Can Vikings beat the new Cyclones? | Daily SC2 Brawl

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • Watch giant armies battle. Can you predict the outcomes?
    Round 1 ▶ 60 Thors vs 200 Archons
    Round 2 ▶ 100 Vikings vs 175 Cyclones
    Round 3 ▶ 25 Battlecruisers and 50 Liberators vs 350 Hydralisks and 25 Queens
    Round 4 ▶ 25 Carriers and 25 Tempests vs 150 Marines and 100 Stalkers
    __________________________
    #Tya #SC2 #starcraft
    This channel exists to document unit counters within StarCraft 2. Tya's Unit Tournament features epic battles between units in StarCraft 2, using music from the game's soundtrack. Units are chosen from Protoss, Terran and Zerg forces, or a coop commander such as Raynor, Nova, Artanis, or Kerrigan. Units will independently use their abilities, in a basic way. All units use Legacy of the Void stats, the same units you'd see in SC2 esports controlled by the likes of Serral, Maru, and ByuN. The resource beneath vespene is the unit's cost in the mod I run on the SC2 arcade, Direct Strike. Enjoy!

ความคิดเห็น • 124

  • @TheRealArmor
    @TheRealArmor ปีที่แล้ว +104

    The liberator BC's holding off 250 hydras was wildin'.

    • @sebastjankrek1744
      @sebastjankrek1744 ปีที่แล้ว +11

      That reminded me of Zagara and the bone trench

  • @ilikedragons7928
    @ilikedragons7928 ปีที่แล้ว +37

    0:33 mad me laugh
    Thor:Oh, it's on.
    Archon: it will be.

  • @ZC.Andrew
    @ZC.Andrew ปีที่แล้ว +11

    Tempest: " Your end has come!"
    *Dies immediately*

  • @misko272
    @misko272 ปีที่แล้ว +8

    4/4
    The Thor/Archon comments was funny. "Oh, it's on." "IT WILL BE."
    Vikings do a lot of damage to mechanical units. If they weren't so expensive they'd crush mech armies.
    God that was beautiful to watch. I panicked when the BCs started jumping away, but damn did they pull through.
    Marine/Stalker would actually have been even more onesided if there was any micro of those marines.

    • @razorback9999able
      @razorback9999able ปีที่แล้ว

      Yeah, make ground mode Vikings buildable at the Factory, problem solved.

    • @ZC.Andrew
      @ZC.Andrew ปีที่แล้ว +1

      They actually do great vs mech armies, even in actual games. They can trade with Thors, Hellions and Cyclones cost effectively. But they get dominated by tanks.

  • @arcem84
    @arcem84 ปีที่แล้ว +73

    Would it be possible to have the cyclones move back until the enemy theyre locked onto is just at the edge of the lock on radius? Kinda like how stalkers blink back when their shields deplete or adepts shade back. It would make the battles more interesting

    • @laffinggas8068
      @laffinggas8068 ปีที่แล้ว +18

      I second this, the Cyclone is a micro heavy unit and I'd love to see it be treated as such.

    • @caelestigladii
      @caelestigladii ปีที่แล้ว +12

      If this is possible, then I think stutter step micro is also possible. Will make all those melee vs ranged battles entirely different.

    • @ZC.Andrew
      @ZC.Andrew ปีที่แล้ว +6

      This would work in small numbers. In large numbers they would just derp around. Teleporting works in any number of units for obvious reasons. This would not have worked in this battle, for example...

    • @anamorfoplasis
      @anamorfoplasis ปีที่แล้ว +3

      Yes it is. The cyclons kite units very well in Unit Tester.

  • @jimmyha1898
    @jimmyha1898 ปีที่แล้ว +39

    Poor Cyclones....they never win 😞 This one was pretty straightforward except Archons. Archons finally did something! 🙌 (I will choose to ignore the insane resource advantage. Let the Archons celebrate for once!). Liberators are beastly when they have BCs tanking. Tempests attack too slowly to help much vs low tier units. First 4/4 in a while :)

    • @SaulGoodman3D2049
      @SaulGoodman3D2049 ปีที่แล้ว +3

      They never had a chance since the patch nerfs their damage against armored. Kinda wish it was cyclones vs adepts or marines or any other unit they got buffed against.

    • @finrodfel06
      @finrodfel06 ปีที่แล้ว +2

      @@SaulGoodman3D2049 ravagers perhaps. That's a lot more relevant

    • @allhailderpfestor4839
      @allhailderpfestor4839 ปีที่แล้ว +2

      @Saul Goodman 3D 2049 tbh wouldn't matter much since the issue is their paper body and their shit dps outside of lock-on. They would still suck even if new patch was straight up buff (same dmg increase against all target)

    • @SaulGoodman3D2049
      @SaulGoodman3D2049 ปีที่แล้ว +3

      @@allhailderpfestor4839 None of that would matter if cyclones were used as intended in these videos but since they aren't they need all the help they could get

    • @02phant
      @02phant ปีที่แล้ว

      Yes

  • @Grdian
    @Grdian ปีที่แล้ว +38

    nothing out heals liberator dps :(

  • @Poo_Brain_Horse
    @Poo_Brain_Horse ปีที่แล้ว +74

    It's amazing how terrible Archons are in SC2. In Brood War they are ridiculous, in SC2 they need to out-value the opponents 3-1 before they start winning.

    • @TheMuffinman191
      @TheMuffinman191 ปีที่แล้ว +19

      They’re not good in broodwar lol, there is so many ways to counter them. Can’t build them vs terran cause EMP in Broodwar deletes ALL shields. They’re really gross vs hydras and lings but they fall off really hard vs lurkers, defilers, ultras and guardians. Not to mention the pathfinding in broodwar makes their huge size incompatible with zealots or, god forbid, dragoons.

    • @arcdraconis9579
      @arcdraconis9579 ปีที่แล้ว +7

      Archon deal bonus damage to bio

    • @shadowpriest2574
      @shadowpriest2574 ปีที่แล้ว +22

      They are pretty good, just not against Thors. Thors probably have higher dps than even Liberators

    • @nhagan001
      @nhagan001 ปีที่แล้ว +5

      @@shadowpriest2574 yeah thors are straight up devastating. 30 damage x 2 UN upgraded is a huge starting line. That’s almost a walking seiged tank.

    • @TheRealArmor
      @TheRealArmor ปีที่แล้ว +9

      Well the size of Thor's negates their small splash, and they deal extra vs bio and not armored. Archons, like most units, are situational.

  • @emilypiens9900
    @emilypiens9900 ปีที่แล้ว +29

    I don't think it would've made a difference, but the queens should 1000% go in front of the hydra's though, their function is is simply better served that way. They have more hp, less dps, and transfuse runs out pretty quick so once they've used it there is no point in them living over a hydra with more dps. the transfuses are probably better spend on queens anyways since they have more hp, which makes them slightly more likely to benefit from the 50 hp over time bc of survivability and I would say overall wel worth to miss out on the transfuses of the queens who die too quickly to use them.

    • @gloubiboulgathefirst5784
      @gloubiboulgathefirst5784 ปีที่แล้ว +14

      I would agree but there is 25 yamato cannon waiting, and they can't heal that

    • @TheMuffinman191
      @TheMuffinman191 ปีที่แล้ว +6

      There is 0 point in transfuse in this engagement. +3 Liberators do 15 more damage than transfuse heals outright and still 2 shot hydras regardless. A +3 carapace Hydra survives on 3(+1 regen) hitpoints. A transfuse will not take them out of annihilation range. Queens will survive exactly one more shot with a transfuse assuming they arent instantly popped by 2 shots, which will happen as Liberators do not have smart targeting.

    • @berndarndt9924
      @berndarndt9924 ปีที่แล้ว +1

      Well, if the BCs had not use their jump, the battle would be even more in their favor since then no liberator would have been killed.

    • @ZC.Andrew
      @ZC.Andrew ปีที่แล้ว +1

      @TheMuffinman191 Yup. You are correct. Actually the arrangement was perfect as it was, due toe reasons you specified, plus Queens also having longer range.

  • @christopherg2347
    @christopherg2347 ปีที่แล้ว +3

    Have you heard about the real scale mod? That might be a interesting combination of units to branch out into.

  • @devilpistons1269
    @devilpistons1269 ปีที่แล้ว +3

    Has Tya ever spawned a set of units in the middle of another unit's formation before today? The queens spawning inside the hydra ranks was neat.

  • @aionvalentine6004
    @aionvalentine6004 29 วันที่ผ่านมา

    Archon: Analihilate
    Thor: Lets go!

  • @bobbyferg9173
    @bobbyferg9173 ปีที่แล้ว +1

    Wow the very specific and rarely used landed Viking’s bonus vs. mechanical really does numbers against Cyclones huh

    • @alexdenslow7095
      @alexdenslow7095 ปีที่แล้ว

      The Viking bonus VS mechanical was to give Vikings more utility against Protoss to harass mineral lines, and against tanks whenever Vikings win the air war.

  • @dtmeans8623
    @dtmeans8623 ปีที่แล้ว

    Tya : releasing new video ...
    me : Oh , it's on .

  • @yurybarsukov6166
    @yurybarsukov6166 ปีที่แล้ว

    Liberatores + Cruisers vs Hydra + Queen is just pleasant to watch) Reminded me "Starsheep Troopers " : )

    • @TurboMMaster
      @TurboMMaster ปีที่แล้ว

      Still - Battlecruisers standing still during fight seems to be unnatural - at least for Raynor Co-Op players.

  • @geuros
    @geuros ปีที่แล้ว +2

    100% sure had stalkers went in front it would be much more one-sided.

  • @spoofbot4495
    @spoofbot4495 ปีที่แล้ว +2

    What does the red/blue score below minerals and gas even mean?

    • @bobbyferg9173
      @bobbyferg9173 ปีที่แล้ว +4

      I do believe that is the combined unit’s cost in Direct Strike, the Starcraft 2 Arcade game that Tya also made

    • @Sk801Erik
      @Sk801Erik ปีที่แล้ว

      @@bobbyferg9173 damn, Tya made DS? That’s pretty cool

  • @gerbily
    @gerbily ปีที่แล้ว +1

    Anyone else hear "We... Burn" as "Weeb Urn"

  • @JunkedUpKitten
    @JunkedUpKitten ปีที่แล้ว

    2/4 - dang
    Thors,
    Cyclones,
    BC/Lib
    Marines/stalkers

  • @tehy123
    @tehy123 ปีที่แล้ว +5

    always bet against tempests

  • @maca9095
    @maca9095 ปีที่แล้ว +1

    If hidras moved and attack, getting under the BCs and liberators, I'm 100% that they would win, that's the importance of micro and kitting and not only a+click

    • @JosueC730
      @JosueC730 ปีที่แล้ว

      Also strategy. In that case if there was a way the Battlecruisers could target the queens with the Yamaton it would depend on them being able to do it to win or loose.

  • @Luxai
    @Luxai 6 วันที่ผ่านมา

    Win for Thor, considering that wasn't even close to equal cost.

  • @Mexican00b
    @Mexican00b ปีที่แล้ว

    Remember guys, there is no micro here, with micro, many fights would go the other way

  • @alexdenslow7095
    @alexdenslow7095 ปีที่แล้ว

    Was it ever a question that the Vikings would win? Cyclones don’t win heads up fights against anything, ever. Their strength is their ability to keep their distance and continuously fire at their targets from long range without retaliation.

  • @52flyingbicycles
    @52flyingbicycles ปีที่แล้ว

    I know you don’t control the micro but I’m 90% sure that in marines vs carriers, marines are supposed to shoot at the interceptors instead of the carriers because interceptors have much lower armor

    • @ZC.Andrew
      @ZC.Andrew ปีที่แล้ว

      Unlike most units, Marines win vs Carriers when they a move. They lose when they target Carriers. It's a funny relationship.

  • @HelixSC
    @HelixSC ปีที่แล้ว

    queens using the old transfuse tho?

  • @DrNigg
    @DrNigg ปีที่แล้ว +21

    Could you maybe do some comparisons of zerg + x off creep and zerg + x on creep? I wonder for instance if that wouldve made a difference in the hydra/queen vs bc/lib battle

    • @LuisMack_
      @LuisMack_ ปีที่แล้ว

      the creep wont do much difference if the ai doesnt move out of liberators skill range, otherwise, the result will be the same. imo

  • @tunguska2370
    @tunguska2370 ปีที่แล้ว

    Would be faster if marine just stim under the carrier and Stalker blink

  • @scottevensen2615
    @scottevensen2615 ปีที่แล้ว

    Took you long enough, archons! Way too close 😅

    • @ZC.Andrew
      @ZC.Andrew ปีที่แล้ว

      They're not really great vs mechanical units, and their range is shit. They did OK considering. I was nervous too though LOL

  • @postmodernjambox5951
    @postmodernjambox5951 ปีที่แล้ว

    Last one was closer than expected

  • @AntiDoctor-cx2jd
    @AntiDoctor-cx2jd ปีที่แล้ว

    Vikings are OP. Takes double the army value in cyclones.

  • @tomaO2
    @tomaO2 ปีที่แล้ว

    I already have a low opinion of Vikings in ground combat, and they beat the cyclones at 1.75 to 1? It's not like cyclones are cheap either. What the heck are these units for?

    • @ZC.Andrew
      @ZC.Andrew ปีที่แล้ว

      Cyclones are designed to be microed. Cost-wise they lose to anything when they a move (except maybe Tempests).

  • @miceruitomi
    @miceruitomi ปีที่แล้ว +2

    Why Archons are less damage than in SC/SCBW

  • @Eltrotraw
    @Eltrotraw ปีที่แล้ว

    3/4 again
    My predictions:
    - Thors (figured the Archon pathing would've screwed them over, but I think the Thor pathing was worse)
    - Vikings (applying the same logic as above...)
    - BCs/Liberators (remember seeing this on a smaller scale a few days ago, the zerg forces being of the same composition, just different numbers)
    - Stalkers/Marines (expected the Carriers to be wiped faster than they did tbh)

    • @ZC.Andrew
      @ZC.Andrew ปีที่แล้ว

      The Carriers should have won this. Tempests are just so trash against any unit that can hit them. 25 of anything else would have been a Toss victory.

  • @VicoStefan
    @VicoStefan ปีที่แล้ว

    Most of these fights, while seemingly interesting, are far from even close to actual engagements, units providing cover for the enemy by hindering their own allies isn't really how fights go in the game since players just move them a bit closer... funny to see, but not representative in any way shape or form.

  • @chaotixthefox
    @chaotixthefox ปีที่แล้ว +1

    3/4 again rip Thors

  • @27Frostmourne27
    @27Frostmourne27 ปีที่แล้ว

    Is it only me that hate when you have stalkers and the like because they always teleport and win?

  • @wowditto
    @wowditto 7 หลายเดือนก่อน

    Tempest is strong... But the fire rate is Appalling

  • @Fudgeoff6628
    @Fudgeoff6628 ปีที่แล้ว +2

    Swann’s Cyclones are utterly amazing.
    Also Tya, I got a scenario for you.
    SCV’s repairing mech against all sorts of comps, change it up a but, or hell toss in some science vessels.

    • @ZC.Andrew
      @ZC.Andrew ปีที่แล้ว

      Shield batteries and Carriers vs repair scvs and BCs!

  • @itsjustme625
    @itsjustme625 ปีที่แล้ว +2

    4/4
    archon splash damage go brr
    always bet against cyclones
    i wanted the zerg to win so i knew the terran would
    xfaction armies are great

  • @02phant
    @02phant ปีที่แล้ว +1

    Как так быстро вышел новый ролик

  • @youngameass
    @youngameass ปีที่แล้ว

    В чем смысл этих версусов, если пропорция юнитов не 1/1

  • @YaroslavVelikiy_
    @YaroslavVelikiy_ ปีที่แล้ว +1

    Oh yea.... So equal. So equal!
    Super-ideal blink micro from stalkers
    vs
    ZERO micro against liberators.

    • @simonsoupshark8009
      @simonsoupshark8009 ปีที่แล้ว

      blink micro was already set up for stalkers
      vs
      the most broken version of liberators causes enemy's to micro so hard then avoid the circle altogether
      its not really the same, and to be honest the hydras had no space to micro into anyway

    • @YaroslavVelikiy_
      @YaroslavVelikiy_ ปีที่แล้ว

      @@simonsoupshark8009 hidras can at least move forward and not to stand so long in liberators cercles.
      Or another case - the cyclones did no hit-n-run tactic for what they are designed.
      So strange...

    • @Tdvtdvtdv
      @Tdvtdvtdv ปีที่แล้ว +5

      @@YaroslavVelikiy_ these comparisons use direct strike rules so only abilities can be microed by sc2 autocast

    • @YaroslavVelikiy_
      @YaroslavVelikiy_ ปีที่แล้ว

      @@Tdvtdvtdv Oh... That's reasonable. Thanks)
      I thought that all of them are full API controlled.
      And that was really strange.

  • @aznable1000
    @aznable1000 ปีที่แล้ว

    3/4 Too bad Thor lost the fight.

  • @fujisan0388
    @fujisan0388 ปีที่แล้ว

    3/4

  • @espurr3496
    @espurr3496 ปีที่แล้ว

    What if the carriers were behind the tempest tho

    • @ZC.Andrew
      @ZC.Andrew ปีที่แล้ว

      That would have helped a lot.

  • @luiousy7329
    @luiousy7329 ปีที่แล้ว

    4/4

  • @ДаниилПоволоцкий-и4г
    @ДаниилПоволоцкий-и4г ปีที่แล้ว

    2/4

  • @TURN_ICIDORUS
    @TURN_ICIDORUS ปีที่แล้ว

    이사람은 쪽수를 좀 잘 맞췄으면...

  • @cleanerwhite9470
    @cleanerwhite9470 ปีที่แล้ว

    After seeing broodwar archons, sc2 archons look miserable.

  • @zes7215
    @zes7215 ปีที่แล้ว

    wrg

  • @ВіталійРоман-щ7х
    @ВіталійРоман-щ7х ปีที่แล้ว

    4/1

  • @jeremy1860
    @jeremy1860 ปีที่แล้ว

    In hindsight, the Vikings really shouldn't have that name. Sure, the word is used as a general term for badass warrior, but they were raiders in real life. Light and fast fighters that go in, do damage and leave before more serious forces could counter them. Giving that name to a heavy, tank-like unit seems just a bit of a mismatch 🤔

    • @abelsoo5465
      @abelsoo5465 ปีที่แล้ว

      I'd rather Banshee's Cloak be given to Vikings.

    • @chaotixthefox
      @chaotixthefox ปีที่แล้ว +5

      The Viking is used primarily for it's long range high damage air attack which, combined with their good speed, allows them to take potshots at high value targets or generally harass enemy air units before it is time to commit. Their ability to change between ground and air can save them from retaliation in some situations.

    • @TheMuffinman191
      @TheMuffinman191 ปีที่แล้ว +2

      Its not a heavy tank like unit lol, Vikings take shots from range and run from fights or they go to undefended bases, land and RAID.
      The name fits well.

    • @Sunnysideanyway
      @Sunnysideanyway ปีที่แล้ว +4

      The only time you should ever use vikings in assault mode is either killing enemy workers in a raid to complement medivac drops, or when you are under attack by a massive ground force and you need all firepower available. Vikings are pretty bad ground units, they are almost always used for air raids, picking off bigger ships such as void rays, brood lords etc. and running away.

  • @ballsofsalsa01
    @ballsofsalsa01 ปีที่แล้ว

    dude the first one was so so so stupid... might as well go "who wins, 10 zerglings or zeratul?"
    how TF you compare 200 archons vs 50 thors? they more than double the total hp, 5 times the vespene and twice the minerals, wtf is that comparison????

    • @evanli2403
      @evanli2403 ปีที่แล้ว +7

      Uh it was pretty close. If it were 193 archons vs 50 thors would you have guessed the archons would lose?

    • @Poo_Brain_Horse
      @Poo_Brain_Horse ปีที่แล้ว +6

      200 vs 60 became 6 vs 0, that's clearly close. Would you rather see 50 Archons get their cheeks clapped by 50 Thors?

    • @SaulGoodman3D2049
      @SaulGoodman3D2049 ปีที่แล้ว +3

      If the Thors were spread out instead of clumped together they would have won that. If anything it shows how terrible the archons are against Thors.

    • @Llortnerof
      @Llortnerof ปีที่แล้ว

      @@SaulGoodman3D2049 Huge numbers advantage and they only barely even survive against terribly positioned Thors... yeah, not really that good a showing.

    • @ballsofsalsa01
      @ballsofsalsa01 ปีที่แล้ว

      @@Poo_Brain_Horse it's "close" but then again, 5000 zerglings can die to 100 lurkers, what matters is the cost-value alternative, otherwise, the confrontations are dumb. Can't say "1000 high templars vs 50 clocked banshee" and have all templars die bc of invisibility

  • @lancewhite7165
    @lancewhite7165 ปีที่แล้ว

    3/4