the moment that door laughed like the count from sesame street that's when i knew the tutorial would be fire lol. awesome video man, this helped a lot.
this is the first tutorial in 1-2 hours of scrolling that i have seen someone actually animate a open/close door themselves without using Add ons to auto do it. like bruh im just trying to make a simple door for a house
I think I'm going to try this on a bay door that rolls up (eg like the bay doors in a garage). I had no idea you can extrude an armature just like a vertex, an edge or a face. Brilliant! Thank you thank you thank you!
So did I get this straight ? -You created a certain movement (ShipDoorAction) for your bones in the Action Editor over a certain number of frames (160 in that case), so each frame in the frame range 0 -> 160 matches a specific position of the bones. -Creating an Action Bone Constraint with the Empty as the target kind of "engages" the Empty's Z position as the new controlling parameter instead of the flowing time (the possible positions of your bones available over the frame range 0 -> 160 for ShipDoorAction being controlled by the Empty's Z position over the range 0 -> 5)
very helpful, muchas gracias. do you ever use blenderkit to download models? they have windows and doors connected to armatures you can download. Could you make a video explaining how to download a model that already has a rig & how to use the rig included to pose and/or animate it? I would find that very helpful as well.
with it in a few weeks or months if I pour enough ti and effort into it. I'll be watcNice tutorialng many more of your videos for tips and inspiration.
I'm not really good at rigging so I parented my objects to empties and put the action constraints on my empties but it keeps offsetting their location or messing with the scale. Should I just learn how to rig or am I doing something else wrong
I tNice tutorialnk he does teach very well but....... it's very complicated for a complete beginner. I have been seeing tutorials for the past week and
The one tNice tutorialng I would like to do (and tNice tutorials will completely convert ) is to copy and paste items from one project to another, it just doesn't
tNice tutorialngs work. I do read so stuff in the manual but there is a lot, or I try to find tNice tutorialngs on youtube. So more help will be appreciated.
the moment that door laughed like the count from sesame street
that's when i knew the tutorial would be fire lol.
awesome video man, this helped a lot.
this is the first tutorial in 1-2 hours of scrolling that i have seen someone actually animate a open/close door themselves without using Add ons to auto do it. like bruh im just trying to make a simple door for a house
Ive found like 7 today
@@JasonH-i5t same, a couple days ago all of the sudden i found like 8 in a row
Probably my favorite blender rigging tutorial ever, I've had to watch it a few times but I really deeply appreciate this one
Thank you man, after a few years of not wanting to touch rigging because it seemed too complex, you showed me that it isn't that bad! :)
In the first 8 seconds I knew this was going to be a fun tutorial
precisely the tutorial I needed for a rover I am working on! Thank you for making it so simple!
You're very welcome!
the joke at the start made me an instant subscriber
I think I'm going to try this on a bay door that rolls up (eg like the bay doors in a garage). I had no idea you can extrude an armature just like a vertex, an edge or a face. Brilliant! Thank you thank you thank you!
well, I am glad that I taught you something lol
I must've said "Sick" 20 times watching this. Its so much fun watching ypu have fun
😂 the talking door lol.
Thanks for the tutorial, been looking forward to this one
lol, yeah, nothing quite like making a puppet out of a ship
@@Markom3D the world needs a “tales of the ship” series
i really need to know more basic blender time saving tricks like this, and this tutorial was a life saver.
Complicated topic, but your explanation make it way easier!
i did NOT know we could do that in blender..so cool! :)
I really needed this to animate my own ship
I am very glad that I stumbled upon your video
Lol, so am I. Thank you for watching.
Great tutorial #Markom3D, thanks for sharing!
I love you. 😅you are a very good teacher 😂❤
Nice one 👌 what's about things that can stretch? Let's say I do a crossbow and the strings should bend that way?
I would be using shape keys for that.
@@Markom3D but how can I add it to the current Animation clip of the armature? To use the Clip in a game engine
Another great video and tutorial. Thank you.
You are more then welcome
So did I get this straight ?
-You created a certain movement (ShipDoorAction) for your bones in the Action Editor over a certain number of frames (160 in that case), so each frame in the frame range 0 -> 160 matches a specific position of the bones.
-Creating an Action Bone Constraint with the Empty as the target kind of "engages" the Empty's Z position as the new controlling parameter instead of the flowing time (the possible positions of your bones available over the frame range 0 -> 160 for ShipDoorAction being controlled by the Empty's Z position over the range 0 -> 5)
pretty much
very helpful, muchas gracias. do you ever use blenderkit to download models? they have windows and doors connected to armatures you can download. Could you make a video explaining how to download a model that already has a rig & how to use the rig included to pose and/or animate it? I would find that very helpful as well.
nice tutorial and funny at the end😂 subscribed
HHaha this is brilliant
You're the best!! Hi from Russia!
Does this work for making a dome open with the armatures being in the same place, not touching the actual mesh pieces?
Thanks Marko for another great tutorial!!
God sent
with it in a few weeks or months if I pour enough ti and effort into it. I'll be watcNice tutorialng many more of your videos for tips and inspiration.
Ending killing xD
Awesome tutorial! Does this method also work with multiple action modifiers, empty’s and animated actions? Thanks in advance! :D
this was hilarious and really useful - thanks!
thanks a lot, this really helped, video is favorited and I'm subscribed to the channel now
Very informative tutorial.
Thanks!
No problem!
3:58 made me die laughing, "sIIIIck''
siiick
thanks! great tutorial!!
You are more than welcome
I have followed these steps but it doesn’t seem to be working
I'm not really good at rigging so I parented my objects to empties and put the action constraints on my empties but it keeps offsetting their location or messing with the scale. Should I just learn how to rig or am I doing something else wrong
Top. Thanks!
Thanks this helps a lot!
Clever :)
cheers mate
Since when did captain falcore do blender?
All of my computers got the softwares here. I first install them on virtual environnt to make sure they're not malware. So I can assure
que graannndeeee...me encantaa!!!!!
For some reason me being left handed I find all the hot keys extremely frustrating every time I have to use Blender. :/
Cool!!!
9:44 up til the end l cringed so hard, but ty for the tutorial
I tNice tutorialnk he does teach very well but....... it's very complicated for a complete beginner. I have been seeing tutorials for the past week and
😂 Nice tutorial, thanks
cheers mate
Appears the default is the distorted app wNice tutorialch softed terrible.
Did bro had taco bell at 0:52?
Bahhahahaha never having it before, that is guessing what It would sound like
The one tNice tutorialng I would like to do (and tNice tutorials will completely convert ) is to copy and paste items from one project to another, it just doesn't
tNice tutorialngs work. I do read so stuff in the manual but there is a lot, or I try to find tNice tutorialngs on youtube. So more help will be appreciated.
😅👌
detail because U was so lost, I still am but not as much haha
interest please let know ahead of ti
Sa
.