to have this load out system. So you need to make sure you’re unlocking and equipping new cards. AND you have to make sure that you’re continuing your campaign from the same point otherwise your progress will reset AND you have to-“
You get the point.
@@WildHart_z yeah. The card building system is what killed the game for me personally. Un-installed right away. 🤣
For me, it failed when they made it complicated. When I turned on the game and they forced me to go through a tutorial on how to use the card perks, I was instantly over it before I even got to shoot a zombie.
Bruh firewall when I saw all that pointless shit I hopped of myself.
The cards are the same as perks from CoD. I don't understand the confusion with it.
Better to see gameplay mechanics being taught in a tutorial than seeing MTX blasted in your face as soon as you turn the game on.
@@irion2762 Cod perks are fairly simplistic in nature, its easy to understand at a glance, b4b cards have a bad habit of stat bloat where it just says 15% this or this does 12% more of this which seems easy at a really fundamental level yet when you start mixing them can cause interaction issues or makes it not entirely clear which card is actually doing what you intend it to do
@@FFGucciFeet It's not like that at all. Maybe when it was released, there were some weird card issues, but nothing glaring that I can remember. Aside from maybe 3 cards that are kinda bugged (in favor of the player), all the cards do as they describe.
@@irion2762cod perks: reload faster, non detachable by enemy score streaks, reduced effect of flash grenades, sprint while shooting and reloading, see enemy equipment and hack it.
Back for blood cards: 10% more damage on the 3 shot of every gun after 50% of completion of map, find food to gain 18% damage when a horde comes
World War Z is a better L4D successor than B4B. Turtlerock’s attempt feels shallow in almost all aspects of the game.
That's what I was thinking. After seeing (not playing) a lot of gameplay of B4B and comparing my experience with WWZ, I'd liken it far more to WWZ than I would L4D. The HUD, defence objective areas in-game and the card system seem far more alike to what you see in WWZ with it's massive defence areas, classes and skill trees and the weapon customisation. If they leaned more into what the game they were making did well and not parodied L4D so much it would have stood out better as just a zombie shooter with it's own flair, much like WWZ does.
I've played all three of them, and I'd say that WWZ is far better in terms of "weight" and impact of your bullets and melee attacks. thats one of my biggest gripes with B4B actually. it feels like youre shooting/melee-ing plastic toys. in WWZ you can *feel* the impact, just as in L4D, if not better.but yeah, i defo agree with you, B4B is more similar to horde shooters with class building than it is to L4D. they completely dropped the ball.@@billder7304
B4B early access made me check WWZ again, and the character progression of weapon and class based loadout of WWZ was rewarding. even the guns are balanced
WWZ stunk.
Bruh WWZ was boring asf however the horde stuff was cool at least.
I do think Turtle Rock as a studio could make some really long lasting and promising games. Their previous titles such as 'Evolve' and 'Back4Blood' obviously have a good foundation to build upon in terms of concepts but they under-cut on their delivery.
Delivery is almost the whole package. Coming up with good ideas is easy, making those ideas work is hard. Although I would argue that Evolve was a risky idea from the start, even a good company would struggle to make the concept work as a fun game people would want to play for more than a few days.
How? All they have done since getting lucky with l4d and leaving Valve was consistently fail. They're hopelessly bad. Save your money on the next "game" they shit out or give it to me if you don't want it. Lol
Evolve was dope, but incomplete. 😢
@@MikaMayhem-no4crIt really is a wonder why gamers are disliked as a whole.
The shutter sound effect sucks stop using it its really annoying
No mod support and an overfocus on making the game a live-service model. Also, the game didn't change or improve upon anything, which is a massive feat considering L4D2 was 12 years old by the time Back 4 Blood was released. I had about 30 hours on record, but I never did figure out the card system.
People don't like to think and do strategy. Most of L4D you can just win by just rushing and abusing chokepoints.
Turtle Rock forgot we love L4D because it's just a simple Run and Gun Zombie shooter game where you can be serious or troll with your friends, like there's no card system you just load the game and go.
In B4B they should have just made new weapons and like more weapons to choose from in a Zombie game is always great, they made B4B too complicated it's still good but it's just too complicated.
To add to your point, the one special thing about L4D2 is that the "tank" is a funny yet scary boss, it is so hilarious that you saw your friends / strangers got punched by tank and flew like a ragdoll, but at the same time it is scary. And also, the characters' speech lines are very hilarious, I got so much fun and laugh playing L4D2 back then. This is what makes the game legendary (my opinion).
To be honest, I forgot this game exists.
Or you could say, left 4 dead
@@The_whales get out 😭
No you didn't.
@@WillardLongshot-ks8ygah yes the mandatory contrarian comment
Honestly, Back 4 Blood reminds me more of Dead Rising than Left 4 Dead 1/2. Even then Dead Rising has more immersive story than Back 4 Blood. Left 4 Dead just has this color palette/grading is so chill while also a bit creepy to look at, The layout, the design of the environment is so mysterious well thought of like you can walk or run to anywhere while at the same time zombies may also come from there. The new games feels like there's invisible walls everywhere. The color palette/theory is also default of what the assets came with, It's like they just slap whatever unreal assets has, and never bothered with color palettes/theory.
“The game’s servers are still running, for now..” is such a depressing statement that can be said about all of our favorite online games. It seems like the biggest thing one day as we all have our fun, and before we know it, we’re hearing about how the servers will shut down next week, wondering where the time went
At the very least I feel like L4D(2)'s server support will get picked up by fans if Valve somehow goes under
Plenty of passionate fans set up their own services/servers for online games/features no longer officially supported, even Nintendo's old Wi-Fi functionality for the DS and Wii has since been restored and maintained by fans
B4B definitely doesn't seem like the kind of game that'll get that love though
Funny I stumbled upon this video and read your comment, because Accursed Farms channel JUST released a video promoting a campaign to stop exactly that. To make a law, if a game stops being supported, that it's still functional and playable in some way at least. That a studio can't just pull the plug for a product you bought.
agreed :(
@@Wizardi1111You don't own the studio's labor to manage and operate a server on your behalf, regardless of what license you paid for to use the product.
@@johnjackson9767if the game is live service tho that's what you're paying for
Robokast after adding a picture sfx every transition
Please tell your video editor to stop with the camera shutter transition, I’m 1 min 30 sec in and its annoying
This game had alot of potential, if they had kept it to a simple looter shooter without the card system, hub area and allowed you to pick any campaign you want from the start like left 4 dead it probably wouldve done really well.
Just like l4d you can choose whichever Act you want to play as long as you have completed them the first time. As for the card system it's just like a buff and it's completely optional if you want to use it or not. If you dont want a card that gives you 2 additional grenades or a card for addtl stamina or even a card that lets you break out of entanglement is all up to you.
As for cards that you have no control of are for gameplay purposes and are randomized such as daytime/ nightime, hives, mutated ridden, etc
I think one of the major issues was the lack of progression in single player mode at launch. I couldn't experiment with the card system or characters because everything was locked during my first and only run of the campaign
We played Back4Blood a bunch in our friend group as a simple "Sit down and shoot zombies" game
After the DLC's they released and the changes to the card system it was actually really solid and fun ! And then they announced that they will stop supporting the game :(
It could've been so good
Yeah I felt like it has a lot of potential after they release the DLC. If they allowed mods on Steam workshop and keep releasing contents it could turn out to be an okay game. Too bad.
It honestly needed Versus
The 3 MAIN things the game needed to succeed was no card system and rpg numbers. Lowered infected hp on all variants. And the same damage numbers of guns and infected we saw in L4D. 20 hp per hit on expert/nightmare, 5 on advanced/veteran, etc. 90 damage per sniper shot yadda yadda.
@progressiveevolution4089 Define "easy" because last I checked, L4D2 will kick most players asses on Expert Realism, the hardest difficulty. And Expert Realism is still a mostly fair difficulty. Although there are some design choices I don't like.
And don't act like wanting a game to be easy to enjoy it is a problem. L4D fits perfectly in the "Easy to pick up, hard to master" category.
@progressiveevolution4089 Yeah... Repeating what I just said is a weird thing to do. Oh well, this is the internet.
Didn't mention that Turtle Rock opted not to have mod support which killed a lot of enthusiasm before the game even released. Even now they won't do it because they want players to buy their precious DLC.
Oh yes, this anime trash in the steam workshop is exactly what you need. It's better to be a "dead game" than a live one for such an audience
The main issue is that they opted for Unreal engine which is a very difficult engine to mod for unless you literally make an entire separate system just for modding (kind of like the Portal 2 test chambers creator). L4D2 has basically full modding support because the source engine is very modable.
@@suspecm6316 Huge false right there. There are numerous Unreal Engine games that have tons of mods each. I'm literally talking to modders right now who're calling your statement BS. And if you need examples of UE games that have lots of mods then look no further than Kingdom Hearts III, FFVII Remake, Palworld, Evil Dead: The Game, and the Granblue series. Unless the devs have made it difficult to mod then UE games are usually simple to mod for.
@@Jackfromshack It's better to be a dead game than to have some silly mods? You sound as if the mere existence of mods you don't like harm your very being. You're being fragile, dude.
@@GaldenX how so?
Mods turn the game into something the game wasn't meant to be. The heavily modified game is so far from the original ideas laid down by the developers that the fact that there are mods for the game cannot be a plus of the game itself, but more to the engine that provides such a platform. Saying that l4d is better because it has mods is a rather strange statement, because 95% of them are outright garbage that makes game objectively worse, both gameplay and artistically. It's a bit fun, as cheating, but not in a long run or serious high level play.
Also mods allow cheaters to crack the game more easily. That means rip online play (which is why versus in l4d played through third party servers hubs)
maybe chill with the camera shutter sound next time
That camera shutter flash transition is rather annoying to me.
Just my opinion that I thought you may want to know.
I personally like ur opinion
"The team who made L4D" bro it's literally just 2 or 3 guys from that team that worked on Back 4 trash and they themselves shot themselves in the foot by advertising it the way they did,the morons overhyped and underdelivered while also trying to suck the ppl dry for all they're worth with huge prices and insane amounts of paid extra content similar to EVOLVE so imo it's a fully deserved failure good riddance.
They were pathetic and greedy beyond words with Evolve and tried to do it again with Back 4 trash and if that's how they see games and gaming i hope they never ever make videogames again.
Are they even the full OG team that worked on L4D/2?
@@mantis8856 as far as i know no, just 3 or so from the original team worked on Back 4 Trash i think one or maybe two being the founders of Turtle Rock Studios(Valve South) but still when they have a fragment of their original team they shouldn't have advertised it as "from the makers of X" cuz they literally overhyped and underdelivered so they basically shot themselves in the foot from the literal start.
Not to mention Back 4 Garbage before the main game was even finished and playable(before it was released in beta for a short time) it had DLC packs and "versions" so they had extra content made and planned for a game that wasn't even finished, that goes to show the greed they had.
@@SHAdow98V Only 7 devs from the original L4D dev team worked on B4B. Valve carried it.
@@greengarnish1711 ohhh, a couple more than i tought, still i stand by my point tho they shot themselves in the foot with the "made by the makers of l4d" statement cuz they overhyped and underdelivered.
I am somewhat impartial so idk if Valve carried but Valve did made some right decisions and more importantly prevented these guys from making decisions which we can see now and we saw with Evolve how it turned out.
@@SHAdow98VIt's a shitty move from the start. To claim credit over the whole thing when they are a fragment and their previous titles after the divorce from Valve went to the sewers
Bro this game was so freaken hard when it first came out.. it was like playing helldivers 2 but the second you spawn theres 8 chargers and 5 titans... thats why most people quit
A lot of the hardcore players hated the idea of running a speed deck in order to beat the hardest difficulty. Seemed like their mentality was "Screw balancing the game, here's some cards, do it yourselves."
@@Arkskii-gf03 it was a comparison but I guess your tiny brain can't comprehend that
@@Arkskii-gf03You missed the entire point of the analogy.
haha 8 chargers and 5 titans
@@SirhchanIf you ran a speed deck upon its release alot others including I considered one trash. It wasnt all that complicated. Instead dudes would be getting chewed up instead of repositioning themselves. I honestly hated how they nerfed old nightmare.
that card system was so lame
What if such a system showed up in a open world RPG ?
@@spartacus1155 it would still be trash but many rpgs have good card games (ff8, witcher)
@@spartacus1155 you mean like Nightingale which is also bad ?
The card system wasn't that bad just the gameplay
And more
Agreed. Card systems need to stay in card games.
Shit absolutely ruined the newer battlefront games.
0:22 You are completely wrong when you said it was Turtle Rock studios who developed L4D1 & L4D2, it was Valve who carried it all the way.
Of course TR Studios did their part, but it was Valve who made it L4D to the core.
L4D1 was all TRS, as told by the developer commentary, all accounts from the dev team, the entire pipeline with the project starting in 2005, Valve picking it up in 2008 and the subsequent launch in that same year, please do tell me how Valve carried L4D in just a couple of months after acquiring the studio
@@yumyunrangLOAL The majority of the people who did texture, animation, modeling, map design, scripting, that was all valve. Also, weird how you leave out the fact turtle rock basically got absolutely nothing done and valve had to step in to make something of it because turtle rock wasn’t making any real progress. Oh, but yea you can uh? Just check the names in the credits. It’s almost like the majority of the people who worked on the game were from valve. Wow. It’s almost like 7 people (the turtle rock staff) don’t outweigh the dozens of valve staff that worked on the game.
@@stuglife5514 Valve shill coper, go and see HS Top creator "inc." video about B4B and L4D development. A player with 10k hours in L4D, who proves in his own video that Valve had nothing to do with the orginal game. Proof exists of Gabe trying to rush L4D out the gates before it was polished. The developer commentary has many, MANY TRS studio members commentating too. Stop shilling for Valve, they seriously don't need it with all the other good stuff they have done, no need to credit them with what others have provably done instead. I'd also love to hear the source of this "fact" that TRS got "nothing done" in 3 years of development, as well as Valve doing such vast and vital parts of the game, probably VNN or some garbage? And no I dont hate Valve, they certainly played their part, and very much so for L4D2, but the og game is the brainchild of TRS, and they did most of the work.
@@stuglife5514 Go and watch "inc." before you cry about your beloved valve
The state of the game now is how it should have launched. Me and a couple friends who compekted L4D 1 and 2 were super excited for B4B but the extreme difficulty put us off of it. We have recently come back to it and it's great now. Being able to have your full deck right off the bat and higher supply point drops makes the game soooooo much better. It's a shame that it's dead in the water now. Imo this is how the game should have launched.
In the broadest of strokes, B4B failed because it was the the complete opposite of L4D in one important aspect; longevity. L4D has organic longevity because its both (1) fun to play and (2) not monetized. B4B honestly had some pretty fun gunplay aside from the weak gunfire sounds, but it was built from the ground up as a storefront for microtransactions first, and a video game second. This hampers longevity because a game built with that value system absolutely has to be actively and frequently maintained by the developers. Without constant support the player base will get board and quit because the core gameplay loop is built around the in-game shop as opposed to being built to be fun to engage with.
The 3 MAIN things the game needed to succeed was no card system and rpg numbers. Lowered infected hp on all variants. And the same damage numbers of guns and infected we saw in L4D. 20 hp per hit on expert/nightmare, 5 on advanced/veteran, etc. 90 per sniper shot yadda yadda. It was just a completely different game of its own.
I couldnt even get past the 2nd level and my childhood was left 4 dead 1&2
One thing that you didn't say in the video is that they didn't allow the ability to mod the game which contribution to it failed, one of the reason peoples still play L4d2 to this day's because there are ton of new mod campaign keep getting add into the game, also you can mod weapons stats and make custom model and sound for weapons, player character and enemy which increase the replay value by a lot.
They didn't get why Left 4 Dead was so great. L4D was virtually a party game. Even non-shooter fans could pick up and play. At my house, it was up there with Guitar Hero and Rock Band.
Back 4 Blood took such a simple premise and made it SOOOOO complicated (and generic.)
And the characters sucked out loud.
Not me. I still play this game. I really love the card mechanics. If they continue working on this, anything is possible like the mods.
Evolve was the warning sign that B4B was going to be a disaster. TTR got too big for their own briches and tried to capitalize on something that came out a decade ago.
Yeah. I think it's pretty clear at this point that Turtle Rock had creative differences with Valve because they're just shitty developers on their own.
Idk why but "way back in 2003" hit me like a Mac truck. God damn that was forever ago.
I'm old now 😢
one of us... one of us...
Old as mf
Still playin l4d2 with reshade mod 😂😂😂
Lol Turtle Rock is like that partner that says they can do better without you and falls flat on their face as soon as they leave
When he started the War Thunder sponsor with "Speaking of vibrant player base" my brain immediately plays the buzzer noise.
I love how the most replayed moment is right after the sponsor ends lol.
It's a fun game nowadays, but only if you play on Recruit with a build made to resist and heal Trauma damage and get ammo more easily, while having a competent team.
But even with these things I'd still find myself running low on ammo because of the bullet sponge enemies, and my hp being limited to half of its usual capacity because of trauma damage if i keep playing nonstop from one act to the other.
The game is fun, but there's a lot of unnecessary and questionable design choices that sucks the fun out of the game
Hey big man love your videos, that picture taking sound needs to go asap
One thing I'd mention is to reduce the whole picture/flash effect in editing, not even two minutes in i heard it about 20 times
1:14 Complete false information. Valve was the ones who carried the game and had over 30+ people perfecting the game. Only 2 hire ups from Turtle rock were the designers for AI and concept. Everything else from the sound, graphics, engine, animation, gameplay and etc was done 100% by Valve and not Turtle Rock.
God I hate these TH-camrs who barely do their homework and just shit out content for clicks. What happened to doing any effort at all
Source for that? You seem to be the Valve shill who has done no homework, In L4D developer commentary it involved many TRS employees, and over the years it's been reviewed in interviews that TRS was rushed by Gabe to launch the game, but they told him no and wanted to finish the game before release. Go check inc's channel, he has a video on it, 10k hour L4D player as well.
@@yumyunrangLOAL Strange, that most of the credits in the game are valve devs and not turtle rocks devs….huh….funny that. Infact when you run the numbers…only 7 people from turtle rock worked on L4D1, and of those 7 like 5 of them jumped ship to valve during development of the game. But those hundreds of other names in the credits? Yea that wasn’t turtle rock, those guys were valve. So uh, you’re legitimately wrong. Like factually. Factually wrong. The majority of the people who coded, made maps, animated, made scripts, sound designs, textures, and middling was all valve. Turtle rock came up with the concept, and did some work on the AI. Like bro, you could have fact checked yourself. When a game took over 100 people to make, and only 7 of them were turtle rock, sitting here and saying valve only published the game and didn’t actually make it is just asinine. I get it, you hate valve and the people who simp for them. I get it. But have some intellectual honestly please.
The reason there was no Left 4 Dead 3 is that theres no need to it as Left 4 Dead 2 is already a Perfect game.
I 100%'ed the game, my main issues with the game were the following
1- Making decks, it requires cards, which requires pointless grinding, it means there are meta decks which you have to use, you kinda need money cards, which no one wants to use which means coop with randoms is one of the worst experiences i've ever had.
2- Corruption cards, too random, unfair combinations making you wanna rip out your hair out of frustration
3- Limited continues, yes, you die twice?, retry the entire campaign again. Sure there are checkpoints, but that means you don't get proper upgrades and you'll just die, especially on higher difficulties. Even so, you might have to redo like 3 maps again, just to get to a certain spot to try again and you might die twice again meaning you have to redo it AGAIN. Why, just why, with so much bullshit going on in this game where you can die from full health to your entire party falling dead on the floor in literally 1 second, you can't give limited continues.
There are other issues with the game, like day 1 game breaking bugs never being fixed, but these are the main issues i had. However, long story short, the game feels like it was designed to waste your time. I have spend a lot of time playing computer games in my life, but never did a game feel like i was wasting time as much as this one.
Sounds like a lack of skill and a lot of bitching (:
corruption cards go insane, like if the harder those cards get - the more you get paid at the end of the room, then that would be better. We're getting 4-5 prefixes on multiple Mutations and yet the bonus reward is only 500 each if we finish the secondary objective. Goodluck on that if it's not getting incapped paired with the HP locked to 60, with burning zombies and acid pools :))
What game breaking bugs are still in the game? TRS patched so much stuff, the bug fix log was insane
@@yumyunrangLOAL -The Diner Bug?, play on No Hope difficulty, fail once and it remembers every corruption card from the previous try and gives you an additional loadout of corruption cards on top of it. It will overflow into absolute game breaking BS.
-There have been times i fell through floors.
-Times where i simply dropped dead out of nowhere.
-Times where you jump to grab a ledge and you don't grab and instead fall to your death even though you jumped the exact same way as before.
There are plenty of other bugs, but these were some of the worst ones. Oh and these weren't uncommon, the Diner Bug always happened, so either you make it in one try or you just give up. Floor falling was pretty rare, dropping dead seems to be a latency thing when you aren't the host and the ledge grab fail was like a 1 in 4 chance you'd fail.
@@Patrick_The_Pure In 2k hours the only spot where a ledge grab is buggy is on The Cut, certainly not game breaking. The Diner corruption card thing isn't game breaking either I would say, thoigh it is bad, and nobody should really be dying there anyway honestly, act 1 is easy. The rest I haven't seen even since day 1
Valve did most of the work on L4D Turtle Rock only came up with the concept. Crowbcat made a great video showing this. Turtle Rock doesn’t understand how to create detail.
Crowbcat is an outdated lazy dude. That does a video once a year. All he does is make hate videos.
Please do explain in your infinite wisdom how Valve "did most the work" despite having only had access to the IP for 10 months? TRS was working on the game for 3 years at that point. Not only that but in the games own developer commentary, many of the voices are TRS employees, not Valve. Additionally it was revealed that Gabe tried to rush the launch of the game, with TRS denying him and stating that they wanted to polish the game beforehand, which he allowed them, giving way to the game you all foam at the mouth over all these years later
Back 4 blood is like eating oreos dipped in water. It is essentially the same thing but completely soulless.
Brutal xD
unpopular opinion: But I think back 4 blood is a really good game. If they could've made this into a live service game I bet it would be in a good place right now. A polished PVE shooter with tons of content and support is what we need!
Polished? It looks like a unity asset flip with all these zombie death animations lol. Straight up garbage
use the camera click effect one more time i swear
You’re really leaning hard on the visual crutch of on-screen text shown one word at a time. I always thought that’s supposed to give emphasis to key phrases or quotes, not to illustrate the first sentence of every other paragraph in your script.
Guy's saying that turtle rock did all of the work with only a little help from Valve which everyone knows is the other way around. Don't think he knows too much.
@@kriegsmanjaeger5545 they were talking about the goddamn editing, what you said is totally irrelevant
@@star-rock6466 okay we got a bit pants mccrabby over here. My point is relevant as it shows that they're not willing to put in the most basic of effort to do research into what they claim so why would they put effort elsewhere?
yeah the sound effects and the constant flashing transition makes it very hard to sit through the video, the sound effects are too distracting, too
Bro should put an epilepsy warning for the number of camera flashes, lol.
ad end 4:50
The biggest issue for me was the unbalancing of the game difficulty at launch, other than that loved it and had some good memories made with new friends etc..
Now they even hired SwingPoynt as a Game Designer, he was one of the best B4B community members and content creator other than player, I don’t think B4B is over, not to mention that the critics reviews aren’t even bad, especially for being a coop game, that just recently the genre is having a comeback, B4B is also essentially the best L4D like available for consoles, especially PlayStation, since Valve doesn’t care about updating their games or porting new stuff to other platforms.
If everything goes right and they learned the right things, a B4B2 could be amazing imo.
Yeah keep dreaming, B4B was a Flop so I doubt they would release a sequel to a bad game, lol.
You were one of those speed deck runners during release I bet. I loved old NM that shit was brutal, challenging, and fun.
L4D got boring for me when most of the freaking map is a giant empty field and specials were kinda useless except for the Tank.
It feels like an indie game when you shoot a zombie they just fall in left 4 dead there are so many animations on zombies which depends on where you shoot them
What chased me away, was the TRAUMA damage. Which was not a mechanic in L4D. Not only did it add a extra resource for your team to squabble over, but trauma kits were as rare as med packs which were rare. The game also poured special infected at you constantly unlike L4D who used them more sparsely. Meaning trauma built up even faster.
Then I felt the game was pretty difficult when 1st starting out. "Normal" on B4B was like hard on L4D. The game seemed programed to balance out a decently built deck with the infected. However when starting the game you didn't have a remotely decent deck. Like you said after I played and built a good deck I had a much easier time. I didn't care for the card system and think the game was harder to balance because of it
actually, valve carried l4d. maybe a few employees who worked on l4d was turtle rock
I think most of us know that
You put too much faith in Valve when they haven't made a game in 20 years. Most of their games are outdated and ironically left 4 dead.
@@SyLuX636objectively wrong, theyve put out most of their games within the past 20 years. Perhaps you mean 4?
@@SyLuX636better that than constantly pump out trash games. Better to season your old games than to constantly release trash sequels.
@@SyLuX636they havent made trash game tho, thats the point.
The lack of mod support is what killed it.
You guys know nothing. This game failed because it didn't have Coach ordering a barbecue bacon burger.
I think a big factor is that Back 4 Blood is too “live service”-ish and “looty shooty”.
As in, it’s really hard to just jump in and have some casual fun. A brand new account feels very different power level wise compared to a fully decked out account. And the progression systems are confusing, so if the weapon modification system, like not being able to unattach a scope you don’t like.
Meanwhile, a game like Helldivers 2 captures the “L4D feel” much better. The progression is clear, and you mostly unlock more and more unique side grades, instead of pure power level ups. Do an experienced player can do pretty well on a lv 5 account, compared to a newbie trying out a lv 50 account. Meanwhile, the jump in and jump out coop experience is much smoother, you can just join someone else mid mission and help out. The in game ludonarrative even supports this feeling of “SEND DUDES!!” atmosphere of “The cavalry is here!” when you receive help from a random person.
So yeah, I think the core audience of L4D probably didn’t really like the “MMORPG”-ish feeling of B4B.
They failed to make the game scary. Hoards aren’t scary being able to avoid them is. Specialist zombies aren’t scary their unknown presence is scary knowing they are around but not seen is more correct. L4d had a story mode, a point of interest, “get to the nearest safe house so we can get closer to somewhere, where people are safe” the card was some thing I never cared for and I immediately quit after a week it released
Your analysis is pretty good, but that fucking shutter sound every other second is fucking annoying, get rid of it.
yes sir supreme leader sir, your wish is my command 🫡
@@robokastmaybe you should take the advice because your editing is needlessly excessive and shit.
I'll email u a pic of my bleeding ears if u don't @@robokast
From the creators of L4D, when you check the list there were like 5-6 ppl LOL... BRUH!
Bro your flash transition and shutter sound effect is so obnoxious and constant. It isn't needed at all. It isn't transitioning between points it's just interrupting the flow of your sentences. Made what seemed like an interesting video unlistenable.
I still remember simps vehemently arguing that they weren't claiming this was a successor to L4D...
People are insane
I actualy fell in love with this game, especialy the PvP. If it would have at least 8k+ players on steamcharts I'd jump back in.
People comparing it to L4D was a big reason why it failed.
L4D was more akin to a survival horror game with focus on resource management and surviving against dangerous enemies especially on higher difficulties.
B4B on the other hand is more similar to a shooter with RPG elements with a focus on build making and faster paced gameplay.
They are two different games gameplay wise and it was unfair for people to dog on it for not being L4D3 when it never was going to be that in the first place.
I really do enjoy B4B as much as L4D and was genuinely gutted when I heard no more content was going to be made for it.
Not "people," the devs - they did everything in their power to promote their game as a successor to L4D. Players didn't just spontaneously and wrongfully compare the two. The devs said, "this is basically L4D." Players said, "okay I expect to play L4D." Then the players played it and it wasn't L4D, so they very rightfully complained.
I played it and it was fun for a while but the thing that really killed it was the amount of special zombies it would constantly throw at you. It wouldn't be that bad if the special zombies didnt have a crap ton of health and just died in a couple shots. If you wanted to grind cards and currency the vest way was to literally just run through the level as fast as possible and avoid zombies. Which got boring fast. And another thing that i kinda didnt like is that each character was a different class and focused on certain things. Kinda wish i could just play a character i think looks cool and is funny without having to worry if im fulfilling my intended role correctly.
Just make a better build then
@masonhunt4941 that's not the problem. And anyway, the whole point of the game is to play to unlock cards, so if I have to unlock all the cards for it to be enjoyable because the game sucks at balancing encounters, it's an issue.
@@some_Russian_dude you don’t even have to unlock every card for it to be enjoyable just mess around with diff builds until you find one you like
@masonhunt4941 I did and the special zombies were just too numerous that it was just annoying.
@@some_Russian_dude then play recruit lol
Short answer: live service😂
It really wasn't that bad it just lacked content after you beat it, mods definitely would have helped.
Most of the work was NOT done by turtle rock. There's literally an interactive walk through where employees mostly from valve talk about their choices when making the game
I played the beta and was so confused as to what was going on like 80% of the time, the servers were down constantly, the controls felt weird to use, well ofc this is a beta so I waited until release and saw that nothing was fixed at all, gave up then and there
What possessed you to think that stupid camera sound every few seconds was a good idea?
I thought back 4 blood was good.
Still playing this game and helping players. It's still a fun game.
There are many elements that didn't go well with the lifespan of this, developers, the fans. All sides had egos.
They’d make SO MUCH MONEY if they made the 3rd. I understand why they won’t but it shows you how LITTLE they care about their fans. The games were TOP TIER!!!!!!
I think they are worried they wouldn’t be able to make one that is better than the original, sometimes it’s better that certain games are just not made so they don’t spoil the legacy and upset fans.
I.E
Dead Space = Fantastic
Dead Space 2 = Fantastic
Dead Space 3 = I need to buy a new hard drive because this game has tainted this one now.
Those word cuts are annoying
you mean the text on the screen? would love to hear your feedback so I know what to change.
@@robokast It's those shutter sounds. I found them a bit distracting. Good video otherwise.
went to the comments to see if I'm the only one annoyed by the word by word text on the screen and the shutter sounds; yeah, not a fan of those, otherwise nice video :)
@@robokastif I can recommend the flashes makes it hard to sit through the video too, and truthfully the camera shutter sfx takes your attention away from your analysis, like I really want to hear more of what you want to say but the sfx makes it super distracting
Long before the release, I wrote that the game would be poor. Not everyone wanted to believe 🤣!
How’re you gonna critique games and then promote a pay to win game 😂 makes no sense
I mean he seems to have done the barebones of research for both the games he's covering so he most likely only made this video to get the sponsorship deal done and over with.
He gets so many shit wrong about both games that it's incredibly funny to listen to the shit he's saying.
tbh, Back 4 Blood isn't really a bad game, the problem is it's also not really a great game either. It's got some interesting concepts, and it has potential, but... they just didn't really do anything super dper unique with it outside of the worms stuff. It could honestly have used another year or so in development, and a bit more writing and character scenes, and it would have ben amazing.
i really dont understand... the game is REALLY fun
and its not coming from someone who isnt a gamer, this game is on the top of my most favorite games... such as cyberpunk, BO3 and much more
its just heart breaking to see such a well designed game go to waste... yes card system was weird but thats why you play on the hardest difficulties.
I liked back 4 blood :(
Was fun for like a month
Yeah it definitely was clunky.
Sorry for your lack of taste
@@ThePestProblem sorry for being CoD screamer
The constant flashing screen with click sound is the reason this video is just disorienting to watch
guys... it's not a bad game at all. I disagree with Robo. I don't think he has any idea what he's talking about but whatever. It's not a bad game at all. It's just NOT Left 4 Dead and should have never been advertised the way it was advertised. They did abandon the game exactly one year after release which was unfair. And i hate them for doing that. But still. It is NOT a BAD GAME.
You forgot that gun feeling and attention to details (like the way normal zombies die) were severely lacking
Back4Blood feels like such a waste, because clearly some good work went into it... just in the wrong direction in too many cases