The problem wasn't that scouts were bad, it was that they cost 275/125 in SC1 (300/150 before the patch) which is just bananas. Reducing to 150/100 makes them actually viable
@@horner385 yes they do i just got in to campaign to check LOTV version does 16 damage and +16 against light Blizzard combine the wol and lotv version to make the co op version where it has health and anti air of wol and ground attack from lotv
@@朕是神 they still need two shot after the second stim as marine have 55 hp thanks to combat shield 1 stim 45 hp need 2 shot 2 stim 35 ho need 2 shot 3 stim 25 hp 1 shot Scout do 32 damage against light their attack upgrade got negated by the marine armor upgrade so it still 32 damage not enough to one shot marine that stim twice
The Scouts actually won vs Marines? Wow. Of course it took numerous resources for them to win by only a single unit LOL But it was pretty sweet to see them win against the Vikings, without a crazy resource cost.
Of course the Diamond Backs beat the Thors, they were even the Thor's counter in the early development videos. Although it is strange they won without using the merry-go-round strategy seen in said development video
Ahhh yes.... the Prince of the Skies as the Koreans call them. The most cost inefficient unit in SC:BW that strangely has a 100% win rate in professional games (you've won already if you can make scouts). Glad to see them actually beating something :D Forget the 5k mineral and 10k gas advantage 😉
There was an ASL game a season or two ago where the protoss player won a make or break moment by building scouts. The Toss player was doing a 2 base carrier play, and the terran was rushing the toss to kill them before carriers came down. The terran brought only vultures and tanks, and was using SCVs to proxy turrets. The Toss ended up making 2 scouts as their first stargate units instead of carriers, and narrowly killed the SCVs making the turrets before they could finish. This turned the fight since the terran had no anti air and the toss won off the back of 2 scouts.
Note. The "price" word is a sarcasm, but it used to be somewhat decent past 2000ish but after blizz fked around with stats it's garbage now. Since the word prince rhymes with patient in korean it gets called patient of the sky along with the former.
Scouts aren't bad, they just weren't cost effective in SC1, where there were cheaper units that could do as much more damage per unit resource. In SC2, they lowered the cost per scout immensely, which made them a bit more viable.
They suck ass against ground in sc1 lol. Wraiths has about double the dps per cost against ground units, and they're already a joke when fighting ground units that can actually shoot back. In terms of pure stats, they're actually really good for their cost in SC2. In practice They still suck because they slow down before getting in range to start shooting like a BC on attack move command does, so they take an extra 1 second derping around everytime they have to move. And that's a much bigger deal here because they have much shorter range than BC so they'll need to derp that 1 second everytime they switch targets, since the new targets would probably be shooting at htem from out of their attack range..
The answer is very. In this we see scouts going up against vikings and marines. The cost ratio versus marines speaks for itself, even moreso as a it think they cost 2 supply, meaning they barely won versus equal supply of a mineral only unit. and I'm pretty certain they have anti light, which means versus marines is thier best matchup. And When fighting vikings, they did win the cost war, but then you remember vikings significantly outrange scouts, and are about as fast, so in any real game the vikings will serve you way better thanks to there ability to kite. Goliaths versus zealots was easy. You're putting a backline unit with a lot of value sunk into there ability to deal with air and ground targets simultaneously versus a frontline unit with the sole purpose of slicing up ground units. Diamondbacks are really good against armoured stuff, and whilst thors are sturdy, the Diamondbacks just balled up and obliterated.
except not only are the LotV Scouts significantly cheaper then SC1 scouts, they also have a significantly buffed ground attack and slightly buffed air attack. if it was the Unbuffed WoL variant which is much more comparable to what people know it as rather then the LotV/Taldarin Scout, the scout loses both its fights easily. Goliaths are a frontline unit in both SC1 and 2, its just that theyre not a frontline unit like Marines who are the generalist who does most of the work and are instead a screening unit specifically so that the Siege Tanks can Pound the ground into submission.
@@F14thunderhawk the lotv version are nerf in health and anti air compare to the wol version the only thing it has going for it is ground Lotv version 60 shield and 100 hp, anti air 5, ground attack 16 (+16 against light) Wol version 100 shield and 150 hp anti air 7 (+7 against armored) ground attack 8 And yes i went into the campaign of both WOl and LOTV to check
Scouts are the equivalent of vikings so they should be compared to vikings, of course they would loose against marines just like vikings would loose vs marines. Comparing them with vikings, they're probably less potent in the air (but the range isn't a problem as you never use a unit on their own in a game of starcraft), mostly because a bonus vs armor is better than a bonus vs light in the air overall (or it needs to be fast like a phenix to hunt mutas). Scouts are better than vikings at harassing though as they don't need time to get on the ground / back in the air and their bonus vs light makes them better at killing workers. Both have their perks, they're not so bad. In the current version of SC2, though, phenix hunts mutas better, void rays destroy air better, oracles are the kings of harass. So they don't have their place in the current game but they aren't "bad" edit : nevermind about the vikings being better than scouts as anti-air, looking to the vid again. It looks like scouts are better vikings overall
@@hungcuong606 That can't be right here... The anti-air attack definitely had the +vs armored damage, since they beat the vikings down 10 in numbers, and the ground attack was dealing 8 damage to the marines, not 32. These are using the WoL stats, but with the LoTV cost.
It's the stigma of SC1 scouts, they're just not cost efficient in that game, when they cost 400 resources to make and take about 2/3 the time of a carrier, as well as costing 500 in resources to give special upgrades to. Their only use is in anti-air, and even then they're outdone by other alternatives, only useful against carriers and devourers (sometimes battlecruisers), to the point that it's even stated, using scouts against terrans in SC1 is the equivalent of T-posing against your opponent (only to humiliate them). SC2 scouts, have similar issues, but fire a little faster, cost less and their ground attack is actually decent vs light.
Mass Devourers with some Mutas absolutely trash scouts though because of Acid Spores. The attackspeed reduction and damage bonus wrecks them hard. BCs just Yamato them xD They are good at downing Carriers though I agree! Then again, 3 Templar do a better job xD
@@hungcuong606 they are alternatively available as a unit choice in the 3 player coop version of the lot campaign as the taldarim subfaction starfighter option but that's unofficial of course.
Ok I've seen the number under the mineral cost for so long, and I still jave no idea what that is? What is the number with the blue and red symbol in front?
I miss the campy sound effects and visual effects of missiles of scouts when theyre fighting air on sc1. It was so satisfying. Now on sc2 you can barely hear sound effects of units attack. Specially in hydras. They used to sound like spit. Now its just like flckr. On mutas, glaves were like scream per bounce. Now its like almost silent lol. Carriers even had noise for each interceptors everytime they are released. Now its nada lol
yesss when you had enough scouts it looked like fireworks when they used anti-ground attacks, a sh1tton of them would actually defeat hydralisk if pitted against 200 vs 200 population! thats impressive considering their low ground attack
Hey Tya can you answer a question are these truly the LOTV version scout as people in the comment are thinking you have made a mistake in labeling Can you please confirm it ?
You get Scouts for the Antimatter missiles. Not the pea shooter. In SC1, they were more elite versions of the Wraith. A AA unit first, with token ground attack. As for the bonus vs. light: The could not grant them more ground attack without becoming dominating, so the bonus vs light helps a bit when raiding or vs marine style AA - otherwise they would fail worse.
"more elite versions of the Wraith".. you realize that the wraith is *also* a joke unit right? At least wraiths had cloak which had some utility, but even then it was still a joke and nobody really used it.
They should have use scout as the third starfighter type in LOTV heck gave them the mirage ability as well instead we got reskin phoenix Ngl the mirage portrait look awsome though
@@Harlequin1ok I was explaining their reasoning not agreeing with it. That being said the Void Ray does what the scout does anyway, Anti-armor air unit, it just can shoot down too. The mirage is still anti-light
Scout also aren’t designed to fight ground they are supposed to be anti air unit The scout is a decent unit people problem with them in starcraft 1 wasn’t because they were bad but because they were overpriced
@@1q34w And there is scout vs marine matchup, where scouts take 5000 more minerals and 10000 more vespene just to be left with a single beaten-up scout in the end.
Contrast with HotS Scouts that for some reason have an absolutely monsterous anti light ground attack, but lost their bonus anti-armor on their missiles.
No wonder why I never played this game decently considering I can't even predict these fight outcomes correctly. At least I remembered "Diamondbacks are op" and "Goliaths are shitty vs ground units" to go 2/4
Fenix's scouts from co-op/commander mode are a lot more useable than the campaign vanilla Scout. A powerful bonus vs Light while still having decent anti-armored air attack makes them a capable unit, especially if you add their Mojo commander into the back where he won't get instantly obliterated. That said, they're still worse than most other multirole air units and will lose handily to a lot of other air units/commanders.
I don’t think scouts were ever bad except for costs, that being said the redesign of the engine made the game change in many ways that made the old game great. Less clunky but made some units less effective due to it.
Why do all the thors never have that siege mode, there could be front line of standard and a row or two of siege and them diamondbacks wouldnt have survived or at least not as many lol.
@@goldengolem4670 Not as embarassing when you take into accoutn that they suck vs ground anyway and marines almost always win in these fights or at least have great stats
Scout got nerf massively in health and anti air in LOTV the only thing it has going for it is ground 16 (+16 against light ) which make the marine fight very embarrassing
I know diamondback would win by landslide because they can fire while moving that mean they can push each other to get in range easily with how a-move operate unlike most other range unit that only the first or second line can shoot the rest just struggle to get in front
Ok , hear me out, why csnt vulture bikes and goliaths move and attack simultaneously? Literally a motorcycle. We have diamondback and cyclone that can and wraiths can dodge while cloaked, so what gives ? They would be less meh units if they could, plus would be a better match up against stalkers or void rays cuz of the pursue beam and stalker blink strat. That would be awesome.
Lore wise or gameplay wise ? Lore wise Driving backward and firing ? Both the vulture and Goliath have fixed positions weapons at the front Both cyclone and diamondback have turret with sophisticated targeting system which allow them to fire on the move As for gameplay wise i am not sure as I don’t play versus often to comment about these thing
heh, now do a split air ground vs scouts so they shoot the wrong thing like the goliath problem :) (seriously its just the weapon ordering.. not sure why blizz chose their weakest attack as first priority for both but yeah.. why not :P)
@@Skylair95 Nova goliaths... they shoot all ground then shoot air despite having longer range and better AA.. its a starcraft 2 issue where the first gun added to the unit takes priority over all its targetting 2nd/3rd weapon be damned
@@khaz2671 I know, i was just joking about the fact that Swann has an upgrade for his goliaths that allow them to shoot at ground and air units at the same time, which totally remove the priority problem. His thors still have it though, targeting air first while they don't have the heavy impact payload available, so their aoe is laughable against BC or carriers.
I remember back in the day when i was nub doing NO RUSH 20 min fastest money possible games. I would ask the person if i could "scout" their base at least and he said ok. So id just mass scouts and attack his base.
Did not expect scout to do that well Which version are you using anyway i am guessing WOL version as that one can take quite a beating 100 shield and 150 hp their air attack is the same as viking against armored units 14 oddly scout attack speed is slightly faster 1.25 to 1.43 but the viking beat the scout in range 9 to 7 their ground attack pathetic 8 every 1.69 second Edit: I didn’t see the lotv stat in the corner before i made this comment now i am wondering how the LOTV scout won against viking
@@Skagwatcher oh i did not pay attention to that thanks for pointing it out but then how did they win against viking as the lotv version is nerf to oblivion when it come to health and anti air it only has ground attack going for it 16 (+16 against light )
Vikings aren't super strong, stat-wise, they just have massive attack range, which means they're good at sniping expensive airships for free. But they lose to Phoenix since Phoenix can force a direct fight with their speed.
1:52 I was like, there's no way in hell scouts are losing to zealots lmao
rofl right?!?
i thought the same thing!
Just jump forehead
Depends on the kind of zealot th-cam.com/video/keUViEHepGg/w-d-xo.html
@@ThatUndeadPixel lol
The problem wasn't that scouts were bad, it was that they cost 275/125 in SC1 (300/150 before the patch) which is just bananas. Reducing to 150/100 makes them actually viable
Remember when arbiter cost was 25/500. That was ridiculus xd
Ultra powerful in anti air... that was a viking protoss with a anti ground attack. ...
The biggest issue with using them honestly feels like the supply cost. You just can’t get enough of them to be viable, even if you have the money.
Yeah. Too costly is the main problem, 275/125 and 3 supply making them far too unappealing.
@@Renesis16xT Wait what, they weren't always 100/350?
I remember a Carbot video where almost everyone was laughing, even a Coarsair, on the Scout's very light air to ground fire.
I remember at some point, Scout’s flashlight deals bonus damage vs light units
That the LOTV version it does 16 and +16 against light but that all it good for as their health and anti air got nerf to oblivion
@@hungcuong606 I don't think they deal bonus dmg vs light in lotv
You're reffering to the coop version which yes are 2 different units
@@horner385 yes they do i just got in to campaign to check LOTV version does 16 damage and +16 against light
Blizzard combine the wol and lotv version to make the co op version where it has health and anti air of wol and ground attack from lotv
@@hungcuong606 They don't in this video though. they'd 2 shot the marines if they did 32 plus upgrade damage. (and oneshot after the second stim)
@@朕是神 they still need two shot after the second stim as marine have 55 hp thanks to combat shield
1 stim 45 hp need 2 shot
2 stim 35 ho need 2 shot
3 stim 25 hp 1 shot
Scout do 32 damage against light their attack upgrade got negated by the marine armor upgrade so it still 32 damage not enough to one shot marine that stim twice
The Scouts actually won vs Marines? Wow. Of course it took numerous resources for them to win by only a single unit LOL
But it was pretty sweet to see them win against the Vikings, without a crazy resource cost.
They lost a bunch of units due to half the scouts being far away, reducing their DPS. I think it was quite possible to reduce their casualties.
Well, they were very cost efficient against vikings (5000 resources in scouts vs 6750 in vikings).
Considering scouts are an anti-air unit with a mediocre ground attack it isn't surprising at all
I mean they were 1 stutterstep away from losing and had an insane advantage in costs
marine are just bad unit, despite out numbering the scouts they lose horribly
As soon as I saw zealot, I was expecting Melee scouts...
Of course the Diamond Backs beat the Thors, they were even the Thor's counter in the early development videos. Although it is strange they won without using the merry-go-round strategy seen in said development video
That was back when thors were built by scv’s and turned so slowly they couldn’t catch the diamondbacks
Ahhh yes.... the Prince of the Skies as the Koreans call them. The most cost inefficient unit in SC:BW that strangely has a 100% win rate in professional games (you've won already if you can make scouts). Glad to see them actually beating something :D Forget the 5k mineral and 10k gas advantage 😉
There was an ASL game a season or two ago where the protoss player won a make or break moment by building scouts. The Toss player was doing a 2 base carrier play, and the terran was rushing the toss to kill them before carriers came down. The terran brought only vultures and tanks, and was using SCVs to proxy turrets. The Toss ended up making 2 scouts as their first stargate units instead of carriers, and narrowly killed the SCVs making the turrets before they could finish. This turned the fight since the terran had no anti air and the toss won off the back of 2 scouts.
Note. The "price" word is a sarcasm, but it used to be somewhat decent past 2000ish but after blizz fked around with stats it's garbage now. Since the word prince rhymes with patient in korean it gets called patient of the sky along with the former.
Scouts aren't bad, they just weren't cost effective in SC1, where there were cheaper units that could do as much more damage per unit resource. In SC2, they lowered the cost per scout immensely, which made them a bit more viable.
They suck ass against ground in sc1 lol. Wraiths has about double the dps per cost against ground units, and they're already a joke when fighting ground units that can actually shoot back.
In terms of pure stats, they're actually really good for their cost in SC2.
In practice They still suck because they slow down before getting in range to start shooting like a BC on attack move command does, so they take an extra 1 second derping around everytime they have to move. And that's a much bigger deal here because they have much shorter range than BC so they'll need to derp that 1 second everytime they switch targets, since the new targets would probably be shooting at htem from out of their attack range..
I think if i remember correctly, it also has 4 population per scout in SC1, it was expensive and requires more pilons, in SC2 its just 3 actually
They are actually quiet cost efficient in sc1. Perfect units againts carriers.
You could only shove 2 dragoons in a shuttle in SC! so scouts were better as anti-air for your drops.
Also Dragoons are kind of clumsy.
@@jorgegrijalva6281 you remember wrong, it was 3 pop. It's their successor the void rays that became 4 pop.
The answer is very.
In this we see scouts going up against vikings and marines. The cost ratio versus marines speaks for itself, even moreso as a it think they cost 2 supply, meaning they barely won versus equal supply of a mineral only unit. and I'm pretty certain they have anti light, which means versus marines is thier best matchup. And
When fighting vikings, they did win the cost war, but then you remember vikings significantly outrange scouts, and are about as fast, so in any real game the vikings will serve you way better thanks to there ability to kite.
Goliaths versus zealots was easy. You're putting a backline unit with a lot of value sunk into there ability to deal with air and ground targets simultaneously versus a frontline unit with the sole purpose of slicing up ground units.
Diamondbacks are really good against armoured stuff, and whilst thors are sturdy, the Diamondbacks just balled up and obliterated.
except not only are the LotV Scouts significantly cheaper then SC1 scouts, they also have a significantly buffed ground attack and slightly buffed air attack. if it was the Unbuffed WoL variant which is much more comparable to what people know it as rather then the LotV/Taldarin Scout, the scout loses both its fights easily.
Goliaths are a frontline unit in both SC1 and 2, its just that theyre not a frontline unit like Marines who are the generalist who does most of the work and are instead a screening unit specifically so that the Siege Tanks can Pound the ground into submission.
Have you thought about making some videos with more realistic unit tactics? Retreats, kiting, focus?
@@F14thunderhawk the lotv version are nerf in health and anti air compare to the wol version the only thing it has going for it is ground
Lotv version 60 shield and 100 hp, anti air 5, ground attack 16 (+16 against light)
Wol version 100 shield and 150 hp anti air 7 (+7 against armored) ground attack 8
And yes i went into the campaign of both WOl and LOTV to check
Scouts are the equivalent of vikings so they should be compared to vikings, of course they would loose against marines just like vikings would loose vs marines.
Comparing them with vikings, they're probably less potent in the air (but the range isn't a problem as you never use a unit on their own in a game of starcraft), mostly because a bonus vs armor is better than a bonus vs light in the air overall (or it needs to be fast like a phenix to hunt mutas). Scouts are better than vikings at harassing though as they don't need time to get on the ground / back in the air and their bonus vs light makes them better at killing workers. Both have their perks, they're not so bad. In the current version of SC2, though, phenix hunts mutas better, void rays destroy air better, oracles are the kings of harass. So they don't have their place in the current game but they aren't "bad"
edit : nevermind about the vikings being better than scouts as anti-air, looking to the vid again. It looks like scouts are better vikings overall
@@hungcuong606 That can't be right here... The anti-air attack definitely had the +vs armored damage, since they beat the vikings down 10 in numbers, and the ground attack was dealing 8 damage to the marines, not 32. These are using the WoL stats, but with the LoTV cost.
It's the stigma of SC1 scouts, they're just not cost efficient in that game, when they cost 400 resources to make and take about 2/3 the time of a carrier, as well as costing 500 in resources to give special upgrades to. Their only use is in anti-air, and even then they're outdone by other alternatives, only useful against carriers and devourers (sometimes battlecruisers), to the point that it's even stated, using scouts against terrans in SC1 is the equivalent of T-posing against your opponent (only to humiliate them).
SC2 scouts, have similar issues, but fire a little faster, cost less and their ground attack is actually decent vs light.
Mass Devourers with some Mutas absolutely trash scouts though because of Acid Spores. The attackspeed reduction and damage bonus wrecks them hard. BCs just Yamato them xD They are good at downing Carriers though I agree! Then again, 3 Templar do a better job xD
How can you build scouts in sc2?
@@bezugsstelle you can build them in co op playing as Fenix
Another issue is supply In SC1 they cost 3 supply while wraith and mutalisk cost 2. They will always be outnumbered. And that remains in SC2.
@@hungcuong606 they are alternatively available as a unit choice in the 3 player coop version of the lot campaign as the taldarim subfaction starfighter option but that's unofficial of course.
Ok I've seen the number under the mineral cost for so long, and I still jave no idea what that is? What is the number with the blue and red symbol in front?
I miss the campy sound effects and visual effects of missiles of scouts when theyre fighting air on sc1. It was so satisfying. Now on sc2 you can barely hear sound effects of units attack. Specially in hydras. They used to sound like spit. Now its just like flckr. On mutas, glaves were like scream per bounce. Now its like almost silent lol.
Carriers even had noise for each interceptors everytime they are released. Now its nada lol
yesss when you had enough scouts it looked like fireworks when they used anti-ground attacks, a sh1tton of them would actually defeat hydralisk if pitted against 200 vs 200 population! thats impressive considering their low ground attack
Yeah! Weak ground attack and boring visiual and sound effect! Lol
I miss original hydra and tank sfx the most :(
@@eggZ663 Yes! I played Terran so much the tanks siege up sound effect just became so relaxing. Almost cathartic.
Hey Tya can you answer a question are these truly the LOTV version scout as people in the comment are thinking you have made a mistake in labeling
Can you please confirm it ?
You get Scouts for the Antimatter missiles. Not the pea shooter.
In SC1, they were more elite versions of the Wraith. A AA unit first, with token ground attack.
As for the bonus vs. light: The could not grant them more ground attack without becoming dominating, so the bonus vs light helps a bit when raiding or vs marine style AA - otherwise they would fail worse.
"more elite versions of the Wraith".. you realize that the wraith is *also* a joke unit right? At least wraiths had cloak which had some utility, but even then it was still a joke and nobody really used it.
As a guy love to mass scout in coop, i'm actually happy to see it in here.
Diamonback non-stop rear-ending one another will always give me a chuckle
The Diamondbacks formed a heart at the end. ♥️
Watching those diamondbacks just chew through the Thor's is satisfying
They should have use scout as the third starfighter type in LOTV heck gave them the mirage ability as well instead we got reskin phoenix
Ngl the mirage portrait look awsome though
They originally were actually. They replaced them with Mirage as Scout was too similar to Void Ray
@@Skullhawk13 isn't mirage even more similar to phoenix, huh?
@@Harlequin1ok I was explaining their reasoning not agreeing with it. That being said the Void Ray does what the scout does anyway, Anti-armor air unit, it just can shoot down too. The mirage is still anti-light
Holy cow that scout vs marines fight was one of the closest and most exciting yet
And if all of the Marines could have taken one step forward it wouldn't have been close at all but that's not how the AI goes
@@alexfranz817 no, marines are just bad lol
When I saw 200 (!) diamonbacks I was like "Who the hell is going to die on the other side? Oh just a bunch of thors marching to their death."
Scout: I SEE A WORTHY OPPONENT
А worthy opponent: bois with firearms
Which version of scout is this? Also please make sure to note that going forward a lot of units have various variations of themselves.
Finally read the discription and realized that the bottom point value isn't a time spent building. Oops. It does look like an hourglass though.
It isn't??
If you concider the cost imbalance on the scout matchups, I think that Illustrates how shitty they are
Cost imbalance? Vikings cost more.
Scout also aren’t designed to fight ground they are supposed to be anti air unit
The scout is a decent unit people problem with them in starcraft 1 wasn’t because they were bad but because they were overpriced
@@1q34w And there is scout vs marine matchup, where scouts take 5000 more minerals and 10000 more vespene just to be left with a single beaten-up scout in the end.
To be fair, this isn’t the best version of the Scout. The co-op version has a lot more health and a much better anti-air attack.
@@mixamasl yeah, cause they were not suppose to fight ground unit, the fact that they won demonstrate how bad marines are
Diamondbacks taking a heart formation at the end was welcome
I love the little wiggle they do.
What does the third resource mean? For example in the first fight, under the mineral cost of marines, there is another 10,000. What does that mean?
Combined hitpoints I believe
And here comes the diamondback..
..fighting armored units again -_-
3/4 , didn’t realize how well the scouts attack stacked (similarly to marines) allowing them to barely beat the marines
Excellent balance in the scout fights to get to last man standing.
High key I thought that the zealots were gonna fight scouts when I first saw them running XD
how i load a bunker with marina in the editor?
I couldn't believe the goliaths put up an actual fight lol. I expected zealots to wipe the floor with them.
So a scout= 2.01 Marines good to know
Answer:
Scouts are actually good.
Now I wanna see more SC2 Corsairs, Valks and Arbiters in the next videos.
Contrast with HotS Scouts that for some reason have an absolutely monsterous anti light ground attack, but lost their bonus anti-armor on their missiles.
If I'm not mistaken, Scouts air to air attack had the highest DPS in either game. They are great counters to capital ships.
2/4 because the title made me underestimate Scouts...XD
Diamondbacks made thors disappear
When the marine stim did more damage than the actual opposing unit :D
Thus ends another episode of “Goliaths are effing useless”. Same time next week, folks!
Is there in SC2 unit, that can't be shredded by the bunch of zealots?
air units
also you are the worst primarch, sorry just saying
4/4 Scouts were my fav units before in sc1, and I didn't know they were regarded as "trash".
So.. what about acout vs BC or Corruptors ?
No wonder why I never played this game decently considering I can't even predict these fight outcomes correctly. At least I remembered "Diamondbacks are op" and "Goliaths are shitty vs ground units" to go 2/4
I'm pretty sure that Stim Pack did 50% of the damage in that first fight...
Sooo it's 0/4, had no idea what was going on.
Fenix's scouts from co-op/commander mode are a lot more useable than the campaign vanilla Scout. A powerful bonus vs Light while still having decent anti-armored air attack makes them a capable unit, especially if you add their Mojo commander into the back where he won't get instantly obliterated. That said, they're still worse than most other multirole air units and will lose handily to a lot of other air units/commanders.
I don’t think scouts were ever bad except for costs, that being said the redesign of the engine made the game change in many ways that made the old game great. Less clunky but made some units less effective due to it.
How many scouts do you need to kill a Thor?
The scout AA in sc1 was amazing, I believe 26(?) Damage without upgrading
toss toss toss, who'd have thunk
The Scouts that survived was both Artanis.
I honestly expected the Scouts to get owned by the Vikings
It was close, but the scouts somehow managed it
Just a reminder: never bet on Goliaths. Tya hates them with a passion lol.
"Lots win, Goliaths blow"
I always forget that the scout's tickle cannon does bonus damage to light units.
This one doesn't. It's using the original WoL stats, which is 8 damage on a roughly 1.5s timer.
Why do all the thors never have that siege mode, there could be front line of standard and a row or two of siege and them diamondbacks wouldnt have survived or at least not as many lol.
Can you do Warhounds next
let's fight the whole team of Tychus against each hero in the amount of 20
The fact the scouts still almost lost vs 5000 less minerals and 10000 less gas is embarrassing
thats because Scouts were buffed massively in LotV to not suck
@@F14thunderhawk That makes it even more embarrassing.
@@goldengolem4670 Not as embarassing when you take into accoutn that they suck vs ground anyway and marines almost always win in these fights or at least have great stats
Scout got nerf massively in health and anti air in LOTV the only thing it has going for it is ground 16 (+16 against light ) which make the marine fight very embarrassing
I know diamondback would win by landslide because they can fire while moving that mean they can push each other to get in range easily with how a-move operate unlike most other range unit that only the first or second line can shoot the rest just struggle to get in front
If these were Fenix's Scouts thats like 16(+16) Vs light and that gets upgrades.
And then 7(+7) vs armored x2 for Armored then upgrades
Kinda decent
1/4. Who knew about scouts? Luckily my honour is saved by diamondbacks having their stupidly good micro (pushing everyone of them in range basically).
This is a sign that Fenix scouts need a few buffs 👀👀👀
If you would just move all the Marines into range right at the start those scouts wouldn't have won. Not even close.
Scouts was the destryers of battle cruisers
Ok , hear me out, why csnt vulture bikes and goliaths move and attack simultaneously?
Literally a motorcycle. We have diamondback and cyclone that can and wraiths can dodge while cloaked, so what gives ? They would be less meh units if they could, plus would be a better match up against stalkers or void rays cuz of the pursue beam and stalker blink strat. That would be awesome.
Lore wise or gameplay wise ?
Lore wise Driving backward and firing ? Both the vulture and Goliath have fixed positions weapons at the front
Both cyclone and diamondback have turret with sophisticated targeting system which allow them to fire on the move
As for gameplay wise i am not sure as I don’t play versus often to comment about these thing
@@hungcuong606 A sophisticated targeting system? We could fire tanks on the move from late WW2. All you need is a stabiliser and decent visibility.
@@chaotixthefox considering only one person is in the vehicle and not a crew you going to need a targeting system to fire accurate at anything
siege tank can actually fire on the move in lore as they have a three man crew a gunner, driver and commander
@@chaotixthefox siege tank can actually fire on the move in lore as they have a three man crew a gunner, driver and commander
heh, now do a split air ground vs scouts so they shoot the wrong thing like the goliath problem :) (seriously its just the weapon ordering.. not sure why blizz chose their weakest attack as first priority for both but yeah.. why not :P)
Swann be like: shooting priority of goliaths? What is that?
@@Skylair95 Nova goliaths... they shoot all ground then shoot air despite having longer range and better AA.. its a starcraft 2 issue where the first gun added to the unit takes priority over all its targetting 2nd/3rd weapon be damned
@@khaz2671 I know, i was just joking about the fact that Swann has an upgrade for his goliaths that allow them to shoot at ground and air units at the same time, which totally remove the priority problem.
His thors still have it though, targeting air first while they don't have the heavy impact payload available, so their aoe is laughable against BC or carriers.
@@Skylair95 oh lol.. was not even thinking about that one but good point :D
I remember back in the day when i was nub doing NO RUSH 20 min fastest money possible games. I would ask the person if i could "scout" their base at least and he said ok. So id just mass scouts and attack his base.
I was gonna say when I saw zealots I was thinking I bet the zealots will lose against scouts.
Scouts are bad until they do double damage against ground light and double against armored air. In other words, fenix scouts
the SCOUT WON OVER THE MARINES!.....but at what cost? (looks at the resources invested)
Scouts aren't bad, they're decent against air units and can be deadly against ground if the opposing army is ticklish.
Why Terran units always lose?
Scouts aren't bad. You just don't build them instead of carriers if you can pick carriers.
Did not expect scout to do that well
Which version are you using anyway i am guessing WOL version as that one can take quite a beating 100 shield and 150 hp
their air attack is the same as viking against armored units 14 oddly scout attack speed is slightly faster 1.25 to 1.43 but the viking beat the scout in range 9 to 7
their ground attack pathetic 8 every 1.69 second
Edit: I didn’t see the lotv stat in the corner before i made this comment now i am wondering how the LOTV scout won against viking
It said LotV stats below its cost which means the 32vs light ground attack.
@@Skagwatcher oh i did not pay attention to that thanks for pointing it out but then how did they win against viking as the lotv version is nerf to oblivion when it come to health and anti air it only has ground attack going for it 16 (+16 against light )
@@hungcuong606 Scouts are really good against air
@@maximososa8798 not the LOTV version as they are nerf to oblivion in everything except ground attack which got a buff 16 (+16 to light )
Scouts used to EAT air units in SC1
those scouts didnt even kill those marines, the embarrassment did
Just get a shit ton of Carriers and suddenly all your issues disappear
Honestly just lower their cost of resources ad time a bit more and they'd be decent I think.
Heck yeah Diamondbacks win again!
These are definitely not coop scouts who deal 8 billion DPS versus light :p
shows how much stronger sc2 zealots are, mostly due better pathing and some due to charge. those goliaths would destroy that many zealots in sc1
If marines stimmed when they shot instead of when they see enemies they would win more matchs
Always thought it was lame they don't have all the units in multiplayer
in a nutshell
scouts are tanky AA units that pretend to do AG damage
Sigh,Scout is anti-air spaceship that has support atack on ground targets...simulate fight Scouts vs BCruisers, Scouts vs Carriers etc...
Everyone hatin on scouts but they are an air superiorty unit meant to hunt and pick off air units not hard engage ground targets 💀
I've gone 0/4 for like the last 15 videos
A lot of marines wasnt evn shooting cz no control...
Didn't know scouts were better than vikings in terms of anti air
Vikings aren't super strong, stat-wise, they just have massive attack range, which means they're good at sniping expensive airships for free. But they lose to Phoenix since Phoenix can force a direct fight with their speed.
0/4 is just as good as 4/4 right? right?
Oh no, scouts...
Some of these just arent comparable. Not even equal numbers or resources used.
The answer is : not as bad as Goliaths.
LOTV scouts are good!
Though, if you still look at the cost comparison, it's still pretty garbage.
Spce marine go brrr