The perfect IK rig in Blender ?

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 128

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  ปีที่แล้ว +4

    🔥Discover my extensive Blender courses and free rigs : www.p2design-academy.com
    ❤🖌Post your work using the #p2design and tag me on twitter & Instagram : @pierrick_picaut

  • @zergidrom4572
    @zergidrom4572 3 หลายเดือนก่อน +5

    For few years of making some videos i found for myself that the best rig is just a few basic bones, a bit of "tweak" bones for posing and few IK's for handlegs and eyes.
    Always work best, fast AF, minimalistic AF, always works best with model scaling childing bones for any purposes. And more important its easy to understand the rig when u want to tweak something :)

  • @coolestardude
    @coolestardude ปีที่แล้ว +7

    Dude i have been struggling with cyclic parenting for months. parenting things to scale instead of location is genius, since blender measures scale as a multiplier. This solves so many problems! My rig is already looks WAY better than it did before!

  • @WaddleQwacker
    @WaddleQwacker ปีที่แล้ว +4

    I'm just a junior animator with barely two years of experience on the field but I can't agree more on the principle to let the animators control the rig. It's not just our job, it's a requirement. We need the freedom of motion.

  • @bluethan806
    @bluethan806 ปีที่แล้ว +2

    This is an absolutely fantastic video for me, I can't stress that enough! When it comes to learning brand new concepts that have various techniques, I'll spend so much time attempting one, then considering a shift in my approach when it gets difficult, without fully knowing what to expect long-term. This is multiple tutorials in one to achieve the same thing with different pros and cons, which is incredible. Thank you so much!

  • @florian367
    @florian367 2 หลายเดือนก่อน

    T'es le GOAT. Je suis en train de me faire toutes tes vidéos autour du rigging pour un projet que j'ai, après avoir regarder un autre tuto sur ce que c'est que IK et FK, j'arrive à faire ce que je veux ! J'adore ! Merci pour le partage de ton savoir :)

  • @lomborg4876
    @lomborg4876 ปีที่แล้ว +1

    I solved the problem with the "Limit Distance" constraint.
    Make a scripted driver (Expression must only say "var" (variable)) for the distance value, then set the driver type to "distance" and parent two empties, with a distance equal to the bones’s distance, to the rig.
    Use the empties as the objects for the driver.
    The distance value will now adjust itself whenever you confirm your change in scale.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว

      You can also use custom space. And as a custom space object, the closest bone in the hierarchy, I figured this out like a couple of days ago.

    • @lomborg4876
      @lomborg4876 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN I’ll have to try out your solution too. Doesn’t hurt to have more options to solve a problem after all

    • @lomborg4876
      @lomborg4876 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN I found a flaw in my method and have corrected my comment

    • @lomborg4876
      @lomborg4876 ปีที่แล้ว

      I may not do it correctly, but when I try out your solution, it doesn’t work when I apply all Transforms

  • @Gr3nMaster
    @Gr3nMaster 28 วันที่ผ่านมา

    For one rig, I started it from the foot and set the target to the hip. However, I only used it because I was trying to use another function and was throwing stuff to the wall until it stuck (this was the solution) and never bothered to change it back.

  • @MelvilleG
    @MelvilleG ปีที่แล้ว +46

    Never thought of rigging as of an art. After some of your in-depth videos I just went ahead and purhcased your rigging course. You are amazingly talented, hoping to learn from you.

  • @yandayixia
    @yandayixia 8 หลายเดือนก่อน +5

    honestly hands down, THE most technical and precious knowledge in the industry. Thanks a million for educating us! Money well spent

  • @gonderage
    @gonderage ปีที่แล้ว +2

    I watched your whole rigging course, so not much is new to me here, but that length limiter is a new one :D
    and also the fact you own chickens is also pretty new lol :P

  • @jinchoung
    @jinchoung 7 หลายเดือนก่อน

    it would be nice to have a tut about how you built that leg. is there some tool to set alignment of axes after you draw out the leg? ideally, you'd what the knee bend to exist on a single plane, on a single axis and it's possible to end up with a leg skeleton where even locking off the other two axes would result in a bad rotation relative to the character model.

  • @alexrybin3798
    @alexrybin3798 8 หลายเดือนก่อน

    Solves exactly my issue, thank you so much!!!

  • @DarkerCry
    @DarkerCry ปีที่แล้ว +2

    Super interesting! Thanks for this, stretching in games is such a pain.

  • @pierranova3348
    @pierranova3348 ปีที่แล้ว +1

    Hey Pierrick, bit of an odd comment but I really appreciate the improvement in your subtitling, it makes your videos much easier to follow.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว

      That's fine :)
      I found a good service online. It's pricey but the quality is pretty satidfying

  • @Zoidrawz
    @Zoidrawz 5 หลายเดือนก่อน

    15:04 Instead of using a "Root" bone to limit the leg scaling, I just set inherit scale to none for the "ORG-LEG.001" bone.
    I got the same results, but is this bad practice? Will I run into issues down the road?
    I'd like to learn from my mistakes now rather than later when i've set up a dozen more rigs.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  5 หลายเดือนก่อน

      Yes, you will have problem as you won’t be able to scale your rig using bones, it won’t follow.

  • @liteningstrike12
    @liteningstrike12 ปีที่แล้ว +5

    How do you keep all of these bones organized when you're planning a rig? I found this a bit hard to follow, if I were working on a complicated rig I'd probably use a flowchart to keep track of the hierarchy of parents and the constraints. A node-based rigging system would probably be my preferred method, at the very least I'd create a diagram that would mirror the flow of information

    • @gonderage
      @gonderage ปีที่แล้ว +1

      There are bone layers, and there's an addon called Bone Layer Manager, which are super useful in organizing a rig. You can apply names to layers and easily create a simple UI for it.
      There's also an actual node-based rigging addon. I can't personally vouch for it, since I've seen only a little bit of its use, but there are tuts out there for it which look good and just as complex as Pierrick's.
      Also, if it helps you understand organizing your bones, one thing I do to organize them is to use a bone's dimensions to signify its role. I like using the BBone style instead of the default octohedral look, because I can use the bbone scale to create a pyramid look for when I stack mechanism and control bones in the same spot. Hope this helps!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +2

      It’s a matter of habit, at some point everything makes sense and you don’t get that lost.
      I’m working on a chart actually.
      Node based rigging is planned for Blender, it’s part of the development we’re working on.
      There is a node based rigging addon but it’s pretty limitated.
      Check pixel level pixel’s channel

    • @mixchief
      @mixchief ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN Are you involved in the development of Blender’s rigging and animation tools?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      @@mixchief i try to, I attend some of the animation module meetings and make suggestions whenever I feel it’s relevant

  • @drformalyst5222
    @drformalyst5222 5 หลายเดือนก่อน

    This is by far the best explanation of how IK works in terms of rotations, axis, everything. Thanks so much for this tutorial.

  • @TenHoang62
    @TenHoang62 2 หลายเดือนก่อน

    thank for your video, i hope one day i can enroll your course

  • @stretchypants999
    @stretchypants999 ปีที่แล้ว +5

    Thank you for creating such amazing videos. Content is made of 100% awesome. Congratulations on reaching the 100K milestone !

    • @fergadelics
      @fergadelics ปีที่แล้ว +2

      +1 always quality and every now and then there’s an update like when you went to this last BCON. That was inspiring, you were so buzzed about it. Congrats on the first 100,000

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      Thanks for your support

  • @DrGroo
    @DrGroo ปีที่แล้ว +3

    Thanks for another great, comprehensive tutorial. I really like the way you show some obvious approaches and point out where they fail, rather than just showing the final setup. It's about time I picked up "The Art of Effective Rigging" to learn more secrets of great rigs.

  • @stedbenj
    @stedbenj ปีที่แล้ว

    You are my hero! I just found your channel and it's like I'm a kid on Christmas morning. Thank you! Je vous remercie.

  • @JoeDraws5
    @JoeDraws5 ปีที่แล้ว

    Great vid and thanks for the info. I think I am missing something in my understanding, but at 13:55; What is the benefit of creating smaller copies of the original deformation bones for the copy scale constraint? Why can't we just apply the copy scale constraint from the root to the original deformation bones while still having the original deformation bones copy the transform of the IK bones? I tried this and it appears to yield the exact same result, but not sure if I'm missing something. Thanks

  • @Xfrimz
    @Xfrimz 7 หลายเดือนก่อน

    2:04 THANK YOU SO MUCH I WAS WONDERING WHY MY KNEE KEPT GOING SIDEWAYS 😭😭😭😭

  • @madddmunky
    @madddmunky 9 หลายเดือนก่อน

    Thank you so much, master of rigging!

  • @LizzyKoopa
    @LizzyKoopa ปีที่แล้ว

    I have learned so much with this one video.
    holy hell this was amazing.

  • @viaceslavkiptilov1203
    @viaceslavkiptilov1203 ปีที่แล้ว

    Thanks Pierrick!

  • @hiraeth5880
    @hiraeth5880 8 หลายเดือนก่อน

    Does this tutorial come with the rigging course on p2design? Would be cool if the other parts of the rig were as advanced as this

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  8 หลายเดือนก่อน +1

      We cover more advanced things in the course, don't worry

  • @PsybrSkylar
    @PsybrSkylar 9 หลายเดือนก่อน

    I love how detailed this is! Will this translate to Unity engine without issue or is there a plugin I need?

  • @prestonparish
    @prestonparish 8 หลายเดือนก่อน

    Incredible breakdown. Very nice.

  • @AlamKhan-bi2jf
    @AlamKhan-bi2jf ปีที่แล้ว +1

    Sir plz upload video about animating wrinkles plzz

  • @wafi5576
    @wafi5576 ปีที่แล้ว

    this is gold.. thank you so much

  • @charlesdarwin7647
    @charlesdarwin7647 ปีที่แล้ว +2

    As a beginner, it looks a bit complicated to me, but very interesting.

  • @yoshiadme
    @yoshiadme ปีที่แล้ว

    This helped up a lot, thank you so much!

  • @Ademar440
    @Ademar440 ปีที่แล้ว

    The problem is that when I move the Ik control bone up, it squashes the bones in the chain instead of rotating them even if it is just a little, the software that my animations are meant to be used with does not support stretch/squash at all, and all of these methods squash the ik chain, no luck here for me, at the very least this gave me an idea for how I can stop the foot from detaching from the leg if the control bone is moved too far.

    • @JoeDraws5
      @JoeDraws5 11 หลายเดือนก่อน

      Hey I have the same issue, knee and ankle joints squash too much before the knee begins to bend towards the pole target. Did you find a workaround?

    • @Ademar440
      @Ademar440 11 หลายเดือนก่อน

      @@JoeDraws5 Nope, I just ended up not using this method.

  • @AlamKhan-bi2jf
    @AlamKhan-bi2jf ปีที่แล้ว

    Sir plz upload video how to make perfect deforming skin in blender

  • @dearyoufrommiyamoto
    @dearyoufrommiyamoto ปีที่แล้ว

    really helpful. it's really hard for me to make my character walk using my IK rig. Stretching a little bit will solve that clumsy bending animation.

  • @joaovictorcunhadesouza3212
    @joaovictorcunhadesouza3212 ปีที่แล้ว

    Sorry to ask you make a tutorial for all the body ik and fx is hard to fund a video explaine how make it and your animation is amazing.

  • @bahadrgenc9930
    @bahadrgenc9930 ปีที่แล้ว

    I will still try to buy your courses even tho its very expensive for my countries economy(50 dolar course is around 1350 units xd). Thats how good they are.

  • @stateoftheart0525
    @stateoftheart0525 ปีที่แล้ว

    I just purchase your course, great tutorial I hope you will update the course with exclusive content and new features in the future

  • @AoiEgg
    @AoiEgg 7 หลายเดือนก่อน

    the video I've found in youtube! thank you!

  • @yuvaraj8492
    @yuvaraj8492 ปีที่แล้ว

    Thanks, you saved my day.

  • @ianmcglasham
    @ianmcglasham ปีที่แล้ว

    Hello Pierrick. I am looking to brush up my rigging skills. Have I come to the right place? I am a professional modeller and I would like a painfully in depth exploration of rigging. Do you have such a thing?

  • @Swdgame
    @Swdgame ปีที่แล้ว

    Does knee popping happen to arms as well?

  • @doch40
    @doch40 ปีที่แล้ว

    Hi. Thank you so much for this great tutorial. I wondering to know how can I implement or use the Blender animation in Unity or UE without losing all the jobs done in Blender. If there is a youtube tutorial on your youtube channel that would be great to watch in order to learn from the expert.

  • @Th3EpitapH
    @Th3EpitapH ปีที่แล้ว +2

    nice video, "story" style tutorials are just about the hardest kind to script, and you did a great job with this

  • @asmr5471
    @asmr5471 ปีที่แล้ว

    First of all, thank you. Recently i'be started to learn animation and rigging, so your courses help me a lot. But have a question should i remember exact your rig set-ups and steps, or it is more direction and I can not try to follow it to the letter?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      Like anything you will learn in your life, it’s me about understanding the process and concepts and add them to your workflow than reproducing the exact same steps.

  • @BlueBerryFTW
    @BlueBerryFTW ปีที่แล้ว

    for some reason clicking lock IK does not produce the desired result. The knee still does not point straight forward.

  • @ABRBD
    @ABRBD 11 หลายเดือนก่อน

    Thank you!

  • @Cyphus54
    @Cyphus54 ปีที่แล้ว

    Great video! Sad I missed the sale T_T

  • @bizamotivation
    @bizamotivation 9 หลายเดือนก่อน

    Thank You ❤❤❤

  • @watercat1248
    @watercat1248 ปีที่แล้ว

    I was happy that I disaid a robot for my character model for my game
    It makes everything esier wean talking for animation's

  • @НиколайХанзо
    @НиколайХанзо ปีที่แล้ว

    why do you need ik to stretch the mesh?

  • @uripedialogy
    @uripedialogy 5 หลายเดือนก่อน

    Terima kasih from Indonesian.

  • @mohammadaminhasani5213
    @mohammadaminhasani5213 ปีที่แล้ว

    i love your work

  • @bongqhi1250
    @bongqhi1250 ปีที่แล้ว

    Hello online teacher, do you know "Rigging Nodes" ? it may be help if you do some tutorial about it :)

  • @R67K
    @R67K ปีที่แล้ว

    ❤ and support. Thanks for the video

  • @6ust4volam
    @6ust4volam ปีที่แล้ว +1

    I will buy yout course of rig and animation. I m brazilian, Florianópolis - Santa Catarina. Thank you for your videos

  • @digiscience3508
    @digiscience3508 ปีที่แล้ว

    Can we be 3d generalists and make beautifu looking l art?

  • @DariusYoung
    @DariusYoung ปีที่แล้ว

    Stay great brother! Thank you again for another great video!

  • @adamfifield4014
    @adamfifield4014 ปีที่แล้ว

    Wish I needed something like this but... cascadeur exists and is far superior compared to configuring IK. Modelling and bone placement still required, but auto IK does most of the stuff in this video.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      I dont get your point. Why wishing something you don’t want ?
      What about stylised animation ?
      What about bone biped rig ?
      This is not limited to leg rig.

  • @H.A.L9000
    @H.A.L9000 ปีที่แล้ว +1

    (logo whooshes)

  • @unluka_3077
    @unluka_3077 3 หลายเดือนก่อน

    thank you but what, my brain stopping working on 10th minute regardless of what am i trying to do, looking on the 15 bones in one leg is making me cry

  • @medmel2160
    @medmel2160 ปีที่แล้ว +1

    Merci pour cette vidéo gold !

  • @nic-ori
    @nic-ori ปีที่แล้ว

    Thanks.

  • @Sigmich-k9o
    @Sigmich-k9o ปีที่แล้ว

    I love you so much

  • @sgasolacewolf4930
    @sgasolacewolf4930 หลายเดือนก่อน

    Well this didn't work I built my own rig as well I wanted my IK bones for my feet and arms but they don't do what their suppose to. So if I move the IK bones it doesn't move with it at all. I didn't miss a step I'm sure.

  • @sebastienpierlet1141
    @sebastienpierlet1141 ปีที่แล้ว

    super tutoriel

  • @diascharumadushan5874
    @diascharumadushan5874 4 หลายเดือนก่อน

    Still I recommend Sebastian League. You Must watch him

  • @Thesupperals
    @Thesupperals ปีที่แล้ว

    Your joints really need an extra bone. They don't bend well at all.

  • @davebirley2280
    @davebirley2280 10 หลายเดือนก่อน

    Doesn't work for me, will have to re rig my whole model.

  • @cocozozo2021
    @cocozozo2021 ปีที่แล้ว

    show the chicken!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      Alright

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      Check this out 🥰
      twitter.com/pierrick_picaut/status/1677024934965460992?s=46&t=DrATt88Rthk_XdJUmC-uqA

    • @cocozozo2021
      @cocozozo2021 ปีที่แล้ว +1

      @@PierrickPicaut_P2DESIGN Just can't say how much tanksful I am, this video is treasure

  • @getfanmedia
    @getfanmedia ปีที่แล้ว

    interesting

  • @NCHDEMON
    @NCHDEMON ปีที่แล้ว

    👍👍👍

  • @WaddleQwacker
    @WaddleQwacker ปีที่แล้ว

    oui 🐔

  • @diadepedra9004
    @diadepedra9004 ปีที่แล้ว

    TE AMO UwU

  • @chelikus8629
    @chelikus8629 ปีที่แล้ว

    ❤❤❤❤

  • @kishansamad1656
    @kishansamad1656 ปีที่แล้ว

    Why isn't the foot fixed on the floor, the man's foot goes under the ground, this shouldn't be

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 ปีที่แล้ว

    damm very hard that

  • @elantrauma
    @elantrauma 7 หลายเดือนก่อน +1

    I'm 3/4 of the way into this video, I have a rig not deforming my mesh (which I feel like should of been discussed as far as parenting it to the mesh), I have 2 legs that kind of function but really do not in terms of fundamental function, and....that's it. Please.....PLEASE realize most times, people are searching for blender tutorials for things like this. I've wasted well over an hour from going back in the video to figure out what I did wrong. I feel like the title " the perfect rig" is misleading, as it implies that this video showcases a fully functional IK rig, which it does not. Maybe it's my own fault for assuming this was a tutorial but it's just frustrating because with 4 minutes left in the video, I'm realizing that's not the case.

  • @S.Gamedev-zc2wp
    @S.Gamedev-zc2wp 9 หลายเดือนก่อน

    I dont understand why would you want the legs to be stretching

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  9 หลายเดือนก่อน

      For stylized animation… as in most games

    • @S.Gamedev-zc2wp
      @S.Gamedev-zc2wp 9 หลายเดือนก่อน

      @@PierrickPicaut_P2DESIGN thank you

  • @RairAfair
    @RairAfair ปีที่แล้ว

    Honestly, why to bother with it in 2023? While We have all the presets etc?
    That was a case in I don't know Blender 2.43... But now? Yeah I get it, still a lot of customs need to be made, or could be made, etc. But for humanoids? Everything is there, and building anything like that is just a waste of time.
    What We need in Blender is the same funcionality which Cascadeur has. Because We need FullBodyIK, animating in Blender now is archaic as hell, and a waste of time. For hand animation, for fixing mocap, for taking poses from mocap, basically for everything. Blender need a huge upadte here. I'm switching to Cascadeur for main movement, fixes, then will export from Blender via AutoRig Pro and AutoRig Custom to UNREAL. Lately I'm after a project where I was fixing mocap, and that is just a mistake in Blender, a hassle, and a waste of precious time... And don't tell Me please You can do it blah blah blah, it doesn't matter. We need the best tools, to work the best We can. I know You are teaching, nothing writing in this direction, only about Blender :) Cheers My friend :)

  • @Omnivoid22
    @Omnivoid22 9 หลายเดือนก่อน +1

    his videos are always so complicated. buddy has a million bones to do the same thing. Its so difficult to follow along and you get easily mixed up. This is why i hardly watch his tutorial. Its just too complicated and im sure this is done in an easier manner.

    • @dirverslicense
      @dirverslicense 7 หลายเดือนก่อน +1

      Skill issue on your part

    • @Omnivoid22
      @Omnivoid22 7 หลายเดือนก่อน

      @@dirverslicense you thought you ate huh. Boy sit down somewhere

    • @dirverslicense
      @dirverslicense 7 หลายเดือนก่อน

      @@Omnivoid22?

    • @Omnivoid22
      @Omnivoid22 7 หลายเดือนก่อน

      @@dirverslicense tf you want? You took a shot at my intellect. So cuz someone learns differently, they are stupid or something. What were you implying?

  • @lawrence9713
    @lawrence9713 ปีที่แล้ว

    not suitable for game engines is all I had to know

  • @samduss4193
    @samduss4193 5 หลายเดือนก่อน

    This is a bit advance in term of rigging no ? hahaha

  • @pinx5976
    @pinx5976 ปีที่แล้ว +1

    why is this all so over-complicated?!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

      Because IK calculation is not that simple. And as anything in life, if you want to understand it properly, it's painful.

    • @pinx5976
      @pinx5976 ปีที่แล้ว +1

      @@PierrickPicaut_P2DESIGN i dont like pain, maybe blender could do some better rigging tools....

    • @ezphillingz
      @ezphillingz ปีที่แล้ว

      @@pinx5976 It is actually simple he just goes on about every conceivable problem and work around for that problem just watch the time lapse videos I learnt better there straight to the point and you can understand why and what is being done. My adhd brain cant handle this run around for more view time 14:52.

  • @СерыйКардинал-ц6ы
    @СерыйКардинал-ц6ы 6 หลายเดือนก่อน

    Info 6/10.
    Teaching lvl 0/10.

  • @kdgn9436
    @kdgn9436 ปีที่แล้ว

    ❤❤❤❤