Mechanical Rigging for Beginners 🦾 (Blender Tutorial)

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  • เผยแพร่เมื่อ 20 มิ.ย. 2024
  • In this beginner tutorial I will show you how to do mechanical rigging in Blender. 🦾 🤖
    ● Physical Starlight and Atmosphere (Affiliate Link): blendermarket.com/products/ph...
    ● Download the free project files:
    • Gumroad: ryankingart.gumroad.com/l/rob...
    • Patreon: / 73468792
    • Sketchfab: skfb.ly/ozpRF
    ● Watch my Robot Tutorials: 🤖
    • Sci-Fi Mech Robot: • Sci-Fi Mech Robot - Pa...
    • Sci-Fi Robot Drone: • Sci-Fi Robot Drone: Pa...
    • Sci-Fi Worker Robot: • Sci-Fi Worker Robot-Pa...
    • Sci-Fi Security Drone: • Sci-Fi Security Drone ...
    ● Animation for Beginners Tutorial: • Animation for Beginner...
    ● Help support the channel:
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gumroad.com/
    • TH-cam Memberships: th-cam.com/users/ryankingartjoin
    ● Timestamps:
    0:00 Intro
    1:19 More Robot Tutorials
    1:46 Help Support the Channel
    3:04 Apply the Transforms
    4:38 Ball and Socket Joint
    10:23 Elbow Joint
    12:43 Wrist Joint
    15:15 Claw Joints
    18:27 More Tutorials to Watch
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gumroad.com/
    • Artstation: www.artstation.com/ryanking
    • Blender Market: blendermarket.com/creators/ry...
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    • Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

ความคิดเห็น • 134

  • @RyanKingArt
    @RyanKingArt  ปีที่แล้ว +8

    *Check out Physical Starlight and Atmosphere (Affiliate Link):*
    blendermarket.com/products/physical-starlight-and-atmosphere/?ref=738

  • @AnthonyHortin
    @AnthonyHortin ปีที่แล้ว +14

    Your tutorials are always easy to understand and follow with your clear explanations of everything. Thank you for this 🙏

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad you like it! thanks for watching.

  • @PeterHertel
    @PeterHertel ปีที่แล้ว +15

    Excellent tutorial! Straight to the point, repetition to hammer down the technique and several variations of said technique to understand the theme.
    I knew most of this from before but sat through it as it was never boring even though it is a basic tutorial. I did learn some new and better ways to to things though.
    One thing beginners can find problematic and you might have touched on, is how to set the 3d cursor to a wanted pivot point when the mesh doesn't lend itself to it as well as the one in the tutorial.
    Thank your for sharing!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +3

      glad you like it. Thanks for watching!

    • @ryderbrooks1783
      @ryderbrooks1783 ปีที่แล้ว +2

      Straight to the point?!! The first 3 minutes are about how to give him money..

  • @jacobjeleniewski8694
    @jacobjeleniewski8694 ปีที่แล้ว +20

    This is exactly what i needed at the perfect time im in blender right now

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +3

      Cool! Hope its helpful!

  • @nexus2329
    @nexus2329 5 หลายเดือนก่อน +1

    im 30 seconds in and already love how you gave a overview for what well be doing, It helps me plan out what I want to do as a beginner in blender

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน +2

      glad you like it!

  • @marbsensei445
    @marbsensei445 10 หลายเดือนก่อน +2

    this tutorial is great for the beginners who don't want to jump yet at setting up joints but want to start in animation. Thanks man!

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน +1

      glad you like it!

  • @samuelwallace3483
    @samuelwallace3483 9 หลายเดือนก่อน +2

    Wow! This technique is EXACTLY what I needed! Thank you!

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน +1

      You are so welcome!

  • @SpringBonnie3D
    @SpringBonnie3D ปีที่แล้ว +1

    I did all of your sci robot tutorials and it was awesome

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Wow cool, thank you for watching!

  • @artemtsenev
    @artemtsenev ปีที่แล้ว

    Every day you post something useful and interestin. Thanks for your work, Ryan! I really like your teaching style!

  • @ahmedkamal6107
    @ahmedkamal6107 ปีที่แล้ว +1

    The most awesome tutorials out in TH-cam easy to follow and awesome information in it thank you a million time man an awesome artist

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad its helpful! Thanks for watching. 😀

  • @Justlivin00
    @Justlivin00 ปีที่แล้ว

    Great stuff and well explained. Thanks!

  • @davidearhart3832
    @davidearhart3832 ปีที่แล้ว

    DUDE! Whenever I need to learn a specific action or feature in Blender, you have a tutorial for it. Thanks so much

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad my videos can help!

  • @NowhereToRun.
    @NowhereToRun. ปีที่แล้ว

    Thank you so much for this!!!

  • @charmawow
    @charmawow ปีที่แล้ว

    Thanks so much for this clear an precise tutorial. I’ve recently built a mech in Blender and as still a relative newbie this is so helpful!

  • @grendizergo4193
    @grendizergo4193 ปีที่แล้ว

    now i can build working chassis mechanism for my aircraft. thanks so mich for this. best tutorial about this topic imho.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

  • @S-I-T
    @S-I-T ปีที่แล้ว

    Great tutorial style. Excellent

  • @sreekanth7898
    @sreekanth7898 ปีที่แล้ว +1

    Thank you , i was just thinking about to search for a rigging tutorial

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      hope you find the video helpful!

  • @RmaNYouTube
    @RmaNYouTube 6 หลายเดือนก่อน +1

    this was exactly what I was looking for.

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน

      glad to hear that. thanks for watching!

  • @wertawonka
    @wertawonka ปีที่แล้ว

    Thank you dude. This is just what i needed 🙂

  • @shastunos
    @shastunos 11 หลายเดือนก่อน

    thank you for this awesome tutorial!

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      You're very welcome!

  • @maaska.8432
    @maaska.8432 ปีที่แล้ว

    Thank you, I really needed this. Your tutorial is very simple and efficient. I will watch your other tutorials, I'm eager to learn more! :D

  • @jakariyakabirriyad7702
    @jakariyakabirriyad7702 ปีที่แล้ว +1

    Works well!! DANKEEE

  • @mattshu
    @mattshu 5 หลายเดือนก่อน

    Dude. Thank you so much

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      you're welcome!

  • @rexe5653
    @rexe5653 2 หลายเดือนก่อน +1

    very very useful, thanks

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน +1

      Glad it was helpful!

  • @tyton404
    @tyton404 หลายเดือนก่อน

    Very useful tut! Great job man

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      Glad you liked it!

  • @mariarzyt_3D
    @mariarzyt_3D ปีที่แล้ว

    Awesome video, would love to see more videos that cover mechanical rigging, you explain things very well :)

  • @rajatuppal4232
    @rajatuppal4232 ปีที่แล้ว

    Thankyou soo much brother 👏🏻👏🏻👏🏻👏🏻

  • @documentsmaker3904
    @documentsmaker3904 ปีที่แล้ว

    Thank you so much this helped a lot!!!! You saved my life

  • @marlalmaden223
    @marlalmaden223 ปีที่แล้ว

    BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)

  • @Andy_Shust
    @Andy_Shust ปีที่แล้ว +1

    Exactly what I need for my project! I didn't want to goo deep into IK with Armature and bones, and your video helped me A LOT! Thanks Ryan!
    BTW maybe you should even add 'Without Armature' in the title, because I suspect many people like myself are looking exactly for this method.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the feedback. glad it helped!

  • @rustic_dreams
    @rustic_dreams 5 หลายเดือนก่อน

    thank you , thank you , thank you❤❤❤

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      welcome!

  • @frankdearr2772
    @frankdearr2772 11 หลายเดือนก่อน +1

    Thanks, great video :) 👍

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน +2

      glad you like it!

  • @ramdogproductions
    @ramdogproductions ปีที่แล้ว +1

    Amazing THNX

  • @DIABULUSKIRA
    @DIABULUSKIRA 11 หลายเดือนก่อน

    After animating cube from your tutorial i have idea fornmy next anination using this robot and couple of cubes 😊 You have great tutorials. Covering basics of modeling and little more advanced stuff in same video 😁

  • @Luiz-ob5fm
    @Luiz-ob5fm ปีที่แล้ว +1

    very good!

  • @blenderstuffs
    @blenderstuffs ปีที่แล้ว

    amazing 🤩🤩

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thank you 👍‍ 👍‍

  • @theforest8882
    @theforest8882 ปีที่แล้ว +1

    Nice I need this

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

    • @theforest8882
      @theforest8882 ปีที่แล้ว

      @@RyanKingArt I think you can use constraints the same way to make the limit rotation also

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      @@theforest8882 Yes you can do that to.

  • @yanisstruby4537
    @yanisstruby4537 ปีที่แล้ว

    you saved my day:)

  • @jialinzhu2152
    @jialinzhu2152 ปีที่แล้ว +1

    Great info! That is exactly what I want for my project! But I still wondering for this way is there possible to set a limitation for each rotate? If one of the claw rotate too much it will overlapping to the other claw...

  • @SenorAlec
    @SenorAlec ปีที่แล้ว

    YES. This is what I've been looking for. Now I can finally add the shoulder guns to the Burgerzoid I'm designing

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Cool! Hope you find the tutorial helpful.

    • @SenorAlec
      @SenorAlec ปีที่แล้ว

      @@RyanKingArt I definitely did! No joke, I've been stuck on this project for 3 months and you just cracked the code for me

  • @bassemb
    @bassemb ปีที่แล้ว

    Hi Ryan, quick question, what was the reason for not applying the position attribute on the objects? And locking it instead? And how do I set a constraint for the rotation range of each piece? Thank you!

  • @zoumar
    @zoumar 6 หลายเดือนก่อน +1

    Díky!

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน +1

      thank you for your super thanks! I appreciate it!

  • @Alexgudmusic
    @Alexgudmusic ปีที่แล้ว

    I couldn't download the project file so I made my own robot arm from scratch and it works perfectly. totally worth my time👍

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Cool! Although I'm wondering why you were not able to download the project files? On Gumroad, you can just punch in 0, on the price box, and then get it for free. Or on the Patreon post, just click on the attached zip file on the bottom of the post to download the project files.

    • @Alexgudmusic
      @Alexgudmusic ปีที่แล้ว

      @@RyanKingArt Oh, I think I forgot to unzip it. My bad.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      @@Alexgudmusic ahh ok.

  • @amirrezaasdaghi
    @amirrezaasdaghi หลายเดือนก่อน

    awesome

  • @SailToTheMoon6719
    @SailToTheMoon6719 4 หลายเดือนก่อน

    @RyanKingArt Thank you for the tutorial! Please forgive my amateur question but is there any way an object could first have one pivot/origin assigned to a specific spot for a mechanical movement, but then in the later steps of the same animation the same exact object's center of rotation would change to say world origin? In my experience, once I would change it to the world origin all previously keyframes would be affected... Is there any way this could be solved?

  • @zinism
    @zinism หลายเดือนก่อน

    Hello this is awesome ! Thank you for making this video. One question for the base ball joint; is there a way to make the ball joint limit to the geometry so it won’t clip into each other? Can it stop at where the socket edge is so it won’t go 360 and fold into each other? Thank you so much~

  • @doodledoocg
    @doodledoocg ปีที่แล้ว

    This looks very like my tutorial. Good tutorial btw

  • @horriblypink
    @horriblypink ปีที่แล้ว

    If you don't quite know how its fine, I think I finally found another tutorial that will help. But I was wondering if you could make the claws move together with one bone or empty instead of having to move them independently. as in when you open and close them, they move an equal amount. on most machines the two would be connected, and I was going to use it for some robot feet.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yes there are ways to make them move at the same time. Sorry I didn't cover that in this video.

  • @glenn_r_frank_author
    @glenn_r_frank_author ปีที่แล้ว

    Great, easy to understand. One Question: why not use a rig with bones? Is that just better for more organic models and this is better for mechanical style models?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      there is a way to do this with bones. Actually in my Sci-Fi Mech robot tutorial I use bones and do mechanical rigging. This method is very easy though, so I like this method. But maybe I can make another video where I rig the robot arm with bones.

  • @Livaco
    @Livaco ปีที่แล้ว

    Hi, great tutorial. Any chance animation like this is possible via bones, allowing it to be used as a video game asset? Thanks

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Yes it is possible. Actually I use bones to mechanically rig my Sci-Fi Mech Robot. You can check out that tutorial series with the link in the description. maybe I can make another rigging tutorial on mechanical rigging with bones.

    • @Livaco
      @Livaco ปีที่แล้ว +1

      @@RyanKingArt Absolutely great, I'll check it out. Thank you!

  • @shablambo
    @shablambo 5 หลายเดือนก่อน

    How do you clamp the rotation?

  • @freaky-aathi5293
    @freaky-aathi5293 ปีที่แล้ว

    i downlode tha zip file bro then how can i import in blender what kind of file is this

  • @WormsMaster100
    @WormsMaster100 ปีที่แล้ว

    Is there a way to have something similar to Inverse Kinematics with this method?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yes, its possible to do this, but with bones. maybe I will make another tutorial on that.

  • @RmaNYouTube
    @RmaNYouTube 6 หลายเดือนก่อน

    how to transfer this rig with all the constraints to Unreal?

  • @22adis
    @22adis 4 หลายเดือนก่อน +1

    I'm making a spaceship where the flaps open and the landing gear extends, everything works, but I would like to stop the angle at two positions. when the landing gear door is closed and open.

    • @RyanKingArt
      @RyanKingArt  4 หลายเดือนก่อน +1

      you can use the objects constraints for that. use the limit rotation constraint.

    • @22adis
      @22adis 4 หลายเดือนก่อน +1

      Thanks@@RyanKingArt

  • @angeltrujillo426
    @angeltrujillo426 ปีที่แล้ว

    Hello
    Good tutorial, could you explain how to export this model with its animations to Unreal Engine 5, greetings.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Thank you for watching. I've never used Unreal Engine 5, so I can't make a tutorial on that.

  • @SaniveK_
    @SaniveK_ ปีที่แล้ว

    I LOVE THIS METHOD!!! ~PS: Your voice reminds me of a flight attendant =) THEREFORE, I request a "How to model an airplane" tutorial =)

  • @dmas7749
    @dmas7749 3 หลายเดือนก่อน

    i've been on and off about a year on blender and i shit you not i did not know you could rig without first setting up an armature

  • @xenoturegaming198
    @xenoturegaming198 ปีที่แล้ว

    Can you export a rig like this to Unity? I set up a rig where the pivot points are like this but I'm looking for a way get a robot arm exported to unity and this method hasn't ever had successful results.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      I really don't know, I've never used unity.

    • @xenoturegaming198
      @xenoturegaming198 ปีที่แล้ว +1

      @Ryan King Art fair, I just needed to know because in my experience not using bones with the intent on exporting creates a lot of extra data when imported to unity. Especially of the mesh has multiple parts.
      This is because unity does not know where the animation data belongs. So it applies ALL animation data to every part of your creation. Say you have a roblox looking character with separate body parts, you animate the arms and legs moving and also the head. Well your 1 arm has the animation data you made it but it also has animation data for the other arm, the two legs, and the head. And all of the other parts do too.
      Basically the more objects that have animation data the worse it is, hence why having 1 armature shared between them all makes the mesh a lot more versatile Especially when working with others.
      Sorry for just info dumping this, but I needed to know if you had a method of getting around the extra animation data getting made on export situation before I said anything. Otherwise the tutorial is great for making something in blender.

  • @VTanalysis
    @VTanalysis ปีที่แล้ว

    Please upload rigging character full video and how to animation video like professor of how TH-cam channel

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the tutorial request.

  • @ambrishsingh7363
    @ambrishsingh7363 ปีที่แล้ว

    👍👍👍

  • @alexadams3704
    @alexadams3704 9 วันที่ผ่านมา

    I am making a series on my channel and the characters are entirely referenced characters such as
    Gabitron prime
    Tails
    Sonic
    Knuckles
    Shadow
    Silver
    Amy
    Hell born
    Many others so i hope you enjoy the series when im done with episode one

  • @JungleJargon
    @JungleJargon 10 หลายเดือนก่อน

    Thanks, I don't know why you would need imaginary bones. Maybe it's easier but I'm a mechanic and everything with me has to be mechanical.

  • @garytalman2981
    @garytalman2981 ปีที่แล้ว +1

    Do you dream blender ;)

  • @st33ldi9ital
    @st33ldi9ital ปีที่แล้ว

    First 3 min of vid literally just asking for help to support chan. Dude, just make good content. If people like it they will support you. That's all you gotta do.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for the feedback

    • @st33ldi9ital
      @st33ldi9ital ปีที่แล้ว +2

      @@RyanKingArt and thank you for the tips and content

  • @luci4626
    @luci4626 9 หลายเดือนก่อน

    This is not rigging

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน +1

      well I'd say it is a type of rigging, just without bones.

  • @_Caose
    @_Caose 9 หลายเดือนก่อน

    you could have squeezed all of these information into a 2 minutes video, instead of 20.

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน +1

      I guess so, but it might be a bit rushed. but thanks for the feedback

  • @madex3d120
    @madex3d120 ปีที่แล้ว

    Thanks for this Tut. I used it to animate a sci fi ship wing and parts. Looks good but I need to mirror to the other wing. Can you recommend the best way to mirror these rigs.....or do a tutorial. My wing has a lot of verts so I also tried Alt D to duplicate, flipped it 180 degrees on the z axis and then when I play the timelime, the duplicated wing and parts jump back to the original side and position.

    • @madex3d120
      @madex3d120 ปีที่แล้ว

      I figured it out but I had to SHift D duplicate to get it right so it doubled vertices