Can 10 Lurkers take 1000 SCVs? | Daily SC2 Brawl

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • Watch giant armies battle. Can you predict the outcomes?
    Round 1 ▶ 10 Lurkers vs 1000 SCVs
    Round 2 ▶ 30 Ultralisks and 125 Heckbats vs 200 Zealots and 200 Roaches
    Round 3 ▶ 50 Archons and 30 Carriers vs 300 Marines and 65 Liberators
    Round 4 ▶ 300 Zerglings and 75 Marauders vs 150 Stalkers
    __________________________
    #Tya #SC2 #starcraft
    This channel exists to document unit counters within StarCraft 2. Tya's Unit Tournament features epic battles between units in StarCraft 2, using music from the game's soundtrack. Units are chosen from Protoss, Terran and Zerg forces, or a coop commander such as Raynor, Nova, Artanis, or Kerrigan. Units will independently use their abilities, in a basic way. All units use Legacy of the Void stats, the same units you'd see in SC2 esports controlled by the likes of Serral, Maru, and ByuN. The resource beneath vespene is the unit's cost in the mod I run on the SC2 arcade, Direct Strike. Enjoy!

ความคิดเห็น • 105

  • @Tya.
    @Tya.  ปีที่แล้ว +53

    I ran this once before with probes, let's see how SCVs do

    • @Cyberium
      @Cyberium ปีที่แล้ว +3

      Behold Terran technology. XD

    • @Watar4281
      @Watar4281 ปีที่แล้ว +2

      Now do with drones

    • @Ryder.Draconis
      @Ryder.Draconis ปีที่แล้ว +3

      I would love to see 10 Dehaka vs unlimited marines.

    • @Nin10do0014
      @Nin10do0014 ปีที่แล้ว +5

      We should try this again but no upgrades. That could give the workers a chance to take down at least 1 Lurker

  • @EvilFrosty2U
    @EvilFrosty2U ปีที่แล้ว +21

    The marauder being all nice and sweet talking at the end, and then the stalker calls you ugly lmao

  • @Cyberium
    @Cyberium ปีที่แล้ว +65

    Would be interesting to see same unit composion of two+ unit types... but arrange them so they march in different order.

    • @hentacletentai2160
      @hentacletentai2160 ปีที่แล้ว +6

      what about same units but one side has armor upgrade and one side has weapon upgrade

    • @HISKILP
      @HISKILP ปีที่แล้ว +4

      @@anonymeoui3248 depends on base dmg... with marines/low dmg units you would be right, but with Wrathwalker its a huge dmg boost..
      marines get +1 dmg and wrathwalker like 10+ .. and armor is flat +1 so its 0 for marines and 9 for wrathwalker

    • @HISKILP
      @HISKILP ปีที่แล้ว +1

      @@anonymeoui3248 I know but now use units with higher base dmg than your calculation wont work anymore

  • @DrownedInExile
    @DrownedInExile ปีที่แล้ว +26

    I did not expect those Carriers to win!

    • @berndarndt9924
      @berndarndt9924 ปีที่แล้ว +4

      It's because the interceptors weren't attacked. If they would have been, the carriers would have lost a lot more dps early.

    • @katsu9738
      @katsu9738 ปีที่แล้ว +2

      @@berndarndt9924 It's the new patch taking into effect

    • @SeventhSolar
      @SeventhSolar ปีที่แล้ว +5

      @@katsu9738 No, that’s how this custom game mode has always worked. But at least it’s more accurate to the real game now.

    • @Broockle
      @Broockle ปีที่แล้ว

      @@berndarndt9924
      was thinking the same.
      In most circumstances the new threat target ai would be beneficial, but here it seemed to benefit the carriers lol

    • @Broockle
      @Broockle ปีที่แล้ว

      @@SeventhSolar *surprised pikachu* really? 🤔

  • @jimmyha1898
    @jimmyha1898 ปีที่แล้ว +28

    I think the Lurker vs SCV fight was one of the only few fights where one side didn't have any losses (except Dehaka fights) in recent memory! Also, I am pretty sure that the Interceptor attack priority change is a buff against Marines. When the Marines target the main ship, they usually lose hard vs Carriers. They aren't tanky enough like Corruptors or BCs so they have to win by baiting out Interceptors and fighting those.

    • @Santisima_Trinidad
      @Santisima_Trinidad ปีที่แล้ว +8

      Should be noted, in this mode, interceptors are untargetable anyway. Otherwise it woukd also be a buff against libs, because liberator splash obliterates interceptors, not so much no mega clumped carriers.

    • @momom6197
      @momom6197 ปีที่แล้ว +3

      @@Santisima_Trinidad More that untargetable, invulnerable. Otherwise some would still die to the liberators.

    • @Eltrotraw
      @Eltrotraw ปีที่แล้ว +1

      @@momom6197 wish I knew that before going into this video today lol

    • @pacerrecap6386
      @pacerrecap6386 ปีที่แล้ว

      Recent memory: mengsk cruiser 25:0 niva goliath __5 day ago__

  • @czcastell
    @czcastell ปีที่แล้ว +9

    I legit got sad when the last ultra got killed :'c

  • @MattMarshallUK
    @MattMarshallUK ปีที่แล้ว +5

    Except for the SCV one, all those results were totally the opposite of what I expected

  • @jeremy1860
    @jeremy1860 ปีที่แล้ว +21

    Wow, those Archons didn't last long 🤔

    • @DamienDarkside
      @DamienDarkside ปีที่แล้ว +7

      I call them "Angy Balloons" for a reason. They pop really easily with some units. I didn't expect carriers to carry.

    • @Broockle
      @Broockle ปีที่แล้ว +2

      @@DamienDarkside with that many marines in the game the Archon's splash somehow really doesn't scale that well.
      But in actual 1v1 Archons are tanky AF.

    • @bigsmall246
      @bigsmall246 ปีที่แล้ว +2

      @@DamienDarksidethe liberators and marines were shooting the carriers when they should have been shooting the interceptors. Liberators shred interceptors.

    • @FilmaticProductions
      @FilmaticProductions ปีที่แล้ว

      I was very surprised at how quickly they got rekt. Mass Archon is usually very tanky.

  • @Ixion-1337
    @Ixion-1337 ปีที่แล้ว +11

    Marauder joined the fight little too late..

  • @Poo_Brain_Horse
    @Poo_Brain_Horse ปีที่แล้ว +2

    SCVs somehow did even worse than I thought. Funny thing is in canon they're like 15 foot tall power armor. Guess Lurker spikes are sharp.
    I voted against Hellbat as per usual but thought I was wrong when the Zealots evaporated. Incredibly even in the face of losing 200 of their initial force the Roaches managed to win, and it wasn't even by very slim margins.

    • @DamienDarkside
      @DamienDarkside ปีที่แล้ว +1

      For me, I like to think they are filled with servos and cheaper mechanical parts than "Military Armor". So they only have an inch or two of steel, and the insides are more for the function of drilling, and having the supported strength to carry massive amounts of crystals and gas canisters. Whereas the Marine Combat Armor is higher quality, thicker metals (probably they got tungsten or something going on) and hardened like our steel plates. I doubt a Marine can carry the same amount as an SCV funny enough.
      I like thinking too much about this at break at work.

  • @escapest
    @escapest ปีที่แล้ว

    You: upload.
    Me who knows nothing about sc2: i must know.
    Also me: wtf brain, why???

  • @scottevensen2615
    @scottevensen2615 ปีที่แล้ว

    Wow these were close! Wasn't expecting the 2nd fight outcome.

  • @jonahglass-hussain4568
    @jonahglass-hussain4568 ปีที่แล้ว +2

    I'd be interested in seeing a comparison of the liberator carrier fight- One where the libs target the carriers like here, and one where their AI is changed so they target the interceptors first with the AOE.

    • @artemis_fowl44hd92
      @artemis_fowl44hd92 ปีที่แล้ว

      Honestly, that probably would have been a huge win for the libs and marines, as they were always better gunning down the weak (and stacked) interceptors first, thus not really receiving any losses.

    • @Santisima_Trinidad
      @Santisima_Trinidad ปีที่แล้ว

      Unfortunately, no. In this mode interceptors are simply untargetable.

    • @artemis_fowl44hd92
      @artemis_fowl44hd92 ปีที่แล้ว +1

      @@Santisima_Trinidad He could change the target priority back to 20 and then ensure that his ai doesn't auto attack the interceptors.

    • @Santisima_Trinidad
      @Santisima_Trinidad ปีที่แล้ว

      @@artemis_fowl44hd92 what? That isn't how target priority works? If its at 20, then the AI will attack the interceptors if they are the closest unit to them, no 2 ways about it. Unless its a unit which can't shoot up. Only way to make the unit's not attack the interceptors when something else is in range is the new patch, which reduces the target priority down to 19, 1 below every other unit in the game (unless it's a unit which can't shoot up against a flying one, in which case the target priority is always treated as lower than one which can shoot up), or, as is already the case, the interceptors are made untargetable.
      If the interceptors are targetable then protos loses super hard. The backline Mariens which currently can't shoot for quite a while would eviscerate the interceptors almost immediately, and then the carrier won't be able to do any significant damage for the rest of the fight, and thats assuming the Mariens don't shoot down the newly spawing interceptors.

    • @artemis_fowl44hd92
      @artemis_fowl44hd92 ปีที่แล้ว

      @@Santisima_Trinidad Ok, I didn't phrase it perfectly. Also, accidentically wrote doesn't, instead of does. What I meant is that they increase the target priority of the interceptors, so that they get targeted first.

  • @ICHBinCOOLERalsJeman
    @ICHBinCOOLERalsJeman ปีที่แล้ว +1

    I knew the SCVs had no chance at all, but I wanted to believe!

  • @Eltrotraw
    @Eltrotraw ปีที่แล้ว +1

    2/4 today
    My predictions:
    - Lurkers (easy choice. I'm actually more surprised none of the lurkers died than anything)
    - Ultrabats (expected the zealots to drop quickly. The ultras would've done a large chunk of the heavy lifting and the bats just needed to clean up)
    - Marines (I didn't trust ai carrier micro or lack thereof)
    - Stalkers (I was very tempted to vote for the other side for a second then I remember it's stalkers)

    • @MrMezumay
      @MrMezumay ปีที่แล้ว

      Yeah I was surprised none died but thing about scvs is they get no upgrades to attack so vs 3 armor they were doing like 1 damage.

  • @Thescott16
    @Thescott16 ปีที่แล้ว +4

    A union of High and _Dark_ Templars?! Not in my liberation zone!

  • @AntiDoctor-cx2jd
    @AntiDoctor-cx2jd ปีที่แล้ว +1

    Liberators and marines would have won easily if they targeted interceptors.

  • @trassage
    @trassage ปีที่แล้ว

    Veeery interesting and thought out battles. I enjoyed that very much)

  • @DEZEKER08
    @DEZEKER08 ปีที่แล้ว

    Darn carriers kept me from perfect 4-0. Was not expecting that.

  • @simonl1135
    @simonl1135 ปีที่แล้ว

    Yes, go face first into a Liberation Zone and walk towards the Liberator in a straight line, so you can stand next to it and attack it, what could go wrong?😍Rather hard to take these seriously.

  • @aznable1000
    @aznable1000 ปีที่แล้ว +3

    4/4 the Carrier/Archon one was a close call though.

  • @veidro
    @veidro ปีที่แล้ว +2

    Whoever doesn't always 100% of times bet against hellbats is absolutely insane.

    • @dimitarlinov2393
      @dimitarlinov2393 ปีที่แล้ว +1

      In this case they were at a severe resource disadvantage

  • @aradan3913
    @aradan3913 ปีที่แล้ว

    SCVs should have auto repair on for fights, that'd be awesome

  • @BorgCollectiveAQ
    @BorgCollectiveAQ ปีที่แล้ว

    What about zeratul probes vs lurkers?

  • @vpopsumov
    @vpopsumov ปีที่แล้ว

    Imagine SCV's vs drones

  • @JimboMcBrostein
    @JimboMcBrostein ปีที่แล้ว

    Another toss stomp, color me surprised

  • @zwestlich6587
    @zwestlich6587 ปีที่แล้ว

    The start: wet dream of every zerg player

  • @felsimas5637
    @felsimas5637 ปีที่แล้ว

    Man I really suck at these, constantly 1-3 or even 0-4. Only got the Lurkers right this time lol

  • @adrianseyer1726
    @adrianseyer1726 ปีที่แล้ว

    If Siegetanks can siege at the start, Lurkers should be burried at the start aswell!

  • @ericjorgearnezinochea9679
    @ericjorgearnezinochea9679 ปีที่แล้ว

    Damn, marauder is smooth

  • @Leo40214
    @Leo40214 ปีที่แล้ว

    I wonder if theres a way to get liberators and marines to target the interceptors.

    • @Santisima_Trinidad
      @Santisima_Trinidad ปีที่แล้ว

      In this mode, no. Interceptors are just untargetable here.

  • @sebru
    @sebru ปีที่แล้ว

    How long can 3 dehaka survive unlimited marines for 3 minutes?

  • @jatuc7586
    @jatuc7586 ปีที่แล้ว

    Could it be that rare case where it was better to shoot interceptors?

    • @StriKe_jk
      @StriKe_jk ปีที่แล้ว

      Definitely

  • @sebastjankrek1744
    @sebastjankrek1744 ปีที่แล้ว +1

    The carriers got me. 3/4.

  • @Chimpy_Mc_Gibbon
    @Chimpy_Mc_Gibbon ปีที่แล้ว

    So, never attack lurkers with workers lol

  • @zergrush8709
    @zergrush8709 ปีที่แล้ว +5

    Ok but what about 10 lurkers vs 5000 SCVs?
    You can just spawn in 1000 more each time it goes down to 500 SCVs so your computer doesn’t explode.

  • @megiemaster
    @megiemaster ปีที่แล้ว

    Can we make 10 lurkers vs 2000 scv? or 10000 scv? PagMan

  • @user-kd1tp9gf1o
    @user-kd1tp9gf1o ปีที่แล้ว +1

    Every time I think the terran is extremely favoured to win they end up getting dunked by t2 garbage units and I think that’s beautiful

  • @5555905
    @5555905 ปีที่แล้ว +1

    3:20 One of the best responding ever. Just... What will happen if we put Archons against Science Vessel with EMP?

    • @HISKILP
      @HISKILP ปีที่แล้ว

      archon have 10hp, and EMP only drain shields right?

    • @5555905
      @5555905 ปีที่แล้ว

      @@HISKILP Yep.

  • @Argent7771
    @Argent7771 ปีที่แล้ว

    Save the Boys!

  • @Pedalbored
    @Pedalbored ปีที่แล้ว

    Perfect micro blink stalkers will always win!

  • @lotuss422
    @lotuss422 9 หลายเดือนก่อน

    i cant beleive those roaches won

  • @gloweye
    @gloweye ปีที่แล้ว

    So workers don't counter lurkers? Odd. Well, that explains why I lose to zerg so often.

  • @momom6197
    @momom6197 ปีที่แล้ว

    Those stalkers blinking into the pack of marauders must be rethinking their life choices in the brief moment before they get exploded by a dozen grenades.

  • @daipivka5
    @daipivka5 ปีที่แล้ว

    Hello. Is there a mod or the ability to show the battle from behind the shoulder of the unit or directly from the battle. Like, for example, in Total War or similar games

  • @jonsku6662
    @jonsku6662 ปีที่แล้ว

    Are you able to do void units for these?
    I'm kinda curious how much the odds get tilted when the normal winner is made a void unit

    • @vahidmoosavian6313
      @vahidmoosavian6313 ปีที่แล้ว

      Well they take 4 times the damage, so it will be interesting for sure.

  • @NeoPendragon
    @NeoPendragon ปีที่แล้ว

    this is my first 4/4 yay

  • @razorback9999able
    @razorback9999able ปีที่แล้ว

    Stalkers are better than Marauders.
    Because the latter can't teleport.

  • @berndarndt9924
    @berndarndt9924 ปีที่แล้ว +1

    The hellbat & ultralisk could have won if the hellbats went first, since they deal bonus damage to light units while ultralisks just do aoe.
    The marine & lib would have defeated the carriers with ease if they could target the interceptors.
    And the marauder & zergling could have won if marauders went first, or at least got in range the same moment with the zerglings. Zerglings are also much better against stalkers sho already blinked since then they are usually in the open in this mode.

  • @2010Zanoza2
    @2010Zanoza2 ปีที่แล้ว

    2:20 - after the patch only problem. Before the latest patch, all the liberators destroyed interceptors and won.

  • @Revbone450
    @Revbone450 ปีที่แล้ว +1

    200 3/3 siege tanks vs Dehaka please.

    • @sephirothjc
      @sephirothjc ปีที่แล้ว

      Tanks would win that one

  • @Andre_-lHl-_Carmona
    @Andre_-lHl-_Carmona ปีที่แล้ว

    Lol try 1 Dehaka vs 100.000 SCV

  • @ДаниилПоволоцкий-и4г
    @ДаниилПоволоцкий-и4г ปีที่แล้ว

    3/4

  • @wicem4
    @wicem4 ปีที่แล้ว

    Lurker is an absurd unit

    • @nativat
      @nativat ปีที่แล้ว

      scvs had 3 armor upgrade but no attack upgrades

  • @fujisan0388
    @fujisan0388 ปีที่แล้ว

    2/4

  • @pg8971
    @pg8971 ปีที่แล้ว

    You need to fix your interceptor targeting priority, it’s very unrealistic scenario here.

    • @pg8971
      @pg8971 ปีที่แล้ว

      And misleading too

    • @Santisima_Trinidad
      @Santisima_Trinidad ปีที่แล้ว

      A this is direct strike, it not meant to be a super accurate representation of ladder fights, and B interceptors are just untargetable in this mode, so even with the new patch making them lower priority than carriers, it doesn't change this mode.

  • @ВіталійРоман-щ7х
    @ВіталійРоман-щ7х ปีที่แล้ว

    4/2

  • @ilikepiedontu
    @ilikepiedontu ปีที่แล้ว

    There’s no way carriers should have won against that many marines and liberators 😂

  • @mahmudgasanov2090
    @mahmudgasanov2090 ปีที่แล้ว

    Без героев не интересно

  • @InfernalAlice
    @InfernalAlice ปีที่แล้ว

    This channel hates terran

  • @joselupa6150
    @joselupa6150 ปีที่แล้ว

    2/4