The Power of CONSTRAINTS in Blender!

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 287

  • @KaizenTutorials
    @KaizenTutorials  2 ปีที่แล้ว +28

    The first 50 people to use code KAIZEN20 at cgboost.com/kaizen get a 20% discount on their first purchase at CG Boost!

  • @cgboost
    @cgboost 2 ปีที่แล้ว +143

    Great video, Jesse! Thanks so much for partnering up with us. 🥰

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +15

      Thank you and thanks for being an awesome partner! Let's help everyone become amazing at Blender 💪

    • @cgboost
      @cgboost 2 ปีที่แล้ว +11

      @@KaizenTutorials 🙌

    • @eyeman0154
      @eyeman0154 ปีที่แล้ว +1

      Did you guys cook meth

    • @STICKOMEDIA
      @STICKOMEDIA ปีที่แล้ว +1

      @@KaizenTutorials yessir

  • @nigellill3222
    @nigellill3222 2 ปีที่แล้ว +28

    I can't think of a single creator that is fluent in every function of Blender. Having said that it's good to see functions of Blender that I don't use being explained & demonstrated. I guess it just increases respect for the program & the people who create all the different parts & it's still free !
    Happy new year to you & your family 👍🏼🦘

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +5

      Well I'm definitely not that creator either haha ;-) But yeah you're right. I'm trying to showcase the infinite possibilities Blender has to offer so people see it for what it is; An Amazing tool to help you create whatever you want, and free at that! Happy new year to you and yours aswell Nigel! 🎆

    • @nigellill3222
      @nigellill3222 2 ปีที่แล้ว +1

      @@KaizenTutorials Thank you 👍🏼🦘

  • @erichbauer3991
    @erichbauer3991 ปีที่แล้ว +47

    I always knew that constraints existed and roughly what they were supposed to do but there were so many I had no idea how to use them. This video explains them really well, I also appreciate the examples given since that helps imagining what exactly they could be used for.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thank you! Glad you found the video useful.

  • @iguesslikethat
    @iguesslikethat 2 ปีที่แล้ว +68

    Constraints are the way to go, I recently had to make an animation for school and used constraints to have things move around with one another and it couldnt be better. Thanks for the vid!

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +3

      Good stuff! Yeah they’re so helpful.

  • @laststand6420
    @laststand6420 ปีที่แล้ว +156

    A good set of constraints can be a pain to build... But then basically do the animation for you.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +15

      Facts! ⬆️

    • @CristianPapi
      @CristianPapi ปีที่แล้ว +7

      "A pint of sweat saves a gallon of blood" :D

  • @jenispizz2556
    @jenispizz2556 ปีที่แล้ว +12

    Copy rotation is pretty great when you use the "Local space" option. Ever wanted to rotate a bunch of stuff random on it's local Z axis? It's the same axis you get when you go to rotate something with these keys R>Z>Z
    Just spin an empty around the Z axis and set it as the target and you can have a million spinning bullets flying around everywhere but still facing the right direction, for example.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Nice! That sounds cool. Thanks for sharing your knowledge!

    • @bobwyde4026
      @bobwyde4026 ปีที่แล้ว +1

      Your awesome. Thank you!

    • @tiagopesce
      @tiagopesce 10 หลายเดือนก่อน +1

      i used one empty to "spread" road vibration in a set of car wheels in an animation, set a noise in the empty and used local to each wheel be locally affected (since i want to copy the z vibration only) used the factor to smooth the vibration between the wheels for a diferent influence be at diferent wheels (that way they don't jump at the same time, they flick jump in delay giving the illusion te bump in the road "passes" from one wheel to the other).

  • @mrmovess_
    @mrmovess_ ปีที่แล้ว +3

    I didn't know how much I needed this video. I've been working in blender for a year and didn't know how to utilize the majority of these.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Love to hear it! They’re super convenient 💪🏻

  • @thebulletkin8393
    @thebulletkin8393 ปีที่แล้ว +4

    I’m just starting to learn how to animate for first person weapon animations, and man constraints are so damn cool.
    Like instead of having to manually adjust each bone position, you are telling me I can just move a box to where I want to go, the constraints I’ve set can make it look like a realistic hand position? It’s so useful and I’m glad I learned it exists.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Yeah constraints can be a real time saver!

  • @AGKyran
    @AGKyran 10 วันที่ผ่านมา +1

    Thank you, this is pretty cool.
    For now I used mostly constraints for the camera but this is really useful for many things.

  • @HomelessAnimator
    @HomelessAnimator 2 ปีที่แล้ว +9

    Like I commented on another video, I usually don't watch a tutorial unless I need to figure something out but this time I decided that this might save me time animating, which was 100% correct. Keep up the awesome tutorials!

  • @Smeaf
    @Smeaf 2 ปีที่แล้ว +4

    Another banger, Anim constraints are honestly a life saver! ✅

  • @Gredran
    @Gredran ปีที่แล้ว +4

    I think it’s good to slowly learn with the basics and discover this amazing stuff as you go.
    Of course as a beginner it’s all overwhelming, but I also love how many can slowly come into things like animation and constraints and rigging and then something click in their head and be like “this is awesome. I wanna learn that!”
    But short answer yes! I used to shy away from them myself, but never realized how much you could do in rigging(actually they’re pretty essential to it) and in general with them! Awesome video!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thanks! Yeah you're right. there's so much to learn it can all be overwhelming. Doing one thing at a time helps I guess!

    • @Gredran
      @Gredran ปีที่แล้ว

      @@KaizenTutorials of course! Thanks for the tutorial!
      And I know plenty tutorials say the “this is an overlooked feature by so many people!” As a way to draw people in, but I guess maybe I was saying it to reassure others who may look that yes they may be overlooking it, but it’s ok to take it slow haha.
      Either way when they’re ready, this is a great rundown 😊 thanks again!

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 ปีที่แล้ว +6

    I can hardly constrain my enjoyment of this video and the information provided! Great job!

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +3

      Hahaha love this comment!

    • @mixedlettuce1972
      @mixedlettuce1972 ปีที่แล้ว +2

      Is there a limit to your enthusiasm?

    • @mind_of_a_darkhorse
      @mind_of_a_darkhorse ปีที่แล้ว +2

      @@mixedlettuce1972 I guess I am just a positive person! LOL!

  • @VitalisProd
    @VitalisProd ปีที่แล้ว +1

    i just love videos like this
    with clear audio, pretty fast pacing and illustrative editing. Great job, deserved like

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thank you for the kind words! Glad you like the video.

  • @Gametime05577
    @Gametime05577 ปีที่แล้ว +3

    Thank you so much for making this awsome Informative tutorial for free

  • @shamgartruth1449
    @shamgartruth1449 ปีที่แล้ว

    Your tutorials are always excellent. I’ve just started creating characters in blender. I had no idea. The constraints were so well designed.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thanks! Yeah constraints are cool 😎

  • @goku_dunker_420
    @goku_dunker_420 ปีที่แล้ว +5

    Something that I found to help a ton when animating weapons/items is the Child of constraint, since it's like parenting, but far less messy and keyframeable easily

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Nice, the other constraints are definitely part of future videos I'll do.

  • @ovaldreamx4397
    @ovaldreamx4397 ปีที่แล้ว +1

    A masterwork of a tutorial. Concise, funny and easy to follow

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      WOW! Thanks for the recognition and kind words!

    • @ovaldreamx4397
      @ovaldreamx4397 ปีที่แล้ว

      @@KaizenTutorials I've edited videos and know the amount of work required to make a good video like this. So you deserve it! Hah

  • @petier184
    @petier184 ปีที่แล้ว +1

    the last one + the first one are the perfect duo to make a car animation 😳

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Constraints are definitely useful for car animations. For car rigging in general!

  • @alpine488
    @alpine488 ปีที่แล้ว +1

    This has to be one of the best transitions to a sponsor I have ever seen

  • @WoodysFx
    @WoodysFx ปีที่แล้ว +2

    the 'copy transforms' constraint is much more powerful then you've given it credit for. you can use parenting and the copy transforms to choose how an object stores transformation data. the child of a parent will not inherit the parents transform data, but using a 'copy transform' constraint, you can store the transform data from the 'parent' (the source driving the copy transforms constraint) on the 'child' (the target being driven by the constraint).

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +2

      Good to know! To be honest I just haven't used it much. For the type of animation work I do I just don't need it! So that was a very biased piece of information lol

  • @pitched7401
    @pitched7401 ปีที่แล้ว +2

    I rarely have copy location on World Space for both objects.
    For two objects it's mostly Local + World Space
    And for Objects related to Bones, Local + Pose Space.
    We're transforming relative to another object and most of the time it's better to make it more relative with Local Space.
    Especially, when the "parent" object is rotated, copy location won't be as adaptable, when using World Space.
    Copy Transforms is useful for rigging eye movement for simple rigs.
    You don't want the eyes to leave their confined space, but also don't want restrictions for your controllers?
    -Add one bone for each eye
    -Make eyes copy transforms of their bone
    -Limit location of eye bones and hide them
    -Set up controllers with copy transforms as well
    -Get universal eye controller, without any limitations
    => Eyes will stay in the socket without the controller being restricted

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Nice, this is some solid info! I've practically zero experience with character rigging, so my insights are mostly based on other types of rigging and animation!

  • @medafan53
    @medafan53 ปีที่แล้ว +1

    Something you can use the transform constraint for is, functionally, constructing an entire animation; if you don't click extrapolate then you can set a sequence of transform constraints to function as keyframes to control an animation you can reuse as often as you want. Of course once you figure out the action constraint it is a far better option.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Nice! The other constraints are also very useful for sure. I'll make videos on those in the future!

  • @TheViperZed
    @TheViperZed ปีที่แล้ว +7

    The tennisball example is physically wrong. The Gas inside the tennisball is compressible meaning it can change in volume. You can actually see it in the video, at the beginning of the impact. Now a solid object without voids, like a rubber ball would behave as described, until the force exerted upon it is large enough to rearrange the molecules it's made out of, if possible. In polymers like rubber this is usually possible.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +3

      Hmm didn't know that. But good to know!

  • @RyanLykos
    @RyanLykos ปีที่แล้ว +1

    Such a digestible and fun to watch video, great job dude!! (love the editing)

  • @C1Rob1990
    @C1Rob1990 ปีที่แล้ว +1

    I work in Solidworks daily so know constraints well though never knew they where in blender because no one ever mentions them! Thanks for this video!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      I've worked in Solidworks during my studies. It's a great piece of software for product creation. I like the freedom of Blender better though, but they're both very useful softwares. Glad I could teach you something new in Blender :-)

  • @filipemecenas
    @filipemecenas 2 ปีที่แล้ว +2

    I always needed transformation constraints, but didn't know it , great video

  • @venacava7897
    @venacava7897 ปีที่แล้ว

    I like the style you used in this video (fonts, colours, text animations), gotta keep it and use it more often!

  • @thomasmann4536
    @thomasmann4536 ปีที่แล้ว +1

    copy transform is quite essential in rigging, as it allows you to basically have 2 parents and switch between them. This is used for IK/FK switches^^

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Aah ok! Yeah I dont do character rigging much, so don't really use those!

  • @DragonHindiX
    @DragonHindiX ปีที่แล้ว +1

    Very well explained

  • @ciliaana3389
    @ciliaana3389 ปีที่แล้ว

    Please do more tutorials like that! I'd love to see the others constraint and their workings the same way you showed them here!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      I'll eventually do the other constraints aswell!

    • @ciliaana3389
      @ciliaana3389 ปีที่แล้ว +1

      @@KaizenTutorials Awesome!

  • @EndoftheBeginning17
    @EndoftheBeginning17 ปีที่แล้ว +1

    This is an excellent vid. I do hope you can cover the other constraints along perhaps a few good practical examples

  • @ComplexTagret
    @ComplexTagret ปีที่แล้ว +1

    As soon as I was going to look for information on constraints, you immediately released a video. ) Thank you a lot!
    I wanted to post the comment a couple days ago, but I had no electricity.
    Halo from Ukraine!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Ah damn! Thanks for the kind words. Stay strong and all the best to you and your loved ones. 💙💛

  • @dawg2191
    @dawg2191 ปีที่แล้ว +1

    Thank you so much for this information about constraints, this is very helpful to me for my rigging and animation study

  • @secretname2670
    @secretname2670 ปีที่แล้ว

    Ever since I was little, when I learned about the 3D animation world and ragdolls in videogames I always imagined that there should be some kind of limitation to how far a limb can bend to boost realism, turns out someone thought the same.
    Only now I found out about those "constraints" as I never bothered to search it up!
    Great video, very informative

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Haha nice story and yeah you're absolutely right! :-D

  • @nyuh
    @nyuh 2 ปีที่แล้ว +1

    oooo ive always wanted to play around with constraints. this is a really nice vid !!

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      You should, they're great! And thank you, appreciate it. :-D

  • @joe_fabricator
    @joe_fabricator ปีที่แล้ว +1

    Great reference video, thank you for this. Saved!

  • @erraticspace
    @erraticspace ปีที่แล้ว +1

    Brilliant, detailed look. Thanks.

  • @alirezaakhavi9943
    @alirezaakhavi9943 8 หลายเดือนก่อน +1

    really amazing interesting and informative videos thank you very much for sharing!

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 ปีที่แล้ว

    your videos are real helpful for my friends they are new to blender and helps them a lot

  • @qaxervids
    @qaxervids 2 ปีที่แล้ว +2

    Thank you for you videos, I always learn something new from you😁😅

  • @nswij123
    @nswij123 ปีที่แล้ว +1

    Thank you so much!

  • @ramanrendersrandomly
    @ramanrendersrandomly ปีที่แล้ว

    Constraints are great. Was super bored during a personal project and I managed to make a jumping robot using some IK and the copy location constraint tethered to a bouncing rigid body cube. Took hardly any time and RAM (as compared to actually posing and animating the jump by hand)

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Nice one! Yeah they can be so useful. 💪

  • @JRHainsworth
    @JRHainsworth ปีที่แล้ว +1

    Due to an error in the math in Blender, setting the influence to less than 1 on Copy Rotation can lead to very glitchy results, like the object's rotation snapping an extra 180/360 degrees when the target's rotation hits 180 degrees for example. I found this out when trying to use Copy Rotation to make gear chains.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Great info Jack! Thanks for sharing.

  • @greatsol2444
    @greatsol2444 ปีที่แล้ว +1

    Excellent tutorial. What if you want the constraint axis to be along a custom normal direction?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      That might be possible using another object using transform orientations, but I'm not sure to be honest!

  • @BrendonKPadjasek
    @BrendonKPadjasek ปีที่แล้ว

    wow, I don't know why I haven't used maintain volume yet. Thanks for this breakdown!

  • @arpitsharma6993
    @arpitsharma6993 7 หลายเดือนก่อน

    Copy transforms comes into play in mechanical parts and is very useful for model who have conveyer belt like thing
    Its not useless

    • @KaizenTutorials
      @KaizenTutorials  7 หลายเดือนก่อน

      I didn't think it was! I just never use it personally!

  • @alipran
    @alipran ปีที่แล้ว

    Brilliant! Very helpful 👍 very clearly described everything.
    Thank you for sharing this.

  • @CeeJay322
    @CeeJay322 10 หลายเดือนก่อน +1

    I don’t have a clue about all this I’m still building walls but I’m glad I found your channel 🎉 and your discord 😊

    • @KaizenTutorials
      @KaizenTutorials  10 หลายเดือนก่อน

      Haha thanks for this, appreciate it!

  • @cleverpoly
    @cleverpoly 2 ปีที่แล้ว +2

    Very informative well done, I wanted to see someone do it 🙃

  • @synthbendati
    @synthbendati ปีที่แล้ว +1

    Thank you. SO much helpful

  • @TrueXiarno
    @TrueXiarno 10 หลายเดือนก่อน +1

    12:03 But how did you do the ropes (Or chain in this case)?

    • @KaizenTutorials
      @KaizenTutorials  10 หลายเดือนก่อน

      th-cam.com/video/wxSXL3-LF9I/w-d-xo.html

    • @TrueXiarno
      @TrueXiarno 10 หลายเดือนก่อน

      @@KaizenTutorials Ok, sorry I'll re-iterate.
      How did you animate the chain like that?

    • @KaizenTutorials
      @KaizenTutorials  10 หลายเดือนก่อน

      @xiarno3373 make the chain array, have it follow a curve with a constraint, have it fit the curve length. Animate the curve, and make sure the array length compensates for the change in curve length :-)

  • @maxproph
    @maxproph 4 หลายเดือนก่อน

    7:27 -- but planets do not orbit their stars in perfect radii, the orbits are elliptical, see Kepler et al.

    • @KaizenTutorials
      @KaizenTutorials  4 หลายเดือนก่อน

      Yeah that's true. But for a simplified model it works fine.

  • @whitefata12
    @whitefata12 ปีที่แล้ว +1

    I use copy transforms when I want to replace an already animated object with a new one from another scene but I'm not sure whether to delete the previous one or not

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      That's good usage! It's perfect for those types of usecases I think.

  • @4.0.4
    @4.0.4 ปีที่แล้ว +1

    This is how you show constraint 👏

  • @bluewater1721
    @bluewater1721 ปีที่แล้ว

    is there a guide for the robot shown at 0:02 ? (or something like it)

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      It's part of the amazing Alive! course by Pierrick Picaut, which you can buy here; bit.ly/P2DesignAcademy

  • @beepsoda
    @beepsoda ปีที่แล้ว

    Awesome detailed Tutorial,... need more

  • @KennyPhases
    @KennyPhases 2 ปีที่แล้ว +1

    Very useful stuff!

  • @nokiaairtel5311
    @nokiaairtel5311 2 ปีที่แล้ว +4

    This editing is so good🔥
    Also , when you zoom into the screen(to show the panel in detail) , there is no degradation in quality? When I zoom into screen recording , it gets blurred while zooming.. how you do it ?

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +3

      Thanks a lot! Uhm I don’t do anything in particular. But I record in 1440p, for the screen. So it might be just that there’s more pixels. It usually holds up well to about 300% zoom. More than that and it gets blurry!

    • @nokiaairtel5311
      @nokiaairtel5311 2 ปีที่แล้ว +3

      @@KaizenTutorials ah ok.. thanks 👍

    • @hotpopize
      @hotpopize ปีที่แล้ว

      @@KaizenTutorials hey can I ask what video Software so you use in your work flow

  • @Ballzy247
    @Ballzy247 2 ปีที่แล้ว +3

    Hi Kaizen Tutorials,
    These principles are often learned while studying 3D animation. To explain them in the simplest terms possible: non-destructive and additive rigging relies on constraints as a core principle, along with the use of "empties" (dummy objects). It is helpful to think of controllers as being in their own hierarchy and driving the empties through constraints, which are also in their own hierarchy. The empties, in turn, drive the bones of the skeleton through constraints in their own hierarchy.
    This method makes it easier to make changes to the rig later in production without having to start the rigging process from scratch if a director requests changes. In the long run, this approach saves a lot of time, even though it may require a little extra setup at the beginning compared to linking controllers directly to the bones in a single hierarchy. While this method may work in a pinch, it is poor practice and can be very difficult to make changes to later on without starting the process over from scratch.
    I hope this comment helps to emphasize the importance of constraints to anyone who reads it.

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +2

      Thanks for the in-depth comment! It feels like something you would learn in 3D animation schools. So it's good to hear they agree on the usefulness and importance of constraints for animating things!

  • @CrunkFunk
    @CrunkFunk ปีที่แล้ว +1

    I'm pretty new to blender. I was messing around with an animation of a cube that gets startled by an enemy sphere and hops and flips like a die rolls on mid-air, then as the rolling sphere aggressively moves to attack this cube, it cannot stop it's momentum in time and rolls right under the cube as it lands. It kind of looks like a production company's logo animation at the beginning of a c-flick. Anyway, I manually squished and stretched the shapes along the appropriate axis' and it was really hard to get the volume/mass to stay relative throughout the animation. I'm going to remake the animation using the Maintain Volume constraint tonight and see if it will give me better results. Btw, does anyone know where I can post my animations and get constructive feedback without any toxicity or potential theft?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Sounds cool and yeah the maintain volume would be perfect for that. I have a Discord channel where you can post it. The links somehwere on my community tab :-)

    • @CrunkFunk
      @CrunkFunk ปีที่แล้ว

      Thanks. I will definitely check it out and post what I have so far.

  • @gamheroes
    @gamheroes ปีที่แล้ว

    It is a topic useful and with few info sources on videos. Thanks

  • @Sasch-the-Chicken
    @Sasch-the-Chicken 11 หลายเดือนก่อน

    I cannot find anything explaining "affect transforms" in the constraints. I understand it as when active it also limits the transform sliders but it doesnt work like this. The sliders just go further even when the object is already stopped at the limit.

    • @KaizenTutorials
      @KaizenTutorials  10 หลายเดือนก่อน

      I'm not really sure either what it does and you're right there's not a whole lot of documentation on it...

    • @Sasch-the-Chicken
      @Sasch-the-Chicken 10 หลายเดือนก่อน

      @@KaizenTutorials Would be nice to have it as a limit for the sliders. So you can set a limit constraint, move the object in the viewport and the limited sliders stop at the limit. I like to move the objects this way and set a key at their limit positions. With the sliders moving further I get the wrong values in the key.
      Might be intended like that but not fully active or not active at all for now.

  • @Tremori_A
    @Tremori_A 2 ปีที่แล้ว +1

    I was just messing with constraints the other day for the first time. I was trying to get this pauldron that is 3 stacked using an array modifier and using an empty on that to control the sliding and rotation of the layers as the arms and shoulders move. but I cant quite get it right.

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Oh yeah you could definitely get this to work with constraint rigging. I think you'll just need to make all the parts separate (no array modifier) and then use copy location, rotation etc to get them to interact the way you want!

  • @KwasiAnimationStudio
    @KwasiAnimationStudio 2 ปีที่แล้ว +1

    Constantly using constraints. Yes!

  • @larrynachos
    @larrynachos ปีที่แล้ว +1

    Thank you!

  • @nicolamennillo8908
    @nicolamennillo8908 ปีที่แล้ว +1

    Just One question,can you export the costrain Logic to another software editor like Unity?you just apply It?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      When exporting an object as FBX I believe constraints are converted to data, usable in other softwares. You lose flexbility, but it still works but you cant change it anymore.

  • @aliencatmeow
    @aliencatmeow ปีที่แล้ว +1

    I see the thumbnail, I click.

  • @schadowsshade7870
    @schadowsshade7870 ปีที่แล้ว

    i have tried using the limit rotation constraint it worked at first but as soon as I rotated the object the limited ones where parented to the entire mechanism was screwed up. I guess that was because the constraint didn’t use the Normals of its object. Any tips how to fix that?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Not 100% sure but I believe you can use different coordinate spaces like local and world for most constraints. Try swithcing those up!

  • @devravs3672
    @devravs3672 ปีที่แล้ว

    Hi Kaizen, can you make a tutorial on how to create a simple scifi room and how to use materials for room and texture the room and how lights are made up with textures, i am confused how lights look in room is it by light maps or actual light like spot light

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Hi! Thanks for the idea. I try to not do specific tutorials anymore, but to helpa little you would best light a room using points lights, arealights and maybe a few spot lights. Lightmaps are more for game engines!

  • @victorgabrielfernades5701
    @victorgabrielfernades5701 ปีที่แล้ว +1

    nice video man

  • @demeterdzadik
    @demeterdzadik ปีที่แล้ว

    Great production quality. I would've included Local Space, though! I think it's used just as frequently as World Space.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Aah ok, great! It probably is for rigging and lots of other usecases where constraints are useful. In my case I mainly use these for simple object animations etc which almost always work in world space. But good to know local space is also useful! Maybe in the future I'll do a more advanced version of this.

  • @forbiddenbox
    @forbiddenbox ปีที่แล้ว +1

    Nah fuck constraints, let's talk about this top tier editing

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Haha thanks! Glad you like it as I spend quite a bit of time editing these things.

  • @abdulkerimseid1189
    @abdulkerimseid1189 ปีที่แล้ว +1

    thank you mister kaizen next make vid about tracking toooools.... i hope you will do it :)

  • @DesignCreators
    @DesignCreators ปีที่แล้ว

    Hi, Please let me know is my laptops specs enough for blender. i7 11800h with RTX 3070

  • @descendinguniverse
    @descendinguniverse 2 ปีที่แล้ว +1

    I can`t believe I, knowing about copy Location constraint, never thought of using it on sliding doors🤦‍♂

  • @DoryRail
    @DoryRail ปีที่แล้ว +1

    Thanks.

  • @tshepomamakoko
    @tshepomamakoko ปีที่แล้ว

    im trying to figure out how to make after effect type 2D motion graphic effects in blender... maybe there is a market for that for you next video

  • @clownzfeet
    @clownzfeet ปีที่แล้ว

    Can more than one constraint
    be used with one object?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Yes, matter of fact that's the most common way constraints are used!

    • @clownzfeet
      @clownzfeet ปีที่แล้ว

      @@KaizenTutorials I am struggling trying to retain a local axis rotation in animation. for example. planet Earth axis of 23° rotating while orbiting around the sun. as soon as I parent an empty as controller for the globe, the animation returns to global space axis. I hope this makes sense

  • @PayxiGandia
    @PayxiGandia 2 ปีที่แล้ว +2

    Riggers and animators:
    Overlooked?

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Haha, well yeah they know how to constraint for sure! But most Blender users (beginners, semi-beginners and most non animators/riggers) don't really use them or know they're there!

    • @PayxiGandia
      @PayxiGandia 2 ปีที่แล้ว +2

      @@KaizenTutorials true, it is very useful feature for a lot of purposes not only rigging and animation.
      Was only joking haha. Thanks for the video man. ^^

  • @LuigiKauanLaradaLuz
    @LuigiKauanLaradaLuz 2 หลายเดือนก่อน

    Não deixe o samba morrer
    Não deixe o samba acabar
    O morro foi feito de samba
    E samba pra gente sambar

  • @Ayogenius67
    @Ayogenius67 ปีที่แล้ว

    this vid shld be long 1 hrs man,thanks

  • @filipemecenas
    @filipemecenas 2 ปีที่แล้ว +1

    Thanks

  • @bnpyc1334
    @bnpyc1334 ปีที่แล้ว +2

    0:00 вот на таком языке разговаривают все блендерасты😂

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Is that so?

    • @bnpyc1334
      @bnpyc1334 ปีที่แล้ว

      @@KaizenTutorialsIt's like Chinese characters

  • @rundown3D
    @rundown3D 2 ปีที่แล้ว +1

    good stuff!

  • @KillerFknWolf
    @KillerFknWolf 2 ปีที่แล้ว +1

    where's that mech animation from?

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +2

      The one used in the video intro is from Pierrick Picaut's animation course!

  • @shubhamvyas9459
    @shubhamvyas9459 ปีที่แล้ว

    Can you make a video about "drivers" in blender.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thanks for the idea, I've noted it down. It's a pretty complex subject though!

  • @Vern_Trertnert
    @Vern_Trertnert ปีที่แล้ว

    I have seen this video three times on account of you changing the title and thumbnail three times.
    Good vid tho, so I'm not mad.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Haha, glad you like the vid! What made you not click before? Would love to hear why as it helps me make better thumbnails.

    • @Vern_Trertnert
      @Vern_Trertnert ปีที่แล้ว

      @@KaizenTutorials Oh, I meant every time you change the title and thumbnail,
      I end up thinking it's a new video of yours and I click it and it's the same video.
      In fact I did it again, just now.

  • @lomborg4876
    @lomborg4876 ปีที่แล้ว +1

    This is not relevant to constraints, however planets don't orbit their stars at a fixed distance.
    Planets orbit their stars in ellipticals (and not just slightly, but sometimes greatly)

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      You're absolutely right! But simplified models of orbiting planets are usually circles.

    • @lomborg4876
      @lomborg4876 ปีที่แล้ว

      @@KaizenTutorials I understand. Just wanted to point it out, in case that wasn’t the case😅
      Nice video btw. Got a way better understanding of constraints

  • @REGNiZZ
    @REGNiZZ ปีที่แล้ว +2

    Jesse! We gotta bake

  • @SCRPYTHELORD
    @SCRPYTHELORD 2 ปีที่แล้ว +1

    Lekkeereeee videeeoopooo

  • @MotiviqueStudio
    @MotiviqueStudio ปีที่แล้ว +1

    I'm having trouble determining if the thumbnail is the Sistine Chapel of the poster for House.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      It's an amazing artwork done by Alekscg .pro and you can see it here; www.artstation.com/artwork/J6Xx0 and yes it's probably based on the Sistine Chapel painting!

  • @chereex9563
    @chereex9563 ปีที่แล้ว +1

    If anyones interested in the drawbridge mechanism at 12:00 Pierrick Picaut made a tutorial for it th-cam.com/video/lw0UcHhcAk4/w-d-xo.html

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Pierrick makes great videos! Do indeed check 'm out.

  • @SUNBEAM_404
    @SUNBEAM_404 ปีที่แล้ว +1

    This video contains no reference to blender before you click on it but I somehow knew to was about blender.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Haha, nice one! You think the thumbnail needs a Blender logo?🤔

  • @salmonsushi47
    @salmonsushi47 ปีที่แล้ว +1

    Next part when;-;

  • @pineapple5783
    @pineapple5783 ปีที่แล้ว

    This guy is W mans

  • @gottagowork
    @gottagowork ปีที่แล้ว

    Adding an asset from asset browser and doing "make instances real" in the hopes of utilizing builtin constraints, all this info is dropped. In fact all object parenting is dropped. My application is locked track with different limit rotation constraints on different parents. If being forced into parented objects at different orientations and rotational modes, I think all this "intuitive" feel with a default cube and suzanne goes down the drain. Edit: Appending like we used to do works fine for me though.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Hmm didn’t know that. Its a shame they dont retain them when using assets!

  • @ewaldus
    @ewaldus ปีที่แล้ว +1

    Might be nice to have blender in the title.

  • @totochandelier
    @totochandelier ปีที่แล้ว

    i Ask myself about it this morning , youtube algorithm 🤔🤔