Hi Jackal Pups, Sol Malka here. RE: The Rock and his Millions... The names of the individual cards sometimes considered canon are from my Summer 2000 article on New Wave Games. Those are: Deranged Hermit - The Rock squirrel tokens (esp. per Servitude recursion) - his millions Phyrexian Plaguelord - Undertaker In hindsight, those kinda stink. Under those names, "the rock and his millions" refers exclusively to Hermit and its tokens. That fails to uniquely ID this deck. At least two other decks in that era - Trinity Green (mono-G) and Angry Hermit (GR) played the card Deranged Hermit. Plaguelord as The Rock and Hermit + Tokens as his millions makes more sense. So use whichever you prefer, or no name assignment at all. The article was unvetted, unreviewed, and I didn't even get paid for it. Plus I'm not your dad. I just think it's cool that folks are still talking about the deck 25 years later and it's become broad shorthand for a whole archetype or strategy.
I don't blame Pat or Cedric for not being quick to acknowledge Oath as "a green card that beat out the rest of the cycle" despite the technical fact of the matter, because Oath doesn't really _work_ like one. Yes it happens to cost green mana, but the play pattern and deck building philosophy of "I cast this enchantment and then get to sit because if the opponent commits a dork to the board I'm gonna get a way better threat" is about as far from green as you can get.
My one claim to fame is that I once qualified for Worlds ,coming 3rd in nationals, not in USA, but in another 'tough' country (that top 8 included 3 HoFers) with my own designed deck based on graveyard recursion and it included a Phyrexian Plaguelord , so that card will always be fondly remembered.
These reviews are not only informative, but you two have such good banter about the cards and stories that make these the highlight of the day. Keep up the amazing work and cannot wait to see more of the upcoming sets (Masq & Kami blocks 😃)
This conversation about Juggernaut being too good reminds me of all my fond memories playing with it in places like Darksteel and 10th Edition. It also continues to sadden me that Juggernaut is stone unplayable in Foundations limited :(
If I’m not mistaken, the thing that happened with Tinker was Mark Rosewater. He’d been playing the game for a long time, so he had fond memories of a bunch of older cards, but didn’t have the competitive sensibilities to understand why some of those cards had so many extra words on them. Transmute Artifact was “simplified” into Tinker, an admittedly much cleaner design. Necropotence was likewise made much simpler by making Yawmoth’s Bargain, another broken card coming soon to a Resleevables near you. Don’t know if Mark was also behind Grim Monolith, but it’s clearly inspired by Mana Vault, and has that same sense of what if the same card, but less complicated.
Another important thing to note in Magic history is this is the first set in 1999, arguably the most impactful year in Wizards of the Coast history with the launch of the Pokemon TCG, the Sixth edition rules changes, the immediate slow-down of buying competitor's games and consolidation of Wizard's core games, the expansion of the Wizards of the Coast stores, and its purchase by Hasbro. Internally they would also be finalizing the development of D&D 3rd edition, which came out in 2000.
Echo's use in Legacy, with the ETBs running around, is very similar to Evoke. Evoke (in Lorwyn specifically) lets you pay one amount of mana for a sorcery, or a larger amount of mana for a sorcery and a body. In this case, rather than making the decision on cast, you get just the sorcery upfront and then can rent-to-own the creature for a turn, deciding whether you "evoked" it when it comes time to decide if you're getting into the red zone.
Ahhh, Cloud of Faeries! Love that card! One of my first "tournament competitive" extended decks, was a UG Flying Men deck. Had Cloud of Faeries, snap, daze, rancor, giant growth, foil, gush, winter orb, etc. The nostalgia you guys bring back with these podcasts is awesome. Thanks!
1:03:30 For those of you who are unfamiliar with how broken Memory Jar was, here is the list that put Erik Lauer and Randy Beuhler into the top 8 at GP Vienna.: 2 Gemstone Mine 3 Ancient Tomb 3 Underground River 4 City of Brass 4 Underground Sea 4 Defense Grid 4 Lion's Eye Diamond 4 Lotus Petal 4 Mana Vault 4 Memory Jar 4 Mox Diamond 1 Megrim 1 Mystical Tutor 4 Brainstorm 4 Dark Ritual 4 Vampiric Tutor 2 Yawgmoth's Will 4 Tinker SIDEBOARD 1 Mystical Tutor 1 Yawgmoth's Will 4 Force of Will 2 Sand Golem 2 Pyroblast 1 Disenchant 1 Gloom 1 Chill 1 Abeyance 1 Perish
Looking at the card gallery at the end reminded me of how confused young me was at Rank and File. I couldn't figure out how it fit in with the Rack and Ruin/Sick and Tired/Hope and Glory cycle.
Man I'm so excited for this one. Urza's Legacy got me into the game not once, but twice. The art and designs rocked, and seeing my friend open a foil Sick and Tired blew my mind with how cool it looked. Then later, it showing up on MTGO got me to try drafting it (not a great experience) and then had me playing ROE drafts like mad after. Absolutely adore this set in spite of its obvious power outliers.
Remember opening a foil Karmic Guide and trading it back to the store for 5 or 6 normal rares of my choosing from their binder. Good times. Also pretty weird for Radiant's Revenge not to contain, y'know... Radiant. Would've been a nice finisher for that deck too.
1:08:19 somewhere Maro talks about how he designed tinker specifically because he thought the "pay the difference" of transmute artifact was too burdensome so he removed it... Brilliant.
"Transmute Artifact for a long time was one of my most favorite cards. I made Tinker as a “fixed” version of Transmute Artifact. Oops." -tumblr BIGGEST MISTAKE - CARD DESIGN - POOREST FIX - TINKER Tinker came about because I always enjoyed the Antiquities card Transmute Artifact . But all the "extra mana payment" text seemed a little clunky. So I took it off. Woops. Maybe combining tutoring and comes into play for free should require some extra mana. Tinker taught me that designers need to understand how a card ticks before they try to update it. -making magic
There was a point in time when Viashino Sandstalker was a highly played card in mono red ponza. I think it was just a 3 mana 4 damage repeatable burn spell for when you are going around and blowing up your opponents lands. I think it was alongside amazing cards like Avarax, lol. Admittedly Slith Firewalker was the go-to card in that deck but I think it was a good backup 3-drop for when your opponent was locked down on lands.
@1:05:25: Another key aspect to why Memory Jar is so broken is that it's a Draw7 that doesn't fail and has no risk. You can cast it (or Tinker it out) and then pass. It probably won't get destroyed. Then you get to untap with it, use it on your upkeep, and get 8 cards with all your mana for a turn. Your opponent mostly just discards their hand, save for a few instants maybe, and so if you get a bad draw from it, you don't give your opponent a bunch of cards. Furthermore, when you have fast mana--Dark Ritual, Lotus Petal, Mox Diamond, Grim Monolith all less than 3 sets away from Jar's release--Jar becomes way more powerful. As you say, mana doesn't matter.
TOGIT was a such a gem. I lived a bit far away to go to Somerville often, but getting the chance to go and see that display case as a kid was pure excitement. Played D&D there as a teenager and always saw the Magic guys playing in the shop (I found them intimidating back then lol). I think the first single my brother ever bought was from there, Krosan Cloudscraper. Who can beat a 13/13??
My favourite set ever. Largely due to nostalgia I'm sure, but as a beginner at the time I fell in love with the art, the set symbol, the foils, the snippets of lore. Glimpses of ridiculous card power I didn't understand (I think my first Urza's Legacy rare was Memory Jar). And I loved Weatherseed Treefolk. Had three of them, put them in my invariably mediocre decks. Did the same with my playset of Mother of Runes...
Speaking of Commander fun. I used to cast Cyclonic Rift to bounce my opponents non-land cards, hold priority and cast Sunder to bounce all lands back to the hand and then activate Memory Jar. My friends would get so salty because they had to discard all of their permanents of the end of that turn 😂
Never forget cracking a Legacy pack in New Brunswick as a 14 year old, opening a foil Ring of Gix, and having no idea about what I was looking at, trading it to Osyp for pretty much anything I wanted, and still getting absolutely hosed on the deal
My favorite way to think about how broken the three Urza sets are is to consider the Academy deck, the Memory Jar deck, and the Bargain deck, three of the most broken standard decks ever. None of these decks EVER got to play against each other, despite their key cards being released in back to back to back sets!
I was much younger at the time, but I remember thinking Phyrexian plaguelord was the coolest card. It looked cool, it played cool. Thanks for the fun callback to that time in my life.
We had one guy in our store going for the Foil set.... after 3 weeks he had traded away most of his collection and still had only 50% of the rares, it was then that the rest of the local community decided foils were cool to trade but not to collect... At most somebody might collect some playsets of their favorite commons, but not whole sets. I have never seen these Set Game Guide books , and that was in a period that I basically lived in the local game shop.... and travelled to many other shops to trade and PTQ etc. I guess they were not sold widely
In just around the corner in 2001 Crop rotation was huge. I played 8 land stompy (I put Cradle as 9th land). It was a great thing in the deck, full of free spells - like Bounty, Dryad, I could play more and better cards replay rancor etc. Game could end very fast. In BG decks (rocks) you had the possibility to answer to a Wasteland and search for Volrath's Stronghold. Crop was big, but in that envt where you didn't have midrange decks and you had Vampiric Tutor coming in 6th edition you could see it only in green decks.
Crusher was the first magic deck I bought. Witherseed Treefolk was the bees knees, especially when I got my hands on a Greater Good to sacrifice and replay it every turn.
I actually have played Hidden Gibbons in RUG Delver within the last two years... and it went about as they projected. Real heater if you see it in the opener though.
TOGIT must have moved at some point. I went there a few times in the mid 2010s for tournaments and it was on main street in Somerville. Catered Affair is still open according to google! Love the way Patrick says baconeggandcheese in 1 word as it should be.
@1:10:42: Crop Rotation growing more powerful with time as more powerful lands come out. Sure. But what got it in trouble was.... *drum roll* Academy! That got it restricted shortly after release and why it was never banned in Legacy; it was only "unbanned" because the "Legacy" banned list was the Vintage restricted list and when these were uncoupled with the newly created Legacy format (then given that name) in September 2004, it was unbanned because there was no Academy. So without that, it's reasonable.
I have so many good memories of this set. One of my first drafts was triple Legacy, misread Cessation as a pacifism effect, ended up drafting 8(!) of them not understanding my folly. Ended up mono white with the 8 cessations, 2 Radiant Dragoons, 2 MoRunes, no way to attack, and just decking people to the top 8. Total nonsense. And yes, a foil Might of Oaks was the coolest possible thing you could get, I have one framed on my wall right now.
TOGIT was my LGS for years and years. Unfortunately, TOGIT is no more. I don't think they made it through COVID. There's a 'new' place that started up on Division street in Somerville called Retro Lotus.
I know it's a busted set but you gotta give props to Crop Rotation. It was a perfect card then and it literally gets better every single time they print a land.
Appreciate the detailed breakdown! A bit off-topic, but I wanted to ask: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
Locally, there was a guy buying foil Legacy cards: $10+ common, $20+ uncommon, $30+ rare. This lasted for >1 month. Guy eventually got a full set of Legacy and Destiny then dusted it off for pennies on those dollars.
Shocked you guys didn’t mention the printing error on the prerelease card. The normal date stamped one is only 4$ but when I went to look it up I was floored to find a 100$ version where apparently a portion of the prerelease cards were made without the date stamp…
To be fair: What was the most broken thing you could tinker for at the time (except memory jar...)? Phyrexian Colossus? Sure, it's a design that is bound to get out of hand sooner or later - but without all the other stuff (tolarian academy etc.) was it actually that bad on its own in 1999? EDIT: Ok, never mind, see ca. 1:45:30 (Does dreadnaught work though? Wouldn't it still get sacced to the ETB trigger?)
Can confirm as someone who attended the Urza’s Legacy Prerelease the vendor was paying $100 for foil Ring of Gix and, relatedly, $50 for a foil Plow Under. Also, where was the shoutout to Mister Plow? Can’t pack em all in the trunk…
No mention of how rancor ended sent to the printers costing 2 less mana than it should have? They had both the g and 2g versions in the file and the cheaper version went out instead.
This was the set that actually got me to throw in the towel on Magic, but it had nothing to do with the card mix and power -- I hated the thought of foils as it reminded me of the disaster of the junk wax era in sports cards, so I considered the shark jumped and moved on. In retrospect I wish I had collected this block, and then gotten out as I was refusing to give Hasbro a penny even back then, and once WotC sold out to them there was no way I was going back. I later picked up the Urza block. Never went further.
I was really shocked by the final grades on this episode. I don't know enough to agree or disagree, but the talk was about "rancid" mechanics and "all the safe guards came off", "the house is burning down", and there was a lot of talk about how the designers didn't seem to understand power level and game balance. The conversation I heard sounded to me pretty similar to the conversation that was had around the Ice Age expansion. So when the 7 out of 10 score dropped, so did my jaw.
Going back to Saga, Patrick * did * say that the badness of the mechanic was mostly in the card file. I hope my comment didn't come off as critical, i love the show to pieces, this episode is no exception.
Palinchron didn't create infinite mana on it's own, it needed Academy or High Tide or some way 7 lands produce more than 12 mana. On it's own it was mana neutral with it's casting cost and negative four once it was back in your hand.
@@karlk5801 As a combo piece Palinchron allows you to repeatedly pay 11 mana to untap up to 7 lands. It doesn't go infinite with 12 or more lands. It goes infinite with 7 or less lands making 12 or more mana because casting it and returning it to your hand costs a total of 11 mana and untaps 7 lands. No matter how many lands you have in play, if they each produce 1 mana, each loop is negative 4 mana. It created infinite mana with High Tide and/or Academy because of the value they add to untapping lands.
Great content as usual. It would be even better if you could refrain from qualifying cards as "unfun" as if it was an objective truth (seriously, defense grid?). Everyone has their own concept of fun in the game, and plenty of people enjoy prison strategies and broken spells.
I really don't think Jar was the problem people make it out to be, given that Memory Vessel is legal in standard, has all the attributes you say made Jar a mistake, and is unusable trash. It was always the mana cheats and ONLY the mana cheats that made it any good.
Hi Jackal Pups, Sol Malka here. RE: The Rock and his Millions...
The names of the individual cards sometimes considered canon are from my Summer 2000 article on New Wave Games.
Those are:
Deranged Hermit - The Rock
squirrel tokens (esp. per Servitude recursion) - his millions
Phyrexian Plaguelord - Undertaker
In hindsight, those kinda stink.
Under those names, "the rock and his millions" refers exclusively to Hermit and its tokens.
That fails to uniquely ID this deck. At least two other decks in that era - Trinity Green (mono-G) and Angry Hermit (GR) played the card Deranged Hermit.
Plaguelord as The Rock and Hermit + Tokens as his millions makes more sense.
So use whichever you prefer, or no name assignment at all. The article was unvetted, unreviewed, and I didn't even get paid for it. Plus I'm not your dad.
I just think it's cool that folks are still talking about the deck 25 years later and it's become broad shorthand for a whole archetype or strategy.
Once they called you out, I rushed to the comments to see if you had replied 😅
Next time I'll be on the edge of my seat as we finally learn which card will win the "Carnival of Souls award for the Worst Card in Urza's Destiny."
🤣
I think it’ll be Carnival of Souls…
I'm betting these madlads will choose anything but that card.
@Infernal_PuppetI feel like that says more about future sight than anything else.
I guess we’ll be waiting forever now…rip resleevables
"Green gets the busted one for once! Thank goodness!"
*Oath of Druids sweating profusely in the corner*
I don't blame Pat or Cedric for not being quick to acknowledge Oath as "a green card that beat out the rest of the cycle" despite the technical fact of the matter, because Oath doesn't really _work_ like one. Yes it happens to cost green mana, but the play pattern and deck building philosophy of "I cast this enchantment and then get to sit because if the opponent commits a dork to the board I'm gonna get a way better threat" is about as far from green as you can get.
@@HS_Gomikubibut but.... it finds a *creature*
My one claim to fame is that I once qualified for Worlds ,coming 3rd in nationals, not in USA, but in another 'tough' country (that top 8 included 3 HoFers) with my own designed deck based on graveyard recursion and it included a Phyrexian Plaguelord , so that card will always be fondly remembered.
my best t1.5 deck was plaguelord/avalanche riders/corpse dance
Hey, my one claim to fame involves Phyrexian Plaguelord too
These reviews are not only informative, but you two have such good banter about the cards and stories that make these the highlight of the day. Keep up the amazing work and cannot wait to see more of the upcoming sets (Masq & Kami blocks 😃)
Thank you guys. I needed this one today.
Hidden Gibbons may not have been played against Legacy Delver, but Hidden Spider has been played against Pauper Delver.
This conversation about Juggernaut being too good reminds me of all my fond memories playing with it in places like Darksteel and 10th Edition. It also continues to sadden me that Juggernaut is stone unplayable in Foundations limited :(
that tolarian academy blurb is so crazy. it’s a signed confession admissible in court
One of my favorite series on the internet! Thank you guys for making these!!!
Haven’t laughed as hard as I have at King Crab in a while, thanks guys
A Thanksgiving Day miracle!
If I’m not mistaken, the thing that happened with Tinker was Mark Rosewater. He’d been playing the game for a long time, so he had fond memories of a bunch of older cards, but didn’t have the competitive sensibilities to understand why some of those cards had so many extra words on them.
Transmute Artifact was “simplified” into Tinker, an admittedly much cleaner design. Necropotence was likewise made much simpler by making Yawmoth’s Bargain, another broken card coming soon to a Resleevables near you.
Don’t know if Mark was also behind Grim Monolith, but it’s clearly inspired by Mana Vault, and has that same sense of what if the same card, but less complicated.
Today I'm thankful for a new episode of The Resleevables 😊
Another important thing to note in Magic history is this is the first set in 1999, arguably the most impactful year in Wizards of the Coast history with the launch of the Pokemon TCG, the Sixth edition rules changes, the immediate slow-down of buying competitor's games and consolidation of Wizard's core games, the expansion of the Wizards of the Coast stores, and its purchase by Hasbro. Internally they would also be finalizing the development of D&D 3rd edition, which came out in 2000.
Echo's use in Legacy, with the ETBs running around, is very similar to Evoke.
Evoke (in Lorwyn specifically) lets you pay one amount of mana for a sorcery, or a larger amount of mana for a sorcery and a body. In this case, rather than making the decision on cast, you get just the sorcery upfront and then can rent-to-own the creature for a turn, deciding whether you "evoked" it when it comes time to decide if you're getting into the red zone.
Ahhh, Cloud of Faeries! Love that card! One of my first "tournament competitive" extended decks, was a UG Flying Men deck. Had Cloud of Faeries, snap, daze, rancor, giant growth, foil, gush, winter orb, etc. The nostalgia you guys bring back with these podcasts is awesome. Thanks!
1:03:30 For those of you who are unfamiliar with how broken Memory Jar was, here is the list that put Erik Lauer and Randy Beuhler into the top 8 at GP Vienna.:
2 Gemstone Mine
3 Ancient Tomb
3 Underground River
4 City of Brass
4 Underground Sea
4 Defense Grid
4 Lion's Eye Diamond
4 Lotus Petal
4 Mana Vault
4 Memory Jar
4 Mox Diamond
1 Megrim
1 Mystical Tutor
4 Brainstorm
4 Dark Ritual
4 Vampiric Tutor
2 Yawgmoth's Will
4 Tinker
SIDEBOARD
1 Mystical Tutor
1 Yawgmoth's Will
4 Force of Will
2 Sand Golem
2 Pyroblast
1 Disenchant
1 Gloom
1 Chill
1 Abeyance
1 Perish
the deck was so broken and consistent they figured it was +EV to hop on a flight to play a GP in Europe. and they were right.
Wait, so the wincon was landing megrim and the opponent discarding all the cards they jarred? Crazy
Looking at the card gallery at the end reminded me of how confused young me was at Rank and File. I couldn't figure out how it fit in with the Rack and Ruin/Sick and Tired/Hope and Glory cycle.
Man I'm so excited for this one. Urza's Legacy got me into the game not once, but twice. The art and designs rocked, and seeing my friend open a foil Sick and Tired blew my mind with how cool it looked. Then later, it showing up on MTGO got me to try drafting it (not a great experience) and then had me playing ROE drafts like mad after. Absolutely adore this set in spite of its obvious power outliers.
Remember opening a foil Karmic Guide and trading it back to the store for 5 or 6 normal rares of my choosing from their binder. Good times.
Also pretty weird for Radiant's Revenge not to contain, y'know... Radiant. Would've been a nice finisher for that deck too.
01:04:13 I better hope that there was some communication between The Duelist and WotC considering WotC owned the magazine.
1:08:19 somewhere Maro talks about how he designed tinker specifically because he thought the "pay the difference" of transmute artifact was too burdensome so he removed it... Brilliant.
"Transmute Artifact for a long time was one of my most favorite cards. I made Tinker as a “fixed” version of Transmute Artifact. Oops." -tumblr
BIGGEST MISTAKE - CARD DESIGN - POOREST FIX - TINKER
Tinker came about because I always enjoyed the Antiquities card Transmute Artifact . But all the "extra mana payment" text seemed a little clunky. So I took it off. Woops. Maybe combining tutoring and comes into play for free should require some extra mana.
Tinker taught me that designers need to understand how a card ticks before they try to update it. -making magic
There was a point in time when Viashino Sandstalker was a highly played card in mono red ponza. I think it was just a 3 mana 4 damage repeatable burn spell for when you are going around and blowing up your opponents lands.
I think it was alongside amazing cards like Avarax, lol. Admittedly Slith Firewalker was the go-to card in that deck but I think it was a good backup 3-drop for when your opponent was locked down on lands.
YAAAASSSSSSS!!!!! The boys are back!
@1:05:25: Another key aspect to why Memory Jar is so broken is that it's a Draw7 that doesn't fail and has no risk. You can cast it (or Tinker it out) and then pass. It probably won't get destroyed. Then you get to untap with it, use it on your upkeep, and get 8 cards with all your mana for a turn. Your opponent mostly just discards their hand, save for a few instants maybe, and so if you get a bad draw from it, you don't give your opponent a bunch of cards. Furthermore, when you have fast mana--Dark Ritual, Lotus Petal, Mox Diamond, Grim Monolith all less than 3 sets away from Jar's release--Jar becomes way more powerful. As you say, mana doesn't matter.
TOGIT was a such a gem. I lived a bit far away to go to Somerville often, but getting the chance to go and see that display case as a kid was pure excitement. Played D&D there as a teenager and always saw the Magic guys playing in the shop (I found them intimidating back then lol). I think the first single my brother ever bought was from there, Krosan Cloudscraper. Who can beat a 13/13??
Throw the turkey in the bin! Something more important happened today! It's a new Resleevables drop!
My favourite set ever. Largely due to nostalgia I'm sure, but as a beginner at the time I fell in love with the art, the set symbol, the foils, the snippets of lore. Glimpses of ridiculous card power I didn't understand (I think my first Urza's Legacy rare was Memory Jar). And I loved Weatherseed Treefolk. Had three of them, put them in my invariably mediocre decks. Did the same with my playset of Mother of Runes...
First Legacy foil was Might of Oaks!
Speaking of Commander fun. I used to cast Cyclonic Rift to bounce my opponents non-land cards, hold priority and cast Sunder to bounce all lands back to the hand and then activate Memory Jar.
My friends would get so salty because they had to discard all of their permanents of the end of that turn 😂
Always love these shows
Never forget cracking a Legacy pack in New Brunswick as a 14 year old, opening a foil Ring of Gix, and having no idea about what I was looking at, trading it to Osyp for pretty much anything I wanted, and still getting absolutely hosed on the deal
heck yeah. such a sweet set. stoked to hear chapin come up too lol
Happy thanksgiving fellas. Thanks for the new video.
My favorite way to think about how broken the three Urza sets are is to consider the Academy deck, the Memory Jar deck, and the Bargain deck, three of the most broken standard decks ever. None of these decks EVER got to play against each other, despite their key cards being released in back to back to back sets!
You said you werent doing lore but we had already learned so much from the precon blurbs
Hidden Gibbons actually occasionally showed up in green stompy sideboards in eternal formats (or even maindeck in the case of Type 1/Vintae).
I was much younger at the time, but I remember thinking Phyrexian plaguelord was the coolest card. It looked cool, it played cool. Thanks for the fun callback to that time in my life.
11 year old me had both the Crusher and Time Drain decks, and can confirm they were exceptionally fun to play
Thank you so much for dropping this today!!! 🎉
We had one guy in our store going for the Foil set.... after 3 weeks he had traded away most of his collection and still had only 50% of the rares, it was then that the rest of the local community decided foils were cool to trade but not to collect... At most somebody might collect some playsets of their favorite commons, but not whole sets.
I have never seen these Set Game Guide books , and that was in a period that I basically lived in the local game shop.... and travelled to many other shops to trade and PTQ etc. I guess they were not sold widely
In just around the corner in 2001 Crop rotation was huge.
I played 8 land stompy (I put Cradle as 9th land). It was a great thing in the deck, full of free spells - like Bounty, Dryad, I could play more and better cards replay rancor etc. Game could end very fast.
In BG decks (rocks) you had the possibility to answer to a Wasteland and search for Volrath's Stronghold.
Crop was big, but in that envt where you didn't have midrange decks and you had Vampiric Tutor coming in 6th edition you could see it only in green decks.
I always thought Forbidding Watchtower had vigilance. I mean, how do you tap a tower?
It's a ways away, but I'm looking forward to mirrodin block.
Crusher was the first magic deck I bought. Witherseed Treefolk was the bees knees, especially when I got my hands on a Greater Good to sacrifice and replay it every turn.
when I first started this was my first set. you love to see it. shout out to Osyp and P. Naps.
28:24 I kiss the lore. 🎉🎉 still great channel!
I actually have played Hidden Gibbons in RUG Delver within the last two years... and it went about as they projected. Real heater if you see it in the opener though.
Worth noting that Plaguelord was considered much stronger at the time because combat damage used the stack
TOGIT must have moved at some point. I went there a few times in the mid 2010s for tournaments and it was on main street in Somerville. Catered Affair is still open according to google! Love the way Patrick says baconeggandcheese in 1 word as it should be.
@1:10:42: Crop Rotation growing more powerful with time as more powerful lands come out. Sure. But what got it in trouble was.... *drum roll* Academy! That got it restricted shortly after release and why it was never banned in Legacy; it was only "unbanned" because the "Legacy" banned list was the Vintage restricted list and when these were uncoupled with the newly created Legacy format (then given that name) in September 2004, it was unbanned because there was no Academy. So without that, it's reasonable.
I have so many good memories of this set. One of my first drafts was triple Legacy, misread Cessation as a pacifism effect, ended up drafting 8(!) of them not understanding my folly. Ended up mono white with the 8 cessations, 2 Radiant Dragoons, 2 MoRunes, no way to attack, and just decking people to the top 8. Total nonsense. And yes, a foil Might of Oaks was the coolest possible thing you could get, I have one framed on my wall right now.
The GOATs are back
Yay, finally.
Patrick should come play his foil treetops in Premodern some time!
Cloud of Fairies in Pauper Mono U delver...🔥🔥🔥🔥🔥🔥🔥🔥
TOGIT was my LGS for years and years. Unfortunately, TOGIT is no more. I don't think they made it through COVID. There's a 'new' place that started up on Division street in Somerville called Retro Lotus.
Lava Axe was in the set!
1:04:00 saga book wasn't written by wotc either. the same guy wrote both
I know it's a busted set but you gotta give props to Crop Rotation. It was a perfect card then and it literally gets better every single time they print a land.
My new dream is to use spinal villain to hose psychic frog
To your point about foils, i have a playset of foil eviscerators just because its a foil card from legacy thats cool.
Appreciate the detailed breakdown! A bit off-topic, but I wanted to ask: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
Locally, there was a guy buying foil Legacy cards: $10+ common, $20+ uncommon, $30+ rare. This lasted for >1 month. Guy eventually got a full set of Legacy and Destiny then dusted it off for pennies on those dollars.
Shocked you guys didn’t mention the printing error on the prerelease card. The normal date stamped one is only 4$ but when I went to look it up I was floored to find a 100$ version where apparently a portion of the prerelease cards were made without the date stamp…
It's in there at 1:01:39 but knowing the price difference makes it more interesting.
To be fair: What was the most broken thing you could tinker for at the time (except memory jar...)? Phyrexian Colossus? Sure, it's a design that is bound to get out of hand sooner or later - but without all the other stuff (tolarian academy etc.) was it actually that bad on its own in 1999? EDIT: Ok, never mind, see ca. 1:45:30 (Does dreadnaught work though? Wouldn't it still get sacced to the ETB trigger?)
Can confirm as someone who attended the Urza’s Legacy Prerelease the vendor was paying $100 for foil Ring of Gix and, relatedly, $50 for a foil Plow Under. Also, where was the shoutout to Mister Plow? Can’t pack em all in the trunk…
Oh yes, sign me up!
No mention of how rancor ended sent to the printers costing 2 less mana than it should have? They had both the g and 2g versions in the file and the cheaper version went out instead.
Didn't Buehler famously fly to Europe for a GP on the weekend before Jar got banned?
This was the set that actually got me to throw in the towel on Magic, but it had nothing to do with the card mix and power -- I hated the thought of foils as it reminded me of the disaster of the junk wax era in sports cards, so I considered the shark jumped and moved on. In retrospect I wish I had collected this block, and then gotten out as I was refusing to give Hasbro a penny even back then, and once WotC sold out to them there was no way I was going back. I later picked up the Urza block. Never went further.
I was really shocked by the final grades on this episode. I don't know enough to agree or disagree, but the talk was about "rancid" mechanics and "all the safe guards came off", "the house is burning down", and there was a lot of talk about how the designers didn't seem to understand power level and game balance. The conversation I heard sounded to me pretty similar to the conversation that was had around the Ice Age expansion. So when the 7 out of 10 score dropped, so did my jaw.
Going back to Saga, Patrick * did * say that the badness of the mechanic was mostly in the card file.
I hope my comment didn't come off as critical, i love the show to pieces, this episode is no exception.
Yessssss
The worst part of catching up was there were no more. But now hype.
Tinker was meant to be a less wordy version of an older card.
"The Resleevables" playlist is backwards. As playing it is from most recent to oldest.
Palinchron didn't create infinite mana on it's own, it needed Academy or High Tide or some way 7 lands produce more than 12 mana. On it's own it was mana neutral with it's casting cost and negative four once it was back in your hand.
He might have been referring to if you have 12 or more lands.
@@karlk5801 As a combo piece Palinchron allows you to repeatedly pay 11 mana to untap up to 7 lands.
It doesn't go infinite with 12 or more lands. It goes infinite with 7 or less lands making 12 or more mana because casting it and returning it to your hand costs a total of 11 mana and untaps 7 lands. No matter how many lands you have in play, if they each produce 1 mana, each loop is negative 4 mana.
It created infinite mana with High Tide and/or Academy because of the value they add to untapping lands.
Thanksgiving Day drop!
1:23:05 who?
Its not a Beker, its an Erlenmeyer flask
The part in Breaking Bad where Walter chastises Jesse for heating liquids in an Erlenmeyer flask instead of a boiling flask made me feel so seen.
Sullivan rocking the Selleck huh?
I do miss even small attempts at covering set story
NO CYCLING FOR YOU
Genuine question, why are we skipping Urza lore? I love MtG lore and was looking forward to Urza lore
Will we see a reprint of Walking Sponge in the SpongeBob secret lair?
Hate to be “that guy” but the first slide still says urza’s saga instead of legacy in the first bullet point. Still love ya.
Engagement
Why are we not doing lore?
did we forget about mishra's factory when talking about man lands? not that original of a concept
Great content as usual. It would be even better if you could refrain from qualifying cards as "unfun" as if it was an objective truth (seriously, defense grid?). Everyone has their own concept of fun in the game, and plenty of people enjoy prison strategies and broken spells.
I really don't think Jar was the problem people make it out to be, given that Memory Vessel is legal in standard, has all the attributes you say made Jar a mistake, and is unusable trash. It was always the mana cheats and ONLY the mana cheats that made it any good.
Jhoira not jhiora may she rest in piece
She's still alive. Tolarian time magic makes her basically immortal, and she didn't die in the elesh norn invasion (because nobody died during that)
whats going on with pat chapin these days?
It almost feels bad to reminisce about a set like this